Difference between revisions of "User:Bobbanz/Sandbox"

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 +
== Mission Objectives ==
 +
{{Speech
 +
|name=Staff Sergeant Angela Deth
 +
|text=Listen up people, cause I'm not going to scream this twice! I've lately heard from a little bird on the Grapevine that the Brass has finally gotten around to talking about assigning us a Mission, as such I've decided that it's time to refresh that brain of yours with the various possible assignments we might get. So let's get to it Marines!
 +
|image=[[File:MarineCommander.png|64px|right]]
 +
}}
 +
At the start of every round the ship is given a randomly chosen assignment, this assignment has sub-objectives attached to it, which all need to be completed before you are allowed to vote on either, [[Beyond the impossible|Continuing Onwards]] with a newly given Objective, or Returning to Outpost 45 for debriefing.
  
<div class="toccolours mw-collapsible mw-collapsed">
+
These objectives can be anywhere between having to calmly deliver supplies to some station, two jumps away from Rubicon, to downright having to plow through five Syndicate fleets, alongside a ''small'' pirate fleet, while the engine room is on freaking fire.
Dominant Extract: [[#Bluespace Slime|Bluespace]][[File:slimebluespace.png]] (Warping [[File:Warping.gif]]){{anchor|Bluespace Crossbreeding}}
+
 
<div class="mw-collapsible-content">
+
=== Patrol Duty ===
Warping extracts create runes that you can retrieve at any time, which can produce various effects on the tile they're placed on.
+
{{Speech
 +
|name=Staff Sergeant Angela Deth
 +
|text=Patrol Duty, the lifeblood of the navy and the only thing keeping the Syndicate on their toes, our navy from being mothballed and our guns from gathering dust. It also serves to remind the outlaws that although we might be in the middle of a war, we still have not forgotten about their existence.
 +
|image=[[File:MarineCommander.png|64px|right]]
 +
}}
 +
The Patrol Assignment is one out of four assignments you can potentially roll at the start of every shift depending on the amount of players.
 +
<br><br>
 +
The minimum amount of players required in order to roll this assignment is: '''10 Players'''.
 +
<br>
 +
This assignment has a single Objective attached to it and that objective is to gather: '''1000 Faction Points'''.
 +
<br>
 +
The current ways you can gather 1000 points is to do one, or more, of the following things:
 +
* Hunt down Syndicate and Pirate Fleets.<br>
 +
* Capture Star Systems using the F.L.A.R.E. device which can be found in the Vault on certain maps.
 +
 
 +
=== Shakedown ===
 +
{{Speech
 +
|name=Staff Sergeant Angela Deth
 +
|text=The vessel we're being assigned to is fresh from the shipyard, she hasn't even had her maiden voyage yet, nor has she earned any scars yet, but that's all in due time, currently we've been given the task of taking this lady out for a spin.
 +
|image=[[File:MarineCommander.png|64px|right]]
 +
}}
 +
 
 +
=== Courier Duty ===
 +
{{Speech
 +
|name=Staff Sergeant Angela Deth
 +
|text=Courier Duty, even in the middle of a war the mail still has to be delivered, no matter how many syndicate fleets we must plow through, whether we're delivering vital cargo that could help save a system, to simply delivering the party supplies some station at the front-line ordered. We're the one's who have to ensure it gets there, no matter what stands in our way.
 +
|image=[[File:MarineCommander.png|64px|right]]
 +
}}
 +
 
 +
=== Boarding ===
 +
{{Speech
 +
|name=Staff Sergeant Angela Deth
 +
|text=Remember the various times the Syndicate sent their little drop troopers to wreck havoc inside our ships? Well guess what Marines? Playtime's freaking over! I've just got word from command, we are going on a little field-trip of our own, in order to steal ourselves one of their Ships.
 +
|image=[[File:MarineCommander.png|64px|right]]
 +
}}
 +
The Boarding Assignment is one out of four assignments you can potentially roll at the start of every shift depending on the amount of players.
 +
<span style=“Font-Family:Audiowide”>Test</span>
 +
<br><br>
 +
The minimum amount of players required in order to roll this assignment is: '''14 Players'''.
 +
<br>
 +
This assignment has a single Objective attached to it, with the objective in question being to Board and Capture a Marked Syndicate Vessel.
 +
 
 +
==== The Setup ====
 +
Before you even consider boarding a Syndicate Vessel you need multiple things.
 +
 
 +
# You require a Target.
 +
#* The toughest part of boarding a ship, is to find a ship to actually board.
 +
# You need a [[Fighter Pilot|Pilot]] capable of flying the Sabre.
 +
#* You can have a squad of Midshipmen geared up for boarding duty, however unless you have a pilot capable of actually getting them somewhere, they're not going to be very useful.
 +
#** Make sure there is at least one backup pilot with you in the event that the first one eats a bullet.
 +
# Make sure everyone who's partaking in the boarding action is assigned into [[Squads]].
 +
#* Those in squads have roles assigned to them, usually alongside a space-worthy suit of armor.
 +
# Make sure everyone has a gun that's actually useful and not loaded with non-lethal ammunition.
 +
#* There are firing pins that only work during boarding actions, install them into those guns in order to ensure that [[Traitor|nobody]] tries using them for something stupid back home, and to deny anyone seeking to [[Syndicate Drop Trooper|return the favour]] from having multiple working weapons at their disposal.
 +
# <big>'''TBA'''</big>
 +
 
 +
==== Death Wish ====
 +
Before you can initiate the boarding procedure, you need to damage the targeted vessel to the point where it's point defense systems are no longer fully effective, which usually happens when the enemy vessel has around 50%, or less, of it's hull integrity remaining.<br>
 +
Upon which you need to lock it down which is called a Hammerlock<br>
 +
You can check if you are capable of hammerlocking an enemy ship by using this console. [[File:EWAR Scrambler.gif]]
 +
<br>
 +
That console is found on the Bridge, as such it's up to the bridge officers, or whoever is on the bridge, to hammerlock it.
 +
<br>
 +
Upon locking down a ship for boarding, the vessel will cease returning fire and the sabre/drop ship, can now "safely" approach the disabled vessel for the next step of the plan.
 +
<br>
 +
<br>
 +
This part of the plan is usually where things tend to start going ballistic ''fast''.
 +
<br>
 +
When approaching the boarding target, the pilot needs to activate the docking mode on their craft and then carefully fly into the vessel, if they don't have the docking mode engaged when they make contact with the ship, then they'll slam into the ship like a bug splattering across a windscreen.
 +
<br>
 +
Upon docking with the Syndicate vessel you will have to navigate closer to the hull of the syndicate vessel before you can allow your bundle of well-trained [[Security Officer|Military-]][[Assistant|grade]] [[Clown|Clowns]] to exit the clown vehicle.
 +
 
 +
===== Full Force Forward =====
 +
So, you've successfully managed to get onboard a syndicate ship, well done, now what do you do?
 +
<br>
 +
Well, first of all you have to get into cover, the primary reason for this is because the Syndicate Navy is staffed purely by Lemmings, and as everybody knows.<br>
 +
Lemmings tend to be extremely suicidal, to the point where if one of the crew members, onboard the Syndicate ship, suddenly spots you then chance of the ship suddenly gaining a new hole, due to a small accident involving the natural laws of bullets and a few Thermonuclear warheads, just '''''skyrocketed.'''''
 +
<br><br>
 +
The secondary reason for getting into cover is due to the fact that no military vessel in space exists without a sufficient amount of point-defence to defend itself [[Byond the impossible|against the swarm of fighters seeking to touch it in uncomfortable areas]], and these turrets, who are usually only used to destroy incoming fighter crafts, can just as happily tear your little body to shreds.
 +
<br><br>
 +
So, after keeping that information in mind, you need to find either an airlock, the hangar, a window or you can just plain old, [[Illicit Access|make your own explosive entrance]], any method is fine, so long as you get inside the ship.
 +
<br><br>
 +
So now that everybody has gotten inside the ship and perhaps put up a few defensive positions, you need to carefully ration out your ammo so you don't run out of it in the middle of a fight, and also make sure [[Byond the impossible|nobody dies]].
 +
<br><br>
 +
Now if a bunch of people suddenly decides to run on ahead, don't worry because your chances of survival just increased by 2%
 +
<br>
 +
This is due to the fact that those who ran ahead haven't had their [[Terminology#Graytide|bloodlust sated in approximately five seconds]].
 +
<br>
 +
Best case scenario, they'll have died somewhere taking down a few of the syndicate crew with them.
 +
<br>
 +
Worst case scenario, they'll have slaughtered everything onboard the ship and are now thirsting for more.
 +
[[File:SyndieBridge.png|thumb|right|The computer surrounded by the lime green box is the primary objective.]]
 +
 
 +
== [[File:Circuitboard.png|64px]] Circuits ==
 +
[[File:Module.png]] Refered to in the code as id_mod and is the default icon for all circuit boards.<br>
 +
[[File:Door electronics.png]] Default icon for all electronics if they aren't set to have their own icon.<br>
 +
[[File:Power mod.png]] Refered to in the code as power_mod and is the icon used for the power control module that's installed in APCs.<br>
 +
[[File:AirAlarmElectronics.png]] Refered to in the code as airalarm_electronics and is the icon used for the air alarm and Airlock Controller electronics.<br>
 +
[[File:Mainboard.png]] Refered to in the code as mainboard and is the icon used for both firelock electronics and certain exosuit circuit boards.<br>
 +
[[File:FiringBoard.png]] Refered to in the code as mcontroller and is the icon used for certain exosuit circuit boards alongside the firing electronics from old munitions.<br>
 +
[[File:Circuitboard.png]] Refered to in the code as std_mod and is the default icon for all AI upload modules and Exosuit boards.<br>
 +
[[File:Commandboard.png]] Refered to in the code as command and is the circuit board icon for certain machines.<br>
 +
[[File:Genericboard.png]] Refered to in the code as generic and is the circuit board icon for certain machines.<br>
 +
[[File:Securityboard.png]] Refered to in the code as security and is the circuit board icon for certain machines.<br>
 +
[[File:Scienceboard.png]] Refered to in the code as science and is the circuit board icon for certain machines.<br>
 +
[[File:Serviceboard.png]] Refered to in the code as service and is the circuit board icon for certain machines.<br>
 +
[[File:Medicalboard.png]] Refered to in the code as medical and is the circuit board icon for certain machines.<br>
 +
[[File:Engineeringboard.png]] Refered to in the code as engineering and is the circuit board icon for certain machines.<br>
 +
[[File:Supplyboard.png]] Refered to in the code as supply and is the circuit board icon for certain machines.<br>
 +
 
 +
==[[File:Circuit.png|64px]] Circuit Imprinter==
 +
 
 +
* The Circuit Imprinter requires glass and occasionally gold or diamond.  Here you will find circuits for most of the station's machinery and robotics' exosuits. With gold and diamonds, you can also make AI law modules.
 +
* Information on how to construct machines is available at the [[Guide to advanced construction]].
 +
 
 +
===Engineering Department Circuit Imprinter===
 +
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
 +
|+Manufacturing List
 +
! class="unsortable" |Icon
 +
!style='width:20%' |Item
 +
!style='width:15%' |Required Tech
 +
!style='width:15%' |Starting Tech?
 +
!style='width:15%' |Category
 +
! class="unsortable" |[[File:Beaker.png]]
 +
![[File:Sheet plastic1.png]]
 +
![[File:Metal.png]]
 +
![[File:Glass.png]]
 +
![[File:Copperdone.png]]
 +
![[File:Plasmadone.png]]
 +
![[File:Silverdone.png]]
 +
![[File:Golddone.png]]
 +
![[File:Uraniumdone.png]]
 +
![[File:Diamonddone.png]]
 +
![[File:Titaniumdone.png]]
 +
![[File:Bluespace_Crystal.png]]
 +
![[File:Bananiumdone.png]]
 +
|-
 +
|[[File:Radio Mini.png]]||Network Card
 +
|Computer Hardware
 +
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| |250|100|100| | | | | | | | }}
 +
|-
 +
|[[File:Radio card.png]]||Advanced Network Card
 +
|Computer Hardware
 +
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| |500|200|200| | | | | | | | }}
 +
|-
 +
|[[File:Net Wired.png]]||Wired Network Card
 +
|Computer Hardware
 +
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| |2500|400|400| | | | | | | | }}
 +
|-
 +
|[[File:Data Disk 6.png]]||Data Disk
 +
|Computer Hardware
 +
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| | |800|200| | | | | | | | }}
 +
|-
 +
|[[File:Data Disk 5.png]]||Advanced Data Disk
 +
|Computer Hardware
 +
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| | |1600|300| | | | | | | | }}
 +
|-
 +
|[[File:Data Disk 3.png]]||Super Data Disk
 +
|Computer Hardware
 +
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| | |3200|400| | | | | | | | }}
 +
|-
 +
|[[File:CPU Board.png]]||Processor Board
 +
|Computer Hardware
 +
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| | |200|1600| | | | | | | | }}
 +
|-
 +
|[[File:CPU Micro.png]]||Microprocessor
 +
|Computer Hardware
 +
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| | |100|800| | | | | | | | }}
 +
|-
 +
|[[File:CPU Board Super.gif]]||Photonic Processor Board
 +
|Computer Hardware
 +
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| | |6400|800| | |2000| | | | | }}
 +
|-
 +
|[[File:CPU Micro Super.gif]]||Photonic Microprocessor
 +
|Computer Hardware
 +
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| | |3200|400| | |1000| | | | | }}
 +
|-
 +
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)
 +
|Arcade Games
 +
|No
 +
|Computer Boards
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | | | | | }}
 +
|-
 +
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)
 +
|Illegal Technology
 +
|No
 +
|Computer Boards
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | | | | | }}
 +
|-
 +
|[[File:Engineeringboard.png]]||Machine Design (PACMAN-type Generator Board)
 +
|Industrial Engineering
 +
|No
 +
|Engineering Machinery
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | | | | | }}
 +
|-
 +
|[[File:Engineeringboard.png]]||Machine Design (SUPERPACMAN-type Generator Board)
 +
|Advanced Power Manipulation
 +
|No
 +
|Engineering Machinery
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | | | | | }}
 +
|-
 +
|[[File:Engineeringboard.png]]||Machine Design (MRSPACMAN-type Generator Board)
 +
|Advanced Power Manipulation
 +
|No
 +
|Engineering Machinery
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | | | | | }}
 +
|-
 +
|}
 +
 
 +
===Science Department Circuit Imprinter===
 +
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
 +
|+Manufacturing List
 +
! class="unsortable" |Icon
 +
!style='width:20%' |Item
 +
!style='width:15%' |Required Tech
 +
!style='width:15%' |Starting Tech?
 +
!style='width:15%' |Category
 +
! class="unsortable" |[[File:Beaker.png]]
 +
![[File:Sheet plastic1.png]]
 +
![[File:Metal.png]]
 +
![[File:Glass.png]]
 +
![[File:Copperdone.png]]
 +
![[File:Plasmadone.png]]
 +
![[File:Silverdone.png]]
 +
![[File:Golddone.png]]
 +
![[File:Uraniumdone.png]]
 +
![[File:Diamonddone.png]]
 +
![[File:Titaniumdone.png]]
 +
![[File:Bluespace_Crystal.png]]
 +
![[File:Bananiumdone.png]]
 +
|-
 +
|[[File:Circuitboard.png]]||Module Design (Safeguard)
 +
|Artificial Intelligence
 +
|No
 +
|Ai Modules
 +
|
 +
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}
 +
|-
 +
|[[File:Circuitboard.png]]||Module Design (OneHuman)
 +
|Artificial Intelligence
 +
|No
 +
|Ai Modules
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | |6000| | | }}
 +
|-
 +
|[[File:Circuitboard.png]]||Module Design (ProtectStation)
 +
|Artificial Intelligence
 +
|No
 +
|Ai Modules
 +
|
 +
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}
 +
|-
 +
|[[File:Circuitboard.png]]||Module Design (Quarantine)
 +
|Artificial Intelligence
 +
|No
 +
|Ai Modules
 +
|
 +
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}
 +
|-
 +
|[[File:Circuitboard.png]]||Module Design (OxygenIsToxicToHumans)
 +
|Artificial Intelligence
 +
|No
 +
|Ai Modules
 +
|
 +
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}
 +
|-
 +
|[[File:Circuitboard.png]]||Module Design (Freeform)
 +
|Artificial Intelligence
 +
|No
 +
|Ai Modules
 +
|
 +
|{{row-bg-mats| | |1000|300| | |10000| | | | | }}
 +
|-
 +
|[[File:Circuitboard.png]]||Module Design (Reset)
 +
|Artificial Intelligence
 +
|No
 +
|Ai Modules
 +
|
 +
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}
 +
|-
 +
|[[File:Circuitboard.png]]||Module Design (Purge)
 +
|Artificial Intelligence
 +
|No
 +
|Ai Modules
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}
 +
|-
 +
|[[File:Circuitboard.png]]||Module Design (Law Removal)
 +
|Artificial Intelligence
 +
|No
 +
|Ai Modules
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}
 +
|-
 +
|[[File:Circuitboard.png]]||Module Design (Freeform)
 +
|Artificial Intelligence
 +
|No
 +
|Ai Modules
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | |10000| | | }}
 +
|-
 +
|[[File:Circuitboard.png]]||Core Module Design (Asimov)
 +
|Artificial Intelligence
 +
|No
 +
|Ai Modules
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}
 +
|-
 +
|[[File:Circuitboard.png]]||Core Module Design (P.A.L.A.D.I.N.)
 +
|Artificial Intelligence
 +
|No
 +
|Ai Modules
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}
 +
|-
 +
|[[File:Circuitboard.png]]||Core Module Design (T.Y.R.A.N.T.)
 +
|Artificial Intelligence
 +
|No
 +
|Ai Modules
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}
 +
|-
 +
|[[File:Circuitboard.png]]||Core Module Design (Overlord)
 +
|Artificial Intelligence
 +
|No
 +
|Ai Modules
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}
 +
|-
 +
|[[File:Circuitboard.png]]||Core Module Design (Corporate)
 +
|Artificial Intelligence
 +
|No
 +
|Ai Modules
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}
 +
|-
 +
|[[File:Circuitboard.png]]||Core Module Design (Default)
 +
|Artificial Intelligence
 +
|No
 +
|Ai Modules
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}
 +
|-
 +
|[[File:Circuitboard.png]]||Core Module Design (Dadbot)
 +
|Artificial Intelligence
 +
|No
 +
|Ai Modules
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}
 +
|-
 +
|[[File:Radio Mini.png]]||Network Card
 +
|Computer Hardware
 +
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| |250|100|100| | | | | | | | }}
 +
|-
 +
|[[File:Radio card.png]]||Advanced Network Card
 +
|Computer Hardware
 +
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| |500|200|200| | | | | | | | }}
 +
|-
 +
|[[File:Net Wired.png]]||Wired Network Card
 +
|Computer Hardware
 +
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| |2500|400|400| | | | | | | | }}
 +
|-
 +
|[[File:Data Disk 6.png]]||Data Disk
 +
|Computer Hardware
 +
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| | |800|200| | | | | | | | }}
 +
|-
 +
|[[File:Data Disk 5.png]]||Advanced Data Disk
 +
|Computer Hardware
 +
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| | |1600|300| | | | | | | | }}
 +
|-
 +
|[[File:Data Disk 3.png]]||Super Data Disk
 +
|Computer Hardware
 +
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| | |3200|400| | | | | | | | }}
 +
|-
 +
|[[File:CPU Board.png]]||Processor Board
 +
|Computer Hardware
 +
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| | |200|1600| | | | | | | | }}
 +
|-
 +
|[[File:CPU Micro.png]]||Microprocessor
 +
|Computer Hardware
 +
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| | |100|800| | | | | | | | }}
 +
|-
 +
|[[File:CPU Board Super.gif]]||Photonic Processor Board
 +
|Computer Hardware
 +
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| | |6400|800| | |2000| | | | | }}
 +
|-
 +
|[[File:CPU Micro Super.gif]]||Photonic Microprocessor
 +
|Computer Hardware
 +
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| | |3200|400| | |1000| | | | | }}
 +
|-
 +
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)
 +
|Arcade Games
 +
|No
 +
|Computer Boards
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | | | | | }}
 +
|-
 +
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)
 +
|Illegal Technology
 +
|No
 +
|Computer Boards
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | | | | | }}
 +
|-
 +
|}
 +
 
 +
===Security Department Circuit Imprinter===
 +
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
 +
|+Manufacturing List
 +
! class="unsortable" |Icon
 +
!style='width:20%' |Item
 +
!style='width:15%' |Required Tech
 +
!style='width:15%' |Starting Tech?
 +
!style='width:15%' |Category
 +
! class="unsortable" |[[File:Beaker.png]]
 +
![[File:Sheet plastic1.png]]
 +
![[File:Metal.png]]
 +
![[File:Glass.png]]
 +
![[File:Copperdone.png]]
 +
![[File:Plasmadone.png]]
 +
![[File:Silverdone.png]]
 +
![[File:Golddone.png]]
 +
![[File:Uraniumdone.png]]
 +
![[File:Diamonddone.png]]
 +
![[File:Titaniumdone.png]]
 +
![[File:Bluespace_Crystal.png]]
 +
![[File:Bananiumdone.png]]
 +
|-
 +
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)
 +
|Arcade Games
 +
|No
 +
|Computer Boards
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | | | | | }}
 +
|-
 +
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)
 +
|Illegal Technology
 +
|No
 +
|Computer Boards
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | | | | | }}
 +
|-
 +
|}
 +
 
 +
===Medical Department Circuit Imprinter===
 +
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
 +
|+Manufacturing List
 +
! class="unsortable" |Icon
 +
!style='width:20%' |Item
 +
!style='width:15%' |Required Tech
 +
!style='width:15%' |Starting Tech?
 +
!style='width:15%' |Category
 +
! class="unsortable" |[[File:Beaker.png]]
 +
![[File:Sheet plastic1.png]]
 +
![[File:Metal.png]]
 +
![[File:Glass.png]]
 +
![[File:Copperdone.png]]
 +
![[File:Plasmadone.png]]
 +
![[File:Silverdone.png]]
 +
![[File:Golddone.png]]
 +
![[File:Uraniumdone.png]]
 +
![[File:Diamonddone.png]]
 +
![[File:Titaniumdone.png]]
 +
![[File:Bluespace_Crystal.png]]
 +
![[File:Bananiumdone.png]]
 +
|-
 +
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)
 +
|Arcade Games
 +
|No
 +
|Computer Boards
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | | | | | }}
 +
|-
 +
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)
 +
|Illegal Technology
 +
|No
 +
|Computer Boards
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | | | | | }}
 +
|-
 +
|}
 +
 
 +
===Service Department Circuit Imprinter===
 +
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
 +
|+Manufacturing List
 +
! class="unsortable" |Icon
 +
!style='width:20%' |Item
 +
!style='width:15%' |Required Tech
 +
!style='width:15%' |Starting Tech?
 +
!style='width:15%' |Category
 +
! class="unsortable" |[[File:Beaker.png]]
 +
![[File:Sheet plastic1.png]]
 +
![[File:Metal.png]]
 +
![[File:Glass.png]]
 +
![[File:Copperdone.png]]
 +
![[File:Plasmadone.png]]
 +
![[File:Silverdone.png]]
 +
![[File:Golddone.png]]
 +
![[File:Uraniumdone.png]]
 +
![[File:Diamonddone.png]]
 +
![[File:Titaniumdone.png]]
 +
![[File:Bluespace_Crystal.png]]
 +
![[File:Bananiumdone.png]]
 +
|-
 +
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)
 +
|Arcade Games
 +
|No
 +
|Computer Boards
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | | | | | }}
 +
|-
 +
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)
 +
|Illegal Technology
 +
|No
 +
|Computer Boards
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | | | | | }}
 +
|-
 +
|}
 +
 
 +
===Cargo Department Circuit Imprinter===
 +
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
 +
|+Manufacturing List
 +
! class="unsortable" |Icon
 +
!style='width:20%' |Item
 +
!style='width:15%' |Required Tech
 +
!style='width:15%' |Starting Tech?
 +
!style='width:15%' |Category
 +
! class="unsortable" |[[File:Beaker.png]]
 +
![[File:Sheet plastic1.png]]
 +
![[File:Metal.png]]
 +
![[File:Glass.png]]
 +
![[File:Copperdone.png]]
 +
![[File:Plasmadone.png]]
 +
![[File:Silverdone.png]]
 +
![[File:Golddone.png]]
 +
![[File:Uraniumdone.png]]
 +
![[File:Diamonddone.png]]
 +
![[File:Titaniumdone.png]]
 +
![[File:Bluespace_Crystal.png]]
 +
![[File:Bananiumdone.png]]
 +
|-
 +
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)
 +
|Arcade Games
 +
|No
 +
|Computer Boards
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | | | | | }}
 +
|-
 +
|[[File:Genericboard.png]]||Computer Design (Orion Trail Arcade Machine)
 +
|Arcade Games
 +
|No
 +
|Computer Boards
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | | | | | }}
 +
|-
 +
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)
 +
|Illegal Technology
 +
|No
 +
|Computer Boards
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | | | | | }}
 +
|-
 +
|}
 +
 
 +
===Munitions Department Circuit Imprinter===
 +
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
 +
|+Manufacturing List
 +
! class="unsortable" |Icon
 +
!style='width:20%' |Item
 +
!style='width:15%' |Required Tech
 +
!style='width:15%' |Starting Tech?
 +
!style='width:15%' |Category
 +
! class="unsortable" |[[File:Beaker.png]]
 +
![[File:Sheet plastic1.png]]
 +
![[File:Metal.png]]
 +
![[File:Glass.png]]
 +
![[File:Copperdone.png]]
 +
![[File:Plasmadone.png]]
 +
![[File:Silverdone.png]]
 +
![[File:Golddone.png]]
 +
![[File:Uraniumdone.png]]
 +
![[File:Diamonddone.png]]
 +
![[File:Titaniumdone.png]]
 +
![[File:Bluespace_Crystal.png]]
 +
![[File:Bananiumdone.png]]
 +
|-
 +
|[[File:Module.png]]||Missile Autowrencher
 +
|Automated Missile Construction
 +
|No
 +
|Advanced Munitions
 +
|
 +
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}
 +
|-
 +
|[[File:Module.png]]||Missile Autowelder
 +
|Automated Missile Construction
 +
|No
 +
|Advanced Munitions
 +
|
 +
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}
 +
|-
 +
|[[File:Module.png]]||Missile Autoscrewer
 +
|Automated Missile Construction
 +
|No
 +
|Advanced Munitions
 +
|
 +
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}
 +
|-
 +
|[[File:Module.png]]||Missile Autowirer
 +
|Automated Missile Construction
 +
|No
 +
|Advanced Munitions
 +
|
 +
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}
 +
|-
 +
|[[File:Module.png]]||Missile Assembler
 +
|Automated Missile Construction
 +
|No
 +
|Advanced Munitions
 +
|
 +
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}
 +
|-
 +
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)
 +
|Arcade Games
 +
|No
 +
|Computer Boards
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | | | | | }}
 +
|-
 +
|[[File:Genericboard.png]]||Computer Design (Orion Trail Arcade Machine)
 +
|Arcade Games
 +
|No
 +
|Computer Boards
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | | | | | }}
 +
|-
 +
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)
 +
|Illegal Technology
 +
|No
 +
|Computer Boards
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | | | | | }}
 +
|-
 +
|}
  
* [[#Grey Slime|Grey]] - Extracts on the tile are absorbed, 8 extracts produces a slime of that color.
+
== [[File:Proto.png|64px]] Techfab ==
* [[#Orange Slime|Orange]] - Acts as an extremely fancy bonfire that can be easily relocated.
+
* The departmental Techfabs are circuit imprinters and departmental protolathes combined, except their available circuit boards differ depending on their department.  
* [[#Purple Slime|Purple]] - Summons two random medical items
+
* These lists will only consist of items that can ONLY be found in a Technology Fabricator
* [[#Blue Slime|Blue]] - Covers all adjacent tiles in ice, the rune itself is slippery and will be consumed if walked over.
 
* [[#Metal Slime|Metal]] - Summons a 3x3 block of mime walls.
 
* [[#Yellow Slime|Yellow]] - Activates when stepped on by an entity with a power cell in their possession, triggering a single tile EMP burst, can possibly kill an IPC.
 
* [[#Dark Purple Slime|Dark Purple]] - Grows a crystal of plasma over time. Not usable as sheets, but can be ground for plasma dust.
 
* [[#Dark Blue Slime|Dark Blue]] - Creatures that enter the tile have their temperature lowered significantly.
 
* [[#Silver Slime|Silver]] - Food on the tile is absorbed. People who cross the tile have nutrition restored.
 
* [[#Bluespace Slime|Bluespace]] - Creates a wormhole satchel; Can take or store items on the tile it's on.
 
* [[#Sepia Slime|Sepia]] - Any living creature on the tile is under the effects of stasis.
 
* [[#Cerulean Slime|Cerulean]] - Displays a hologram of the last creature to cross the tile.
 
* [[#Pyrite Slime|Pyrite]] - Objects that cross the tile get colored randomly.
 
* [[#Red Slime|Red]] - Attacking while standing on the tile does bonus damage.
 
* [[#Green Slime|Green]] - Slowly converts sheets of plasma to sheets of resin, which can make xeno resin structures.
 
* [[#Pink Slime|Pink]] - Hugging the person standing on the tile makes a heart effect, gives better mood bonus.
 
* [[#Gold Slime|Gold]] - Functions as a shop that sells randomized items in exchange for coins.
 
* [[#Oil Slime|Oil]] - If a bomb detonates on the tile, absorbs the explosion and slime-ifies everything in its radius.
 
* [[#Black Slime|Black]] - A random person in crit is summoned as a nameless, immobile shade until they are not in crit.
 
* [[#Light Pink Slime|Light Pink]] - Simple animals can't cross the tile, and avoid attacking anyone standing on it.
 
* [[#Adamantine Slime|Adamantine]] - Slowly "harvests" ore indefinitely from adjacent ore tiles.
 
* [[#Rainbow Slime|Rainbow]] - Allows access to a small, extradimensional room. Kinda like a single-room Hilbert's Hotel portal.
 
</div>
 
</div>
 
  
<div class="toccolours mw-collapsible mw-collapsed">
+
===Engineering Department Techfab===
Dominant Extract: [[#Sepia Slime|Sepia]][[File:slimesepia.png]] (Lengthened [[File:Lengthened.gif]]){{anchor|Sepia Crossbreeding}}
+
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
- '''Not yet implemented'''
+
|+Manufacturing List
<div class="mw-collapsible-content">
+
! class="unsortable" |Icon
This extract type is '''''not in the game yet, with potential to change.'''''
+
!style='width:20%' |Item
Lengthen extracts have a few various uses, giving effects based on the color.
+
!style='width:15%' |Required Tech
 +
!style='width:15%' |Starting Tech?
 +
!style='width:15%' |Category
 +
! class="unsortable" |[[File:Beaker.png]]
 +
![[File:Sheet plastic1.png]]
 +
![[File:Metal.png]]
 +
![[File:Glass.png]]
 +
![[File:Copperdone.png]]
 +
![[File:Plasmadone.png]]
 +
![[File:Silverdone.png]]
 +
![[File:Golddone.png]]
 +
![[File:Uraniumdone.png]]
 +
![[File:Diamonddone.png]]
 +
![[File:Titaniumdone.png]]
 +
![[File:Bluespace_Crystal.png]]
 +
![[File:Bananiumdone.png]]
 +
|-
 +
|}
  
* [[#Grey Slime|Grey]] - Creates a 3-use potion that makes a slime an adult, but very hungry.
+
===Science Department Techfab===
* [[#Orange Slime|Orange]] - After a few seconds, makes a 3x3 fireball for 5 seconds.
+
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
* [[#Purple Slime|Purple]] - Creates a stimpack, which heals organs and restores disabled limbs.
+
|+Manufacturing List
* [[#Blue Slime|Blue]] - Makes something akin to metal foam, but with atmos resin. 4 tile radius.
+
! class="unsortable" |Icon
* [[#Metal Slime|Metal]] - Creates a Fabricator - Basically a blank autolathe that can accept any recipe.
+
!style='width:20%' |Item
* [[#Yellow Slime|Yellow]] - Makes 30u energized jelly, to speed up Luminescent cooldowns.
+
!style='width:15%' |Required Tech
* [[#Dark Purple Slime|Dark Purple]] - Creates a vial of greek fire - lights items on fire forever, etc.
+
!style='width:15%' |Starting Tech?
* [[#Dark Blue Slime|Dark Blue]] - Makes 3 frost tiles. Frost floors are permanently slippery until removed.
+
!style='width:15%' |Category
* [[#Silver Slime|Silver]] - Makes a slime candy bowl. Slowly makes slime gummies - sugary junk food.
+
! class="unsortable" |[[File:Beaker.png]]
* [[#Bluespace Slime|Bluespace]] - Creates a pair of redspace slippers, which can save a location and warp back.
+
![[File:Sheet plastic1.png]]
* [[#Sepia Slime|Sepia]] - After 10 seconds, stops time for one minute. User not immune.
+
![[File:Metal.png]]
* [[#Cerulean Slime|Cerulean]] - Makes an extract splitter, which splits a multi-use extract into multiple extracts.
+
![[File:Glass.png]]
* [[#Pyrite Slime|Pyrite]] - Creates a random instrument.
+
![[File:Copperdone.png]]
* [[#Red Slime|Red]] - Potion that decreases your maximum health, but slightly increases your speed.
+
![[File:Plasmadone.png]]
* [[#Green Slime|Green]] - Users' tongue becomes something like the chain hook lavaland item. No mask.
+
![[File:Silverdone.png]]
* [[#Pink Slime|Pink]] - Creates a heart perfum. You have a heart effect coming off of you.
+
![[File:Golddone.png]]
* [[#Gold Slime|Gold]] - Creates the Midas Glove - On cooldown, can turn items to solid gold.
+
![[File:Uraniumdone.png]]
* [[#Oil Slime|Oil]] - Creates a single brick of low-power C4.
+
![[File:Diamonddone.png]]
* [[#Black Slime|Black]] - Creates a vial of reverse mutagen - transforms a slime into a slime person.
+
![[File:Titaniumdone.png]]
* [[#Light Pink Slime|Light Pink]] - Creates the Lanyon serum, which gives the user the split personality trauma.
+
![[File:Bluespace_Crystal.png]]
* [[#Adamantine Slime|Adamantine]] - Creates a single construct shell.
+
![[File:Bananiumdone.png]]
* [[#Rainbow Slime|Rainbow]] - Creates a single, purified soulstone.
+
|-
</div>
+
|}
</div>
 
  
<div class="toccolours mw-collapsible mw-collapsed">
+
===Security Department Techfab===
Dominant Extract: [[#Cerulean Slime|Cerulean]][[File:slimecerculean.png]] (Recurring [[File:Recurring.gif]]){{anchor|Cerulean Crossbreeding}}
+
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
<div class="mw-collapsible-content">
+
|+Manufacturing List
Recurring extracts act like a normal extract, but gain an extra use every few seconds, as long as you don't use it up!
+
! class="unsortable" |Icon
 +
!style='width:20%' |Item
 +
!style='width:15%' |Required Tech
 +
!style='width:15%' |Starting Tech?
 +
!style='width:15%' |Category
 +
! class="unsortable" |[[File:Beaker.png]]
 +
![[File:Sheet plastic1.png]]
 +
![[File:Metal.png]]
 +
![[File:Glass.png]]
 +
![[File:Copperdone.png]]
 +
![[File:Plasmadone.png]]
 +
![[File:Silverdone.png]]
 +
![[File:Golddone.png]]
 +
![[File:Uraniumdone.png]]
 +
![[File:Diamonddone.png]]
 +
![[File:Titaniumdone.png]]
 +
![[File:Bluespace_Crystal.png]]
 +
![[File:Bananiumdone.png]]
 +
|-
 +
|}
  
[[#Sepia Slime|Sepia]] extract is special and will teleport back to the hand of the last person who touched it after activation.  
+
===Medical Department Techfab===
</div>
+
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
</div>
+
|+Manufacturing List
 +
! class="unsortable" |Icon
 +
!style='width:20%' |Item
 +
!style='width:15%' |Required Tech
 +
!style='width:15%' |Starting Tech?
 +
!style='width:15%' |Category
 +
! class="unsortable" |[[File:Beaker.png]]
 +
![[File:Sheet plastic1.png]]
 +
![[File:Metal.png]]
 +
![[File:Glass.png]]
 +
![[File:Copperdone.png]]
 +
![[File:Plasmadone.png]]
 +
![[File:Silverdone.png]]
 +
![[File:Golddone.png]]
 +
![[File:Uraniumdone.png]]
 +
![[File:Diamonddone.png]]
 +
![[File:Titaniumdone.png]]
 +
![[File:Bluespace_Crystal.png]]
 +
![[File:Bananiumdone.png]]
 +
|-
 +
|}
  
<div class="toccolours mw-collapsible mw-collapsed">
+
===Service Department Techfab===
Dominant Extract: [[#Pyrite Slime|Pyrite]][[File:slimepyrite.png]] (Prismatic [[File:Prismatic.gif]]){{anchor|Pyrite Crossbreeding}}
+
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
<div class="mw-collapsible-content">
+
|+Manufacturing List
Prismatic extracts work like infinite-use paintbrushes, letting you dye tiles a new color.
+
! class="unsortable" |Icon
 +
!style='width:20%' |Item
 +
!style='width:15%' |Required Tech
 +
!style='width:15%' |Starting Tech?
 +
!style='width:15%' |Category
 +
! class="unsortable" |[[File:Beaker.png]]
 +
![[File:Sheet plastic1.png]]
 +
![[File:Metal.png]]
 +
![[File:Glass.png]]
 +
![[File:Copperdone.png]]
 +
![[File:Plasmadone.png]]
 +
![[File:Silverdone.png]]
 +
![[File:Golddone.png]]
 +
![[File:Uraniumdone.png]]
 +
![[File:Diamonddone.png]]
 +
![[File:Titaniumdone.png]]
 +
![[File:Bluespace_Crystal.png]]
 +
![[File:Bananiumdone.png]]
 +
|-
 +
|}
  
[[#Rainbow Slime|Rainbow]] prismatic extracts are special, and let you choose what color you use!
+
===Cargo Department Techfab===
</div>
+
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
</div>
+
|+Manufacturing List
 +
! class="unsortable" |Icon
 +
!style='width:20%' |Item
 +
!style='width:15%' |Required Tech
 +
!style='width:15%' |Starting Tech?
 +
!style='width:15%' |Category
 +
! class="unsortable" |[[File:Beaker.png]]
 +
![[File:Sheet plastic1.png]]
 +
![[File:Metal.png]]
 +
![[File:Glass.png]]
 +
![[File:Copperdone.png]]
 +
![[File:Plasmadone.png]]
 +
![[File:Silverdone.png]]
 +
![[File:Golddone.png]]
 +
![[File:Uraniumdone.png]]
 +
![[File:Diamonddone.png]]
 +
![[File:Titaniumdone.png]]
 +
![[File:Bluespace_Crystal.png]]
 +
![[File:Bananiumdone.png]]
 +
|-
 +
|[[File:Supplyboard.png]]||Computer Design (Express Supply Console)
 +
|Mining Technology
 +
|No
 +
|Mining Designs
 +
|
 +
|{{row-bg-mats| | |1000| | | | | | | | | }}
 +
|-
 +
|}
  
<div class="toccolours mw-collapsible mw-collapsed">
+
===Munitions Department Techfab===
Dominant Extract: [[#Red Slime|Red]][[File:slimered.png]] (Destabilized [[File:Destabilized.gif]]){{anchor|Red Crossbreeding}}
+
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
- '''Not yet implemented'''
+
|+Manufacturing List
<div class="mw-collapsible-content">
+
! class="unsortable" |Icon
This extract type is '''''not in the game yet, with potential to change.'''''
+
!style='width:20%' |Item
Destabilized extracts act like grenades with various effects.  
+
!style='width:15%' |Required Tech
 +
!style='width:15%' |Starting Tech?
 +
!style='width:15%' |Category
 +
! class="unsortable" |[[File:Beaker.png]]
 +
![[File:Sheet plastic1.png]]
 +
![[File:Metal.png]]
 +
![[File:Glass.png]]
 +
![[File:Copperdone.png]]
 +
![[File:Plasmadone.png]]
 +
![[File:Silverdone.png]]
 +
![[File:Golddone.png]]
 +
![[File:Uraniumdone.png]]
 +
![[File:Diamonddone.png]]
 +
![[File:Titaniumdone.png]]
 +
![[File:Bluespace_Crystal.png]]
 +
![[File:Bananiumdone.png]]
 +
|-
 +
|}
  
* [[#Grey Slime|Grey]] - Spawns an angry slime that is friends with the thrower on top of the creature
+
= [[to_do_list|To-Do List]] =
* [[#Orange Slime|Orange]] - Ignites the tile it lands on, or the creature.
 
* [[#Purple Slime|Purple]] - Doses the creature with regen jelly, or makes a small cloud of it.
 
* [[#Blue Slime|Blue]] - Causes the creature to slip, wets the floor.
 
* [[#Metal Slime|Metal]] - Traps the creature in a stationary cage, resist to escape. Or creates a useless cage.
 
* [[#Yellow Slime|Yellow]] - Electrocutes the creature, or EMPs the tile.
 
* [[#Dark Purple Slime|Dark Purple]] - Adds 5 fire stacks, doses the creature with some plasma, or just puffs plasma gas.
 
* [[#Dark Blue Slime|Dark Blue]] - Freezes the creature in a block like ice watchers.
 
* [[#Silver Slime|Silver]] - Feeds the creature to an unhealthy extent.
 
* [[#Bluespace Slime|Bluespace]] - Teleports the creature next to the thrower.
 
* [[#Sepia Slime|Sepia]] - Stuns the creature for 7 seconds, "timestop." Otherwise, spawns a 5 second timestop.
 
* [[#Cerulean Slime|Cerulean]] - Spawns a weak, hostile "copy" of whatever it hits, or the thrower if nothing hit.
 
* [[#Pyrite Slime|Pyrite]] - Randomly colors everything on the turf it impacts on.
 
* [[#Red Slime|Red]] - Causes heavy bleeding that recovers on its' own slowly, or makes a blood puddle.
 
* [[#Green Slime|Green]] - Heals the thrower up to 25 points of damage, dealing same damage to the creature.
 
* [[#Pink Slime|Pink]] - The thrower hugs the hit creature from afar. Is not used up if it misses.
 
* [[#Gold Slime|Gold]] - Causes goliath tentacles to dig up on the impacted turf.
 
* [[#Oil Slime|Oil]] - Causes an IED-like explosion on the impacted tile.
 
* [[#Black Slime|Black]] - Blinds the creature for 10 seconds, or causes a cloud of smoke.
 
* [[#Light Pink Slime|Light Pink]] - Gives the creature 5 units of pax, or makes a cleanable peace sign.
 
* [[#Adamantine Slime|Adamantine]] - Spawns several glass shards in a 3x3 area. If creature has shoes, removes them.
 
* [[#Rainbow Slime|Rainbow]] - Gives status effect that causes cloneloss until the creature holds a monkey cube.
 
</div>
 
</div>
 
  
<div class="toccolours mw-collapsible mw-collapsed">
+
=Xenoecology Entry=
Dominant Extract: [[#Green Slime|Green]][[File:slimegreen.png]] (Mutative [[File:Mutative.gif]]){{anchor|Green Crossbreeding}}
+
''Written by Elise Garnier''
- '''Not yet implemented'''
+
==Overview==
<div class="mw-collapsible-content">
+
<tabs style="width:85%">
This extract type is '''''not in the game yet, with potential to change.'''''
+
<tab name="Conception">
Mutative extracts transform into various slime themed items.
+
Plasmamen (or phoronized humanoids) are the newest species to ever come about naturally so to speak. By all technicality and definition, Plasmamen’s home planet is surprisingly the Earth’s moon. Through long term exposure to phoron, humanoids of all kinds have found themselves slowly but surely mutating and adapting to not only resist the harmful effects of phoron but even live and thrive off of it. Such a process shouldn’t be happening over the course of only a single lifetime, in fact it just about defies any natural process of evolution and mutation known to the current understanding of biology.
 +
</tab>
 +
<tab name="Formation">
 +
General exposure to phoron leads to tissue and liver damage. It acts as a toxic material in any organic lifeform’s body and can easily kill an individual in low quantities. However, a currently unknown quality that some humanoids share causes some form of chain reaction, dubbed “Phoronisation”, amidst their biological process that turns them into what is now called a Plasmaman. Phoronisation is only triggered by prolonged exposure to phoron over the course of years, if not decades, and in extremely small quantities due to its highly volatile and poisonous nature. This causes the skin, muscle, sinew, tendons, and internal organs to break down and reform into an incredibly hot organo-phoron compound that then covers the entirety of the skeleton, which, surprisingly, remains intact. This hot “organic” plasma fits all the criteria to be considered a living organism, complete with sentience and self awareness.
 +
</tab>
 +
<tab name="Biology">
 +
Plasmamen breathe pure gaseous phoron, which serves as the main driving force behind their biological functions. As such Plasmamen do not need to consume food to sustain themselves. Although many have shown a propensity toward vegetables over fruit when given the opportunity to eat. Such an incredibly volatile organism has been proven without a doubt to be completely immune to diseases and unbothered by radiation exposure. Their body produces enough heat to sustain themselves in the complete absence of warmth. Plasmamen are unable to reproduce on their own or with one another and rely entirely on other humanoids undergoing the chain reaction to sustain their numbers. As agonizing of a process it is to become a Plasmaman, such a great sacrifice of suffering is rewarded with the only form of naturally occurring genetic immortality in sapient beings observed so far. Plasmamen do not age and are not affected by disease.
 +
</tab>
 +
<tab name="Discovery">
 +
When Plasmamen were first discovered decades ago during the expansion, humanoid-kind wasn’t sure what to make of them. They did their best to accommodate these new people and be mindful of more showing up in the future. Plasmamen were not widely received with open arms but were certainly seen as useful by Nanotrasen as the perfect employees to harvest the phoron shard in the moon during the Great Expansion.
 +
</tab>
 +
<tab name="Ancients">
 +
In the furthest reaches of colonized space, humanoids were found drifting amidst the stars that very much resembled the Plasmamen of Earth’s moon. Their integration into society was relatively smooth, having flocked to the phoron shard not many questions were asked. Although prying minds had soon discovered these Plasmamen had been around for much longer than they let on. Some predated humanity as a species let alone their adventures in the endless cosmos. None of these ancient Plasmamen have been able to recollect where their home planet is nor their history leading up to their journey to Sol. Plasmamen, both ancient and new, with no memory of its origin, have since made their home with the federation working on station and ship crew alike.
 +
</tab>
 +
</tabs>
  
* [[#Grey Slime|Grey]] - Slime ball - Holds a living slime in stasis, portable.
+
=Species=
* [[#Orange Slime|Orange]] - Slime spear - Normal spear. Collapses when thrown, lighting target on fire.
+
=The Lightbulb Engineers Guide to Advanced Engineering=
* [[#Purple Slime|Purple]] - Slime bandage - Works as a trauma kit, but on brute and burn, even on prosthetics.
+
''By: Travis Zaun''
* [[#Blue Slime|Blue]] - Slime tank - A pocket-sized airtank that holds more than normal.
+
<br><br>
* [[#Metal Slime|Metal]] - Slime plating - Can be put on girder or floor. Spreads to nearby girders/empty floors.
+
Engineering is complicated, thankless, and liable to get you blown up by your own mistakes or someone else refusing to listen. It is also rewarding, as you are the one thing keeping the ship from exploding due to those damned incompetent helmsmen and that one captain who thinks that Leeroy Jenkins is a role model instead of a cautionary tale. I'm going to give you some tips and tricks that I've learned over time to help make your life just a bit easier.
* [[#Yellow Slime|Yellow]] - Slime cable - Endless cable coil. Cables can be removed by hand, but don't drop anything.
+
<br>
* [[#Dark Purple Slime|Dark Purple]] - Slime fuel - Can be placed in any PACMAN-like generator to fully fuel it.
+
Keep in mind that this is written to the level of someone who already has a basic understanding of engineering: basic terms or concepts are not defined or explained. At the end, there is a Q&A for some commonly asked questions and some entertaining engineering stories.
* [[#Dark Blue Slime|Dark Blue]] - Slime crystal - When used on a container of water, converts it into snow!
+
<br><br>
* [[#Silver Slime|Silver]] - Slime pie - Tasty. Gives extra biomass to slimepeople.
+
On to the guide.
* [[#Bluespace Slime|Bluespace]] - Slime jaunter - A less sickening wormhole jaunter.
+
<br><br>
* [[#Sepia Slime|Sepia]] - Slime album - A photo album. What, you were expecting something cool?
+
'''Chernobl Memes: Why there isn't any reactor information in this guide'''
* [[#Cerulean Slime|Cerulean]] - Slime copier - A portable photocopier. Runs on slime jelly instead of toner.
+
<br>
* [[#Pyrite Slime|Pyrite]] - Slime pad - An all-in-one suite for writing documents. Stylish.
+
There is a lack of tips to do with the reactors in this guide. It is deliberate and the reason is simple: experimentation leads to better engineers. People willing to figure out why things work with the reactors (particularly the stormdrive) generally learn a lot about engineering as they experiment. As a whole, this improves the overall quality of their engineering capabilities as they figure out gas interactions.
* [[#Red Slime|Red]] - Slime IV - A larger-than-normal IV that can work even inside inventories one-layer deep.
+
<br><br>
* [[#Green Slime|Green]] - Slime injector - An injector that permanently changes a person...changing blood to acidic, and causes death to gib. Inversely, no soft crits, and damage won't slow you as much.
+
'''Piping and how it doesn't work like you think it does.'''<br>
* [[#Pink Slime|Pink]] - Slime letter - Saves last person hugged while holding it. Teleports when paper inserted.
+
Good old Atmosia, the great state of pipes. You can do much with them, and anything fun (IE: extremely dangerous) requires a good working knowledge of how piping works if you want to live through whatever experiment you're running. Here are a few things to know about piping and Atmosia in general.
* [[#Gold Slime|Gold]] - Slime ducats - Becomes a small pile of coins made of crystallized slime.
+
<br><br>
* [[#Oil Slime|Oil]] - Slime oil - Provides mild, long-lasting positive mood buffs when applied. It's essential.
+
'''1. Pipes are indestructible as far as the forces contained within them:'''
* [[#Black Slime|Black]] - Slime veil - Two-handed. While held, standing still makes you almost invis/intangible.
+
<br>
* [[#Light Pink Slime|Light Pink]] - Slime knife - No damage, but good at cutting food and butchering bodies!
+
You're probably already figured this out, but pipes can contain functionally infinite pressure and infinite temperature, their limits are the volume that they can contain, not the pressure or temperature within them, this is important, and I'll tell you why later.
* [[#Adamantine Slime|Adamantine]] - Slime sword - Not amazingly high damage. Can be added to the adamantine shield.
+
<br><br>
* [[#Rainbow Slime|Rainbow]] - Slime soul - Lets you become someone else's slime-themed Guardian.
+
'''2. Pipes don't have flow.'''
</div>
+
<br>
</div>
+
Yes, you read that correctly. There is no flow in pipes. Connected pipes that are not interrupted by components do not have flow, they just have volume. Pumps are just move volume from one tank to another at a certain rate. This is the equivalent of taking a cup and taking from one bucket and putting it into another bucket. All components that have a flow rate (scrubbers, non-passive vents, injectors, gas pumps, volume pumps, mixers, filters) all behave in this manner. Components that do not have a flow rate, such as valves (when open), connectors, z-level connectors, layer connectors or passive vents just connect one bucket directly to another, making it a bigger bucket.
 +
<br><br>
 +
'''3. What happens to one, happens to the rest.'''
 +
<br>
 +
Pipes are functionally just funny shaped tanks, and properties that happen to one section of pipe happen to ALL connected sections of pipe. This means that when that one dipshit captain panic siphons a room that was on fire, he just massively heated up the entire subber network, making it useless for actually scrubbing anything anywhere else. It also means that when you apply cooling to one section of piping, you apply cooling to the entire section of connected piping, assuming there aren't any interruptions in the line. The best way to fix that dipshit captains mistake is to build a thermomachine with the best components that you can get (or multiple thermomachines if you have low tier components), attach it to a random section on the scrubbers network, and turn it on.
 +
<br><br>
 +
'''4. Thermodynamics. It's a thing that exists.'''
 +
<br>
 +
Remember how I mentioned that pipes have a limit on volume, but not pressure or temperature? The importance is that when gasses expand, they take up more volume. They expand when they heat up, and contract when they cool down. Why does this matter? Well, for one part of the reason that the dipshit captain was able to disable that scrubbers network is that at the end of the scrubbers network is a pump that takes it into the main atmospheric tanks. That pump, upgraded to a volume pump or not, can only move certain amount of pressure (standard pump) or volume (volume pump) at a time. If the temperature is very hot, it will not be moving very many moles (the measure of the actual amount of gas) at all, and all the gas in it was just expanded to a massive pressure and volume, likely maxing out the amount contained within, and meaning that you're not moving it at anywhere near the normal rate. On the other side of this, you can use this concept, with a valve, to use one section of thermal piping to heat up another section on demand.
 +
<br><br>
 +
Damage Control: Rise of the Fixman
 +
<br>
 +
So, the ship has taken a few hits, the clown is dead, munitions is complaining about their compartment being depressurized again, medical has ceased to exist as a location, you've lost contact with the bridge, and you've just barely managed to stop the ship from exploding due to superstructure critical. What do you do, and how do you do it?
 +
<br><br>
 +
1. Triage, not just for medical.
 +
<br>
 +
So, you've got a whole list of issues. Priorities change in combat and out of combat, and what you can afford to fix changes with the number of engineers you have available to you. These priorities are debatable, but I'll list what I treat as the priorities here and why. I've also added in a list of Non-Priority Fixes, otherwise known as "what's in it for me?" fixes. The things at the bottom I will only fix if someone is bribing me.
 +
<br><br>
 +
In Combat:
 +
<br>
 +
1. Fix the reactor-if this took a hit and/or is starting to do the funny alarming noises, fix it. You've got about 2 minutes from unhappy to boom with the AGCNR or Stormdrive.
 +
<br>
 +
2. Bridge-Specifically the HELM, DRADIS, TAC and FTL consoles. If they're broken, you can't move and shoot, and you'll probably die.
  
<div class="toccolours mw-collapsible mw-collapsed">
+
= The Depot =
Dominant Extract: [[#Pink Slime|Pink]][[File:slimepink.png]] (Gentle [[File:Gentle.gif]]){{anchor|Pink Crossbreeding}}
+
== Sugery Tools ==
- '''Not yet implemented'''
+
[[File:Scalpel.png|Scalpel]] '''Scalpel''': <br>
<div class="mw-collapsible-content">
+
[[File:Retractor.png|Retractor]] '''Retractor''':<br>
This extract type is '''''not in the game yet, with potential to change.'''''
+
[[File:Hemostat.png|Hemostat]] '''Hemostat''': <br>
In most cases, gentle extracts provide an effect similar to a luminescent's effect of that color.
+
[[File:Cautery.png|Cautery]] '''Cautery''':<br>
</div>
+
[[File:Saw.png|Circular Saw]] '''Circular Saw''':<br>
</div>
+
[[File:Blood filter.png|Blood Filter]] '''Blood Filter''':<br>
  
<div class="toccolours mw-collapsible mw-collapsed">
+
= Chemical Tiers =
Dominant Extract: [[#Gold Slime|Gold]][[File:slimegold.png]] (Symbiont [[File:Symbiont.gif]]){{anchor|Gold Crossbreeding}}
+
{| class="wikitable sortable" border="1"; style="text-align:center; cellspacing=0; cellpadding=1;"
- '''Not yet implemented'''
+
! scope="col" style="background-color:#ffff00;" class="unsortable" |Chemical Name
<div class="mw-collapsible-content">
+
! scope="col" class="unsortable" style="width:10vw; background-color:#ffff00;" |Formula
This extract type is '''''not in the game yet, with potential to change.'''''
+
! scope="col" style="width:100px; background-color:#ffff00;" |Minimum Level
Symbiont extracts transform into surgery implantable organs that can give you various effects.
+
! scope="col" style="width:100px; background-color:#ffff00;" |Maximum Level
 +
|-
 +
|Virus Food
 +
|{{RecursiveChem/Virus Food}}
 +
|1
 +
|2
 +
|-
 +
|Unstable Mutagen
 +
|{{RecursiveChem/Unstable Mutagen}}
 +
|2
 +
|4
 +
|-
 +
|Mutagenic Agar
 +
|{{RecursiveChem/Mutagenic Agar}}
 +
|3
 +
|3
 +
|-
 +
|Liquid Plasma
 +
|Grind a Sheet of Plasma
 +
|4
 +
|6
 +
|-
 +
|Uranium
 +
|Grind a Sheet of Uranium
 +
|5
 +
|6
 +
|-
 +
|Sucrose Agar
 +
|
 +
|
 +
|
 +
|-
 +
|}
  
* [[#Grey Slime|Grey]] - Slime stomach - If overfed, rapidly reduces nutrition and provides some healing.
+
==Viro==
* [[#Orange Slime|Orange]] - Burning lungs - Able to breathe fire, and plasma/heat no longer hazardous to breathe.
+
{| class="wikitable sortable" border="1"; || style="text-align: center;"
* [[#Purple Slime|Purple]] - Regenerative arm - Gives a healing hands ability for that hand, cannot use on self.
+
|-
* [[#Blue Slime|Blue]] - Stable lungs - Can breathe any gas safely, so long as the pressure/temperature is sufficient.
+
! scope="col" | Symptom
* [[#Metal Slime|Metal]] - Industrial heart - Gain an internal autolathe, which you can interact with at will.
+
! scope="col" | Stealth
* [[#Yellow Slime|Yellow]] - Jolt foot - Can activate an ability to teleport as far as 3 spaces forwards. Stopped by solid objects.
+
! scope="col" | Resistance
* [[#Dark Purple Slime|Dark Purple]] - Plasmatic liver - Consuming plasma no longer toxic, and fuels 3 fire-related powers.
+
! scope="col" | Stage speed
* [[#Dark Blue Slime|Dark Blue]] - Frozen arm - Can freeze items in small blocks of ice, or entire people on a longer cooldown.
+
! scope="col" | Transmission
* [[#Silver Slime|Silver]] - Autocannibalistic stomach - Impedes blood regeneration, but always at optimal nutrition.
+
! scope="col" | Severity
* [[#Bluespace Slime|Bluespace]] - Warping palm - Arm that lets you pick up items from any distance. Throwing places the item where clicked.
+
! scope="col" | Level
* [[#Sepia Slime|Sepia]] - Chronal foot - Tracks your position five seconds ago. Can instantly warp back, or kick someone else there.
+
! scope="col" | Required Chemical
* [[#Cerulean Slime|Cerulean]] - Replicant eyes - Produces a fragile eye item that you can see from like a camera bug.
+
! scope="col" class="unsortable" | Effect
* [[#Pyrite Slime|Pyrite]] - Prism appendix - Gives an ability to let you paint items a color of your choice.
+
! scope="col" | Threshold (hover mouse over for details)
* [[#Red Slime|Red]] - Bloodsense eyes - Can pulse vision to blind, but able to see all living creatures.
+
|-
* [[#Green Slime|Green]] - Acidic Lungs - Grants a lower-damage version of xenomorph neurotoxin spit.
+
!<span title="The deadliest of the three deadliest symptoms. Knocks you out and suffocates you at insane speeds, if you meet the easy thresholds. Kills people even faster when they enter crit">Acute Respiratory Distress Syndrome</span>
* [[#Pink Slime|Pink]] - Diplomatic tongue - Can understand all languages, and can always be understood.
+
| -2 || 0 || -1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style="color:#ff0000" | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||<span title="Causes paralysis and heart attacks when the host is suffocating">Stage Speed 8</span>, <span title="Doubles the damage done by the symptom. +1 Severity">Transmission 8</span>
* [[#Gold Slime|Gold]] - Symbiotic arm - Can detach to use/pick up an item in the distance if it can find a path.
+
|-
* [[#Oil Slime|Oil]] - Obliterative heart - If the owner is gibbed or deleted, spawns a new dead body for them.
+
!<span title="In my opinion, this is the worst symptom. Shit stats, low meme potential. 0/10. fuck you, alopecia.">Alopecia</span>
* [[#Black Slime|Black]] - Shadowhand - Can consume lights like a light eater for power. Expends this power on light/dark abilities.
+
| 0 || 3 || 2 || 2 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style="color:#0000ff" | Causes rapid hair loss.|| None
* [[#Light Pink Slime|Light Pink]] - Spirit brain - Ghosts can inhabit it. Similar objectives to if they became a sentient mob.
+
|-
* [[#Adamantine Slime|Adamantine]] - Rhinestone eyes - Can summon a handmirror. People who use the handmirror can see through your eyes.
+
!Cornu Cutaneum
* [[#Rainbow Slime|Rainbow]] - Rainbow heart - Very obviously telegraphed and easy-to-interrupt delayed revival on death.
+
| -3 || 3 || -3 || 0 || 1 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style="color:#00aa00"| The host damages anyone next to them every so often ||<span title="The host gains some armor. -1 Severity">Resistance 6</span>, <span title="The disease damages creatures more often">Transmission 6</span>
</div>
+
|-
</div>
+
|}
  
<div class="toccolours mw-collapsible mw-collapsed">
+
==Oh boy==
Dominant Extract: [[#Oil Slime|Oil]][[File:slimeoil.png]] (Detonating [[File:Detonating.gif]]){{anchor|Oil Crossbreeding}}
 
- '''Not yet implemented'''
 
<div class="mw-collapsible-content">
 
This extract type is '''''not in the game yet, with potential to change.'''''
 
Detonating extracts have a large AoE based on the color, apart from a few standouts.
 
  
* [[#Grey Slime|Grey]] - Feeds all slimes in a large area.
+
==WIP Guide Links==
* [[#Orange Slime|Orange]] - Creates a self-refilling, small "beaker" of welder fuel.
+
[[Guide to food|Guide to Food]]
* [[#Purple Slime|Purple]] - Can revive any dead creature at the cost of the user's "soul" (unclonable)*
 
* [[#Blue Slime|Blue]] - In a 7x7 area, if atmos pressure is less than 100, adds oxy until it is.
 
* [[#Metal Slime|Metal]] - Fills in all space tiles in a 7x7 area with floors, or walls if at edge.
 
* [[#Yellow Slime|Yellow]] - Creates the lightning crown, shocks don't do damage, charge abilities.
 
* [[#Dark Purple Slime|Dark Purple]] - Converts nearby walls/floor into plasma walls / tiles. Avoid smoking.
 
* [[#Dark Blue Slime|Dark Blue]] - Fires a radial burst of non-damaging, but extremely chilling, ice shards.
 
* [[#Silver Slime|Silver]] - Creates a golden cookie that permanently increases max HP by 5. Max of +50.
 
* [[#Bluespace Slime|Bluespace]] - Asks for a set of coordinates. Makes a two-way portal there, 30 seconds.
 
* [[#Sepia Slime|Sepia]] - Clockwork Jumpsuit; incoming projectiles are briefly slowed, a-la bullet time.
 
* [[#Cerulean Slime|Cerulean]] - Creates a contra-contraceptive pill. Makes a simple animal reproduce.
 
* [[#Pyrite Slime|Pyrite]] - Colors all walls, floors, and windows in the area to a selected color.
 
* [[#Red Slime|Red]] - Everyone on screen attacks anyone nearby for 10 seconds. Symbol of Insanity.
 
* [[#Green Slime|Green]] - Users' spine becomes massive jaws, can eat corpses to heal. No backpacks.
 
* [[#Pink Slime|Pink]] - Creates heartphones; headphones that color your radio chat a nice pink.
 
* [[#Gold Slime|Gold]] - In a somewhat large radius, fills many nearby stone walls with ore.
 
* [[#Oil Slime|Oil]] - Creates what amounts to a high-level piece of gibtonite, on a longer timer.
 
* [[#Black Slime|Black]] - Transmutative syringe - Draws/injects people's species, turning human if drawn.
 
* [[#Light Pink Slime|Light Pink]] - Spirit Cloak - While worn, ghosts orbiting are visible, provide limited advice.
 
* [[#Adamantine Slime|Adamantine]] - Creates a completely random golem corpse.
 
* [[#Rainbow Slime|Rainbow]] - Creates a sample of miracle matter - duplicates almost any item once.
 
</div>
 
</div>
 
  
<div class="toccolours mw-collapsible mw-collapsed">
+
[[Guide to drinks|Guide to Drinks]]
Dominant Extract: [[#Black Slime|Black]][[File:slimeblack.png]] (Transformative){{anchor|Black Crossbreeding}}
 
- '''Not yet implemented'''
 
<div class="mw-collapsible-content">
 
This extract type is '''''not in the game yet, with potential to change.'''''
 
Transformative extracts modify living slimes with passive effects, which are retained in children. One effect per slime
 
  
* [[#Grey Slime|Grey]] - Slimes get hungry faster, split into one additional slime.
+
<!-- To edit this category, edit the template at https://nsv.beestation13.com/wiki/Template:FoodCategory/Sandwiches -->
* [[#Orange Slime|Orange]] - Slime electrocution also lights on fire.
+
{{FoodCategory/Sandwiches}}
* [[#Purple Slime|Purple]] - Slimes regenerate slowly.
 
* [[#Blue Slime|Blue]] - Slime guaranteed to retain one original color when splitting.
 
* [[#Metal Slime|Metal]] - Slimes have additional overall health.
 
* [[#Yellow Slime|Yellow]] - Slimes gain electric charge faster.
 
* [[#Dark Purple Slime|Dark Purple]] - Permanently under the effects of slime steroid.
 
* [[#Dark Blue Slime|Dark Blue]] - Slimes do not take damage from water, only cold.
 
* [[#Silver Slime|Silver]] - Slime no longer loses nutrition over time.
 
* [[#Bluespace Slime|Bluespace]] - When at full electric charge, slimes teleport to targets.
 
* [[#Sepia Slime|Sepia]] - Slimes eat things faster.
 
* [[#Cerulean Slime|Cerulean]] - Slime no longer splits. Instead, makes another adult, halves food.
 
* [[#Pyrite Slime|Pyrite]] - Slime color changes at random, rarely.
 
* [[#Red Slime|Red]] - Slimes move faster. Stacks with rabid.
 
* [[#Green Slime|Green]] - Slimes eat corpses for additional food. Clean environment!
 
* [[#Pink Slime|Pink]] - Slimes speak common rather than slime, now.
 
* [[#Gold Slime|Gold]] - Extracts are sparkly; Sell for cargo points.
 
* [[#Oil Slime|Oil]] - Slime splits into 1-3 extracts on death automatically.
 
* [[#Black Slime|Black]] - When a slime kills a monkey, creates another baby slime.
 
* [[#Light Pink Slime|Light Pink]] - Slimes no longer consider humans valid targets.
 
* [[#Adamantine Slime|Adamantine]] - Slimes no longer take damage from cold/pressure, only water.
 
* [[#Rainbow Slime|Rainbow]] - Ghosts may possess slime at will. Oh no.
 
</div>
 
</div>
 
  
<div class="toccolours mw-collapsible mw-collapsed">
+
=Unrelated Stuff=
Dominant Extract: [[#Light Pink Slime|Light Pink]][[File:slimelightpink.png]] (Loyal){{anchor|Light Pink Crossbreeding}}
+
Need to make a template storage page…
- '''Not yet implemented'''
+
{{Test Merge
<div class="mw-collapsible-content">
+
|link =
This extract type is '''''not in the game yet, with potential to change.'''''
+
}}
Loyal extracts modify items they're used on to provide additioanl effects. only one effect per item.
+
[[Guide to the FTL]]
 +
<br>
 +
[[Scrapyard]]
  
* [[#Grey Slime|Grey]] - Sticky - Item cannot be removed by others, only yourself.
 
* [[#Orange Slime|Orange]] - Nettling - Item can't be picked up without some form of gloves, burns hand if tried.
 
* [[#Purple Slime|Purple]] - Medicinal - Item heals whatever body part it's on, if at all.
 
* [[#Blue Slime|Blue]] - Soapy - Item can't get soaked in blood or oil.
 
* [[#Metal Slime|Metal]] - Metallic - Item has slightly more brute armor.
 
* [[#Yellow Slime|Yellow]] - Glowing - Item gives off a gentle glow.
 
* [[#Dark Purple Slime|Dark Purple]] - Combustive - Can only be applied to items with cells. Feeding item plasma recharges cell.
 
* [[#Dark Blue Slime|Dark Blue]] - Cryonic - Hitting someone with the item reduces their body temperature.
 
* [[#Silver Slime|Silver]] - Delicious - Item can be eaten for instantly increased satiation. Bonus if on a food item.
 
* [[#Bluespace Slime|Bluespace]] - Telescopic - Can take a moment to collapse item into unusable, smaller form, or open it up again.
 
* [[#Sepia Slime|Sepia]] - Waybound - Item can be 'bonded' to by holder. Grants action to recall item to holder.
 
* [[#Cerulean Slime|Cerulean]] - Phoenix - Item ashes upon destruction. Respawns if ashes not cleared.
 
* [[#Pyrite Slime|Pyrite]] - Flashy - Item can always be seen on examine if held by a person.
 
* [[#Red Slime|Red]] - Blooded - Item has +5 force and throwforce.
 
* [[#Green Slime|Green]] - Mutalist - Clicking a simple animal with the item "gives" it to the simple animal, replacing onclick.
 
* [[#Pink Slime|Pink]] - Comforting - Item provides a very slight mood buff while worn/carried.
 
* [[#Gold Slime|Gold]] - Living - Item becomes alive, as if it were hit with a staff of animation. Shares user's faction.
 
* [[#Oil Slime|Oil]] - Volatile - When destroyed, item makes a small explosion.
 
* [[#Black Slime|Black]] - Splitting - On cooldown, fires projectile that clicks whatever it hits with the item instead of throwing.
 
* [[#Light Pink Slime|Light Pink]] - Loyalist - Hard to pick up for anyone except the last person to pick it up.
 
* [[#Adamantine Slime|Adamantine]] - Crystal - Item has slightly more burn armor.
 
* [[#Rainbow Slime|Rainbow]] - Pure - Item has the antimagic component.
 
</div>
 
</div>
 
  
<div class="toccolours mw-collapsible mw-collapsed">
+
= Test Yard =
Dominant Extract: [[#Adamantine Slime|Adamantine]][[File:slimeadamantine.png]] (Crystalline){{anchor|Adamantine Crossbreeding}}
 
- '''Not yet implemented'''
 
<div class="mw-collapsible-content">
 
This extract type is '''''not in the game yet, with potential to change.'''''
 
Crystalline extracts produce a crystal which modifies and applies effects to the entire area. They're fragile, however.
 
  
* [[#Grey Slime|Grey]] - Slowly feeds all slimes in the area. Secondary Effect: Dead slimes in the area are teleported to the crystal once.
+
=== Whatever ===
* [[#Orange Slime|Orange]] - Starts shortlived fires at random places in the area. Secondary Effect: Small clouds of capsacian also appear.
+
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
* [[#Purple Slime|Purple]] - Slowly heals everyone in the area. Secondary Effect: Heals brain and clone damage as well, though even slower than normal damage types.
 
* [[#Blue Slime|Blue]] - Attempts to convert the room's gas content to human-safe slowly. Secondary Effect: Speeds up the air purification process.
 
* [[#Metal Slime|Metal]] - When first created, saves the area's turfs. If metal placed near it, attempts to fix the area. Secondary Effect: Repairs damage to structures in the area, as well.
 
* [[#Yellow Slime|Yellow]] - Lights up the area fully. Secondary Effect: Outputs a charge like an infinite, though low-power, SMES.
 
* [[#Dark Purple Slime|Dark Purple]] - Turns gaseous plasma in the area into plasma sheets slowly. Secondary Effect: Replaces drained plasma with nitrogen.
 
* [[#Dark Blue Slime|Dark Blue]] - Tries to dry slippery tiles in the area. Secondary Effect: Cleans messes in the area, as well.
 
* [[#Silver Slime|Silver]] - Makes plants in the area grow faster. Secondary Effect: Ripens fruit and seasons food, giving it slightly more nutritional value.
 
* [[#Bluespace Slime|Bluespace]] - When clicked with an empty hand, lists other bluespace crystals. Can teleport to them. Secondary Effect: Also allows warping to teleport beacons.
 
* [[#Sepia Slime|Sepia]] - When created, saves locations of things in area. When destroyed, tries to recall all of them. Secondary Effect: You can click the crystal with an empty hand to make it also recall you.
 
* [[#Cerulean Slime|Cerulean]] - Grows small crystal shards in the area, which can be added to any material stack to increase it. Secondary Effect: When a shard is fully grown (5 sheets), it is harvested and teleported to the crystal.
 
* [[#Pyrite Slime|Pyrite]] - Randomly colors the lights in the room. Secondary Effect: Plays soft music, as well.
 
* [[#Red Slime|Red]] - Absorbs blood in the area. Help-intent click with an empty hand to expend blood to make stuff. Secondary Effect: Additional recipies with absorbed blood are now available.
 
* [[#Green Slime|Green]] - When clicked with empty hand, become a pet-type simple animal. If you leave or die, revert. Secondary Effect: You now get to choose what simple animal you become.
 
* [[#Pink Slime|Pink]] - When clicked by a ghost, turns them into a lovegeist - a lightgeist that cannot leave the area. Secondary Effect: Lovegeists can now walk through walls, and heal slightly more.
 
* [[#Gold Slime|Gold]] - If a dead simple animal is left unmoving in the area for 30 seconds, it is butchered. Secondary Effect: The butchering results are teleported to the crystal.
 
* [[#Oil Slime|Oil]] - Makes the floor of the area oil-slick; movement works like Legend of Zelda Ice puzzles. Secondary Effect: Movement is significantly faster while sliding.
 
* [[#Black Slime|Black]] - Much like the anomalous crystal's areawarp effect, makes the room slowly styled more slimelike. Secondary Effect: Occasionally grows slime trees, which infrequently produce random extracts.
 
* [[#Light Pink Slime|Light Pink]] - Revives anyone in a small radius, and makes them a pacifist. If they leave the room, they die. Secondary Effect: The revived no longer instantly die when they leave; it takes a little bit.
 
* [[#Adamantine Slime|Adamantine]] - Slows all projectiles in the area. Secondary Effect: Increases projectile damage in exchange for the slow.
 
* [[#Rainbow Slime|Rainbow]] - Grants all crystals in the room a secondary effect. Secondary Effect: Cannot be created in an area with a rainbow crystal already present.
 
</div>
 
</div>
 
  
<div class="toccolours mw-collapsible mw-collapsed">
+
==== Ripley APLU ====
Dominant Extract: [[#Rainbow Slime|Rainbow]][[File:Rainbow_slime.gif]] (Hyperchromatic){{anchor|Rainbow Crossbreeding}}
+
<div class="mw-collapsible-content">
- '''Not yet implemented'''
+
TAKAKAKAKAKAKAKA
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width: 100%;">
 +
==== Ripley APLU ====
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
This extract type is '''''not in the game yet, with potential to change.'''''
+
TAKAKAKAKAKAKAKA
Hyperchromatic extracts provide a permanant, innate ability, but it also comes with a permanant downside.
+
</div></div>
 
+
</div></div>
* [[#Grey Slime|Grey]] - Gives the slime language to the user, changes speech verbs to slimelike.
 
* [[#Orange Slime|Orange]] - Burning touch on cooldown, igniting items or people. Always flammable.
 
* [[#Purple Slime|Purple]] - On a cooldown, entering crit starts a heal effect, but you are stunned until it finishes.
 
* [[#Blue Slime|Blue]] - Removes your need to breathe, but stops natural blood regeneration completely.
 
* [[#Metal Slime|Metal]] - Vanguard-like spell, but stuns are both doubled and converted to brute damage afterward.
 
* [[#Yellow Slime|Yellow]] - Somewhat long cooldown full-recharge-with-a-touch. Doubles damage from shocks.
 
* [[#Dark Purple Slime|Dark Purple]] - An ability that channels to drink all plasma from the air nearby, adding it as a reagent to you.
 
* [[#Dark Blue Slime|Dark Blue]] - Toggle-able, small AoE, air is completely safe and fire is extinguished. While active, cannot breathe.
 
* [[#Silver Slime|Silver]] - Can eat items to store them, and cough them up later. Getting hit makes you drop one.
 
* [[#Bluespace Slime|Bluespace]] - On cooldown, teleport somewhere you can see. Leaves a portal behind to follow you.
 
* [[#Sepia Slime|Sepia]] - Timestop spell, slowed on use and for a bit after.
 
* [[#Cerulean Slime|Cerulean]] - You can split your body like a slimeperson, and re-merge. Health is shared between all of them.
 
* [[#Pyrite Slime|Pyrite]] - Choose a color. You color everything you touch that color, including the floor.
 
* [[#Red Slime|Red]] - Grants bloodcrawling abilities, but doing so causes you to lose an extreme amount of blood.
 
* [[#Green Slime|Green]] - Change appearance/name(?) at will, but take 1.25x burn.
 
* [[#Pink Slime|Pink]] - Link with others for power. Linked people can break the link at will, which hurts and stuns you.
 
* [[#Gold Slime|Gold]] - You can release your organs as creatures, and recapture them, but if they die you lose the organ.
 
* [[#Oil Slime|Oil]] - Absorb explosions, and take clone damage depending on the explosion.
 
* [[#Black Slime|Black]] - You can become invisible for up to a minute. After ending it, you are blind for an equal duration.
 
* [[#Light Pink Slime|Light Pink]] - Can track the direction to, and wellbeing of, someone you name. Heartbroken if they die.
 
* [[#Adamantine Slime|Adamantine]] - Innate spacewalking, but unable to use guns not modified for nonhumans.
 
* [[#Rainbow Slime|Rainbow]] - You can scry to remotely view the station, but it leaves you vulnerable and has risks.
 
</div>
 
</div>
 

Latest revision as of 02:52, 12 December 2023

Mission Objectives[edit | edit source]

MarineCommander.png
 
Staff Sergeant Angela Deth says:
"Listen up people, cause I'm not going to scream this twice! I've lately heard from a little bird on the Grapevine that the Brass has finally gotten around to talking about assigning us a Mission, as such I've decided that it's time to refresh that brain of yours with the various possible assignments we might get. So let's get to it Marines!"

At the start of every round the ship is given a randomly chosen assignment, this assignment has sub-objectives attached to it, which all need to be completed before you are allowed to vote on either, Continuing Onwards with a newly given Objective, or Returning to Outpost 45 for debriefing.

These objectives can be anywhere between having to calmly deliver supplies to some station, two jumps away from Rubicon, to downright having to plow through five Syndicate fleets, alongside a small pirate fleet, while the engine room is on freaking fire.

Patrol Duty[edit | edit source]

MarineCommander.png
 
Staff Sergeant Angela Deth says:
"Patrol Duty, the lifeblood of the navy and the only thing keeping the Syndicate on their toes, our navy from being mothballed and our guns from gathering dust. It also serves to remind the outlaws that although we might be in the middle of a war, we still have not forgotten about their existence."

The Patrol Assignment is one out of four assignments you can potentially roll at the start of every shift depending on the amount of players.

The minimum amount of players required in order to roll this assignment is: 10 Players.
This assignment has a single Objective attached to it and that objective is to gather: 1000 Faction Points.
The current ways you can gather 1000 points is to do one, or more, of the following things:

  • Hunt down Syndicate and Pirate Fleets.
  • Capture Star Systems using the F.L.A.R.E. device which can be found in the Vault on certain maps.

Shakedown[edit | edit source]

MarineCommander.png
 
Staff Sergeant Angela Deth says:
"The vessel we're being assigned to is fresh from the shipyard, she hasn't even had her maiden voyage yet, nor has she earned any scars yet, but that's all in due time, currently we've been given the task of taking this lady out for a spin."

Courier Duty[edit | edit source]

MarineCommander.png
 
Staff Sergeant Angela Deth says:
"Courier Duty, even in the middle of a war the mail still has to be delivered, no matter how many syndicate fleets we must plow through, whether we're delivering vital cargo that could help save a system, to simply delivering the party supplies some station at the front-line ordered. We're the one's who have to ensure it gets there, no matter what stands in our way."

Boarding[edit | edit source]

MarineCommander.png
 
Staff Sergeant Angela Deth says:
"Remember the various times the Syndicate sent their little drop troopers to wreck havoc inside our ships? Well guess what Marines? Playtime's freaking over! I've just got word from command, we are going on a little field-trip of our own, in order to steal ourselves one of their Ships."

The Boarding Assignment is one out of four assignments you can potentially roll at the start of every shift depending on the amount of players. Test

The minimum amount of players required in order to roll this assignment is: 14 Players.
This assignment has a single Objective attached to it, with the objective in question being to Board and Capture a Marked Syndicate Vessel.

The Setup[edit | edit source]

Before you even consider boarding a Syndicate Vessel you need multiple things.

  1. You require a Target.
    • The toughest part of boarding a ship, is to find a ship to actually board.
  2. You need a Pilot capable of flying the Sabre.
    • You can have a squad of Midshipmen geared up for boarding duty, however unless you have a pilot capable of actually getting them somewhere, they're not going to be very useful.
      • Make sure there is at least one backup pilot with you in the event that the first one eats a bullet.
  3. Make sure everyone who's partaking in the boarding action is assigned into Squads.
    • Those in squads have roles assigned to them, usually alongside a space-worthy suit of armor.
  4. Make sure everyone has a gun that's actually useful and not loaded with non-lethal ammunition.
    • There are firing pins that only work during boarding actions, install them into those guns in order to ensure that nobody tries using them for something stupid back home, and to deny anyone seeking to return the favour from having multiple working weapons at their disposal.
  5. TBA

Death Wish[edit | edit source]

Before you can initiate the boarding procedure, you need to damage the targeted vessel to the point where it's point defense systems are no longer fully effective, which usually happens when the enemy vessel has around 50%, or less, of it's hull integrity remaining.
Upon which you need to lock it down which is called a Hammerlock
You can check if you are capable of hammerlocking an enemy ship by using this console. EWAR Scrambler.gif
That console is found on the Bridge, as such it's up to the bridge officers, or whoever is on the bridge, to hammerlock it.
Upon locking down a ship for boarding, the vessel will cease returning fire and the sabre/drop ship, can now "safely" approach the disabled vessel for the next step of the plan.

This part of the plan is usually where things tend to start going ballistic fast.
When approaching the boarding target, the pilot needs to activate the docking mode on their craft and then carefully fly into the vessel, if they don't have the docking mode engaged when they make contact with the ship, then they'll slam into the ship like a bug splattering across a windscreen.
Upon docking with the Syndicate vessel you will have to navigate closer to the hull of the syndicate vessel before you can allow your bundle of well-trained Military-grade Clowns to exit the clown vehicle.

Full Force Forward[edit | edit source]

So, you've successfully managed to get onboard a syndicate ship, well done, now what do you do?
Well, first of all you have to get into cover, the primary reason for this is because the Syndicate Navy is staffed purely by Lemmings, and as everybody knows.
Lemmings tend to be extremely suicidal, to the point where if one of the crew members, onboard the Syndicate ship, suddenly spots you then chance of the ship suddenly gaining a new hole, due to a small accident involving the natural laws of bullets and a few Thermonuclear warheads, just skyrocketed.

The secondary reason for getting into cover is due to the fact that no military vessel in space exists without a sufficient amount of point-defence to defend itself against the swarm of fighters seeking to touch it in uncomfortable areas, and these turrets, who are usually only used to destroy incoming fighter crafts, can just as happily tear your little body to shreds.

So, after keeping that information in mind, you need to find either an airlock, the hangar, a window or you can just plain old, make your own explosive entrance, any method is fine, so long as you get inside the ship.

So now that everybody has gotten inside the ship and perhaps put up a few defensive positions, you need to carefully ration out your ammo so you don't run out of it in the middle of a fight, and also make sure nobody dies.

Now if a bunch of people suddenly decides to run on ahead, don't worry because your chances of survival just increased by 2%
This is due to the fact that those who ran ahead haven't had their bloodlust sated in approximately five seconds.
Best case scenario, they'll have died somewhere taking down a few of the syndicate crew with them.
Worst case scenario, they'll have slaughtered everything onboard the ship and are now thirsting for more.

The computer surrounded by the lime green box is the primary objective.

Circuitboard.png Circuits[edit | edit source]

Module.png Refered to in the code as id_mod and is the default icon for all circuit boards.
Door electronics.png Default icon for all electronics if they aren't set to have their own icon.
Power mod.png Refered to in the code as power_mod and is the icon used for the power control module that's installed in APCs.
AirAlarmElectronics.png Refered to in the code as airalarm_electronics and is the icon used for the air alarm and Airlock Controller electronics.
Mainboard.png Refered to in the code as mainboard and is the icon used for both firelock electronics and certain exosuit circuit boards.
FiringBoard.png Refered to in the code as mcontroller and is the icon used for certain exosuit circuit boards alongside the firing electronics from old munitions.
Circuitboard.png Refered to in the code as std_mod and is the default icon for all AI upload modules and Exosuit boards.
Commandboard.png Refered to in the code as command and is the circuit board icon for certain machines.
Genericboard.png Refered to in the code as generic and is the circuit board icon for certain machines.
Securityboard.png Refered to in the code as security and is the circuit board icon for certain machines.
Scienceboard.png Refered to in the code as science and is the circuit board icon for certain machines.
Serviceboard.png Refered to in the code as service and is the circuit board icon for certain machines.
Medicalboard.png Refered to in the code as medical and is the circuit board icon for certain machines.
Engineeringboard.png Refered to in the code as engineering and is the circuit board icon for certain machines.
Supplyboard.png Refered to in the code as supply and is the circuit board icon for certain machines.

Circuit.png Circuit Imprinter[edit | edit source]

  • The Circuit Imprinter requires glass and occasionally gold or diamond. Here you will find circuits for most of the station's machinery and robotics' exosuits. With gold and diamonds, you can also make AI law modules.
  • Information on how to construct machines is available at the Guide to advanced construction.

Engineering Department Circuit Imprinter[edit | edit source]

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png
Radio Mini.png Network Card Computer Hardware No Computer Parts 250 100 100
Radio card.png Advanced Network Card Computer Hardware No Computer Parts 500 200 200
Net Wired.png Wired Network Card Computer Hardware No Computer Parts 2500 400 400
Data Disk 6.png Data Disk Computer Hardware No Computer Parts 800 200
Data Disk 5.png Advanced Data Disk Computer Hardware No Computer Parts 1600 300
Data Disk 3.png Super Data Disk Computer Hardware No Computer Parts 3200 400
CPU Board.png Processor Board Computer Hardware No Computer Parts 200 1600
CPU Micro.png Microprocessor Computer Hardware No Computer Parts 100 800
CPU Board Super.gif Photonic Processor Board Computer Hardware No Computer Parts 6400 800 2000
CPU Micro Super.gif Photonic Microprocessor Computer Hardware No Computer Parts 3200 400 1000
Genericboard.png Computer Design (Battle Arcade Machine) Arcade Games No Computer Boards 1000 300
Genericboard.png Computer Design (Mediborg's Amputation Adventure) Illegal Technology No Computer Boards 1000 300
Engineeringboard.png Machine Design (PACMAN-type Generator Board) Industrial Engineering No Engineering Machinery 1000 300
Engineeringboard.png Machine Design (SUPERPACMAN-type Generator Board) Advanced Power Manipulation No Engineering Machinery 1000 300
Engineeringboard.png Machine Design (MRSPACMAN-type Generator Board) Advanced Power Manipulation No Engineering Machinery 1000 300

Science Department Circuit Imprinter[edit | edit source]

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png
Circuitboard.png Module Design (Safeguard) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Module Design (OneHuman) Artificial Intelligence No Ai Modules 1000 300 6000
Circuitboard.png Module Design (ProtectStation) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Module Design (Quarantine) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Module Design (OxygenIsToxicToHumans) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Module Design (Freeform) Artificial Intelligence No Ai Modules 1000 300 10000
Circuitboard.png Module Design (Reset) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Module Design (Purge) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Module Design (Law Removal) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Module Design (Freeform) Artificial Intelligence No Ai Modules 1000 300 10000
Circuitboard.png Core Module Design (Asimov) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Core Module Design (P.A.L.A.D.I.N.) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Core Module Design (T.Y.R.A.N.T.) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Core Module Design (Overlord) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Core Module Design (Corporate) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Core Module Design (Default) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Core Module Design (Dadbot) Artificial Intelligence No Ai Modules 1000 300 2000
Radio Mini.png Network Card Computer Hardware No Computer Parts 250 100 100
Radio card.png Advanced Network Card Computer Hardware No Computer Parts 500 200 200
Net Wired.png Wired Network Card Computer Hardware No Computer Parts 2500 400 400
Data Disk 6.png Data Disk Computer Hardware No Computer Parts 800 200
Data Disk 5.png Advanced Data Disk Computer Hardware No Computer Parts 1600 300
Data Disk 3.png Super Data Disk Computer Hardware No Computer Parts 3200 400
CPU Board.png Processor Board Computer Hardware No Computer Parts 200 1600
CPU Micro.png Microprocessor Computer Hardware No Computer Parts 100 800
CPU Board Super.gif Photonic Processor Board Computer Hardware No Computer Parts 6400 800 2000
CPU Micro Super.gif Photonic Microprocessor Computer Hardware No Computer Parts 3200 400 1000
Genericboard.png Computer Design (Battle Arcade Machine) Arcade Games No Computer Boards 1000 300
Genericboard.png Computer Design (Mediborg's Amputation Adventure) Illegal Technology No Computer Boards 1000 300

Security Department Circuit Imprinter[edit | edit source]

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png
Genericboard.png Computer Design (Battle Arcade Machine) Arcade Games No Computer Boards 1000 300
Genericboard.png Computer Design (Mediborg's Amputation Adventure) Illegal Technology No Computer Boards 1000 300

Medical Department Circuit Imprinter[edit | edit source]

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png
Genericboard.png Computer Design (Battle Arcade Machine) Arcade Games No Computer Boards 1000 300
Genericboard.png Computer Design (Mediborg's Amputation Adventure) Illegal Technology No Computer Boards 1000 300

Service Department Circuit Imprinter[edit | edit source]

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png
Genericboard.png Computer Design (Battle Arcade Machine) Arcade Games No Computer Boards 1000 300
Genericboard.png Computer Design (Mediborg's Amputation Adventure) Illegal Technology No Computer Boards 1000 300

Cargo Department Circuit Imprinter[edit | edit source]

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png
Genericboard.png Computer Design (Battle Arcade Machine) Arcade Games No Computer Boards 1000 300
Genericboard.png Computer Design (Orion Trail Arcade Machine) Arcade Games No Computer Boards 1000 300
Genericboard.png Computer Design (Mediborg's Amputation Adventure) Illegal Technology No Computer Boards 1000 300

Munitions Department Circuit Imprinter[edit | edit source]

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png
Module.png Missile Autowrencher Automated Missile Construction No Advanced Munitions 10000 2500 2500 10000
Module.png Missile Autowelder Automated Missile Construction No Advanced Munitions 10000 2500 2500 10000
Module.png Missile Autoscrewer Automated Missile Construction No Advanced Munitions 10000 2500 2500 10000
Module.png Missile Autowirer Automated Missile Construction No Advanced Munitions 10000 2500 2500 10000
Module.png Missile Assembler Automated Missile Construction No Advanced Munitions 10000 2500 2500 10000
Genericboard.png Computer Design (Battle Arcade Machine) Arcade Games No Computer Boards 1000 300
Genericboard.png Computer Design (Orion Trail Arcade Machine) Arcade Games No Computer Boards 1000 300
Genericboard.png Computer Design (Mediborg's Amputation Adventure) Illegal Technology No Computer Boards 1000 300

Proto.png Techfab[edit | edit source]

  • The departmental Techfabs are circuit imprinters and departmental protolathes combined, except their available circuit boards differ depending on their department.
  • These lists will only consist of items that can ONLY be found in a Technology Fabricator

Engineering Department Techfab[edit | edit source]

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png

Science Department Techfab[edit | edit source]

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png

Security Department Techfab[edit | edit source]

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png

Medical Department Techfab[edit | edit source]

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png

Service Department Techfab[edit | edit source]

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png

Cargo Department Techfab[edit | edit source]

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png
Supplyboard.png Computer Design (Express Supply Console) Mining Technology No Mining Designs 1000

Munitions Department Techfab[edit | edit source]

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png

To-Do List[edit | edit source]

Xenoecology Entry[edit | edit source]

Written by Elise Garnier

Overview[edit | edit source]

Plasmamen (or phoronized humanoids) are the newest species to ever come about naturally so to speak. By all technicality and definition, Plasmamen’s home planet is surprisingly the Earth’s moon. Through long term exposure to phoron, humanoids of all kinds have found themselves slowly but surely mutating and adapting to not only resist the harmful effects of phoron but even live and thrive off of it. Such a process shouldn’t be happening over the course of only a single lifetime, in fact it just about defies any natural process of evolution and mutation known to the current understanding of biology.

General exposure to phoron leads to tissue and liver damage. It acts as a toxic material in any organic lifeform’s body and can easily kill an individual in low quantities. However, a currently unknown quality that some humanoids share causes some form of chain reaction, dubbed “Phoronisation”, amidst their biological process that turns them into what is now called a Plasmaman. Phoronisation is only triggered by prolonged exposure to phoron over the course of years, if not decades, and in extremely small quantities due to its highly volatile and poisonous nature. This causes the skin, muscle, sinew, tendons, and internal organs to break down and reform into an incredibly hot organo-phoron compound that then covers the entirety of the skeleton, which, surprisingly, remains intact. This hot “organic” plasma fits all the criteria to be considered a living organism, complete with sentience and self awareness.

Plasmamen breathe pure gaseous phoron, which serves as the main driving force behind their biological functions. As such Plasmamen do not need to consume food to sustain themselves. Although many have shown a propensity toward vegetables over fruit when given the opportunity to eat. Such an incredibly volatile organism has been proven without a doubt to be completely immune to diseases and unbothered by radiation exposure. Their body produces enough heat to sustain themselves in the complete absence of warmth. Plasmamen are unable to reproduce on their own or with one another and rely entirely on other humanoids undergoing the chain reaction to sustain their numbers. As agonizing of a process it is to become a Plasmaman, such a great sacrifice of suffering is rewarded with the only form of naturally occurring genetic immortality in sapient beings observed so far. Plasmamen do not age and are not affected by disease.

When Plasmamen were first discovered decades ago during the expansion, humanoid-kind wasn’t sure what to make of them. They did their best to accommodate these new people and be mindful of more showing up in the future. Plasmamen were not widely received with open arms but were certainly seen as useful by Nanotrasen as the perfect employees to harvest the phoron shard in the moon during the Great Expansion.

In the furthest reaches of colonized space, humanoids were found drifting amidst the stars that very much resembled the Plasmamen of Earth’s moon. Their integration into society was relatively smooth, having flocked to the phoron shard not many questions were asked. Although prying minds had soon discovered these Plasmamen had been around for much longer than they let on. Some predated humanity as a species let alone their adventures in the endless cosmos. None of these ancient Plasmamen have been able to recollect where their home planet is nor their history leading up to their journey to Sol. Plasmamen, both ancient and new, with no memory of its origin, have since made their home with the federation working on station and ship crew alike.

Species[edit | edit source]

The Lightbulb Engineers Guide to Advanced Engineering[edit | edit source]

By: Travis Zaun

Engineering is complicated, thankless, and liable to get you blown up by your own mistakes or someone else refusing to listen. It is also rewarding, as you are the one thing keeping the ship from exploding due to those damned incompetent helmsmen and that one captain who thinks that Leeroy Jenkins is a role model instead of a cautionary tale. I'm going to give you some tips and tricks that I've learned over time to help make your life just a bit easier.
Keep in mind that this is written to the level of someone who already has a basic understanding of engineering: basic terms or concepts are not defined or explained. At the end, there is a Q&A for some commonly asked questions and some entertaining engineering stories.

On to the guide.

Chernobl Memes: Why there isn't any reactor information in this guide
There is a lack of tips to do with the reactors in this guide. It is deliberate and the reason is simple: experimentation leads to better engineers. People willing to figure out why things work with the reactors (particularly the stormdrive) generally learn a lot about engineering as they experiment. As a whole, this improves the overall quality of their engineering capabilities as they figure out gas interactions.

Piping and how it doesn't work like you think it does.
Good old Atmosia, the great state of pipes. You can do much with them, and anything fun (IE: extremely dangerous) requires a good working knowledge of how piping works if you want to live through whatever experiment you're running. Here are a few things to know about piping and Atmosia in general.

1. Pipes are indestructible as far as the forces contained within them:
You're probably already figured this out, but pipes can contain functionally infinite pressure and infinite temperature, their limits are the volume that they can contain, not the pressure or temperature within them, this is important, and I'll tell you why later.

2. Pipes don't have flow.
Yes, you read that correctly. There is no flow in pipes. Connected pipes that are not interrupted by components do not have flow, they just have volume. Pumps are just move volume from one tank to another at a certain rate. This is the equivalent of taking a cup and taking from one bucket and putting it into another bucket. All components that have a flow rate (scrubbers, non-passive vents, injectors, gas pumps, volume pumps, mixers, filters) all behave in this manner. Components that do not have a flow rate, such as valves (when open), connectors, z-level connectors, layer connectors or passive vents just connect one bucket directly to another, making it a bigger bucket.

3. What happens to one, happens to the rest.
Pipes are functionally just funny shaped tanks, and properties that happen to one section of pipe happen to ALL connected sections of pipe. This means that when that one dipshit captain panic siphons a room that was on fire, he just massively heated up the entire subber network, making it useless for actually scrubbing anything anywhere else. It also means that when you apply cooling to one section of piping, you apply cooling to the entire section of connected piping, assuming there aren't any interruptions in the line. The best way to fix that dipshit captains mistake is to build a thermomachine with the best components that you can get (or multiple thermomachines if you have low tier components), attach it to a random section on the scrubbers network, and turn it on.

4. Thermodynamics. It's a thing that exists.
Remember how I mentioned that pipes have a limit on volume, but not pressure or temperature? The importance is that when gasses expand, they take up more volume. They expand when they heat up, and contract when they cool down. Why does this matter? Well, for one part of the reason that the dipshit captain was able to disable that scrubbers network is that at the end of the scrubbers network is a pump that takes it into the main atmospheric tanks. That pump, upgraded to a volume pump or not, can only move certain amount of pressure (standard pump) or volume (volume pump) at a time. If the temperature is very hot, it will not be moving very many moles (the measure of the actual amount of gas) at all, and all the gas in it was just expanded to a massive pressure and volume, likely maxing out the amount contained within, and meaning that you're not moving it at anywhere near the normal rate. On the other side of this, you can use this concept, with a valve, to use one section of thermal piping to heat up another section on demand.

Damage Control: Rise of the Fixman
So, the ship has taken a few hits, the clown is dead, munitions is complaining about their compartment being depressurized again, medical has ceased to exist as a location, you've lost contact with the bridge, and you've just barely managed to stop the ship from exploding due to superstructure critical. What do you do, and how do you do it?

1. Triage, not just for medical.
So, you've got a whole list of issues. Priorities change in combat and out of combat, and what you can afford to fix changes with the number of engineers you have available to you. These priorities are debatable, but I'll list what I treat as the priorities here and why. I've also added in a list of Non-Priority Fixes, otherwise known as "what's in it for me?" fixes. The things at the bottom I will only fix if someone is bribing me.

In Combat:
1. Fix the reactor-if this took a hit and/or is starting to do the funny alarming noises, fix it. You've got about 2 minutes from unhappy to boom with the AGCNR or Stormdrive.
2. Bridge-Specifically the HELM, DRADIS, TAC and FTL consoles. If they're broken, you can't move and shoot, and you'll probably die.

The Depot[edit | edit source]

Sugery Tools[edit | edit source]

Scalpel Scalpel:
Retractor Retractor:
Hemostat Hemostat:
Cautery Cautery:
Circular Saw Circular Saw:
Blood Filter Blood Filter:

Chemical Tiers[edit | edit source]

Chemical Name Formula Minimum Level Maximum Level
Virus Food 5 parts Water

5 parts Milk

1 2
Unstable Mutagen 1 part Chlorine

1 part Phosphorus
1 part Radium

2 4
Mutagenic Agar 1 part
Unstable Mutagen
1 part Chlorine

1 part Phosphorus

1 part Radium

1 part
Virus Food
5 parts Water
5 parts Milk
3 3
Liquid Plasma Grind a Sheet of Plasma 4 6
Uranium Grind a Sheet of Uranium 5 6
Sucrose Agar

Viro[edit | edit source]

Symptom Stealth Resistance Stage speed Transmission Severity Level Required Chemical Effect Threshold (hover mouse over for details)
Acute Respiratory Distress Syndrome -2 0 -1 -2 5 9 Highly Unstable Virus Food Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath Stage Speed 8, Transmission 8
Alopecia 0 3 2 2 0 4 Unstable Mutagen/Sucrose Agar Causes rapid hair loss. None
Cornu Cutaneum -3 3 -3 0 1 0 Anomalous Virus Food The host damages anyone next to them every so often Resistance 6, Transmission 6

Oh boy[edit | edit source]

WIP Guide Links[edit | edit source]

Guide to Food

Guide to Drinks

Picture Recipe Ingredients Taste Nutritional Value Notes
Toastsand.png Grilled Cheese Sandwich 2 (plain)
bread slices
Slice any bread with your knife.
+ 2
cheese wedges
Slice a
cheese wheel
Mix 40 milk + 5 universal enzyme (catalyst)
with your knife
Toast, cheese 6 Nutriment, 1 Vitamin Space Vegetarian, but not Space Vegan friendly.
Hotdog.png Hotdog 1
bun
Microwave a
dough slice
Slice a
flat dough
Flatten a
dough
Mix 15u + 10u water
with your rolling pin
with your knife
+ 1
Sausage
1
meatball
Process one slab of meat
+ 2
cutlets
Microwave a
raw cutlet
Slice a Meat with your knife.
+ 5 units
Bun, meat 6 Nutriment, 3 Ketchup, 3 Vitamin Fresh footlong ready to go down on.
Rorosandwich.png Jelly Sandwich 2 (plain)
bread slices
Slice any bread with your knife.
+ 5 units
Bread, jelly 2 Nutriment, 5 Cherry Jelly, 2 Vitamin You wish you had some peanut butter to go with this...
Rorosandwich.png Jelly Sandwich (slime) 2 (plain)
bread slices
Slice any bread with your knife.
+ 5 units
Slime Jelly
Grind an unused slime extract
Bread, jelly 2 Nutriment, 5 Slime Jelly, 2 Vitamin Probably as toxic to the crew as peanuts would be.
Notasandwich.png Not-a-Sandwich 1 Fake Moustache + 2 (plain)
bread slices
Slice any bread with your knife.
Nothing Suspicious 6 Nutriment, 6 Vitamin Something seems to be wrong with this, you can't quite figure what. Maybe it's his moustache.
Sandwich.png Sandwich 2 (plain)
bread slices
Slice any bread with your knife.
+ 1
meat steak
Microwave meat
+ 1
cheese wedge
Slice a
cheese wheel
Mix 40 milk + 5 universal enzyme (catalyst)
with your knife
Meat, cheese, bread, lettuce 7 Nutriment, 1 Vitamin Talking to your food may result in a trip to the Chaplain.

Unrelated Stuff[edit | edit source]

Need to make a template storage page…

Warningsign.png This section contains Test Merged Information

This section is referencing a Test Merge.
Some of the information contained within may be subject to change or removal.
Test-Merged PR: '


Guide to the FTL
Scrapyard


Test Yard[edit | edit source]

Whatever[edit | edit source]

Ripley APLU[edit | edit source]

TAKAKAKAKAKAKAKA

Ripley APLU[edit | edit source]

TAKAKAKAKAKAKAKA