Difference between revisions of "Guide to construction"

From NSV13
Jump to navigationJump to search
imported>Iatots
(whoops)
 
(102 intermediate revisions by 26 users not shown)
Line 1: Line 1:
 +
{{Needs revision | reason = Gigantic document that's basically just a big list, needs reworking into something more easily read}}
 +
 
If you want to do a job, like [[Station Engineer]], you need to know how to build and deconstruct stuff.
 
If you want to do a job, like [[Station Engineer]], you need to know how to build and deconstruct stuff.
  
 
== Basic Tools ==
 
== Basic Tools ==
  
Before you can begin any construction or deconstruction you need to gather a few useful tools.
+
Before you can begin any construction or deconstruction you need to gather a few useful tools.  
  
 
These tools can be found in any blue [[General_items#Mechanical_Toolbox|Mechanical Toolbox]] on the station. They can also be made in an [[Autolathe]] or dispensed from a [[YouTool|YouTool -vending machine]].
 
These tools can be found in any blue [[General_items#Mechanical_Toolbox|Mechanical Toolbox]] on the station. They can also be made in an [[Autolathe]] or dispensed from a [[YouTool|YouTool -vending machine]].
Line 39: Line 41:
  
 
== Materials ==
 
== Materials ==
To build anything, you need materials.
+
{{anchor|Materials}}
 +
To build anything, you need materials.<br>
 +
Keep in mind that almost any material can be used to make doors, floor tiles and statues.
 +
 
  
 
=== Metal ===
 
=== Metal ===
 
+
{{anchor|Metal}}
 
{{Item
 
{{Item
 
|bgcolor1 = #FFEE88
 
|bgcolor1 = #FFEE88
Line 51: Line 56:
 
|usedfor = Constructing various things from supportive elements to decorations
 
|usedfor = Constructing various things from supportive elements to decorations
 
|strategy = Hold in active hand and activate to start building
 
|strategy = Hold in active hand and activate to start building
|description = List of things you can make with having Metal in your hand and activating it:
+
|description = '''Things you can make by having Metal in your hand and activating it:'''
*[[#Chairs|Stool]] (1 sheets
+
*[[#Chairs|Stool]] (1 sheet)
 
*[[#Chairs|Bar Stool]] (1 sheet)
 
*[[#Chairs|Bar Stool]] (1 sheet)
 
*[[#Chairs|Chair]] (1 sheet)
 
*[[#Chairs|Chair]] (1 sheet)
Line 71: Line 76:
 
*[[#Turret|Turret frame]] (5 sheets)
 
*[[#Turret|Turret frame]] (5 sheets)
 
*Meatspike frame (5 sheets)  
 
*Meatspike frame (5 sheets)  
 +
*[[#Reflector|Reflector frame]] (5 sheets)
 
*[[Grenade|Grenade Casing]] (1 sheet)
 
*[[Grenade|Grenade Casing]] (1 sheet)
 
*[[##Light_Fixture|Light fixture frame]] (2 sheets)  
 
*[[##Light_Fixture|Light fixture frame]] (2 sheets)  
Line 78: Line 84:
 
*[[#Fire_Alarm|Fire alarm frame]] (2 sheets)  
 
*[[#Fire_Alarm|Fire alarm frame]] (2 sheets)  
 
*[[#Extinguisher_Cabinet|Extinguisher cabinet frame]] (2 sheets)  
 
*[[#Extinguisher_Cabinet|Extinguisher cabinet frame]] (2 sheets)  
*[[#Button|button frame]] (1 sheet)  
+
*[[#Button|Button frame]] (1 sheet)  
 
*[[#Door|Iron Door]] (20 sheets)
 
*[[#Door|Iron Door]] (20 sheets)
 +
*Floodlight frame (5 sheets)
  
Things you can do with it in your hand:
+
<br>'''Other things you can do with Metal:'''
*Make a scooter frame into a skateboard, a scooter without a handle. (5 sheet)
+
*Turn a scooter frame into a skateboard, a scooter without a handle. (5 sheets)
 
*[[#Tables|Metal tables]] when added to table frame. (1 sheet)
 
*[[#Tables|Metal tables]] when added to table frame. (1 sheet)
*Finish wall girders into walls. (2 sheet)
+
*Finish wall girders into walls. (2 sheets)
 
*Repair broken walls. (1 sheet)
 
*Repair broken walls. (1 sheet)
*Add armor to turret frames. (5 sheet)
+
*Add armor to turret frames. (5 sheets)
*Refill an Exosuit Fabricator, Autolathe or Protolathe. (2000 material per sheet)
+
*Refill an Exosuit Fabricator, Autolathe or Protolathe/Techfab. (2000 material per sheet)
 +
<br>See [[#Constructions|Constructions]].
  
'''How to produce Metal:'''
+
<br>'''How to produce Metal:'''
  
 
Smelt iron ore at the [[Mining#The_Ores|Mining]] furnace.
 
Smelt iron ore at the [[Mining#The_Ores|Mining]] furnace.
Line 95: Line 103:
  
 
=== Glass and Reinforced Glass ===
 
=== Glass and Reinforced Glass ===
 
+
{{anchor|Glass}}{{anchor|Reinforced Glass}}
 
{{Item
 
{{Item
 
|bgcolor1 = #FFEE88
 
|bgcolor1 = #FFEE88
Line 104: Line 112:
 
|usedfor = Constructing windows and other things
 
|usedfor = Constructing windows and other things
 
|strategy = Hold in active hand and activate to start building
 
|strategy = Hold in active hand and activate to start building
|description = Here's the list of things you can make with having glass/reinforced glass in your hand:
+
|description =  
 
[[File:Glass.png|64px]]'''Glass:'''
 
[[File:Glass.png|64px]]'''Glass:'''
 +
<br>Things you can make by having Glass in your hand and activating it:
 
::*[[#One directional|One Directional Glass panel]]
 
::*[[#One directional|One Directional Glass panel]]
 
::*[[#Full|Full Glass panel]] (2 sheets)
 
::*[[#Full|Full Glass panel]] (2 sheets)
 
::*[[#Tables|Glass Tables]] when added to table frames (1 sheet)
 
::*[[#Tables|Glass Tables]] when added to table frames (1 sheet)
 +
<br>Other things you can do with Glass:
 
::*Glass Lenses to grenade casings.
 
::*Glass Lenses to grenade casings.
::*Refill a Circuit Imprinter, Autolathe or Protolathe. (2000 material per sheet)
+
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 material per sheet)
[[File:Glass_r.png|64px]]'''Reinforced Glass:'''
+
<br>[[File:Glass_r.png|64px]]'''Reinforced Glass:'''
 +
<br>Things you can make by having Reinforced Glass in your hand and activating it:
 
::*[[#One directional|One Directional Reinforced Glass panel]]
 
::*[[#One directional|One Directional Reinforced Glass panel]]
::*[[#Full|Full Glass panel]] (2 sheets)
+
::*[[#Full|Full Reinforced Glass panel]] (2 sheets)
::*Part of AI Core assembling.
+
::*Windoor frame (5 sheets)
::*Add windows into [[#Airlock|Airlocks]].
+
<br>Other things you can do with Reinforced Glass:
::*Start making windoors.
+
::*Part of AI Core assembling
::*Refill a Circuit Imprinter, Autolathe or Protolathe. (2000 glass and 1000 metal materials per sheet)
+
::*Add windows into [[#Airlock|Airlocks]]
'''How to produce Glass:'''
+
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 glass and 1000 metal materials per sheet)
 +
 
 +
<br>'''How to produce Glass:'''
  
 
Smelt sand at the [[Mining#The_Ores|Mining]] furnace, or smelt Glass shards with a [[Welding Tool]] to reform them into Glass sheets.
 
Smelt sand at the [[Mining#The_Ores|Mining]] furnace, or smelt Glass shards with a [[Welding Tool]] to reform them into Glass sheets.
  
'''How to produce Reinforced Glass:'''
+
<br>'''How to produce Reinforced Glass:'''
  
 
Use <font color='gray'>'''rods'''</font> on <font color='blue'>'''glass'''</font>
 
Use <font color='gray'>'''rods'''</font> on <font color='blue'>'''glass'''</font>
 
}}
 
}}
 +
 +
=== Nanocarbon glass ===
 +
{{anchor|Nanocarbon glass}}
 +
{{Item
 +
|bgcolor1 = #FFEE88
 +
|bgcolor2 = #FFDD66
 +
|name = Nanocarbon glass
 +
|image = nanoglass.png
 +
|foundin = Ready stacks in [[Engineering]]<br>[[Shaft Miner]]s have the ability to smelt more from iron and silver.
 +
|usedfor = Constructing windows
 +
|strategy = Hold in active hand and activate to start building
 +
|description = '''Things you can make by having nanocarbon glass in your hand and activating it:'''
 +
*nanocarbon reinforced fulltile window (2 sheets)
 +
 +
<br>'''How to produce Nanocarbon glass:'''
 +
 +
Smelt nanocarbon glass at the [[Mining#The_Ores|Mining]] OreRedemptionMachine or produce it  at a department lathe (2000 iron and 2000 glass per sheet)
 +
}}
 +
  
 
=== Plasteel ===
 
=== Plasteel ===
 
+
{{anchor|Plasteel}}
 
{{Item
 
{{Item
 
|bgcolor1 = #FFEE88
 
|bgcolor1 = #FFEE88
Line 139: Line 171:
 
|description = Plasteel is an alloy of [[plasma]] and [[iron]].
 
|description = Plasteel is an alloy of [[plasma]] and [[iron]].
  
List of things you can make having plasteel in your hand and activating it:
+
'''Things you can make by having Plasteel in your hand and activating it:'''
 
*[[#AI Core|AI core]] (4 sheets)
 
*[[#AI Core|AI core]] (4 sheets)
 
*[[#Bomb Assembly|Bomb Assembly]] (10 sheets)
 
*[[#Bomb Assembly|Bomb Assembly]] (10 sheets)
Things you can do with it in your hand:
+
*[[File:Pestle.png]] Pestle{{anchor|Pestle}} (1 sheet). Use with [[#Mortar|mortar]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding.
 +
<br>'''Other things you can do with Plasteel:'''
 
*[[Reinforced walls|Reinforcing, repairing and finalizing walls]] (2 sheets)
 
*[[Reinforced walls|Reinforcing, repairing and finalizing walls]] (2 sheets)
 
*[[#Tables|Reinforced Tables]] when added to table frames (1 sheet)
 
*[[#Tables|Reinforced Tables]] when added to table frames (1 sheet)
'''How to produce Plasteel:'''
+
<br>See [[#Constructions|Constructions]].
  
Smelt a combination of iron ore and plasma ore at the [[Mining#The_Ores|Mining]] furnace.
+
<br>'''How to produce Plasteel:'''
 +
 
 +
Smelt a combination of iron ore and plasma ore in the Ore Redemption Machine or [[Mining#The_Ores|Mining]] furnace.
 
}}
 
}}
  
=== Rods ===
+
=== Durasteel ===
{{anchor|Rod}}
+
{{anchor|Metal}}
 +
{{Item
 +
|bgcolor1 = #FFEE88
 +
|bgcolor2 = #FFDD66
 +
|name = Durasteel
 +
|image = Durasteel.png
 +
|foundin = Ready stacks in [[Engineering]]<br>[[Shaft Miner]]s have the ability to smelt more from iron and silver.
 +
|usedfor = Constructing various hull platings and tiles
 +
|strategy = Hold in active hand and activate to start building
 +
|description = '''Things you can make by having durasteel in your hand and activating it:'''
 +
*[[#Nanoweave Carpet|4x nanoweave platings]] (1 sheet)
 +
*[[#Durasteel hull plating|4x durasteel hull platings]] (1 sheet)
 +
*[[#Riveted steel hull plating|4x riveted hull platings]] (1 sheet)
 +
*[[#Padded steel hull plating|4x padded steel platings]] (1 sheet)
 +
*[[#Embossed hull plating|4x embossed hull platings]] (1 sheet)
 +
*[[#Alternative Embossed hull plating|4x embossed hull platings - alternative look]] (1 sheet)
 +
*[[#Steel monotile|4x steel monotiles]] (1 sheet)
 +
*[[#Dark monotile|4x dark monotiles]] (1 sheet)
 +
*[[# Light Monotile|4x light monotiles]] (1 sheet)
 +
 
 +
<br>'''How to produce Durasteel:'''
  
 +
Smelt durasteel at the [[Mining#The_Ores|Mining]] furnace or produce it  at a department lathe (2000 iron and 2000 silver per sheet)
 +
}}
 +
=== Duranium ===
 +
{{anchor|Duranium}}
 +
{{Item
 +
|bgcolor1 = #FFEE88
 +
|bgcolor2 = #FFDD66
 +
|name = Duranium
 +
|image = Duranium.png
 +
|foundin = Ready stacks in [[Engineering]].<br>[[Shaft Miner]]s have the ability to smelt more
 +
|usedfor = Constructing railgun rails and mac barrels, reinforcement of walls
 +
|strategy = Hold in active hand and activate to start building
 +
|description = '''Things you can make by having Duranium in your hand and activating it:'''
 +
*Railgun rail [[File:Railgun_rail.png|32px]](1 duranium sheet)
 +
*Mac Barrel [[File:Mac Barrel.png|32px]](1 duranium sheet)
 +
 +
<br>'''Other things you can do with Duranium:'''
 +
*Finish wall girders into reinfocred walls. (2 sheets)
 +
<br>'''How to produce Duranium:'''
 +
 +
Smelt Duranium at the [[Mining#The_Ores|Mining]] furnace.(2000 iron, 1000 plasma and 1000 silver for one sheet)
 +
(something to note : RCDs produce reinforced walls with duranium)
 +
}}
 +
=== Rods ===
 +
{{anchor|Rod}}
 
{{Item
 
{{Item
 
|bgcolor1 = #FFEE88
 
|bgcolor1 = #FFEE88
Line 161: Line 241:
 
|usedfor = Constructing grilles and reinforcing
 
|usedfor = Constructing grilles and reinforcing
 
|strategy = Hold in active hand and use it on things
 
|strategy = Hold in active hand and use it on things
|description = Here's the list of things you can make with having rods in your active hand:
+
|description = '''Things you can make by having rods in your hand and activating them:'''
* [[#Grille|Grille]] (by clicking in your hand).
+
* [[#Grille|Grille]] (by clicking in your hand)
* [[#Lattice|Lattice]] (for floors, by clicking on a space tile).
 
* Reinforcing plating (by clicking on the plating).
 
* Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet).
 
 
* Make a scooter frame
 
* Make a scooter frame
* Put a handle on a skateboard and turn it into a scooter.
 
* Can be turned back into metal sheets by being welded with a [[Welding Tool]].
 
  
'''How to produce Rods:'''
+
<br>'''Other things you can do with rods:'''
 +
* [[#Lattice|Lattice]] (for floors, by clicking on a space tile)
 +
* Reinforcing plating (by clicking on the plating)
 +
* Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet)
 +
* Put a handle on a skateboard and turn it into a scooter
 +
* Can be turned back into metal sheets by being welded with a [[Welding Tool]]
 +
<br>See [[#Constructions|Constructions]]
  
Use <font color='gray'>'''metal'''</font> and click "2x metal rods" (makes two sets of rods)
+
<br>'''How to produce Rods:'''
 +
 
 +
Use [[#Metal|Metal]] and click "2x metal rods" (makes two sets of rods).
 
}}
 
}}
 +
  
 
=== Floor Tiles ===
 
=== Floor Tiles ===
 
{{anchor|Floor Tile}}
 
{{anchor|Floor Tile}}
 
 
{{Item
 
{{Item
 
|bgcolor1 = #FFEE88
 
|bgcolor1 = #FFEE88
Line 185: Line 268:
 
|foundin = Ready stacks can be found nowhere, can be made from metal or removed from the floor with a crowbar
 
|foundin = Ready stacks can be found nowhere, can be made from metal or removed from the floor with a crowbar
 
|usedfor = Constructing [[#Plating|Plating]] or [[#Steel_Floor|Steel Floor]]
 
|usedfor = Constructing [[#Plating|Plating]] or [[#Steel_Floor|Steel Floor]]
|strategy = Hold in active hand and use it on lattices or a floor without plating
+
|strategy =  
|description = A surprisingly effective ranged weapon.
+
|description = Tiles used to construct floors.
 +
<br>'''Things you can do with Floor Tiles:'''
 +
* Use on lattice to build plating.
 +
* Use on plating to build steel floor.
 +
* Use on another type of already placed floor tile while holding a [[Engineering_items#Crowbar|crowbar]] in other hand to replace existing floor.
 +
* Use on [[Guide_to_chemistry#Smart_Metal_Foam|Metal Foam]] floor to convert it to plating.
 +
<br>See [[#Constructions|Constructions]].  
  
'''How to produce Floor Tiles:'''
+
<br>'''How to produce Floor Tiles:'''
  
   Use <font color='gray'>'''metal'''</font> and click "4x floor tiles" (makes 4 floor tiles)
+
 
 +
   Use [[#Metal|metal]] or almost any other material and click "4x floor tiles" (makes 4 floor tiles).
 
}}
 
}}
  
 
=== Planks ===
 
=== Planks ===
 
{{anchor|Wood}}{{anchor|Plank}}{{anchor|Logs}}
 
{{anchor|Wood}}{{anchor|Plank}}{{anchor|Logs}}
 
 
{{Item
 
{{Item
 
  |bgcolor1 = #FFEE88
 
  |bgcolor1 = #FFEE88
Line 204: Line 293:
 
  |usedfor = Constructing various wooden things
 
  |usedfor = Constructing various wooden things
 
  |strategy = Hold in active hand and activate it to start constructing
 
  |strategy = Hold in active hand and activate it to start constructing
  |description = List of things you get when activated in hand:
+
  |description = '''Things you can make by having Planks in your hand and activating them:'''
 
*Wooden Sandals (1 plank)
 
*Wooden Sandals (1 plank)
 
*[[#Wood Floor|Wood floor tile]] 4x (1 plank)
 
*[[#Wood Floor|Wood floor tile]] 4x (1 plank)
Line 218: Line 307:
 
*[[#Drying Rack|Drying Rack]] (10 planks)
 
*[[#Drying Rack|Drying Rack]] (10 planks)
 
*Dog bed (10 planks)
 
*Dog bed (10 planks)
 +
*Dresser (10 planks)
 
*Picture frame (1 plank)  
 
*Picture frame (1 plank)  
 
*[[#Display Case|Display case chassis]] (5 planks)
 
*[[#Display Case|Display case chassis]] (5 planks)
Line 223: Line 313:
 
*[[Beekeeping|Apiary]] (40 planks)
 
*[[Beekeeping|Apiary]] (40 planks)
 
*Tiki mask (2 planks)  
 
*Tiki mask (2 planks)  
*[[Beekeepin|Honey frame]] (5 planks)
+
*[[Beekeeping|Honey frame]] (5 planks)
 +
*Wooden bucket (3 planks)
 +
*Rake (5 planks)
 
*Ore box (4 planks)
 
*Ore box (4 planks)
 +
*Wooden crate (6 planks)
 
*[[Makeshift_weapons#Baseball_Bat|Baseball Bat]] (5 planks)
 
*[[Makeshift_weapons#Baseball_Bat|Baseball Bat]] (5 planks)
'''How to produce Planks:'''
+
*Loom (10 planks)
 +
*[[File:Mortar1.png]] Mortar{{anchor|Mortar}} (3 planks). Use with [[#Pestle|pestle]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding. Can hold 100u.
 +
*Firebrand (2 planks)
 +
*Pew (3 planks)
 +
<br>'''How to produce Planks:'''
  
Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a hatchet.
+
Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a [[Botanist##Tools_of_the_Trade|Hatchet]].
 
}}
 
}}
  
== Constructions ==
+
===Leather===
 +
{{anchor|Leather}}
 +
{{Item
 +
|bgcolor1 = #FFEE88
 +
|bgcolor2 = #FFDD66
 +
|name = Leather
 +
|image = Sheet_leather1.png
 +
|foundin = Ready stacks can be found nowhere, but can be produced.
 +
|usedfor = Making leather products such as toolbelts and bandoliers
 +
|strategy = Hold in active hand and use it to craft things
 +
|description = '''Things you can make by having Leather in your hand and activating it:'''
 +
*Wallet (1 piece)
 +
*Muzzle (2 pieces)
 +
*Botany gloves (3 pieces)
 +
*Toolbelt (4 pieces)
 +
*Leather satchel (5 pieces)
 +
*Bandolier (5 pieces)
 +
*Leather jacket (7 pieces)
 +
*Leather overcoat (10 pieces)
 +
 
 +
<br>'''How to produce Leather:'''
 +
 
 +
Either use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, <br><br>
 +
or create leather through tanning:
 +
# Slaughter/gib certain animals/creatures for their hides. [[File:Sheet_hide1.png|32px]]
 +
# Use a sharp weapon on a hide to turn it into hairless hide. [[File:Sheet_hairless_hide1.png|32px]]
 +
# Wash the hairless hide by using water on it, to turn it into wet leather. [[File:Sheet_wet_leather1.png|32px]]
 +
# Dry the wet leather by using it on a drying rack, or by heating it above 500 Kelvin for some time. [[File:Sheet_leather1.png|32px]]
 +
 
 +
}}
  
=== Lattice ===
 
The basic base for all types of construction, this is placed directly in space.
 
  
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
+
=== Cloth ===
!rowspan="2" style='background-color:#FFEE88;'|[[File:Lattice.png|64px|Lattice]]<br>Lattice
+
{{anchor|Cloth}}
! style='background-color:#FFDD66; width:20%'|Requires to build
+
{{Item
! style='background-color:#FFDD66'|How to build
+
|bgcolor1 = #FFEE88
|-
+
|bgcolor2 = #FFDD66
|[[File:Rods.png|Rods]]x1
+
|name = Cloth
|style="vertical-align: top; padding: 10px;"|
+
|image = Sheet_cloth1.png
Use the rod on an empty space tile.
+
|foundin = Ready stacks can be found nowhere, but can be produced.  
|-
+
|usedfor = Crafting certain textiles and repairing damaged clothes
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
+
|strategy = Hold in active hand and use it to craft things.
|-
+
|description = Use on clothes damaged by fire or acid to repair them. <br>
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
+
'''Things you can make by having Cloth in your hand and activating it:'''
|rowspan="2" colspan="3"|
+
*Grey jumpsuit (3 rolls)
Use a '''welder''' to cut the lattice into one rod.
+
*Black shoes (2 rolls)
|-
+
*Backpack (4 rolls)
|colspan="1" style="text-align: center;"|
+
*Duffel bag (6 rolls)
[[File:Welder.png|Welder]]
+
*Plant bag (4 rolls)
|}
+
*Book bag (4 rolls)
 +
*Mining satchel (4 rolls)
 +
*Chemistry bag (4 rolls)
 +
*Bio bag (4 rolls)
 +
*2x improvised gauzes (1 roll)
 +
*Rag (1 roll)
 +
*Bedsheet (3 rolls)
 +
*Empty sandbag (4 rolls)
 +
*Fingerless gloves (1 roll)
 +
*Black gloves (3 rolls)
 +
*Blindfold (2 rolls)
 +
 
 +
<br>'''How to produce Cloth:'''
  
==== Catwalk ====
+
Use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, or use [[Engineering_items#Wirecutters|Wirecutters]] on bedsheets.
::Just like a lattice, except you can place wires on it.
+
}}
  
::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
+
===Plastic===
!rowspan="2" style='background-color:#FFEE88;'|[[File:Catwalk.png|64px|Catwalk]]<br>Catwalk
+
{{anchor|Plastic}}
! style='background-color:#FFDD66; width:20%'|Requires to build
+
{{Item
 +
|bgcolor1 = #FFEE88
 +
|bgcolor2 = #FFDD66
 +
|name = Plastic
 +
|image = Sheet_plastic1.png
 +
|foundin = Ready stacks can be found nowhere, but can be produced.
 +
|usedfor = Making a few plastic products, or used in a department Protolathe/Techfab
 +
|strategy = Hold in active hand and use it to craft things
 +
|description = '''Things you can make by having Plastic Sheets in your hand and activating it:'''
 +
*Plastic flaps (5 sheets)
 +
*Water bottle (1 sheet) (Holds 50 units of liquid)
 +
*Large water bottle (3 sheets) (Holds 100 units of liquid)
 +
*Wet floor sign (2 sheets)
 +
 
 +
<br>'''Other things you can do with Plastic:'''
 +
*Insert into a Protolathe/Techfab. Some products need plastic, such as 120u XL beakers and Surgical Drapes.
 +
 
 +
<br>'''How to produce Plastic:'''
 +
 
 +
Made in the [[Guide_to_chemistry#Plastic Sheets|Chemistry lab]]
 +
}}
 +
 
 +
===Cardboard===
 +
{{anchor|Cardboard}}
 +
{{Item
 +
|bgcolor1 = #FFEE88
 +
|bgcolor2 = #FFDD66
 +
|name = Cardboard
 +
|image = Sheet_cardboard1.png
 +
|foundin = Can sometimes be found in [[Maintenance]].
 +
|usedfor = Making a few items
 +
|strategy = Hold in active hand and use it to craft things
 +
|description = '''Things you can make by having Cardboard in your hand and activating it:'''
 +
*Box (1 cardboard sheet)
 +
*Light tubes (1 cardboard sheet)
 +
*Light bulbs (1 cardboard sheet)
 +
*Mouse traps (1 cardboard sheet)
 +
*Cardborg suit (3 cardboard sheets)
 +
*Cardborg helmet (1 cardboard sheet)
 +
*Pizza box (1 cardboard sheet)
 +
*Folder (1 cardboard sheet)
 +
*Large box (4 cardboard sheets)
 +
*Cardboard cutout (5 cardboard sheets)
 +
*Fancy boxes (many types) (1 cardboard sheet)
 +
 
 +
<br>'''How to produce Cardboard:'''
 +
 
 +
Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack. <br>
 +
Can be produced with a [[Guide_to_hydroponics#Biogenerators|biogenerator]].
 +
}}
 +
 
 +
== Constructions ==
 +
{{anchor|Constructions}}
 +
 
 +
=== Lattice ===
 +
The basic base for all types of construction, this is placed directly in space.
 +
 
 +
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 +
!rowspan="2" style='background-color:#FFEE88;'|[[File:Lattice.png|64px|Lattice]]<br>Lattice
 +
! style='background-color:#FFDD66; width:20%'|Requires to build
 
! style='background-color:#FFDD66'|How to build
 
! style='background-color:#FFDD66'|How to build
 
|-
 
|-
 
|[[File:Rods.png|Rods]]x1
 
|[[File:Rods.png|Rods]]x1
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
Use the rods on a lattice.
+
Use the rod on an empty space tile.
 
|-
 
|-
 
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
 
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
Line 271: Line 466:
 
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
Use a '''welder''' to cut the catwalk into 2 rods.
+
Use '''wirecutters''' to cut the lattice into one rod.
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]
+
[[File:Wirecutters.png|Wirecutters]]
 
|}
 
|}
  
==== Plating ====
+
==== Catwalk ====
::The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.
+
::Just like a lattice, except you can place wires on it.
  
 
::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:Plating.png|64px|Plating]]<br>Plating
+
!rowspan="2" style='background-color:#FFEE88;'|[[File:Catwalk.png|64px|Catwalk]]<br>Catwalk
 
! style='background-color:#FFDD66; width:20%'|Requires to build
 
! style='background-color:#FFDD66; width:20%'|Requires to build
 
! style='background-color:#FFDD66'|How to build
 
! style='background-color:#FFDD66'|How to build
 
|-
 
|-
|[[File:Floor_Tiles.png|Floor tile]]x1
+
|[[File:Rods.png|Rods]]x1 on lattice (x2 on plating)
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
Use a floor tile on a lattice.
+
Use the rods on a lattice or plating.
 
|-
 
|-
 
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
 
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
Line 293: Line 488:
 
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
Use a '''crowbar''' on ''broken'' plating, otherwise it does not deconstruct.
+
Use '''wirecutters''' to cut the catwalk into 2 rods.
 
 
Can be deconstructed with an [[RCD]].
 
|-
 
|colspan="1" style="text-align: center;"|
 
[[File:Crowbar.png|Crowbar]]
 
|-
 
!colspan="3" style="background-color:#FFDD66"|How to repair
 
|-
 
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
Use a '''welder''' on broken plating to repair it.
 
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]
+
[[File:Wirecutters.png|Wirecutters]]
 
|}
 
|}
  
===== Steel Floor =====
+
==== Plated Catwalk ====
{{anchor|Floor}}
+
::A decorative cover for the floor
::::This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.
+
::*Use a '''crowbar''' to access the floor below it.
 +
::*Useful as a handhold in zero-gravity.
  
::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
+
::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:Floor.png|64px|Steel Floor]]<br>Steel Floor
+
!rowspan="2" style='background-color:#FFEE88;'|[[File:PlatedCatwalk.png|64px|Plated Catwalk]]<br>Plated Catwalk
 
! style='background-color:#FFDD66; width:20%'|Requires to build
 
! style='background-color:#FFDD66; width:20%'|Requires to build
 
! style='background-color:#FFDD66'|How to build
 
! style='background-color:#FFDD66'|How to build
 
|-
 
|-
|[[File:Floor Tiles.png|Floor tile]]x1
+
|[[File:Rods.png|Rods]]x2<br>[[File:Monotile.gif|Monotile]]x1
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
Use a floor tile on plating.
+
Use the rods on a monotile.
 
|-
 
|-
 
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
 
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
Line 327: Line 512:
 
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.
+
Use '''wirecutters''' to slice the plated catwalk back into the original plating used to make it.
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Crowbar.png|Crowbar]]
+
[[File:Wirecutters.png|Wirecutters]]
 
|}
 
|}
  
===== Wood Floor =====
+
==== Plating ====
::::This is a fancy floor, used in the library and similar places.
+
::The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.
  
::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
+
::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:Wood Floor.png|64px|Wood Floor]]<br>Wood Floor
+
!rowspan="2" style='background-color:#FFEE88;'|[[File:Plating.png|64px|Plating]]<br>Plating
 
! style='background-color:#FFDD66; width:20%'|Requires to build
 
! style='background-color:#FFDD66; width:20%'|Requires to build
 
! style='background-color:#FFDD66'|How to build
 
! style='background-color:#FFDD66'|How to build
 
|-
 
|-
|[[File:Wood Tile.png|Wood tile]]x1
+
|[[File:Floor_Tiles.png|Floor tile]]x1
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
Use a wood tile on plating. Wood tiles can be made of [[#Planks|planks of wood]].
+
Use a floor tile on a lattice.
 
|-
 
|-
 
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
 
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
Line 349: Line 534:
 
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
Detach the tile with a '''screwdriver'''.<br>
+
Use a '''crowbar''' on ''broken'' plating, otherwise it does not deconstruct.
Alternately:<br>
+
 
Destroy it with a '''crowbar'''. This will not give you a wood tile back.
+
Can be deconstructed with an [[RCD]].
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]] or [[File:Crowbar.png|Crowbar]]
+
[[File:Crowbar.png|Crowbar]]
|}
+
|-
 
+
!colspan="3" style="background-color:#FFDD66"|How to repair
===== Reinforced Floor =====
+
|-
::::This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.
+
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 +
|rowspan="2" colspan="3"|
 +
Use a '''welder''' on broken plating to repair it.
 +
|-
 +
|colspan="1" style="text-align: center;"|
 +
[[File:Welder.png|Welder]]
 +
|}
 +
 
 +
===== Steel Floor =====
 +
{{anchor|Floor}}
 +
::::This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.
  
 
::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:Reinforced Floor.png|64px|Reinforced Floor]]<br>Reinforced Floor
+
!rowspan="2" style='background-color:#FFEE88;'|[[File:Floor.png|64px|Steel Floor]]<br>Steel Floor
 
! style='background-color:#FFDD66; width:20%'|Requires to build
 
! style='background-color:#FFDD66; width:20%'|Requires to build
 
! style='background-color:#FFDD66'|How to build
 
! style='background-color:#FFDD66'|How to build
 
|-
 
|-
|[[File:Rods.png|Rods]]x2
+
|[[File:Floor Tiles.png|Floor tile]]x1
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
Use rods on a plating.
+
Use a floor tile on plating.
 
|-
 
|-
 
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
 
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
Line 373: Line 568:
 
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
Use a '''wrench''' to dismantle it to two rods.
+
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Wrench.png|Wrench]]
+
[[File:Crowbar.png|Crowbar]]
 
|}
 
|}
  
===== Carpeted Floor =====
+
===== Nanoweave Carpet =====
{{anchor|Carpet Tile}}{{anchor|Carpet}}
+
{{anchor|Nanoweave Carpet}}
::::This is a carpeted floor, used to make your office look fancy.
+
::::Nanoweave carpet tiles is made from durasteel. They combine with other adjacent nanoweave carpets and form different patterns similar to other capret
 
+
 
 
::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:Carpeted Floor.png|64px|Carpeted Floor]]<br>Carpeted Floor
+
!rowspan="2" style='background-color:#FFEE88;'|[[File:NanoweaveCarpet.png|64px|Nanoweave carpet]]<br>Nanoweave Carpet
 
! style='background-color:#FFDD66; width:20%'|Requires to build
 
! style='background-color:#FFDD66; width:20%'|Requires to build
 
! style='background-color:#FFDD66'|How to build
 
! style='background-color:#FFDD66'|How to build
 
|-
 
|-
|[[File:Carpet Tile.png|Carpet]]x1
+
|[[File:Nanoweave tile item.png|Nanoweave carpet tile]]x1
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
Use a carpet floor on a plating.
+
Use a floor tile on plating.
 
|-
 
|-
 
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
 
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
Line 396: Line 591:
 
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
Use a '''crowbar''' to pick up the carpet tile.
+
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
 
[[File:Crowbar.png|Crowbar]]
 
[[File:Crowbar.png|Crowbar]]
 
|}
 
|}
 
+
===== Durasteel hull plating =====
===== Light Floor =====
+
{{anchor|Durasteel hull plating}}
{{anchor|Light Floor}}
+
::::Durasteel hull plating is made from durasteel. This plating is normally found in the hallways of different ships.
::::A fancy, more futuristic floor that lights up its surroundings.
 
  
 
::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:LightFloor.gif|64px|Disco fever!]]<br>Light Floor
+
!rowspan="2" style='background-color:#FFEE88;'|[[File:Durasteel hull plating.png|64px|Durasteel hull plating]]<br>Durasteel hull plating
 
! style='background-color:#FFDD66; width:20%'|Requires to build
 
! style='background-color:#FFDD66; width:20%'|Requires to build
 
! style='background-color:#FFDD66'|How to build
 
! style='background-color:#FFDD66'|How to build
 
|-
 
|-
|[[File:Glass.png|Glass]]x1<br>[[File:Metal.png|Metal]]x1<br>[[File:CableCoils.png|Cable Pieces]]x5
+
|[[File:Durasteel hull tile.png|Durasteel hull plating.png]]x1
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
# Use the cable wire on glass.
+
Use a floor tile on plating.
# Use the metal on the tile you get.
 
# ''(Deconstruct the floor to plating, if needed.)''
 
# Place the light tile on a plating.
 
 
|-
 
|-
 
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
 
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
Line 422: Line 613:
 
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
# Use a '''crowbar''' on the light tile to remove the metal.
+
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.
# Use '''wirecutters''' on the resulting tile to separate wires from glass.
 
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]
+
[[File:Crowbar.png|Crowbar]]
 
|}
 
|}
 +
===== Riveted steel hull plating =====
 +
{{anchor| Riveted steel hull plating}}
 +
::::Riveted steel hull plating is made from durasteel. It gives a bit of an "industrial" look.
  
=== Walls ===
+
::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
+
!rowspan="2" style='background-color:#FFEE88;'|[[File:Riveted hull plating.png|64px|Riveted hull plating]]<br>Riveted hull plating
==== Normal Wall ====
 
{{anchor|Wall}}
 
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals, uranium being special with emitting strong radiation around it. They're useful for:
 
* Keeping people out.
 
* Keeping people in.
 
* Keeping people from going places.
 
 
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
!rowspan="2" style='background-color:#FFEE88;'|[[File:wall.png|64px|so bland]]<br>Wall
 
 
! style='background-color:#FFDD66; width:20%'|Requires to build
 
! style='background-color:#FFDD66; width:20%'|Requires to build
 
! style='background-color:#FFDD66'|How to build
 
! style='background-color:#FFDD66'|How to build
 
|-
 
|-
|[[File:Metal.png|Metal]]x4
+
|[[File:Riveted hull tile.png|Riveted hull tile]]x1
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
# Stand where you want the wall.
+
Use a floor tile on plating.
# Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel.
 
# Choose 'Build wall girders' from the list.
 
# Use the remaining 2 sheets of <font color='gray'>'''metal'''</font> on the girder.
 
 
|-
 
|-
 
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
 
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
Line 454: Line 635:
 
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
# '''Weld''' off the plating.
+
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.
# Use a '''Wrench''' to unsecure the girder.
 
# '''Screwdriver''' to disassemble the girder.
 
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
+
[[File:Crowbar.png|Crowbar]]
 
|}
 
|}
 +
===== Padded steel hull plating =====
 +
{{anchor|Padded steel hull plating}}
 +
::::Padded steel plating plating is made from durasteel.
  
==== Reinforced Wall ====
+
::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{{anchor|Rwall}}{{anchor|Reinforced Wall}}
+
!rowspan="2" style='background-color:#FFEE88;'|[[File:Padded steel hull plating.png|64px|Steel Floor]]<br>Padded steel hull plating
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:
+
! style='background-color:#FFDD66; width:20%'|Requires to build
* Keeping people in and out of high security areas.
 
 
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
!rowspan="2" style='background-color:#FFEE88;'|[[File:R_wall.png|64px|such reinforce]]<br>Reinforced Wall
 
! style='background-color:#FFDD66; width:20%'|Requires to build
 
 
! style='background-color:#FFDD66'|How to build
 
! style='background-color:#FFDD66'|How to build
 
|-
 
|-
|[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2
+
|[[File:Padded steel hull tile.png|Padded steel hull tile]]x1
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
# Stand where you want the reinforced wall.
+
Use a floor tile on plating.
# Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel.
 
# Choose 'Build wall girders' form the list.
 
# Use the <font color='gray'>'''plasteel'''</font> on the girders to reinforce them.
 
# Use the last <font color='gray'>'''plasteel'''</font> sheet on the reinforced girders to finish the wall.
 
 
|-
 
|-
 
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
 
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
Line 484: Line 657:
 
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
# '''Wirecutters''' to cut the outer grille.
+
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.
# '''Screwdriver''' to remove the support lines.
 
# '''Weld''' through the metal cover.
 
# '''Crowbar''' to pry off the cover.
 
# '''Wrench''' to loosen the support rods.
 
# '''Weld''' through the support rods.
 
# '''Crowbar''' to pry off the outer sheath.
 
# '''Screwdriver''' to unsecure the support struts.
 
# '''Wirecutters''' to remove the support struts.
 
# '''Wrench''' to unsecure the girder.
 
# '''Screwdriver''' to disassemble it.
 
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
+
[[File:Crowbar.png|Crowbar]]
 
|}
 
|}
 +
===== Embossed hull plating =====
 +
{{anchor|Embossed hull plating}}
 +
::::Embossed hull plating is made from durasteel. This plating is normally found in the hallways of different ships together with Durasteel hull plating.
  
==== Normal/Reinforced Hidden Door ====
+
::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{{anchor|Hidden Door}}{{anchor|Hidden Wall}}{{anchor|Reinforced Hidden Door}}{{anchor|Reinforced Hidden Wall}}
+
!rowspan="2" style='background-color:#FFEE88;'|[[File:Embossed hull plating.png|64px|Steel Floor]]<br>Embossed hull plating
Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.
 
* Click to open.
 
* An almost undetectable escape route.
 
* Otherwise, same as a regular wall.
 
 
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
!rowspan="2" style='background-color:#FFEE88;'|[[File:False_Wall.gif|64px|Surprise, motherfucker!]]<br>Hidden Door<br>[[File:False_Wall_r.gif|64px|wow]]<br>Reinforced Hidden Door
 
 
! style='background-color:#FFDD66; width:20%'|Requires to build
 
! style='background-color:#FFDD66; width:20%'|Requires to build
 
! style='background-color:#FFDD66'|How to build
 
! style='background-color:#FFDD66'|How to build
 
|-
 
|-
|[[File:Metal.png|Metal]]x4 or<br>[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2
+
|[[File:Embossed hull tile.png|Embossed hull tile]]x1
| style="vertical-align: top; padding: 10px;"|
+
|style="vertical-align: top; padding: 10px;"|
# Stand where you want the door.
+
Use a floor tile on plating.
# Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel.
 
# Choose 'Build wall girder' from the list.
 
# Use wrench on the girder and wait a few seconds for it to dislodge.
 
# Use the remaining 2 sheets of <font color='gray'>'''metal'''</font>, or <font color='gray'>'''plasteel'''</font> for a reinforced type, on the girder.
 
 
 
To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder.
 
 
|-
 
|-
 
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
 
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
Line 526: Line 679:
 
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
# '''Screwdriver''' to tighten the bolts and turn it into a regular wall. Or...
+
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.
# '''Weld''' to dismantle the false wall.
+
|-
# '''Screwdriver''' again to disassemble the girder.
 
|-
 
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]
+
[[File:Crowbar.png|Crowbar]]
 
|}
 
|}
 +
===== Alternative Embossed hull plating =====
 +
{{anchor|Alternative Embossed hull plating}}
 +
::::Alternative Embossed hull plating is made from durasteel. Basically same thing as above but looks a bit different
  
=== Normal/Reinforced Windows ===
+
::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{{anchor|Windows}}{{anchor|Window}}{{anchor|Reinforced Windows}}{{anchor|Reinforced Window}}
+
!rowspan="2" style='background-color:#FFEE88;'|[[File:Embossed hull plating alts.png|64px|Steel Floor]]<br>Alternative Embossed hull plating
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:
 
{{anchor|Full}}
 
* Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.
 
{{anchor|One directional}}
 
* One Direction: Stops movement only from the way it faces.
 
 
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
!rowspan="2" style='background-color:#FFEE88;'|[[File:Glass_panel.png|64px|One Directional Glass]] [[File:Glass_wall.png|64px|Full Glass Wall]]<br>Windows<br>[[File:Glass_panel_r.png|64px|One Directional Reinforced Glass]] [[File:Glass_wall_r.png|64px|Full Reinforced Glass Wall]]<br>Reinforced Windows
 
 
! style='background-color:#FFDD66; width:20%'|Requires to build
 
! style='background-color:#FFDD66; width:20%'|Requires to build
 
! style='background-color:#FFDD66'|How to build
 
! style='background-color:#FFDD66'|How to build
 
|-
 
|-
|[[File:Glass.png|Glass]]x1/x2 (single/full)<br>or<br>[[File:Glass_r.png|Reinforced Glass]]x1/x2 (single/full)
+
|[[File:Embossed hull alt tile.png|Alternative Embossed hull tile]]x1
| style="vertical-align: top; padding: 10px;"|
+
|style="vertical-align: top; padding: 10px;"|
# Click the <font color="blue">'''glass/reinforced glass'''</font> in hand.
+
Use a floor tile on plating.
# Select Full or One Direction from the menu.
+
|-
# Drag where you want it.
+
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
# Right-click to rotate to the direction you want if one-directional.
+
|-
# Screwdriver it in place.
+
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
# ''Continue if <font color="blue">'''reinforced glass'''</font>:''
+
|rowspan="2" colspan="3"|
# Crowbar (Pop pane in).
+
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.
# Screwdriver (Secure pane).
+
|-
 +
|colspan="1" style="text-align: center;"|
 +
[[File:Crowbar.png|Crowbar]]
 +
|}
 +
===== Steel monotile =====
 +
{{anchor|Steel monotile}}
 +
::::Steel monotiles are made from durasteel. This kind of Flooring is not divided in the four usual parts but is instead one tile
 +
 
 +
::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 +
!rowspan="2" style='background-color:#FFEE88;'|[[File:Steel monotiles.png|64px|Steel Monotile]]<br>Steel monotile
 +
! style='background-color:#FFDD66; width:20%'|Requires to build
 +
! style='background-color:#FFDD66'|How to build
 +
|-
 +
|[[File:Floor_Tiles.png|Steel Monotile]]x1
 +
|style="vertical-align: top; padding: 10px;"|
 +
Use a floor tile on plating.
 
|-
 
|-
 
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
 
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
Line 562: Line 723:
 
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
# '''Screwdriver''' to unscrew the window from the floor.
+
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.
# ''If normal glass:'' '''Wrench''' to deconstruct the window.
 
# ''If reinforced glass:'' '''Crowbar''' to pop the glass out.
 
# '''Screwdriver''' to unscrew the frame from the floor.
 
# '''Wrench''' to deconstruct the window.
 
 
 
Hitting the pane repeatedly with a weapon will smash it into a glass shard or, if reinforced glass, a glass shard and a metal rod.
 
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Crowbar.png|Crowbar]]
+
[[File:Crowbar.png|Crowbar]]
 
|}
 
|}
 +
===== Dark monotile =====
 +
{{anchor| Dark monotile}}
 +
::::Dark monotiles are made from durasteel. The darker counterpart to the one above
  
=== Wall Mountings ===
+
::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
+
!rowspan="2" style='background-color:#FFEE88;'|[[File:Dark monotiles.png|64px|Dark Monotile]]<br>Dark monotiles
==== [[APC]] ====
+
! style='background-color:#FFDD66; width:20%'|Requires to build
[[APC|Info about Area Power Controllers can be found here.]]
+
! style='background-color:#FFDD66'|How to build
 
 
If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
!rowspan="2" style='background-color:#cce6ff;'|[[File:APC.png|64px|Area Power Controller]]<br>APC
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff'|How to build
 
 
|-
 
|-
|[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Power Control Module x1<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Power_cell.png|Power Cell]]x1<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Id regular.png|Authorized ID]]x1
+
|[[File:Floor_Tiles.png|Dark Monotile]]x1
| style="vertical-align: top; padding: 10px;"|
+
|style="vertical-align: top; padding: 10px;"|
# Use the <font color='gray'>'''metal'''</font> and make an APC frame.
+
Use a floor tile on plating.
# Use the frame on the wall you want the APC on (may only be placed in areas which have been defined as a Station Area using the Chief Engineer's [[High-risk_items|Station Blueprints]]).
 
# Fit it with the cable coil.
 
# Fit it with the Power Control Module.
 
# Screwdriver the electronics into place.
 
# Add the power cell.
 
# Crowbar shut. It starts ID locked, with the cover engaged and the main switch turned off.
 
 
|-
 
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
+
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
 
|-
 
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
+
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
# Swipe '''Card''' to unlock APC. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery.
+
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.
# Remove power cell by '''hand'''.
 
# '''Screwdriver''' to unsecure electronics.
 
# '''Wirecutters''' to remove cables.
 
# '''Crowbar''' to lift floor tile in front of APC
 
# '''Crowbar''' to remove Power Control Board.
 
# '''Welder''' to remover from wall.
 
# '''Wrenching''' the frame, that is now detached from the wall, deconstructs it to two metal sheets.
 
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Welder.png|Welder]]<br>[[File:Id regular.png|Authorized ID]]
+
[[File:Crowbar.png|Crowbar]]
 
|}
 
|}
 +
===== Light Monotile =====
 +
{{anchor| Light Monotile}}
 +
::::Light Monotiles are made from durasteel. This one has a lighter more friendly tone and one bolt in the four corners
  
====  [[Air Alarm]] ====
+
::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
[[Air Alarm|Info about Air Alarms can be found here.]]
+
!rowspan="2" style='background-color:#FFEE88;'|[[File:Light monotiles.png|64px|Light Monotile]]<br>Light monotiles
 
+
! style='background-color:#FFDD66; width:20%'|Requires to build
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
+
! style='background-color:#FFDD66'|How to build
!rowspan="2" style='background-color:#cce6ff;'|[[File:AirAlarm.png|64px|Air Alarm]]<br>Air Alarm
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff'|How to build
 
 
|-
 
|-
|[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
+
|[[File:Floor_Tiles.png|Light Monotile]]x1
| style="vertical-align: top; padding: 10px;"|
+
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make an Air Alarm frame.
+
Use a floor tile on plating.
# Use the frame on the wall you want it on.
 
# Put in the Air Alarm Electronics.
 
# Wire it with 5 cable pieces.
 
# Screwdriver to close.
 
 
|-
 
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
+
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
 
|-
 
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
+
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
# Open cover with '''screwdriver'''.
+
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.
# Cut all wires except the syphon wire using '''wirecutters'''.
+
|-
# Use '''wirecutters''' on the air alarm to cut the remaining wires.
+
|colspan="1" style="text-align: center;"|
# Pry out the circuit using the '''crowbar'''.
+
[[File:Crowbar.png|Crowbar]]
# Remove the frame from the wall using the '''wrench'''.
 
|-
 
|colspan="1" style="text-align: center;"|
 
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
 
 
|}
 
|}
 +
===== Wood Floor =====
 +
::::This is a fancy floor, used in the library and similar places.
  
==== [[Fire Alarm]] ====
+
::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
[[Fire Alarm|Info about Fire Alarms can be found here.]]
+
!rowspan="2" style='background-color:#FFEE88;'|[[File:Wood Floor.png|64px|Wood Floor]]<br>Wood Floor
 
+
! style='background-color:#FFDD66; width:20%'|Requires to build
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
+
! style='background-color:#FFDD66'|How to build
!rowspan="2" style='background-color:#cce6ff;'|[[File:FireAlarm.png|64px|Fire Alarm]]<br>Fire Alarm
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff'|How to build
 
 
|-
 
|-
|[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Fire Alarm Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
+
|[[File:Wood Tile.png|Wood tile]]x1
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make an Fire Alarm frame.
+
Use a wood tile on plating. Wood tiles can be made of [[#Planks|planks of wood]].
# Use the frame on the wall you want it on.
+
|-
# Put in the Fire Alarm Electronics.
+
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
# Wire it with 5 cable pieces.
 
# Screwdriver to close.
 
 
|-
 
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
+
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|-
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
# Open cover with '''screwdriver'''.
+
Detach the tile with a '''screwdriver'''.<br>
# Cut all the wires using '''wirecutters'''.
+
Alternately:<br>
# Pry out the circuit using the '''crowbar'''.
+
Destroy it with a '''crowbar'''. This will not give you a wood tile back.
# Remove the frame from the wall using the '''wrench'''.
 
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
+
[[File:Screwdriver_tool.png|Screwdriver]] or [[File:Crowbar.png|Crowbar]]
 
|}
 
|}
  
==== Security Camera ====
+
=====  Reinforced Floor =====
{{anchor|Security Cameras}}
+
::::This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.
Electric eyes of the AI or for camera monitors to look through.
 
  
Camera upgrades:  
+
::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
* Solid Plasma for EMP-proofing.
+
!rowspan="2" style='background-color:#FFEE88;'|[[File:Reinforced Floor.png|64px|Reinforced Floor]]<br>Reinforced Floor
* Analyzer for X-ray.
+
! style='background-color:#FFDD66; width:20%'|Requires to build
* Proximity Sensor for motion alarm.
+
! style='background-color:#FFDD66'|How to build
 
 
[[Hacking#Security_Cameras|See here how to hack a Security Camera.]]
 
 
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
!rowspan="2" style='background-color:#cce6ff;'|[[File:Security_Camera.gif|64px|I see you.]]<br>Security Camera
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff'|How to build
 
 
|-
 
|-
|[[File:Autolathe.png|Autolathe]]<br>[[File:Metal.png|Metal]]x1(400units per camera)<br>[[File:glass.png|Glass]]x1(250units per camera)<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
+
|[[File:Rods.png|Rods]]x2
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
# Use the autolathe to create a Camera Assembly.
+
Use rods on a plating.
# Drop the camera assembly on the tile where'd you like the camera to be.
 
# Wrench it into position.
 
# Weld it to the wall.
 
# OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor).
 
# Add wire.
 
# Screwdriver the camera to complete it.
 
# Set camera network (default is SS13).
 
# Set camera direction.
 
 
|-
 
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
+
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
 
|-
 
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
+
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
# '''Screwdriver''' the camera to open the back panel.
+
Use a '''wrench''' to dismantle it to two rods.
# Use your '''wirecutter''' to cut all the wires (cutting the alarm wire is optional).
+
|-
# Use your '''welder''' to unweld the camera from the wall.
 
# '''Wrench''' the camera to unattach it from the wall.
 
# '''Crowbar''' the camera assembly to remove any upgrades.
 
|-
 
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Crowbar.png|Crowbar]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]
+
[[File:Wrench.png|Wrench]]
 
|}
 
|}
  
==== Light Fixture ====
+
===== Carpeted Floor =====
{{anchor|Light Fixtures}}
+
{{anchor|Carpet Tile}}{{anchor|Carpet}}
Provides light for the people. Bulb fixture is much dimmer than the tube-one.
+
::::This is a carpeted floor, used to make your office look fancy.
  
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
+
::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Light_Fixture.gif|64px|Light Fixture]]<br>Light Fixture
+
!rowspan="2" style='background-color:#FFEE88;'|[[File:Carpeted Floor.png|64px|Carpeted Floor]]<br>Carpeted Floor
! style='background-color:#99ccff; width:20%'|Requires to build
+
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
+
! style='background-color:#FFDD66'|How to build
 
|-
 
|-
|[[File:Metal.png|Metal]]x1/x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Light_Tube.png|Light Tube]]x1 or<br>[[File:Light_Bulb.png|Light Bulb]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
+
|[[File:Carpet Tile.png|Carpet]]x1
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
# Build frame from 2 metal sheets (or 1 metal sheet for small fixtures).
+
Use a carpet floor on a plating.
# Place frame on wall.
+
|-
# Add wires.
+
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
# Screwdriver.
 
# Add light tube (or light bulb for small fixtures).
 
 
|-
 
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
+
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|-
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
# Turn off the light if needed and remove the light tube or bulb from the fixture.
+
Use a '''crowbar''' to pick up the carpet tile.
# '''Screwdriver''' the light fixture to expose the wires.
 
# '''Wirecutters''' to cut the wires.
 
# '''Wrench''' the fixture frame to deconstruct it.
 
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]
+
[[File:Crowbar.png|Crowbar]]
 
|}
 
|}
  
=== Other ===
+
===== Light Floor =====
 +
{{anchor|Light Floor}}
 +
::::A fancy, more futuristic floor that lights up its surroundings.
  
==== Grille ====
+
::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{{anchor|Grilles}}
+
!rowspan="2" style='background-color:#FFEE88;'|[[File:LightFloor.gif|64px|Disco fever!]]<br>Light Floor
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.
+
! style='background-color:#FFDD66; width:20%'|Requires to build
* Keeping people in or out.
+
! style='background-color:#FFDD66'|How to build
* Securing an area with electrified grilles.
 
 
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
!rowspan="2" style='background-color:#cce6ff;'|[[File:Grille.png|64px|Grille]]<br>Grille
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff'|How to build
 
 
|-
 
|-
|[[File:Rods.png|Rods]]x2
+
|[[File:Glass.png|Glass]]x1<br>[[File:Metal.png|Metal]]x1<br>[[File:CableCoils.png|Cable Pieces]]x5
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
# Stand where you would like the grille to be placed.
+
# Use the cable wire on glass.
# Click on the stack of 2 <font color="gray">'''rods'''</font> with the hand you have them in.
+
# Use the metal on the tile you get.
 +
# ''(Deconstruct the floor to plating, if needed.)''
 +
# Place the light tile on a plating.
 
|-
 
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
+
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
 
|-
 
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
+
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
* Use '''wirecutters''' to neatly cut the grille, or
+
# Use a '''crowbar''' on the light tile to remove the metal.
* ...Use a '''screwdriver''' to unfasten and drag it away, or
+
# Use '''wirecutters''' on the resulting tile to separate wires from glass.
* ...'''Smash''' it down.
 
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Wirecutters.png|Wirecutters]] or<br>[[File:Screwdriver_tool.png|Screwdriver]]
+
[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]
 
|}
 
|}
  
==== Barricade ====
+
=== Walls ===
{{anchor|Wooden Barricade}}
+
 
The poor man's barrier, not nearly as strong or cool looking. Useful for:
+
==== Normal Wall ====
* Keeping people in or out, for a short while.
+
{{anchor|Wall}}
 +
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals, uranium being special with emitting strong radiation around it. They're useful for:
 +
* Keeping people out.
 +
* Keeping people in.
 +
* Keeping people from going places.
  
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Wooden_Barricade.png|64px|Wooden Barricade]]<br>Wooden Barricade
+
!rowspan="2" style='background-color:#FFEE88;'|[[File:wall.png|64px|so bland]]<br>Wall
! style='background-color:#99ccff; width:20%'|Requires to build
+
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
+
! style='background-color:#FFDD66'|How to build
 
|-
 
|-
|[[File:Planks.png|Planks]]x5
+
|[[File:Metal.png|Metal]]x4
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
# Stand where you would like the barricade to be placed.
+
# Stand where you want the wall.
# Click on the stack of planks in your hands and choose "Wooden Barricade".
+
# Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel.
 +
# Choose 'Build wall girders' from the list.
 +
# Use the remaining 2 sheets of <font color='gray'>'''metal'''</font> on the girder.
 
|-
 
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
+
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
 
|-
 
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
+
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
Cannot be neatly deconstructed. Just smash it with anything to get 3 planks.
+
# '''Weld''' off the plating.
 +
# Use a '''Wrench''' to unsecure the girder.
 +
# '''Screwdriver''' to disassemble the girder.
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
Anything
+
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
|-
 
!colspan="3" style="background-color:#99ccff"|How to repair
 
|-
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
Use '''wooden planks''' to repair.
 
|-
 
|colspan="1" style="text-align: center;"|
 
[[File:Planks.png|Planks]]
 
 
|}
 
|}
  
==== Windoor (Window-door) ====
+
==== Reinforced Wall ====
{{anchor|Window-door}}{{anchor|Windoor}}
+
{{anchor|Rwall}}{{anchor|Reinforced Wall}}
Like a door, but more minimalistic.
+
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:
 +
* Keeping people in and out of high security areas.
  
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:windoor.gif|64px|Windoor]]<br>Windoor
+
!rowspan="2" style='background-color:#FFEE88;'|[[File:R_wall.png|64px|such reinforce]]<br>Reinforced Wall
! style='background-color:#99ccff; width:20%'|Requires to build
+
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
+
! style='background-color:#FFDD66'|How to build
 
|-
 
|-
|[[File:Glass_r.png|Reinforced glass]]x5<br>[[File:Metal_r.png|Reinforced metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Circuitboard.png|Circuitboard]] Airlock Electronics x1
+
|[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
# Click the <font color="blue">'''reinforced glass'''</font> pane.
+
# Stand where you want the reinforced wall.
# Click the "Windoor" button.
+
# Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel.
# Wrench.
+
# Choose 'Build wall girders' form the list.
# Plasteel (Optional: To create a secure windoor).
+
# Use the <font color='gray'>'''plasteel'''</font> on the girders to reinforce them.
# Cable.
+
# Use the last <font color='gray'>'''plasteel'''</font> sheet on the reinforced girders to finish the wall.
# Airlock Electronics.
 
# Crowbar.
 
 
|-
 
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
+
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
 
|-
 
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
+
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
# '''Screwdriver''' to remove airlock electronics.
+
# '''Wirecutters''' to cut the outer grille.
# Remove wires from the assembly with '''wirecutters'''.
+
# '''Screwdriver''' to remove the support lines.
#Unanchor it by '''wrenching'''.
+
# '''Weld''' through the metal cover.
# '''Weld''' it to deconstruct the assembly into reinforced glass and rods.
+
# '''Crowbar''' to pry off the cover.
 +
# '''Wrench''' to loosen the support rods.
 +
# '''Weld''' through the support rods.
 +
# '''Crowbar''' to pry off the outer sheath.
 +
# '''Screwdriver''' to unsecure the support struts.
 +
# '''Wirecutters''' to remove the support struts.
 +
# '''Wrench''' to unsecure the girder.
 +
# '''Screwdriver''' to disassemble it.
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
+
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
 
|}
 
|}
  
==== Firelock ====
+
==== Normal/Reinforced Hidden Door ====
{{anchor|Firelock}}
+
{{anchor|Hidden Door}}{{anchor|Hidden Wall}}{{anchor|Reinforced Hidden Door}}{{anchor|Reinforced Hidden Wall}}
This is a firelock - it locks an area when a fire alarm in the area is triggered.
+
Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.
 +
* Click to open.
 +
* An almost undetectable escape route.
 +
* Otherwise, same as a regular wall.
  
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:firelock.png|A Firelock]]<br>Firelock
+
!rowspan="2" style='background-color:#FFEE88;'|[[File:False_Wall.gif|64px|Surprise, motherfucker!]]<br>Hidden Door<br>[[File:False_Wall_r.gif|64px|wow]]<br>Reinforced Hidden Door
! style='background-color:#99ccff; width:20%'|Requires to build
+
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
+
! style='background-color:#FFDD66'|How to build
 
|-
 
|-
|[[File:Metal.png|Metal]]x3<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:''[[File:Metal_r.png|Reinforced Metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Circuitboard.png|Firelock Electronics]]Firelock Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
+
|[[File:Metal.png|Metal]]x4 or<br>[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2
|style="vertical-align: top; padding: 10px;"|
+
| style="vertical-align: top; padding: 10px;"|
# Use the metal and make a Firelock Assembly.
+
# Stand where you want the door.
# Add the Firelock Electronics Board to the firelock frame.
+
# Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel.
# Add Wires.
+
# Choose 'Build wall girder' from the list.
# Weld the firelock frame.
+
# Use wrench on the girder and wait a few seconds for it to dislodge.
# ''(OPTIONAL)'' Add Reinforced Metal to make a heavy firelock.
+
# Use the remaining 2 sheets of <font color='gray'>'''metal'''</font>, or <font color='gray'>'''plasteel'''</font> for a reinforced type, on the girder.
# Wrench to bolt it and finish.
+
 
 +
To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder.
 
|-
 
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
+
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
 
|-
 
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
+
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
# '''Screwdriver''' the firelock.
+
# '''Screwdriver''' to tighten the bolts and turn it into a regular wall. Or...
# '''Wrench''' the firelock to unbolt it.
+
# '''Weld''' to dismantle the false wall.
# '''Crowbar''' to pry the firelock.
+
# '''Screwdriver''' again to disassemble the girder.
# '''Wirecut''' the wires out.
 
# '''Crowbar''' the electronics out.
 
# '''Weld''' it to deconstruct to metal plates.
 
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
+
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]
 
|}
 
|}
  
==== Airlock ====
+
=== Normal/Reinforced Windows ===
{{anchor|Airlock}}
+
{{anchor|Windows}}{{anchor|Window}}{{anchor|Reinforced Windows}}{{anchor|Reinforced Window}}
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual [[#Door|doors]]. If you want to hack an airlock, [[Hacking#Airlocks|see here]].
+
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:
 +
{{anchor|Full}}
 +
* Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.
 +
{{anchor|One directional}}
 +
* One Direction: Stops movement only from the way it faces.
  
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Airlock.gif|64px|Swish]]<br>Airlock
+
!rowspan="2" style='background-color:#FFEE88;'|[[File:Glass_panel.png|64px|One Directional Glass]] [[File:Glass_wall.png|64px|Full Glass Wall]]<br>Windows<br>[[File:Glass_panel_r.png|64px|One Directional Reinforced Glass]] [[File:Glass_wall_r.png|64px|Full Reinforced Glass Wall]]<br>Reinforced Windows
! style='background-color:#99ccff; width:20%'|Requires to build
+
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
+
! style='background-color:#FFDD66'|How to build
 
|-
 
|-
|[[File:Metal.png|Metal]]x4<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:'' [[File:Pen.png|Pen]] [[File:Glass_r.png|Reinforced glass]]x1<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Circuitboard.png|Airlock Electronics]]Airlock Electronics x1<br>[[File:Id_regular.png|ID]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
+
|[[File:Glass.png|Glass]]x1/x2 (single/full)<br>or<br>[[File:Glass_r.png|Reinforced Glass]]x1/x2 (single/full)
|style="vertical-align: top; padding: 10px;"|
+
| style="vertical-align: top; padding: 10px;"|
# Use the metal and make an Airlock Assembly.
+
# Click the <font color="blue">'''glass/reinforced glass'''</font> in hand.
# Wrench it in place.
+
# Select Full or One Direction from the menu.
# ''(OPTIONAL)'' Use Pen to name the airlock.
+
# Drag where you want it.
# ''(OPTIONAL)'' Add Reinforced Glass to make a glass airlock.
+
# Alt-click to rotate to the direction you want if one-directional.
# Add Wires.
+
# Screwdriver it in place.
# Use the Airlock Electronics Board and set the access level.
+
# ''Continue if <font color="blue">'''reinforced glass'''</font>:''
# Add the Airlock Electronics Board to the airlock frame.
+
# Crowbar (Pop pane in).
# Screwdriver to finish.
+
# Screwdriver (Secure pane).
 
|-
 
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
+
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
 
|-
 
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
+
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
'''Can''' be done to an [[Syndicate_Items#Cryptographic_Sequencer|emagged]] airlock, but you will not get the electronics back, as it will be broken.
+
<font color="blue">Normal window</font> (including <font color="purple">plasmaglass</font>):<br>
# '''Screwdriver''' the door.
+
# '''Screwdriver''' to unscrew the window from the floor.
# Use '''multitool''' and/or '''wirecutters''' to disable the power whilst keeping the doorbolts up as detailed [[Hacking#Airlocks|here.]]
+
# '''Wrench''' to deconstruct the window.
# '''Weld''' the door shut.
+
Hitting a normal pane repeatedly with a weapon will smash it into glass shards. Normal windows have 50 integrity (health), while plasma windows have 300. Directional windows have half integrity. <br>
(Door must be depowered and bolts must be up for this next step to work.)
+
 
# '''Crowbar''' the electronics out.
+
<font color="blue">Reinforced window</font> (including <font color="purple">reinforced plasmaglass</font>):<br>
# '''Wirecut''' the wires out.
+
# '''Welder''' to heat one way screws (18 seconds, harm intent required)
# Unsecure it with a '''wrench'''.
+
# '''Screwdriver''' to unscrew one way screws (8 seconds, must be done within 30 seconds of step 1)
# '''Weld''' it to deconstruct to metal plates.
+
# '''Crowbar''' to pop out panel (5 seconds)
 +
# '''Wirecutters''' to cut connecting bars (3 seconds)
 +
# '''Wrench''' to unbolt frame (5 seconds)
 +
Reinforced windows require a melee item over 11 damage to damage at all, have 150 integrity, and 90 melee armor. This is approximately 2 minutes of sustained beating with a toolbox. Reinforced plasma windows require a melee item over 21 damage to damage at all, have 1000 integrity, and 90 melee armor. Breaks down into glass shards and a metal rods. Directional windows have half integrity.  
 +
<br>
 +
 
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Multitool.png|Multitool]]
+
[[File:Welder.png|Welder]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]
 
|}
 
|}
  
==== Turret ====
+
=== Wall Mountings ===
{{anchor|Turrets}}
+
 
To ensure no one trespasses an area. Its options are (first option is the default setting):
+
====[[APC]]====
* '''Status: ''On/Off''''' - wether the turret's power is on or off.
+
[[APC|Info about Area Power Controllers can be found here.]]
* '''Behaviour control are ''locked/unlocked''''' - can be unlocked with a Security level ID.
 
** '''Check for Weapon Authorization: ''No/Yes''''' - neutralizes people who have a weapon out but are not Heads or Security staff.
 
** '''Check Security Records: ''Yes/No''''' - searches Security Records for criminals.
 
** '''Neutralize Identified Criminals: ''Yes/No''''' - neutralizes crew members set to Arrest on the Security Records.
 
** '''Neutralize All Non-Security and Non-Command Personnel: ''No/Yes''''' - self explanatory.
 
** '''Neutralize All Unidentified Life Signs: ''Yes/No''''' - neutralizes aliens.
 
  
 +
If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Turret.PNG|64px|Turret]]<br>Turret
+
!rowspan="2" style='background-color:#cce6ff;'|[[File:ModernAPC.png|64px|Area Power Controller]]<br>APC
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff'|How to build
 
! style='background-color:#99ccff'|How to build
 
|-
 
|-
|[[File:Metal.png|Metal]]x7<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]<br>[[File:Hybrid taser.gif|Any energy-based gun]] Any energy-based gun x1<br>[[File:Prox_Sensor.png|Proximity Sensor]]x1
+
|[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Power Control Module x1<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Power_cell.png|Power Cell]]x1<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Id regular.png|Authorized ID]]x1
|style="vertical-align: top; padding: 10px;"|
+
| style="vertical-align: top; padding: 10px;"|
# Build a turret frame from <font color='gray'>'''metal'''</font>.
+
# Use the <font color='gray'>'''metal'''</font> and make an APC frame.
# Use a wrench to secure the turret frame(it can be moved around before being secured).
+
# Use the frame on the wall you want the APC on. May only be placed in areas which have been defined as a Station Area using the Chief Engineer's [[High-risk_items|Station Blueprints]]) or by creating a new area with the "create new area" hud-button (looks like a lizard face). The area used is the area in which the person placing the frame is standing.  
# Use metal on the turret frame to build the cover.
+
# Add a Power Control Module.
# Use a wrench on the frame to bolt the cover.
+
# Remove any floor tile in front of it.  
# Add the gun.
+
# Add cable coil. This creates a terminal on the floor.  
# Add the prox sensor.
+
# Wire the power network into a powered wire under the terminal, for external power.  
# Use a screwdriver to secure it all.
+
# Screwdriver the APC electronics into place.
# Use more <font color='gray'>'''metal'''</font> on the frame.
+
# Add the power cell.
# Finally use a welder to secure the second layer of metal.
+
# Crowbar shut. It starts unlocked with the cover engaged and the main breaker turned off.
(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it)
+
 
|-
+
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
+
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
+
|-
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
(only if the turret hasn't been finished yet, otherwise damage it and use crowbar to try salvaging some components)
+
# Swipe '''Card''' to unlock APC, and then disengage cover lock. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery.
# '''Crowbar''' to pry off exterior armor.
+
# '''Crowbar''' to open the cover.  
# '''Screwdriver''' to open the internal access hatch.
+
# Remove power cell by '''hand'''.
# Remove Proximity sensor by '''hand'''.
+
# '''Screwdriver''' to unsecure electronics.
# Remove gun by '''hand'''.
+
# '''Crowbar''' to lift floor tile in front of APC.  
# '''Wrench''' to remove turret's metal armor bolts.
+
# '''Wirecutters''' on APC to remove cable and terminal from floor.
# '''Weld''' to remove turret's interior metal armor.
+
# '''Crowbar''' to remove Power Control Board. (You can click on the broken frame with a new APC frame here to skip to step three of construction)
# '''Wrench''' to unfasten external bolts.
+
# '''Welder''' to remove from wall.
# '''Crowbar''' to dismantle the turret frame.
+
# '''Wrench''' the frame, that is now detached from the wall, deconstructs it to two metal sheets.
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]
+
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Welder.png|Welder]]<br>[[File:Id regular.png|Authorized ID]]
 
|}
 
|}
  
==== AI Core ====
+
==== [[Air Alarm]] ====
The [[AI]]'s house.
+
[[Air Alarm|Info about Air Alarms can be found here.]]
  
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:AI.gif|64px]]<br>AI Core
+
!rowspan="2" style='background-color:#cce6ff;'|[[File:AirAlarm.png|64px|Air Alarm]]<br>Air Alarm
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff'|How to build
 
! style='background-color:#99ccff'|How to build
 
|-
 
|-
|[[File:Metal_r.png|Reinforced metal]]x4<br>[[File:Glass_r.png|Reinforced Glass]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|AI Circuitboard]]x1<br>Optional:<br>[[File:Brain.png|Human brain]]x1
+
|[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
|style="vertical-align: top; padding: 10px;"|
+
| style="vertical-align: top; padding: 10px;"|
# [[File:0AICore.png|AI Core building phase 1]] Build AI Core Frame from 4 <font color='gray'>'''reinforced sheets'''</font>.
+
# Use the metal and make an Air Alarm frame.
# Wrench into place.
+
# Use the frame on the wall you want it on.
# [[File:1AICore.png|AI Core building phase 2]] Add Circuit board.
+
# Put in the Air Alarm Electronics.
# [[File:2AICore.png|AI Core building phase 3]] Screwdriver.
+
# Wire it with 5 cable pieces.
# [[File:3AICore.png|AI Core building phase 4]] Add wires.
+
# Screwdriver to close.
# [[File:4AICore.png|AI Core building phase 5]] Add brain placed in an MMI (only if you want a NEW AI).
 
# [[File:5AICore.png|AI Core building phase 6]] Add <font color='blue'>'''reinforced glass'''</font>.
 
# Screwdriver.
 
 
|-
 
|-
 
!colspan="3" style="background-color:#99ccff"|How to deconstruct
 
!colspan="3" style="background-color:#99ccff"|How to deconstruct
Line 980: Line 1,082:
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
# '''Crowbar''' to remove glass panel.
+
# Open cover with '''screwdriver'''.
# '''Crowbar''' to remove brain.
+
# Cut all wires except the syphon wire using '''wirecutters'''.
# '''Wirecutters''' to remove cables.
+
# Use '''wirecutters''' on the air alarm to cut the remaining wires.
# '''Screwdriver''' to unfasten the circuit board.
+
# Pry out the circuit using the '''crowbar'''.
# '''Wrench''' to unfasten the frame.
+
# Remove the frame from the wall using the '''wrench'''.
# '''Welder''' to deconstruct assembly.
 
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
+
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
 
|}
 
|}
  
==== [[Solars|Solar Panels and Trackers]] ====
+
==== [[Fire Alarm]] ====
{{anchor|Solar Panel}}{{anchor|Solar Panels}}{{anchor|Solar Tracker}}
+
[[Fire Alarm|Info about Fire Alarms can be found here.]]
You can [[Solars|generate power]] with these things.
 
  
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:solar_panel.png|64px|Solar Panel]]<br>Solar Panel<br>[[File:solar_tracker.png|64px|Solar Tracker]]<br>Solar Tracker
+
!rowspan="2" style='background-color:#cce6ff;'|[[File:FireAlarm.png|64px|Fire Alarm]]<br>Fire Alarm
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff'|How to build
 
! style='background-color:#99ccff'|How to build
 
|-
 
|-
|[[File:solar_assembly.png|Solar Assembly]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Glass.png|Glass]]x2 or<br>[[File:Glass_r.png|Reinforced Glass]]x2<br>Tracker:<br> [[File:Circuitboard.png|Tracker Electronics]]x1
+
|[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Fire Alarm Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
# [[File:solar_assembly.png|Solar Assembly]] Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.
+
# Use the metal and make an Fire Alarm frame.
# [[File:Wrench.png|Wrench]] Wrench the solar assembly into place.
+
# Use the frame on the wall you want it on.
# [[File:Circuitboard.png|Tracker Electronics]] (OPTIONAL) Add the electronics if you want to create a solar tracker.
+
# Put in the Fire Alarm Electronics.
# [[File:Glass.png|Glass]] or [[File:Glass_r.png|Reinforced Glass]] Finish the construction by placing glass, or reinforced glass, into the assembly frame.
+
# Wire it with 5 cable pieces.
 +
# Screwdriver to close.
 
|-
 
|-
 
!colspan="3" style="background-color:#99ccff"|How to deconstruct
 
!colspan="3" style="background-color:#99ccff"|How to deconstruct
Line 1,011: Line 1,112:
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
# Take out the panel with a '''crowbar'''.
+
# Open cover with '''screwdriver'''.
# ''If you are deconstructing a tracker:'' Take out the electronics with your '''crowbar'''.
+
# Cut all the wires using '''wirecutters'''.
# '''Wrench''' the leftover assembly from it's place and you will be able to move it.
+
# Pry out the circuit using the '''crowbar'''.
 +
# Remove the frame from the wall using the '''wrench'''.
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
+
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
 
|}
 
|}
  
==== Disposal Pipes and Machinery ====
+
==== Security Camera ====
{{anchor|Disposal Pipes}}{{anchor|Disposal Machinery}}
+
{{anchor|Security Cameras}}
The disposal system of the station.
+
Electric eyes of the AI or for camera monitors to look through.
 +
 
 +
Camera upgrades:
 +
* Solid Plasma for EMP-proofing.
 +
* Analyzer for X-ray.
 +
* Proximity Sensor for motion alarm.
 +
 
 +
[[Hacking#Security_Cameras|See here how to hack a Security Camera.]]
  
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:disposal_bin.png|64px|Disposal Bin]]<br>[[File:disposal_outlet.png|64px|Disposal Outlet]]<br>Disposal Pipes and Machinery
+
!rowspan="2" style='background-color:#cce6ff;'|[[File:Security_Camera.gif|64px|I see you.]]<br>Security Camera
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff'|How to build
 
! style='background-color:#99ccff'|How to build
 
|-
 
|-
|[[File:disposal_pipe.png|Disposal Pipe]]x1 or<br>[[File:disposal_bin.png|Disposal Bin]]x1 or<br>[[File:disposal_outlet.png|Disposal Outlet]]x1<br>[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Crowbar.png|Crowbar]]
+
|[[File:Autolathe.png|Autolathe]]<br>[[File:Metal.png|Metal]]x1(400units per camera)<br>[[File:glass.png|Glass]]x1(250units per camera)<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
# Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in [[Atmospherics|Atmosia]]).
+
# Use the autolathe to print a Camera Assembly.
# Crowbar the floor tile, if exists, to access plating.
+
# Attach the Camera Assembly to a wall.  
# Move pipe over plating, rotate and flip using the right-click menu.
+
# Weld it to the wall.
# Wrench pipe.
+
# Add wire.
# Weld pipe.
+
# OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor).
 +
# Screwdriver the camera to complete it.
 +
# Set camera network (default is SS13).
 
|-
 
|-
 
!colspan="3" style="background-color:#99ccff"|How to deconstruct
 
!colspan="3" style="background-color:#99ccff"|How to deconstruct
Line 1,040: Line 1,151:
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
# ''If Disposal Bin, start here:'' first turn off the pump and use a '''screwdriver''' to remove power connection, and continue...
+
# '''Screwdriver''' the camera to open the back panel.
# ''If Disposal Pipe, start here:'' '''Welder''' it to remove its joints.
+
# Use your '''wirecutter''' to cut all the wires.
# '''Wrench''' to detach it from the plating.
+
# Use your '''welder''' to unweld the camera from the wall.
 
+
# '''Wrench''' the camera to unattach it from the wall.
:Note: You can then click and drag the pipe segment onto the Disposal Pipe Dispenser to delete it.
+
# '''Crowbar''' the camera assembly to remove any upgrades.
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
([[File:Screwdriver_tool.png|Screwdriver]])<br>[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]
+
[[File:Crowbar.png|Crowbar]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]
 
|}
 
|}
  
==== [[Computers]] ====
+
==== Light Fixture ====
{{anchor|Computer}}
+
{{anchor|Light Fixtures}}
[[Computers]] can have various uses.
+
Provides light for the people. Bulb fixture is much dimmer than the tube-one.
  
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Computer_Solar.png|64px|Some computer]]<br>Computer
+
!rowspan="2" style='background-color:#cce6ff;'|[[File:Light_Fixture.gif|64px|Light Fixture]]<br>Light Fixture
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff'|How to build
 
! style='background-color:#99ccff'|How to build
 
|-
 
|-
|[[File:Metal.png|Metal]]x5<br>[[File:Glass.png|Glass]]x2<br>[[File:CableCoils.png|Cable pieces]]x5<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|Circuitboard]]x1
+
|[[File:Metal.png|Metal]]x1/x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Light_Tube.png|Light Tube]]x1 or<br>[[File:Light_Bulb.png|Light Bulb]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make a Computer Frame.
+
# Build frame from 2 metal sheets (or 1 metal sheet for small fixtures).
# Wrench it inplace.
+
# Place frame on wall.
# Insert the Circuitboard of your selection.
+
# Add wires.
 
# Screwdriver.
 
# Screwdriver.
# Wires.
+
# Add light tube (or light bulb for small fixtures).
# Glass.
 
# Screwdriver to finish.
 
 
|-
 
|-
 
!colspan="3" style="background-color:#99ccff"|How to deconstruct
 
!colspan="3" style="background-color:#99ccff"|How to deconstruct
Line 1,073: Line 1,182:
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
# '''Screwdriver''' to detach the screen.
+
# Turn off the light if needed and remove the light tube or bulb from the fixture.
# '''Crowbar''' to pry off the screen.
+
# '''Screwdriver''' the light fixture to expose the wires.
# '''Wirecutters''' to cut the cables.
+
# '''Wirecutters''' to cut the wires.
# '''Screwdriver''' to detach the circuit lid.
+
# '''Wrench''' the fixture frame to deconstruct it.
# '''Crowbar''' to pry out the circuitboard.
 
# '''Wrench''' to detach the frame.
 
# '''Welder''' to disassemble the frame.
 
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
+
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]
 
|}
 
|}
  
==== [[Modular Computers|Modular Consoles]] ====
+
=== Other ===
{{anchor|Modular_Console}}
+
 
[[Modular Hardware|Modular Consoles]] are very flexible machines.
+
==== Grille ====
 +
{{anchor|Grilles}}
 +
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.
 +
* Keeping people in or out.
 +
* Securing an area with electrified grilles.
  
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Modular console.gif|64px|A console]]<br>Console
+
!rowspan="2" style='background-color:#cce6ff;'|[[File:Grille.png|64px|Grille]]<br>Grille
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff'|How to build
 
! style='background-color:#99ccff'|How to build
 
|-
 
|-
|[[File:Metal.png|Metal]]x10<br>'''At least:'''<br>one power source<br>one drive (HDD or SSD)<br>one processing unit<br>access to programs (network cards or datadisks)
+
|[[File:Rods.png|Rods]]x2
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make a Modular Console.
+
# Stand where you would like the grille to be placed.
# Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional "powercell controller" component).
+
# Click on the stack of 2 <font color="gray">'''rods'''</font> with the hand you have them in.
# install a network card to access the NET and download more programs.
 
#Use disks to transfer data or programs from another modular decive in case you cannot access the NET.
 
 
|-
 
|-
 
!colspan="3" style="background-color:#99ccff"|How to deconstruct
 
!colspan="3" style="background-color:#99ccff"|How to deconstruct
Line 1,105: Line 1,213:
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
# '''Screwdriver''' to remove components.
+
* Use '''wirecutters''' to neatly cut the grille, or
# '''Wrench''' to deconstruct the empty console.
+
* ...Use a '''screwdriver''' to unfasten and drag it away, or
 
+
* ...'''Smash''' it down.
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br>
+
[[File:Wirecutters.png|Wirecutters]] or<br>[[File:Screwdriver_tool.png|Screwdriver]]
 
|}
 
|}
  
==== [[File:Machine_Frame.png|64px]] [[Guide_to_advanced_construction|Machines]] ====
+
==== Barricade ====
{{anchor|Machine}}
+
{{anchor|Wooden Barricade}}
 +
The poor man's barrier, not nearly as strong or cool looking. Useful for:
 +
* Keeping people in or out, for a short while.
 +
 
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Machine_Frame_Board.png|64px|A machine frame with wiring and board installed]]<br>A machine frame with wiring and board installed
+
!rowspan="2" style='background-color:#cce6ff;'|[[File:Wooden_Barricade.png|64px|Wooden Barricade]]<br>Wooden Barricade
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff'|How to build
 
! style='background-color:#99ccff'|How to build
 
|-
 
|-
|[[File:Metal.png|Metal]]x5<br>[[File:CableCoils.png|Cable pieces]]x5<br>[[File:Circuitboard.png|Circuitboard]]x1<br>Components as specified by examining the mounted board
+
|[[File:Planks.png|Planks]]x5
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make a machine frame.
+
# Stand where you would like the barricade to be placed.
# Add wiring to the frame .
+
# Click on the stack of planks in your hands and choose "Wooden Barricade".
# Add the board.
+
|-
# Add your components. You can examine the unifished machine at this point to see what you still need.
+
!colspan="3" style="background-color:#99ccff"|How to deconstruct
 +
|-
 +
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 +
|rowspan="2" colspan="3"|
 +
Cannot be neatly deconstructed. Just smash it with anything to get 3 planks.
 +
|-
 +
|colspan="1" style="text-align: center;"|
 +
Anything
 +
|-
 +
!colspan="3" style="background-color:#99ccff"|How to repair
 +
|-
 +
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 +
|rowspan="2" colspan="3"|
 +
Use '''wooden planks''' to repair.
 +
|-
 +
|colspan="1" style="text-align: center;"|
 +
[[File:Planks.png|Planks]]
 +
|}
 +
 
 +
==== Windoor (Window-door) ====
 +
{{anchor|Window-door}}{{anchor|Windoor}}
 +
Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. Emagging works.
 +
 
 +
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 +
!rowspan="2" style='background-color:#cce6ff;'|[[File:windoor.gif|64px|Windoor]]<br>Windoor
 +
! style='background-color:#99ccff; width:20%'|Requires to build
 +
! style='background-color:#99ccff'|How to build
 +
|-
 +
|[[File:Glass_r.png|Reinforced glass]]x5<br>[[File:Metal_r.png|Reinforced metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Door_electronics.png|Airlock Electronics]] Airlock Electronics x1
 +
|style="vertical-align: top; padding: 10px;"|
 +
# Click the <font color="blue">'''reinforced glass'''</font> pane.
 +
# Click the "Windoor" button.
 +
# Wrench.
 +
# Plasteel (Optional: To create a secure windoor).
 +
# Cable.
 +
# Airlock Electronics.
 +
# Crowbar.
 +
|-
 +
!colspan="3" style="background-color:#99ccff"|How to deconstruct
 +
|-
 +
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 +
|rowspan="2" colspan="3"|
 +
# Open the windoor.
 +
# '''Screwdriver''' to open the maintenance panel.
 +
# '''Crowbar''' out the airlock electronics.
 +
# Remove wires from the assembly with '''wirecutters'''.
 +
# Unanchor it by '''wrenching'''.
 +
# '''Weld''' it to deconstruct the assembly into reinforced glass and rods.
 +
|-
 +
|colspan="1" style="text-align: center;"|
 +
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
 +
|}
 +
 
 +
 
 +
==== Button ====
 +
{{anchor|Button}}
 +
This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.
 +
 
 +
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 +
!rowspan="2" style='background-color:#cce6ff;'|[[File:AirLockButton.png|A Button]]<br>Button
 +
! style='background-color:#99ccff; width:20%'|Requires to build
 +
! style='background-color:#99ccff'|How to build
 +
|-
 +
|[[File:Metal.png|Metal]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>'''OPTIONAL'''[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1
 +
|style="vertical-align: top; padding: 10px;"|
 +
# Use the metal and make a Button Frame.
 +
# Use the Button Frame on a wall.
 +
# Click the Button Frame on the wall to change its button type.
 +
# Add a signaler (other assemblies may work, untested) or airlock controller (normally unobtainable, but this is what makes them work when map-spawned).
 +
# Add the Airlock Electronics Board to the button frame if you want the button to require a certain access to activate or deconstruct. (You need to program this)
 +
# Screwdriver the Button Frame to close it.
 +
|-
 +
!colspan="3" style="background-color:#99ccff"|How to deconstruct
 +
|-
 +
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 +
|rowspan="2" colspan="3"|
 +
# ('''Screwdriver''' the button open.)
 +
# Remove the airlock electronics.
 +
# '''Wrench''' the open button frame.
 +
# '''Weld''' it to deconstruct to metal plates.
 +
|-
 +
|colspan="1" style="text-align: center;"|
 +
[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
 +
|}
 +
 
 +
==== Firelock ====
 +
{{anchor|Firelock}}
 +
This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!
 +
 
 +
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 +
!rowspan="2" style='background-color:#cce6ff;'|[[File:firelock.png|A Firelock]]<br>Firelock
 +
! style='background-color:#99ccff; width:20%'|Requires to build
 +
! style='background-color:#99ccff'|How to build
 +
|-
 +
|[[File:Metal.png|Metal]]x3<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:''[[File:Metal_r.png|Reinforced Metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Circuitboard.png|Firelock Electronics]]Firelock Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
 +
|style="vertical-align: top; padding: 10px;"|
 +
# Use the metal and make a Firelock Assembly.
 +
# Add the Firelock Electronics Board to the firelock frame.
 +
# Add Wires.
 +
# Crowbar.
 +
# ''(OPTIONAL)'' Add Reinforced Metal to make a heavy firelock.
 +
# Wrench to bolt it and finish.
 +
|-
 +
!colspan="3" style="background-color:#99ccff"|How to deconstruct
 +
|-
 +
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 +
|rowspan="2" colspan="3"|
 +
# ('''Crowbar''' the firelock shut.)
 +
# '''Weld''' the firelock shut.
 +
# '''Screw''' the access panel open.
 +
# '''Wrench''' the firelock to unbolt it.
 +
# '''Crowbar''' to pry the wire cover off.
 +
# '''Wirecut''' the wires out.
 +
# '''Crowbar''' the electronics out.
 +
# '''Weld''' it to deconstruct to metal plates.
 +
|-
 +
|colspan="1" style="text-align: center;"|
 +
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
 +
|}
 +
 
 +
==== Reflector ====
 +
{{anchor|Reflector}}
 +
This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also "box" reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. ''Ballistic projectiles will not be reflected!''
 +
* You can '''weld''' it to anchor it to or unanchor it from the floor, or to repair it.
 +
* Use a '''screwdriver''' to lock or unlock its rotation.
 +
* '''Alt-click''' it to rotate its angle.
 +
 
 +
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 +
!rowspan="2" style='background-color:#cce6ff;'|[[File:Energy_reflector.png|A reflector|64px]]  [[File:Energy_reflector_double.png|A double reflector|64px]][[File:Energy_reflector_box.png|A box reflector|64px]]<br>Reflector
 +
! style='background-color:#99ccff; width:20%'|Requires to build
 +
! style='background-color:#99ccff'|How to build
 +
|-
 +
|[[File:Metal.png|Metal]]x5<br>[[File:Glass.png|Glass]]x5 '''OR''' [[File:Glass_r.png|Reinforced glass]]x10 '''OR''' [[File:Diamonddone.png|Diamond]]x1<br>[[File:Welder.png|Welder]]
 +
|style="vertical-align: top; padding: 10px;"|
 +
# Use the metal and make a reflector frame.
 +
# '''Option 1:''' Add 5 glass sheets to make a single-sided reflector.
 +
# '''Option 2:''' Add 10 reinforced glass sheets to make a double-sided reflector.
 +
# '''Option 3:''' Add 1 diamond sheet to make a box reflector.
 +
# '''Weld''' the reflector to the floor.
 +
|-
 +
!colspan="3" style="background-color:#99ccff"|How to deconstruct
 +
|-
 +
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 +
|rowspan="2" colspan="3"|
 +
# '''Weld''' the reflector to cut it free from the floor.
 +
# '''Wrench''' the reflector to disassemble it.
 +
|-
 +
|colspan="1" style="text-align: center;"|
 +
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]
 +
|}
 +
 
 +
==== Airlock ====
 +
{{anchor|Airlock}}
 +
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual [[#Door|doors]]. If you want to hack an airlock, [[Hacking#Airlocks|see here]].
 +
 
 +
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 +
!rowspan="2" style='background-color:#cce6ff;'|[[File:Airlock.gif|64px|Swish]]<br>Airlock
 +
! style='background-color:#99ccff; width:20%'|Requires to build
 +
! style='background-color:#99ccff'|How to build
 +
|-
 +
|[[File:Metal.png|Metal]]x4<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:'' [[File:Pen.png|Pen]] [[File:Glass_r.png|Reinforced glass]]x1<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
 +
|style="vertical-align: top; padding: 10px;"|
 +
# Use the metal and make an Airlock Assembly.
 +
# Wrench it in place.
 +
# ''(Optional)'' Use Pen to name the airlock.
 +
# ''(Optional)'' Add Reinforced Glass to make a glass airlock.
 +
# Add Wires.
 +
# Use the Airlock Electronics Board and set the access level.
 +
# Add the Airlock Electronics Board to the airlock frame.
 +
# ''(Optional)'' Use 2 sheets of Metal or Plasteel for added security
 +
# Screwdriver to finish.
 +
|-
 +
!colspan="3" style="background-color:#99ccff"|How to deconstruct
 +
|-
 +
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 +
|rowspan="2" colspan="3"|
 +
If the airlock has been [[Syndicate_Items#Cryptographic_Sequencer|'''emagged''']], skip to step 4.
 +
# '''Weld''' the door shut. (Must be in ''harm'' intent).
 +
# '''Screwdriver''' the door.
 +
# Use '''multitool''' and/or '''wirecutters''' to disable the power whilst keeping the doorbolts up as detailed [[Hacking#Airlocks|here.]]
 +
# '''Crowbar''' the electronics out. (Make sure you have exposed the panel with a screwdriver first.)
 +
# '''Wirecut''' the wires out.
 +
# Unsecure it with a '''wrench'''.
 +
# '''Weld''' it to deconstruct to metal plates.
 +
|-
 +
|colspan="1" style="text-align: center;"|
 +
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Multitool.gif|Multitool]]
 +
|}
 +
 
 +
==== Turret ====
 +
{{anchor|Turrets}}
 +
To ensure no one trespasses an area. Its options are (first option is the default setting):
 +
* '''Status: ''On/Off''''' - wether the turret's power is on or off.
 +
* '''Behaviour control are ''locked/unlocked''''' - can be unlocked with a Security level ID.
 +
** '''Check for Weapon Authorization: ''No/Yes''''' - neutralizes people who have a weapon out but are not Heads or Security staff.
 +
** '''Check Security Records: ''Yes/No''''' - searches Security Records for criminals.
 +
** '''Neutralize Identified Criminals: ''Yes/No''''' - neutralizes crew members set to Arrest on the Security Records.
 +
** '''Neutralize All Non-Security and Non-Command Personnel: ''No/Yes''''' - self explanatory.
 +
** '''Neutralize All Unidentified Life Signs: ''Yes/No''''' - neutralizes aliens.
 +
 
 +
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 +
!rowspan="2" style='background-color:#cce6ff;'|[[File:Turret.PNG|64px|Turret]]<br>Turret
 +
! style='background-color:#99ccff; width:20%'|Requires to build
 +
! style='background-color:#99ccff'|How to build
 +
|-
 +
|[[File:Metal.png|Metal]]x7<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]<br>[[File:Hybrid taser.gif|Any energy-based gun]] Any energy-based gun x1<br>[[File:Prox_Sensor.png|Proximity Sensor]]x1
 +
|style="vertical-align: top; padding: 10px;"|
 +
# Build a turret frame from <font color='gray'>'''metal'''</font>.
 +
# Use a wrench to secure the turret frame(it can be moved around before being secured).
 +
# Use metal on the turret frame to build the cover.
 +
# Use a wrench on the frame to bolt the cover.
 +
# Add the gun.
 +
# Add the prox sensor.
 +
# Use a screwdriver to secure it all.
 +
# Use more <font color='gray'>'''metal'''</font> on the frame.
 +
# Finally use a welder to secure the second layer of metal.
 +
(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it)
 +
|-
 +
!colspan="3" style="background-color:#99ccff"|How to deconstruct
 +
|-
 +
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 +
|rowspan="2" colspan="3"|
 +
(only if the turret hasn't been finished yet, otherwise damage it and use crowbar to try salvaging some components)
 +
# '''Crowbar''' to pry off exterior armor.
 +
# '''Screwdriver''' to open the internal access hatch.
 +
# Remove Proximity sensor by '''hand'''.
 +
# Remove gun by '''hand'''.
 +
# '''Wrench''' to remove turret's metal armor bolts.
 +
# '''Weld''' to remove turret's interior metal armor.
 +
# '''Wrench''' to unfasten external bolts.
 +
# '''Crowbar''' to dismantle the turret frame.
 +
|-
 +
|colspan="1" style="text-align: center;"|
 +
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]
 +
|}
 +
 
 +
==== AI Core ====
 +
The [[AI]]'s house.
 +
 
 +
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 +
!rowspan="2" style='background-color:#cce6ff;'|[[File:AI.gif|64px]]<br>AI Core
 +
! style='background-color:#99ccff; width:20%'|Requires to build
 +
! style='background-color:#99ccff'|How to build
 +
|-
 +
|[[File:Metal_r.png|Plasteel]]x4<br>[[File:Glass_r.png|Reinforced Glass]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|AI Circuitboard]]x1<br>Optional:<br>[[File:Brain.png|Human brain]]x1
 +
|style="vertical-align: top; padding: 10px;"|
 +
# [[File:0AICore.png|AI Core building phase 1]] Build AI Core Frame from 4 <font color='gray'>'''Plasteel Sheets'''</font>.
 +
# Wrench into place.
 +
# [[File:1AICore.png|AI Core building phase 2]] Add Circuit board.
 +
# [[File:2AICore.png|AI Core building phase 3]] Screwdriver.
 +
# [[File:3AICore.png|AI Core building phase 4]] Add wires.
 +
# ''(Optional)'' Upload any custom laws that you'd like to this AI core with an AI module. It comes pre-loaded with Asimov.
 +
# [[File:4AICore.png|AI Core building phase 5]] Add brain placed in an MMI (only if you want a NEW AI).
 +
# [[File:5AICore.png|AI Core building phase 6]] Add <font color='blue'>'''reinforced glass'''</font>.
 +
# Screwdriver.
 +
|-
 +
!colspan="3" style="background-color:#99ccff"|How to deconstruct
 +
|-
 +
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 +
|rowspan="2" colspan="3"|
 +
# '''Crowbar''' to remove glass panel.
 +
# '''Crowbar''' to remove brain.
 +
# '''Wirecutters''' to remove cables.
 +
# '''Screwdriver''' to unfasten the circuit board.
 +
# '''Wrench''' to unfasten the frame.
 +
# '''Welder''' to deconstruct assembly.
 +
|-
 +
|colspan="1" style="text-align: center;"|
 +
[[File:crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
 +
|}
 +
 
 +
==== [[Solars|Solar Panels and Trackers]] ====
 +
{{anchor|Solar Panel}}{{anchor|Solar Panels}}{{anchor|Solar Tracker}}
 +
You can [[Solars|generate power]] with these things.
 +
 
 +
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 +
!rowspan="2" style='background-color:#cce6ff;'|[[File:solar_panel.png|64px|Solar Panel]]<br>Solar Panel<br>[[File:solar_tracker.png|64px|Solar Tracker]]<br>Solar Tracker
 +
! style='background-color:#99ccff; width:20%'|Requires to build
 +
! style='background-color:#99ccff'|How to build
 +
|-
 +
|[[File:solar_assembly.png|Solar Assembly]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Glass.png|Glass]]x2 or<br>[[File:Glass_r.png|Reinforced Glass]]x2<br>Tracker:<br> [[File:Circuitboard.png|Tracker Electronics]]x1
 +
|style="vertical-align: top; padding: 10px;"|
 +
# [[File:solar_assembly.png|Solar Assembly]] Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.
 +
# [[File:Wrench.png|Wrench]] Wrench the solar assembly into place.
 +
# [[File:Circuitboard.png|Tracker Electronics]] (OPTIONAL) Add the electronics if you want to create a solar tracker.
 +
# [[File:Glass.png|Glass]] or [[File:Glass_r.png|Reinforced Glass]] Finish the construction by placing glass, or reinforced glass, into the assembly frame.
 +
|-
 +
!colspan="3" style="background-color:#99ccff"|How to deconstruct
 +
|-
 +
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 +
|rowspan="2" colspan="3"|
 +
# Take out the panel with a '''crowbar'''.
 +
# ''If you are deconstructing a tracker:'' Take out the electronics with your '''crowbar'''.
 +
# '''Wrench''' the leftover assembly from it's place and you will be able to move it.
 +
|-
 +
|colspan="1" style="text-align: center;"|
 +
[[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
 +
|}
 +
 
 +
==== Disposal Pipes and Machinery ====
 +
{{anchor|Disposal Pipes}}{{anchor|Disposal Machinery}}
 +
The disposal system of the station.
 +
 
 +
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 +
!rowspan="2" style='background-color:#cce6ff;'|[[File:disposal_bin.png|64px|Disposal Bin]]<br>[[File:disposal_outlet.png|64px|Disposal Outlet]]<br>Disposal Pipes and Machinery
 +
! style='background-color:#99ccff; width:20%'|Requires to build
 +
! style='background-color:#99ccff'|How to build
 +
|-
 +
|[[File:disposal_pipe.png|Disposal Pipe]]x1 or<br>[[File:disposal_bin.png|Disposal Bin]]x1 or<br>[[File:disposal_outlet.png|Disposal Outlet]]x1<br>[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Crowbar.png|Crowbar]]
 +
|style="vertical-align: top; padding: 10px;"|
 +
# Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in [[Atmospherics|Atmosia]]).
 +
# Crowbar the floor tile, if exists, to access plating.
 +
# Move pipe over plating, rotate and flip using the right-click menu.
 +
# Wrench pipe.
 +
# Weld pipe.
 +
|-
 +
!colspan="3" style="background-color:#99ccff"|How to deconstruct
 +
|-
 +
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 +
|rowspan="2" colspan="3"|
 +
# ''If Disposal Bin, start here:'' first turn off the pump and use a '''screwdriver''' to remove power connection, and continue...
 +
# ''If Disposal Pipe, start here:'' '''Welder''' it to remove its joints.
 +
# '''Wrench''' to detach it from the plating.
 +
 
 +
:Note: You can then click and drag the pipe segment onto the Disposal Pipe Dispenser to delete it.
 +
|-
 +
|colspan="1" style="text-align: center;"|
 +
([[File:Screwdriver_tool.png|Screwdriver]])<br>[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]
 +
|}
 +
 
 +
====  [[Computers]] ====
 +
{{anchor|Computer}}
 +
[[Computers]] can have various uses.
 +
 
 +
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 +
!rowspan="2" style='background-color:#cce6ff;'|[[File:Computer_Solar.png|64px|Some computer]]<br>Computer
 +
! style='background-color:#99ccff; width:20%'|Requires to build
 +
! style='background-color:#99ccff'|How to build
 +
|-
 +
|[[File:Metal.png|Metal]]x5<br>[[File:Glass.png|Glass]]x2<br>[[File:CableCoils.png|Cable pieces]]x5<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|Circuitboard]]x1
 +
|style="vertical-align: top; padding: 10px;"|
 +
# Use the metal and make a Computer Frame.
 +
# Wrench it inplace.
 +
# Insert the Circuitboard of your selection.
 +
# Screwdriver.
 +
# Wires.
 +
# Glass.
 +
# Screwdriver to finish.
 +
|-
 +
!colspan="3" style="background-color:#99ccff"|How to deconstruct
 +
|-
 +
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 +
|rowspan="2" colspan="3"|
 +
# '''Screwdriver''' to detach the screen.
 +
# '''Crowbar''' to pry off the screen.
 +
# '''Wirecutters''' to cut the cables.
 +
# '''Screwdriver''' to detach the circuit lid.
 +
# '''Crowbar''' to pry out the circuitboard.
 +
# '''Wrench''' to detach the frame.
 +
# '''Welder''' to disassemble the frame.
 +
|-
 +
|colspan="1" style="text-align: center;"|
 +
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
 +
|}
 +
 
 +
====  [[Modular Computers|Modular Consoles]] ====
 +
{{anchor|Modular_Console}}
 +
[[Modular Computers|Modular Consoles]] are very flexible devices.
 +
 
 +
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 +
!rowspan="2" style='background-color:#cce6ff;'|[[File:Modular console.gif|64px|A console]]<br>Console
 +
! style='background-color:#99ccff; width:20%'|Requires to build
 +
! style='background-color:#99ccff'|How to build
 +
|-
 +
|[[File:Metal.png|Metal]]x10<br>'''At least:'''<br>one power source<br>one drive (HDD or SSD)<br>one processing unit<br>access to programs (network cards or datadisks)
 +
|style="vertical-align: top; padding: 10px;"|
 +
# Use the metal and make a Modular Console.
 +
# Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional "powercell controller" component).
 +
# install a network card to access the NET and download more programs.
 +
#Use disks to transfer data or programs from another modular decive in case you cannot access the NET.
 +
|-
 +
!colspan="3" style="background-color:#99ccff"|How to deconstruct
 +
|-
 +
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 +
|rowspan="2" colspan="3"|
 +
# '''Screwdriver''' to remove components.
 +
# '''Wrench''' to deconstruct the empty console.
 +
 
 +
|-
 +
|colspan="1" style="text-align: center;"|
 +
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br>
 +
|}
 +
 
 +
==== [[File:Machine_Frame.png|64px]] [[Guide_to_advanced_construction|Machines]] ====
 +
{{anchor|Machine}}
 +
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 +
!rowspan="2" style='background-color:#cce6ff;'|[[File:Circuit Frame.png|64px|A machine frame with wiring and board installed]]<br>A machine frame with wiring and board installed
 +
! style='background-color:#99ccff; width:20%'|Requires to build
 +
! style='background-color:#99ccff'|How to build
 +
|-
 +
|[[File:Metal.png|Metal]]x5<br>[[File:CableCoils.png|Cable pieces]]x5<br>[[File:Circuitboard.png|Circuitboard]]x1<br>Components as specified by examining the mounted board
 +
|style="vertical-align: top; padding: 10px;"|
 +
# [[File:Metal.png]][[File:Machine Frame.png]] Build a '''machine frame''' from your 5 '''metal''' sheets.
 +
# [[File:CableCoils.png]][[File:Wired Frame.png]] Add '''wires'''.
 +
# [[File:Wrench.png]]'''Wrench''' it (sometimes optional).
 +
# [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a '''circuitboard'''.
 +
# '''Examine''' the machine frame and it will tell you what items you need now.
 +
# [[File:Screwdriver_tool.png]] When all the parts are added, '''screwdriver''' the machine frame to finish it.
 
|-
 
|-
 
!colspan="3" style="background-color:#99ccff"|How to deconstruct
 
!colspan="3" style="background-color:#99ccff"|How to deconstruct
Line 1,132: Line 1,650:
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
 
# '''Screwdriver''' to open the panel.
 
# '''Screwdriver''' to open the panel.
# '''Crowbar''' to remove all components.
+
# '''Crowbar''' to remove all components.
# '''Wirecutters''' to remove the wires.
+
# '''Wirecutters''' to remove the wires.
# '''Wrench''' to unsecure the frame.
+
# '''Wrench''' to unsecure the frame.
# '''Screwdriver''' to disassemble into sheets.
+
# '''Screwdriver''' to disassemble into sheets.
|-
+
|-
|colspan="1" style="text-align: center;"|
+
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:crowbar.png]]<br>[[File:Wirecutters.png]]<br>[[File:Wrench.png|Wrench]]<br>
+
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:crowbar.png]]<br>[[File:Wirecutters.png]]<br>[[File:Wrench.png|Wrench]]<br>
 +
|}
 +
 
 +
For detailed information about each machine: [[Guide_to_advanced_construction|machine construction guide.]]
 +
 
 +
==== [[File:Floorbot.gif|64px|Robot]] [[File:Generic_borg.png|64px|Cyborg]] [[File:Ripley.png|64px|Mech]] Robots, Cyborgs and Mechs ====
 +
{{anchor|Robots}}{{anchor|Cyborgs}}{{anchor|Mechs}}
 +
Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages.
 +
 
 +
==== Mineral Door ====
 +
{{anchor|Door}}{{anchor|Doors}}{{anchor|Mineral Door}}
 +
The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Every ore material (and wood) can be made into a door. Other door types (which act otherwise similar, just made out of different material) are: sand, gold, silver, plasma, uranium and diamond. Keep in mind that Uranium doors put out a pulse of radiation every time they're opened.
 +
 
 +
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 +
!rowspan="2" style='background-color:#cce6ff;'|[[File:Golddoor.gif|64px|Door]]<br><br>[[File:Irondoor.gif|64px|Door]]<br>Doors
 +
! style='background-color:#99ccff; width:20%'|Requires to build
 +
! style='background-color:#99ccff'|How to build
 +
|-
 +
|The mineral (or wood) of your choice x20
 +
|style="vertical-align: top; padding: 10px;"|
 +
# Stand where you would like the door.
 +
# Use the metal and make a Door.
 +
|-
 +
!colspan="3" style="background-color:#99ccff"|How to deconstruct
 +
|-
 +
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 +
|rowspan="2" colspan="3"|
 +
# '''Wrench''' to unwrench it.
 +
# '''Welder''' to disassemble the frame.
 +
|-
 +
|colspan="1" style="text-align: center;"|
 +
[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
 
|}
 
|}
  
For detailed information about each machine: [[Guide_to_advanced_construction|machine construction guide.]]
+
==== Conveyor Belt ====
 
+
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional.  
==== [[File:Floorbot.gif|64px|Robot]] [[File:Generic_borg.png|64px|Cyborg]] [[File:Ripley.png|64px|Mech]] Robots, Cyborgs and Mechs ====
 
{{anchor|Robots}}{{anchor|Cyborgs}}{{anchor|Mechs}}
 
Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages.
 
 
 
==== Mineral Door ====
 
{{anchor|Door}}{{anchor|Doors}}{{anchor|Mineral Door}}
 
The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Every ore material (and wood) can be made into a door. Other door types (which act otherwise similar, just made out of different material) are: sand, gold, silver, plasma, uranium and diamond. Keep in mind that Uranium doors put out a pulse of radiation every time they're opened.
 
  
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Golddoor.gif|64px|Door]]<br><br>[[File:Irondoor.gif|64px|Door]]<br>Doors
+
!rowspan="2" style='background-color:#cce6ff;'|Conveyor Belt and Conveyor Belt Switch
 +
[[File:ConveyorBelt.png]]
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff; width:20%'|Requires to build
 
! style='background-color:#99ccff'|How to build
 
! style='background-color:#99ccff'|How to build
 
|-
 
|-
|The mineral (or wood) of your choice x20
+
|An Autolathe, with enough metal and glass.
 
|style="vertical-align: top; padding: 10px;"|
 
|style="vertical-align: top; padding: 10px;"|
# Stand where you would like the door.
+
# Use the lever on the belt assemblies to link them. This must be done before placing them!
# Use the metal and make a Door.
+
# Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a '''Wrench''').
 +
# Place the lever somewhere by clicking the floor with it.
 
|-
 
|-
 
!colspan="3" style="background-color:#99ccff"|How to deconstruct
 
!colspan="3" style="background-color:#99ccff"|How to deconstruct
Line 1,165: Line 1,709:
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
# '''Wrench''' to unwrench it.
+
# '''Crowbar''' to remove the Conveyor Belt tiles and Switches.
# '''Welder''' to disassemble the frame.
 
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
+
[[File:Wrench.png|Wrench]]<br>
 
|}
 
|}
  
Line 1,221: Line 1,764:
 
!colspan="1"  style='background-color:#ccccee; width:20%'|Tools
 
!colspan="1"  style='background-color:#ccccee; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
 +
#Be on any other intent than help
 
# ''(If a Reinforced Table: '''Welder''' first to weaken the table.)
 
# ''(If a Reinforced Table: '''Welder''' first to weaken the table.)
# '''Wrench''' to disassemble it.
+
# '''Wrench''' to disassemble it or '''screwdriver''' to partly disassemble it
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
Line 1,239: Line 1,783:
 
Coffins count as lockers.
 
Coffins count as lockers.
  
Different types of lockers: [[File:Emergencylocker.png|Emergency Locker]][[File:Jumpsuitlocker.png|Jumpsuit Locker]][[File:Medicallocker.png|Medical Locker]][[File:L2locker.png|L2 Locker]][[File:L3locker.png|L3 Locker]][[File:L4locker.png|L4 Locker]][[File:Coffin.png|Coffin]]
+
Different types of lockers: [[File:Jumpsuitlocker.png|Jumpsuit Locker]][[File:Emergencylocker.png|Emergency Locker]][[File:Medicallocker.png|Medical Locker]][[File:Securitylocker.png|Security Locker]][[File:Firesafetycloset.png|Fire Saftey Locker]][[File:L2locker.png|L2 Locker]][[File:L3locker.png|L3 Locker]][[File:L4locker.png|L4 Locker]][[File:Coffin.png|Coffin]]
  
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
Line 1,283: Line 1,827:
 
!colspan="1"  style='background-color:#ccccee; width:20%'|Tools
 
!colspan="1"  style='background-color:#ccccee; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
Use a '''wrench''' to dismantle it to some Rack Parts.
+
#Be on any other intent than help.
 +
#Use a '''wrench''' to dismantle it to some Rack Parts.
 +
#Use a '''wrench''' on the Rack Parts to disassemble them into metal.
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
Line 1,334: Line 1,880:
 
!colspan="1"  style='background-color:#ccccee; width:20%'|Tools
 
!colspan="1"  style='background-color:#ccccee; width:20%'|Tools
 
|rowspan="2" colspan="3"|
 
|rowspan="2" colspan="3"|
 +
# Remove any books.
 
# '''Crowbar''' out the shelf.
 
# '''Crowbar''' out the shelf.
 
# Unsecure the frame with a '''wrench'''.
 
# Unsecure the frame with a '''wrench'''.
Line 1,362: Line 1,909:
 
|-
 
|-
 
|colspan="1" style="text-align: center;"|
 
|colspan="1" style="text-align: center;"|
[[File:Wrench.png|Wrench]]br[[File:screwdriver_tool.png]]
+
[[File:Wrench.png|Wrench]]<br>[[File:screwdriver_tool.png]]
 
|}
 
|}
  
 
== Power Wires ==
 
== Power Wires ==
  
Power wires are only available from yellow toolboxes, engineering vending machines or scattered about the station's maintenance-, construction- and storage-areas.
+
Power wires ([[Engineering_items#Cable_Coil|cable coils]]) [[File:CableCoils.png]] are available from autolathes, yellow toolboxes, engineering vending [[Machines|machines]] or scattered about the station's maintenance-, construction- and storage-areas.
  
* All wires are electrified if connected to a power net (a charged SMES battery is attached to the wire), and you will get fried if you touch them.
+
* Wires can be electrified if connected to a power net (a charged [[Engineering_items#SMES_Cell|SMES]] or [[Guide_to_construction#APC|APC]] is attached to the wire), and you will get fried if you place or cut them.
 
* [[Insulated gloves]] negate any electrical shocks to the player.
 
* [[Insulated gloves]] negate any electrical shocks to the player.
  
 
=== How Do I Wire? ===
 
=== How Do I Wire? ===
 +
See [[Guide_to_wire_art|Guide to wiring]]
  
Wires are directionally dependent on where you set them down, and will apply adjacently to each "tile" you are standing by.
+
=== Connecting [[Machines|Machines]] ===
Wires will always face inwards to you, sort of like this:
 
 
 
[[File:Wire laying1.PNG|u see her lik dis]]
 
 
 
This image was made by standing in the center tile with a cable coil in hand and clicking on all 8 surrounding tiles.
 
 
 
In situations where you can't place a wire like this you have an alternative way. Just stand on a tile, face the direction you want it to go (ctrl+arrow key) and click the tile you're standing on.
 
 
 
[[File:Wire laying2.PNG|is so easy]]
 
 
 
This image was made by standing on the tile, pressing ctrl + left arrow key and then clicking the tile. The cable coil was in my active hand.
 
 
 
If you ever make a mistake with a wire, use the wirecutters to trim them! Simple as that. Wear insulated gloves if you value your life.
 
 
 
==== Knot Wiring ====
 
 
 
Let's say you have a situation that you need to fix:
 
 
 
[[File:Wiring situation.png|oh shit man how]]
 
 
 
The easiest method of wiring is knot-wiring. Also known as unsmooth or non-smooth wiring.
 
 
 
Fixing this is simple:
 
 
 
[[File:wire_1_1.PNG|yes]] → [[File:wire_1_2.PNG|yes yes]] → [[File:wire_1_3.PNG|wow]] Done.
 
 
 
You just position yourself properly and click the tile to lay down wire. Make sure you click on the plating (floor) and not the already laid wire. This is because:
 
 
 
[[File:wire_2_1.PNG|yes]] + [[File:wire_2_2.PNG|wait waht]] = [[File:wire_2_3.PNG|o god wow]]
 
 
 
This might look about the same as in the previous image, however it's not. In the previous image your ending result had three pieces of wire, one going from the east to the center, one going from the north to the center and one going from the west to the center. In this situation you have two pieces of wire. One going east to west and one going north to center. The two wires don't meet in the center, because the horizontal wire is going east-west without it having a point (or knot) in the center.
 
 
 
Knot wires (a.k.a nodes wires) also powers any machine on the same tile as them.
 
 
 
==== Smooth Wiring ====
 
 
 
Just click on wires that are "knotted" at on end (you just need to click on the wire, not the little knotted dot).
 
 
 
To fix this situation with smooth wire you'll have to follow the steps:
 
  
[[File:Wire_1_1.PNG|ok simple]] → [[File:Wire_3_2.PNG|so precision]] → [[File:Wire_3_3.PNG|such smooth]] → [[File:Wire_3_4.PNG|wow]] Done.
+
Most [[Machines|machines]] are connected to powernets wirelessly by being in an arbitrary "area" containing a charged [[APC]]. Though some [[Machines|machines]] must be connected by having a powered wire under them.
 
 
In this method you first lay one cable to go from one of the directions to the center (image 1). You then position yourself in another direction and click on the already laid wire piece (and not the floor!). This will make the already placed piece and the new piece combine into one smooth piece of wire (image 2). You then place another piece to go from the last remaining direction to the center (image 3) and click it from the last direction to make a 2nd smooth piece of wire (image 4).
 
 
 
This method often uses up more wire than dot-wiring, but it's prettier and usually preferred.
 
 
 
=== Connecting Wires ===
 
 
 
Two wires belongs to the same powernet if they have matching ends.
 
 
 
{|
 
|-
 
!style='background-color:green' | Connected cables
 
!
 
!style='background-color:red' | Not connected cables
 
|- valign="top"
 
| [[File:Connected.png|Connected wires]]
 
|
 
| [[File:Not_connected.png|Not connected wires]] [[File:Not_connected_2.PNG|No ends are matching, given only one cable is a node here]]
 
|-
 
|}
 
 
 
=== Connecting Machines ===
 
 
 
Machines are connected to powernets exclusively by nodes cables (a.k.a knot wires):
 
  
  
Line 1,448: Line 1,933:
 
[[File:wire_2_1.PNG|booh!]] + [[File:generator.png]] = <font color='red'>Not connected</font>
 
[[File:wire_2_1.PNG|booh!]] + [[File:generator.png]] = <font color='red'>Not connected</font>
  
Please note that machines must also be anchored (generally wrenched down) to be connected.
+
Please note that [[Machines|machines]] must also be anchored (generally wrenched down) to be connected.
  
 
'''Special cases''' :
 
'''Special cases''' :
*APC must be connected ''through a terminal'' (meaning you connect the terminal to the powernet),
+
*[[#APC|APCs]] are connected to an adjacent knotted wire with a special terminal, by doing the cable coil step.
*SMES input powernet must be connected ''through a terminal'', while SMES output powernet must be connected through a classic node wire under the SMES.
+
*[[Engineering_items#SMES_Cell|SMES]] input powernet must be connected ''through a terminal'', while SMES output powernet must be connected through a classic node wire under the SMES.
 
 
=== Wiring the [[Solars]] ===
 
 
 
Easiest method: just look at the animation until you get it:
 
 
 
[[File:Wiring.gif]]
 
  
 
=== Wire-net Reset ===
 
=== Wire-net Reset ===

Latest revision as of 01:57, 29 November 2023



If you want to do a job, like Station Engineer, you need to know how to build and deconstruct stuff.

Basic Tools[edit | edit source]

Before you can begin any construction or deconstruction you need to gather a few useful tools.

These tools can be found in any blue Mechanical Toolbox on the station. They can also be made in an Autolathe or dispensed from a YouTool -vending machine.


Crowbar
Crowbar
Screwdriver
Screwdriver
Welder
Welder
Wirecutters
Wirecutters
Wrench
Wrench

Materials[edit | edit source]

To build anything, you need materials.
Keep in mind that almost any material can be used to make doors, floor tiles and statues.


Metal[edit | edit source]

Metal
Metal
Found in: Ready stacks in Engineering, Auxiliary Tool Storage, E.V.A., Robotics and Atmospherics.
Shaft Miners have the ability to smelt more from iron ore and Cargo can order more.
Used for: Constructing various things from supportive elements to decorations
Strategy: Hold in active hand and activate to start building
Description
Things you can make by having Metal in your hand and activating it:


Other things you can do with Metal:

  • Turn a scooter frame into a skateboard, a scooter without a handle. (5 sheets)
  • Metal tables when added to table frame. (1 sheet)
  • Finish wall girders into walls. (2 sheets)
  • Repair broken walls. (1 sheet)
  • Add armor to turret frames. (5 sheets)
  • Refill an Exosuit Fabricator, Autolathe or Protolathe/Techfab. (2000 material per sheet)


See Constructions.


How to produce Metal:

Smelt iron ore at the Mining furnace.

Glass and Reinforced Glass[edit | edit source]

Glass and Reinforced Glass
Glass and Reinforced Glass
Found in: Stacks exist in Engineering, Auxiliary Tool Storage, E.V.A., Atmospherics and Robotics.
Shaft Miners have the ability to smelt more from sand and Cargo can order more.
Used for: Constructing windows and other things
Strategy: Hold in active hand and activate to start building
Description
Glass.pngGlass:


Things you can make by having Glass in your hand and activating it:


Other things you can do with Glass:

  • Glass Lenses to grenade casings.
  • Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 material per sheet)


Glass r.pngReinforced Glass:
Things you can make by having Reinforced Glass in your hand and activating it:


Other things you can do with Reinforced Glass:

  • Part of AI Core assembling
  • Add windows into Airlocks
  • Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 glass and 1000 metal materials per sheet)


How to produce Glass:

Smelt sand at the Mining furnace, or smelt Glass shards with a Welding Tool to reform them into Glass sheets.


How to produce Reinforced Glass:

Use rods on glass

Nanocarbon glass[edit | edit source]

Nanocarbon glass
Nanocarbon glass
Found in: Ready stacks in Engineering
Shaft Miners have the ability to smelt more from iron and silver.
Used for: Constructing windows
Strategy: Hold in active hand and activate to start building
Description
Things you can make by having nanocarbon glass in your hand and activating it:
  • nanocarbon reinforced fulltile window (2 sheets)


How to produce Nanocarbon glass:

Smelt nanocarbon glass at the Mining OreRedemptionMachine or produce it at a department lathe (2000 iron and 2000 glass per sheet)


Plasteel[edit | edit source]

Plasteel/Reinforced Metal
Plasteel/Reinforced Metal
Found in: A stack exists in Engineering, E.V.A. and Robotics.
Shaft Miners have the ability to smelt more with iron and plasma ores. Cargo can order more, but they are very expensive.
Used for: Reinforcing walls, mechs, building an AI Core
Strategy: Hold in active hand and activate to start building
Description
Plasteel is an alloy of plasma and iron.

Things you can make by having Plasteel in your hand and activating it:


Other things you can do with Plasteel:


See Constructions.


How to produce Plasteel:

Smelt a combination of iron ore and plasma ore in the Ore Redemption Machine or Mining furnace.

Durasteel[edit | edit source]

Durasteel
Durasteel
Found in: Ready stacks in Engineering
Shaft Miners have the ability to smelt more from iron and silver.
Used for: Constructing various hull platings and tiles
Strategy: Hold in active hand and activate to start building
Description
Things you can make by having durasteel in your hand and activating it:


How to produce Durasteel:

Smelt durasteel at the Mining furnace or produce it at a department lathe (2000 iron and 2000 silver per sheet)

Duranium[edit | edit source]

Duranium
Duranium
Found in: Ready stacks in Engineering.
Shaft Miners have the ability to smelt more
Used for: Constructing railgun rails and mac barrels, reinforcement of walls
Strategy: Hold in active hand and activate to start building
Description
Things you can make by having Duranium in your hand and activating it:
  • Railgun rail Railgun rail.png(1 duranium sheet)
  • Mac Barrel Mac Barrel.png(1 duranium sheet)


Other things you can do with Duranium:

  • Finish wall girders into reinfocred walls. (2 sheets)


How to produce Duranium:

Smelt Duranium at the Mining furnace.(2000 iron, 1000 plasma and 1000 silver for one sheet) (something to note : RCDs produce reinforced walls with duranium)

Rods[edit | edit source]

Rods
Rods
Found in: Stacks exist in Engineering, Auxiliary Tool Storage, E.V.A..
More can be made from Metal sheets.
Used for: Constructing grilles and reinforcing
Strategy: Hold in active hand and use it on things
Description
Things you can make by having rods in your hand and activating them:
  • Grille (by clicking in your hand)
  • Make a scooter frame


Other things you can do with rods:

  • Lattice (for floors, by clicking on a space tile)
  • Reinforcing plating (by clicking on the plating)
  • Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet)
  • Put a handle on a skateboard and turn it into a scooter
  • Can be turned back into metal sheets by being welded with a Welding Tool


See Constructions


How to produce Rods:

Use Metal and click "2x metal rods" (makes two sets of rods).


Floor Tiles[edit | edit source]

Floor Tiles
Floor Tiles
Found in: Ready stacks can be found nowhere, can be made from metal or removed from the floor with a crowbar
Used for: Constructing Plating or Steel Floor
Description
Tiles used to construct floors.


Things you can do with Floor Tiles:

  • Use on lattice to build plating.
  • Use on plating to build steel floor.
  • Use on another type of already placed floor tile while holding a crowbar in other hand to replace existing floor.
  • Use on Metal Foam floor to convert it to plating.


See Constructions.


How to produce Floor Tiles:


 Use metal or almost any other material and click "4x floor tiles" (makes 4 floor tiles).

Planks[edit | edit source]

Planks
Planks
Found in: Ready stacks can be found nowhere, can be made from deconstructing tables.
Used for: Constructing various wooden things
Strategy: Hold in active hand and activate it to start constructing
Description
Things you can make by having Planks in your hand and activating them:


How to produce Planks:

Grow Tower Caps and cut them up with a Hatchet.

Leather[edit | edit source]

Leather
Leather
Found in: Ready stacks can be found nowhere, but can be produced.
Used for: Making leather products such as toolbelts and bandoliers
Strategy: Hold in active hand and use it to craft things
Description
Things you can make by having Leather in your hand and activating it:
  • Wallet (1 piece)
  • Muzzle (2 pieces)
  • Botany gloves (3 pieces)
  • Toolbelt (4 pieces)
  • Leather satchel (5 pieces)
  • Bandolier (5 pieces)
  • Leather jacket (7 pieces)
  • Leather overcoat (10 pieces)


How to produce Leather:

Either use the Biogenerator inside Hydroponics or Garden,

or create leather through tanning:

  1. Slaughter/gib certain animals/creatures for their hides. Sheet hide1.png
  2. Use a sharp weapon on a hide to turn it into hairless hide. Sheet hairless hide1.png
  3. Wash the hairless hide by using water on it, to turn it into wet leather. Sheet wet leather1.png
  4. Dry the wet leather by using it on a drying rack, or by heating it above 500 Kelvin for some time. Sheet leather1.png


Cloth[edit | edit source]

Cloth
Cloth
Found in: Ready stacks can be found nowhere, but can be produced.
Used for: Crafting certain textiles and repairing damaged clothes
Strategy: Hold in active hand and use it to craft things.
Description
Use on clothes damaged by fire or acid to repair them.

Things you can make by having Cloth in your hand and activating it:

  • Grey jumpsuit (3 rolls)
  • Black shoes (2 rolls)
  • Backpack (4 rolls)
  • Duffel bag (6 rolls)
  • Plant bag (4 rolls)
  • Book bag (4 rolls)
  • Mining satchel (4 rolls)
  • Chemistry bag (4 rolls)
  • Bio bag (4 rolls)
  • 2x improvised gauzes (1 roll)
  • Rag (1 roll)
  • Bedsheet (3 rolls)
  • Empty sandbag (4 rolls)
  • Fingerless gloves (1 roll)
  • Black gloves (3 rolls)
  • Blindfold (2 rolls)


How to produce Cloth:

Use the Biogenerator inside Hydroponics or Garden, or use Wirecutters on bedsheets.

Plastic[edit | edit source]

Plastic
Plastic
Found in: Ready stacks can be found nowhere, but can be produced.
Used for: Making a few plastic products, or used in a department Protolathe/Techfab
Strategy: Hold in active hand and use it to craft things
Description
Things you can make by having Plastic Sheets in your hand and activating it:
  • Plastic flaps (5 sheets)
  • Water bottle (1 sheet) (Holds 50 units of liquid)
  • Large water bottle (3 sheets) (Holds 100 units of liquid)
  • Wet floor sign (2 sheets)


Other things you can do with Plastic:

  • Insert into a Protolathe/Techfab. Some products need plastic, such as 120u XL beakers and Surgical Drapes.


How to produce Plastic:

Made in the Chemistry lab

Cardboard[edit | edit source]

Cardboard
Cardboard
Found in: Can sometimes be found in Maintenance.
Used for: Making a few items
Strategy: Hold in active hand and use it to craft things
Description
Things you can make by having Cardboard in your hand and activating it:
  • Box (1 cardboard sheet)
  • Light tubes (1 cardboard sheet)
  • Light bulbs (1 cardboard sheet)
  • Mouse traps (1 cardboard sheet)
  • Cardborg suit (3 cardboard sheets)
  • Cardborg helmet (1 cardboard sheet)
  • Pizza box (1 cardboard sheet)
  • Folder (1 cardboard sheet)
  • Large box (4 cardboard sheets)
  • Cardboard cutout (5 cardboard sheets)
  • Fancy boxes (many types) (1 cardboard sheet)


How to produce Cardboard:

Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack.
Can be produced with a biogenerator.

Constructions[edit | edit source]

Lattice[edit | edit source]

The basic base for all types of construction, this is placed directly in space.

Lattice
Lattice
Requires to build How to build
Rodsx1

Use the rod on an empty space tile.

How to deconstruct
Tools

Use wirecutters to cut the lattice into one rod.

Wirecutters

Catwalk[edit | edit source]

Just like a lattice, except you can place wires on it.
Catwalk
Catwalk
Requires to build How to build
Rodsx1 on lattice (x2 on plating)

Use the rods on a lattice or plating.

How to deconstruct
Tools

Use wirecutters to cut the catwalk into 2 rods.

Wirecutters

Plated Catwalk[edit | edit source]

A decorative cover for the floor
  • Use a crowbar to access the floor below it.
  • Useful as a handhold in zero-gravity.
Plated Catwalk
Plated Catwalk
Requires to build How to build
Rodsx2
Monotilex1

Use the rods on a monotile.

How to deconstruct
Tools

Use wirecutters to slice the plated catwalk back into the original plating used to make it.

Wirecutters

Plating[edit | edit source]

The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.
Plating
Plating
Requires to build How to build
Floor tilex1

Use a floor tile on a lattice.

How to deconstruct
Tools

Use a crowbar on broken plating, otherwise it does not deconstruct.

Can be deconstructed with an RCD.

Crowbar

How to repair
Tools

Use a welder on broken plating to repair it.

Welder

Steel Floor[edit | edit source]

This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.
Steel Floor
Steel Floor
Requires to build How to build
Floor tilex1

Use a floor tile on plating.

How to deconstruct
Tools

Use a crowbar on a floor tile to remove it. It will be destroyed if broken.

Crowbar

Nanoweave Carpet[edit | edit source]

Nanoweave carpet tiles is made from durasteel. They combine with other adjacent nanoweave carpets and form different patterns similar to other capret
Nanoweave carpet
Nanoweave Carpet
Requires to build How to build
Nanoweave carpet tilex1

Use a floor tile on plating.

How to deconstruct
Tools

Use a crowbar on a floor tile to remove it. It will be destroyed if broken.

Crowbar

Durasteel hull plating[edit | edit source]

Durasteel hull plating is made from durasteel. This plating is normally found in the hallways of different ships.
Durasteel hull plating
Durasteel hull plating
Requires to build How to build
Durasteel hull plating.pngx1

Use a floor tile on plating.

How to deconstruct
Tools

Use a crowbar on a floor tile to remove it. It will be destroyed if broken.

Crowbar

Riveted steel hull plating[edit | edit source]

Riveted steel hull plating is made from durasteel. It gives a bit of an "industrial" look.
Riveted hull plating
Riveted hull plating
Requires to build How to build
Riveted hull tilex1

Use a floor tile on plating.

How to deconstruct
Tools

Use a crowbar on a floor tile to remove it. It will be destroyed if broken.

Crowbar

Padded steel hull plating[edit | edit source]

Padded steel plating plating is made from durasteel.
Steel Floor
Padded steel hull plating
Requires to build How to build
Padded steel hull tilex1

Use a floor tile on plating.

How to deconstruct
Tools

Use a crowbar on a floor tile to remove it. It will be destroyed if broken.

Crowbar

Embossed hull plating[edit | edit source]

Embossed hull plating is made from durasteel. This plating is normally found in the hallways of different ships together with Durasteel hull plating.
Steel Floor
Embossed hull plating
Requires to build How to build
Embossed hull tilex1

Use a floor tile on plating.

How to deconstruct
Tools

Use a crowbar on a floor tile to remove it. It will be destroyed if broken.

Crowbar

Alternative Embossed hull plating[edit | edit source]

Alternative Embossed hull plating is made from durasteel. Basically same thing as above but looks a bit different
Steel Floor
Alternative Embossed hull plating
Requires to build How to build
Alternative Embossed hull tilex1

Use a floor tile on plating.

How to deconstruct
Tools

Use a crowbar on a floor tile to remove it. It will be destroyed if broken.

Crowbar

Steel monotile[edit | edit source]

Steel monotiles are made from durasteel. This kind of Flooring is not divided in the four usual parts but is instead one tile
Steel Monotile
Steel monotile
Requires to build How to build
Steel Monotilex1

Use a floor tile on plating.

How to deconstruct
Tools

Use a crowbar on a floor tile to remove it. It will be destroyed if broken.

Crowbar

Dark monotile[edit | edit source]

Dark monotiles are made from durasteel. The darker counterpart to the one above
Dark Monotile
Dark monotiles
Requires to build How to build
Dark Monotilex1

Use a floor tile on plating.

How to deconstruct
Tools

Use a crowbar on a floor tile to remove it. It will be destroyed if broken.

Crowbar

Light Monotile[edit | edit source]

Light Monotiles are made from durasteel. This one has a lighter more friendly tone and one bolt in the four corners
Light Monotile
Light monotiles
Requires to build How to build
Light Monotilex1

Use a floor tile on plating.

How to deconstruct
Tools

Use a crowbar on a floor tile to remove it. It will be destroyed if broken.

Crowbar

Wood Floor[edit | edit source]
This is a fancy floor, used in the library and similar places.
Wood Floor
Wood Floor
Requires to build How to build
Wood tilex1

Use a wood tile on plating. Wood tiles can be made of planks of wood.

How to deconstruct
Tools

Detach the tile with a screwdriver.
Alternately:
Destroy it with a crowbar. This will not give you a wood tile back.

Screwdriver or Crowbar

Reinforced Floor[edit | edit source]
This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.
Reinforced Floor
Reinforced Floor
Requires to build How to build
Rodsx2

Use rods on a plating.

How to deconstruct
Tools

Use a wrench to dismantle it to two rods.

Wrench

Carpeted Floor[edit | edit source]

This is a carpeted floor, used to make your office look fancy.
Carpeted Floor
Carpeted Floor
Requires to build How to build
Carpetx1

Use a carpet floor on a plating.

How to deconstruct
Tools

Use a crowbar to pick up the carpet tile.

Crowbar

Light Floor[edit | edit source]

A fancy, more futuristic floor that lights up its surroundings.
Disco fever!
Light Floor
Requires to build How to build
Glassx1
Metalx1
Cable Piecesx5
  1. Use the cable wire on glass.
  2. Use the metal on the tile you get.
  3. (Deconstruct the floor to plating, if needed.)
  4. Place the light tile on a plating.
How to deconstruct
Tools
  1. Use a crowbar on the light tile to remove the metal.
  2. Use wirecutters on the resulting tile to separate wires from glass.

Crowbar
Wirecutters

Walls[edit | edit source]

Normal Wall[edit | edit source]

This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals, uranium being special with emitting strong radiation around it. They're useful for:

  • Keeping people out.
  • Keeping people in.
  • Keeping people from going places.
so bland
Wall
Requires to build How to build
Metalx4
  1. Stand where you want the wall.
  2. Click the metal in your hand to open the construction panel.
  3. Choose 'Build wall girders' from the list.
  4. Use the remaining 2 sheets of metal on the girder.
How to deconstruct
Tools
  1. Weld off the plating.
  2. Use a Wrench to unsecure the girder.
  3. Screwdriver to disassemble the girder.

Welder
Wrench
Screwdriver

Reinforced Wall[edit | edit source]

This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:

  • Keeping people in and out of high security areas.
such reinforce
Reinforced Wall
Requires to build How to build
Metalx2 Plasteelx2
  1. Stand where you want the reinforced wall.
  2. Click the metal in your hand to open the construction panel.
  3. Choose 'Build wall girders' form the list.
  4. Use the plasteel on the girders to reinforce them.
  5. Use the last plasteel sheet on the reinforced girders to finish the wall.
How to deconstruct
Tools
  1. Wirecutters to cut the outer grille.
  2. Screwdriver to remove the support lines.
  3. Weld through the metal cover.
  4. Crowbar to pry off the cover.
  5. Wrench to loosen the support rods.
  6. Weld through the support rods.
  7. Crowbar to pry off the outer sheath.
  8. Screwdriver to unsecure the support struts.
  9. Wirecutters to remove the support struts.
  10. Wrench to unsecure the girder.
  11. Screwdriver to disassemble it.

Welder
Wrench
Screwdriver
Wirecutters
Crowbar

Normal/Reinforced Hidden Door[edit | edit source]

Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.

  • Click to open.
  • An almost undetectable escape route.
  • Otherwise, same as a regular wall.
Surprise, motherfucker!
Hidden Door
wow
Reinforced Hidden Door
Requires to build How to build
Metalx4 or
Metalx2 Plasteelx2
  1. Stand where you want the door.
  2. Click the metal in your hand to open the construction panel.
  3. Choose 'Build wall girder' from the list.
  4. Use wrench on the girder and wait a few seconds for it to dislodge.
  5. Use the remaining 2 sheets of metal, or plasteel for a reinforced type, on the girder.

To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder.

How to deconstruct
Tools
  1. Screwdriver to tighten the bolts and turn it into a regular wall. Or...
  2. Weld to dismantle the false wall.
  3. Screwdriver again to disassemble the girder.

Screwdriver
Welder

Normal/Reinforced Windows[edit | edit source]

Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:

  • Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.

  • One Direction: Stops movement only from the way it faces.
One Directional Glass Full Glass Wall
Windows
One Directional Reinforced Glass Full Reinforced Glass Wall
Reinforced Windows
Requires to build How to build
Glassx1/x2 (single/full)
or
Reinforced Glassx1/x2 (single/full)
  1. Click the glass/reinforced glass in hand.
  2. Select Full or One Direction from the menu.
  3. Drag where you want it.
  4. Alt-click to rotate to the direction you want if one-directional.
  5. Screwdriver it in place.
  6. Continue if reinforced glass:
  7. Crowbar (Pop pane in).
  8. Screwdriver (Secure pane).
How to deconstruct
Tools

Normal window (including plasmaglass):

  1. Screwdriver to unscrew the window from the floor.
  2. Wrench to deconstruct the window.

Hitting a normal pane repeatedly with a weapon will smash it into glass shards. Normal windows have 50 integrity (health), while plasma windows have 300. Directional windows have half integrity.

Reinforced window (including reinforced plasmaglass):

  1. Welder to heat one way screws (18 seconds, harm intent required)
  2. Screwdriver to unscrew one way screws (8 seconds, must be done within 30 seconds of step 1)
  3. Crowbar to pop out panel (5 seconds)
  4. Wirecutters to cut connecting bars (3 seconds)
  5. Wrench to unbolt frame (5 seconds)

Reinforced windows require a melee item over 11 damage to damage at all, have 150 integrity, and 90 melee armor. This is approximately 2 minutes of sustained beating with a toolbox. Reinforced plasma windows require a melee item over 21 damage to damage at all, have 1000 integrity, and 90 melee armor. Breaks down into glass shards and a metal rods. Directional windows have half integrity.

Welder
Screwdriver
Crowbar
Wirecutters
Wrench

Wall Mountings[edit | edit source]

APC[edit | edit source]

Info about Area Power Controllers can be found here.

If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.

Area Power Controller
APC
Requires to build How to build
Metalx2
Cable Coilx1
Circuitboard Power Control Module x1
Screwdriver
Power Cellx1
Crowbar
Authorized IDx1
  1. Use the metal and make an APC frame.
  2. Use the frame on the wall you want the APC on. May only be placed in areas which have been defined as a Station Area using the Chief Engineer's Station Blueprints) or by creating a new area with the "create new area" hud-button (looks like a lizard face). The area used is the area in which the person placing the frame is standing.
  3. Add a Power Control Module.
  4. Remove any floor tile in front of it.
  5. Add cable coil. This creates a terminal on the floor.
  6. Wire the power network into a powered wire under the terminal, for external power.
  7. Screwdriver the APC electronics into place.
  8. Add the power cell.
  9. Crowbar shut. It starts unlocked with the cover engaged and the main breaker turned off.
How to deconstruct
Tools
  1. Swipe Card to unlock APC, and then disengage cover lock. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery.
  2. Crowbar to open the cover.
  3. Remove power cell by hand.
  4. Screwdriver to unsecure electronics.
  5. Crowbar to lift floor tile in front of APC.
  6. Wirecutters on APC to remove cable and terminal from floor.
  7. Crowbar to remove Power Control Board. (You can click on the broken frame with a new APC frame here to skip to step three of construction)
  8. Welder to remove from wall.
  9. Wrench the frame, that is now detached from the wall, deconstructs it to two metal sheets.

Screwdriver
Crowbar
Wirecutters
Welder
Authorized ID

Air Alarm[edit | edit source]

Info about Air Alarms can be found here.

Air Alarm
Air Alarm
Requires to build How to build
Metalx2
Cable Coilx1
Circuitboard Air Alarm Electronics x1
Screwdriver
  1. Use the metal and make an Air Alarm frame.
  2. Use the frame on the wall you want it on.
  3. Put in the Air Alarm Electronics.
  4. Wire it with 5 cable pieces.
  5. Screwdriver to close.
How to deconstruct
Tools
  1. Open cover with screwdriver.
  2. Cut all wires except the syphon wire using wirecutters.
  3. Use wirecutters on the air alarm to cut the remaining wires.
  4. Pry out the circuit using the crowbar.
  5. Remove the frame from the wall using the wrench.

Screwdriver
Wirecutters
Crowbar
Wrench

Fire Alarm[edit | edit source]

Info about Fire Alarms can be found here.

Fire Alarm
Fire Alarm
Requires to build How to build
Metalx2
Cable Coilx1
Circuitboard Fire Alarm Electronics x1
Screwdriver
  1. Use the metal and make an Fire Alarm frame.
  2. Use the frame on the wall you want it on.
  3. Put in the Fire Alarm Electronics.
  4. Wire it with 5 cable pieces.
  5. Screwdriver to close.
How to deconstruct
Tools
  1. Open cover with screwdriver.
  2. Cut all the wires using wirecutters.
  3. Pry out the circuit using the crowbar.
  4. Remove the frame from the wall using the wrench.

Screwdriver
Wirecutters
Crowbar
Wrench

Security Camera[edit | edit source]

Electric eyes of the AI or for camera monitors to look through.

Camera upgrades:

  • Solid Plasma for EMP-proofing.
  • Analyzer for X-ray.
  • Proximity Sensor for motion alarm.

See here how to hack a Security Camera.

I see you.
Security Camera
Requires to build How to build
Autolathe
Metalx1(400units per camera)
Glassx1(250units per camera)
Cable Piecesx1
Wrench
Welder
Screwdriver
  1. Use the autolathe to print a Camera Assembly.
  2. Attach the Camera Assembly to a wall.
  3. Weld it to the wall.
  4. Add wire.
  5. OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor).
  6. Screwdriver the camera to complete it.
  7. Set camera network (default is SS13).
How to deconstruct
Tools
  1. Screwdriver the camera to open the back panel.
  2. Use your wirecutter to cut all the wires.
  3. Use your welder to unweld the camera from the wall.
  4. Wrench the camera to unattach it from the wall.
  5. Crowbar the camera assembly to remove any upgrades.

Crowbar
Screwdriver
Welder
Wirecutters
Wrench

Light Fixture[edit | edit source]

Provides light for the people. Bulb fixture is much dimmer than the tube-one.

Light Fixture
Light Fixture
Requires to build How to build
Metalx1/x2
Cable Piecesx1
Light Tubex1 or
Light Bulbx1
Screwdriver
  1. Build frame from 2 metal sheets (or 1 metal sheet for small fixtures).
  2. Place frame on wall.
  3. Add wires.
  4. Screwdriver.
  5. Add light tube (or light bulb for small fixtures).
How to deconstruct
Tools
  1. Turn off the light if needed and remove the light tube or bulb from the fixture.
  2. Screwdriver the light fixture to expose the wires.
  3. Wirecutters to cut the wires.
  4. Wrench the fixture frame to deconstruct it.

Screwdriver
Wirecutters
Wrench

Other[edit | edit source]

Grille[edit | edit source]

Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.

  • Keeping people in or out.
  • Securing an area with electrified grilles.
Grille
Grille
Requires to build How to build
Rodsx2
  1. Stand where you would like the grille to be placed.
  2. Click on the stack of 2 rods with the hand you have them in.
How to deconstruct
Tools
  • Use wirecutters to neatly cut the grille, or
  • ...Use a screwdriver to unfasten and drag it away, or
  • ...Smash it down.

Wirecutters or
Screwdriver

Barricade[edit | edit source]

The poor man's barrier, not nearly as strong or cool looking. Useful for:

  • Keeping people in or out, for a short while.
Wooden Barricade
Wooden Barricade
Requires to build How to build
Planksx5
  1. Stand where you would like the barricade to be placed.
  2. Click on the stack of planks in your hands and choose "Wooden Barricade".
How to deconstruct
Tools

Cannot be neatly deconstructed. Just smash it with anything to get 3 planks.

Anything

How to repair
Tools

Use wooden planks to repair.

Planks

Windoor (Window-door)[edit | edit source]

Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. Emagging works.

Windoor
Windoor
Requires to build How to build
Reinforced glassx5
Reinforced metalx2
Cable Piecesx1
Wrench
Screwdriver
Crowbar
Airlock Electronics Airlock Electronics x1
  1. Click the reinforced glass pane.
  2. Click the "Windoor" button.
  3. Wrench.
  4. Plasteel (Optional: To create a secure windoor).
  5. Cable.
  6. Airlock Electronics.
  7. Crowbar.
How to deconstruct
Tools
  1. Open the windoor.
  2. Screwdriver to open the maintenance panel.
  3. Crowbar out the airlock electronics.
  4. Remove wires from the assembly with wirecutters.
  5. Unanchor it by wrenching.
  6. Weld it to deconstruct the assembly into reinforced glass and rods.

Screwdriver
Crowbar
Wirecutters
Wrench
Welder


Button[edit | edit source]

This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.

A Button
Button
Requires to build How to build
Metalx1
Screwdriver
OPTIONALAirlock ElectronicsAirlock Electronics x1
  1. Use the metal and make a Button Frame.
  2. Use the Button Frame on a wall.
  3. Click the Button Frame on the wall to change its button type.
  4. Add a signaler (other assemblies may work, untested) or airlock controller (normally unobtainable, but this is what makes them work when map-spawned).
  5. Add the Airlock Electronics Board to the button frame if you want the button to require a certain access to activate or deconstruct. (You need to program this)
  6. Screwdriver the Button Frame to close it.
How to deconstruct
Tools
  1. (Screwdriver the button open.)
  2. Remove the airlock electronics.
  3. Wrench the open button frame.
  4. Weld it to deconstruct to metal plates.

Wrench
Screwdriver

Firelock[edit | edit source]

This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!

A Firelock
Firelock
Requires to build How to build
Metalx3
Wrench
OPTIONAL:Reinforced Metalx2
Cable Piecesx1
Firelock ElectronicsFirelock Electronics x1
Screwdriver
  1. Use the metal and make a Firelock Assembly.
  2. Add the Firelock Electronics Board to the firelock frame.
  3. Add Wires.
  4. Crowbar.
  5. (OPTIONAL) Add Reinforced Metal to make a heavy firelock.
  6. Wrench to bolt it and finish.
How to deconstruct
Tools
  1. (Crowbar the firelock shut.)
  2. Weld the firelock shut.
  3. Screw the access panel open.
  4. Wrench the firelock to unbolt it.
  5. Crowbar to pry the wire cover off.
  6. Wirecut the wires out.
  7. Crowbar the electronics out.
  8. Weld it to deconstruct to metal plates.

Welder
Wrench
Screwdriver
Wirecutters
Crowbar

Reflector[edit | edit source]

This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also "box" reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. Ballistic projectiles will not be reflected!

  • You can weld it to anchor it to or unanchor it from the floor, or to repair it.
  • Use a screwdriver to lock or unlock its rotation.
  • Alt-click it to rotate its angle.
A reflector A double reflectorA box reflector
Reflector
Requires to build How to build
Metalx5
Glassx5 OR Reinforced glassx10 OR Diamondx1
Welder
  1. Use the metal and make a reflector frame.
  2. Option 1: Add 5 glass sheets to make a single-sided reflector.
  3. Option 2: Add 10 reinforced glass sheets to make a double-sided reflector.
  4. Option 3: Add 1 diamond sheet to make a box reflector.
  5. Weld the reflector to the floor.
How to deconstruct
Tools
  1. Weld the reflector to cut it free from the floor.
  2. Wrench the reflector to disassemble it.

Welder
Wrench

Airlock[edit | edit source]

This is an airlock - it locks air. Everyone just calls them doors, although they are not actual doors. If you want to hack an airlock, see here.

Swish
Airlock
Requires to build How to build
Metalx4
Wrench
OPTIONAL: Pen Reinforced glassx1
Cable Piecesx1
Airlock ElectronicsAirlock Electronics x1
Screwdriver
  1. Use the metal and make an Airlock Assembly.
  2. Wrench it in place.
  3. (Optional) Use Pen to name the airlock.
  4. (Optional) Add Reinforced Glass to make a glass airlock.
  5. Add Wires.
  6. Use the Airlock Electronics Board and set the access level.
  7. Add the Airlock Electronics Board to the airlock frame.
  8. (Optional) Use 2 sheets of Metal or Plasteel for added security
  9. Screwdriver to finish.
How to deconstruct
Tools

If the airlock has been emagged, skip to step 4.

  1. Weld the door shut. (Must be in harm intent).
  2. Screwdriver the door.
  3. Use multitool and/or wirecutters to disable the power whilst keeping the doorbolts up as detailed here.
  4. Crowbar the electronics out. (Make sure you have exposed the panel with a screwdriver first.)
  5. Wirecut the wires out.
  6. Unsecure it with a wrench.
  7. Weld it to deconstruct to metal plates.

Welder
Wrench
Screwdriver
Wirecutters
Crowbar
Multitool

Turret[edit | edit source]

To ensure no one trespasses an area. Its options are (first option is the default setting):

  • Status: On/Off - wether the turret's power is on or off.
  • Behaviour control are locked/unlocked - can be unlocked with a Security level ID.
    • Check for Weapon Authorization: No/Yes - neutralizes people who have a weapon out but are not Heads or Security staff.
    • Check Security Records: Yes/No - searches Security Records for criminals.
    • Neutralize Identified Criminals: Yes/No - neutralizes crew members set to Arrest on the Security Records.
    • Neutralize All Non-Security and Non-Command Personnel: No/Yes - self explanatory.
    • Neutralize All Unidentified Life Signs: Yes/No - neutralizes aliens.
Turret
Turret
Requires to build How to build
Metalx7
Wrench
Screwdriver
Welder
Any energy-based gun Any energy-based gun x1
Proximity Sensorx1
  1. Build a turret frame from metal.
  2. Use a wrench to secure the turret frame(it can be moved around before being secured).
  3. Use metal on the turret frame to build the cover.
  4. Use a wrench on the frame to bolt the cover.
  5. Add the gun.
  6. Add the prox sensor.
  7. Use a screwdriver to secure it all.
  8. Use more metal on the frame.
  9. Finally use a welder to secure the second layer of metal.

(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it)

How to deconstruct
Tools

(only if the turret hasn't been finished yet, otherwise damage it and use crowbar to try salvaging some components)

  1. Crowbar to pry off exterior armor.
  2. Screwdriver to open the internal access hatch.
  3. Remove Proximity sensor by hand.
  4. Remove gun by hand.
  5. Wrench to remove turret's metal armor bolts.
  6. Weld to remove turret's interior metal armor.
  7. Wrench to unfasten external bolts.
  8. Crowbar to dismantle the turret frame.

Welder
Wrench
Screwdriver
Crowbar

AI Core[edit | edit source]

The AI's house.

AI.gif
AI Core
Requires to build How to build
Plasteelx4
Reinforced Glassx2
Cable Piecesx1
Wrench
Screwdriver
AI Circuitboardx1
Optional:
Human brainx1
  1. AI Core building phase 1 Build AI Core Frame from 4 Plasteel Sheets.
  2. Wrench into place.
  3. AI Core building phase 2 Add Circuit board.
  4. AI Core building phase 3 Screwdriver.
  5. AI Core building phase 4 Add wires.
  6. (Optional) Upload any custom laws that you'd like to this AI core with an AI module. It comes pre-loaded with Asimov.
  7. AI Core building phase 5 Add brain placed in an MMI (only if you want a NEW AI).
  8. AI Core building phase 6 Add reinforced glass.
  9. Screwdriver.
How to deconstruct
Tools
  1. Crowbar to remove glass panel.
  2. Crowbar to remove brain.
  3. Wirecutters to remove cables.
  4. Screwdriver to unfasten the circuit board.
  5. Wrench to unfasten the frame.
  6. Welder to deconstruct assembly.

Crowbar
Wirecutters
Screwdriver
Wrench
Welder

Solar Panels and Trackers[edit | edit source]

You can generate power with these things.

Solar Panel
Solar Panel
Solar Tracker
Solar Tracker
Requires to build How to build
Solar Assemblyx1
Wrench
Glassx2 or
Reinforced Glassx2
Tracker:
Tracker Electronicsx1
  1. Solar Assembly Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.
  2. Wrench Wrench the solar assembly into place.
  3. Tracker Electronics (OPTIONAL) Add the electronics if you want to create a solar tracker.
  4. Glass or Reinforced Glass Finish the construction by placing glass, or reinforced glass, into the assembly frame.
How to deconstruct
Tools
  1. Take out the panel with a crowbar.
  2. If you are deconstructing a tracker: Take out the electronics with your crowbar.
  3. Wrench the leftover assembly from it's place and you will be able to move it.

Crowbar
Wrench

Disposal Pipes and Machinery[edit | edit source]

The disposal system of the station.

Disposal Bin
Disposal Outlet
Disposal Pipes and Machinery
Requires to build How to build
Disposal Pipex1 or
Disposal Binx1 or
Disposal Outletx1
Welder
Wrench
Crowbar
  1. Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in Atmosia).
  2. Crowbar the floor tile, if exists, to access plating.
  3. Move pipe over plating, rotate and flip using the right-click menu.
  4. Wrench pipe.
  5. Weld pipe.
How to deconstruct
Tools
  1. If Disposal Bin, start here: first turn off the pump and use a screwdriver to remove power connection, and continue...
  2. If Disposal Pipe, start here: Welder it to remove its joints.
  3. Wrench to detach it from the plating.
Note: You can then click and drag the pipe segment onto the Disposal Pipe Dispenser to delete it.

(Screwdriver)
Welder
Wrench

Computers[edit | edit source]

Computers can have various uses.

Some computer
Computer
Requires to build How to build
Metalx5
Glassx2
Cable piecesx5
Wrench
Screwdriver
Circuitboardx1
  1. Use the metal and make a Computer Frame.
  2. Wrench it inplace.
  3. Insert the Circuitboard of your selection.
  4. Screwdriver.
  5. Wires.
  6. Glass.
  7. Screwdriver to finish.
How to deconstruct
Tools
  1. Screwdriver to detach the screen.
  2. Crowbar to pry off the screen.
  3. Wirecutters to cut the cables.
  4. Screwdriver to detach the circuit lid.
  5. Crowbar to pry out the circuitboard.
  6. Wrench to detach the frame.
  7. Welder to disassemble the frame.

Welder
Wrench
Screwdriver
Wirecutters
Crowbar

Modular Consoles[edit | edit source]

Modular Consoles are very flexible devices.

A console
Console
Requires to build How to build
Metalx10
At least:
one power source
one drive (HDD or SSD)
one processing unit
access to programs (network cards or datadisks)
  1. Use the metal and make a Modular Console.
  2. Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional "powercell controller" component).
  3. install a network card to access the NET and download more programs.
  4. Use disks to transfer data or programs from another modular decive in case you cannot access the NET.
How to deconstruct
Tools
  1. Screwdriver to remove components.
  2. Wrench to deconstruct the empty console.

Screwdriver
Wrench

Machine Frame.png Machines[edit | edit source]

A machine frame with wiring and board installed
A machine frame with wiring and board installed
Requires to build How to build
Metalx5
Cable piecesx5
Circuitboardx1
Components as specified by examining the mounted board
  1. Metal.pngMachine Frame.png Build a machine frame from your 5 metal sheets.
  2. CableCoils.pngWired Frame.png Add wires.
  3. Wrench.pngWrench it (sometimes optional).
  4. Circuitboard.pngCircuit Frame.png Add a circuitboard.
  5. Examine the machine frame and it will tell you what items you need now.
  6. Screwdriver tool.png When all the parts are added, screwdriver the machine frame to finish it.
How to deconstruct
Tools
  1. Screwdriver to open the panel.
  2. Crowbar to remove all components.
  3. Wirecutters to remove the wires.
  4. Wrench to unsecure the frame.
  5. Screwdriver to disassemble into sheets.

Screwdriver
Crowbar.png
Wirecutters.png
Wrench

For detailed information about each machine: machine construction guide.

Robot Cyborg Mech Robots, Cyborgs and Mechs[edit | edit source]

Their construction is described at: Robots, Cyborgs and Mechs -pages.

Mineral Door[edit | edit source]

The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Every ore material (and wood) can be made into a door. Other door types (which act otherwise similar, just made out of different material) are: sand, gold, silver, plasma, uranium and diamond. Keep in mind that Uranium doors put out a pulse of radiation every time they're opened.

Door

Door
Doors
Requires to build How to build
The mineral (or wood) of your choice x20
  1. Stand where you would like the door.
  2. Use the metal and make a Door.
How to deconstruct
Tools
  1. Wrench to unwrench it.
  2. Welder to disassemble the frame.

Wrench
Welder

Conveyor Belt[edit | edit source]

The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional.

Conveyor Belt and Conveyor Belt Switch

ConveyorBelt.png

Requires to build How to build
An Autolathe, with enough metal and glass.
  1. Use the lever on the belt assemblies to link them. This must be done before placing them!
  2. Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a Wrench).
  3. Place the lever somewhere by clicking the floor with it.
How to deconstruct
Tools
  1. Crowbar to remove the Conveyor Belt tiles and Switches.

Wrench

Furniture[edit | edit source]

Chairs[edit | edit source]

Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.

Chair
Chair
Stool
Stool
Bar Stool
Bar Stool
Comfy Chair
Comfy Chair
Office Chair
Office Chair
Wooden Chair
Wooden Chair
Winged Wooden Chair
Winged Wooden Chair
Requires to build How to build
Metalx1
or
Metalx2
or
Metalx5
or
Planksx3
  1. Stand where you want the chair.
  2. Pick up some metal or planks.
  3. Click it in hand.
  4. Select Chair from menu.
How to deconstruct
Tools

Wrench a chair to transform it back into the starting material.

Wrench

Tables/Reinforced Table[edit | edit source]

Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for ghetto surgery.

Table
Table
Wooden Table
Wooden Table
Glass Table
Glass Table
Poker Table
Poker Table
Fancy Table
Fancy Table
Reinforced Table
Reinforced Table
Requires to build How to build
Rodsx2 or Planksx2

Metalx1
or
Planksx1
or
Glassx1
or
Carpetx1
or
Carpetx1
  1. Pick up some rods (or wooden planks, if you want to make a poker table).
  2. Stand on the tile where you want the table.
  3. Activate them in your hand.
  4. Select table frame from menu.
  5. Use material on the table frame (Wood/glass/plasteel/metal/)(carpet on metal frame for fancy table, on wooden frame for poker table).
How to deconstruct
Tools
  1. Be on any other intent than help
  2. (If a Reinforced Table: Welder first to weaken the table.)
  3. Wrench to disassemble it or screwdriver to partly disassemble it

(Welder)
Wrench

Lockers[edit | edit source]

Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, crates, and certain especially large objects like racks and MULEbots.

Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level identification card, emag item, or with enough damage. If you don't want to take out your id to open these every time, you can alt-click them to lock/unlock them.

If you yourself are inside a locker, you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a BANG BANG sound that can be heard from several squares away. Using the Resist button will allow you to slowly open the locker.

Coffins count as lockers.

Different types of lockers: Jumpsuit LockerEmergency LockerMedical LockerSecurity LockerFire Saftey LockerL2 LockerL3 LockerL4 LockerCoffin

Locker
Locker
Requires to build How to build
Metalx2 or Planksx5 for coffin
  1. Stand where you want the locker.
  2. Activate metal in hand.
  3. Choose Locker from the list.
How to deconstruct
Tools
  1. Open the locker.
  2. Weld the locker with a welder to disassemble it into metal.

Welder

Rack[edit | edit source]

Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a table. They are most common in maintenance tunnels and the EVA room.

Rack
Rack
Requires to build How to build
Metalx1
  1. Activate metal in hand.
  2. Choose Rack from the list.
  3. Stand where you want the rack.
  4. Activate Rack Parts in hand.
How to deconstruct
Tools
  1. Be on any other intent than help.
  2. Use a wrench to dismantle it to some Rack Parts.
  3. Use a wrench on the Rack Parts to disassemble them into metal.

Wrench

Beds[edit | edit source]

Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible Roller Bed Roller Bed, which is extremely useful for sex transporting patients.

You use a bed by going on top of it and *sleep. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.

Bed
Bed
Requires to build How to build
Metalx2
  1. Stand where you want the bed.
  2. Activate metal in hand.
  3. Choose Bed from the list.
How to deconstruct
Tools

Use a wrench to dismantle it to two sheets of metal.

Wrench

Bookcase[edit | edit source]

Holds any number of books inside.

Bookcase
Bookcase
Requires to build How to build
Planksx5
Wrench
  1. Construct a frame with 4 wooden planks.
  2. Wrench the frame into place.
  3. Add a plank to the frame to make a shelf.
How to deconstruct
Tools
  1. Remove any books.
  2. Crowbar out the shelf.
  3. Unsecure the frame with a wrench.
  4. Break apart the frame with a crowbar.

Crowbar
Wrench

Drying Rack[edit | edit source]

Dries herbs for smoking, meat into jerky and grapes into raisins.

Drying rack
Drying rack
Requires to build How to build
Planksx10
  1. Use the planks in hand.
How to deconstruct
Tools
  1. Wrench to unsecure the rack.
  2. Screwdriver to disassemble it.

Wrench
Screwdriver tool.png

Power Wires[edit | edit source]

Power wires (cable coils) CableCoils.png are available from autolathes, yellow toolboxes, engineering vending machines or scattered about the station's maintenance-, construction- and storage-areas.

  • Wires can be electrified if connected to a power net (a charged SMES or APC is attached to the wire), and you will get fried if you place or cut them.
  • Insulated gloves negate any electrical shocks to the player.

How Do I Wire?[edit | edit source]

See Guide to wiring

Connecting Machines[edit | edit source]

Most machines are connected to powernets wirelessly by being in an arbitrary "area" containing a charged APC. Though some machines must be connected by having a powered wire under them.


it's alive! + Generator.png = Connected

booh! + Generator.png = Not connected

booh! + Generator.png = Not connected

Please note that machines must also be anchored (generally wrenched down) to be connected.

Special cases :

  • APCs are connected to an adjacent knotted wire with a special terminal, by doing the cable coil step.
  • SMES input powernet must be connected through a terminal, while SMES output powernet must be connected through a classic node wire under the SMES.

Wire-net Reset[edit | edit source]

This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.

Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).

Pipes[edit | edit source]

Pipes are only constructed from Pipe Dispensers in Atmospherics. To use a Pipe Dispenser, follow these steps:

  1. Put Dispenser in a powered area.
  2. Wrench Dispenser to lock it into place.
  3. Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.
  4. You have a pipe to play with now.
  5. Wrench Dispenser to make it mobile once more.

Placing and Removing Pipes[edit | edit source]

Disposal pipe.png Disposal Pipes[edit | edit source]

  1. Rotate the pipe to the direction you wish the pipe to be in.
  2. Wrench the pipe to the ground.
  3. Use a lit welder to fuse the pipe to the ground.

Gaspipe.png Gas Pipes[edit | edit source]

  1. Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).
  2. Wrench into place.
  3. Turn on the pipe, if necessary.

How to Remove a Pipe[edit | edit source]

  1. Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).
  2. Brace for any junk that might blast out of the pipe.