Difference between revisions of "User:Bobbanz/Sandbox"

From NSV13
Jump to navigationJump to search
 
(644 intermediate revisions by the same user not shown)
Line 1: Line 1:
= Chemicals =
+
== Mission Objectives ==
The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulphur, sulphuric acid, water and welding fuel. These can be produced from the [[Chem Dispenser]] in [[Chemistry]].
+
{{Speech
 +
|name=Staff Sergeant Angela Deth
 +
|text=Listen up people, cause I'm not going to scream this twice! I've lately heard from a little bird on the Grapevine that the Brass has finally gotten around to talking about assigning us a Mission, as such I've decided that it's time to refresh that brain of yours with the various possible assignments we might get. So let's get to it Marines!
 +
|image=[[File:MarineCommander.png|64px|right]]
 +
}}
 +
At the start of every round the ship is given a randomly chosen assignment, this assignment has sub-objectives attached to it, which all need to be completed before you are allowed to vote on either, [[Beyond the impossible|Continuing Onwards]] with a newly given Objective, or Returning to Outpost 45 for debriefing.  
  
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.
+
These objectives can be anywhere between having to calmly deliver supplies to some station, two jumps away from Rubicon, to downright having to plow through five Syndicate fleets, alongside a ''small'' pirate fleet, while the engine room is on freaking fire.
  
Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.
+
=== Patrol Duty ===
 +
{{Speech
 +
|name=Staff Sergeant Angela Deth
 +
|text=Patrol Duty, the lifeblood of the navy and the only thing keeping the Syndicate on their toes, our navy from being mothballed and our guns from gathering dust. It also serves to remind the outlaws that although we might be in the middle of a war, we still have not forgotten about their existence.
 +
|image=[[File:MarineCommander.png|64px|right]]
 +
}}
 +
The Patrol Assignment is one out of four assignments you can potentially roll at the start of every shift depending on the amount of players.
 +
<br><br>
 +
The minimum amount of players required in order to roll this assignment is: '''10 Players'''.
 +
<br>
 +
This assignment has a single Objective attached to it and that objective is to gather: '''1000 Faction Points'''.
 +
<br>
 +
The current ways you can gather 1000 points is to do one, or more, of the following things:
 +
* Hunt down Syndicate and Pirate Fleets.<br>
 +
* Capture Star Systems using the F.L.A.R.E. device which can be found in the Vault on certain maps.
  
Grinding minerals from mining will also get you:
+
=== Shakedown ===
* [[Plasma]]
+
{{Speech
* Uranium
+
|name=Staff Sergeant Angela Deth
[[Emag|Emagging]] a chem dispenser will add:
+
|text=The vessel we're being assigned to is fresh from the shipyard, she hasn't even had her maiden voyage yet, nor has she earned any scars yet, but that's all in due time, currently we've been given the task of taking this lady out for a spin.
* Space Drugs
+
|image=[[File:MarineCommander.png|64px|right]]
* Morphine
+
}}
* Toxin
 
* Carpotoxin
 
* Miner's Salve
 
The [[Vending_machines#Medbay|NanoMed Plus]] is your main source of generic toxin when hacked.
 
  
Some chemical reactions will require you to heat the reagents in a [[File:Chemical_Heater.png]] '''Chemical Heater'''. This machine will heat a beaker to the desired temperature, slowing down the heating speed as it approaches the target temperature. If you don't risk making the chemical explode by overheating it (such as Meth) you can just set it to a very high temperature to avoid this.
+
=== Courier Duty ===
 +
{{Speech
 +
|name=Staff Sergeant Angela Deth
 +
|text=Courier Duty, even in the middle of a war the mail still has to be delivered, no matter how many syndicate fleets we must plow through, whether we're delivering vital cargo that could help save a system, to simply delivering the party supplies some station at the front-line ordered. We're the one's who have to ensure it gets there, no matter what stands in our way.
 +
|image=[[File:MarineCommander.png|64px|right]]
 +
}}
  
 +
=== Boarding ===
 +
{{Speech
 +
|name=Staff Sergeant Angela Deth
 +
|text=Remember the various times the Syndicate sent their little drop troopers to wreck havoc inside our ships? Well guess what Marines? Playtime's freaking over! I've just got word from command, we are going on a little field-trip of our own, in order to steal ourselves one of their Ships.
 +
|image=[[File:MarineCommander.png|64px|right]]
 +
}}
 +
The Boarding Assignment is one out of four assignments you can potentially roll at the start of every shift depending on the amount of players.
 +
<span style=“Font-Family:Audiowide”>Test</span>
 +
<br><br>
 +
The minimum amount of players required in order to roll this assignment is: '''14 Players'''.
 +
<br>
 +
This assignment has a single Objective attached to it, with the objective in question being to Board and Capture a Marked Syndicate Vessel.
  
== Machinery ==
+
==== The Setup ====
You have all sorts of chems here, and can make many things. You can make [[#Medicines|medicines]], [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], [[#Flash Powder|flash powder]], [[#Toxins|poisons]], [[#Space Lube|space lube]], [[#Fluorosulfuric Acid|acid]] and much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, as mixing the wrong chemicals can be bad for your health, and please make sure you know what a chemical does before you use it. Experiment at your own risk.
+
Before you even consider boarding a Syndicate Vessel you need multiple things.  
  
 +
# You require a Target.
 +
#* The toughest part of boarding a ship, is to find a ship to actually board.
 +
# You need a [[Fighter Pilot|Pilot]] capable of flying the Sabre.
 +
#* You can have a squad of Midshipmen geared up for boarding duty, however unless you have a pilot capable of actually getting them somewhere, they're not going to be very useful.
 +
#** Make sure there is at least one backup pilot with you in the event that the first one eats a bullet.
 +
# Make sure everyone who's partaking in the boarding action is assigned into [[Squads]].
 +
#* Those in squads have roles assigned to them, usually alongside a space-worthy suit of armor.
 +
# Make sure everyone has a gun that's actually useful and not loaded with non-lethal ammunition.
 +
#* There are firing pins that only work during boarding actions, install them into those guns in order to ensure that [[Traitor|nobody]] tries using them for something stupid back home, and to deny anyone seeking to [[Syndicate Drop Trooper|return the favour]] from having multiple working weapons at their disposal.
 +
# <big>'''TBA'''</big>
  
=== [[File:Dispenser.png|Chem Dispenser]] Chemistry Dispensers ===
+
==== Death Wish ====
[[Chem Dispenser|Chem dispensers]] can be upgraded to unlock more chemicals, allow for more precise macro usage, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and rebuild it by first putting the circuit board back, and then all other things but use a full power cell [[File:Power_cell.png]] instead of the old one. Then screwdriver to finish. Or you can charge the machine with an [[inducer]] [[File:Inducer.png]].
+
Before you can initiate the boarding procedure, you need to damage the targeted vessel to the point where it's point defense systems are no longer fully effective, which usually happens when the enemy vessel has around 50%, or less, of it's hull integrity remaining.<br>
 +
Upon which you need to lock it down which is called a Hammerlock<br>
 +
You can check if you are capable of hammerlocking an enemy ship by using this console. [[File:EWAR Scrambler.gif]]
 +
<br>
 +
That console is found on the Bridge, as such it's up to the bridge officers, or whoever is on the bridge, to hammerlock it.
 +
<br>
 +
Upon locking down a ship for boarding, the vessel will cease returning fire and the sabre/drop ship, can now "safely" approach the disabled vessel for the next step of the plan.  
 +
<br>
 +
<br>
 +
This part of the plan is usually where things tend to start going ballistic ''fast''.
 +
<br>
 +
When approaching the boarding target, the pilot needs to activate the docking mode on their craft and then carefully fly into the vessel, if they don't have the docking mode engaged when they make contact with the ship, then they'll slam into the ship like a bug splattering across a windscreen.
 +
<br>
 +
Upon docking with the Syndicate vessel you will have to navigate closer to the hull of the syndicate vessel before you can allow your bundle of well-trained [[Security Officer|Military-]][[Assistant|grade]] [[Clown|Clowns]] to exit the clown vehicle.
  
'''Available chemicals''':
+
===== Full Force Forward =====
<div class="toccolours mw-collapsible mw-collapsed">
+
So, you've successfully managed to get onboard a syndicate ship, well done, now what do you do?
Click expand to see what chemicals are available:
+
<br>
<div class="mw-collapsible-content">
+
Well, first of all you have to get into cover, the primary reason for this is because the Syndicate Navy is staffed purely by Lemmings, and as everybody knows.<br>
'''Normal''':
+
Lemmings tend to be extremely suicidal, to the point where if one of the crew members, onboard the Syndicate ship, suddenly spots you then chance of the ship suddenly gaining a new hole, due to a small accident involving the natural laws of bullets and a few Thermonuclear warheads, just '''''skyrocketed.'''''
* Hydrogen
+
<br><br>
* Oxygen
+
The secondary reason for getting into cover is due to the fact that no military vessel in space exists without a sufficient amount of point-defence to defend itself [[Byond the impossible|against the swarm of fighters seeking to touch it in uncomfortable areas]], and these turrets, who are usually only used to destroy incoming fighter crafts, can just as happily tear your little body to shreds.
* Silicon
+
<br><br>
* Phosphorus
+
So, after keeping that information in mind, you need to find either an airlock, the hangar, a window or you can just plain old, [[Illicit Access|make your own explosive entrance]], any method is fine, so long as you get inside the ship.  
* Sulfur
+
<br><br>
* Carbon
+
So now that everybody has gotten inside the ship and perhaps put up a few defensive positions, you need to carefully ration out your ammo so you don't run out of it in the middle of a fight, and also make sure [[Byond the impossible|nobody dies]].
* Nitrogen
+
<br><br>
* Water
+
Now if a bunch of people suddenly decides to run on ahead, don't worry because your chances of survival just increased by 2%
* Lithium
+
<br>
* Sugar
+
This is due to the fact that those who ran ahead haven't had their [[Terminology#Graytide|bloodlust sated in approximately five seconds]].  
* Sulphuric acid
+
<br>
* Copper
+
Best case scenario, they'll have died somewhere taking down a few of the syndicate crew with them.
* Mercury
+
<br>
* Sodium
+
Worst case scenario, they'll have slaughtered everything onboard the ship and are now thirsting for more.
* Iodine
+
[[File:SyndieBridge.png|thumb|right|The computer surrounded by the lime green box is the primary objective.]]
* Bromine
 
* Ethanol
 
* Chlorine
 
* Potassium
 
* Aluminium
 
* Radium
 
* Fluorine
 
* Iron
 
* Welding fuel
 
* Silver
 
* Stable plasma
 
'''Upgraded (tier 4 matter manipulator)''':
 
* Acetone
 
* Ammonia
 
* Ash
 
* Diethylamine
 
* Oil
 
* Saltpetre
 
'''Emagged''':
 
* Space Drugs
 
* Morphine
 
* Toxin
 
* Carpotoxin
 
* Miner's Salve
 
</div>
 
</div>
 
'''Upgradeable parts''':
 
<div class="toccolours mw-collapsible mw-collapsed">
 
Click expand to see upgrades:
 
<div class="mw-collapsible-content">
 
* '''Better matter bins:''' greater power efficiency per unit dispensed.
 
* '''Better capacitor:''' faster recharging speed.
 
* '''Better power cell:''' larger maximum power capacity.
 
* '''Better manipulator:''' unlocks more chemicals. <s>Longer and more complex chemistry macros can be performed. At tier 1 manips, macros round to the nearest 5u, then 3u at tier 2, 2u at tier 3 and 1u at tier 4</s>
 
</div>
 
</div>
 
=== [[File:Chemical_Heater.png|Chemical Heater]] Chemical Heater ===
 
Some chemical reactions will require you to heat the reagents in a [[Chemical Heater]]. Unless the recipes says otherwise, these reactions need you to heat the reagents ''above'' the required temperature.
 
This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don't risk making the chemical explode by overheating it (like with [[#Methamphetamine|meth]]) you can just set it to a very high temperature to avoid this. <br><br>'''Due to a rounding bug you sometimes need to heat chems 1 degree higher than the recipe says.'''<br><br>
 
Upgrading the laser will increase the heating/cooling speed.
 
=== [[File:Chemmaster.gif|ChemMaster 3000]] ChemMaster 3000 ===
 
Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.<br>
 
Maximum size for dispensed bottles is 30u, patches 40u and pills 50u. Use a chemistry bag [[File:Chemistry_bag.png]] to quickly move large quantities of bottles, patches or pills. <br>
 
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.
 
=== [[File:Blender.png|Reagent Grinder]] All-In-One Grinder ===
 
Grinds, crushes, liquefies and extracts reagents from materials placed into it.<br>
 
If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.<br>
 
For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice.
 
=== [[File:Smoke_machine.png|Smoke Machine]] Smoke Machine ===
 
Dispenses any chemical inside as a [[#Smoke|smoke]] cloud. Needs to be secured by wrenching first.<br>
 
A great alternative to [[#Smoke|smoke]] [[Grenade|grenades]], but easily incites lynch mobs.<br>
 
Can only be obtained through the circuit board being printed, and the required parts being assembled first.<br>
 
'''Upgradeable parts''':
 
<div class="toccolours mw-collapsible mw-collapsed">
 
Click expand to see upgrades:
 
<div class="mw-collapsible-content">
 
* '''Manipulator''': Unlocks the higher range settings.
 
* '''Matter bin''': Increases maximum capacity.
 
* '''Capacitor''': Increases efficiency.
 
</div>
 
</div>
 
  
 +
== [[File:Circuitboard.png|64px]] Circuits ==
 +
[[File:Module.png]] Refered to in the code as id_mod and is the default icon for all circuit boards.<br>
 +
[[File:Door electronics.png]] Default icon for all electronics if they aren't set to have their own icon.<br>
 +
[[File:Power mod.png]] Refered to in the code as power_mod and is the icon used for the power control module that's installed in APCs.<br>
 +
[[File:AirAlarmElectronics.png]] Refered to in the code as airalarm_electronics and is the icon used for the air alarm and Airlock Controller electronics.<br>
 +
[[File:Mainboard.png]] Refered to in the code as mainboard and is the icon used for both firelock electronics and certain exosuit circuit boards.<br>
 +
[[File:FiringBoard.png]] Refered to in the code as mcontroller and is the icon used for certain exosuit circuit boards alongside the firing electronics from old munitions.<br>
 +
[[File:Circuitboard.png]] Refered to in the code as std_mod and is the default icon for all AI upload modules and Exosuit boards.<br>
 +
[[File:Commandboard.png]] Refered to in the code as command and is the circuit board icon for certain machines.<br>
 +
[[File:Genericboard.png]] Refered to in the code as generic and is the circuit board icon for certain machines.<br>
 +
[[File:Securityboard.png]] Refered to in the code as security and is the circuit board icon for certain machines.<br>
 +
[[File:Scienceboard.png]] Refered to in the code as science and is the circuit board icon for certain machines.<br>
 +
[[File:Serviceboard.png]] Refered to in the code as service and is the circuit board icon for certain machines.<br>
 +
[[File:Medicalboard.png]] Refered to in the code as medical and is the circuit board icon for certain machines.<br>
 +
[[File:Engineeringboard.png]] Refered to in the code as engineering and is the circuit board icon for certain machines.<br>
 +
[[File:Supplyboard.png]] Refered to in the code as supply and is the circuit board icon for certain machines.<br>
  
==Metabolism==
+
==[[File:Circuit.png|64px]] Circuit Imprinter==
When a reagent enters a body, it will then "tick" or "cycle" about every 2 seconds (these are called "life ticks", and are not to be confused with server ticks/tickrate). When this happens the body is purged of an amount of every reagent depending on their metabolism rates. This is the rate at which the chemical disappears from your body. It doesn't matter how many chems you have in your body, as they are all metabolized separately. If you are [[Guide_to_food_and_drinks#Hunger|hungry]] (sluggish), this will happen 20% slower, which makes chemicals have a bigger total effect since they last longer without being weaker per tick. Many mobs are "simplemobs" which means they don't have bloodstreams and can thus not be poisoned, sedated or healed with medicine. Monkeys and most playable humanoids are the exceptions to this.
 
  
 +
* The Circuit Imprinter requires glass and occasionally gold or diamond.  Here you will find circuits for most of the station's machinery and robotics' exosuits. With gold and diamonds, you can also make AI law modules.
 +
* Information on how to construct machines is available at the [[Guide to advanced construction]].
  
==Active Pure Chemicals==
+
===Engineering Department Circuit Imprinter===
A.K.A. what happens when you eat or splash these. Their metabolism rate is 0.4u per cycle unless said otherwise. Unmentioned dispensable chemicals don't have any effects. Plasma and uranium requires you to grind mineral sheets to acquire.
+
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
*'''Chlorine''': Causes 1 brute damage per tick to a random body part.
+
|+Manufacturing List
*'''Copper''': Can be splashed on metal sheets to create bronze sheets.
+
! class="unsortable" |Icon
*{{anchor|Ethanol}}'''Ethanol''': A decent alcoholic "beverage", with a [[Guide_to_food_and_drinks#Drinks|booze power]] of 65. Increases success rate of [[Surgery|surgery]] and flammability when applied externally. Metabolism rate 0.2.
+
!style='width:20%' |Item
*'''Fluorine''': Causes 1 toxin damage per tick.
+
!style='width:15%' |Required Tech
*'''Iron''': Slowly restores blood volume.
+
!style='width:15%' |Starting Tech?
*'''Lithium''': Causes twitching, drooling, moaning and not being able to walk straight.
+
!style='width:15%' |Category
*'''Mercury''': Causes 1 brain damage per tick, twitching, drooling, moaning and not being able to walk straight.
+
! class="unsortable" |[[File:Beaker.png]]
*'''[[Plasma]]''': Causes 3 toxin damage per tick. Creates gas form plasma when spilled or heated to 323.15K (50°C). Not to be confused with Stable Plasma, which does nothing.
+
![[File:Sheet plastic1.png]]
*'''Radium''': Slowly causes irradiation (2 per tick). Creates glowing green goo on floor if more than 3u is spilled.
+
![[File:Metal.png]]
*'''Sugar''': Gives nutrition. Causes hyperglycemic shock if overdosed (200u). Metabolism rate 0.8.
+
![[File:Glass.png]]
*'''Sulphuric Acid''': Causes 1 toxin damage and some instant brute damage to one body part when ingested, and slightly more brute damage when ''injected''. Destroys head-wear and causes burn damage when sprayed or splashed on someone. Counts as a [[#Toxins|toxin]].
+
![[File:Copperdone.png]]
*'''Uranium''': Causes slight (1 per tick) irradiation. Creates glowing green goo on floor if more than 3u is spilled.
+
![[File:Plasmadone.png]]
*'''Welding Fuel''': Causes 1 toxin damage per tick. Makes people flammable if splashed on.
+
![[File:Silverdone.png]]
 
+
![[File:Golddone.png]]
 
+
![[File:Uraniumdone.png]]
== Components ==
+
![[File:Diamonddone.png]]
These are very basic chemicals that you'll use in a lot of other more complicated chems. They can still be toxic, though.
+
![[File:Titaniumdone.png]]
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
+
![[File:Bluespace_Crystal.png]]
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
+
![[File:Bananiumdone.png]]
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula
+
|-
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
+
|[[File:Radio Mini.png]]||Network Card
 +
|Computer Hardware
 +
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| |250|100|100| | | | | | | | }}
 +
|-
 +
|[[File:Radio card.png]]||Advanced Network Card
 +
|Computer Hardware
 +
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| |500|200|200| | | | | | | | }}
 +
|-
 +
|[[File:Net Wired.png]]||Wired Network Card
 +
|Computer Hardware
 +
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| |2500|400|400| | | | | | | | }}
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Ash}}Ash <span style="color:#C8A5DC;background-color:white">▮</span>
+
|[[File:Data Disk 6.png]]||Data Disk
|1 part [[#Oil|Oil]]<br>temperature 480 K
+
|Computer Hardware
|Basic ingredient in a couple of recipes.
+
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| | |800|200| | | | | | | | }}
 
|-
 
|-
!style='background-color:#FFEE88;'|Ash (Alternate Recipe) <span style="color:#C8A5DC;background-color:white">▮</span>
+
|[[File:Data Disk 5.png]]||Advanced Data Disk
|Light a piece of paper on fire, and scoop up the resulting ashes with a beaker.
+
|Computer Hardware
|Basic ingredient in a couple of recipes.
+
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| | |1600|300| | | | | | | | }}
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Carpet}}Carpet <span style="color:#C8A5DC;background-color:white">▮</span>
+
|[[File:Data Disk 3.png]]||Super Data Disk
|1 part [[#Space Drugs|Space Drugs]]<br>1 part Blood
+
|Computer Hardware
|Creates a dirty carpet on the floor.
+
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| | |3200|400| | | | | | | | }}
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Oil}}Oil <span style="color:#C8A5DC;background-color:white">▮</span>
+
|[[File:CPU Board.png]]||Processor Board
|1 part Welding Fuel<br>1 part Carbon<br>1 part Hydrogen
+
|Computer Hardware
|Burns in a small smoky fire, mostly used to get Ash.<br>Make sure to keep the temperature below 333K when mixing to avoid making [[#Hydrocarbon|Hydrocarbon]].
+
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| | |200|1600| | | | | | | | }}
 
|-
 
|-
!style='background-color:#FFEE88;'|Oil (Alternate Recipe) <span style="color:#C8A5DC;background-color:white">▮</span>
+
|[[File:CPU Micro.png]]||Microprocessor
|Scoop up oil from destroyed cyborgs or robots off the ground with a beaker.
+
|Computer Hardware
|Burns in a small smoky fire, mostly used to get Ash.
+
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| | |100|800| | | | | | | | }}
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Phenol}}Phenol <span style="color:#C8A5DC;background-color:white">▮</span>
+
|[[File:CPU Board Super.gif]]||Photonic Processor Board
|1 part Water<br>1 part Chlorine<br>1 part [[#Oil|Oil]]
+
|Computer Hardware
|Used for certain medical recipes.
+
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| | |6400|800| | |2000| | | | | }}
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Acetone}}Acetone <span style="color:#C8A5DC;background-color:white">▮</span>
+
|[[File:CPU Micro Super.gif]]||Photonic Microprocessor
|1 part [[#Oil|Oil]]<br>1 part Welding Fuel<br>1 part Oxygen
+
|Computer Hardware
|Common ingredient in other recipes.
+
|No
 +
|Computer Parts
 +
|
 +
|{{row-bg-mats| | |3200|400| | |1000| | | | | }}
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Diethylamine}}Diethylamine <span style="color:#604030;background-color:white">▮</span>
+
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)
|1 part [[#Ammonia|Ammonia]]<br>1 part Ethanol
+
|Arcade Games
|A very potent fertilizer, and the base component of some medicines.
+
|No
 +
|Computer Boards
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | | | | | }}
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Ammonia}}Ammonia<span style="color:#404030;background-color:white">▮</span>
+
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)
|3 parts Hydrogen<br>1 part Nitrogen
+
|Illegal Technology
|An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as [[Diethylamine]] (results in 3 units instead of 4).
+
|No
 +
|Computer Boards
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | | | | | }}
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Saltpetre}}Saltpetre<span style="color:#60A584;background-color:white">▮</span>
+
|[[File:Engineeringboard.png]]||Machine Design (PACMAN-type Generator Board)
|1 part Potassium<br>1 part Nitrogen<br>3 parts Oxygen
+
|Industrial Engineering
|Ingredient for Bath Salts and Black Powder (results in 3 units instead of 5). Increases potency of plants.
+
|No
 +
|Engineering Machinery
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | | | | | }}
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Lye}}Lye<span style="color:#C8A5DC;background-color:white">▮</span>
+
|[[File:Engineeringboard.png]]||Machine Design (SUPERPACMAN-type Generator Board)
|1 part Sodium<br>1 part Hydrogen<br>1 part Oxygen
+
|Advanced Power Manipulation
|Useful in the manufacturing of wax items like soap.
+
|No
 +
|Engineering Machinery
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | | | | | }}
 
|-
 
|-
!style='background-color:#FFEE88;'|Lye (Alternate Recipe)<span style="color:#FFFFD6;background-color:white">▮</span>
+
|[[File:Engineeringboard.png]]||Machine Design (MRSPACMAN-type Generator Board)
|1 part [[#Ash|Ash]]<br>1 part Water
+
|Advanced Power Manipulation
|Useful in the manufacturing of wax items like soap.
+
|No
 +
|Engineering Machinery
 +
|
 +
|{{row-bg-mats| | |1000|300| | | | | | | | }}
 
|-
 
|-
 
|}
 
|}
  
 
+
===Science Department Circuit Imprinter===
== Medicines ==
+
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
"''And that's how I lost my medical license!''" Don't be this guy. Make these. Lots of these.
+
|+Manufacturing List
 
+
! class="unsortable" |Icon
See [[guide to medicine|Guide to Medicine]] for more information on what to use when.
+
!style='width:20%' |Item
===Core Healing Medicines===
+
!style='width:15%' |Required Tech
These healing drugs form the "core" drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.
+
!style='width:15%' |Starting Tech?
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
+
!style='width:15%' |Category
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
+
! class="unsortable" |[[File:Beaker.png]]
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
+
![[File:Sheet plastic1.png]]
! scope="col" style='background-color:#FFDD66;'|Treatment for
+
![[File:Metal.png]]
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
+
![[File:Glass.png]]
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
+
![[File:Copperdone.png]]
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
+
![[File:Plasmadone.png]]
! scope="col" style='background-color:#FFDD66;'|Addiction Threshold
+
![[File:Silverdone.png]]
|-
+
![[File:Golddone.png]]
!style='background-color:#FFEE88;'|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine<span style="color:#C8A5DC;background-color:white">▮</span>
+
![[File:Uraniumdone.png]]
|1 part [[#Ammonia|Ammonia]]<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Chlorine
+
![[File:Diamonddone.png]]
|Burn
+
![[File:Titaniumdone.png]]
|On touch, instantly heals burn damage, then heals over time while it stays in the system. Basic anti-burn healing drug.<br>On ingestion, deals minor toxin damage.
+
![[File:Bluespace_Crystal.png]]
|1 unit per tick
+
![[File:Bananiumdone.png]]
|100u
 
|N/A
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Styptic Powder}}Styptic Powder<span style="color:#FF9696;background-color:white">▮</span>
+
|[[File:Circuitboard.png]]||Module Design (Safeguard)
|1 part Aluminium<br>1 part Hydrogen<br>1 part Oxygen<br>1 part Sulphuric Acid
+
|Artificial Intelligence
|Brute
+
|No
|On touch, instantly heals brute damage, then heals over time while it stays in the system. Basic anti-brute healing drug.<br>On ingestion, deals minor toxin damage.
+
|Ai Modules
|1 unit per tick
+
|
|100u
+
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}
|N/A
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution<span style="color:#DCDCDC;background-color:white">▮</span>
+
|[[File:Circuitboard.png]]||Module Design (OneHuman)
|1 part [[#Sodium Chloride|Sodium Chloride]]<br>1 part Water<br>1 part Sugar
+
|Artificial Intelligence
|Brute, burn
+
|No
|Has a 33% chance per metabolism cycle to heal brute and burn damage. Can be used as a substitute for blood if hooked up via IV drip.
+
|Ai Modules
|0.2 units per tick
+
|
|60u
+
|{{row-bg-mats| | |1000|300| | | | |6000| | | }}
|N/A
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Synthflesh}}Synthflesh<span style="color:#FFEBEB;background-color:white">▮</span>
+
|[[File:Circuitboard.png]]||Module Design (ProtectStation)
|1 part Blood<br>1 part Carbon<br>1 part [[#Styptic Powder|Styptic Powder]]<br>1 part [[#Silver Sulfadiazine|Silver Sulfadiazine]]
+
|Artificial Intelligence
|Brute, burn
+
|No
|Has a 100% chance of instantly healing brute and burn damage. <br>Touch based only. Does nothing while inside a mob.
+
|Ai Modules
|1 unit per tick
+
|
|125u
+
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}
|N/A
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Charcoal}}Charcoal<span style="color:#000000;background-color:white">▮</span>
+
|[[File:Circuitboard.png]]||Module Design (Quarantine)
|1 part [[#Ash|Ash]]<br>1 part [[#Sodium Chloride|Sodium Chloride]] temperature 380 K
+
|Artificial Intelligence
|Toxin
+
|No
|Heals toxin damage at a rate of 2 per tick, will also slowly remove any other chemicals.
+
|Ai Modules
|0.2 units per tick
+
|
|N/A
+
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}
|N/A
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Salbutamol}}Salbutamol<span style="color:#00FFFF;background-color:white">▮</span>
+
|[[File:Circuitboard.png]]||Module Design (OxygenIsToxicToHumans)
|1 part [[#Salicyclic Acid|Salicyclic Acid]]<br>1 part Lithium<br>1 part Aluminium<br>1 part Bromine<br>1 part [[#Ammonia|Ammonia]]
+
|Artificial Intelligence
|Suffocation
+
|No
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!
+
|Ai Modules
|0.1 units per tick
+
|
|25u
+
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}
|N/A
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Bicaridine}}Bicaridine<span style="color:#C8A5DC;background-color:white">▮</span>
+
|[[File:Circuitboard.png]]||Module Design (Freeform)
|1 part Carbon <br>1 part Oxygen<br>1 part Sugar<br>
+
|Artificial Intelligence
|Brute
+
|No
|Heals brute damage at a rate of 2 units per tick. If overdosed deals 2 brute damage per tick.
+
|Ai Modules
|0.4 units per tick
+
|
|30u
+
|{{row-bg-mats| | |1000|300| | |10000| | | | | }}
|N/A
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Kelotane}}Kelotane<span style="color:#C8A5DC;background-color:white">▮</span>
+
|[[File:Circuitboard.png]]||Module Design (Reset)
|1 part Carbon <br>1 part Silicon<br>
+
|Artificial Intelligence
|Burn
+
|No
|Heals burn damage at a rate of 2 units per tick. If overdosed deals 2 burn damage per tick.
+
|Ai Modules
|0.4 units per tick
+
|
|30u
+
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}
|N/A
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Antitoxin}}Antitoxin<span style="color:#C8A5DC;background-color:white">▮</span>
+
|[[File:Circuitboard.png]]||Module Design (Purge)
|1 part Nitrogen<br>1 part Silicon<br>1 part Potassium<br>
+
|Artificial Intelligence
|Toxin
+
|No
|Heals 2 toxin damage and removes 1u of other chemicals per tick. If overdosed deals 2 toxin damage per tick.
+
|Ai Modules
|0.4 units per tick
+
|
|30u
+
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}
|N/A
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Dexalin}}Dexalin<span style="color:#C8A5DC;background-color:white">▮</span>
+
|[[File:Circuitboard.png]]||Module Design (Law Removal)
|5 part Oxygen<br>5 part Plasma(catalyst)<br>
+
|Artificial Intelligence
|Suffocation
+
|No
|Heals 2 oxygen damage per tick (slower than Salbutamol). If overdosed deals 2 oxygen damage per tick.
+
|Ai Modules
|0.4 units per tick
+
|
|30u
+
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}
|N/A
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Dexalin+}}Dexalin Plus<span style="color:#C8A5DC;background-color:white">▮</span>
+
|[[File:Circuitboard.png]]||Module Design (Freeform)
|1 part Dexalin<br>1 part Carbon<br>1 part Iron<br>
+
|Artificial Intelligence
|Suffocation
+
|No
|Heals 4 oxygen damage per tick (slightly faster than Salbutamol). If overdosed deals 4 oxygen damage per tick.
+
|Ai Modules
|0.4 units per tick
+
|
|25u
+
|{{row-bg-mats| | |1000|300| | | | |10000| | | }}
|N/A
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Tricordrazine}}Tricordrazine<span style="color:#C8A5DC;background-color:white">▮</span>
+
|[[File:Circuitboard.png]]||Core Module Design (Asimov)
|1 part Kelotane<br>1 part Bicaridine<br>1 part Antitoxin<br>
+
|Artificial Intelligence
|Brute/Burn/Toxin
+
|No
|Heals 1 of each damage type per tick. If overdosed deals 2 damage of every type per tick.
+
|Ai Modules
|0.4 units per tick
+
|
|30u
+
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}
|N/A
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}Cryoxadone<span style="color:#0000C8;background-color:white">▮</span>
+
|[[File:Circuitboard.png]]||Core Module Design (P.A.L.A.D.I.N.)
|1 part Stable Plasma<br>1 part [[#Acetone|Acetone]]<br>1 part [[#Unstable Mutagen|Unstable Mutagen]]
+
|Artificial Intelligence
|All types
+
|No
|Required for the proper function of cryogenics. It heals all types of damage very swiftly (except clone damage, which is healed very slowly), but only when in a very cold environment. Is more effective in colder environments.
+
|Ai Modules
|0.4 units per tick
+
|
|N/A
+
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}
|N/A
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Pyroxadone}}Pyroxadone<span style="color:#f7832a;background-color:white">▮</span>
+
|[[File:Circuitboard.png]]||Core Module Design (T.Y.R.A.N.T.)
|{{RecursiveChem/Pyroxadone}}
+
|Artificial Intelligence
|All four basic types and cellular
+
|No
|Inverse [[#Cryoxadone|Cryoxadone]] that heals faster the hotter the patient is. For max efficiency you need to be ''over'' 460°K and on fire. In optimal conditions every cycle will heal 15 burn ''before'' the damage taken from being on fire, which is usually faster than the fire hurts you (unless too hot). It will then also heal 10 brute, 10 toxin, 20 oxyloss and 10 cellular. Works on [[Guide_to_races#Jelly_and_Slime_Mutants|slimepeople]].
+
|Ai Modules
|0.4 units per tick
+
|
|N/A
+
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}
|N/A
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Clonexadone}}Clonexadone<span style="color:#0000C8;background-color:white">▮</span>
+
|[[File:Circuitboard.png]]||Core Module Design (Overlord)
|1 part [[#Cryoxadone|Cryoxadone]]<br>1 part Sodium<br>5 units Plasma (catalyst)
+
|Artificial Intelligence
|Clone
+
|No
|Quickly heals clone damage, but only when in a cold environment.
+
|Ai Modules
|0.6 units per tick
+
|
|N/A
+
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}
|N/A
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Mannitol}}Mannitol<span style="color:#DCDCFF;background-color:white">▮</span>
+
|[[File:Circuitboard.png]]||Core Module Design (Corporate)
|1 part Hydrogen<br>1 part Water<br>1 part Sugar
+
|Artificial Intelligence
|Brain
+
|No
|Quickly heals brain damage - best used in cryo alongside Cryoxadone, but will still heal if taken via other means.
+
|Ai Modules
|0.4 units per tick?
+
|
|N/A
+
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}
|N/A
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|System Cleaner}}System Cleaner<span style="color:#DCDCFF;background-color:white">▮</span>
+
|[[File:Circuitboard.png]]||Core Module Design (Default)
|1 part Ethanol<br>1 part Chlorine<br>1 part Phenol<br>1 part Potassium
+
|Artificial Intelligence
|Toxin
+
|No
|Quickly purges toxin damage in the rare case an IPC gets said damge.
+
|Ai Modules
|0.5 units per tick
+
|
|N/A
+
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}
|N/A
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Solder}}Solder<span style="color:#DCDCFF;background-color:white">▮</span>
+
|[[File:Circuitboard.png]]||Core Module Design (Dadbot)
|1 part Ethanol<br>1 part Copper<br>1 part Silver
+
|Artificial Intelligence
Temperature 370K
+
|No
|Brain
+
|Ai Modules
|Quickly heals brain damage and traumas, but only if you're an IPC.
+
|
|0.4 units per tick
+
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}
|N/A
 
|N/A
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Radioactive Disinfectant}}Radioactive Disinfectant<span style="color:#EEFF8F;background-color:white">▮</span>
+
|[[File:Radio Mini.png]]||Network Card
|5 part [[#Ethanol|Ethanol]]<br>1 part [[#Phenol|Phenol]]<br>1 part Iodine<br>1 part water
+
|Computer Hardware
|Radiation
+
|No
|Purges radiation from IPC's.
+
|Computer Parts
|0.4 units per tick
+
|
|N/A
+
|{{row-bg-mats| |250|100|100| | | | | | | | }}
|N/A
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Neurine}}Neurine<span style="color:#EEFF8F;background-color:white">▮</span>
+
|[[File:Radio card.png]]||Advanced Network Card
|1 part [[#Mannitol|Mannitol]]<br>1 part [[#Acetone|Acetone]]<br>1 part Oxygen
+
|Computer Hardware
|Minor brain traumas
+
|No
|Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure [[Guide_to_Traumas#Basic_Traumas_Without_Prefix|basic traumas]]. More [[Guide_to_Traumas#Severe_Prefix|severe]] traumas usually require [[surgery]]. Quickly purges [[Guide_to_food_and_drinks#Neurotoxin |Neurotoxin]].
+
|Computer Parts
|0.4 units per tick
+
|
|N/A
+
|{{row-bg-mats| |500|200|200| | | | | | | | }}
|N/A
 
|-
 
|}
 
 
 
===Superior Healing Medicines===
 
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.
 
 
 
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
 
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
 
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
 
! scope="col" style='background-color:#FFDD66;'|Treatment for
 
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
 
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
 
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
 
! scope="col" style='background-color:#FFDD66;'|Addiction Threshold
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Salicyclic Acid}}Salicyclic Acid<span style="color:#D2D2D2;background-color:white">▮</span>
+
|[[File:Net Wired.png]]||Wired Network Card
|1 part Sodium<br>1 part [[#Phenol|Phenol]]<br>1 part Carbon<br>1 part Oxygen<br>1 part Sulphuric Acid
+
|Computer Hardware
|Brute
+
|No
|If you have more than 50 brute damage, heals 4 units. If you have less than 50 brute damage, heals 0.5 units. Overdosing will deal more brute damage.
+
|Computer Parts
|0.2 units per tick
+
|
|25 units
+
|{{row-bg-mats| |2500|400|400| | | | | | | | }}
|N/A
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Oxandrolone}}Oxandrolone<span style="color:#F7FFA5;background-color:white">▮</span>
+
|[[File:Data Disk 6.png]]||Data Disk
|3 parts Carbon<br>1 part [[#Phenol|Phenol]]<br>1 part Hydrogen<br>1 part Oxygen
+
|Computer Hardware
|Burn
+
|No
|If you have more than 50 burn damage, heals 4 units. If you have less than 50 burn damage, heals 0.5 units. Overdosing will deal more burn damage.
+
|Computer Parts
|0.2 units per tick
+
|
|25 units
+
|{{row-bg-mats| | |800|200| | | | | | | | }}
|N/A
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Omnizine}}Omnizine<span style="color:#DCDCDC;background-color:white">▮</span>
+
|[[File:Data Disk 5.png]]||Advanced Data Disk
|Grown from Ambrosia Deus or found in heated Donk Pockets
+
|Computer Hardware
|Brute, burn, toxin and suffocation
+
|No
|Heals 0.5 of each damage type per tick. If overdosed it will deal 1.5 damage of each damage type per tick.
+
|Computer Parts
|0.1 units per tick
+
|
|30u
+
|{{row-bg-mats| | |1600|300| | | | | | | | }}
|N/A
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Carthatoline}}Carthatoline<span style="color:#225722;background-color:white">▮</span>
+
|[[File:Data Disk 3.png]]||Super Data Disk
|1 part Anti-Toxin<br>2 parts Carbon<br>1 part Plasma (catalyst)
+
|Computer Hardware
|Toxin
+
|No
|Used to treat severe toxin damage.
+
|Computer Parts
|0.2 units per tick
+
|
|25u
+
|{{row-bg-mats| | |3200|400| | | | | | | | }}
|N/A
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Pentetic Acid}}Pentetic Acid<span style="color:#E6FFF0;background-color:white">▮</span>
+
|[[File:CPU Board.png]]||Processor Board
|1 part Welding Fuel<br>1 part Chlorine<br>1 part [[#Ammonia|Ammonia]]<br>1 part [[#Formaldehyde|Formaldehyde]]<br>1 part Sodium<br>1 part [[#Cyanide|Cyanide]]
+
|Computer Hardware
|Radiation, toxin
+
|No
|Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body.
+
|Computer Parts
|0.2 units per tick
+
|
|N/A
+
|{{row-bg-mats| | |200|1600| | | | | | | | }}
|N/A
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Perfluorodecalin}}Perfluorodecalin<span style="color:#FF6464;background-color:white">▮</span>
+
|[[File:CPU Micro.png]]||Microprocessor
|1 part Hydrogen<br>1 part Fluorine<br>1 part [[#Oil|Oil]]<br>temperature 370 K
+
|Computer Hardware
|Suffocation
+
|No
|Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Has a 33% chance of healing brute and burn damage per cycle as well.
+
|Computer Parts
|0.1 units per tick
+
|
|30u
+
|{{row-bg-mats| | |100|800| | | | | | | | }}
|N/A
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Atropine}}Atropine<span style="color:#000000;background-color:white">▮</span>
+
|[[File:CPU Board Super.gif]]||Photonic Processor Board
|1 part Ethanol<br>1 part [[#Acetone|Acetone]]<br>1 part [[#Diethylamine|Diethylamine]]<br>1 part [[#Phenol|Phenol]]<br>1 part Sulphuric Acid
+
|Computer Hardware
|Brute, burn and suffocation
+
|No
|If patients health is critical it will heal 2 brute, burn and toxin damage per cycle, as well as stop any oxyloss. Good for stabilising critical patients.<br>If overdosed it will deal toxin damage.
+
|Computer Parts
|0.1 units per tick
+
|
|15u
+
|{{row-bg-mats| | |6400|800| | |2000| | | | | }}
|N/A
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Calomel}}Calomel<span style="color:#19C832;background-color:white">▮</span>
+
|[[File:CPU Micro Super.gif]]||Photonic Microprocessor
|1 part Mercury<br>1 part Chlorine temperature 374 K
+
|Computer Hardware
|Purge
+
|No
|Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt.
+
|Computer Parts
|0.2 units per tick
+
|
|N/A
+
|{{row-bg-mats| | |3200|400| | |1000| | | | | }}
|N/A
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Hephanephrodaxon}}Hephanephrodaxon<span style="color:#D2691E;background-color:white">▮</span>
+
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)
|2 parts [[#Carthatoline|Carthatoline]]<br>2 parts Carbon<br>1 part Lithium<br>5 parts Plasma (catalyst)
+
|Arcade Games
|Liver, Toxin
+
|No
|Heals damage to the liver as well as toxin damage.
+
|Computer Boards
|0.4 units per tick
+
|
|10u
+
|{{row-bg-mats| | |1000|300| | | | | | | | }}
|N/A
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Mutadone}}Mutadone<span style="color:#5096C8;background-color:white">▮</span>
+
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)
|1 part [[#Unstable Mutagen|Unstable Mutagen]]<br>1 part [[#Acetone|Acetone]]<br>1 part Bromine
+
|Illegal Technology
|Genetic
+
|No
|Heals your genetic mutations.
+
|Computer Boards
|0.4 units per tick
+
|
|N/A
+
|{{row-bg-mats| | |1000|300| | | | | | | | }}
|N/A
 
 
|-
 
|-
 
|}
 
|}
  
===Unique Healing Medicines===
+
===Security Department Circuit Imprinter===
These healing drugs preform a unique function that is not commonly used or seen in game.
+
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
+
|+Manufacturing List
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
+
! class="unsortable" |Icon
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
+
!style='width:20%' |Item
! scope="col" style='background-color:#FFDD66;'|Treatment for
+
!style='width:15%' |Required Tech
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
+
!style='width:15%' |Starting Tech?
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
+
!style='width:15%' |Category
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
+
! class="unsortable" |[[File:Beaker.png]]
! scope="col" style='background-color:#FFDD66;'|Addiction Threshold
+
![[File:Sheet plastic1.png]]
 +
![[File:Metal.png]]
 +
![[File:Glass.png]]
 +
![[File:Copperdone.png]]
 +
![[File:Plasmadone.png]]
 +
![[File:Silverdone.png]]
 +
![[File:Golddone.png]]
 +
![[File:Uraniumdone.png]]
 +
![[File:Diamonddone.png]]
 +
![[File:Titaniumdone.png]]
 +
![[File:Bluespace_Crystal.png]]
 +
![[File:Bananiumdone.png]]
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Potassium Iodide}}Potassium Iodide<span style="color:#14FF3C;background-color:white">▮</span>
+
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)
|1 part Potassium<br>1 part Iodine
+
|Arcade Games
|Radiation
+
|No
|Reduces low radiation damage very effectively.
+
|Computer Boards
|0.8 units per tick
+
|
|N/A
+
|{{row-bg-mats| | |1000|300| | | | | | | | }}
|N/A
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Ephedrine}}Ephedrine<span style="color:#D2FFFA;background-color:white">▮</span>
+
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)
|1 part [[#Diethylamine|Diethylamine]]<br>1 part Sugar<br>1 part [[#Oil|Oil]]<br>1 part Hydrogen
+
|Illegal Technology
|Stun
+
|No
|Reduces stun times, increases run speed, and stabilizes crit.<br>If overdosed it will deal toxin and oxyloss damage.
+
|Computer Boards
|0.2 units per tick
+
|
|45
+
|{{row-bg-mats| | |1000|300| | | | | | | | }}
|30
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Diphenhydramine}}Diphenhydramine<span style="color:#64FFE6;background-color:white">▮</span>
+
|}
|1 part [[#Oil|Oil]]<br>1 part Carbon<br>1 part Bromine<br>1 part [[#Diethylamine|Diethylamine]]<br>1 part Ethanol
+
 
|Histamine Overdose
+
===Medical Department Circuit Imprinter===
|Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness.
+
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
|0.2 units per tick
+
|+Manufacturing List
|N/A
+
! class="unsortable" |Icon
|N/A
+
!style='width:20%' |Item
 +
!style='width:15%' |Required Tech
 +
!style='width:15%' |Starting Tech?
 +
!style='width:15%' |Category
 +
! class="unsortable" |[[File:Beaker.png]]
 +
![[File:Sheet plastic1.png]]
 +
![[File:Metal.png]]
 +
![[File:Glass.png]]
 +
![[File:Copperdone.png]]
 +
![[File:Plasmadone.png]]
 +
![[File:Silverdone.png]]
 +
![[File:Golddone.png]]
 +
![[File:Uraniumdone.png]]
 +
![[File:Diamonddone.png]]
 +
![[File:Titaniumdone.png]]
 +
![[File:Bluespace_Crystal.png]]
 +
![[File:Bananiumdone.png]]
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Morphine}}Morphine<span style="color:#A9FBFB;background-color:white">▮</span>
+
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)
|2 parts Carbon<br>2 parts Hydrogen<br>1 part Ethanol<br>1 part Oxygen<br>Tempurature 480k
+
|Arcade Games
|Movement Speed
+
|No
|Will allow you to walk faster. Will eventually knock you out if you take too much.<br>If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage.<br>It is recommended to heat up the mixture <i>before</i> adding hydrogen or carbon as the last ingredient to prevent accidentally making [[#Hydrocarbon|Hydrocarbon]].
+
|Computer Boards
|0.2 units per tick
+
|
|30
+
|{{row-bg-mats| | |1000|300| | | | | | | | }}
|25
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Oculine}}Oculine<span style="color:#FFFFFF;background-color:white">▮</span>
+
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)
|1 part [[#Charcoal|Charcoal]]<br>1 part Carbon<br>1 part Hydrogen
+
|Illegal Technology
|Eye
+
|No
|Quickly heals eye damage and reverts blindness.<br>Mix below 333K or the recipe will result in [[#Hydrocarbon|Hydrocarbon]].
+
|Computer Boards
|0.1 units per tick
+
|
|N/A
+
|{{row-bg-mats| | |1000|300| | | | | | | | }}
|N/A
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Inacusiate}}Inacusiate<span style="color:#6600FF;background-color:white">▮</span>
+
|}
|1 part [[#Charcoal|Charcoal]]<br>1 part Carbon<br>1 part Water
+
 
|Ear
+
===Service Department Circuit Imprinter===
|Instantly removes all ear damage. (Results in 2 units instead of 3)<br>Mix below 333K or the recipe will result in [[#Hydrocarbon|Hydrocarbon]].
+
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
|0.4 units per tick
+
|+Manufacturing List
|N/A
+
! class="unsortable" |Icon
|N/A
+
!style='width:20%' |Item
 +
!style='width:15%' |Required Tech
 +
!style='width:15%' |Starting Tech?
 +
!style='width:15%' |Category
 +
! class="unsortable" |[[File:Beaker.png]]
 +
![[File:Sheet plastic1.png]]
 +
![[File:Metal.png]]
 +
![[File:Glass.png]]
 +
![[File:Copperdone.png]]
 +
![[File:Plasmadone.png]]
 +
![[File:Silverdone.png]]
 +
![[File:Golddone.png]]
 +
![[File:Uraniumdone.png]]
 +
![[File:Diamonddone.png]]
 +
![[File:Titaniumdone.png]]
 +
![[File:Bluespace_Crystal.png]]
 +
![[File:Bananiumdone.png]]
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Epinephrine}}Epinephrine<span style="color:#D2FFFA;background-color:white">▮</span>
+
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)
|1 part [[#Phenol|Phenol]]<br>1 part [[#Acetone|Acetone]]<br>1 part [[#Diethylamine|Diethylamine]]<br>1 part Oxygen<br>1 part Chlorine<br>1 part Hydrogen
+
|Arcade Games
|Stun + Brute, burn, suffocation and toxin
+
|No
|20% chance each tick to reduce knockout/stun effects, minor stamina regeneration buff. Prevents oxygen damage from going over 35. If the patient is in crit, slowly heals toxins, brute, and burn.<br>If overdosed will deal toxin and stamina damage, and cause suffocation.
+
|Computer Boards
|0.1 units per tick
+
|
|30
+
|{{row-bg-mats| | |1000|300| | | | | | | | }}
|N/A
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Antihol}}Antihol<span style="color:#00B4C8;background-color:white">▮</span>
+
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)
|1 part Ethanol<br>1 part [[#Charcoal|Charcoal]]<br>1 part Copper<br>
+
|Illegal Technology
|Alcohol
+
|No
|Helps remove Alcohol from someone's body, as well as eliminating its side effects.
+
|Computer Boards
|0.4 units per tick
+
|
|N/A
+
|{{row-bg-mats| | |1000|300| | | | | | | | }}
|N/A
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Stimulants}}Stimulants<span style="color:#78008C;background-color:white">▮</span>
+
|}
|Traitor Adrenals or Stimpack
+
 
|Stun
+
===Cargo Department Circuit Imprinter===
|Increases run speed and eliminates stuns, can heal minor damage.<br>If overdosed it will deal toxin damage and stun.
+
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
|0.2 units per tick
+
|+Manufacturing List
|60
+
! class="unsortable" |Icon
|N/A
+
!style='width:20%' |Item
 +
!style='width:15%' |Required Tech
 +
!style='width:15%' |Starting Tech?
 +
!style='width:15%' |Category
 +
! class="unsortable" |[[File:Beaker.png]]
 +
![[File:Sheet plastic1.png]]
 +
![[File:Metal.png]]
 +
![[File:Glass.png]]
 +
![[File:Copperdone.png]]
 +
![[File:Plasmadone.png]]
 +
![[File:Silverdone.png]]
 +
![[File:Golddone.png]]
 +
![[File:Uraniumdone.png]]
 +
![[File:Diamonddone.png]]
 +
![[File:Titaniumdone.png]]
 +
![[File:Bluespace_Crystal.png]]
 +
![[File:Bananiumdone.png]]
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Insulin}}Insulin<span style="color:#FFFFF0;background-color:white">▮</span>
+
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)
|Found in NanoMed Plus
+
|Arcade Games
|Sugar Dependency
+
|No
|Increases sugar depletion.
+
|Computer Boards
|0.2 units per tick
+
|
|N/A
+
|{{row-bg-mats| | |1000|300| | | | | | | | }}
|N/A
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Strange Reagent}}Strange Reagent<span style="color:#A0E85E;background-color:white">▮</span>
+
|[[File:Genericboard.png]]||Computer Design (Orion Trail Arcade Machine)
|1 part [[#Omnizine|Omnizine]]<br>1 part Holy Water<br>1 part [[#Unstable Mutagen|Unstable Mutagen]]
+
|Arcade Games
|Death
+
|No
|A miracle drug that can bring a dead body back to life! If the corpse has suffered more than 100 brute or burn damage it will fail, however.<br>If used on a living person it will deal Brute and Burn damage.
+
|Computer Boards
|0.4 units per tick
+
|
|N/A
+
|{{row-bg-mats| | |1000|300| | | | | | | | }}
|N/A
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Life}}Life<span style="color:#C8A5DC;background-color:white">▮</span>
+
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)
|1 part [[#Strange Reagent|Strange Reagent]]<br>1 part [[#Synthflesh|Synthflesh]]<br>1 part Blood<br>temperature 375K
+
|Illegal Technology
|Life
+
|No
|Can create a life form, however its not guaranteed to be friendly. May want to have Security on hot standby. (Results in 1 unit instead of 3)
+
|Computer Boards
|N/A
+
|
|N/A
+
|{{row-bg-mats| | |1000|300| | | | | | | | }}
|N/A
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Synaptizine}}Synaptizine<span style="color:#FF00FF;background-color:white">▮</span>
+
|}
|1 part Sugar<br>1 part Lithium<br>1 part Water
+
 
|Hallucination Decrease
+
===Munitions Department Circuit Imprinter===
|Helps Hallucinations go away much faster, and helps you recover from stuns faster. Also Purges Mindbreaker Toxin very quickly. Mildly toxic.
+
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
|0.4 units per tick
+
|+Manufacturing List
|N/A
+
! class="unsortable" |Icon
|N/A
+
!style='width:20%' |Item
|-
+
!style='width:15%' |Required Tech
!style='background-color:#FFEE88;'|{{anchor|Rezadone}}Rezadone<span style="color:#669900;background-color:white">▮</span>
+
!style='width:15%' |Starting Tech?
|1 part Carpotoxin<br>1 part [[#Cryptobiolin|Cryptobiolin]]<br>1 part Copper
+
!style='width:15%' |Category
|Cellular Damage Healing
+
! class="unsortable" |[[File:Beaker.png]]
|Instantly heals all cellular damage, while healing brute and burn damage over time. If overdosed deals toxin damage. Very good for speedcloning.
+
![[File:Sheet plastic1.png]]
|0.4 units per tick
+
![[File:Metal.png]]
|30
+
![[File:Glass.png]]
|N/A
+
![[File:Copperdone.png]]
|-
+
![[File:Plasmadone.png]]
!style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}Spaceacillin<span style="color:#C8A5DC;background-color:white">▮</span>
+
![[File:Silverdone.png]]
|1 part [[#Epinephrine|Epinephrine]]<br>1 part [[#Cryptobiolin|Cryptobiolin]]
+
![[File:Golddone.png]]
|Infections
+
![[File:Uraniumdone.png]]
|An all-purpose antiviral agent. Prevents you from spreading any virus in your body.
+
![[File:Diamonddone.png]]
|0.2 units per tick
+
![[File:Titaniumdone.png]]
|N/A
+
![[File:Bluespace_Crystal.png]]
|N/A
+
![[File:Bananiumdone.png]]
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Miner's Salve}}Miner's Salve<span style="color:#6D6374;background-color:white">▮</span>
+
|[[File:Module.png]]||Missile Autowrencher
|1 part Iron<br>1 Part [[#Oil|Oil]]<br>1 Part Water <br>OR grind a twinkie, a sheet of metal and a sheet of plasma
+
|Automated Missile Construction
|Improvised Patch Healing Chem
+
|No
|Heals over time, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch.
+
|Advanced Munitions
|0.16 units per tick
+
|
|N/A
+
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}
|N/A
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Haloperidol}}Haloperidol<span style="color:#27870a;background-color:white">▮</span>
+
|[[File:Module.png]]||Missile Autowelder
|1 part Chlorine<br>1 part Fluorine<br>1 part Aluminum<br>1 part [[#Potassium Iodide|Potassium Iodide]]<br>1 part [[#Oil|Oil]]
+
|Automated Missile Construction
|Anti-Drug and Light Sedative
+
|No
|Helps fight against the effects of most drugs, while purging them. However also causes drowsiness and stamina damage.
+
|Advanced Munitions
|0.16 units per tick
+
|
|N/A
+
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}
|N/A
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Leporazine}}Leporazine <span style="color:#C8A5DC;background-color:white">▮</span>
+
|[[File:Module.png]]||Missile Autoscrewer
|1 part Copper<br>1 part Silicon<br>5 units Plasma (catalyst)
+
|Automated Missile Construction
|Body temperature
+
|No
|This keeps a patient's body temperature stable. High doses can allow short periods of unprotected EVA.
+
|Advanced Munitions
|0.1 units per tick
+
|
|30
+
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}
|N/A
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Corazone}}Corazone<span style="color:#F5F5F5;background-color:white">▮</span>
+
|[[File:Module.png]]||Missile Autowirer
|1 part [[#Phenol|Phenol]]<br>1 part Lithium
+
|Automated Missile Construction
|Heart attack
+
|No
|Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure.
+
|Advanced Munitions
|0.4 units per tick
+
|
|20u
+
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}
|N/A
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Psicodine}}Psicodine<span style="color:#F5F5F5;background-color:white">▮</span>
+
|[[File:Module.png]]||Missile Assembler
|2 parts [[#Mannitol|Mannitol]]<br>1 part [[#Impedrezene|Impedrezene]]<br>2 parts Water
+
|Automated Missile Construction
|Phobias and Mood
+
|No
|Suppresses phobias and turns bad mood into neutral mood. Also reduces [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Disgust|disgust]]. If overdosed it causes [[Status_Effects#Hallucinations|hallucinations]] and 1 toxin damage per tick.
+
|Advanced Munitions
|0.1 units per tick
+
|
|30 units
+
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}
|N/A
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Energized Jelly}}Energized Jelly<span style="color:#CAFF43;background-color:white">▮</span>
+
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)
|1 part [[#Teslium|Teslium]]<br>1 part [[#Slime Jelly|Slime Jelly]]
+
|Arcade Games
|Stun
+
|No
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent's]] cooldowns. Non-jelly lifeforms will just get shocked.
+
|Computer Boards
|0.4 units per tick
+
|
|N/A
+
|{{row-bg-mats| | |1000|300| | | | | | | | }}
|N/A
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Regenerative Ooze}}Regenerative Ooze<span style="color:#65d891;background-color:white">▮</span>
+
|[[File:Genericboard.png]]||Computer Design (Orion Trail Arcade Machine)
|1 part [[#Tricordrazine|Tricordrazine]]<br>1 part [[#Slime Ooze|Slime Ooze]]
+
|Arcade Games
|Healing
+
|No
|Gradually regenerates all types of damage, without harming Oozling anatomy.
+
|Computer Boards
|0.4 units per tick
+
|
|N/A
+
|{{row-bg-mats| | |1000|300| | | | | | | | }}
|N/A
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Regenerative Jelly}}Regenerative Jelly<span style="color:#91D865;background-color:white">▮</span>
+
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)
|1 part [[#Tricordrazine|Tricordrazine]]<br>1 part [[#Slime Jelly|Slime Jelly]]
+
|Illegal Technology
|Healing
+
|No
|Gradually regenerates all types of damage, without harming slime anatomy.
+
|Computer Boards
|0.4 units per tick
+
|
|N/A
+
|{{row-bg-mats| | |1000|300| | | | | | | | }}
|N/A
 
 
|-
 
|-
 
|}
 
|}
  
== Narcotics ==
+
== [[File:Proto.png|64px]] Techfab ==
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.
+
* The departmental Techfabs are circuit imprinters and departmental protolathes combined, except their available circuit boards differ depending on their department.
 +
* These lists will only consist of items that can ONLY be found in a Technology Fabricator
  
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.
+
===Engineering Department Techfab===
 +
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
 +
|+Manufacturing List
 +
! class="unsortable" |Icon
 +
!style='width:20%' |Item
 +
!style='width:15%' |Required Tech
 +
!style='width:15%' |Starting Tech?
 +
!style='width:15%' |Category
 +
! class="unsortable" |[[File:Beaker.png]]
 +
![[File:Sheet plastic1.png]]
 +
![[File:Metal.png]]
 +
![[File:Glass.png]]
 +
![[File:Copperdone.png]]
 +
![[File:Plasmadone.png]]
 +
![[File:Silverdone.png]]
 +
![[File:Golddone.png]]
 +
![[File:Uraniumdone.png]]
 +
![[File:Diamonddone.png]]
 +
![[File:Titaniumdone.png]]
 +
![[File:Bluespace_Crystal.png]]
 +
![[File:Bananiumdone.png]]
 +
|-
 +
|}
  
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.
+
===Science Department Techfab===
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
+
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
+
|+Manufacturing List
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
+
! class="unsortable" |Icon
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
+
!style='width:20%' |Item
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
+
!style='width:15%' |Required Tech
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
+
!style='width:15%' |Starting Tech?
! scope="col" style='background-color:#FFDD66;'|Addiction Threshold
+
!style='width:15%' |Category
 +
! class="unsortable" |[[File:Beaker.png]]
 +
![[File:Sheet plastic1.png]]
 +
![[File:Metal.png]]
 +
![[File:Glass.png]]
 +
![[File:Copperdone.png]]
 +
![[File:Plasmadone.png]]
 +
![[File:Silverdone.png]]
 +
![[File:Golddone.png]]
 +
![[File:Uraniumdone.png]]
 +
![[File:Diamonddone.png]]
 +
![[File:Titaniumdone.png]]
 +
![[File:Bluespace_Crystal.png]]
 +
![[File:Bananiumdone.png]]
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Nicotine}}Nicotine<span style="color:#60A584;background-color:white">▮</span>
+
|}
|Grown in tobacco or found in cigarettes.
+
 
|Slightly reduces stun times.
+
===Security Department Techfab===
|0.2 units per tick
+
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
|N/A
+
|+Manufacturing List
|30
+
! class="unsortable" |Icon
 +
!style='width:20%' |Item
 +
!style='width:15%' |Required Tech
 +
!style='width:15%' |Starting Tech?
 +
!style='width:15%' |Category
 +
! class="unsortable" |[[File:Beaker.png]]
 +
![[File:Sheet plastic1.png]]
 +
![[File:Metal.png]]
 +
![[File:Glass.png]]
 +
![[File:Copperdone.png]]
 +
![[File:Plasmadone.png]]
 +
![[File:Silverdone.png]]
 +
![[File:Golddone.png]]
 +
![[File:Uraniumdone.png]]
 +
![[File:Diamonddone.png]]
 +
![[File:Titaniumdone.png]]
 +
![[File:Bluespace_Crystal.png]]
 +
![[File:Bananiumdone.png]]
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Krokodil}}Krokodil<span style="color:#0064B4;background-color:white">▮</span>
+
|}
|1 part [[#Diphenhydramine|Diphenhydramine]]<br>1 part [[#Space Cleaner|Space Cleaner]]<br>1 part Potassium<br>1 part Morphine<br>1 part Phosphorus<br>1 part Welding Fuel<br>temperature 390 K
+
 
|Provides messages of calmness and protection.<br>If overdosed it will deal significant Brain and Toxin damage.<br>If addicted too it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.
+
===Medical Department Techfab===
|0.2 units per tick
+
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
|20
+
|+Manufacturing List
|15
+
! class="unsortable" |Icon
|-
+
!style='width:20%' |Item
!style='background-color:#FFEE88;'|{{anchor|Crank}}Crank<span style="color:#FA00C8;background-color:white">▮</span>
+
!style='width:15%' |Required Tech
|1 part [[#Diphenhydramine|Diphenhydramine]]<br>1 part [[#Ammonia|Ammonia]]<br>1 part Lithium<br>1 part Sulphuric Acid<br>1 part Welding Fuel<br>temperature 390 K
+
!style='width:15%' |Starting Tech?
|Reduces stun times by about 200%.<br>If overdosed or addicted it will deal significant Toxin, Brute and Brain damage.
+
!style='width:15%' |Category
|0.2 units per tick
+
! class="unsortable" |[[File:Beaker.png]]
|20
+
![[File:Sheet plastic1.png]]
|10
+
![[File:Metal.png]]
|-
+
![[File:Glass.png]]
!style='background-color:#FFEE88;'|{{anchor|Methamphetamine}}Methamphetamine<span style="color:#FAFAFA;background-color:white">▮</span>
+
![[File:Copperdone.png]]
|1 part [[#Ephedrine|Ephedrine]]<br>1 part Iodine<br>1 part Phosphorus<br>1 part Hydrogen<br>temperature 374 k
+
![[File:Plasmadone.png]]
|Reduces stun times by about 300% and allows the user to quickly recover stamina while dealing a small amount of Brain damage.<br>If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.<br>If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.<br>A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380 k.
+
![[File:Silverdone.png]]
|0.3 units per tick
+
![[File:Golddone.png]]
|20
+
![[File:Uraniumdone.png]]
|10
+
![[File:Diamonddone.png]]
|-
+
![[File:Titaniumdone.png]]
!style='background-color:#FFEE88;'|{{anchor|Bath Salts}}Bath Salts<span style="color:#FAFAFA;background-color:white">▮</span>
+
![[File:Bluespace_Crystal.png]]
|1 part Food Poisoning<br>1 part [[#Saltpetre|Saltpetre]]<br>1 part Nutriment<br>1 part [[#Space Cleaner|Space Cleaner]]<br>1 part Enzyme<br> 1 part Tea<br>1 part Mercury<br>temperature 374k
+
![[File:Bananiumdone.png]]
|Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lose motor control.<br>If overdosed the subject will lose even more motor control, drool and drop items in their hand.<br>If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.
 
|0.2 units per tick
 
|20
 
|10
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Aranesp}}Aranesp<span style="color:#78FFF0;background-color:white">▮</span>
 
|1 part [[#Epinephrine|Epinephrine]]<br>1 part [[#Atropine|Atropine]]<br>1 part [[#Morphine|Morphine]]
 
|The subject will think they are "amped" and regenerate stamina at an incredible rate, however the drug typically cause the subject to suffocate to death.
 
|0.2 units per tick
 
|N/A
 
|N/A
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Space Drugs}}Space Drugs<span style="color:#60A584;background-color:white">▮</span>
 
|1 part Lithium<br>1 part Mercury<br>1 part Sugar
 
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts. If overdosed causes hallucinations.
 
|0.2 units per tick
 
|30
 
|N/A
 
 
|-
 
|-
 
|}
 
|}
==Pyrotechnics==
+
 
The manipulation of fire and matter.
+
===Service Department Techfab===
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
+
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
+
|+Manufacturing List
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
+
! class="unsortable" |Icon
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
+
!style='width:20%' |Item
 +
!style='width:15%' |Required Tech
 +
!style='width:15%' |Starting Tech?
 +
!style='width:15%' |Category
 +
! class="unsortable" |[[File:Beaker.png]]
 +
![[File:Sheet plastic1.png]]
 +
![[File:Metal.png]]
 +
![[File:Glass.png]]
 +
![[File:Copperdone.png]]
 +
![[File:Plasmadone.png]]
 +
![[File:Silverdone.png]]
 +
![[File:Golddone.png]]
 +
![[File:Uraniumdone.png]]
 +
![[File:Diamonddone.png]]
 +
![[File:Titaniumdone.png]]
 +
![[File:Bluespace_Crystal.png]]
 +
![[File:Bananiumdone.png]]
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Stabilizing Agent}}Stabilizing Agent<span style="color:#FFFF00;background-color:white">▮</span>
 
|1 part Iron<br>1 part Oxygen<br>1 part Hydrogen
 
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. '''This does not work on everything, so be warned!'''
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Foam Surfactant}}Foam Surfactant<span style="color:#9E6B38;background-color:white">▮</span>
 
|2 parts Carbon<br>2 parts Fluorine<br>1 part Sulphuric Acid
 
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). Foam is slippery!
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Smoke}}Smoke<span style="color:#C8C8C8;background-color:white">▮</span>
 
|1 part Phosphorous<br>1 part Potassium<br>1 part Sugar
 
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Flash Powder}}Flash Powder<span style="color:#C8C8C8;background-color:white">▮</span>
 
|1 part Aluminium<br>1 part Potassium<br>1 part Sulphur
 
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Phlogiston}}Phlogiston<span style="color:#FA00AF;background-color:white">▮</span>
 
|1 part Phosphorus<br>1 part Sulphuric Acid<br>1 part Stable Plasma
 
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Reagent. Does not react immediately.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Napalm}}Napalm<span style="color:#FA00AF;background-color:white">▮</span>
 
|1 part [[#Oil|Oil]]<br>1 part Welding Fuel<br>1 part Ethanol
 
|A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Sonic Powder}}Sonic Powder<span style="color:#C8C8C8;background-color:white">▮</span>
 
|1 part Oxygen<br>1 part Cola<br>1 part Phosphorus
 
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Pyrosium}}Pyrosium<span style="color:#64FAC8;background-color:white">▮</span>
 
|1 part Stable Plasma<br>1 part Radium<br>1 part Phosphorus
 
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Cryostylane}}Cryostylane<span style="color:#0000DC;background-color:white">▮</span>
 
|1 part Water<br>1 part Stable Plasma<br>1 part Nitrogen
 
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride<span style="color:#FFC8C8;background-color:white">▮</span>
 
|1 part Chlorine<br>3 parts Fluorine<br>temperature 424k
 
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Sorium}}Sorium<span style="color:#5A64C8;background-color:white">▮</span>
 
|1 part Mercury<br>1 part Oxygen<br>1 part Nitrogen<br>1 part Carbon
 
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Liquid Dark Matter}}Liquid Dark Matter<span style="color:#210021;background-color:white">▮</span>
 
|1 part Stable Plasma<br>1 part Radium<br>1 part Carbon
 
|When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.
 
|-
 
!style='background-color:#FFEE88;'|Meth Explosion<span style="color:#FAFAFA;background-color:white">▮</span>
 
|1 part [[#Diethylamine|Diethylamine]]<br>1 part Iodine<br>1 part Phosphorus<br>1 part Hydrogen<br>temperature 300k<br>(Room temperature)
 
|If you are making Methamphetamine and mixing the ephedrine last, make sure you're using a chilled container, or it'll blow up just as if it was overheated. Definitely safer to just make the ephedrine separately. Blows up with the same strength as Black Powder.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Black Powder}}Black Powder<span style="color:#000000;background-color:white">▮</span>
 
|1 part [[#Saltpetre|Saltpetre]]<br>1 part [[#Charcoal|Charcoal]]<br>1 part Sulfur
 
|Sparks, and then creates a violent explosion when heated to 474K.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Nitroglycerin}}Nitroglycerin<span style="color:#808080;background-color:white">▮</span>
 
|1 part [[#Glycerol|Glycerol]]<br>1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]<br>1 part Sulphuric Acid
 
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3). Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Explosion}}Explosion
 
|1 part Potassium<br>1 part Water
 
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Holy Explosion}}Holy Explosion
 
|1 part Potassium<br>1 part Holy Water
 
|This explodes immediately on mixing. If it combined at least 75 of each reagent, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|EMP}}EMP
 
|1 part Iron<br>1 part Uranium
 
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Tesla Shock}}Tesla Shock
 
|1 part [[#Teslium|Teslium]]<br>1 part Water
 
|This reacts immediately on mixing, shooting electric bolts to anyone near the reaction, shocking people and disabling/damaging electronics.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Thermite}}Thermite<span style="color:#550000;background-color:white">▮</span>
 
|1 part Aluminium<br>1 part Iron<br>1 part Oxygen
 
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Causes minor burn damage to humans when ingested.
 
 
|}
 
|}
==Other Recipes==
+
 
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.
+
===Cargo Department Techfab===
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
+
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
+
|+Manufacturing List
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula
+
! class="unsortable" |Icon
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
+
!style='width:20%' |Item
|-
+
!style='width:15%' |Required Tech
!style='background-color:#FFEE88;'|{{anchor|Barber's Aid}}Barber's Aid<span style="color:#C8A5DC;background-color:white">▮</span>
+
!style='width:15%' |Starting Tech?
|1 part Carpet<br>1 part Radium<br>1 part [[#Space Drugs|Space Drugs]]
+
!style='width:15%' |Category
|Changes your hair style, useful if you are bald! (Results in 5 units instead of 3)
+
! class="unsortable" |[[File:Beaker.png]]
|-
+
![[File:Sheet plastic1.png]]
!style='background-color:#FFEE88;'|{{anchor|Concentrated Barber's Aid}}Concentrated Barber's Aid<span style="color:#C8A5DC;background-color:white">▮</span>
+
![[File:Metal.png]]
|1 part Barber's Aid<br>1 part [[#Unstable Mutagen|Unstable Mutagen]]
+
![[File:Glass.png]]
|Grows your hair very long!
+
![[File:Copperdone.png]]
|-
+
![[File:Plasmadone.png]]
!style='background-color:#FFEE88;'|{{anchor|Candle}}Candle
+
![[File:Silverdone.png]]
|10 parts Liquid Gibs<br>10 parts Oxygen<br>Temperature 374K
+
![[File:Golddone.png]]
|Creates a red candle for use in decoration or rituals.
+
![[File:Uraniumdone.png]]
|-
+
![[File:Diamonddone.png]]
!style='background-color:#FFEE88;'|{{anchor|Carbon Dioxide}}Carbon Dioxide
+
![[File:Titaniumdone.png]]
|1 part Carbon<br>2 parts Oxygen<br>Temperature 777K
+
![[File:Bluespace_Crystal.png]]
|What the fuck is carbon dioxide?
+
![[File:Bananiumdone.png]]
|-
 
!style='background-color:#FFEE88;'|{{anchor|Colorful Reagent}}Colorful Reagent<span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part Stable Plasma<br>1 part Radium<br>1 part [[#Space Drugs|Space Drugs]]<br>1 part [[#Cryoxadone|Cryoxadone]]<br>1 part [[Guide to food and drinks#Triple Citrus|Triple Citrus]]
 
|Use this to color EVERYTHING! Keep away from the clown and assistants!
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Condensed Capsaicin}}Condensed Capsaicin<span style="color:#B31008;background-color:white">▮</span>
 
|1 part Capsaicin Oil<br>5 parts Ethanol
 
|A chemical agent used for self-defense and in police work (results in 5 units instead of 6).
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Corgium}}Corgium
 
|1 part Nutriment<br>1 part Colorful Reagent<br>1 part [[#Strange Reagent|Strange Reagent]]<br>1 part Blood
 
|Creates your own Corgi!
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Cryptobiolin}}Cryptobiolin<span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part Oxygen<br>1 part Potassium<br>1 part Sugar
 
|Causes confusion and dizziness. This is essential to make Spaceacillin.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Drying Agent}}Drying Agent<span style="color:#A70FFF;background-color:white">▮</span>
 
|2 parts Stable Plasma<br>1 part Ethanol<br>1 part Sodium
 
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on (results in 3 units instead of 4).
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Foaming Agent}}Foaming Agent<span style="color:#664B63;background-color:white">▮</span>
 
|1 part Lithium<br>1 part Hydrogen
 
|Used in Metal Foam production. Creates 1 unit instead of 2.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid<span style="color:#5050FF;background-color:white">▮</span>
 
|1 part Fluorine<br>1 part Hydrogen<br>1 part Potassium<br>1 part Sulphuric Acid<br>temperature 380 K
 
|A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Glycerol}}Glycerol<span style="color:#808080;background-color:white">▮</span>
 
|3 parts Corn Oil<br>1 part Sulphuric Acid
 
|Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Hydrocarbon}}Hydrocarbon<span style="color:#808080;background-color:white">▮</span>
 
|1 part Hydrogen<br>1 part Carbon<br>temperature 333 K
 
|A gunky mixture of hydrogen and carbon molecules, most often used in the production of aviation fuel.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Laughter}}Laughter<span style="color:#FF4DD2;background-color:white">▮</span>
 
|1 part Sugar<br>1 part Banana Juice
 
|Causes you to laugh (results in 10 units instead of 2).
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Meat Product}}Meat Product
 
|10 parts Liquid Gibs<br> 10 parts Nutriment<br> 10 parts Carbon
 
|Creates a slab of chemically processed meat.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Metal Foam}}Metal Foam
 
|3 parts Iron/Aluminium<br>1 part [[#Foaming Agent|Foaming Agent]]<br>1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]
 
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Nitrous Oxide}}Nitrous Oxide
 
|2 parts [[#Ammonia|Ammonia]]<br>1 part Nitrogen<br>2 part Oxygen<br>Temperature 525 K
 
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form, which explodes when heated to 575K.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Plasma Solidification}}Plasma Solidification
 
|20 parts [[Plasma]]<br>5 parts Iron<br>5 parts Frost Oil
 
|Solidifies a large amount of [[plasma]] into a bar.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Plastic Sheets}}Plastic Sheets
 
|5 parts [[#Oil|Oil]]<br>3 parts [[#Ash|Ash]]<br>2 parts Sulphuric Acid<br>Temperature 374K
 
|Creates a sheet of plastic, used [[Guide_to_construction#Plastic|in hand]] or in fabricators to make items.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Hair Dye}}Quantum Hair Dye<span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part Colorful Reagent<br>1 part Radium<br>1 part [[#Space Drugs|Space Drugs]]
 
|Changes your hair color when you apply or spray it! (Results in 5 units instead of 3)
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Royal Bee Jelly}}Royal Bee Jelly<span style="color:#00FF80;background-color:white">▮</span>
 
|10 parts [[#Unstable Mutagen|Unstable Mutagen]]<br>40 parts Honey
 
|Causes a Queen Bee to split in two when injected (results in 5 units instead of 50).
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Soap}}Soap
 
|10 parts [[#Lye|Lye]]<br>10 parts Liquid Gibs<br>Temperature 374K
 
|Creates a bar of soap, slightly faster cleaning than what you get on the station.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Sodium Chloride}}Sodium Chloride<span style="color:#FFFFFF;background-color:white">▮</span>
 
|1 part Sodium<br>1 part Chlorine<br>1 part Water
 
|Commonly known as table salt, Sodium Chloride is often used to season food.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Space Cleaner}}Space Cleaner<span style="color:#A5F0EE;background-color:white">▮</span>
 
|1 part [[#Ammonia|Ammonia]]<br>1 part Water
 
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Spray Tan}}Spray Tan<span style="color:#FFC080;background-color:white">▮</span>
 
|1 part Orange Juice<br>1 part [[#Oil|Oil]] OR 1 Part Corn Oil
 
|Darkens the skin when sprayed or applied. Do not swallow!
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Space Lube}}Space Lube<span style="color:#009CA8;background-color:white">▮</span>
 
|1 part Oxygen<br>1 part Silicon<br>1 part Water
 
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Sterilizine}}Sterilizine<span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part [[#Charcoal|Charcoal]]<br>1 part Chlorine<br>1 part Ethanol
 
|When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Synthmeat}}Synthmeat
 
|5 parts blood<br>1 part [[Cryoxadone]]
 
|Creates a slab of synthetic meat.
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Tyrosene}}Tyrosene<span style="color:#009CA8;background-color:white">▮</span>
+
|[[File:Supplyboard.png]]||Computer Design (Express Supply Console)
|1 part [[#Hydrocarbon|Hydrocarbon]]<br>1 part Welding fuel<br> Temperature 333K
+
|Mining Technology
|High performance aviation fuel used in small fighter craft, created by enhancing standard fuel with extra hydrocarbons.
+
|No
 +
|Mining Designs
 +
|
 +
|{{row-bg-mats| | |1000| | | | | | | | | }}
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Unstable Mutagen}}Unstable Mutagen<span style="color:#00FF00;background-color:white">▮</span>
 
|1 part Chlorine<br>1 part Phosphorus<br>1 part Radium
 
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.
 
 
|}
 
|}
===Virology Recipes===
+
 
These chemicals are used to mutate viruses, and have few uses beyond that.
+
===Munitions Department Techfab===
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
+
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
+
|+Manufacturing List
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula
+
! class="unsortable" |Icon
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
+
!style='width:20%' |Item
|-
+
!style='width:15%' |Required Tech
!style='background-color:#FFEE88;'|{{anchor|Virus Food}} Virus Food<span style="color:#899613;background-color:white">▮</span>
+
!style='width:15%' |Starting Tech?
|5 parts Water<br>5 parts Milk
+
!style='width:15%' |Category
|A chemical which allows viruses and bacteria to quickly grow. (Results in 15 units instead of 10)
+
! class="unsortable" |[[File:Beaker.png]]
|-
+
![[File:Sheet plastic1.png]]
!style='background-color:#FFEE88;'|{{anchor|Mutagenic Agar}} Mutagenic Agar<span style="color:#A3C00F;background-color:white">▮</span>
+
![[File:Metal.png]]
|1 part [[#Unstable Mutagen|Unstable Mutagen]]<br>1 part Virus food
+
![[File:Glass.png]]
|Extremely similar to Unstable Mutagen. Only useful to Virology. It is used to get a virus symptom of level 3 only. (Results in 1 unit instead of 2)
+
![[File:Copperdone.png]]
|-
+
![[File:Plasmadone.png]]
!style='background-color:#FFEE88;'|{{anchor|Sucrose Agar}} Sucrose Agar<span style="color:#41B0C0;background-color:white">▮</span>
+
![[File:Silverdone.png]]
|1 part Mutagenic agar<br>1 part Sugar
+
![[File:Golddone.png]]
|Extremely similar to Mutagenic agar. Only useful to Virology. It is used to get a virus symptom of level 4 only.
+
![[File:Uraniumdone.png]]
|-
+
![[File:Diamonddone.png]]
!style='background-color:#FFEE88;'|{{anchor|Virus Plasma}} Virus Plasma<span style="color:#A69DA9;background-color:white">▮</span>
+
![[File:Titaniumdone.png]]
|1 part Virus food<br>1 part [[Plasma]]
+
![[File:Bluespace_Crystal.png]]
|Extremely similar to Plasma. Only useful to Virology. It is used to get a virus symptom of level 6 only. (Results in 1 unit instead of 2)
+
![[File:Bananiumdone.png]]
|-
 
!style='background-color:#FFEE88;'|{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma<span style="color:#CEC3C6;background-color:white">▮</span>
 
|1 part Virus plasma<br>1 part [[#Synaptizine|Synaptizine]]
 
|Weakened variety of virus plasma. Only useful to Virology. It is used to get a virus symptom of level 5 only.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Virus Rations}} Virus Rations<span style="color:#D18AA5;background-color:white">▮</span>
 
|1 part Virus food<br>1 part [[#Synaptizine|Synaptizine]]
 
|Depleted virus food. Only useful to Virology. It is used to get a virus symptom of level 1 only. (Results in 1 unit instead of 2)
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel<span style="color:#D18AA5;background-color:white">▮</span>
 
|1 part Virus food<br>1 part Uranium
 
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 6 or 7. (Results in 1 unit instead of 2)
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel<span style="color:#D18AA5;background-color:white">▮</span>
 
|1 part Virus plasma<br>5 parts Uranium
 
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 7. (Results in 1 unit instead of 6)
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Stable Uranium Gel}} Stable Uranium Gel<span style="color:#D18AA5;background-color:white">▮</span>
 
|1 part Plasma<br>1 part Uranium<br>1 part Silver OR Gold
 
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 8. (Results in 1 unit instead of 21)
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Viral Base}} Advanced Virus Food Base<span style="color:#D18AA5;background-color:white">▮</span>
 
|1u is available in virology at round start
 
|used to make Advanced Virus Food
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Highly Unstable Virus Food}} Advanced Virus Food<span style="color:#D18AA5;background-color:white">▮</span>
 
|1 part Viral Base<br>20 parts Uranium
 
|Insanely powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 9. (Results in 1 unit instead of 21)
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Anomalous Virus Food}} Anomalous Virus Food<span style="color:#D18AA5;background-color:white">▮</span>
 
|1 part Virus Food<br>5 parts [[#Laughter|Laughter]]
 
|Unusual viral mutagen. Only useful to virology. It is used to get a virus symptom of level 0. (Results in 1 unit instead of 6)
 
 
|}
 
|}
===Mutation Toxins===
+
 
Obtainable through xenobiology, these chemicals transform humaniods in other humanoid [[Guide_to_races|races]].
+
= [[to_do_list|To-Do List]] =
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
+
 
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
+
=Xenoecology Entry=
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula
+
''Written by Elise Garnier''
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
+
==Overview==
|-
+
<tabs style="width:85%">
!style='background-color:#FFEE88;'|{{anchor|Mutation Toxin}} Mutation Toxin<span style="color:#13BC5E;background-color:white"></span>
+
<tab name="Conception">
|Use Plasma on a green slime
+
Plasmamen (or phoronized humanoids) are the newest species to ever come about naturally so to speak. By all technicality and definition, Plasmamen’s home planet is surprisingly the Earth’s moon. Through long term exposure to phoron, humanoids of all kinds have found themselves slowly but surely mutating and adapting to not only resist the harmful effects of phoron but even live and thrive off of it. Such a process shouldn’t be happening over the course of only a single lifetime, in fact it just about defies any natural process of evolution and mutation known to the current understanding of biology.
|Mutagenic chemical that transforms into a [[Slimepeople|slimeperson]].
+
</tab>
|-
+
<tab name="Formation">
!style='background-color:#FFEE88;'|{{anchor|Unstable Mutation Toxin}} Unstable Mutation Toxin<span style="color:#5EFF3B;background-color:white"></span>
+
General exposure to phoron leads to tissue and liver damage. It acts as a toxic material in any organic lifeform’s body and can easily kill an individual in low quantities. However, a currently unknown quality that some humanoids share causes some form of chain reaction, dubbed “Phoronisation”, amidst their biological process that turns them into what is now called a Plasmaman. Phoronisation is only triggered by prolonged exposure to phoron over the course of years, if not decades, and in extremely small quantities due to its highly volatile and poisonous nature. This causes the skin, muscle, sinew, tendons, and internal organs to break down and reform into an incredibly hot organo-phoron compound that then covers the entirety of the skeleton, which, surprisingly, remains intact. This hot “organic” plasma fits all the criteria to be considered a living organism, complete with sentience and self awareness.
|Use Radium on a green slime
+
</tab>
|Mutagenic chemical that transforms into a random, safe race.
+
<tab name="Biology">
|-
+
Plasmamen breathe pure gaseous phoron, which serves as the main driving force behind their biological functions. As such Plasmamen do not need to consume food to sustain themselves. Although many have shown a propensity toward vegetables over fruit when given the opportunity to eat. Such an incredibly volatile organism has been proven without a doubt to be completely immune to diseases and unbothered by radiation exposure. Their body produces enough heat to sustain themselves in the complete absence of warmth. Plasmamen are unable to reproduce on their own or with one another and rely entirely on other humanoids undergoing the chain reaction to sustain their numbers. As agonizing of a process it is to become a Plasmaman, such a great sacrifice of suffering is rewarded with the only form of naturally occurring genetic immortality in sapient beings observed so far. Plasmamen do not age and are not affected by disease.
!style='background-color:#FFEE88;'|{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin<span style="color:#5EFF3B;background-color:white"></span>
+
</tab>
|5 part Unstable Mutation Toxin<br>10 part Blood
+
<tab name="Discovery">
|Mutagenic chemical that transforms into a [[Guide_to_races#Human|human]].
+
When Plasmamen were first discovered decades ago during the expansion, humanoid-kind wasn’t sure what to make of them. They did their best to accommodate these new people and be mindful of more showing up in the future. Plasmamen were not widely received with open arms but were certainly seen as useful by Nanotrasen as the perfect employees to harvest the phoron shard in the moon during the Great Expansion.
|-
+
</tab>
!style='background-color:#FFEE88;'|{{anchor|Lizard Mutation Toxin}} Lizard Mutation Toxin<span style="color:#5EFF3B;background-color:white"></span>
+
<tab name="Ancients">
|5 part Unstable Mutation Toxin<br>10 part Liquid Gibs
+
In the furthest reaches of colonized space, humanoids were found drifting amidst the stars that very much resembled the Plasmamen of Earth’s moon. Their integration into society was relatively smooth, having flocked to the phoron shard not many questions were asked. Although prying minds had soon discovered these Plasmamen had been around for much longer than they let on. Some predated humanity as a species let alone their adventures in the endless cosmos. None of these ancient Plasmamen have been able to recollect where their home planet is nor their history leading up to their journey to Sol. Plasmamen, both ancient and new, with no memory of its origin, have since made their home with the federation working on station and ship crew alike.
|Mutagenic chemical that transforms into a [[Guide_to_races#Lizardpeople|lizardperson]].
+
</tab>
|-
+
</tabs>
!style='background-color:#FFEE88;'|{{anchor|Felinid Mutation Toxin}} Felinid Mutation Toxin<span style="color:#5EFF3B;background-color:white"></span>
+
 
|5 part Unstable Mutation Toxin<br>10 part [[#Fentanyl|Fentanyl]]<br>10 part [[#Impedrezene|Impedrezene]]
+
=Species=
|Mutagenic chemical that transforms into a [[Guide_to_races#Felinids|felinid]].
+
=The Lightbulb Engineers Guide to Advanced Engineering=
|-
+
''By: Travis Zaun''
!style='background-color:#FFEE88;'|{{anchor|Moth Mutation Toxin}} Moth Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
+
<br><br>
|5 part Unstable Mutation Toxin<br>10 part [[#Lipolicide|Lipolicide]]
+
Engineering is complicated, thankless, and liable to get you blown up by your own mistakes or someone else refusing to listen. It is also rewarding, as you are the one thing keeping the ship from exploding due to those damned incompetent helmsmen and that one captain who thinks that Leeroy Jenkins is a role model instead of a cautionary tale. I'm going to give you some tips and tricks that I've learned over time to help make your life just a bit easier.
|Mutagenic chemical that transforms into a [[Guide_to_races#Mothpeople|moth]].
+
<br>
|-
+
Keep in mind that this is written to the level of someone who already has a basic understanding of engineering: basic terms or concepts are not defined or explained. At the end, there is a Q&A for some commonly asked questions and some entertaining engineering stories.
!style='background-color:#FFEE88;'|{{anchor|Squid Mutation Toxin}} Squid Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
+
<br><br>
|5 part Unstable Mutation Toxin<br>10 part [[#Sodium Chloride|Salt]]<br>20 part Water
+
On to the guide.
|Mutagenic chemical that transforms into a squid.
+
<br><br>
|-
+
'''Chernobl Memes: Why there isn't any reactor information in this guide'''
!style='background-color:#FFEE88;'|{{anchor|Fly Mutation Toxin}} Fly Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
+
<br>
|5 part Unstable Mutation Toxin<br>10 part [[#Unstable Mutagen|Unstable Mutagen]]
+
There is a lack of tips to do with the reactors in this guide. It is deliberate and the reason is simple: experimentation leads to better engineers. People willing to figure out why things work with the reactors (particularly the stormdrive) generally learn a lot about engineering as they experiment. As a whole, this improves the overall quality of their engineering capabilities as they figure out gas interactions.
|Mutagenic chemical that transforms into a [[Guide_to_races#Flypeople|flyperson]].
+
<br><br>
 +
'''Piping and how it doesn't work like you think it does.'''<br>
 +
Good old Atmosia, the great state of pipes. You can do much with them, and anything fun (IE: extremely dangerous) requires a good working knowledge of how piping works if you want to live through whatever experiment you're running. Here are a few things to know about piping and Atmosia in general.
 +
<br><br>
 +
'''1. Pipes are indestructible as far as the forces contained within them:'''
 +
<br>
 +
You're probably already figured this out, but pipes can contain functionally infinite pressure and infinite temperature, their limits are the volume that they can contain, not the pressure or temperature within them, this is important, and I'll tell you why later.
 +
<br><br>
 +
'''2. Pipes don't have flow.'''
 +
<br>
 +
Yes, you read that correctly. There is no flow in pipes. Connected pipes that are not interrupted by components do not have flow, they just have volume. Pumps are just move volume from one tank to another at a certain rate. This is the equivalent of taking a cup and taking from one bucket and putting it into another bucket. All components that have a flow rate (scrubbers, non-passive vents, injectors, gas pumps, volume pumps, mixers, filters) all behave in this manner. Components that do not have a flow rate, such as valves (when open), connectors, z-level connectors, layer connectors or passive vents just connect one bucket directly to another, making it a bigger bucket.
 +
<br><br>
 +
'''3. What happens to one, happens to the rest.'''
 +
<br>
 +
Pipes are functionally just funny shaped tanks, and properties that happen to one section of pipe happen to ALL connected sections of pipe. This means that when that one dipshit captain panic siphons a room that was on fire, he just massively heated up the entire subber network, making it useless for actually scrubbing anything anywhere else. It also means that when you apply cooling to one section of piping, you apply cooling to the entire section of connected piping, assuming there aren't any interruptions in the line. The best way to fix that dipshit captains mistake is to build a thermomachine with the best components that you can get (or multiple thermomachines if you have low tier components), attach it to a random section on the scrubbers network, and turn it on.
 +
<br><br>
 +
'''4. Thermodynamics. It's a thing that exists.'''
 +
<br>
 +
Remember how I mentioned that pipes have a limit on volume, but not pressure or temperature? The importance is that when gasses expand, they take up more volume. They expand when they heat up, and contract when they cool down. Why does this matter? Well, for one part of the reason that the dipshit captain was able to disable that scrubbers network is that at the end of the scrubbers network is a pump that takes it into the main atmospheric tanks. That pump, upgraded to a volume pump or not, can only move certain amount of pressure (standard pump) or volume (volume pump) at a time. If the temperature is very hot, it will not be moving very many moles (the measure of the actual amount of gas) at all, and all the gas in it was just expanded to a massive pressure and volume, likely maxing out the amount contained within, and meaning that you're not moving it at anywhere near the normal rate. On the other side of this, you can use this concept, with a valve, to use one section of thermal piping to heat up another section on demand.
 +
<br><br>
 +
Damage Control: Rise of the Fixman
 +
<br>
 +
So, the ship has taken a few hits, the clown is dead, munitions is complaining about their compartment being depressurized again, medical has ceased to exist as a location, you've lost contact with the bridge, and you've just barely managed to stop the ship from exploding due to superstructure critical. What do you do, and how do you do it?
 +
<br><br>
 +
1. Triage, not just for medical.
 +
<br>
 +
So, you've got a whole list of issues. Priorities change in combat and out of combat, and what you can afford to fix changes with the number of engineers you have available to you. These priorities are debatable, but I'll list what I treat as the priorities here and why. I've also added in a list of Non-Priority Fixes, otherwise known as "what's in it for me?" fixes. The things at the bottom I will only fix if someone is bribing me.
 +
<br><br>
 +
In Combat:
 +
<br>
 +
1. Fix the reactor-if this took a hit and/or is starting to do the funny alarming noises, fix it. You've got about 2 minutes from unhappy to boom with the AGCNR or Stormdrive.
 +
<br>
 +
2. Bridge-Specifically the HELM, DRADIS, TAC and FTL consoles. If they're broken, you can't move and shoot, and you'll probably die.
 +
 
 +
= The Depot =
 +
== Sugery Tools ==
 +
[[File:Scalpel.png|Scalpel]] '''Scalpel''': <br>
 +
[[File:Retractor.png|Retractor]] '''Retractor''':<br>
 +
[[File:Hemostat.png|Hemostat]] '''Hemostat''': <br>
 +
[[File:Cautery.png|Cautery]] '''Cautery''':<br>
 +
[[File:Saw.png|Circular Saw]] '''Circular Saw''':<br>
 +
[[File:Blood filter.png|Blood Filter]] '''Blood Filter''':<br>
 +
 
 +
= Chemical Tiers =
 +
{| class="wikitable sortable" border="1"; style="text-align:center; cellspacing=0; cellpadding=1;"
 +
! scope="col" style="background-color:#ffff00;" class="unsortable" |Chemical Name
 +
! scope="col" class="unsortable" style="width:10vw; background-color:#ffff00;" |Formula
 +
! scope="col" style="width:100px; background-color:#ffff00;" |Minimum Level
 +
! scope="col" style="width:100px; background-color:#ffff00;" |Maximum Level
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Pod Mutation Toxin}} Pod Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
+
|Virus Food
|5 part Unstable Mutation Toxin<br>10 part EZ Nutrient
+
|{{RecursiveChem/Virus Food}}
|Mutagenic chemical that transforms into a [[Guide_to_races#Podpeople|podperson]].
+
|1
 +
|2
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Golem Mutation Toxin}} Golem Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
+
|Unstable Mutagen
|5 part Unstable Mutation Toxin<br>20 part Liquid Adamantine (grind an Adamantine bar)
+
|{{RecursiveChem/Unstable Mutagen}}
|Mutagenic chemical that transforms into a [[Guide_to_races#Golems|golem]].
+
|2
 +
|4
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Abductor Mutation Toxin}} Abductor Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
+
|Mutagenic Agar
|5 part Unstable Mutation Toxin<br>10 part [[#Morphine|Morphine]]<br>10 part [[#Mute Toxin|Mute Toxin]]
+
|{{RecursiveChem/Mutagenic Agar}}
|Mutagenic chemical that transforms into an [[Guide_to_races#Abductors|abductor]].
+
|3
 +
|3
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|IPC Mutation Toxin}} IPC Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
+
|Liquid Plasma
|5 part Unstable Mutation Toxin<br>20 part [[#Teslium|Teslium]]
+
|Grind a Sheet of Plasma
|Mutagenic chemical that transforms into an [[Guide_to_races#IPC|IPC]].
+
|4
 +
|6
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin<span style="color:#13BC5E;background-color:white">▮</span>
+
|Uranium
|Use Plasma on a black slime
+
|Grind a Sheet of Uranium
|Mutagenic chemical that slowly morphs the victim into a [[slime]].
+
|5
 +
|6
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Skeleton Mutation Toxin}} Skeleton Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
+
|Sucrose Agar
|5 part Advanced Mutation Toxin<br>30 part Milk<br>30 part [[#Fluorosulfuric acid|Fluorosulfuric acid]]
+
|
|Mutagenic chemical that transforms into a [[Guide_to_races#Skeletons|skeleton]].
+
|
 +
|
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Zombie Mutation Toxin}} Zombie Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
 
|5 part Advanced Mutation Toxin<br>10 part [[#Krokodil|Krokodil]]<br>10 part Food Poisoning
 
|Mutagenic chemical that transforms into a non-infectious and comletely fake Zombie.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Ash Mutation Toxin}} Ash Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
 
|5 part Advanced Mutation Toxin<br>1 part Lizard Mutation Toxin<br>5 part [[#Entropic Polypnium|Entropic Polypnium]]
 
|Mutagenic chemical that transforms into an Ash Walker.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Shadow Mutation Toxin}} Shadow Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
 
|5 part Advanced Mutation Toxin<br>30 part [[#Liquid Dark Matter|Stabilized Liquid Dark Matter]]<br>10 part Holy Water
 
|Mutagenic chemical that transforms into a [[Guide_to_races#Shadowpeople|shadowperson]].
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Plasma Mutation Toxin}} Plasma Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
 
|5 part Advanced Mutation Toxin<br>20 part Uranium<br>60 part Plasma
 
|Mutagenic chemical that transforms into a [[Guide_to_races#Plasmaman|plasmaman]].
 
 
|}
 
|}
== Toxins ==
+
 
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it.
+
==Viro==
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
+
{| class="wikitable sortable" border="1"; || style="text-align: center;"
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
 
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
 
! scope="col" style='background-color:#FFDD66;'|Damage dealt
 
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
 
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Toxin}}Toxin<span style="color:#CF3600;background-color:white">▮</span>
 
|Medbay Vendors, Emagged Chem Dispenser
 
|Toxin
 
|Will deal toxin damage over time.
 
|0.4 units per tick
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Food Poisoning}}Food Poisoning<span style="color:#D6D6D8;background-color:white">▮</span>
+
! scope="col" | Symptom
|From eating poorly made food
+
! scope="col" | Stealth
|Toxin
+
! scope="col" | Resistance
|Will deal a minor amount of Toxin damage.
+
! scope="col" | Stage speed
|0.1 units per tick
+
! scope="col" | Transmission
 +
! scope="col" | Severity
 +
! scope="col" | Level
 +
! scope="col" | Required Chemical
 +
! scope="col" class="unsortable" | Effect
 +
! scope="col" | Threshold (hover mouse over for details)
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Chloral Hydrate}}Chloral Hydrate<span style="color:#000067;background-color:white"></span>
+
!<span title="The deadliest of the three deadliest symptoms. Knocks you out and suffocates you at insane speeds, if you meet the easy thresholds. Kills people even faster when they enter crit">Acute Respiratory Distress Syndrome</span>
|3 parts Chlorine<br>1 part Ethanol<br>1 part Water
+
| -2 || 0 || -1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style="color:#ff0000" | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||<span title="Causes paralysis and heart attacks when the host is suffocating">Stage Speed 8</span>, <span title="Doubles the damage done by the symptom. +1 Severity">Transmission 8</span>
|Stun, Toxin
 
|A powerful sedative which stuns after a bit, and becomes deadly if left in the system too long (results in 1 units instead of 5).
 
|0.6 units per tick
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin<span style="color:#B31008;background-color:white"></span>
+
!<span title="In my opinion, this is the worst symptom. Shit stats, low meme potential. 0/10. fuck you, alopecia.">Alopecia</span>
|1 part [[#Charcoal|Charcoal]]<br>1 part Hydrogen<br>1 part Silicon
+
| 0 || 3 || 2 || 2 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style="color:#0000ff" | Causes rapid hair loss.|| None
|Hallucinations
 
|A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time". (Results in 5 units instead of 3)
 
|0.4 units per tick
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Impedrezene}}Impedrezene<span style="color:#C8A5DC;background-color:white"></span>
+
!Cornu Cutaneum
|1 part Mercury<br>1 part Oxygen<br>1 part Sugar
+
| -3 || 3 || -3 || 0 || 1 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style="color:#00aa00"| The host damages anyone next to them every so often ||<span title="The host gains some armor. -1 Severity">Resistance 6</span>, <span title="The disease damages creatures more often">Transmission 6</span>
|Brain
 
|A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3).
 
|0.4 units per tick
 
 
|-
 
|-
!style='background-color:#FFEE88;'|{{anchor|Mute Toxin}}Mute Toxin<span style="color:#F0F8FF;background-color:white">▮</span>
 
|2 part Uranium<br>1 part Water<br>1 part Carbon
 
|Speech
 
|Makes the subject unable to speak for some time.
 
|0.4 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Mulligan Toxin}}Mulligan Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
 
|1 part [[#Stable Mutation Toxin|Stable Mutation Toxin]]<br>1 part [[#Unstable Mutagen|Unstable Mutagen]]<br>Also found in the [[Syndicate Items| Traitor Uplink]].
 
|Identity
 
|Randomizes the subject's appearance.
 
|Infinite
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Lexorin}}Lexorin<span style="color:#7DC3A0;background-color:white">▮</span>
 
|1 part Hydrogen<br>1 part Oxygen<br>1 part [[Plasma]]
 
|Suffocation
 
|Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.
 
|0.4 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Initropidril}}Initropidril<span style="color:#7F10C0;background-color:white">▮</span>
 
|Traitor Uplink
 
|Cardiac Arrest
 
|Deals heavy toxin damage over time, and a 25% chance to do one of the following: stun, cause loss of breath and oxygen damage, or cause your heart to stop. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib for a more reliable method.
 
|0.2 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Tirizene}}Tirizene<span style="color:#6E2828;background-color:white">▮</span>
 
|Traitor Sleepypen, Emagged Soda Dispenser
 
|Stamina Damage
 
|Deals stamina damage over time, slowing down and causing collapse in large doses, but otherwise harmless.
 
|0.4 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Tiring Solution}}Tiring Solution<span style="color:#6E2828;background-color:white">▮</span>
 
|Peacekeeper Cyborgs
 
|Stamina Damage
 
|Deals stamina damage over time, slowing down. Won't go higher than 50 stamina damage.
 
|0.6 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Polonium}}Polonium<span style="color:#787878;background-color:white">▮</span>
 
|Traitor Uplink
 
|Radiation
 
|Cause significant Radiation damage over time. It's metabolized very slowly.
 
|0.05 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Pancuronium}}Pancuronium<span style="color:#195096;background-color:white">▮</span>
 
|Traitor Uplink
 
|Paralysis and Suffocation
 
|Paralyses you after 10 seconds, with a 20% chance to cause 4 seconds of loss of breath.
 
|0.1 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Sodium Thiopental}}Sodium Thiopental<span style="color:#6496FA;background-color:white">▮</span>
 
|Traitor Uplink
 
|Knockout and Stamina
 
|Knocks you out after 11 seconds, and destroys your stamina.
 
|0.3 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Sulfonal}}Sulfonal<span style="color:#7DC3A0;background-color:white">▮</span>
 
|1 part [[#Acetone|Acetone]]<br>1 part [[#Diethylamine|Diethylamine]]<br>1 part Sulfur
 
|Knockout and Toxin
 
|1 toxin damage every 2 cycles, knocks you out after 22 cycles. Metabolized very slowly: two units are enough to trigger the knockout.
 
|0.05 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Amanitin}}Amanitin<span style="color:#FFFFFF;background-color:white">▮</span>
 
|Traitor Uplink
 
|Delayed Toxin Damage
 
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage.
 
|0.2 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Lipolicide}}Lipolicide<span style="color:#F0FFF0;background-color:white">▮</span>
 
|1 part Mercury<br>1 part [[#Diethylamine|Diethylamine]]<br>1 part [[#Ephedrine|Ephedrine]]
 
|Weight Loss
 
|Drains nutrition and deals minor toxin damage, will deal more toxin damage if you are starving.
 
|0.2 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Coniine}}Coniine<span style="color:#7DC3A0;background-color:white">▮</span>
 
|Traitor Uplink
 
|Toxin and breath loss
 
|1.75 toxin damage and 5 seconds of loss of breath per tick. EXTREMELY slow metabolization.
 
|0.024 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Curare}}Curare<span style="color:#191919;background-color:white">▮</span>
 
|Traitor Uplink
 
|Knockout, Oxygen, and Toxin
 
|Does 1 unit of toxin and 1 unit of oxygen damage every second, and knocks you out after 11 seconds. Metabolizes slowly.
 
|0.05 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Histamine}}Histamine<span style="color:#FA6464;background-color:white">▮</span>
 
|Traitor Uplink
 
|Brute, toxin, oxyloss and eyesight
 
|Has a chance each tick to cause small amounts of brute damage or blur vision.<br>If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage each tick.
 
|0.1 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Formaldehyde}}Formaldehyde<span style="color:#B4004B;background-color:white">▮</span>
 
|1 part Ethanol<br>1 part Oxygen<br>1 part Silver<br>temperature 420 K
 
|Toxin
 
|Causes a moderate amount of Toxin damage over time. Has a chance to turn into 5 to 15 units of Histamine.
 
|0.2 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Venom}}Venom<span style="color:#F0FFF0;background-color:white">▮</span>
 
|Traitor Uplink
 
|Brute, toxin
 
|Will deal Toxin and Brute damage over time based on how much venom is in the body. Has a chance to turn into 5 to 10 units of Histamine.
 
|0.1 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Fentanyl}}Fentanyl<span style="color:#64916E;background-color:white">▮</span>
 
|1 part [[#Space Drugs|Space Drugs]]<br>temperature 674 K
 
|Toxin, brain
 
|Will deal 1 toxin and 3 brain damage, up to 60 points of toxin damage and 150 points of brain damage (brains have 200 points of health). If the drug is not removed before 18 cycles it will knock the user unconscious.
 
|0.2 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Cyanide}}Cyanide<span style="color:#00B4FF;background-color:white">▮</span>
 
|1 part [[#Oil|Oil]]<br>1 part [[#Ammonia|Ammonia]]<br>1 part Oxygen<br>temperature 380 K
 
|Toxin, oxyloss
 
|Deals random amounts of toxin damage while slowly suffocating its target. Metabolizes slowly. '''Often extremely lethal'''.
 
|0.05 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Carpotoxin}}Carpotoxin<span style="color:#003333;background-color:white">▮</span>
 
|Space Carp, Koi Beans, Emagged Chem Dispenser
 
|Toxin
 
|Deals constant toxin damage over time.
 
|0.4 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Zombie Powder}}Zombie Powder<span style="color:#669900;background-color:white">▮</span>
 
|5 parts [[#Morphine|Morphine]]<br>5 parts CarpoToxin<br>5 parts Copper
 
|Fake death, stun
 
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp. Deals minor oxygen and toxin damage. (Results in 2 units instead of 15)
 
|0.4 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Itching Powder}}Itching Powder<span style="color:#C8C8C8;background-color:white">▮</span>
 
|1 part Fuel<br>1 part [[#Ammonia|Ammonia]]<br>1 part [[#Charcoal|Charcoal]]
 
|Brute, annoyance
 
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slight amounts of Brute damage. Has a chance to transform into 1 to 3 units of histamine.
 
|0.16 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Mint Toxin}}Mint Toxin<span style="color:#CF3600;background-color:white">▮</span>
 
|Grind the mint in the kitchen
 
|Conditional death
 
|Instantly gibs fat people when ingested.
 
|0.4 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Slime Jelly}}Slime Jelly<span style="color:#801E28;background-color:white">▮</span>
 
|Slimes or slimepeople
 
|Toxin
 
|Heals brute damage over time, but randomly deals bursts of 20-60 toxin damage.
 
|0.4 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Heparin}}Heparin<span style="color:#C8C8C8;background-color:white">▮</span>
 
|1 part [[#Formaldehyde|Formaldehyde]]<br>1 Part Sodium<br>1 Part Chlorine<br>1 Part Lithium
 
|Brute, Bleeding
 
|Causes bleeding constantly while in the system of the victim.
 
|0.08 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Teslium}}Teslium<span style="color:#20324D;background-color:white">▮</span>
 
|1 Part Stable Plasma<br>1 Part Silver<br>1 Part [[#Black Powder|Black Powder]]<br>Temperature 400K<br>
 
|Random Shocks
 
|Randomly shocks the victim while it is in their system, ignoring any protection cause the shock comes from inside them. Also increases damage taken from normal shocks.
 
|0.2 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Rotatium}}Rotatium<span style="color:#AC88CA;background-color:white">▮</span>
 
|1 Part [[#Mindbreaker Toxin|Mindbreaker Toxin]]<br>1 Part [[#Teslium|Teslium]]<br>1 Part [[#Fentanyl|Fentanyl]]
 
|Toxin
 
|Causes the victim's screen to display a rocking motion and deals moderate toxin damage.
 
|0.24 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Skewium}}Skewium<span style="color:#ADBDCD;background-color:white">▮</span>
 
|2 Parts Rotatium<br>2 Parts [[Plasma]]<br>1 Part Sulphuric Acid
 
|Toxin
 
|Causes heavy skewing of the victim's screen every tick, swinging fucking every where, zooming in and out, spinning, inverting, and generally making you want to throw up. Deals minor toxin damage. If you are wanting to fight someone, inject them with this and they will be practically unable to fight.
 
|0.32 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Anacea}}Anacea<span style="color:#3C5133;background-color:white">▮</span>
 
|1 Part [[#Haloperidol|Haloperidol]]<br>1 Part [[#Impedrezene|Impedrezene]]<br>1 Part Radium
 
|Toxin and Purges Medicines
 
|Metabolizes very slowly and quickly purges medicines in the victim while dealing light toxin damage.
 
|0.032 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Weed Killer}} Weed Killer<span style="color:#4B004B;background-color:white">▮</span>
 
|1 part Toxin<br>4 parts [[#Ammonia|Ammonia]]
 
|Toxin
 
|Kills weeds, causes minor toxin damage to humans.
 
|0.4 units per tick
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Pest Killer}}Pest Killer<span style="color:#4B004B;background-color:white">▮</span>
 
|1 part Toxin<br>4 parts Ethanol
 
|Toxin
 
|Kills pests in hydroponics trays, causes minor toxin damage to humans. Deals heavy toxin damage to fly people.
 
|0.4 units per tick.
 
|-
 
!style='background-color:#FFEE88;'|{{anchor|Plant-B-Gone}}Plant-B-Gone<span style="color:#49002E;background-color:white">▮</span>
 
|1 part Toxin<br>4 parts Water
 
|Toxin
 
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans. Deals heavy toxin damage to pod people.
 
|0.4 units per tick
 
 
|}
 
|}
== Mushroom Chemicals ==
+
 
Found primarily in Lavaland flora.
+
==Oh boy==
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
+
 
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
+
==WIP Guide Links==
! scope="col" style='background-color:#FFDD66;'|Type
+
[[Guide to food|Guide to Food]]
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
+
 
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
+
[[Guide to drinks|Guide to Drinks]]
|-
+
 
!style='background-color:#FFEE88;'|{{anchor|Entropic Polypnium}}Entropic Polypnium<span style="color:#1D043D;background-color:white">▮</span>
+
<!-- To edit this category, edit the template at https://nsv.beestation13.com/wiki/Template:FoodCategory/Sandwiches -->
|Poison
+
{{FoodCategory/Sandwiches}}
|Stamina, Brain, Toxin, Oxygen, and a bit of Eye Damage, Oh My! More than 5u will paralyze someone as well.
+
 
|0.4 units per tick
+
=Unrelated Stuff=
|-
+
Need to make a template storage page…
!style='background-color:#FFEE88;'|{{anchor|Tinea Luxor}}Tinea Luxor<span style="color:#B5A213;background-color:white">▮</span>
+
{{Test Merge
|Other
+
|link =
|Makes the consumer glow.
+
}}
|0.4 units per tick
+
[[Guide to the FTL]]
|-
+
<br>
!style='background-color:#FFEE88;'|{{anchor|Vitrium Froth}}Vitrium Froth<span style="color:#D3A308;background-color:white">▮</span>
+
[[Scrapyard]]
|Medicine
 
|80% chance to heal 1 burn and 1 brute damage each tick.
 
|0.4 units per tick
 
|-
 
|}
 
==Reagent Delivery{{anchor|Reagent Delivery}}==
 
{{anchor|Under_the_hood}}There are different ways you can apply chemicals to a person or the environment.
 
  
  
===Delivery types===
+
= Test Yard =
First of all, there are actually 5 types of delivery, called '''ingest''', '''inject''', '''vapor''', '''touch''' and '''patch'''. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]]. <br>
 
====Ingest====
 
Ingest and '''inject'''{{anchor|Inject}} both usually do the exact same thing. The reagent simply enters the target's bloodstream. Used by pills, cigarettes, e-cigarettes, inhaling [[#Smoke|smoke]] and drinking the reagent directly.
 
====Inject====
 
Works the same as '''ingest''', where the reagent simply enters the target's bloodstream. Used by syringes and IV-drips.
 
====Vapor====
 
Vapor is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a "vapor" based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples.
 
====Touch====
 
Touch is used by [[#Smoke|smoke]] and splashing. If the reagent has a "touch" based component, that component will affect the target (such as the instant heal part of [[#Synthflesh|Synthflesh]]), without being blocked by clothing. Nothing at all will enter the target's bloodstream, with the exception of smoke if the target has no internals on. Currently all "touch" components are also "patch" components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples.
 
====Patch====
 
Patch is used by patches and medical gels. The reagent enters the target's bloodstream entirely AND if the reagent has a "patch" based component, that component will affect the target. Currently all "patch" components are also "touch" components.
 
===Smoke vs foam vs others===
 
These are the major practical differences between pills, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray. <br>
 
====Pills====
 
Pills can be instantly [[#Ingest|ingested]] if used on yourself. It doesn't work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. Holds up to 50u. <br>
 
====Syringes====
 
Syringes can inject into people even with their mouths covered, either by hand or with a syringe gun. It doesn't work on players wearing hardsuits or other pierce-immune clothing, unless you use a piercing syringe or manage to aim for an exposed part of their body. [[Golem]]s are completely immune to syringes (even piercing syringes), but [[Guide_to_chemistry#Patches|patches]] do work on them. A syringe holds between 10-60u, depending on type. Common syringes hold 15u. <br>
 
====Patches====
 
Will add all reagents into a person's bloodstream through any clothing, including hardsuits. Also apply [[#Touch|touch]]/[[#Patch|patch]] based effects. Example: A patch of 20u [[#Synthflesh|Synthflesh]] will instantly heal 25 brute and burn (touch component), and also enter the target's bloodstream (which in this case does nothing). Usable by [[Plasmaman|plasmamen]]. Can hold up to 40u. <br>
 
====Cigarettes====
 
Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. <br>
 
====[[#Smoke|Smoke]]====
 
When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud's duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight. <br>
 
'''Smoke example 1:''' Smoke containing 20u [[#Synthflesh|Synthflesh]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 25 brute and burn, if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream (which does nothing in this case). <br>
 
'''Smoke example:''' Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]](and [[#Vapor|vapor]]) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. <br>
 
====[[#Fluorosurfactant|Foam]]====
 
When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the [[#Vapor|vapor]] type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person's bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several 'ticks'. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted ''after'' dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. Hardsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] to any tile it touches (but not walls, windows or doors). Foam will not block sight. <br>
 
'''Foam example 1:''' 250u foam containing 10u [[#Cyanide|Cyanide]] will spread a blue foam that does nothing to those it touches. The poison is too diluted to work at all. <br>
 
'''Foam example 2:''' 20u foam containing 250u [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn't matter. <br>
 
====Splashing====
 
Throwing a beaker, or using a beaker on anything with harm intent, will splash its contents. The longer throw distance, the more the splash will spread out. A [[grenade]] will splash its content unless it also contains [[#Smoke|smoke]] or [[#Fluorosurfactant|foam]]. Splashing only does [[#Touch|touch]] delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a [[#Touch|touch]] component will apply that component only. Example: If you throw a beaker of 80u [[#Synthflesh|Synthflesh]] at someone, you will instantly heal them for 100 brute and burn (and deal up to 150 toxin damage), since Synthflesh is touch/patch based. It doesn't matter if the target uses hardsuit or internals in this case. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as [[#Thermite|Thermite]] to walls. <br>
 
====Spraying====
 
Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people's bloodstreams through the [[#Vapor|vapor]] delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing. <br><br>
 
  
 +
=== Whatever ===
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
  
== Beyond the Dispenser ==
+
==== Ripley APLU ====
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.
+
<div class="mw-collapsible-content">
[[Category:Guides]]
+
TAKAKAKAKAKAKAKA
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width: 100%;">
 +
==== Ripley APLU ====
 +
<div class="mw-collapsible-content">
 +
TAKAKAKAKAKAKAKA
 +
</div></div>
 +
</div></div>

Latest revision as of 01:52, 12 December 2023

Mission Objectives[edit | edit source]

MarineCommander.png
 
Staff Sergeant Angela Deth says:
"Listen up people, cause I'm not going to scream this twice! I've lately heard from a little bird on the Grapevine that the Brass has finally gotten around to talking about assigning us a Mission, as such I've decided that it's time to refresh that brain of yours with the various possible assignments we might get. So let's get to it Marines!"

At the start of every round the ship is given a randomly chosen assignment, this assignment has sub-objectives attached to it, which all need to be completed before you are allowed to vote on either, Continuing Onwards with a newly given Objective, or Returning to Outpost 45 for debriefing.

These objectives can be anywhere between having to calmly deliver supplies to some station, two jumps away from Rubicon, to downright having to plow through five Syndicate fleets, alongside a small pirate fleet, while the engine room is on freaking fire.

Patrol Duty[edit | edit source]

MarineCommander.png
 
Staff Sergeant Angela Deth says:
"Patrol Duty, the lifeblood of the navy and the only thing keeping the Syndicate on their toes, our navy from being mothballed and our guns from gathering dust. It also serves to remind the outlaws that although we might be in the middle of a war, we still have not forgotten about their existence."

The Patrol Assignment is one out of four assignments you can potentially roll at the start of every shift depending on the amount of players.

The minimum amount of players required in order to roll this assignment is: 10 Players.
This assignment has a single Objective attached to it and that objective is to gather: 1000 Faction Points.
The current ways you can gather 1000 points is to do one, or more, of the following things:

  • Hunt down Syndicate and Pirate Fleets.
  • Capture Star Systems using the F.L.A.R.E. device which can be found in the Vault on certain maps.

Shakedown[edit | edit source]

MarineCommander.png
 
Staff Sergeant Angela Deth says:
"The vessel we're being assigned to is fresh from the shipyard, she hasn't even had her maiden voyage yet, nor has she earned any scars yet, but that's all in due time, currently we've been given the task of taking this lady out for a spin."

Courier Duty[edit | edit source]

MarineCommander.png
 
Staff Sergeant Angela Deth says:
"Courier Duty, even in the middle of a war the mail still has to be delivered, no matter how many syndicate fleets we must plow through, whether we're delivering vital cargo that could help save a system, to simply delivering the party supplies some station at the front-line ordered. We're the one's who have to ensure it gets there, no matter what stands in our way."

Boarding[edit | edit source]

MarineCommander.png
 
Staff Sergeant Angela Deth says:
"Remember the various times the Syndicate sent their little drop troopers to wreck havoc inside our ships? Well guess what Marines? Playtime's freaking over! I've just got word from command, we are going on a little field-trip of our own, in order to steal ourselves one of their Ships."

The Boarding Assignment is one out of four assignments you can potentially roll at the start of every shift depending on the amount of players. Test

The minimum amount of players required in order to roll this assignment is: 14 Players.
This assignment has a single Objective attached to it, with the objective in question being to Board and Capture a Marked Syndicate Vessel.

The Setup[edit | edit source]

Before you even consider boarding a Syndicate Vessel you need multiple things.

  1. You require a Target.
    • The toughest part of boarding a ship, is to find a ship to actually board.
  2. You need a Pilot capable of flying the Sabre.
    • You can have a squad of Midshipmen geared up for boarding duty, however unless you have a pilot capable of actually getting them somewhere, they're not going to be very useful.
      • Make sure there is at least one backup pilot with you in the event that the first one eats a bullet.
  3. Make sure everyone who's partaking in the boarding action is assigned into Squads.
    • Those in squads have roles assigned to them, usually alongside a space-worthy suit of armor.
  4. Make sure everyone has a gun that's actually useful and not loaded with non-lethal ammunition.
    • There are firing pins that only work during boarding actions, install them into those guns in order to ensure that nobody tries using them for something stupid back home, and to deny anyone seeking to return the favour from having multiple working weapons at their disposal.
  5. TBA

Death Wish[edit | edit source]

Before you can initiate the boarding procedure, you need to damage the targeted vessel to the point where it's point defense systems are no longer fully effective, which usually happens when the enemy vessel has around 50%, or less, of it's hull integrity remaining.
Upon which you need to lock it down which is called a Hammerlock
You can check if you are capable of hammerlocking an enemy ship by using this console. EWAR Scrambler.gif
That console is found on the Bridge, as such it's up to the bridge officers, or whoever is on the bridge, to hammerlock it.
Upon locking down a ship for boarding, the vessel will cease returning fire and the sabre/drop ship, can now "safely" approach the disabled vessel for the next step of the plan.

This part of the plan is usually where things tend to start going ballistic fast.
When approaching the boarding target, the pilot needs to activate the docking mode on their craft and then carefully fly into the vessel, if they don't have the docking mode engaged when they make contact with the ship, then they'll slam into the ship like a bug splattering across a windscreen.
Upon docking with the Syndicate vessel you will have to navigate closer to the hull of the syndicate vessel before you can allow your bundle of well-trained Military-grade Clowns to exit the clown vehicle.

Full Force Forward[edit | edit source]

So, you've successfully managed to get onboard a syndicate ship, well done, now what do you do?
Well, first of all you have to get into cover, the primary reason for this is because the Syndicate Navy is staffed purely by Lemmings, and as everybody knows.
Lemmings tend to be extremely suicidal, to the point where if one of the crew members, onboard the Syndicate ship, suddenly spots you then chance of the ship suddenly gaining a new hole, due to a small accident involving the natural laws of bullets and a few Thermonuclear warheads, just skyrocketed.

The secondary reason for getting into cover is due to the fact that no military vessel in space exists without a sufficient amount of point-defence to defend itself against the swarm of fighters seeking to touch it in uncomfortable areas, and these turrets, who are usually only used to destroy incoming fighter crafts, can just as happily tear your little body to shreds.

So, after keeping that information in mind, you need to find either an airlock, the hangar, a window or you can just plain old, make your own explosive entrance, any method is fine, so long as you get inside the ship.

So now that everybody has gotten inside the ship and perhaps put up a few defensive positions, you need to carefully ration out your ammo so you don't run out of it in the middle of a fight, and also make sure nobody dies.

Now if a bunch of people suddenly decides to run on ahead, don't worry because your chances of survival just increased by 2%
This is due to the fact that those who ran ahead haven't had their bloodlust sated in approximately five seconds.
Best case scenario, they'll have died somewhere taking down a few of the syndicate crew with them.
Worst case scenario, they'll have slaughtered everything onboard the ship and are now thirsting for more.

The computer surrounded by the lime green box is the primary objective.

Circuitboard.png Circuits[edit | edit source]

Module.png Refered to in the code as id_mod and is the default icon for all circuit boards.
Door electronics.png Default icon for all electronics if they aren't set to have their own icon.
Power mod.png Refered to in the code as power_mod and is the icon used for the power control module that's installed in APCs.
AirAlarmElectronics.png Refered to in the code as airalarm_electronics and is the icon used for the air alarm and Airlock Controller electronics.
Mainboard.png Refered to in the code as mainboard and is the icon used for both firelock electronics and certain exosuit circuit boards.
FiringBoard.png Refered to in the code as mcontroller and is the icon used for certain exosuit circuit boards alongside the firing electronics from old munitions.
Circuitboard.png Refered to in the code as std_mod and is the default icon for all AI upload modules and Exosuit boards.
Commandboard.png Refered to in the code as command and is the circuit board icon for certain machines.
Genericboard.png Refered to in the code as generic and is the circuit board icon for certain machines.
Securityboard.png Refered to in the code as security and is the circuit board icon for certain machines.
Scienceboard.png Refered to in the code as science and is the circuit board icon for certain machines.
Serviceboard.png Refered to in the code as service and is the circuit board icon for certain machines.
Medicalboard.png Refered to in the code as medical and is the circuit board icon for certain machines.
Engineeringboard.png Refered to in the code as engineering and is the circuit board icon for certain machines.
Supplyboard.png Refered to in the code as supply and is the circuit board icon for certain machines.

Circuit.png Circuit Imprinter[edit | edit source]

  • The Circuit Imprinter requires glass and occasionally gold or diamond. Here you will find circuits for most of the station's machinery and robotics' exosuits. With gold and diamonds, you can also make AI law modules.
  • Information on how to construct machines is available at the Guide to advanced construction.

Engineering Department Circuit Imprinter[edit | edit source]

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png
Radio Mini.png Network Card Computer Hardware No Computer Parts 250 100 100
Radio card.png Advanced Network Card Computer Hardware No Computer Parts 500 200 200
Net Wired.png Wired Network Card Computer Hardware No Computer Parts 2500 400 400
Data Disk 6.png Data Disk Computer Hardware No Computer Parts 800 200
Data Disk 5.png Advanced Data Disk Computer Hardware No Computer Parts 1600 300
Data Disk 3.png Super Data Disk Computer Hardware No Computer Parts 3200 400
CPU Board.png Processor Board Computer Hardware No Computer Parts 200 1600
CPU Micro.png Microprocessor Computer Hardware No Computer Parts 100 800
CPU Board Super.gif Photonic Processor Board Computer Hardware No Computer Parts 6400 800 2000
CPU Micro Super.gif Photonic Microprocessor Computer Hardware No Computer Parts 3200 400 1000
Genericboard.png Computer Design (Battle Arcade Machine) Arcade Games No Computer Boards 1000 300
Genericboard.png Computer Design (Mediborg's Amputation Adventure) Illegal Technology No Computer Boards 1000 300
Engineeringboard.png Machine Design (PACMAN-type Generator Board) Industrial Engineering No Engineering Machinery 1000 300
Engineeringboard.png Machine Design (SUPERPACMAN-type Generator Board) Advanced Power Manipulation No Engineering Machinery 1000 300
Engineeringboard.png Machine Design (MRSPACMAN-type Generator Board) Advanced Power Manipulation No Engineering Machinery 1000 300

Science Department Circuit Imprinter[edit | edit source]

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png
Circuitboard.png Module Design (Safeguard) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Module Design (OneHuman) Artificial Intelligence No Ai Modules 1000 300 6000
Circuitboard.png Module Design (ProtectStation) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Module Design (Quarantine) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Module Design (OxygenIsToxicToHumans) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Module Design (Freeform) Artificial Intelligence No Ai Modules 1000 300 10000
Circuitboard.png Module Design (Reset) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Module Design (Purge) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Module Design (Law Removal) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Module Design (Freeform) Artificial Intelligence No Ai Modules 1000 300 10000
Circuitboard.png Core Module Design (Asimov) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Core Module Design (P.A.L.A.D.I.N.) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Core Module Design (T.Y.R.A.N.T.) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Core Module Design (Overlord) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Core Module Design (Corporate) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Core Module Design (Default) Artificial Intelligence No Ai Modules 1000 300 2000
Circuitboard.png Core Module Design (Dadbot) Artificial Intelligence No Ai Modules 1000 300 2000
Radio Mini.png Network Card Computer Hardware No Computer Parts 250 100 100
Radio card.png Advanced Network Card Computer Hardware No Computer Parts 500 200 200
Net Wired.png Wired Network Card Computer Hardware No Computer Parts 2500 400 400
Data Disk 6.png Data Disk Computer Hardware No Computer Parts 800 200
Data Disk 5.png Advanced Data Disk Computer Hardware No Computer Parts 1600 300
Data Disk 3.png Super Data Disk Computer Hardware No Computer Parts 3200 400
CPU Board.png Processor Board Computer Hardware No Computer Parts 200 1600
CPU Micro.png Microprocessor Computer Hardware No Computer Parts 100 800
CPU Board Super.gif Photonic Processor Board Computer Hardware No Computer Parts 6400 800 2000
CPU Micro Super.gif Photonic Microprocessor Computer Hardware No Computer Parts 3200 400 1000
Genericboard.png Computer Design (Battle Arcade Machine) Arcade Games No Computer Boards 1000 300
Genericboard.png Computer Design (Mediborg's Amputation Adventure) Illegal Technology No Computer Boards 1000 300

Security Department Circuit Imprinter[edit | edit source]

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png
Genericboard.png Computer Design (Battle Arcade Machine) Arcade Games No Computer Boards 1000 300
Genericboard.png Computer Design (Mediborg's Amputation Adventure) Illegal Technology No Computer Boards 1000 300

Medical Department Circuit Imprinter[edit | edit source]

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png
Genericboard.png Computer Design (Battle Arcade Machine) Arcade Games No Computer Boards 1000 300
Genericboard.png Computer Design (Mediborg's Amputation Adventure) Illegal Technology No Computer Boards 1000 300

Service Department Circuit Imprinter[edit | edit source]

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png
Genericboard.png Computer Design (Battle Arcade Machine) Arcade Games No Computer Boards 1000 300
Genericboard.png Computer Design (Mediborg's Amputation Adventure) Illegal Technology No Computer Boards 1000 300

Cargo Department Circuit Imprinter[edit | edit source]

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png
Genericboard.png Computer Design (Battle Arcade Machine) Arcade Games No Computer Boards 1000 300
Genericboard.png Computer Design (Orion Trail Arcade Machine) Arcade Games No Computer Boards 1000 300
Genericboard.png Computer Design (Mediborg's Amputation Adventure) Illegal Technology No Computer Boards 1000 300

Munitions Department Circuit Imprinter[edit | edit source]

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png
Module.png Missile Autowrencher Automated Missile Construction No Advanced Munitions 10000 2500 2500 10000
Module.png Missile Autowelder Automated Missile Construction No Advanced Munitions 10000 2500 2500 10000
Module.png Missile Autoscrewer Automated Missile Construction No Advanced Munitions 10000 2500 2500 10000
Module.png Missile Autowirer Automated Missile Construction No Advanced Munitions 10000 2500 2500 10000
Module.png Missile Assembler Automated Missile Construction No Advanced Munitions 10000 2500 2500 10000
Genericboard.png Computer Design (Battle Arcade Machine) Arcade Games No Computer Boards 1000 300
Genericboard.png Computer Design (Orion Trail Arcade Machine) Arcade Games No Computer Boards 1000 300
Genericboard.png Computer Design (Mediborg's Amputation Adventure) Illegal Technology No Computer Boards 1000 300

Proto.png Techfab[edit | edit source]

  • The departmental Techfabs are circuit imprinters and departmental protolathes combined, except their available circuit boards differ depending on their department.
  • These lists will only consist of items that can ONLY be found in a Technology Fabricator

Engineering Department Techfab[edit | edit source]

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png

Science Department Techfab[edit | edit source]

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png

Security Department Techfab[edit | edit source]

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png

Medical Department Techfab[edit | edit source]

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png

Service Department Techfab[edit | edit source]

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png

Cargo Department Techfab[edit | edit source]

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png
Supplyboard.png Computer Design (Express Supply Console) Mining Technology No Mining Designs 1000

Munitions Department Techfab[edit | edit source]

Manufacturing List
Icon Item Required Tech Starting Tech? Category Beaker.png Sheet plastic1.png Metal.png Glass.png Copperdone.png Plasmadone.png Silverdone.png Golddone.png Uraniumdone.png Diamonddone.png Titaniumdone.png Bluespace Crystal.png Bananiumdone.png

To-Do List[edit | edit source]

Xenoecology Entry[edit | edit source]

Written by Elise Garnier

Overview[edit | edit source]

Plasmamen (or phoronized humanoids) are the newest species to ever come about naturally so to speak. By all technicality and definition, Plasmamen’s home planet is surprisingly the Earth’s moon. Through long term exposure to phoron, humanoids of all kinds have found themselves slowly but surely mutating and adapting to not only resist the harmful effects of phoron but even live and thrive off of it. Such a process shouldn’t be happening over the course of only a single lifetime, in fact it just about defies any natural process of evolution and mutation known to the current understanding of biology.

General exposure to phoron leads to tissue and liver damage. It acts as a toxic material in any organic lifeform’s body and can easily kill an individual in low quantities. However, a currently unknown quality that some humanoids share causes some form of chain reaction, dubbed “Phoronisation”, amidst their biological process that turns them into what is now called a Plasmaman. Phoronisation is only triggered by prolonged exposure to phoron over the course of years, if not decades, and in extremely small quantities due to its highly volatile and poisonous nature. This causes the skin, muscle, sinew, tendons, and internal organs to break down and reform into an incredibly hot organo-phoron compound that then covers the entirety of the skeleton, which, surprisingly, remains intact. This hot “organic” plasma fits all the criteria to be considered a living organism, complete with sentience and self awareness.

Plasmamen breathe pure gaseous phoron, which serves as the main driving force behind their biological functions. As such Plasmamen do not need to consume food to sustain themselves. Although many have shown a propensity toward vegetables over fruit when given the opportunity to eat. Such an incredibly volatile organism has been proven without a doubt to be completely immune to diseases and unbothered by radiation exposure. Their body produces enough heat to sustain themselves in the complete absence of warmth. Plasmamen are unable to reproduce on their own or with one another and rely entirely on other humanoids undergoing the chain reaction to sustain their numbers. As agonizing of a process it is to become a Plasmaman, such a great sacrifice of suffering is rewarded with the only form of naturally occurring genetic immortality in sapient beings observed so far. Plasmamen do not age and are not affected by disease.

When Plasmamen were first discovered decades ago during the expansion, humanoid-kind wasn’t sure what to make of them. They did their best to accommodate these new people and be mindful of more showing up in the future. Plasmamen were not widely received with open arms but were certainly seen as useful by Nanotrasen as the perfect employees to harvest the phoron shard in the moon during the Great Expansion.

In the furthest reaches of colonized space, humanoids were found drifting amidst the stars that very much resembled the Plasmamen of Earth’s moon. Their integration into society was relatively smooth, having flocked to the phoron shard not many questions were asked. Although prying minds had soon discovered these Plasmamen had been around for much longer than they let on. Some predated humanity as a species let alone their adventures in the endless cosmos. None of these ancient Plasmamen have been able to recollect where their home planet is nor their history leading up to their journey to Sol. Plasmamen, both ancient and new, with no memory of its origin, have since made their home with the federation working on station and ship crew alike.

Species[edit | edit source]

The Lightbulb Engineers Guide to Advanced Engineering[edit | edit source]

By: Travis Zaun

Engineering is complicated, thankless, and liable to get you blown up by your own mistakes or someone else refusing to listen. It is also rewarding, as you are the one thing keeping the ship from exploding due to those damned incompetent helmsmen and that one captain who thinks that Leeroy Jenkins is a role model instead of a cautionary tale. I'm going to give you some tips and tricks that I've learned over time to help make your life just a bit easier.
Keep in mind that this is written to the level of someone who already has a basic understanding of engineering: basic terms or concepts are not defined or explained. At the end, there is a Q&A for some commonly asked questions and some entertaining engineering stories.

On to the guide.

Chernobl Memes: Why there isn't any reactor information in this guide
There is a lack of tips to do with the reactors in this guide. It is deliberate and the reason is simple: experimentation leads to better engineers. People willing to figure out why things work with the reactors (particularly the stormdrive) generally learn a lot about engineering as they experiment. As a whole, this improves the overall quality of their engineering capabilities as they figure out gas interactions.

Piping and how it doesn't work like you think it does.
Good old Atmosia, the great state of pipes. You can do much with them, and anything fun (IE: extremely dangerous) requires a good working knowledge of how piping works if you want to live through whatever experiment you're running. Here are a few things to know about piping and Atmosia in general.

1. Pipes are indestructible as far as the forces contained within them:
You're probably already figured this out, but pipes can contain functionally infinite pressure and infinite temperature, their limits are the volume that they can contain, not the pressure or temperature within them, this is important, and I'll tell you why later.

2. Pipes don't have flow.
Yes, you read that correctly. There is no flow in pipes. Connected pipes that are not interrupted by components do not have flow, they just have volume. Pumps are just move volume from one tank to another at a certain rate. This is the equivalent of taking a cup and taking from one bucket and putting it into another bucket. All components that have a flow rate (scrubbers, non-passive vents, injectors, gas pumps, volume pumps, mixers, filters) all behave in this manner. Components that do not have a flow rate, such as valves (when open), connectors, z-level connectors, layer connectors or passive vents just connect one bucket directly to another, making it a bigger bucket.

3. What happens to one, happens to the rest.
Pipes are functionally just funny shaped tanks, and properties that happen to one section of pipe happen to ALL connected sections of pipe. This means that when that one dipshit captain panic siphons a room that was on fire, he just massively heated up the entire subber network, making it useless for actually scrubbing anything anywhere else. It also means that when you apply cooling to one section of piping, you apply cooling to the entire section of connected piping, assuming there aren't any interruptions in the line. The best way to fix that dipshit captains mistake is to build a thermomachine with the best components that you can get (or multiple thermomachines if you have low tier components), attach it to a random section on the scrubbers network, and turn it on.

4. Thermodynamics. It's a thing that exists.
Remember how I mentioned that pipes have a limit on volume, but not pressure or temperature? The importance is that when gasses expand, they take up more volume. They expand when they heat up, and contract when they cool down. Why does this matter? Well, for one part of the reason that the dipshit captain was able to disable that scrubbers network is that at the end of the scrubbers network is a pump that takes it into the main atmospheric tanks. That pump, upgraded to a volume pump or not, can only move certain amount of pressure (standard pump) or volume (volume pump) at a time. If the temperature is very hot, it will not be moving very many moles (the measure of the actual amount of gas) at all, and all the gas in it was just expanded to a massive pressure and volume, likely maxing out the amount contained within, and meaning that you're not moving it at anywhere near the normal rate. On the other side of this, you can use this concept, with a valve, to use one section of thermal piping to heat up another section on demand.

Damage Control: Rise of the Fixman
So, the ship has taken a few hits, the clown is dead, munitions is complaining about their compartment being depressurized again, medical has ceased to exist as a location, you've lost contact with the bridge, and you've just barely managed to stop the ship from exploding due to superstructure critical. What do you do, and how do you do it?

1. Triage, not just for medical.
So, you've got a whole list of issues. Priorities change in combat and out of combat, and what you can afford to fix changes with the number of engineers you have available to you. These priorities are debatable, but I'll list what I treat as the priorities here and why. I've also added in a list of Non-Priority Fixes, otherwise known as "what's in it for me?" fixes. The things at the bottom I will only fix if someone is bribing me.

In Combat:
1. Fix the reactor-if this took a hit and/or is starting to do the funny alarming noises, fix it. You've got about 2 minutes from unhappy to boom with the AGCNR or Stormdrive.
2. Bridge-Specifically the HELM, DRADIS, TAC and FTL consoles. If they're broken, you can't move and shoot, and you'll probably die.

The Depot[edit | edit source]

Sugery Tools[edit | edit source]

Scalpel Scalpel:
Retractor Retractor:
Hemostat Hemostat:
Cautery Cautery:
Circular Saw Circular Saw:
Blood Filter Blood Filter:

Chemical Tiers[edit | edit source]

Chemical Name Formula Minimum Level Maximum Level
Virus Food 5 parts Water

5 parts Milk

1 2
Unstable Mutagen 1 part Chlorine

1 part Phosphorus
1 part Radium

2 4
Mutagenic Agar 1 part
Unstable Mutagen
1 part Chlorine

1 part Phosphorus

1 part Radium

1 part
Virus Food
5 parts Water
5 parts Milk
3 3
Liquid Plasma Grind a Sheet of Plasma 4 6
Uranium Grind a Sheet of Uranium 5 6
Sucrose Agar

Viro[edit | edit source]

Symptom Stealth Resistance Stage speed Transmission Severity Level Required Chemical Effect Threshold (hover mouse over for details)
Acute Respiratory Distress Syndrome -2 0 -1 -2 5 9 Highly Unstable Virus Food Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath Stage Speed 8, Transmission 8
Alopecia 0 3 2 2 0 4 Unstable Mutagen/Sucrose Agar Causes rapid hair loss. None
Cornu Cutaneum -3 3 -3 0 1 0 Anomalous Virus Food The host damages anyone next to them every so often Resistance 6, Transmission 6

Oh boy[edit | edit source]

WIP Guide Links[edit | edit source]

Guide to Food

Guide to Drinks

Picture Recipe Ingredients Taste Nutritional Value Notes
Toastsand.png Grilled Cheese Sandwich 2 (plain)
bread slices
Slice any bread with your knife.
+ 2
cheese wedges
Slice a
cheese wheel
Mix 40 milk + 5 universal enzyme (catalyst)
with your knife
Toast, cheese 6 Nutriment, 1 Vitamin Space Vegetarian, but not Space Vegan friendly.
Hotdog.png Hotdog 1
bun
Microwave a
dough slice
Slice a
flat dough
Flatten a
dough
Mix 15u + 10u water
with your rolling pin
with your knife
+ 1
Sausage
1
meatball
Process one slab of meat
+ 2
cutlets
Microwave a
raw cutlet
Slice a Meat with your knife.
+ 5 units
Bun, meat 6 Nutriment, 3 Ketchup, 3 Vitamin Fresh footlong ready to go down on.
Rorosandwich.png Jelly Sandwich 2 (plain)
bread slices
Slice any bread with your knife.
+ 5 units
Bread, jelly 2 Nutriment, 5 Cherry Jelly, 2 Vitamin You wish you had some peanut butter to go with this...
Rorosandwich.png Jelly Sandwich (slime) 2 (plain)
bread slices
Slice any bread with your knife.
+ 5 units
Slime Jelly
Grind an unused slime extract
Bread, jelly 2 Nutriment, 5 Slime Jelly, 2 Vitamin Probably as toxic to the crew as peanuts would be.
Notasandwich.png Not-a-Sandwich 1 Fake Moustache + 2 (plain)
bread slices
Slice any bread with your knife.
Nothing Suspicious 6 Nutriment, 6 Vitamin Something seems to be wrong with this, you can't quite figure what. Maybe it's his moustache.
Sandwich.png Sandwich 2 (plain)
bread slices
Slice any bread with your knife.
+ 1
meat steak
Microwave meat
+ 1
cheese wedge
Slice a
cheese wheel
Mix 40 milk + 5 universal enzyme (catalyst)
with your knife
Meat, cheese, bread, lettuce 7 Nutriment, 1 Vitamin Talking to your food may result in a trip to the Chaplain.

Unrelated Stuff[edit | edit source]

Need to make a template storage page…

Warningsign.png This section contains Test Merged Information

This section is referencing a Test Merge.
Some of the information contained within may be subject to change or removal.
Test-Merged PR: '


Guide to the FTL
Scrapyard


Test Yard[edit | edit source]

Whatever[edit | edit source]

Ripley APLU[edit | edit source]

TAKAKAKAKAKAKAKA

Ripley APLU[edit | edit source]

TAKAKAKAKAKAKAKA