Department Standard Operating Procedure: Service/Civilian

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Docs blue.png These are In-Character Guidelines

Standard Operating Procedures (SOPs) are general guidelines and may be used as justification for administrative action and/or IC punishments, such as being fired from your position. They are not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely.



Higher alert levels overwrite SOP of lower ones.

CONDITION 3 - RELAXED OPERATIONS[edit | edit source]

Janitor.pngJanitor[edit | edit source]

Duty: Keeping the ship clean and replacing lights where needed.

  1. If the Janitor's work leaves any surface slippery, they are to place wet floor signs, either physical or holographic.
  2. The Janitor is not to use Cleaning Foam Grenades as pranking implements. Cleaning Foam Grenades are to be used to clean large surfaces at once, only.

Generic barman.pngBartender[edit | edit source]

Duty: Providing beverages in the bar/Hosting social gatherings for morale.

  1. The Bartender is not permitted to use or visibly display their shotgun outside the bar. However, they may obtain permission from the Head of Security or Warden to shorten the barrel to allow for easier and concealed transportation. Shortening the barrel without authorization is grounds for confiscation of the Bartender's shotgun.
  2. The Bartender is permitted to use their shotgun on unruly bar patrons in order to throw them out if they are being disruptive. They are not, however, permitted to apply lethal force.
  3. The Bartender is not permitted to possess lethal shotgun ammunition. Only beanbag slugs are permitted.
  4. The Bartender, after exercising their right to remove unruly patrons, must notify Security with a brief description of the incident.
  5. The Bartender is exempt from legal ramifications when dutifully removing unruly (e.g. overtly hostile) patrons from the Bar, provided, of course, they followed Guidelines 2 and 4.

Generic chef.pngCook[edit | edit source]

Duty: Providing food in the bar/Hosting social gatherings for morale.

  1. The Chef is not permitted to use the corpses of deceased personnel for meat unless given specific permission from the Chief Medical Officer. Patrons must be informed that the food contains said meat.
  2. The Chef is permitted to use Ambrosia and other such light narcotics in the production of food, as long as patrons are aware the food contains it.
  3. The Chef is not permitted to cook food that can harm or kill crewmembers.

Botanist.pngBotanist[edit | edit source]

Duty: Growing food plants for the cook/bartender, and other beneficial plants.

  1. Botanists are permitted to grow and distribute light narcotics such as Ambrosia.
  2. Botanists are not permitted to grow deadly or harmful produce.

Generic clown.pngClown[edit | edit source]

Duty: Improving morale through application of non-disruptive pranks and humor.

  1. The Clown is not permitted to interfere with active Security duty, or in any way endanger other personnel.
  2. The Clown is not permitted to hold anything but water in their sunflower.
  3. The Clown must legitimately attempt to be funny and/or entertaining. The joke is supposed to be funny for people besides the Clown.
  4. The Clown is permitted to, and freely exempt from any consequences of, performing any harmless prank that does not directly conflict with the above Guidelines.
  5. The Clown with the assistance of other crew members, namely the chemists and botanists, may provide and deal light recreational drugs.
  6. The Clown is further allowed to imbibe legal recreational drugs in an attempt to channel the Honkmother.

Generic lawyer.pngStaff Judge Advocate[edit | edit source]

Duty: Serving as consultant in SOP/Space law matters, and representing prisoners and ensuring their rights.

  1. Staff Judge Advocates can overrule anyone in all matters concerning the interpretation of Space Law and SOP. This does not extend to Emergency Response Teams, Central Command Officials or direct Central Command communications.
  2. Once the Staff Judge Advocate has decided on an interpretation, they must not change it without majority command agreement.
  3. Staff Judge Advocates are not above Space Law. Similarly, they cannot overrule Security on a sentence imposed against themselves.
  4. Staff Judge Advocates are to ensure that Standard Operating Procedure is being properly followed, when applicable, and to contact the relevant Head of Staff when it is not.
  5. Staff Judge Advocates are to attempt to resolve all Standard Operating Procedure issues locally before contacting Command. If a valid report is ignored by the relevant Head of Staff, the Executive Officer is to be contacted. If the Executive Officer ignores the report, then the Captain must be contacted instead.
  6. Staff Judge Advocates are only to provide legal representation for personnel facing a Capital Sentence. They should, however, ensure that their timed sentence is applied correctly, and alert Security if it is not.
  7. Prisoners may not request a trial or legal representation unless they have been charged with a Felony or Capital crime, or they believe they have been wrongly mistreated under Department Standard Operating Procedure: Security.
  8. Judge Advocates are permitted to provide legal advice for Security and prisoners, as well as investigating whether or not arrests were done properly.
  9. Staff Judge Advocates must request permission from any potential client before serving as their legal representative, as said client may choose to either represent themselves, or request someone else.
  10. Staff Judge Advocates are not to deliberately halt or slow down prisoner processing or ongoing investigations. If Security is acting in a demonstrably incompetent manner, contacting the Head of Security or the Executive Officer is highly recommended. If more information about the crime in question is needed, Advocates should wait until the person in question was brigged.

Generic librarian.pngLibrarian[edit | edit source]

Duty: Attending the local library and ensuring manuals and other documentation is available. Providing a boost in morale by offering entertaining books.

  1. The Librarian is to keep at least one shelf stocked with books for crewmembers.
  2. The Librarian is permitted to conduct journalism in any part of the ship, with permission from the relevant department head.

Generic chaplain.pngChaplain[edit | edit source]

Duty: Providing the crew with spiritual advice and offering counsel.

  1. The Chaplain is not permitted to execute Bible Healing without consent, unless the person in question is in critical condition and there are no Medical Doctors, as doing so incurs the risk of causing brain damage.
  2. The Chaplain may not draw the Null Rod or any of its variants on any personnel. Using these items on any personnel is grounds to have these items confiscated, unless there is a clear and present danger to their life.
  3. The Chaplain may not actively discriminate against any personnel on the grounds that it is a religious tenet of their particular faith.
  4. The Chaplain may freely conduct funerals for non-cloneable personnel.

CONDITION 2 - STANDARD OPERATION[edit | edit source]

ALL REGULATIONS CARRY OVER FROM CONDITION 3 UNLESS OTHERWISE STATED

Janitor[edit | edit source]

  1. The Janitor may not make any surface slippery during Conditions 2 or 1.

Bartender[edit | edit source]

  1. Depending on the situation, the distribution of strong alcoholic beverages is no longer allowed.

Clown[edit | edit source]

  1. Guidelines 4 and 5 no longer apply.
  2. The Clown is not to interrupt ship operations with potentially disruptive pranks unless invited to do so by participating crew.

CONDITION 1 - GENERAL QUARTERS[edit | edit source]

ALL REGULATIONS CARRY OVER FROM CONDITION 3 AND 2 UNLESS OTHERWISE STATED

All Roles:[edit | edit source]

Duty: See general SOP for Condition 1.

  1. Perform your assigned duty to the best of your abilities.

Clown[edit | edit source]

  1. The Clown is to assist with combat operations.

CONDITION ZEBRA - AIRTIGHT DOORS ENGAGED[edit | edit source]

ALL REGULATIONS CARRY OVER FROM CONDITION 3,2 AND 1 UNLESS OTHERWISE STATED

All Roles:[edit | edit source]

Duty: See general SOP for Condition Zebra.

  1. Perform your assigned duty to the best of your abilities.