Difference between revisions of "User:Bobbanz/Sandbox"

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Medical items. Used to [[Traitor|usually]] heal people.
+
== Mission Objectives ==
==Items==
+
{{Speech
 
+
|name=Staff Sergeant Angela Deth
===Diagnostics===
+
|text=Listen up people, cause I'm not going to scream this twice! I've lately heard from a little bird on the Grapevine that the Brass has finally gotten around to talking about assigning us a Mission, as such I've decided that it's time to refresh that brain of yours with the various possible assignments we might get. So let's get to it Marines!
The items for diagnosing the patient.
+
|image=[[File:MarineCommander.png|64px|right]]
 
+
}}
 
+
At the start of every round the ship is given a randomly chosen assignment, this assignment has sub-objectives attached to it, which all need to be completed before you are allowed to vote on either, [[Beyond the impossible|Continuing Onwards]] with a newly given Objective, or Returning to Outpost 45 for debriefing.  
{{anchor|Health Analyzer}}
 
{{Item
 
|bgcolor1 = #E9C1FF
 
|bgcolor2 = #E2ADFF
 
|name = Health Analyzer
 
|image = Healthanalyzer.png
 
|foundin = [[Medical storage|Medical Storage]], O2 Emergency Lockers all over the station, Medical [[Guide_to_Research_and_Development#Techfab|techfab]], Autolathe
 
|usedfor = Determining the patient's damage
 
|strategy = Use it on your patient and see readings
 
|description = Whip this out and use it on someone to see a summary of their condition. As a medical professional, your PDA also has a built in Health Analyzer, just make sure to activate it before use. The results are broken up into sections:
 
*Overall health percentage
 
*Damage Type
 
*Blood Type
 
*Medical ID
 
*[[Brain Trauma]]s
 
*Temperature
 
*Infection warning (only appears if there is one)
 
 
 
An ideal reading for a health scan:
 
<font color=darkblue>Analyzing Results for [Character Name]:
 
Overall Status: 100% healthy
 
Damage Specifics: </font><font color=blue>0</font><font color=darkblue>-</font><font color=lightgreen>0</font><font color=darkblue>-</font><font color=orange>0</font><font color=darkblue>-</font><font color=red>0</font><font color=darkblue>
 
Key: </font><font color=blue>Suffocation</font><font color=darkblue>/</font><font color=lightgreen>Toxin</font><font color=darkblue>/</font><font color=orange>Burns</font><font color=darkblue>/</font><font color=red>Brute</font><font color=darkblue>
 
Body Temperature: 34.3943°C (93.91°F)
 
Localized Damage, </font><font color=orange>Burn</font><font color=darkblue>/</font><font color=red>Brute</font><font color=darkblue>:
 
  Limbs are OK.
 
<nowiki>Subject bloodstream oxygen level normal | Subject bloodstream toxin level minimal | Subject
 
burn injury status O.K | Subject brute-force injury status O.K</nowiki></font>
 
 
 
The health analyzer has two modes: a health scan which is described above and a chemical scan. Use the chemical mode to identify any chemicals in a person's bloodstream. If the subject is addicted to any chems then the analyzer will identify them in a chemical scan.
 
}}
 
 
 
{{anchor|Advanced Health Analyzer}}
 
{{Item
 
|bgcolor1 = #E9C1FF
 
|bgcolor2 = #E2ADFF
 
|name = Advanced Health Analyzer
 
|image = Healthadv.png
 
|foundin = [[Chief Medical Officer's Office]], Medical [[Guide_to_Research_and_Development#Techfab|techfab]]
 
|usedfor = Determining the patient's damage
 
|strategy = Use it on your patient and see readings
 
|description = Has all of the features of a normal health analyzer, but it can see quite a bit more.
 
* It can display the cellular damage level
 
* It can display the stamina level
 
* It can display the brain activity level (it can measure brain damage)
 
* It can display the radiation level
 
* It can show if a person is hallucinating or not
 
* It can display if a person is deaf or not, and if it was a result of trauma or from genetics
 
* It can display if a person is blind or not, and if it was a result of trauma or from genetics
 
* It can display liver damage (it can measure alcohol damage)
 
* It can display how long ago a corpse died, and if it is defibable or not
 
* It can display more advanced virus statistics (transmission levels, severity levels, etc.)
 
* It can display blood levels
 
* It can display the amount of reagents inside of a person's body, and if they are overdosed on it or not
 
* It can display the reagents the person is currently addicted to
 
}}
 
 
 
{{anchor|Pen Light}} {{anchor|Penlight}}
 
{{Item
 
|bgcolor1 = #E9C1FF
 
|bgcolor2 = #E2ADFF
 
|name = Penlight
 
|image = Plight.png
 
|foundin = [[Medical storage|Medical Storage]], [[Genetics]]
 
|usedfor = Determining the patient's eye condition or if the patient is alive, or seeing if patient has a tongue.
 
|strategy = Toggle the light on, aim for the eyes or mouth and use on the patient
 
|description = Works like a flashlight, but with a much lower brightness. Target a patient's eyes to identify blindness and x-ray vision. Target a patient's mouth to see their tongue, if they have one, as well as any [[Surgery#Dental_Implant|pills in their teeth]]. Click on patients from a distance with a penlight to create a medical hologram with a ping, useful for quickly signalling that you want to treat them.
 
}}
 
 
 
{{anchor|Mass Spectrometer}}
 
{{Item
 
|bgcolor1 = #E9C1FF
 
|bgcolor2 = #E2ADFF
 
|name = Mass Spectrometer
 
|image = MS.png
 
|foundin = [[Research items|Research]]
 
|usedfor = For seeing what reagents the patient has in their bloodstream, though you should just use a health analyzer.
 
|strategy = Draw blood from the patient with a syringe, inject the blood into the Mass Spectrometer and apply it in hand to see results
 
|description = A hand-held mass spectrometer which identifies trace chemicals in a blood sample. An [[File:Advanced_Mass_Spectrometer.png]] Advanced Mass Spectrometer also gives you information how much of the chemicals are in the blood.
 
}}
 
 
 
{{anchor|Stethoscope}}
 
{{Item
 
|bgcolor1 = #E9C1FF
 
|bgcolor2 = #E2ADFF
 
|name = Stethoscope
 
|image = Stethoscope.png
 
|foundin = [[Medical storage|Medical Storage]]
 
|usedfor = Listening to patient's pulse and respiration
 
|strategy = Use it on a patient. ...or a [[safe]].
 
|description = An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you're doing.
 
}}
 
 
 
===Basic Treatments===
 
These are your basic go-to items for stabilizing casualties and treating everyday brute, burn, toxin and oxygen deprivation damage. Every good medical professional should keep a few of these on them in case of emergency. Chances are you'll need them in a hurry.
 
 
 
{{anchor|Bruise Pack}}
 
{{Item
 
|bgcolor1 = #cce6ff
 
|bgcolor2 = #99ccff
 
|name = Bruise Pack
 
|image = Bpack.png
 
|foundin = [[Medical storage|Medical Storage]], [[Prison Wing]], [[Dormitory]]
 
|usedfor = Treating bruise damage
 
|strategy = Aim for the damaged limb and apply the bruise pack on the patient
 
|description = Used to cure brute damage. Target the area with brute damage and apply. This works even on those in critical condition, so if someone has stabilized the casualty, either by [[Epinephrine]] or by giving CPR, whip out your Health Analyzer and apply where needed. Come in stacks of six.
 
}}
 
 
 
{{anchor|Ointment}}
 
{{Item
 
|bgcolor1 = #cce6ff
 
|bgcolor2 = #99ccff
 
|name = Ointment
 
|image = oint.png
 
|foundin = [[Medical storage|Medical Storage]], [[Prison Wing]], [[Dormitory]]
 
|usedfor = Treating burn damage
 
|strategy = Aim for the damaged limb and apply the ointment on the patient
 
|description = Exactly the same as the bruise pack, except it is used to treat burn damage.
 
}}
 
 
 
{{anchor|Medical gauze}}
 
{{Item
 
|bgcolor1 = #cce6ff
 
|bgcolor2 = #99ccff
 
|name = Medical gauze
 
|image = Gauze.png
 
|foundin = [[Medical storage|Medical Storage]], [[Dormitory]], [[#Nanomed Plus|Nanomed Plus]]
 
|usedfor = Temporarily stopping bleeding
 
|strategy = Apply the gauze on the patient - aim for whichever part is exposed and it will work!
 
|description = Used to stop bleeding. It won't last forever and it doesn't heal any damage. Works on dead people.
 
}}
 
 
 
{{anchor|Epinephrine}}
 
{{Item
 
|bgcolor1 = #cce6ff
 
|bgcolor2 = #99ccff
 
|name = [[Epinephrine|Epinephrine]]
 
|image = Bottle16.png
 
|foundin = [[Vending_machine#Medbay|NanoMed Plus -vending machines]], [[Medical storage|Medical Storage]], O2 Emergency Lockers all over the station
 
|usedfor = Treating suffocation damage
 
|strategy = Inject the patient
 
|description = [[File:Syringes.png|64px]] A very handy chemical to have to hand in an emergency, Epinephrine will stabilize anyone in critical condition, and temporarily prevent them from dying in front of you, just like CPR. Inject into the casualty and commence treatment quickly before it wears off.
 
}}
 
 
 
{{anchor|Syringe}}
 
{{Item
 
|bgcolor1 = #cce6ff
 
|bgcolor2 = #99ccff
 
|name = Syringe
 
|image = Syringes.png
 
|foundin = [[Medical storage|Medical Storage]], [[Chemistry]]
 
|usedfor = Injecting medicine, taking blood samples
 
|strategy = Apply it while in hand to toggle inject or draw mode
 
|description = A syringe is a container especially used for holding liquids. They have two modes -- inject and draw. While in draw mode, a syringe takes liquids from other liquid containers such as [[bottle]]s and [[beaker]]s <i>and even [[crew|people]] </i>5 mg at a time. While in inject mode it will push its contents 5 mg at a time into a target, including other containers. Syringes can be injected into food and drinks, even those still sitting on a table.
 
 
 
A syringe can hold up to 15 mg of liquid and will survive reactions happening inside of it in spite of appearances.
 
 
 
They are most often found inside syringe boxes in the open around [[medbay]] or in [[medical lockers]] or in [[medical crates]] ordered from the [[Quartermaster]]. [[Medical dispensers]] also provide a number of empty syringes.
 
 
 
[[File:Srybox.png|64px]] Empty syringes can be found in boxes located around [[Medbay]]. Specialised pre-filled syringes can also found in Medical kits, such as [[Anti-Toxin]] or [[Epinephrine]]. [[Spaceacillin]] syringes are also in [[Medical dispensers]].
 
}}
 
 
 
{{anchor|Syringe Gun}}
 
{{Item
 
|bgcolor1 = #cce6ff
 
|bgcolor2 = #99ccff
 
|name = Syringe Gun
 
|image = Sgun.png
 
|foundin = [[Medical storage|Medical Storage]]
 
|usedfor = Tranquilizing the chucklefucks
 
|strategy = Load the gun with a syringe filled with whatever and shoot at the patient
 
|description = Fire at people at a range with a syringe, useful if [[Chloral Hydrate]] or [[Fluorosulfuric Acid|acid]] is in the needles. Not good for medicine applications (does minor damage each hit).
 
}}
 
 
 
{{anchor|Rapid Syringe Gun}}
 
{{Item
 
|bgcolor1 = #cce6ff
 
|bgcolor2 = #99ccff
 
|name = Rapid Syringe Gun
 
|image = Rapidsyringegun.png
 
|foundin = Medbay Protalathe
 
|usedfor = Tranquilizing the chucklefucks
 
|strategy = A modification of the syringe gun design, using a rotating cylinder to store up to six syringes
 
|description = It's a syringe gun, but it can be loaded with up to 6 syringes so you don't have to manually reload it after each shot. Alternate syringes for making people catch fire or go boom.
 
}}
 
 
 
{{anchor|Hypospray}}
 
{{Item
 
|bgcolor1 = #cce6ff
 
|bgcolor2 = #99ccff
 
|name = Hypospray
 
|image = Hspray.png
 
|foundin = [[Chief Medical Officer's Office]]
 
|usedfor = Applying medicine quickly
 
|strategy = Fill with medicine, apply to patient for quick healing
 
|description = A fast syringe that can be loaded with up to 30u of any chemical, and injected instantly unlike normal syringes. The patient feels a ''tiny prick''!
 
}}
 
 
 
{{anchor|Eyedropper}}{{anchor|Dropper}}
 
{{Item
 
|bgcolor1 = #cce6ff
 
|bgcolor2 = #99ccff
 
|name = Dropper
 
|image = Eyedropper.png
 
|foundin = [[Chemistry]], [[Medical storage|Medical Storage]], [[R&D Lab]]
 
|usedfor = Applying medicine quickly, small amounts at a time
 
|strategy = Fill with medicine, apply to patient
 
|description = '''Toggle in hand to change it to drop one to five units at a time.''' A dropper is a container used for holding 5u of liquids. An empty dropper will store liquids from other liquid containers such as [[bottle]]s and [[beaker]]s. Once full, you can squirt the contents of the dropper at any target adjacent or below you, including other liquid containers, or on people's faces.
 
}}
 
 
 
{{anchor|Bottle}}{{anchor|Beaker}}{{anchor|Water Bottle}}{{anchor|Cryo Beaker}}{{anchor|Cryostasis Beaker}}{{anchor|Large Beaker}}{{anchor|Large Water Bottle}}{{anchor|XL Beaker}}{{anchor|Meta Beaker}}{{anchor|Bluespace Beaker}}
 
{{Item
 
|bgcolor1 = #cce6ff
 
|bgcolor2 = #99ccff
 
|name = Beaker
 
|image = beaker.png
 
|foundin = [[Medical storage|Medical Storage]], [[Chemistry]], [[Robotics]], [[R&D Lab]]
 
|usedfor = Transporting and mixing chemicals
 
|strategy = Transport chemicals or mix them and watch magic happen
 
|description = This is a container specifically for holding liquids. They are most commonly found in [[Medbay]] and [[Chemistry Lab]]. It is <strike>ill-advised</strike> always a great idea to splash whatever you find in a beaker onto your face and neck, or if possible, to inject it straight into your veins with a [[syringe]].
 
 
 
There are multiple types of beakers:
 
[[file:bottle.png]] '''Bottle''' is a smaller version of a Beaker and can be made by a [[Chemist]] from a [[ChemMaster 3000]] and are mostly used to fill [[syringe]]s. A bottle holds up to 30 units of liquid.
 
[[File:beaker.png]] '''Beaker''' is a standard glass beaker. Holds 50 units of liquid.<br>
 
[[File:waterbottle.png]] '''Water Bottle''' works the same as a beaker, and can be made with [[Guide_to_chemistry#Plastic_Sheets|plastic sheets]]. Holds 50 units of liquid.<br>
 
[[File:cryostasis Beaker.gif]] '''Cryostasis Beaker''' holds 50 units of liquid. Chemicals will not mix or react while in this beaker. Splashing contained chemicals will not make them react either, as with all other beakers. <br>
 
[[File:Large Beaker.png]] '''Large Beaker''' holds 100 units of liquid. <br>
 
[[File:large_water_bottle.png]] '''Large Water Bottle''' works the same as a large beaker, and can be made with [[Guide_to_chemistry#Plastic_Sheets|plastic sheets]]. Holds 100 units of liquid.<br>
 
[[File:XL_beaker.png]] '''XL Beaker''' holds 120 units of liquid.<br>
 
[[File:meta_beaker.png]] '''Meta Beaker''' holds 180 units of liquid.<br>
 
[[File:bluespace Beaker.gif]] '''Bluespace Beaker''' holds 300 units of liquid. Can not be used in ordinary [[Grenade|grenade]] casings. <br>
 
  
 +
These objectives can be anywhere between having to calmly deliver supplies to some station, two jumps away from Rubicon, to downright having to plow through five Syndicate fleets, alongside a ''small'' pirate fleet, while the engine room is on freaking fire.
  
}}
+
=== Patrol Duty ===
 
+
{{Speech
{{anchor|Pill Bottle}}
+
|name=Staff Sergeant Angela Deth
{{Item
+
|text=Patrol Duty, the lifeblood of the navy and the only thing keeping the Syndicate on their toes, our navy from being mothballed and our guns from gathering dust. It also serves to remind the outlaws that although we might be in the middle of a war, we still have not forgotten about their existence.
|bgcolor1 = #cce6ff
+
|image=[[File:MarineCommander.png|64px|right]]
|bgcolor2 = #99ccff
 
|name = Pill Bottle
 
|image = Pill Bottle.png
 
|foundin = [[Chemistry]]
 
|usedfor = Transporting pills
 
|strategy = Put pills inside, take pills out when needed
 
|description = It's an airtight container for storing medication.
 
}}
 
 
 
{{anchor|DNA Injector}}
 
{{Item
 
|bgcolor1 = #cce6ff
 
|bgcolor2 = #99ccff
 
|name = DNA Injector
 
|image = DNA Injector.png
 
|foundin = [[Genetics]]
 
|usedfor = Transfering genetics from subject to another
 
|strategy = Make one in the DNA Scanner Access Console and use it on someone or yourself
 
|description = This injects the person with DNA. It stores either UI (Unique Identifiers), UE (Unique Enzymes) or mutations (with mutation name) and transfers these things instantly to a person upon injection.
 
}}
 
 
 
===Surgical Tools===
 
These items are used in [[surgery]]. Surgical tools can be found in [[Operating Theatre]] and [[Robotics]]. Additionally, Cargo can make all of them (with the exception of drapes) using their Autolathe. It is best to keep surgical tools in their proper places so your fellow crewmembers can use them when they need them.
 
 
 
{{anchor|Drapes}}
 
{{Item
 
|bgcolor1 = #E9FFBE
 
|bgcolor2 = #E2FFA8
 
|name = Drapes
 
|image = Drapes.png
 
|foundin = [[Operating Theatre]], [[Robotics]]
 
|usedfor = Determining which place is about to be cut, sliced 'n' diced
 
|strategy = Use drapes on a patient who's (preferably) on the operating table
 
|description = Nanotrasen brand surgical drapes provide optimal safety and infection control.
 
}}
 
 
 
{{anchor|Scalpel}}
 
{{Item
 
|bgcolor1 = #E9FFBE
 
|bgcolor2 = #E2FFA8
 
|name = Scalpel
 
|image = Scalpel.png
 
|foundin = [[Operating Theatre]], [[Robotics]]
 
|usedfor = Incisions in surgery, or melee combat
 
|strategy = Use it on the patient when you need to do an incision
 
|description = Cut, cut, and once more cut.
 
}}
 
 
 
{{anchor|Circular Saw}}
 
{{Item
 
|bgcolor1 = #E9FFBE
 
|bgcolor2 = #E2FFA8
 
|name = Circular Saw
 
|image = Saw.png
 
|foundin = [[Operating Theatre]], [[Robotics]]
 
|usedfor = Cutting through bone, cutting out brains or cutting logs into planks
 
|strategy = Use it on the patient when needed in a surgical procedure
 
|description = Note the blood stains; if there are no blood stains... you already know what you're doing with this bad boy. This is a normal-sized item capable of being used by [[Medical Doctor]]s to cut out [[brain]]s to be put into [[roboticist#cyborgs|robots]]. It is also a highly effective melee weapon. It is extremely easy to blind yourself and others with this weapon, so letting the entire crew run around with these is extremely dangerous. It may also be used to cut logs into planks.
 
}}
 
 
 
{{anchor|Surgical Drill}}
 
{{Item
 
|bgcolor1 = #E9FFBE
 
|bgcolor2 = #E2FFA8
 
|name = Surgical Drill
 
|image = Drill.png
 
|foundin = [[Operating Theatre]], [[Robotics]]
 
|usedfor = Drilling through bone
 
|strategy = Use it on the patient when needed in a surgical procedure
 
|description = A item used for surgery. Surprisingly robust, especially against eyes.
 
}}
 
 
 
{{anchor|Hemostat}}
 
{{Item
 
|bgcolor1 = #E9FFBE
 
|bgcolor2 = #E2FFA8
 
|name = Hemostat
 
|image = Hemostat.png
 
|foundin = [[Operating Theatre]], [[Robotics]]
 
|usedfor = Clamping blood vessels to prevent bleeding
 
|strategy = Use it on the patient when needed in a surgical procedure
 
|description = You can drill using this item. You dig?"
 
}}
 
 
 
{{anchor|Cautery}}
 
{{Item
 
|bgcolor1 = #E9FFBE
 
|bgcolor2 = #E2FFA8
 
|name = Cautery
 
|image = Cautery.png
 
|foundin = [[Operating Theatre]], [[Robotics]]
 
|usedfor = cauterizing wounds to prevent bleeding
 
|strategy = Use it on the patient when needed in a surgical procedure
 
|description = This stops bleeding.
 
}}
 
 
 
{{anchor|Laser Scalpel}}
 
{{Item
 
|bgcolor1 = #E9FFBE
 
|bgcolor2 = #E2FFA8
 
|name = Laser Scalpel
 
|image = Laser_scalpel_scalpel.png
 
|foundin = Medical [[Guide_to_Research_and_Development#Techfab|techfab]] and Science [[Guide_to_Research_and_Development#Protolathe|Protolathe]] (after research)
 
|usedfor = upgraded scalpel and saw two-in-one
 
|strategy = Does [[Surgery|surgical]] steps faster than basic scalpel and saw.
 
|description = Active in hand to toggle between low power (scalpel) mode [[File:Laser_scalpel_scalpel.png]] and high power (saw) mode [[File:Laser_scalpel_saw.png]].
 
}}
 
 
 
{{anchor|Mechanical Pinches}}
 
{{Item
 
|bgcolor1 = #E9FFBE
 
|bgcolor2 = #E2FFA8
 
|name = Mechanical Pinches
 
|image = Mechanical_pinches_retractor.png
 
|foundin = Medical [[Guide_to_Research_and_Development#Techfab|techfab]] and Science [[Guide_to_Research_and_Development#Protolathe|Protolathe]] (after research)
 
|usedfor = upgraded retractor and and hemostat two-in-one
 
|strategy = Does [[Surgery|surgical]] steps faster than basic retractor and hemostat.
 
|description = Active in hand to toggle between retractor mode [[File:Mechanical_pinches_retractor.png]] and hemostat mode [[File:Mechanical_pinches_hemostat.png]].
 
}}
 
 
 
 
 
{{anchor|Searing Tool}}
 
{{Item
 
|bgcolor1 = #E9FFBE
 
|bgcolor2 = #E2FFA8
 
|name = Searing Tool
 
|image = Searing_tool_cautery.png
 
|foundin = Medical [[Guide_to_Research_and_Development#Techfab|techfab]] and Science [[Guide_to_Research_and_Development#Protolathe|Protolathe]] (after research)
 
|usedfor = upgraded cautery and surgical drill two-in-one
 
|strategy = Does [[Surgery|surgical]] steps faster than basic cautery and surgical drill.
 
|description = Active in hand to toggle between mending (cautery) mode [[File:Searing_tool_cautery.png]] and drilling mode [[File:Searing_tool_drill.png]].
 
}}
 
 
 
 
 
{{anchor|SleepingAgent_Tank}}{{anchor|Sleeping Agent_Tank}}{{anchor|Sleeping Agent}}{{anchor|Sleeping Agent Tank}}{{anchor|Anesthetic}}{{anchor|Anesthetic Tank}}
 
{{Item
 
|bgcolor1 = #E9FFBE
 
|bgcolor2 = #E2FFA8
 
|name = Anesthetic Tank
 
|image = N2Otank.png
 
|foundin = [[Operating Theatre]], [[Robotics]]
 
|usedfor = Putting the patient asleep
 
|strategy = See below
 
|description = A tank filled with Nitrous Oxide for keeping the patient unconscious during surgery to prevent him/her from <s>escaping</s> feeling pain.
 
'''How to set internals:'''
 
* To set internals and make your patient sleep you need to first remove any item from their back. Once done you need to put a breath mask on them and then put the anesthetic tank onto their back. Once it is on their back you can put them on internals by clicking "set internals" on the same menu you used to put the tank on their back. Once done your patient should fall asleep.  Remember to use a proper anesthetic mixture, as pure N2O will suffocate the patient.
 
}}
 
 
 
===Medical Gear===
 
Clothes and other equipment made especially for the doctors.
 
 
 
{{Item
 
|name=[[Health Scanner HUD]]
 
|bgcolor1 = #FFEEB6
 
|bgcolor2 = #EDDA98
 
|image = MedGlasses.png
 
 
}}
 
}}
 +
The Patrol Assignment is one out of four assignments you can potentially roll at the start of every shift depending on the amount of players.
 +
<br><br>
 +
The minimum amount of players required in order to roll this assignment is: '''10 Players'''.
 +
<br>
 +
This assignment has a single Objective attached to it and that objective is to gather: '''1000 Faction Points'''.
 +
<br>
 +
The current ways you can gather 1000 points is to do one, or more, of the following things:
 +
* Hunt down Syndicate and Pirate Fleets.<br>
 +
* Capture Star Systems using the F.L.A.R.E. device which can be found in the Vault on certain maps.
  
{{Item
+
=== Shakedown ===
|name=[[Sterile Mask]]
+
{{Speech
|bgcolor1 = #FFEEB6
+
|name=Staff Sergeant Angela Deth
|bgcolor2 = #EDDA98
+
|text=The vessel we're being assigned to is fresh from the shipyard, she hasn't even had her maiden voyage yet, nor has she earned any scars yet, but that's all in due time, currently we've been given the task of taking this lady out for a spin.
|image = Sterilemask.png
+
|image=[[File:MarineCommander.png|64px|right]]
 
}}
 
}}
  
{{Item
+
=== Courier Duty ===
|name=[[Latex Gloves]]
+
{{Speech
|bgcolor1 = #FFEEB6
+
|name=Staff Sergeant Angela Deth
|bgcolor2 = #EDDA98
+
|text=Courier Duty, even in the middle of a war the mail still has to be delivered, no matter how many syndicate fleets we must plow through, whether we're delivering vital cargo that could help save a system, to simply delivering the party supplies some station at the front-line ordered. We're the one's who have to ensure it gets there, no matter what stands in our way.
|image = LGloves.png
+
|image=[[File:MarineCommander.png|64px|right]]
 
}}
 
}}
  
{{Item
+
=== Boarding ===
|name=[[Nitrile Gloves]]
+
{{Speech
|bgcolor1 = #FFEEB6
+
|name=Staff Sergeant Angela Deth
|bgcolor2 = #EDDA98
+
|text=Remember the various times the Syndicate sent their little drop troopers to wreck havoc inside our ships? Well guess what Marines? Playtime's freaking over! I've just got word from command, we are going on a little field-trip of our own, in order to steal ourselves one of their Ships.
|image = Nitrile_gloves.png
+
|image=[[File:MarineCommander.png|64px|right]]
 
}}
 
}}
 +
The Boarding Assignment is one out of four assignments you can potentially roll at the start of every shift depending on the amount of players.
 +
<span style=“Font-Family:Audiowide”>Test</span>
 +
<br><br>
 +
The minimum amount of players required in order to roll this assignment is: '''14 Players'''.
 +
<br>
 +
This assignment has a single Objective attached to it, with the objective in question being to Board and Capture a Marked Syndicate Vessel.
  
{{Item
+
==== The Setup ====
|name=[[Medical Belt]]
+
Before you even consider boarding a Syndicate Vessel you need multiple things.  
|bgcolor1 = #FFEEB6
 
|bgcolor2 = #EDDA98
 
|image = Medicalbelt.png
 
}}
 
  
{{Item
+
# You require a Target.
|name=[[Medical Backpack]]
+
#* The toughest part of boarding a ship, is to find a ship to actually board.
|bgcolor1 = #FFEEB6
+
# You need a [[Fighter Pilot|Pilot]] capable of flying the Sabre.
|bgcolor2 = #EDDA98
+
#* You can have a squad of Midshipmen geared up for boarding duty, however unless you have a pilot capable of actually getting them somewhere, they're not going to be very useful.
|image = Medpack.png
+
#** Make sure there is at least one backup pilot with you in the event that the first one eats a bullet.
}}
+
# Make sure everyone who's partaking in the boarding action is assigned into [[Squads]].
 +
#* Those in squads have roles assigned to them, usually alongside a space-worthy suit of armor.
 +
# Make sure everyone has a gun that's actually useful and not loaded with non-lethal ammunition.
 +
#* There are firing pins that only work during boarding actions, install them into those guns in order to ensure that [[Traitor|nobody]] tries using them for something stupid back home, and to deny anyone seeking to [[Syndicate Drop Trooper|return the favour]] from having multiple working weapons at their disposal.
 +
# <big>'''TBA'''</big>
  
{{Item
+
==== Death Wish ====
|name=[[Bio Hood]]
+
Before you can initiate the boarding procedure, you need to damage the targeted vessel to the point where it's point defense systems are no longer fully effective, which usually happens when the enemy vessel has around 50%, or less, of it's hull integrity remaining.<br>
|bgcolor1 = #FFEEB6
+
Upon which you need to lock it down which is called a Hammerlock<br>
|bgcolor2 = #EDDA98
+
You can check if you are capable of hammerlocking an enemy ship by using this console. [[File:EWAR Scrambler.gif]]
|image = BioHood.png
+
<br>
}}
+
That console is found on the Bridge, as such it's up to the bridge officers, or whoever is on the bridge, to hammerlock it.
 +
<br>
 +
Upon locking down a ship for boarding, the vessel will cease returning fire and the sabre/drop ship, can now "safely" approach the disabled vessel for the next step of the plan.
 +
<br>
 +
<br>
 +
This part of the plan is usually where things tend to start going ballistic ''fast''.
 +
<br>
 +
When approaching the boarding target, the pilot needs to activate the docking mode on their craft and then carefully fly into the vessel, if they don't have the docking mode engaged when they make contact with the ship, then they'll slam into the ship like a bug splattering across a windscreen.
 +
<br>
 +
Upon docking with the Syndicate vessel you will have to navigate closer to the hull of the syndicate vessel before you can allow your bundle of well-trained [[Security Officer|Military-]][[Assistant|grade]] [[Clown|Clowns]] to exit the clown vehicle.
  
{{Item
+
===== Full Force Forward =====
|name=[[Bio-suit]]
+
So, you've successfully managed to get onboard a syndicate ship, well done, now what do you do?
|bgcolor1 = #FFEEB6
+
<br>
|bgcolor2 = #EDDA98
+
Well, first of all you have to get into cover, the primary reason for this is because the Syndicate Navy is staffed purely by Lemmings, and as everybody knows.<br>
|image = BioSuit.png
+
Lemmings tend to be extremely suicidal, to the point where if one of the crew members, onboard the Syndicate ship, suddenly spots you then chance of the ship suddenly gaining a new hole, due to a small accident involving the natural laws of bullets and a few Thermonuclear warheads, just '''''skyrocketed.'''''
}}
+
<br><br>
 +
The secondary reason for getting into cover is due to the fact that no military vessel in space exists without a sufficient amount of point-defence to defend itself [[Byond the impossible|against the swarm of fighters seeking to touch it in uncomfortable areas]], and these turrets, who are usually only used to destroy incoming fighter crafts, can just as happily tear your little body to shreds.
 +
<br><br>
 +
So, after keeping that information in mind, you need to find either an airlock, the hangar, a window or you can just plain old, [[Illicit Access|make your own explosive entrance]], any method is fine, so long as you get inside the ship.
 +
<br><br>
 +
So now that everybody has gotten inside the ship and perhaps put up a few defensive positions, you need to carefully ration out your ammo so you don't run out of it in the middle of a fight, and also make sure [[Byond the impossible|nobody dies]].
 +
<br><br>
 +
Now if a bunch of people suddenly decides to run on ahead, don't worry because your chances of survival just increased by 2%
 +
<br>
 +
This is due to the fact that those who ran ahead haven't had their [[Terminology#Graytide|bloodlust sated in approximately five seconds]].
 +
<br>
 +
Best case scenario, they'll have died somewhere taking down a few of the syndicate crew with them.
 +
<br>
 +
Worst case scenario, they'll have slaughtered everything onboard the ship and are now thirsting for more.
 +
[[File:SyndieBridge.png|thumb|right|The computer surrounded by the lime green box is the primary objective.]]
  
{{Item
+
== [[File:Circuitboard.png|64px]] Circuits ==
|name=[[Muzzle]]
+
[[File:Module.png]] Refered to in the code as id_mod and is the default icon for all circuit boards.<br>
|bgcolor1 = #FFEEB6
+
[[File:Door electronics.png]] Default icon for all electronics if they aren't set to have their own icon.<br>
|bgcolor2 = #EDDA98
+
[[File:Power mod.png]] Refered to in the code as power_mod and is the icon used for the power control module that's installed in APCs.<br>
|image = Muzzle.png
+
[[File:AirAlarmElectronics.png]] Refered to in the code as airalarm_electronics and is the icon used for the air alarm and Airlock Controller electronics.<br>
}}
+
[[File:Mainboard.png]] Refered to in the code as mainboard and is the icon used for both firelock electronics and certain exosuit circuit boards.<br>
 +
[[File:FiringBoard.png]] Refered to in the code as mcontroller and is the icon used for certain exosuit circuit boards alongside the firing electronics from old munitions.<br>
 +
[[File:Circuitboard.png]] Refered to in the code as std_mod and is the default icon for all AI upload modules and Exosuit boards.<br>
 +
[[File:Commandboard.png]] Refered to in the code as command and is the circuit board icon for certain machines.<br>
 +
[[File:Genericboard.png]] Refered to in the code as generic and is the circuit board icon for certain machines.<br>
 +
[[File:Securityboard.png]] Refered to in the code as security and is the circuit board icon for certain machines.<br>
 +
[[File:Scienceboard.png]] Refered to in the code as science and is the circuit board icon for certain machines.<br>
 +
[[File:Serviceboard.png]] Refered to in the code as service and is the circuit board icon for certain machines.<br>
 +
[[File:Medicalboard.png]] Refered to in the code as medical and is the circuit board icon for certain machines.<br>
 +
[[File:Engineeringboard.png]] Refered to in the code as engineering and is the circuit board icon for certain machines.<br>
 +
[[File:Supplyboard.png]] Refered to in the code as supply and is the circuit board icon for certain machines.<br>
  
{{Item
+
==[[File:Circuit.png|64px]] Circuit Imprinter==
|name=[[Straight Jacket]]
 
|bgcolor1 = #FFEEB6
 
|bgcolor2 = #EDDA98
 
|image = Straight.png
 
}}
 
  
===Medical Kits===
+
* The Circuit Imprinter requires glass and occasionally gold or diamond. Here you will find circuits for most of the station's machinery and robotics' exosuits. With gold and diamonds, you can also make AI law modules.
These are stocked in medbay and some other locations on-station. Remember that you can always order more from cargo if you run out. [[Roboticist]]s can use these to make [[medibot]]s once they're empty, and these make your job a lot easier, so don't be shy about taking them over to their desk when you have a moment. Back when [[Telescience]] was a thing, [[Scientist|scientists]] sometimes stole these up while cackling madly. It was probably [[syndicate|nothing to worry about.]]  
+
* Information on how to construct machines is available at the [[Guide to advanced construction]].
To use a medical kit, both hands must be free. Pick up the medical kit and select the empty hand. Now click on your kit and it should open like a backpack, with the supplies inside, which you can remove, place into your free hand and use.
 
  
{{anchor|First-Aid Kit a.k.a. Medkit}}
+
===Engineering Department Circuit Imprinter===
{{Item
+
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
|bgcolor1 = #CEFFF4
+
|+Manufacturing List
|bgcolor2 = #ADEDDF
+
! class="unsortable" |Icon
|name = First-Aid Kit a.k.a. Medkit
+
!style='width:20%' |Item
|image = SMed.png
+
!style='width:15%' |Required Tech
|foundin = [[Medical storage|Medical Storage]]
+
!style='width:15%' |Starting Tech?
|usedfor = Carrying medicine for the most common injuries
+
!style='width:15%' |Category
|strategy = Use the contents to heal patients
+
! class="unsortable" |[[File:Beaker.png]]
|contents = [[File:Gauze.png|link=#Medical gauze|Medical gauze]] [[File:Bpack.png|link=Bruise Pack]] [[File:Bpack.png|link=Bruise Pack]] [[File:oint.png|link=Ointment]] [[File:oint.png|link=Ointment]] [[File:MediPen.png|link=General items#MediPen|Epinephrine medipen]] [[File:Healthanalyzer.png|link=Health Analyzer]]
+
![[File:Sheet plastic1.png]]
|description = Useful for most cases (brute and burn damage) you will witness on the station. Even the most basic assistant can bring many people back from the brink of death with the help of this kit.
+
![[File:Metal.png]]
}}
+
![[File:Glass.png]]
 +
![[File:Copperdone.png]]
 +
![[File:Plasmadone.png]]
 +
![[File:Silverdone.png]]
 +
![[File:Golddone.png]]
 +
![[File:Uraniumdone.png]]
 +
![[File:Diamonddone.png]]
 +
![[File:Titaniumdone.png]]
 +
![[File:Bluespace_Crystal.png]]
 +
![[File:Bananiumdone.png]]
 +
|-
 +
|[[File:Radio Mini.png]]||Network Card
 +
|Computer Hardware
 +
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| |250|100|100| | | | | | | | }}
 +
|-
 +
|[[File:Radio card.png]]||Advanced Network Card
 +
|Computer Hardware
 +
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| |500|200|200| | | | | | | | }}
 +
|-
 +
|[[File:Net Wired.png]]||Wired Network Card
 +
|Computer Hardware
 +
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| |2500|400|400| | | | | | | | }}
 +
|-
 +
|[[File:Data Disk 6.png]]||Data Disk
 +
|Computer Hardware
 +
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| | |800|200| | | | | | | | }}
 +
|-
 +
|[[File:Data Disk 5.png]]||Advanced Data Disk
 +
|Computer Hardware
 +
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| | |1600|300| | | | | | | | }}
 +
|-
 +
|[[File:Data Disk 3.png]]||Super Data Disk
 +
|Computer Hardware
 +
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| | |3200|400| | | | | | | | }}
 +
|-
 +
|[[File:CPU Board.png]]||Processor Board
 +
|Computer Hardware
 +
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| | |200|1600| | | | | | | | }}
 +
|-
 +
|[[File:CPU Micro.png]]||Microprocessor
 +
|Computer Hardware
 +
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| | |100|800| | | | | | | | }}
 +
|-
 +
|[[File:CPU Board Super.gif]]||Photonic Processor Board
 +
|Computer Hardware
 +
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| | |6400|800| | |2000| | | | | }}
 +
|-
 +
|[[File:CPU Micro Super.gif]]||Photonic Microprocessor
 +
|Computer Hardware
 +
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| | |3200|400| | |1000| | | | | }}
 +
|-
 +
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)
 +
|Arcade Games
 +
|No
 +
|Computer Boards
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | | | | | }}
 +
|-
 +
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)
 +
|Illegal Technology
 +
|No
 +
|Computer Boards
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | | | | | }}
 +
|-
 +
|[[File:Engineeringboard.png]]||Machine Design (PACMAN-type Generator Board)
 +
|Industrial Engineering
 +
|No
 +
|Engineering Machinery
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | | | | | }}
 +
|-
 +
|[[File:Engineeringboard.png]]||Machine Design (SUPERPACMAN-type Generator Board)
 +
|Advanced Power Manipulation
 +
|No
 +
|Engineering Machinery
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | | | | | }}
 +
|-
 +
|[[File:Engineeringboard.png]]||Machine Design (MRSPACMAN-type Generator Board)
 +
|Advanced Power Manipulation
 +
|No
 +
|Engineering Machinery
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | | | | | }}
 +
|-
 +
|}
  
{{anchor|Toxin First-Aid Kit}}
+
===Science Department Circuit Imprinter===
{{Item
+
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
|bgcolor1 = #CEFFF4
+
|+Manufacturing List
|bgcolor2 = #ADEDDF
+
! class="unsortable" |Icon
|name = Toxin First-Aid Kit
+
!style='width:20%' |Item
|image = Tmed.png  
+
!style='width:15%' |Required Tech
|foundin = [[Medical storage|Medical Storage]]
+
!style='width:15%' |Starting Tech?
|usedfor = Carrying medicine for toxin damage
+
!style='width:15%' |Category
|strategy = Use the contents to heal patients
+
! class="unsortable" |[[File:Beaker.png]]
|contents = [[File:Pill_Bottle.png|link=Guide_to_chemistry#Multiver|3x 10u Multiver pills]] [[File:Syringe.png|link=Guide_to_chemistry#Syriniver|15u Syriniver syringe]] [[File:Syringe.png|link=Guide_to_chemistry#Syriniver|15u Syriniver syringe]] [[File:Syringe.png|link=Guide_to_chemistry#Syriniver|15u Syriniver syringe]] [[File:Pill_Bottle.png|link=Guide_to_chemistry#Potassium_Iodide|3x 15u Potassium Iodide pills]] [[File:MediPen.png|link=Guide_to_chemistry#Pentetic_Acid|10u Pentetic Acid medipen]] [[File:Healthanalyzer.png|link=Health Analyzer]]
+
![[File:Sheet plastic1.png]]
|description = This kit is for the treatment of toxin damage.  
+
![[File:Metal.png]]
Toxin kits may come with 1 of 3 biohazard symbols instead of a cross ([[File:TB1Med.png]][[File:TB2Med.png]][[File:TB3Med.png]]), but the contents should be the same.
+
![[File:Glass.png]]
}}
+
![[File:Copperdone.png]]
 +
![[File:Plasmadone.png]]
 +
![[File:Silverdone.png]]
 +
![[File:Golddone.png]]
 +
![[File:Uraniumdone.png]]
 +
![[File:Diamonddone.png]]
 +
![[File:Titaniumdone.png]]
 +
![[File:Bluespace_Crystal.png]]
 +
![[File:Bananiumdone.png]]
 +
|-
 +
|[[File:Circuitboard.png]]||Module Design (Safeguard)
 +
|Artificial Intelligence
 +
|No
 +
|Ai Modules
 +
|
 +
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}
 +
|-
 +
|[[File:Circuitboard.png]]||Module Design (OneHuman)
 +
|Artificial Intelligence
 +
|No
 +
|Ai Modules
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | |6000| | | }}
 +
|-
 +
|[[File:Circuitboard.png]]||Module Design (ProtectStation)
 +
|Artificial Intelligence
 +
|No
 +
|Ai Modules
 +
|
 +
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}
 +
|-
 +
|[[File:Circuitboard.png]]||Module Design (Quarantine)
 +
|Artificial Intelligence
 +
|No
 +
|Ai Modules
 +
|
 +
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}
 +
|-
 +
|[[File:Circuitboard.png]]||Module Design (OxygenIsToxicToHumans)
 +
|Artificial Intelligence
 +
|No
 +
|Ai Modules
 +
|
 +
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}
 +
|-
 +
|[[File:Circuitboard.png]]||Module Design (Freeform)
 +
|Artificial Intelligence
 +
|No
 +
|Ai Modules
 +
|
 +
|{{row-bg-mats| | |1000|300| | |10000| | | | | }}
 +
|-
 +
|[[File:Circuitboard.png]]||Module Design (Reset)
 +
|Artificial Intelligence
 +
|No
 +
|Ai Modules
 +
|
 +
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}
 +
|-
 +
|[[File:Circuitboard.png]]||Module Design (Purge)
 +
|Artificial Intelligence
 +
|No
 +
|Ai Modules
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}
 +
|-
 +
|[[File:Circuitboard.png]]||Module Design (Law Removal)
 +
|Artificial Intelligence
 +
|No
 +
|Ai Modules
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}
 +
|-
 +
|[[File:Circuitboard.png]]||Module Design (Freeform)
 +
|Artificial Intelligence
 +
|No
 +
|Ai Modules
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | |10000| | | }}
 +
|-
 +
|[[File:Circuitboard.png]]||Core Module Design (Asimov)
 +
|Artificial Intelligence
 +
|No
 +
|Ai Modules
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}
 +
|-
 +
|[[File:Circuitboard.png]]||Core Module Design (P.A.L.A.D.I.N.)
 +
|Artificial Intelligence
 +
|No
 +
|Ai Modules
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}
 +
|-
 +
|[[File:Circuitboard.png]]||Core Module Design (T.Y.R.A.N.T.)
 +
|Artificial Intelligence
 +
|No
 +
|Ai Modules
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}
 +
|-
 +
|[[File:Circuitboard.png]]||Core Module Design (Overlord)
 +
|Artificial Intelligence
 +
|No
 +
|Ai Modules
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}
 +
|-
 +
|[[File:Circuitboard.png]]||Core Module Design (Corporate)
 +
|Artificial Intelligence
 +
|No
 +
|Ai Modules
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}
 +
|-
 +
|[[File:Circuitboard.png]]||Core Module Design (Default)
 +
|Artificial Intelligence
 +
|No
 +
|Ai Modules
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}
 +
|-
 +
|[[File:Circuitboard.png]]||Core Module Design (Dadbot)
 +
|Artificial Intelligence
 +
|No
 +
|Ai Modules
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}
 +
|-
 +
|[[File:Radio Mini.png]]||Network Card
 +
|Computer Hardware
 +
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| |250|100|100| | | | | | | | }}
 +
|-
 +
|[[File:Radio card.png]]||Advanced Network Card
 +
|Computer Hardware
 +
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| |500|200|200| | | | | | | | }}
 +
|-
 +
|[[File:Net Wired.png]]||Wired Network Card
 +
|Computer Hardware
 +
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| |2500|400|400| | | | | | | | }}
 +
|-
 +
|[[File:Data Disk 6.png]]||Data Disk
 +
|Computer Hardware
 +
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| | |800|200| | | | | | | | }}
 +
|-
 +
|[[File:Data Disk 5.png]]||Advanced Data Disk
 +
|Computer Hardware
 +
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| | |1600|300| | | | | | | | }}
 +
|-
 +
|[[File:Data Disk 3.png]]||Super Data Disk
 +
|Computer Hardware
 +
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| | |3200|400| | | | | | | | }}
 +
|-
 +
|[[File:CPU Board.png]]||Processor Board
 +
|Computer Hardware
 +
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| | |200|1600| | | | | | | | }}
 +
|-
 +
|[[File:CPU Micro.png]]||Microprocessor
 +
|Computer Hardware
 +
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| | |100|800| | | | | | | | }}
 +
|-
 +
|[[File:CPU Board Super.gif]]||Photonic Processor Board
 +
|Computer Hardware
 +
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| | |6400|800| | |2000| | | | | }}
 +
|-
 +
|[[File:CPU Micro Super.gif]]||Photonic Microprocessor
 +
|Computer Hardware
 +
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| | |3200|400| | |1000| | | | | }}
 +
|-
 +
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)
 +
|Arcade Games
 +
|No
 +
|Computer Boards
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | | | | | }}
 +
|-
 +
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)
 +
|Illegal Technology
 +
|No
 +
|Computer Boards
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | | | | | }}
 +
|-
 +
|}
  
{{anchor|Fire First-Aid Kit}}
+
===Security Department Circuit Imprinter===
{{Item
+
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
|bgcolor1 = #CEFFF4
+
|+Manufacturing List
|bgcolor2 = #ADEDDF
+
! class="unsortable" |Icon
|name = Burn treatment kit
+
!style='width:20%' |Item
|image = Bmed.png
+
!style='width:15%' |Required Tech
|foundin = [[Medical storage|Medical Storage]], [[Engineering]]
+
!style='width:15%' |Starting Tech?
|usedfor = Carrying medicine for burn damage
+
!style='width:15%' |Category
|strategy = Use the contents to heal patients
+
! class="unsortable" |[[File:Beaker.png]]
|contents = [[File:Bandaid_burn.png|link=Guide to chemistry#Aiuri|10u aiuri patch (burn)]] [[File:Bandaid_burn.png|link=Guide to chemistry#Aiuri|10u aiuri patch (burn)]] [[File:Bandaid_burn.png|link=Guide to chemistry#Aiuri|10u aiuri patch (burn)]] [[File:Cleaner.png|link=Guide_to_chemistry#Rhigoxane|100u spray bottle of Rhigoxane]] [[File:MediPen.png|link=Guide_to_chemistry#Oxandrolone|10u Oxandrolone medipen]] [[File:MediPen.png|link=General items#MediPen|Epinephrine medipen]] [[File:Healthanalyzer.png|link=Health Analyzer]]  
+
![[File:Sheet plastic1.png]]
|description = This kit is for the treatment of burn damage. Each burn patch contains 20u [[Guide to chemistry#Silver Sulfadiazine|silver sulfadiazine]].
+
![[File:Metal.png]]
Burn treatment kits may have a flame symbol ([[File:BMedFlame.png]]) instead of a cross, though the contents should be the same.
+
![[File:Glass.png]]
}}
+
![[File:Copperdone.png]]
 +
![[File:Plasmadone.png]]
 +
![[File:Silverdone.png]]
 +
![[File:Golddone.png]]
 +
![[File:Uraniumdone.png]]
 +
![[File:Diamonddone.png]]
 +
![[File:Titaniumdone.png]]
 +
![[File:Bluespace_Crystal.png]]
 +
![[File:Bananiumdone.png]]
 +
|-
 +
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)
 +
|Arcade Games
 +
|No
 +
|Computer Boards
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | | | | | }}
 +
|-
 +
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)
 +
|Illegal Technology
 +
|No
 +
|Computer Boards
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | | | | | }}
 +
|-
 +
|}
  
{{anchor|Brute trauma treatment kit}}
+
===Medical Department Circuit Imprinter===
{{Item
+
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
|bgcolor1 = #CEFFF4
+
|+Manufacturing List
|bgcolor2 = #ADEDDF
+
! class="unsortable" |Icon
|name = Brute trauma treatment kit
+
!style='width:20%' |Item
|image = Brutefak.png
+
!style='width:15%' |Required Tech
|foundin = [[Medical storage|Medical Storage]], [[Shaft Miner#The Rewards|mining equipment vendors]]
+
!style='width:15%' |Starting Tech?
|usedfor = Carrying medicine for brute damage and gauze to treat bleeding from brute damage
+
!style='width:15%' |Category
|strategy = Use the contents to heal patients
+
! class="unsortable" |[[File:Beaker.png]]
|contents = [[File:Bandaid_brute.png|link=Guide to chemistry#Libital|10u libital patch (brute)]] [[File:Bandaid_brute.png|link=Guide to chemistry#Libital|10u libital patch (brute)]] [[File:Bandaid_brute.png|link=Guide to chemistry#Libital|10u libital patch (brute)]] [[File:Gauze.png|link=#Medical gauze|Medical gauze]] [[File:Pill_Bottle.png|link=Guide_to_chemistry#Trophazole|4x 15u Trophazole pills]] [[File:MediPen.png|link=Guide_to_chemistry#Salicyclic_Acid|10u Salicyclic Acid medipen]] [[File:Healthanalyzer.png|link=Health Analyzer]]
+
![[File:Sheet plastic1.png]]
|description = This kit is for the treatment of brute damage.<br> Each patch contains 20u of [[Guide to chemistry#Styptic Powder|styptic powder]].
+
![[File:Metal.png]]
}}
+
![[File:Glass.png]]
 +
![[File:Copperdone.png]]
 +
![[File:Plasmadone.png]]
 +
![[File:Silverdone.png]]
 +
![[File:Golddone.png]]
 +
![[File:Uraniumdone.png]]
 +
![[File:Diamonddone.png]]
 +
![[File:Titaniumdone.png]]
 +
![[File:Bluespace_Crystal.png]]
 +
![[File:Bananiumdone.png]]
 +
|-
 +
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)
 +
|Arcade Games
 +
|No
 +
|Computer Boards
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | | | | | }}
 +
|-
 +
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)
 +
|Illegal Technology
 +
|No
 +
|Computer Boards
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | | | | | }}
 +
|-
 +
|}
  
{{anchor|Oxygen Deprivation First-Aid Kit}}
+
===Service Department Circuit Imprinter===
{{Item
+
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
|bgcolor1 = #CEFFF4
+
|+Manufacturing List
|bgcolor2 = #ADEDDF
+
! class="unsortable" |Icon
|name = Oxygen Deprivation First-Aid Kit
+
!style='width:20%' |Item
|image = O2med.png
+
!style='width:15%' |Required Tech
|foundin = [[Medical storage|Medical Storage]]
+
!style='width:15%' |Starting Tech?
|usedfor = Carrying medicine for suffocation damage
+
!style='width:15%' |Category
|strategy = Use the contents to heal patients
+
! class="unsortable" |[[File:Beaker.png]]
|contents =  [[File:Syringes.png|link=Guide to chemistry#Convermol|Syringe (Convermol)]] [[File:Syringes.png|link=Guide to chemistry#Convermol|Syringe (Convermol)]][[File:Syringes.png|link=Guide to chemistry#Convermol|Syringe (Convermol)]] [[File:MediPen.png|link=Guide_to_chemistry#Salbutamol|10u Salbutamol medipen]] [[File:Pill_Bottle.png|link=Guide_to_chemistry#Active_Pure_Chemicals|4x 30u iron pills]] [[File:MediPen.png|link=General items#MediPen|Epinephrine medipen]] [[File:Healthanalyzer.png|link=Health Analyzer]]
+
![[File:Sheet plastic1.png]]
|description = This kit is for the treatment of suffocation damage. Each syringe contains 15u [[Guide_to_chemistry#Perfluorodecalin|Perfluorodecalin]].  
+
![[File:Metal.png]]
}}
+
![[File:Glass.png]]
 +
![[File:Copperdone.png]]
 +
![[File:Plasmadone.png]]
 +
![[File:Silverdone.png]]
 +
![[File:Golddone.png]]
 +
![[File:Uraniumdone.png]]
 +
![[File:Diamonddone.png]]
 +
![[File:Titaniumdone.png]]
 +
![[File:Bluespace_Crystal.png]]
 +
![[File:Bananiumdone.png]]
 +
|-
 +
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)
 +
|Arcade Games
 +
|No
 +
|Computer Boards
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | | | | | }}
 +
|-
 +
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)
 +
|Illegal Technology
 +
|No
 +
|Computer Boards
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | | | | | }}
 +
|-
 +
|}
  
{{anchor|Box of hugs}}
+
===Cargo Department Circuit Imprinter===
{{Item
+
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
|bgcolor1 = #CEFFF4
+
|+Manufacturing List
|bgcolor2 = #ADEDDF
+
! class="unsortable" |Icon
|name = Box of hugs
+
!style='width:20%' |Item
|image = hugbox.png
+
!style='width:15%' |Required Tech
|foundin = [[Maintenance]], [[#Nanomed Plus|Nanomed Plus]]
+
!style='width:15%' |Starting Tech?
|usedfor = Carrying medicine for common injuries, hugging
+
!style='width:15%' |Category
|strategy = Use the contents to heal patients. Use the box to calm sensitive patients.
+
! class="unsortable" |[[File:Beaker.png]]
|contents = [[File:Bpack.png|link=Bruise Pack]] [[File:oint.png|link=Ointment]] [[File:MediPen.png|link=General items#MediPen|Epinephrine medipen]]  
+
![[File:Sheet plastic1.png]]
|description = This box is made for the well-being of sensitive persons.  
+
![[File:Metal.png]]
}}
+
![[File:Glass.png]]
 +
![[File:Copperdone.png]]
 +
![[File:Plasmadone.png]]
 +
![[File:Silverdone.png]]
 +
![[File:Golddone.png]]
 +
![[File:Uraniumdone.png]]
 +
![[File:Diamonddone.png]]
 +
![[File:Titaniumdone.png]]
 +
![[File:Bluespace_Crystal.png]]
 +
![[File:Bananiumdone.png]]
 +
|-
 +
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)
 +
|Arcade Games
 +
|No
 +
|Computer Boards
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | | | | | }}
 +
|-
 +
|[[File:Genericboard.png]]||Computer Design (Orion Trail Arcade Machine)
 +
|Arcade Games
 +
|No
 +
|Computer Boards
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | | | | | }}
 +
|-
 +
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)
 +
|Illegal Technology
 +
|No
 +
|Computer Boards
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | | | | | }}
 +
|-
 +
|}
  
===Pill Bottles===
+
===Munitions Department Circuit Imprinter===
These are located in the [[Genetics|Genetics lab]]. The chemicals contained within these bottles are mostly useful for clones.
+
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
 +
|+Manufacturing List
 +
! class="unsortable" |Icon
 +
!style='width:20%' |Item
 +
!style='width:15%' |Required Tech
 +
!style='width:15%' |Starting Tech?
 +
!style='width:15%' |Category
 +
! class="unsortable" |[[File:Beaker.png]]
 +
![[File:Sheet plastic1.png]]
 +
![[File:Metal.png]]
 +
![[File:Glass.png]]
 +
![[File:Copperdone.png]]
 +
![[File:Plasmadone.png]]
 +
![[File:Silverdone.png]]
 +
![[File:Golddone.png]]
 +
![[File:Uraniumdone.png]]
 +
![[File:Diamonddone.png]]
 +
![[File:Titaniumdone.png]]
 +
![[File:Bluespace_Crystal.png]]
 +
![[File:Bananiumdone.png]]
 +
|-
 +
|[[File:Module.png]]||Missile Autowrencher
 +
|Automated Missile Construction
 +
|No
 +
|Advanced Munitions
 +
|
 +
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}
 +
|-
 +
|[[File:Module.png]]||Missile Autowelder
 +
|Automated Missile Construction
 +
|No
 +
|Advanced Munitions
 +
|
 +
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}
 +
|-
 +
|[[File:Module.png]]||Missile Autoscrewer
 +
|Automated Missile Construction
 +
|No
 +
|Advanced Munitions
 +
|
 +
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}
 +
|-
 +
|[[File:Module.png]]||Missile Autowirer
 +
|Automated Missile Construction
 +
|No
 +
|Advanced Munitions
 +
|
 +
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}
 +
|-
 +
|[[File:Module.png]]||Missile Assembler
 +
|Automated Missile Construction
 +
|No
 +
|Advanced Munitions
 +
|
 +
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}
 +
|-
 +
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)
 +
|Arcade Games
 +
|No
 +
|Computer Boards
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | | | | | }}
 +
|-
 +
|[[File:Genericboard.png]]||Computer Design (Orion Trail Arcade Machine)
 +
|Arcade Games
 +
|No
 +
|Computer Boards
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | | | | | }}
 +
|-
 +
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)
 +
|Illegal Technology
 +
|No
 +
|Computer Boards
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | | | | | }}
 +
|-
 +
|}
  
{{anchor|Bottle of Mannitol Pills}}
+
== [[File:Proto.png|64px]] Techfab ==
{{Item
+
* The departmental Techfabs are circuit imprinters and departmental protolathes combined, except their available circuit boards differ depending on their department.  
|bgcolor1 = #CEFFF4
+
* These lists will only consist of items that can ONLY be found in a Technology Fabricator
|bgcolor2 = #ADEDDF
 
|name = Bottle of Mannitol Pills
 
|image = Pill_Bottle.png
 
|foundin = [[Genetics]]
 
|usedfor = Treating brain damage in patients, particularly the newly-cloned.
 
|strategy = Get the patient to swallow a pill. Slip a pill in the cryo beakers.
 
|contents = [[File:apill.png|Mannitol pill]] [[File:apill.png|Mannitol pill]] [[File:apill.png|Mannitol pill]] [[File:apill.png|Mannitol pill]] [[File:apill.png|Mannitol pill]] [[File:apill.png|Mannitol pill]] [[File:apill.png|Mannitol pill]]  
 
|description = Contains pills used to treat brain damage.
 
}}
 
  
{{anchor|Bottle of Mutadone Pills}}
+
===Engineering Department Techfab===
{{Item
+
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
|bgcolor1 = #CEFFF4
+
|+Manufacturing List
|bgcolor2 = #ADEDDF
+
! class="unsortable" |Icon
|name = Bottle of Mutadone Pills
+
!style='width:20%' |Item
|image = Pill_Bottle.png
+
!style='width:15%' |Required Tech
|foundin = [[Genetics]]
+
!style='width:15%' |Starting Tech?
|usedfor = Removing genetic mutations in patients including superpowers and disabilities.
+
!style='width:15%' |Category
|strategy = Get the patient to swallow a pill. Force one into a monkey to turn it into a human.
+
! class="unsortable" |[[File:Beaker.png]]
|contents = [[File:MutadonePill.png|Mutadone pill]] [[File:MutadonePill.png|Mutadone pill]] [[File:MutadonePill.png|Mutadone pill]] [[File:MutadonePill.png|Mutadone pill]] [[File:MutadonePill.png|Mutadone pill]] [[File:MutadonePill.png|Mutadone pill]] [[File:MutadonePill.png|Mutadone pill]]  
+
![[File:Sheet plastic1.png]]
|description = Contains pills used to treat genetic abnormalities.
+
![[File:Metal.png]]
}}
+
![[File:Glass.png]]
 +
![[File:Copperdone.png]]
 +
![[File:Plasmadone.png]]
 +
![[File:Silverdone.png]]
 +
![[File:Golddone.png]]
 +
![[File:Uraniumdone.png]]
 +
![[File:Diamonddone.png]]
 +
![[File:Titaniumdone.png]]
 +
![[File:Bluespace_Crystal.png]]
 +
![[File:Bananiumdone.png]]
 +
|-
 +
|}
  
==Machinery and Facilities==
+
===Science Department Techfab===
These are the vital machines that you need to treat abnormally damaging injuries. With the exception of the sink and shower, you need to be able to access the [[Medbay]] to use any of these.
+
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
 +
|+Manufacturing List
 +
! class="unsortable" |Icon
 +
!style='width:20%' |Item
 +
!style='width:15%' |Required Tech
 +
!style='width:15%' |Starting Tech?
 +
!style='width:15%' |Category
 +
! class="unsortable" |[[File:Beaker.png]]
 +
![[File:Sheet plastic1.png]]
 +
![[File:Metal.png]]
 +
![[File:Glass.png]]
 +
![[File:Copperdone.png]]
 +
![[File:Plasmadone.png]]
 +
![[File:Silverdone.png]]
 +
![[File:Golddone.png]]
 +
![[File:Uraniumdone.png]]
 +
![[File:Diamonddone.png]]
 +
![[File:Titaniumdone.png]]
 +
![[File:Bluespace_Crystal.png]]
 +
![[File:Bananiumdone.png]]
 +
|-
 +
|}
  
{{Item
+
===Security Department Techfab===
|bgcolor1 = #f8eed3
+
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
|bgcolor2 = #f2dca6
+
|+Manufacturing List
|name = [[General items#Sink|Sink]]
+
! class="unsortable" |Icon
|image = Sink.png
+
!style='width:20%' |Item
}}
+
!style='width:15%' |Required Tech
 +
!style='width:15%' |Starting Tech?
 +
!style='width:15%' |Category
 +
! class="unsortable" |[[File:Beaker.png]]
 +
![[File:Sheet plastic1.png]]
 +
![[File:Metal.png]]
 +
![[File:Glass.png]]
 +
![[File:Copperdone.png]]
 +
![[File:Plasmadone.png]]
 +
![[File:Silverdone.png]]
 +
![[File:Golddone.png]]
 +
![[File:Uraniumdone.png]]
 +
![[File:Diamonddone.png]]
 +
![[File:Titaniumdone.png]]
 +
![[File:Bluespace_Crystal.png]]
 +
![[File:Bananiumdone.png]]
 +
|-
 +
|}
  
{{anchor|Shower}}
+
===Medical Department Techfab===
{{Item
+
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
|bgcolor1 = #f8eed3
+
|+Manufacturing List
|bgcolor2 = #f2dca6
+
! class="unsortable" |Icon
|name = [[General items#Shower|Shower]]
+
!style='width:20%' |Item
|image = Shower.png
+
!style='width:15%' |Required Tech
}}
+
!style='width:15%' |Starting Tech?
 +
!style='width:15%' |Category
 +
! class="unsortable" |[[File:Beaker.png]]
 +
![[File:Sheet plastic1.png]]
 +
![[File:Metal.png]]
 +
![[File:Glass.png]]
 +
![[File:Copperdone.png]]
 +
![[File:Plasmadone.png]]
 +
![[File:Silverdone.png]]
 +
![[File:Golddone.png]]
 +
![[File:Uraniumdone.png]]
 +
![[File:Diamonddone.png]]
 +
![[File:Titaniumdone.png]]
 +
![[File:Bluespace_Crystal.png]]
 +
![[File:Bananiumdone.png]]
 +
|-
 +
|}
  
{{anchor|NanoMed Plus}}
+
===Service Department Techfab===
{{Item
+
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
|bgcolor1 = #f8eed3
+
|+Manufacturing List
|bgcolor2 = #f2dca6
+
! class="unsortable" |Icon
|name = NanoMed Plus
+
!style='width:20%' |Item
|image = Nanomedplus.png
+
!style='width:15%' |Required Tech
|foundin = [[Medbay]]
+
!style='width:15%' |Starting Tech?
|usedfor = Supplying yourself with medical items
+
!style='width:15%' |Category
|strategy = Use the machine and choose your poison
+
! class="unsortable" |[[File:Beaker.png]]
|description = [[Vending_machines#NanoMed_Plus|See what NanoMed Plus holds inside.]]
+
![[File:Sheet plastic1.png]]
}}
+
![[File:Metal.png]]
 +
![[File:Glass.png]]
 +
![[File:Copperdone.png]]
 +
![[File:Plasmadone.png]]
 +
![[File:Silverdone.png]]
 +
![[File:Golddone.png]]
 +
![[File:Uraniumdone.png]]
 +
![[File:Diamonddone.png]]
 +
![[File:Titaniumdone.png]]
 +
![[File:Bluespace_Crystal.png]]
 +
![[File:Bananiumdone.png]]
 +
|-
 +
|}
  
{{anchor|NanoMed}}
+
===Cargo Department Techfab===
{{Item
+
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
|bgcolor1 = #f8eed3
+
|+Manufacturing List
|bgcolor2 = #f2dca6
+
! class="unsortable" |Icon
|name = NanoMed
+
!style='width:20%' |Item
|image = Nanomed.png
+
!style='width:15%' |Required Tech
|foundin = [[Medbay]]
+
!style='width:15%' |Starting Tech?
|usedfor = Supplying yourself with medical items
+
!style='width:15%' |Category
|strategy = Use the machine and choose your poison.
+
! class="unsortable" |[[File:Beaker.png]]
|description = [[Vending_machines#NanoMed|See what NanoMed holds inside.]]
+
![[File:Sheet plastic1.png]]
}}
+
![[File:Metal.png]]
 +
![[File:Glass.png]]
 +
![[File:Copperdone.png]]
 +
![[File:Plasmadone.png]]
 +
![[File:Silverdone.png]]
 +
![[File:Golddone.png]]
 +
![[File:Uraniumdone.png]]
 +
![[File:Diamonddone.png]]
 +
![[File:Titaniumdone.png]]
 +
![[File:Bluespace_Crystal.png]]
 +
![[File:Bananiumdone.png]]
 +
|-
 +
|[[File:Supplyboard.png]]||Computer Design (Express Supply Console)
 +
|Mining Technology
 +
|No
 +
|Mining Designs
 +
|
 +
|{{row-bg-mats| | |1000| | | | | | | | | }}
 +
|-
 +
|}
  
{{anchor|Lifeform Stasis Unit}}
+
===Munitions Department Techfab===
{{Item
+
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
|bgcolor1 = #f8eed3
+
|+Manufacturing List
|bgcolor2 = #f2dca6
+
! class="unsortable" |Icon
|name = Lifeform Stasis Unit (aka "Stasis Bed")
+
!style='width:20%' |Item
|image = Stasis_bed_off.png
+
!style='width:15%' |Required Tech
|foundin = [[Medbay]]
+
!style='width:15%' |Starting Tech?
|usedfor = To keep patients alive during treatment
+
!style='width:15%' |Category
|strategy = Buckle patients to them to put them into '''stasis'''. While in stasis they no longer bleed, no longer process [[Guide_to_chemistry|reagents]] or [[Infections|diseases]] (good or bad), and if [[Guide_to_medicine#Death|dead]] it freezes their [[Guide_to_medicine#Death|defibrillation timer]].
+
! class="unsortable" |[[File:Beaker.png]]
|description = Puts patients into stasis. Can be turned off with alt-click. Works for surgery.  
+
![[File:Sheet plastic1.png]]
 +
![[File:Metal.png]]
 +
![[File:Glass.png]]
 +
![[File:Copperdone.png]]
 +
![[File:Plasmadone.png]]
 +
![[File:Silverdone.png]]
 +
![[File:Golddone.png]]
 +
![[File:Uraniumdone.png]]
 +
![[File:Diamonddone.png]]
 +
![[File:Titaniumdone.png]]
 +
![[File:Bluespace_Crystal.png]]
 +
![[File:Bananiumdone.png]]
 +
|-
 +
|}
  
[[Guide_to_medicine#Lifeform_Stasis_Units|See here how to use a Stasis Bed.]] <br>
+
= [[to_do_list|To-Do List]] =
[[Guide_to_advanced_construction#Lifeform_Stasis_Unit|See here how to build a Stasis Bed.]]
 
  
 +
=Xenoecology Entry=
 +
''Written by Elise Garnier''
 +
==Overview==
 +
<tabs style="width:85%">
 +
<tab name="Conception">
 +
Plasmamen (or phoronized humanoids) are the newest species to ever come about naturally so to speak. By all technicality and definition, Plasmamen’s home planet is surprisingly the Earth’s moon. Through long term exposure to phoron, humanoids of all kinds have found themselves slowly but surely mutating and adapting to not only resist the harmful effects of phoron but even live and thrive off of it. Such a process shouldn’t be happening over the course of only a single lifetime, in fact it just about defies any natural process of evolution and mutation known to the current understanding of biology.
 +
</tab>
 +
<tab name="Formation">
 +
General exposure to phoron leads to tissue and liver damage. It acts as a toxic material in any organic lifeform’s body and can easily kill an individual in low quantities. However, a currently unknown quality that some humanoids share causes some form of chain reaction, dubbed “Phoronisation”, amidst their biological process that turns them into what is now called a Plasmaman. Phoronisation is only triggered by prolonged exposure to phoron over the course of years, if not decades, and in extremely small quantities due to its highly volatile and poisonous nature. This causes the skin, muscle, sinew, tendons, and internal organs to break down and reform into an incredibly hot organo-phoron compound that then covers the entirety of the skeleton, which, surprisingly, remains intact. This hot “organic” plasma fits all the criteria to be considered a living organism, complete with sentience and self awareness.
 +
</tab>
 +
<tab name="Biology">
 +
Plasmamen breathe pure gaseous phoron, which serves as the main driving force behind their biological functions. As such Plasmamen do not need to consume food to sustain themselves. Although many have shown a propensity toward vegetables over fruit when given the opportunity to eat. Such an incredibly volatile organism has been proven without a doubt to be completely immune to diseases and unbothered by radiation exposure. Their body produces enough heat to sustain themselves in the complete absence of warmth. Plasmamen are unable to reproduce on their own or with one another and rely entirely on other humanoids undergoing the chain reaction to sustain their numbers. As agonizing of a process it is to become a Plasmaman, such a great sacrifice of suffering is rewarded with the only form of naturally occurring genetic immortality in sapient beings observed so far. Plasmamen do not age and are not affected by disease.
 +
</tab>
 +
<tab name="Discovery">
 +
When Plasmamen were first discovered decades ago during the expansion, humanoid-kind wasn’t sure what to make of them. They did their best to accommodate these new people and be mindful of more showing up in the future. Plasmamen were not widely received with open arms but were certainly seen as useful by Nanotrasen as the perfect employees to harvest the phoron shard in the moon during the Great Expansion.
 +
</tab>
 +
<tab name="Ancients">
 +
In the furthest reaches of colonized space, humanoids were found drifting amidst the stars that very much resembled the Plasmamen of Earth’s moon. Their integration into society was relatively smooth, having flocked to the phoron shard not many questions were asked. Although prying minds had soon discovered these Plasmamen had been around for much longer than they let on. Some predated humanity as a species let alone their adventures in the endless cosmos. None of these ancient Plasmamen have been able to recollect where their home planet is nor their history leading up to their journey to Sol. Plasmamen, both ancient and new, with no memory of its origin, have since made their home with the federation working on station and ship crew alike.
 +
</tab>
 +
</tabs>
  
}}
+
=Species=
 +
=The Lightbulb Engineers Guide to Advanced Engineering=
 +
''By: Travis Zaun''
 +
<br><br>
 +
Engineering is complicated, thankless, and liable to get you blown up by your own mistakes or someone else refusing to listen. It is also rewarding, as you are the one thing keeping the ship from exploding due to those damned incompetent helmsmen and that one captain who thinks that Leeroy Jenkins is a role model instead of a cautionary tale. I'm going to give you some tips and tricks that I've learned over time to help make your life just a bit easier.
 +
<br>
 +
Keep in mind that this is written to the level of someone who already has a basic understanding of engineering: basic terms or concepts are not defined or explained. At the end, there is a Q&A for some commonly asked questions and some entertaining engineering stories.
 +
<br><br>
 +
On to the guide.
 +
<br><br>
 +
'''Chernobl Memes: Why there isn't any reactor information in this guide'''
 +
<br>
 +
There is a lack of tips to do with the reactors in this guide. It is deliberate and the reason is simple: experimentation leads to better engineers. People willing to figure out why things work with the reactors (particularly the stormdrive) generally learn a lot about engineering as they experiment. As a whole, this improves the overall quality of their engineering capabilities as they figure out gas interactions.
 +
<br><br>
 +
'''Piping and how it doesn't work like you think it does.'''<br>
 +
Good old Atmosia, the great state of pipes. You can do much with them, and anything fun (IE: extremely dangerous) requires a good working knowledge of how piping works if you want to live through whatever experiment you're running. Here are a few things to know about piping and Atmosia in general.
 +
<br><br>
 +
'''1. Pipes are indestructible as far as the forces contained within them:'''
 +
<br>
 +
You're probably already figured this out, but pipes can contain functionally infinite pressure and infinite temperature, their limits are the volume that they can contain, not the pressure or temperature within them, this is important, and I'll tell you why later.
 +
<br><br>
 +
'''2. Pipes don't have flow.'''
 +
<br>
 +
Yes, you read that correctly. There is no flow in pipes. Connected pipes that are not interrupted by components do not have flow, they just have volume. Pumps are just move volume from one tank to another at a certain rate. This is the equivalent of taking a cup and taking from one bucket and putting it into another bucket. All components that have a flow rate (scrubbers, non-passive vents, injectors, gas pumps, volume pumps, mixers, filters) all behave in this manner. Components that do not have a flow rate, such as valves (when open), connectors, z-level connectors, layer connectors or passive vents just connect one bucket directly to another, making it a bigger bucket.
 +
<br><br>
 +
'''3. What happens to one, happens to the rest.'''
 +
<br>
 +
Pipes are functionally just funny shaped tanks, and properties that happen to one section of pipe happen to ALL connected sections of pipe. This means that when that one dipshit captain panic siphons a room that was on fire, he just massively heated up the entire subber network, making it useless for actually scrubbing anything anywhere else. It also means that when you apply cooling to one section of piping, you apply cooling to the entire section of connected piping, assuming there aren't any interruptions in the line. The best way to fix that dipshit captains mistake is to build a thermomachine with the best components that you can get (or multiple thermomachines if you have low tier components), attach it to a random section on the scrubbers network, and turn it on.
 +
<br><br>
 +
'''4. Thermodynamics. It's a thing that exists.'''
 +
<br>
 +
Remember how I mentioned that pipes have a limit on volume, but not pressure or temperature? The importance is that when gasses expand, they take up more volume. They expand when they heat up, and contract when they cool down. Why does this matter? Well, for one part of the reason that the dipshit captain was able to disable that scrubbers network is that at the end of the scrubbers network is a pump that takes it into the main atmospheric tanks. That pump, upgraded to a volume pump or not, can only move certain amount of pressure (standard pump) or volume (volume pump) at a time. If the temperature is very hot, it will not be moving very many moles (the measure of the actual amount of gas) at all, and all the gas in it was just expanded to a massive pressure and volume, likely maxing out the amount contained within, and meaning that you're not moving it at anywhere near the normal rate. On the other side of this, you can use this concept, with a valve, to use one section of thermal piping to heat up another section on demand.
 +
<br><br>
 +
Damage Control: Rise of the Fixman
 +
<br>
 +
So, the ship has taken a few hits, the clown is dead, munitions is complaining about their compartment being depressurized again, medical has ceased to exist as a location, you've lost contact with the bridge, and you've just barely managed to stop the ship from exploding due to superstructure critical. What do you do, and how do you do it?
 +
<br><br>
 +
1. Triage, not just for medical.
 +
<br>
 +
So, you've got a whole list of issues. Priorities change in combat and out of combat, and what you can afford to fix changes with the number of engineers you have available to you. These priorities are debatable, but I'll list what I treat as the priorities here and why. I've also added in a list of Non-Priority Fixes, otherwise known as "what's in it for me?" fixes. The things at the bottom I will only fix if someone is bribing me.
 +
<br><br>
 +
In Combat:
 +
<br>
 +
1. Fix the reactor-if this took a hit and/or is starting to do the funny alarming noises, fix it. You've got about 2 minutes from unhappy to boom with the AGCNR or Stormdrive.
 +
<br>
 +
2. Bridge-Specifically the HELM, DRADIS, TAC and FTL consoles. If they're broken, you can't move and shoot, and you'll probably die.
  
 +
= The Depot =
 +
== Sugery Tools ==
 +
[[File:Scalpel.png|Scalpel]] '''Scalpel''': <br>
 +
[[File:Retractor.png|Retractor]] '''Retractor''':<br>
 +
[[File:Hemostat.png|Hemostat]] '''Hemostat''': <br>
 +
[[File:Cautery.png|Cautery]] '''Cautery''':<br>
 +
[[File:Saw.png|Circular Saw]] '''Circular Saw''':<br>
 +
[[File:Blood filter.png|Blood Filter]] '''Blood Filter''':<br>
  
{{anchor|Sleeper}}
+
= Chemical Tiers =
{{Item
+
{| class="wikitable sortable" border="1"; style="text-align:center; cellspacing=0; cellpadding=1;"
|bgcolor1 = #f8eed3
+
! scope="col" style="background-color:#ffff00;" class="unsortable" |Chemical Name
|bgcolor2 = #f2dca6
+
! scope="col" class="unsortable" style="width:10vw; background-color:#ffff00;" |Formula
|name = Sleeper
+
! scope="col" style="width:100px; background-color:#ffff00;" |Minimum Level
|image = Sleeper.gif
+
! scope="col" style="width:100px; background-color:#ffff00;" |Maximum Level
|foundin = Unknown
+
|-
|usedfor = To heal patients
+
|Virus Food
|strategy = Get the patient on top of the Sleeper, use the Sleeper and choose ''"Close"'', now the patient is in and you can inject all the needed medicines
+
|{{RecursiveChem/Virus Food}}
|description = Sleepers contain an unlimited supply of five different chemicals.
+
|1
 +
|2
 +
|-
 +
|Unstable Mutagen
 +
|{{RecursiveChem/Unstable Mutagen}}
 +
|2
 +
|4
 +
|-
 +
|Mutagenic Agar
 +
|{{RecursiveChem/Mutagenic Agar}}
 +
|3
 +
|3
 +
|-
 +
|Liquid Plasma
 +
|Grind a Sheet of Plasma
 +
|4
 +
|6
 +
|-
 +
|Uranium
 +
|Grind a Sheet of Uranium
 +
|5
 +
|6
 +
|-
 +
|Sucrose Agar
 +
|
 +
|
 +
|
 +
|-
 +
|}
  
[[Guide_to_advanced_construction#Sleeper|Guide to building and using a Sleeper.]]
+
==Viro==
}}
+
{| class="wikitable sortable" border="1"; || style="text-align: center;"
 +
|-
 +
! scope="col" | Symptom
 +
! scope="col" | Stealth
 +
! scope="col" | Resistance
 +
! scope="col" | Stage speed
 +
! scope="col" | Transmission
 +
! scope="col" | Severity
 +
! scope="col" | Level
 +
! scope="col" | Required Chemical
 +
! scope="col" class="unsortable" | Effect
 +
! scope="col" | Threshold (hover mouse over for details)
 +
|-
 +
!<span title="The deadliest of the three deadliest symptoms. Knocks you out and suffocates you at insane speeds, if you meet the easy thresholds. Kills people even faster when they enter crit">Acute Respiratory Distress Syndrome</span>
 +
| -2 || 0 || -1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style="color:#ff0000" | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||<span title="Causes paralysis and heart attacks when the host is suffocating">Stage Speed 8</span>, <span title="Doubles the damage done by the symptom. +1 Severity">Transmission 8</span>
 +
|-
 +
!<span title="In my opinion, this is the worst symptom. Shit stats, low meme potential. 0/10. fuck you, alopecia.">Alopecia</span>
 +
| 0 || 3 || 2 || 2 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style="color:#0000ff" | Causes rapid hair loss.|| None
 +
|-
 +
!Cornu Cutaneum
 +
| -3 || 3 || -3 || 0 || 1 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style="color:#00aa00"| The host damages anyone next to them every so often ||<span title="The host gains some armor. -1 Severity">Resistance 6</span>, <span title="The disease damages creatures more often">Transmission 6</span>
 +
|-
 +
|}
  
{{anchor|Cryogenics Tube & Freezer}}{{anchor|Cryogenics Chamber & Freezer}}
+
==Oh boy==
{{Item
 
|bgcolor1 = #f8eed3
 
|bgcolor2 = #f2dca6
 
|name = Cryogenics Tube & Freezer
 
|image = [[File:Cryo.gif|x64px|Cryogenics Tube]][[File:Freezer.gif|64px|Freezer]]
 
|OverrideImage = true
 
|foundin = [[Medbay]]
 
|usedfor = Healing critical (or not critical) patients and genetic damage
 
|strategy = Set the cryo up and put people in. Eject them after they've healed up
 
|description = These high-tech devices can bring crew members back from the brink of death. The station starts with two, but they have to be set up first. It automatically stabilizes people in [[Guide_to_medicine#Critically_Wounded|critical condition]], and will safely lower a patient's body temperature to levels at which [[Cryoxadone]], usually mixed with [[Mannitol]], is effective. These chemicals will heal all damage types, and are the only way to fix clone loss caused by cloning and slime feeding.
 
  
[[Guide_to_medicine#Cryo_Tube|See here how to use and perform maintenance on the Cryogenics Tubes.]]
+
==WIP Guide Links==
 +
[[Guide to food|Guide to Food]]
  
[[Guide_to_advanced_construction#Cryogenics_Tube|Guide to building a Cryogenics Tube.]]
+
[[Guide to drinks|Guide to Drinks]]
}}
 
 
 
{{anchor|Defibrillator}}
 
{{Item
 
|bgcolor1 = #CEFFF4
 
|bgcolor2 = #ADEDDF
 
|name = Defibrillator
 
|image = Defib.png
 
|foundin = [[Medical storage|Medical Storage]]
 
|usedfor = Reviving the recently dead
 
|strategy = Get to bodies fast enough and jump-start their heart
 
|description = Can bring patients out of death and into crit under certain conditions. Doesn't work if patients are not [[Ghost|in their bodies]] or if they are heavily damaged. Runs on power cells. Can be emagged or EMPd to make it able to instant stun (on disarm intent) or induce a heart attack (on harm intent), which is not instant. Both the stun and heart attack induction works through [[Clothing_and_Accessories#Hardsuit|hardsuits]]. Defibrillation works on monkeys, too. See the [[Guide_to_medicine#Death|Guide to Medicine]] for details about the conditions that need to be fulfilled to be able to defibrillate someone.
 
}}
 
  
{{anchor|Defibrillator Mount}}
+
<!-- To edit this category, edit the template at https://nsv.beestation13.com/wiki/Template:FoodCategory/Sandwiches -->
{{Item
+
{{FoodCategory/Sandwiches}}
|bgcolor1 = #CEFFF4
 
|bgcolor2 = #ADEDDF
 
|name = Defibrillator Mount
 
|image = Defibmount.png
 
|foundin = [[Chief Medical Officer's Office]]
 
|usedfor = Holding Defibrillators
 
|description = Mount it on a wall and attach a defibrillator to it to allow public use while preventing theft. While mounted, the paddles can be used by clicking the mount; alt-clicking will remove the defibrillator if unlocked. Can be locked and unlocked using a Medical, Head of Staff or Security ID, or by using a multitool. Automatically unlocks under red alert.
 
}}
 
  
{{anchor|Compact Defibrillator}}
+
=Unrelated Stuff=
{{Item
+
Need to make a template storage page…
|bgcolor1 = #CEFFF4
+
{{Test Merge
|bgcolor2 = #ADEDDF
+
|link =
|name = Compact Defibrillator
 
|image = Compactdefib.png
 
|foundin = [[Medical storage|Medical Storage]]
 
|usedfor = Reviving the recently dead
 
|strategy = Get to bodies fast enough and jump-start their heart
 
|description = A smaller version of the defibrillator, found in the [[Chief Medical Officer|CMO's]] office. Fits on the belt slot, rather than the back slot. Can bring patients out of death and into crit if they have only been dead a short time (only a few minutes). Does brain damage, though, and doesn't work if patients are not [[Ghost|in their bodies]] or if they are heavily damaged. Runs on power cells. Can be emagged for a heavy stun and some burn damage.
 
 
}}
 
}}
 +
[[Guide to the FTL]]
 +
<br>
 +
[[Scrapyard]]
  
{{anchor|DNA Scanner & DNA Scanner Access Console}}
 
{{Item
 
|bgcolor1 = #f8eed3
 
|bgcolor2 = #f2dca6
 
|name = DNA Scanner & DNA Scanner Access Console
 
|image = [[File:scanner.gif|64px|DNA Scanner]][[File:Medcom.gif|64px|DNA Scanner Access Console]]
 
|OverrideImage = true
 
|foundin = [[Genetics]]
 
|usedfor = Overall changing the subject's DNA, e.g. finding superpowers. Making SE/UI injections
 
|strategy = Put a person in the DNA Scanner and use the console to play God.
 
|description = These can't create new bodies but only change existing ones - monkey to human (or vice versa), discovering superpowers, healing genetic defects... or just making everybody look and sound exactly like you. They can also output single-use injectors for remote genetic wizardry. [[Guide_to_genetics|More info can be found here]].
 
 
[[Guide_to_advanced_construction#DNA_Scanner|Guide to building a DNA Scanner.]]
 
}}
 
 
{{anchor|DNA Scanner, Cloning Console & Cloning Pod}}
 
{{Item
 
|bgcolor1 = #f8eed3
 
|bgcolor2 = #f2dca6
 
|name = DNA Scanner, Cloning Console & Cloning Pod
 
|image = [[File:scanner.gif|64px|DNA Scanner]][[File:Medcom.gif|64px|Cloning Console]][[File:Clone.gif|64px|Cloning Pod]]
 
|OverrideImage = true
 
|foundin = [[Genetics]]
 
|usedfor = Scanning dead people and cloning them back to life
 
|strategy = Put a corpse in the DNA Scanner, use the console, scan, clone if possible
 
|description = A machine with the power to reverse death itself - as long as there's something to scan. The paranoid can check in at any time but the typical patient is dead on arrival. [[Geneticist#Cloning.2C_A_How_To|See here for instructions]] or check out a copy of ''Cloning techniques of the 26th century'' (found on the Geneticist's desk).
 
 
[[Guide_to_advanced_construction#DNA_Scanner|Guide to building a DNA Scanner.]]<br>
 
[[Guide_to_advanced_construction#Cloning_Pod|Guide to building a Cloning Pod.]]
 
}}
 
 
{{anchor|IV Drip}}
 
{{Item
 
|bgcolor1 = #f8eed3
 
|bgcolor2 = #f2dca6
 
|name = IV Drip
 
|image = IV_Drip.png
 
|foundin = [[Medbay]]
 
|usedfor = Dispensing blood and other chemicals
 
|strategy = Attach the patient to the IV drip. Insert blood pack. Wait. Do not move the patient while they are hooked up to the IV.
 
|description = The IV drip can replenish patients' blood with blood packs, or collect their blood with empty packs. If no blood is available to treat patients, saline-glucose solution can be used as an inferior substitute.
 
}}
 
 
{{anchor|Blood Pack}}
 
{{Item
 
|bgcolor1 = #f8eed3
 
|bgcolor2 = #f2dca6
 
|name = Blood Pack
 
|image = Random_bloodpack_0.png
 
|foundin = [[Operating Theatre]], [[Virology]]
 
|usedfor = Replenishing blood
 
|strategy = Add blood pack to IV drip. Attach the patient to the IV drip by clicking and and dragging the IV drip to the patient. Wait. Click IV drip to take it out. Do not move the patient while infusing.
 
|description = Blood packs can be attached to an IV to transfuse or collect blood from patients. Medbay is initially stocked with blood packs for each blood type. Don't give patients the wrong [[Guide_to_medicine#Bleeding|blood type]]! Empty blood packs [[File:Blood Pack.png]] can be printed from the medical [[Guide_to_Research_and_Development#Techfab| techfab]] after research. Blood packs can be labeled with a pen.
 
}}
 
 
{{anchor|Intravenous Medicine Bag}}
 
{{Item
 
|bgcolor1 = #f8eed3
 
|bgcolor2 = #f2dca6
 
|name = Intravenous Medicine Bag
 
|image = Intravenous_medicine_bag.png
 
|foundin = Medical [[Guide_to_Research_and_Development#Techfab| techfab]] after research
 
|usedfor = Making custom IV drip [[Guide_to_chemistry#Medicines|medicine]] mixes
 
|strategy = Fill it with medicines that won't overdose the patient, such as iron. Use the way as [[#Blood_Pack|blood pack]].
 
|description = Intravenous medicine bags can be filled with up to 100u if any liquid reagent and then be [[Guide_to_chemistry#Inject|injected]] into a patient with an [[#IV_Drip|IV drip]]. Alt-click the bag to permanently seal it, which will prevent spilling.
 
}}
 
 
 
{{anchor|Operating Table}}
 
{{Item
 
|bgcolor1 = #f8eed3
 
|bgcolor2 = #f2dca6
 
|name = Operating Table
 
|image = [[File:OpCom.png|64px|An operating computer, as in not broken.]][[File:OpTable.gif|64px|Operating Table]]
 
|OverrideImage = true
 
|foundin = [[Operating Theatre]], [[Robotics]], and [[Maintenance]] just north of arrivals (only on [[BoxStation]])
 
|usedfor = Surgery
 
|strategy = Put patient on table, do surgery
 
|description = A major part in all [[surgery]]. Only [[Medical Doctor|medical doctors]] and the [[CMO]] have access to surgery.
 
}}
 
 
{{anchor|Chem Dispenser}}
 
{{Item
 
|bgcolor1 = #f8eed3
 
|bgcolor2 = #f2dca6
 
|name = Chem Dispenser
 
|image = Dispenser.png
 
|foundin = [[Chemistry]]
 
|usedfor = Dispensing chemicals
 
|strategy = Put a beaker in it, use it, choose how much you want, what you want and eject the beaker
 
|description = This machine provides the [[Chemist]] with most of the raw materials to ply his trade. Contains 100 regenerating energy points. Every 10 units of reagent costs one energy point. It remains on during a power outage, though it will not recharge points unless it is receiving power. Can be recharged using an [[Inducer]] in the event of a power outage.
 
A beaker, or other liquid holding device, has to be put inside for it to perform it's function. The units of chemicals it gives out vary depending on what it is set to.
 
 
'''Chemicals produced:''' See [[Guide_to_chemistry#Chemicals|here]] for a list of chemicals.
 
}}
 
 
{{anchor|Chemical Heater}}
 
{{Item
 
|bgcolor1 = #f8eed3
 
|bgcolor2 = #f2dca6
 
|name = Chemical Heater
 
|image = Chemical Heater.png
 
|foundin = [[Chemistry]]
 
|usedfor = Heating chemicals
 
|strategy = Put a beaker in, select a temperature, and turn it on.
 
|description = See the [[guide to chemistry]] for a list of chemical formulas and their reaction to heat.
 
}}
 
 
{{anchor|ChemMaster 3000}}
 
{{Item
 
|bgcolor1 = #f8eed3
 
|bgcolor2 = #f2dca6
 
|name = ChemMaster 3000
 
|image = Chemmaster.gif
 
|foundin = [[Chemistry]]
 
|usedfor = Making bottles and pills
 
|strategy = Put beaker with ''stuff'' in, make ''stuff'' containing bottles/pills for further use
 
|description = Separates, bottles, and makes pills out of the chemical you loaded inside. Just select the amount of each chemical you with to work with. Ejecting a beaker while working on a chemical will make the chemical go to waste. You can only make 50 unit pills, and 30 unit bottles this way.
 
}}
 
 
{{anchor|Reagent Grinder}}
 
{{Item
 
|bgcolor1 = #f8eed3
 
|bgcolor2 = #f2dca6
 
|name = Reagent Grinder
 
|image = Blender.png
 
|foundin = [[Chemistry]], [[Kitchen]], [[Bar]], [[Hydroponics]], [[Xenobiology]]
 
|usedfor = Grinding and liquefying reagents
 
|strategy = Put something in it and choose what you want to do with it
 
|description = Grinds, crushes, liquefies and extracts reagents from materials placed into it. If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.
 
 
'''Works on:'''
 
* Refined sheets of mined minerals (plasma, gold, uranium, bananium, and silver)
 
* Grown foods (bananas, liberty caps, corn, carrots, and chilies)
 
* Other grown items (nettles and death nettles)
 
* Snacks (chips and candy)
 
}}
 
 
{{anchor|Morgue Tray}}
 
{{Item
 
|bgcolor1 = #f8eed3
 
|bgcolor2 = #f2dca6
 
|name = Morgue Tray
 
|image = Morgue_tray.png
 
|foundin = [[Morgue]]
 
|usedfor = Storing dead people
 
|strategy = Open, put a dead person on, preferably in a body bag with a note attached to it (who they are and why they're there), and close
 
|description = Holds one person (preferably dead) on the tray within.<br>Has a light on the side to notify about the body if it has a ghost in them <br>
 
*<b>Blue light</b>: No body or object.
 
*<b>Green light</b>: Body with a ghost in it, will beep loudly to catch attention
 
*<b>Red light</b>: Body with no ghost or braindead/catatonic.
 
*<b>Yellow light</b>: Non-body object.
 
}}
 
 
 
[[Category:Objects]]
 
 
 
 
 
 
 
{{JobPageHeader
 
|headerbgcolor = #ffdddd
 
|headerfontcolor = black
 
|stafftype = MEDICAL
 
|imagebgcolor = #ffeeee
 
|img_generic = EMT.png
 
|img = Paramedic.png
 
|jobtitle = Paramedic
 
|access = [[Medbay]], [[Morgue]], [[Maintenance]], [[E.V.A.]], Most Department Lobbies, Mineral Storage.
 
|additional = Limited All Access
 
|difficulty = Bloodhound
 
|superior = [[Chief Medical Officer]]
 
|rank = TBD
 
|duties = Save lives, track down those without their suit sensors online, search maintenance for dead people, <s>dog harder</s>.
 
|guides = [[Guide to medicine]], [[Surgery|Guide to Surgery]], [[Suit sensors|Guide to Sensors]]
 
|quote = Cap's dead in an unknown location, three people are floating in space, and I've only got some bloody surgery tools to fix this mess!
 
}}
 
  
You are the Paramedic, the second line of defense in keeping the ship from going nuclear due to a lack of alive people.
+
= Test Yard =
  
 +
=== Whatever ===
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
  
'''Bare minimum requirements:''' Check the crew scanner every few seconds for anyone hurt, track them down, bring the dead people to medbay.
+
==== Ripley APLU ====
 +
<div class="mw-collapsible-content">
 +
TAKAKAKAKAKAKAKA
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width: 100%;">
 +
==== Ripley APLU ====
 +
<div class="mw-collapsible-content">
 +
TAKAKAKAKAKAKAKA
 +
</div></div>
 +
</div></div>

Latest revision as of 02:52, 12 December 2023

Mission Objectives[edit | edit source]

MarineCommander.png
 
Staff Sergeant Angela Deth says:
"Listen up people, cause I'm not going to scream this twice! I've lately heard from a little bird on the Grapevine that the Brass has finally gotten around to talking about assigning us a Mission, as such I've decided that it's time to refresh that brain of yours with the various possible assignments we might get. So let's get to it Marines!"

At the start of every round the ship is given a randomly chosen assignment, this assignment has sub-objectives attached to it, which all need to be completed before you are allowed to vote on either, Continuing Onwards with a newly given Objective, or Returning to Outpost 45 for debriefing.

These objectives can be anywhere between having to calmly deliver supplies to some station, two jumps away from Rubicon, to downright having to plow through five Syndicate fleets, alongside a small pirate fleet, while the engine room is on freaking fire.

Patrol Duty[edit | edit source]

MarineCommander.png
 
Staff Sergeant Angela Deth says:
"Patrol Duty, the lifeblood of the navy and the only thing keeping the Syndicate on their toes, our navy from being mothballed and our guns from gathering dust. It also serves to remind the outlaws that although we might be in the middle of a war, we still have not forgotten about their existence."

The Patrol Assignment is one out of four assignments you can potentially roll at the start of every shift depending on the amount of players.

The minimum amount of players required in order to roll this assignment is: 10 Players.
This assignment has a single Objective attached to it and that objective is to gather: 1000 Faction Points.
The current ways you can gather 1000 points is to do one, or more, of the following things:

  • Hunt down Syndicate and Pirate Fleets.
  • Capture Star Systems using the F.L.A.R.E. device which can be found in the Vault on certain maps.

Shakedown[edit | edit source]

MarineCommander.png
 
Staff Sergeant Angela Deth says:
"The vessel we're being assigned to is fresh from the shipyard, she hasn't even had her maiden voyage yet, nor has she earned any scars yet, but that's all in due time, currently we've been given the task of taking this lady out for a spin."

Courier Duty[edit | edit source]

MarineCommander.png
 
Staff Sergeant Angela Deth says:
"Courier Duty, even in the middle of a war the mail still has to be delivered, no matter how many syndicate fleets we must plow through, whether we're delivering vital cargo that could help save a system, to simply delivering the party supplies some station at the front-line ordered. We're the one's who have to ensure it gets there, no matter what stands in our way."

Boarding[edit | edit source]

MarineCommander.png
 
Staff Sergeant Angela Deth says:
"Remember the various times the Syndicate sent their little drop troopers to wreck havoc inside our ships? Well guess what Marines? Playtime's freaking over! I've just got word from command, we are going on a little field-trip of our own, in order to steal ourselves one of their Ships."

The Boarding Assignment is one out of four assignments you can potentially roll at the start of every shift depending on the amount of players. Test

The minimum amount of players required in order to roll this assignment is: 14 Players.
This assignment has a single Objective attached to it, with the objective in question being to Board and Capture a Marked Syndicate Vessel.

The Setup[edit | edit source]

Before you even consider boarding a Syndicate Vessel you need multiple things.

  1. You require a Target.
    • The toughest part of boarding a ship, is to find a ship to actually board.
  2. You need a Pilot capable of flying the Sabre.
    • You can have a squad of Midshipmen geared up for boarding duty, however unless you have a pilot capable of actually getting them somewhere, they're not going to be very useful.
      • Make sure there is at least one backup pilot with you in the event that the first one eats a bullet.
  3. Make sure everyone who's partaking in the boarding action is assigned into Squads.
    • Those in squads have roles assigned to them, usually alongside a space-worthy suit of armor.
  4. Make sure everyone has a gun that's actually useful and not loaded with non-lethal ammunition.
    • There are firing pins that only work during boarding actions, install them into those guns in order to ensure that nobody tries using them for something stupid back home, and to deny anyone seeking to return the favour from having multiple working weapons at their disposal.
  5. TBA

Death Wish[edit | edit source]

Before you can initiate the boarding procedure, you need to damage the targeted vessel to the point where it's point defense systems are no longer fully effective, which usually happens when the enemy vessel has around 50%, or less, of it's hull integrity remaining.
Upon which you need to lock it down which is called a Hammerlock
You can check if you are capable of hammerlocking an enemy ship by using this console. EWAR Scrambler.gif
That console is found on the Bridge, as such it's up to the bridge officers, or whoever is on the bridge, to hammerlock it.
Upon locking down a ship for boarding, the vessel will cease returning fire and the sabre/drop ship, can now "safely" approach the disabled vessel for the next step of the plan.

This part of the plan is usually where things tend to start going ballistic fast.
When approaching the boarding target, the pilot needs to activate the docking mode on their craft and then carefully fly into the vessel, if they don't have the docking mode engaged when they make contact with the ship, then they'll slam into the ship like a bug splattering across a windscreen.
Upon docking with the Syndicate vessel you will have to navigate closer to the hull of the syndicate vessel before you can allow your bundle of well-trained Military-grade Clowns to exit the clown vehicle.

Full Force Forward[edit | edit source]

So, you've successfully managed to get onboard a syndicate ship, well done, now what do you do?
Well, first of all you have to get into cover, the primary reason for this is because the Syndicate Navy is staffed purely by Lemmings, and as everybody knows.
Lemmings tend to be extremely suicidal, to the point where if one of the crew members, onboard the Syndicate ship, suddenly spots you then chance of the ship suddenly gaining a new hole, due to a small accident involving the natural laws of bullets and a few Thermonuclear warheads, just skyrocketed.

The secondary reason for getting into cover is due to the fact that no military vessel in space exists without a sufficient amount of point-defence to defend itself against the swarm of fighters seeking to touch it in uncomfortable areas, and these turrets, who are usually only used to destroy incoming fighter crafts, can just as happily tear your little body to shreds.

So, after keeping that information in mind, you need to find either an airlock, the hangar, a window or you can just plain old, make your own explosive entrance, any method is fine, so long as you get inside the ship.

So now that everybody has gotten inside the ship and perhaps put up a few defensive positions, you need to carefully ration out your ammo so you don't run out of it in the middle of a fight, and also make sure nobody dies.

Now if a bunch of people suddenly decides to run on ahead, don't worry because your chances of survival just increased by 2%
This is due to the fact that those who ran ahead haven't had their bloodlust sated in approximately five seconds.
Best case scenario, they'll have died somewhere taking down a few of the syndicate crew with them.
Worst case scenario, they'll have slaughtered everything onboard the ship and are now thirsting for more.

The computer surrounded by the lime green box is the primary objective.

Circuitboard.png Circuits[edit | edit source]

Module.png Refered to in the code as id_mod and is the default icon for all circuit boards.
Door electronics.png Default icon for all electronics if they aren't set to have their own icon.
Power mod.png Refered to in the code as power_mod and is the icon used for the power control module that's installed in APCs.
AirAlarmElectronics.png Refered to in the code as airalarm_electronics and is the icon used for the air alarm and Airlock Controller electronics.
Mainboard.png Refered to in the code as mainboard and is the icon used for both firelock electronics and certain exosuit circuit boards.
FiringBoard.png Refered to in the code as mcontroller and is the icon used for certain exosuit circuit boards alongside the firing electronics from old munitions.
Circuitboard.png Refered to in the code as std_mod and is the default icon for all AI upload modules and Exosuit boards.
Commandboard.png Refered to in the code as command and is the circuit board icon for certain machines.
Genericboard.png Refered to in the code as generic and is the circuit board icon for certain machines.
Securityboard.png Refered to in the code as security and is the circuit board icon for certain machines.
Scienceboard.png Refered to in the code as science and is the circuit board icon for certain machines.
Serviceboard.png Refered to in the code as service and is the circuit board icon for certain machines.
Medicalboard.png Refered to in the code as medical and is the circuit board icon for certain machines.
Engineeringboard.png Refered to in the code as engineering and is the circuit board icon for certain machines.
Supplyboard.png Refered to in the code as supply and is the circuit board icon for certain machines.

Circuit.png Circuit Imprinter[edit | edit source]

  • The Circuit Imprinter requires glass and occasionally gold or diamond. Here you will find circuits for most of the station's machinery and robotics' exosuits. With gold and diamonds, you can also make AI law modules.
  • Information on how to construct machines is available at the Guide to advanced construction.

Engineering Department Circuit Imprinter[edit | edit source]

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png
Radio Mini.png Network Card Computer Hardware No Computer Parts 250 100 100
Radio card.png Advanced Network Card Computer Hardware No Computer Parts 500 200 200
Net Wired.png Wired Network Card Computer Hardware No Computer Parts 2500 400 400
Data Disk 6.png Data Disk Computer Hardware No Computer Parts 800 200
Data Disk 5.png Advanced Data Disk Computer Hardware No Computer Parts 1600 300
Data Disk 3.png Super Data Disk Computer Hardware No Computer Parts 3200 400
CPU Board.png Processor Board Computer Hardware No Computer Parts 200 1600
CPU Micro.png Microprocessor Computer Hardware No Computer Parts 100 800
CPU Board Super.gif Photonic Processor Board Computer Hardware No Computer Parts 6400 800 2000
CPU Micro Super.gif Photonic Microprocessor Computer Hardware No Computer Parts 3200 400 1000
Genericboard.png Computer Design (Battle Arcade Machine) Arcade Games No Computer Boards 1000 300
Genericboard.png Computer Design (Mediborg's Amputation Adventure) Illegal Technology No Computer Boards 1000 300
Engineeringboard.png Machine Design (PACMAN-type Generator Board) Industrial Engineering No Engineering Machinery 1000 300
Engineeringboard.png Machine Design (SUPERPACMAN-type Generator Board) Advanced Power Manipulation No Engineering Machinery 1000 300
Engineeringboard.png Machine Design (MRSPACMAN-type Generator Board) Advanced Power Manipulation No Engineering Machinery 1000 300

Science Department Circuit Imprinter[edit | edit source]

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png
Circuitboard.png Module Design (Safeguard) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Module Design (OneHuman) Artificial Intelligence No Ai Modules 1000 300 6000
Circuitboard.png Module Design (ProtectStation) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Module Design (Quarantine) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Module Design (OxygenIsToxicToHumans) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Module Design (Freeform) Artificial Intelligence No Ai Modules 1000 300 10000
Circuitboard.png Module Design (Reset) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Module Design (Purge) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Module Design (Law Removal) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Module Design (Freeform) Artificial Intelligence No Ai Modules 1000 300 10000
Circuitboard.png Core Module Design (Asimov) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Core Module Design (P.A.L.A.D.I.N.) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Core Module Design (T.Y.R.A.N.T.) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Core Module Design (Overlord) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Core Module Design (Corporate) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Core Module Design (Default) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Core Module Design (Dadbot) Artificial Intelligence No Ai Modules 1000 300 2000
Radio Mini.png Network Card Computer Hardware No Computer Parts 250 100 100
Radio card.png Advanced Network Card Computer Hardware No Computer Parts 500 200 200
Net Wired.png Wired Network Card Computer Hardware No Computer Parts 2500 400 400
Data Disk 6.png Data Disk Computer Hardware No Computer Parts 800 200
Data Disk 5.png Advanced Data Disk Computer Hardware No Computer Parts 1600 300
Data Disk 3.png Super Data Disk Computer Hardware No Computer Parts 3200 400
CPU Board.png Processor Board Computer Hardware No Computer Parts 200 1600
CPU Micro.png Microprocessor Computer Hardware No Computer Parts 100 800
CPU Board Super.gif Photonic Processor Board Computer Hardware No Computer Parts 6400 800 2000
CPU Micro Super.gif Photonic Microprocessor Computer Hardware No Computer Parts 3200 400 1000
Genericboard.png Computer Design (Battle Arcade Machine) Arcade Games No Computer Boards 1000 300
Genericboard.png Computer Design (Mediborg's Amputation Adventure) Illegal Technology No Computer Boards 1000 300

Security Department Circuit Imprinter[edit | edit source]

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png
Genericboard.png Computer Design (Battle Arcade Machine) Arcade Games No Computer Boards 1000 300
Genericboard.png Computer Design (Mediborg's Amputation Adventure) Illegal Technology No Computer Boards 1000 300

Medical Department Circuit Imprinter[edit | edit source]

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png
Genericboard.png Computer Design (Battle Arcade Machine) Arcade Games No Computer Boards 1000 300
Genericboard.png Computer Design (Mediborg's Amputation Adventure) Illegal Technology No Computer Boards 1000 300

Service Department Circuit Imprinter[edit | edit source]

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png
Genericboard.png Computer Design (Battle Arcade Machine) Arcade Games No Computer Boards 1000 300
Genericboard.png Computer Design (Mediborg's Amputation Adventure) Illegal Technology No Computer Boards 1000 300

Cargo Department Circuit Imprinter[edit | edit source]

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png
Genericboard.png Computer Design (Battle Arcade Machine) Arcade Games No Computer Boards 1000 300
Genericboard.png Computer Design (Orion Trail Arcade Machine) Arcade Games No Computer Boards 1000 300
Genericboard.png Computer Design (Mediborg's Amputation Adventure) Illegal Technology No Computer Boards 1000 300

Munitions Department Circuit Imprinter[edit | edit source]

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png
Module.png Missile Autowrencher Automated Missile Construction No Advanced Munitions 10000 2500 2500 10000
Module.png Missile Autowelder Automated Missile Construction No Advanced Munitions 10000 2500 2500 10000
Module.png Missile Autoscrewer Automated Missile Construction No Advanced Munitions 10000 2500 2500 10000
Module.png Missile Autowirer Automated Missile Construction No Advanced Munitions 10000 2500 2500 10000
Module.png Missile Assembler Automated Missile Construction No Advanced Munitions 10000 2500 2500 10000
Genericboard.png Computer Design (Battle Arcade Machine) Arcade Games No Computer Boards 1000 300
Genericboard.png Computer Design (Orion Trail Arcade Machine) Arcade Games No Computer Boards 1000 300
Genericboard.png Computer Design (Mediborg's Amputation Adventure) Illegal Technology No Computer Boards 1000 300

Proto.png Techfab[edit | edit source]

  • The departmental Techfabs are circuit imprinters and departmental protolathes combined, except their available circuit boards differ depending on their department.
  • These lists will only consist of items that can ONLY be found in a Technology Fabricator

Engineering Department Techfab[edit | edit source]

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png

Science Department Techfab[edit | edit source]

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png

Security Department Techfab[edit | edit source]

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png

Medical Department Techfab[edit | edit source]

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png

Service Department Techfab[edit | edit source]

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png

Cargo Department Techfab[edit | edit source]

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png
Supplyboard.png Computer Design (Express Supply Console) Mining Technology No Mining Designs 1000

Munitions Department Techfab[edit | edit source]

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png

To-Do List[edit | edit source]

Xenoecology Entry[edit | edit source]

Written by Elise Garnier

Overview[edit | edit source]

Plasmamen (or phoronized humanoids) are the newest species to ever come about naturally so to speak. By all technicality and definition, Plasmamen’s home planet is surprisingly the Earth’s moon. Through long term exposure to phoron, humanoids of all kinds have found themselves slowly but surely mutating and adapting to not only resist the harmful effects of phoron but even live and thrive off of it. Such a process shouldn’t be happening over the course of only a single lifetime, in fact it just about defies any natural process of evolution and mutation known to the current understanding of biology.

General exposure to phoron leads to tissue and liver damage. It acts as a toxic material in any organic lifeform’s body and can easily kill an individual in low quantities. However, a currently unknown quality that some humanoids share causes some form of chain reaction, dubbed “Phoronisation”, amidst their biological process that turns them into what is now called a Plasmaman. Phoronisation is only triggered by prolonged exposure to phoron over the course of years, if not decades, and in extremely small quantities due to its highly volatile and poisonous nature. This causes the skin, muscle, sinew, tendons, and internal organs to break down and reform into an incredibly hot organo-phoron compound that then covers the entirety of the skeleton, which, surprisingly, remains intact. This hot “organic” plasma fits all the criteria to be considered a living organism, complete with sentience and self awareness.

Plasmamen breathe pure gaseous phoron, which serves as the main driving force behind their biological functions. As such Plasmamen do not need to consume food to sustain themselves. Although many have shown a propensity toward vegetables over fruit when given the opportunity to eat. Such an incredibly volatile organism has been proven without a doubt to be completely immune to diseases and unbothered by radiation exposure. Their body produces enough heat to sustain themselves in the complete absence of warmth. Plasmamen are unable to reproduce on their own or with one another and rely entirely on other humanoids undergoing the chain reaction to sustain their numbers. As agonizing of a process it is to become a Plasmaman, such a great sacrifice of suffering is rewarded with the only form of naturally occurring genetic immortality in sapient beings observed so far. Plasmamen do not age and are not affected by disease.

When Plasmamen were first discovered decades ago during the expansion, humanoid-kind wasn’t sure what to make of them. They did their best to accommodate these new people and be mindful of more showing up in the future. Plasmamen were not widely received with open arms but were certainly seen as useful by Nanotrasen as the perfect employees to harvest the phoron shard in the moon during the Great Expansion.

In the furthest reaches of colonized space, humanoids were found drifting amidst the stars that very much resembled the Plasmamen of Earth’s moon. Their integration into society was relatively smooth, having flocked to the phoron shard not many questions were asked. Although prying minds had soon discovered these Plasmamen had been around for much longer than they let on. Some predated humanity as a species let alone their adventures in the endless cosmos. None of these ancient Plasmamen have been able to recollect where their home planet is nor their history leading up to their journey to Sol. Plasmamen, both ancient and new, with no memory of its origin, have since made their home with the federation working on station and ship crew alike.

Species[edit | edit source]

The Lightbulb Engineers Guide to Advanced Engineering[edit | edit source]

By: Travis Zaun

Engineering is complicated, thankless, and liable to get you blown up by your own mistakes or someone else refusing to listen. It is also rewarding, as you are the one thing keeping the ship from exploding due to those damned incompetent helmsmen and that one captain who thinks that Leeroy Jenkins is a role model instead of a cautionary tale. I'm going to give you some tips and tricks that I've learned over time to help make your life just a bit easier.
Keep in mind that this is written to the level of someone who already has a basic understanding of engineering: basic terms or concepts are not defined or explained. At the end, there is a Q&A for some commonly asked questions and some entertaining engineering stories.

On to the guide.

Chernobl Memes: Why there isn't any reactor information in this guide
There is a lack of tips to do with the reactors in this guide. It is deliberate and the reason is simple: experimentation leads to better engineers. People willing to figure out why things work with the reactors (particularly the stormdrive) generally learn a lot about engineering as they experiment. As a whole, this improves the overall quality of their engineering capabilities as they figure out gas interactions.

Piping and how it doesn't work like you think it does.
Good old Atmosia, the great state of pipes. You can do much with them, and anything fun (IE: extremely dangerous) requires a good working knowledge of how piping works if you want to live through whatever experiment you're running. Here are a few things to know about piping and Atmosia in general.

1. Pipes are indestructible as far as the forces contained within them:
You're probably already figured this out, but pipes can contain functionally infinite pressure and infinite temperature, their limits are the volume that they can contain, not the pressure or temperature within them, this is important, and I'll tell you why later.

2. Pipes don't have flow.
Yes, you read that correctly. There is no flow in pipes. Connected pipes that are not interrupted by components do not have flow, they just have volume. Pumps are just move volume from one tank to another at a certain rate. This is the equivalent of taking a cup and taking from one bucket and putting it into another bucket. All components that have a flow rate (scrubbers, non-passive vents, injectors, gas pumps, volume pumps, mixers, filters) all behave in this manner. Components that do not have a flow rate, such as valves (when open), connectors, z-level connectors, layer connectors or passive vents just connect one bucket directly to another, making it a bigger bucket.

3. What happens to one, happens to the rest.
Pipes are functionally just funny shaped tanks, and properties that happen to one section of pipe happen to ALL connected sections of pipe. This means that when that one dipshit captain panic siphons a room that was on fire, he just massively heated up the entire subber network, making it useless for actually scrubbing anything anywhere else. It also means that when you apply cooling to one section of piping, you apply cooling to the entire section of connected piping, assuming there aren't any interruptions in the line. The best way to fix that dipshit captains mistake is to build a thermomachine with the best components that you can get (or multiple thermomachines if you have low tier components), attach it to a random section on the scrubbers network, and turn it on.

4. Thermodynamics. It's a thing that exists.
Remember how I mentioned that pipes have a limit on volume, but not pressure or temperature? The importance is that when gasses expand, they take up more volume. They expand when they heat up, and contract when they cool down. Why does this matter? Well, for one part of the reason that the dipshit captain was able to disable that scrubbers network is that at the end of the scrubbers network is a pump that takes it into the main atmospheric tanks. That pump, upgraded to a volume pump or not, can only move certain amount of pressure (standard pump) or volume (volume pump) at a time. If the temperature is very hot, it will not be moving very many moles (the measure of the actual amount of gas) at all, and all the gas in it was just expanded to a massive pressure and volume, likely maxing out the amount contained within, and meaning that you're not moving it at anywhere near the normal rate. On the other side of this, you can use this concept, with a valve, to use one section of thermal piping to heat up another section on demand.

Damage Control: Rise of the Fixman
So, the ship has taken a few hits, the clown is dead, munitions is complaining about their compartment being depressurized again, medical has ceased to exist as a location, you've lost contact with the bridge, and you've just barely managed to stop the ship from exploding due to superstructure critical. What do you do, and how do you do it?

1. Triage, not just for medical.
So, you've got a whole list of issues. Priorities change in combat and out of combat, and what you can afford to fix changes with the number of engineers you have available to you. These priorities are debatable, but I'll list what I treat as the priorities here and why. I've also added in a list of Non-Priority Fixes, otherwise known as "what's in it for me?" fixes. The things at the bottom I will only fix if someone is bribing me.

In Combat:
1. Fix the reactor-if this took a hit and/or is starting to do the funny alarming noises, fix it. You've got about 2 minutes from unhappy to boom with the AGCNR or Stormdrive.
2. Bridge-Specifically the HELM, DRADIS, TAC and FTL consoles. If they're broken, you can't move and shoot, and you'll probably die.

The Depot[edit | edit source]

Sugery Tools[edit | edit source]

Scalpel Scalpel:
Retractor Retractor:
Hemostat Hemostat:
Cautery Cautery:
Circular Saw Circular Saw:
Blood Filter Blood Filter:

Chemical Tiers[edit | edit source]

Chemical Name Formula Minimum Level Maximum Level
Virus Food 5 parts Water

5 parts Milk

1 2
Unstable Mutagen 1 part Chlorine

1 part Phosphorus
1 part Radium

2 4
Mutagenic Agar 1 part
Unstable Mutagen
1 part Chlorine

1 part Phosphorus

1 part Radium

1 part
Virus Food
5 parts Water
5 parts Milk
3 3
Liquid Plasma Grind a Sheet of Plasma 4 6
Uranium Grind a Sheet of Uranium 5 6
Sucrose Agar

Viro[edit | edit source]

Symptom Stealth Resistance Stage speed Transmission Severity Level Required Chemical Effect Threshold (hover mouse over for details)
Acute Respiratory Distress Syndrome -2 0 -1 -2 5 9 Highly Unstable Virus Food Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath Stage Speed 8, Transmission 8
Alopecia 0 3 2 2 0 4 Unstable Mutagen/Sucrose Agar Causes rapid hair loss. None
Cornu Cutaneum -3 3 -3 0 1 0 Anomalous Virus Food The host damages anyone next to them every so often Resistance 6, Transmission 6

Oh boy[edit | edit source]

WIP Guide Links[edit | edit source]

Guide to Food

Guide to Drinks

Picture Recipe Ingredients Taste Nutritional Value Notes
Toastsand.png Grilled Cheese Sandwich 2 (plain)
bread slices
Slice any bread with your knife.
+ 2
cheese wedges
Slice a
cheese wheel
Mix 40 milk + 5 universal enzyme (catalyst)
with your knife
Toast, cheese 6 Nutriment, 1 Vitamin Space Vegetarian, but not Space Vegan friendly.
Hotdog.png Hotdog 1
bun
Microwave a
dough slice
Slice a
flat dough
Flatten a
dough
Mix 15u + 10u water
with your rolling pin
with your knife
+ 1
Sausage
1
meatball
Process one slab of meat
+ 2
cutlets
Microwave a
raw cutlet
Slice a Meat with your knife.
+ 5 units
Bun, meat 6 Nutriment, 3 Ketchup, 3 Vitamin Fresh footlong ready to go down on.
Rorosandwich.png Jelly Sandwich 2 (plain)
bread slices
Slice any bread with your knife.
+ 5 units
Bread, jelly 2 Nutriment, 5 Cherry Jelly, 2 Vitamin You wish you had some peanut butter to go with this...
Rorosandwich.png Jelly Sandwich (slime) 2 (plain)
bread slices
Slice any bread with your knife.
+ 5 units
Slime Jelly
Grind an unused slime extract
Bread, jelly 2 Nutriment, 5 Slime Jelly, 2 Vitamin Probably as toxic to the crew as peanuts would be.
Notasandwich.png Not-a-Sandwich 1 Fake Moustache + 2 (plain)
bread slices
Slice any bread with your knife.
Nothing Suspicious 6 Nutriment, 6 Vitamin Something seems to be wrong with this, you can't quite figure what. Maybe it's his moustache.
Sandwich.png Sandwich 2 (plain)
bread slices
Slice any bread with your knife.
+ 1
meat steak
Microwave meat
+ 1
cheese wedge
Slice a
cheese wheel
Mix 40 milk + 5 universal enzyme (catalyst)
with your knife
Meat, cheese, bread, lettuce 7 Nutriment, 1 Vitamin Talking to your food may result in a trip to the Chaplain.

Unrelated Stuff[edit | edit source]

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This section is referencing a Test Merge.
Some of the information contained within may be subject to change or removal.
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Guide to the FTL
Scrapyard


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Ripley APLU[edit | edit source]

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Ripley APLU[edit | edit source]

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