Difference between revisions of "Guide to construction"
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If you want to do a job, like [[Station Engineer]], you need to know how to build and deconstruct stuff. | If you want to do a job, like [[Station Engineer]], you need to know how to build and deconstruct stuff. | ||
== Basic Tools == | == Basic Tools == | ||
− | Before you can begin any construction or deconstruction you need to gather a few useful tools. | + | Before you can begin any construction or deconstruction you need to gather a few useful tools. |
These tools can be found in any blue [[General_items#Mechanical_Toolbox|Mechanical Toolbox]] on the station. They can also be made in an [[Autolathe]] or dispensed from a [[YouTool|YouTool -vending machine]]. | These tools can be found in any blue [[General_items#Mechanical_Toolbox|Mechanical Toolbox]] on the station. They can also be made in an [[Autolathe]] or dispensed from a [[YouTool|YouTool -vending machine]]. | ||
Line 39: | Line 41: | ||
== Materials == | == Materials == | ||
− | To build anything, you need materials. | + | {{anchor|Materials}} |
+ | To build anything, you need materials.<br> | ||
+ | Keep in mind that almost any material can be used to make doors, floor tiles and statues. | ||
+ | |||
=== Metal === | === Metal === | ||
− | + | {{anchor|Metal}} | |
{{Item | {{Item | ||
|bgcolor1 = #FFEE88 | |bgcolor1 = #FFEE88 | ||
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|usedfor = Constructing various things from supportive elements to decorations | |usedfor = Constructing various things from supportive elements to decorations | ||
|strategy = Hold in active hand and activate to start building | |strategy = Hold in active hand and activate to start building | ||
− | |description = | + | |description = '''Things you can make by having Metal in your hand and activating it:''' |
− | *[[#Chairs|Stool]] (1 | + | *[[#Chairs|Stool]] (1 sheet) |
− | *[[#Chairs| | + | *[[#Chairs|Bar Stool]] (1 sheet) |
− | *[[#Chairs| | + | *[[#Chairs|Chair]] (1 sheet) |
− | *[[#Chairs| | + | *[[#Chairs|Swivel Chair]] (i.e. office chairs) (5 sheets) |
− | *[[# | + | *[[#Chairs|Comfy Chair]] (2 sheets) |
− | *[[# | + | *[[#Beds|Bed]] (2 sheets) |
− | *[[#Rack|Rack parts]] (1 | + | *[[#Rack|Rack parts]] (1 sheets) |
− | *[[#Lockers|Closet]] (2 | + | *[[#Lockers|Closet]] (2 sheets) |
− | *[[Canister]]s (10 | + | *[[Canister]]s (10 sheets) |
− | *[[#Floor tile|4x Floor tiles]] (1 | + | *[[#Floor tile|4x Floor tiles]] (1 sheet) |
− | *[[#Rods|2x Metal rods]] (1 | + | *[[#Rods|2x Metal rods]] (1 sheet) |
− | *[[#Computers|Computer frame]] (5 | + | *[[#Wall|Wall girders]] (2 sheets) |
− | *[[# | + | *[[#Computers|Computer frame]] (5 sheets) |
− | *[[#Airlock|Airlock assembly]] (4 | + | *[[#Modular console|Modular console]] (10 sheets) |
− | *[[# | + | *[[#Machine|Machine frame]] (5 sheets) |
− | *[[#Turret|Turret frame]] (5 | + | *[[#Airlock|Airlock assembly]] (4 sheets) |
− | *[[#APC|APC frame]] (2 | + | *[[#Firelock|Firelock frame]] (3 sheets) |
− | *[[ | + | *[[#Turret|Turret frame]] (5 sheets) |
− | *[[#Door|Iron Door]] (20 | + | *Meatspike frame (5 sheets) |
+ | *[[#Reflector|Reflector frame]] (5 sheets) | ||
+ | *[[Grenade|Grenade Casing]] (1 sheet) | ||
+ | *[[##Light_Fixture|Light fixture frame]] (2 sheets) | ||
+ | *[[##Light_Fixture|Small light fixture frame]] (1 sheet) | ||
+ | *[[#APC|APC frame]] (2 sheets) | ||
+ | *[[##Air_Alarm|Air alarm frame]] (2 sheets) | ||
+ | *[[#Fire_Alarm|Fire alarm frame]] (2 sheets) | ||
+ | *[[#Extinguisher_Cabinet|Extinguisher cabinet frame]] (2 sheets) | ||
+ | *[[#Button|Button frame]] (1 sheet) | ||
+ | *[[#Door|Iron Door]] (20 sheets) | ||
+ | *Floodlight frame (5 sheets) | ||
− | + | <br>'''Other things you can do with Metal:''' | |
− | *Finish wall girders into walls. | + | *Turn a scooter frame into a skateboard, a scooter without a handle. (5 sheets) |
− | *Repair broken walls. | + | *[[#Tables|Metal tables]] when added to table frame. (1 sheet) |
− | *Add armor to turret frames. | + | *Finish wall girders into walls. (2 sheets) |
− | *Refill an Exosuit Fabricator, Autolathe or Protolathe. | + | *Repair broken walls. (1 sheet) |
+ | *Add armor to turret frames. (5 sheets) | ||
+ | *Refill an Exosuit Fabricator, Autolathe or Protolathe/Techfab. (2000 material per sheet) | ||
+ | <br>See [[#Constructions|Constructions]]. | ||
− | '''How to produce Metal:''' | + | <br>'''How to produce Metal:''' |
Smelt iron ore at the [[Mining#The_Ores|Mining]] furnace. | Smelt iron ore at the [[Mining#The_Ores|Mining]] furnace. | ||
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=== Glass and Reinforced Glass === | === Glass and Reinforced Glass === | ||
− | + | {{anchor|Glass}}{{anchor|Reinforced Glass}} | |
{{Item | {{Item | ||
|bgcolor1 = #FFEE88 | |bgcolor1 = #FFEE88 | ||
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|usedfor = Constructing windows and other things | |usedfor = Constructing windows and other things | ||
|strategy = Hold in active hand and activate to start building | |strategy = Hold in active hand and activate to start building | ||
− | |description = | + | |description = |
[[File:Glass.png|64px]]'''Glass:''' | [[File:Glass.png|64px]]'''Glass:''' | ||
+ | <br>Things you can make by having Glass in your hand and activating it: | ||
::*[[#One directional|One Directional Glass panel]] | ::*[[#One directional|One Directional Glass panel]] | ||
::*[[#Full|Full Glass panel]] (2 sheets) | ::*[[#Full|Full Glass panel]] (2 sheets) | ||
+ | ::*[[#Tables|Glass Tables]] when added to table frames (1 sheet) | ||
+ | <br>Other things you can do with Glass: | ||
::*Glass Lenses to grenade casings. | ::*Glass Lenses to grenade casings. | ||
− | ::*Refill a Circuit Imprinter, Autolathe or Protolathe. | + | ::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 material per sheet) |
− | [[File:Glass_r.png|64px]]'''Reinforced Glass:''' | + | <br>[[File:Glass_r.png|64px]]'''Reinforced Glass:''' |
+ | <br>Things you can make by having Reinforced Glass in your hand and activating it: | ||
::*[[#One directional|One Directional Reinforced Glass panel]] | ::*[[#One directional|One Directional Reinforced Glass panel]] | ||
− | ::*[[#Full|Full Glass panel]] (2 sheets) | + | ::*[[#Full|Full Reinforced Glass panel]] (2 sheets) |
− | ::*Part of AI Core assembling | + | ::*Windoor frame (5 sheets) |
− | ::*Add windows into [[#Airlock|Airlocks]]. | + | <br>Other things you can do with Reinforced Glass: |
+ | ::*Part of AI Core assembling | ||
+ | ::*Add windows into [[#Airlock|Airlocks]] | ||
+ | ::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 glass and 1000 metal materials per sheet) | ||
− | '''How to produce Glass:''' | + | <br>'''How to produce Glass:''' |
Smelt sand at the [[Mining#The_Ores|Mining]] furnace, or smelt Glass shards with a [[Welding Tool]] to reform them into Glass sheets. | Smelt sand at the [[Mining#The_Ores|Mining]] furnace, or smelt Glass shards with a [[Welding Tool]] to reform them into Glass sheets. | ||
− | '''How to produce Reinforced Glass:''' | + | <br>'''How to produce Reinforced Glass:''' |
Use <font color='gray'>'''rods'''</font> on <font color='blue'>'''glass'''</font> | Use <font color='gray'>'''rods'''</font> on <font color='blue'>'''glass'''</font> | ||
}} | }} | ||
− | === | + | === Nanocarbon glass === |
+ | {{anchor|Nanocarbon glass}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #FFEE88 | ||
+ | |bgcolor2 = #FFDD66 | ||
+ | |name = Nanocarbon glass | ||
+ | |image = nanoglass.png | ||
+ | |foundin = Ready stacks in [[Engineering]]<br>[[Shaft Miner]]s have the ability to smelt more from iron and silver. | ||
+ | |usedfor = Constructing windows | ||
+ | |strategy = Hold in active hand and activate to start building | ||
+ | |description = '''Things you can make by having nanocarbon glass in your hand and activating it:''' | ||
+ | *nanocarbon reinforced fulltile window (2 sheets) | ||
+ | |||
+ | <br>'''How to produce Nanocarbon glass:''' | ||
+ | Smelt nanocarbon glass at the [[Mining#The_Ores|Mining]] OreRedemptionMachine or produce it at a department lathe (2000 iron and 2000 glass per sheet) | ||
+ | }} | ||
+ | |||
+ | |||
+ | === Plasteel === | ||
+ | {{anchor|Plasteel}} | ||
{{Item | {{Item | ||
|bgcolor1 = #FFEE88 | |bgcolor1 = #FFEE88 | ||
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|description = Plasteel is an alloy of [[plasma]] and [[iron]]. | |description = Plasteel is an alloy of [[plasma]] and [[iron]]. | ||
− | + | '''Things you can make by having Plasteel in your hand and activating it:''' | |
− | *[[#AI Core|AI core]] (4 | + | *[[#AI Core|AI core]] (4 sheets) |
− | *[[Reinforced walls|Reinforcing, repairing and finalizing walls]] | + | *[[#Bomb Assembly|Bomb Assembly]] (10 sheets) |
+ | *[[File:Pestle.png]] Pestle{{anchor|Pestle}} (1 sheet). Use with [[#Mortar|mortar]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding. | ||
+ | <br>'''Other things you can do with Plasteel:''' | ||
+ | *[[Reinforced walls|Reinforcing, repairing and finalizing walls]] (2 sheets) | ||
+ | *[[#Tables|Reinforced Tables]] when added to table frames (1 sheet) | ||
+ | <br>See [[#Constructions|Constructions]]. | ||
− | '''How to produce Plasteel:''' | + | <br>'''How to produce Plasteel:''' |
− | Smelt a combination of iron ore and plasma ore | + | Smelt a combination of iron ore and plasma ore in the Ore Redemption Machine or [[Mining#The_Ores|Mining]] furnace. |
}} | }} | ||
+ | === Durasteel === | ||
+ | {{anchor|Metal}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #FFEE88 | ||
+ | |bgcolor2 = #FFDD66 | ||
+ | |name = Durasteel | ||
+ | |image = Durasteel.png | ||
+ | |foundin = Ready stacks in [[Engineering]]<br>[[Shaft Miner]]s have the ability to smelt more from iron and silver. | ||
+ | |usedfor = Constructing various hull platings and tiles | ||
+ | |strategy = Hold in active hand and activate to start building | ||
+ | |description = '''Things you can make by having durasteel in your hand and activating it:''' | ||
+ | *[[#Nanoweave Carpet|4x nanoweave platings]] (1 sheet) | ||
+ | *[[#Durasteel hull plating|4x durasteel hull platings]] (1 sheet) | ||
+ | *[[#Riveted steel hull plating|4x riveted hull platings]] (1 sheet) | ||
+ | *[[#Padded steel hull plating|4x padded steel platings]] (1 sheet) | ||
+ | *[[#Embossed hull plating|4x embossed hull platings]] (1 sheet) | ||
+ | *[[#Alternative Embossed hull plating|4x embossed hull platings - alternative look]] (1 sheet) | ||
+ | *[[#Steel monotile|4x steel monotiles]] (1 sheet) | ||
+ | *[[#Dark monotile|4x dark monotiles]] (1 sheet) | ||
+ | *[[# Light Monotile|4x light monotiles]] (1 sheet) | ||
+ | |||
+ | <br>'''How to produce Durasteel:''' | ||
+ | |||
+ | Smelt durasteel at the [[Mining#The_Ores|Mining]] furnace or produce it at a department lathe (2000 iron and 2000 silver per sheet) | ||
+ | }} | ||
+ | === Duranium === | ||
+ | {{anchor|Duranium}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #FFEE88 | ||
+ | |bgcolor2 = #FFDD66 | ||
+ | |name = Duranium | ||
+ | |image = Duranium.png | ||
+ | |foundin = Ready stacks in [[Engineering]].<br>[[Shaft Miner]]s have the ability to smelt more | ||
+ | |usedfor = Constructing railgun rails and mac barrels, reinforcement of walls | ||
+ | |strategy = Hold in active hand and activate to start building | ||
+ | |description = '''Things you can make by having Duranium in your hand and activating it:''' | ||
+ | *Railgun rail [[File:Railgun_rail.png|32px]](1 duranium sheet) | ||
+ | *Mac Barrel [[File:Mac Barrel.png|32px]](1 duranium sheet) | ||
+ | |||
+ | <br>'''Other things you can do with Duranium:''' | ||
+ | *Finish wall girders into reinfocred walls. (2 sheets) | ||
+ | <br>'''How to produce Duranium:''' | ||
+ | |||
+ | Smelt Duranium at the [[Mining#The_Ores|Mining]] furnace.(2000 iron, 1000 plasma and 1000 silver for one sheet) | ||
+ | (something to note : RCDs produce reinforced walls with duranium) | ||
+ | }} | ||
=== Rods === | === Rods === | ||
{{anchor|Rod}} | {{anchor|Rod}} | ||
− | |||
{{Item | {{Item | ||
|bgcolor1 = #FFEE88 | |bgcolor1 = #FFEE88 | ||
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|usedfor = Constructing grilles and reinforcing | |usedfor = Constructing grilles and reinforcing | ||
|strategy = Hold in active hand and use it on things | |strategy = Hold in active hand and use it on things | ||
− | |description = | + | |description = '''Things you can make by having rods in your hand and activating them:''' |
− | * [[#Grille|Grille]] (by clicking in your hand) | + | * [[#Grille|Grille]] (by clicking in your hand) |
− | * [[#Lattice|Lattice]] (for floors, by clicking on a space tile) | + | * Make a scooter frame |
− | + | ||
− | * Reinforcing plating (by clicking on the plating) | + | <br>'''Other things you can do with rods:''' |
− | * Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet) | + | * [[#Lattice|Lattice]] (for floors, by clicking on a space tile) |
− | * Can be turned back into metal sheets by being welded with a [[Welding Tool]] | + | * Reinforcing plating (by clicking on the plating) |
+ | * Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet) | ||
+ | * Put a handle on a skateboard and turn it into a scooter | ||
+ | * Can be turned back into metal sheets by being welded with a [[Welding Tool]] | ||
+ | <br>See [[#Constructions|Constructions]] | ||
− | '''How to produce Rods:''' | + | <br>'''How to produce Rods:''' |
− | Use | + | Use [[#Metal|Metal]] and click "2x metal rods" (makes two sets of rods). |
}} | }} | ||
+ | |||
=== Floor Tiles === | === Floor Tiles === | ||
{{anchor|Floor Tile}} | {{anchor|Floor Tile}} | ||
− | |||
{{Item | {{Item | ||
|bgcolor1 = #FFEE88 | |bgcolor1 = #FFEE88 | ||
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|foundin = Ready stacks can be found nowhere, can be made from metal or removed from the floor with a crowbar | |foundin = Ready stacks can be found nowhere, can be made from metal or removed from the floor with a crowbar | ||
|usedfor = Constructing [[#Plating|Plating]] or [[#Steel_Floor|Steel Floor]] | |usedfor = Constructing [[#Plating|Plating]] or [[#Steel_Floor|Steel Floor]] | ||
− | |strategy = | + | |strategy = |
− | | | + | |description = Tiles used to construct floors. |
+ | <br>'''Things you can do with Floor Tiles:''' | ||
+ | * Use on lattice to build plating. | ||
+ | * Use on plating to build steel floor. | ||
+ | * Use on another type of already placed floor tile while holding a [[Engineering_items#Crowbar|crowbar]] in other hand to replace existing floor. | ||
+ | * Use on [[Guide_to_chemistry#Smart_Metal_Foam|Metal Foam]] floor to convert it to plating. | ||
+ | <br>See [[#Constructions|Constructions]]. | ||
+ | |||
+ | <br>'''How to produce Floor Tiles:''' | ||
− | |||
− | Use | + | Use [[#Metal|metal]] or almost any other material and click "4x floor tiles" (makes 4 floor tiles). |
}} | }} | ||
=== Planks === | === Planks === | ||
{{anchor|Wood}}{{anchor|Plank}}{{anchor|Logs}} | {{anchor|Wood}}{{anchor|Plank}}{{anchor|Logs}} | ||
− | |||
{{Item | {{Item | ||
|bgcolor1 = #FFEE88 | |bgcolor1 = #FFEE88 | ||
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|usedfor = Constructing various wooden things | |usedfor = Constructing various wooden things | ||
|strategy = Hold in active hand and activate it to start constructing | |strategy = Hold in active hand and activate it to start constructing | ||
− | |description = | + | |description = '''Things you can make by having Planks in your hand and activating them:''' |
− | * Wooden Sandals (1 plank) | + | *Wooden Sandals (1 plank) |
− | * [[# | + | *[[#Wood Floor|Wood floor tile]] 4x (1 plank) |
− | * [[# | + | *Wooden table frame (2 planks) |
− | * Wooden [[#Chair|chair]] (3 planks) | + | *[[Makeshift_weapons#Improvised_Shotgun|Rifle stock]] (10 planks) |
− | * Wooden [[#Barricade|barricade]] (5 planks) | + | *Rolling pin (2 planks) |
− | * Wooden [[#Door|door]] (10 planks) | + | *Wooden [[#Chair|chair]] (3 planks) |
− | * [[#Locker|Coffin]] (5 planks) | + | *Winged wooden [[#Chair|chair]] (3 planks) |
− | * [[#Bookcase|Bookcase]] (5 planks) | + | *Wooden [[#Barricade|barricade]] (5 planks) |
+ | *Wooden [[#Door|door]] (10 planks) | ||
+ | *[[#Locker|Coffin]] (5 planks) | ||
+ | *[[#Bookcase|Bookcase]] (4 planks) | ||
+ | *[[#Drying Rack|Drying Rack]] (10 planks) | ||
+ | *Dog bed (10 planks) | ||
+ | *Dresser (10 planks) | ||
+ | *Picture frame (1 plank) | ||
+ | *[[#Display Case|Display case chassis]] (5 planks) | ||
+ | *[[Weapons#Damage_Prevention|Wooden buckler]] (20 planks) | ||
+ | *[[Beekeeping|Apiary]] (40 planks) | ||
+ | *Tiki mask (2 planks) | ||
+ | *[[Beekeeping|Honey frame]] (5 planks) | ||
+ | *Wooden bucket (3 planks) | ||
+ | *Rake (5 planks) | ||
+ | *Ore box (4 planks) | ||
+ | *Wooden crate (6 planks) | ||
+ | *[[Makeshift_weapons#Baseball_Bat|Baseball Bat]] (5 planks) | ||
+ | *Loom (10 planks) | ||
+ | *[[File:Mortar1.png]] Mortar{{anchor|Mortar}} (3 planks). Use with [[#Pestle|pestle]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding. Can hold 100u. | ||
+ | *Firebrand (2 planks) | ||
+ | *Pew (3 planks) | ||
+ | <br>'''How to produce Planks:''' | ||
+ | |||
+ | Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a [[Botanist##Tools_of_the_Trade|Hatchet]]. | ||
+ | }} | ||
+ | |||
+ | ===Leather=== | ||
+ | {{anchor|Leather}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #FFEE88 | ||
+ | |bgcolor2 = #FFDD66 | ||
+ | |name = Leather | ||
+ | |image = Sheet_leather1.png | ||
+ | |foundin = Ready stacks can be found nowhere, but can be produced. | ||
+ | |usedfor = Making leather products such as toolbelts and bandoliers | ||
+ | |strategy = Hold in active hand and use it to craft things | ||
+ | |description = '''Things you can make by having Leather in your hand and activating it:''' | ||
+ | *Wallet (1 piece) | ||
+ | *Muzzle (2 pieces) | ||
+ | *Botany gloves (3 pieces) | ||
+ | *Toolbelt (4 pieces) | ||
+ | *Leather satchel (5 pieces) | ||
+ | *Bandolier (5 pieces) | ||
+ | *Leather jacket (7 pieces) | ||
+ | *Leather overcoat (10 pieces) | ||
+ | |||
+ | <br>'''How to produce Leather:''' | ||
+ | |||
+ | Either use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, <br><br> | ||
+ | or create leather through tanning: | ||
+ | # Slaughter/gib certain animals/creatures for their hides. [[File:Sheet_hide1.png|32px]] | ||
+ | # Use a sharp weapon on a hide to turn it into hairless hide. [[File:Sheet_hairless_hide1.png|32px]] | ||
+ | # Wash the hairless hide by using water on it, to turn it into wet leather. [[File:Sheet_wet_leather1.png|32px]] | ||
+ | # Dry the wet leather by using it on a drying rack, or by heating it above 500 Kelvin for some time. [[File:Sheet_leather1.png|32px]] | ||
+ | |||
+ | }} | ||
+ | |||
+ | |||
+ | === Cloth === | ||
+ | {{anchor|Cloth}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #FFEE88 | ||
+ | |bgcolor2 = #FFDD66 | ||
+ | |name = Cloth | ||
+ | |image = Sheet_cloth1.png | ||
+ | |foundin = Ready stacks can be found nowhere, but can be produced. | ||
+ | |usedfor = Crafting certain textiles and repairing damaged clothes | ||
+ | |strategy = Hold in active hand and use it to craft things. | ||
+ | |description = Use on clothes damaged by fire or acid to repair them. <br> | ||
+ | '''Things you can make by having Cloth in your hand and activating it:''' | ||
+ | *Grey jumpsuit (3 rolls) | ||
+ | *Black shoes (2 rolls) | ||
+ | *Backpack (4 rolls) | ||
+ | *Duffel bag (6 rolls) | ||
+ | *Plant bag (4 rolls) | ||
+ | *Book bag (4 rolls) | ||
+ | *Mining satchel (4 rolls) | ||
+ | *Chemistry bag (4 rolls) | ||
+ | *Bio bag (4 rolls) | ||
+ | *2x improvised gauzes (1 roll) | ||
+ | *Rag (1 roll) | ||
+ | *Bedsheet (3 rolls) | ||
+ | *Empty sandbag (4 rolls) | ||
+ | *Fingerless gloves (1 roll) | ||
+ | *Black gloves (3 rolls) | ||
+ | *Blindfold (2 rolls) | ||
+ | |||
+ | <br>'''How to produce Cloth:''' | ||
+ | |||
+ | Use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, or use [[Engineering_items#Wirecutters|Wirecutters]] on bedsheets. | ||
+ | }} | ||
+ | |||
+ | ===Plastic=== | ||
+ | {{anchor|Plastic}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #FFEE88 | ||
+ | |bgcolor2 = #FFDD66 | ||
+ | |name = Plastic | ||
+ | |image = Sheet_plastic1.png | ||
+ | |foundin = Ready stacks can be found nowhere, but can be produced. | ||
+ | |usedfor = Making a few plastic products, or used in a department Protolathe/Techfab | ||
+ | |strategy = Hold in active hand and use it to craft things | ||
+ | |description = '''Things you can make by having Plastic Sheets in your hand and activating it:''' | ||
+ | *Plastic flaps (5 sheets) | ||
+ | *Water bottle (1 sheet) (Holds 50 units of liquid) | ||
+ | *Large water bottle (3 sheets) (Holds 100 units of liquid) | ||
+ | *Wet floor sign (2 sheets) | ||
+ | |||
+ | <br>'''Other things you can do with Plastic:''' | ||
+ | *Insert into a Protolathe/Techfab. Some products need plastic, such as 120u XL beakers and Surgical Drapes. | ||
− | '''How to produce | + | <br>'''How to produce Plastic:''' |
− | + | Made in the [[Guide_to_chemistry#Plastic Sheets|Chemistry lab]] | |
+ | }} | ||
+ | |||
+ | ===Cardboard=== | ||
+ | {{anchor|Cardboard}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #FFEE88 | ||
+ | |bgcolor2 = #FFDD66 | ||
+ | |name = Cardboard | ||
+ | |image = Sheet_cardboard1.png | ||
+ | |foundin = Can sometimes be found in [[Maintenance]]. | ||
+ | |usedfor = Making a few items | ||
+ | |strategy = Hold in active hand and use it to craft things | ||
+ | |description = '''Things you can make by having Cardboard in your hand and activating it:''' | ||
+ | *Box (1 cardboard sheet) | ||
+ | *Light tubes (1 cardboard sheet) | ||
+ | *Light bulbs (1 cardboard sheet) | ||
+ | *Mouse traps (1 cardboard sheet) | ||
+ | *Cardborg suit (3 cardboard sheets) | ||
+ | *Cardborg helmet (1 cardboard sheet) | ||
+ | *Pizza box (1 cardboard sheet) | ||
+ | *Folder (1 cardboard sheet) | ||
+ | *Large box (4 cardboard sheets) | ||
+ | *Cardboard cutout (5 cardboard sheets) | ||
+ | *Fancy boxes (many types) (1 cardboard sheet) | ||
+ | |||
+ | <br>'''How to produce Cardboard:''' | ||
+ | |||
+ | Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack. <br> | ||
+ | Can be produced with a [[Guide_to_hydroponics#Biogenerators|biogenerator]]. | ||
}} | }} | ||
== Constructions == | == Constructions == | ||
+ | {{anchor|Constructions}} | ||
=== Lattice === | === Lattice === | ||
Line 221: | Line 466: | ||
!colspan="1" style='background-color:#FFDD66; width:20%'|Tools | !colspan="1" style='background-color:#FFDD66; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
− | Use | + | Use '''wirecutters''' to cut the lattice into one rod. |
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
− | [[File: | + | [[File:Wirecutters.png|Wirecutters]] |
|} | |} | ||
Line 235: | Line 480: | ||
! style='background-color:#FFDD66'|How to build | ! style='background-color:#FFDD66'|How to build | ||
|- | |- | ||
− | |[[File:Rods.png|Rods]]x1 | + | |[[File:Rods.png|Rods]]x1 on lattice (x2 on plating) |
+ | |style="vertical-align: top; padding: 10px;"| | ||
+ | Use the rods on a lattice or plating. | ||
+ | |- | ||
+ | !colspan="3" style="background-color:#FFDD66"|How to deconstruct | ||
+ | |- | ||
+ | !colspan="1" style='background-color:#FFDD66; width:20%'|Tools | ||
+ | |rowspan="2" colspan="3"| | ||
+ | Use '''wirecutters''' to cut the catwalk into 2 rods. | ||
+ | |- | ||
+ | |colspan="1" style="text-align: center;"| | ||
+ | [[File:Wirecutters.png|Wirecutters]] | ||
+ | |} | ||
+ | |||
+ | ==== Plated Catwalk ==== | ||
+ | ::A decorative cover for the floor | ||
+ | ::*Use a '''crowbar''' to access the floor below it. | ||
+ | ::*Useful as a handhold in zero-gravity. | ||
+ | |||
+ | ::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
+ | !rowspan="2" style='background-color:#FFEE88;'|[[File:PlatedCatwalk.png|64px|Plated Catwalk]]<br>Plated Catwalk | ||
+ | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
+ | ! style='background-color:#FFDD66'|How to build | ||
+ | |- | ||
+ | |[[File:Rods.png|Rods]]x2<br>[[File:Monotile.gif|Monotile]]x1 | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
− | Use the rods on a | + | Use the rods on a monotile. |
|- | |- | ||
!colspan="3" style="background-color:#FFDD66"|How to deconstruct | !colspan="3" style="background-color:#FFDD66"|How to deconstruct | ||
Line 243: | Line 512: | ||
!colspan="1" style='background-color:#FFDD66; width:20%'|Tools | !colspan="1" style='background-color:#FFDD66; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
− | Use | + | Use '''wirecutters''' to slice the plated catwalk back into the original plating used to make it. |
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
− | [[File: | + | [[File:Wirecutters.png|Wirecutters]] |
|} | |} | ||
Line 266: | Line 535: | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
Use a '''crowbar''' on ''broken'' plating, otherwise it does not deconstruct. | Use a '''crowbar''' on ''broken'' plating, otherwise it does not deconstruct. | ||
+ | |||
+ | Can be deconstructed with an [[RCD]]. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
Line 303: | Line 574: | ||
|} | |} | ||
+ | ===== Nanoweave Carpet ===== | ||
+ | {{anchor|Nanoweave Carpet}} | ||
+ | ::::Nanoweave carpet tiles is made from durasteel. They combine with other adjacent nanoweave carpets and form different patterns similar to other capret | ||
+ | |||
+ | ::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
+ | !rowspan="2" style='background-color:#FFEE88;'|[[File:NanoweaveCarpet.png|64px|Nanoweave carpet]]<br>Nanoweave Carpet | ||
+ | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
+ | ! style='background-color:#FFDD66'|How to build | ||
+ | |- | ||
+ | |[[File:Nanoweave tile item.png|Nanoweave carpet tile]]x1 | ||
+ | |style="vertical-align: top; padding: 10px;"| | ||
+ | Use a floor tile on plating. | ||
+ | |- | ||
+ | !colspan="3" style="background-color:#FFDD66"|How to deconstruct | ||
+ | |- | ||
+ | !colspan="1" style='background-color:#FFDD66; width:20%'|Tools | ||
+ | |rowspan="2" colspan="3"| | ||
+ | Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken. | ||
+ | |- | ||
+ | |colspan="1" style="text-align: center;"| | ||
+ | [[File:Crowbar.png|Crowbar]] | ||
+ | |} | ||
+ | ===== Durasteel hull plating ===== | ||
+ | {{anchor|Durasteel hull plating}} | ||
+ | ::::Durasteel hull plating is made from durasteel. This plating is normally found in the hallways of different ships. | ||
+ | |||
+ | ::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
+ | !rowspan="2" style='background-color:#FFEE88;'|[[File:Durasteel hull plating.png|64px|Durasteel hull plating]]<br>Durasteel hull plating | ||
+ | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
+ | ! style='background-color:#FFDD66'|How to build | ||
+ | |- | ||
+ | |[[File:Durasteel hull tile.png|Durasteel hull plating.png]]x1 | ||
+ | |style="vertical-align: top; padding: 10px;"| | ||
+ | Use a floor tile on plating. | ||
+ | |- | ||
+ | !colspan="3" style="background-color:#FFDD66"|How to deconstruct | ||
+ | |- | ||
+ | !colspan="1" style='background-color:#FFDD66; width:20%'|Tools | ||
+ | |rowspan="2" colspan="3"| | ||
+ | Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken. | ||
+ | |- | ||
+ | |colspan="1" style="text-align: center;"| | ||
+ | [[File:Crowbar.png|Crowbar]] | ||
+ | |} | ||
+ | ===== Riveted steel hull plating ===== | ||
+ | {{anchor| Riveted steel hull plating}} | ||
+ | ::::Riveted steel hull plating is made from durasteel. It gives a bit of an "industrial" look. | ||
+ | |||
+ | ::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
+ | !rowspan="2" style='background-color:#FFEE88;'|[[File:Riveted hull plating.png|64px|Riveted hull plating]]<br>Riveted hull plating | ||
+ | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
+ | ! style='background-color:#FFDD66'|How to build | ||
+ | |- | ||
+ | |[[File:Riveted hull tile.png|Riveted hull tile]]x1 | ||
+ | |style="vertical-align: top; padding: 10px;"| | ||
+ | Use a floor tile on plating. | ||
+ | |- | ||
+ | !colspan="3" style="background-color:#FFDD66"|How to deconstruct | ||
+ | |- | ||
+ | !colspan="1" style='background-color:#FFDD66; width:20%'|Tools | ||
+ | |rowspan="2" colspan="3"| | ||
+ | Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken. | ||
+ | |- | ||
+ | |colspan="1" style="text-align: center;"| | ||
+ | [[File:Crowbar.png|Crowbar]] | ||
+ | |} | ||
+ | ===== Padded steel hull plating ===== | ||
+ | {{anchor|Padded steel hull plating}} | ||
+ | ::::Padded steel plating plating is made from durasteel. | ||
+ | |||
+ | ::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
+ | !rowspan="2" style='background-color:#FFEE88;'|[[File:Padded steel hull plating.png|64px|Steel Floor]]<br>Padded steel hull plating | ||
+ | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
+ | ! style='background-color:#FFDD66'|How to build | ||
+ | |- | ||
+ | |[[File:Padded steel hull tile.png|Padded steel hull tile]]x1 | ||
+ | |style="vertical-align: top; padding: 10px;"| | ||
+ | Use a floor tile on plating. | ||
+ | |- | ||
+ | !colspan="3" style="background-color:#FFDD66"|How to deconstruct | ||
+ | |- | ||
+ | !colspan="1" style='background-color:#FFDD66; width:20%'|Tools | ||
+ | |rowspan="2" colspan="3"| | ||
+ | Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken. | ||
+ | |- | ||
+ | |colspan="1" style="text-align: center;"| | ||
+ | [[File:Crowbar.png|Crowbar]] | ||
+ | |} | ||
+ | ===== Embossed hull plating ===== | ||
+ | {{anchor|Embossed hull plating}} | ||
+ | ::::Embossed hull plating is made from durasteel. This plating is normally found in the hallways of different ships together with Durasteel hull plating. | ||
+ | |||
+ | ::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
+ | !rowspan="2" style='background-color:#FFEE88;'|[[File:Embossed hull plating.png|64px|Steel Floor]]<br>Embossed hull plating | ||
+ | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
+ | ! style='background-color:#FFDD66'|How to build | ||
+ | |- | ||
+ | |[[File:Embossed hull tile.png|Embossed hull tile]]x1 | ||
+ | |style="vertical-align: top; padding: 10px;"| | ||
+ | Use a floor tile on plating. | ||
+ | |- | ||
+ | !colspan="3" style="background-color:#FFDD66"|How to deconstruct | ||
+ | |- | ||
+ | !colspan="1" style='background-color:#FFDD66; width:20%'|Tools | ||
+ | |rowspan="2" colspan="3"| | ||
+ | Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken. | ||
+ | |- | ||
+ | |colspan="1" style="text-align: center;"| | ||
+ | [[File:Crowbar.png|Crowbar]] | ||
+ | |} | ||
+ | ===== Alternative Embossed hull plating ===== | ||
+ | {{anchor|Alternative Embossed hull plating}} | ||
+ | ::::Alternative Embossed hull plating is made from durasteel. Basically same thing as above but looks a bit different | ||
+ | |||
+ | ::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
+ | !rowspan="2" style='background-color:#FFEE88;'|[[File:Embossed hull plating alts.png|64px|Steel Floor]]<br>Alternative Embossed hull plating | ||
+ | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
+ | ! style='background-color:#FFDD66'|How to build | ||
+ | |- | ||
+ | |[[File:Embossed hull alt tile.png|Alternative Embossed hull tile]]x1 | ||
+ | |style="vertical-align: top; padding: 10px;"| | ||
+ | Use a floor tile on plating. | ||
+ | |- | ||
+ | !colspan="3" style="background-color:#FFDD66"|How to deconstruct | ||
+ | |- | ||
+ | !colspan="1" style='background-color:#FFDD66; width:20%'|Tools | ||
+ | |rowspan="2" colspan="3"| | ||
+ | Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken. | ||
+ | |- | ||
+ | |colspan="1" style="text-align: center;"| | ||
+ | [[File:Crowbar.png|Crowbar]] | ||
+ | |} | ||
+ | ===== Steel monotile ===== | ||
+ | {{anchor|Steel monotile}} | ||
+ | ::::Steel monotiles are made from durasteel. This kind of Flooring is not divided in the four usual parts but is instead one tile | ||
+ | |||
+ | ::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
+ | !rowspan="2" style='background-color:#FFEE88;'|[[File:Steel monotiles.png|64px|Steel Monotile]]<br>Steel monotile | ||
+ | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
+ | ! style='background-color:#FFDD66'|How to build | ||
+ | |- | ||
+ | |[[File:Floor_Tiles.png|Steel Monotile]]x1 | ||
+ | |style="vertical-align: top; padding: 10px;"| | ||
+ | Use a floor tile on plating. | ||
+ | |- | ||
+ | !colspan="3" style="background-color:#FFDD66"|How to deconstruct | ||
+ | |- | ||
+ | !colspan="1" style='background-color:#FFDD66; width:20%'|Tools | ||
+ | |rowspan="2" colspan="3"| | ||
+ | Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken. | ||
+ | |- | ||
+ | |colspan="1" style="text-align: center;"| | ||
+ | [[File:Crowbar.png|Crowbar]] | ||
+ | |} | ||
+ | ===== Dark monotile ===== | ||
+ | {{anchor| Dark monotile}} | ||
+ | ::::Dark monotiles are made from durasteel. The darker counterpart to the one above | ||
+ | |||
+ | ::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
+ | !rowspan="2" style='background-color:#FFEE88;'|[[File:Dark monotiles.png|64px|Dark Monotile]]<br>Dark monotiles | ||
+ | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
+ | ! style='background-color:#FFDD66'|How to build | ||
+ | |- | ||
+ | |[[File:Floor_Tiles.png|Dark Monotile]]x1 | ||
+ | |style="vertical-align: top; padding: 10px;"| | ||
+ | Use a floor tile on plating. | ||
+ | |- | ||
+ | !colspan="3" style="background-color:#FFDD66"|How to deconstruct | ||
+ | |- | ||
+ | !colspan="1" style='background-color:#FFDD66; width:20%'|Tools | ||
+ | |rowspan="2" colspan="3"| | ||
+ | Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken. | ||
+ | |- | ||
+ | |colspan="1" style="text-align: center;"| | ||
+ | [[File:Crowbar.png|Crowbar]] | ||
+ | |} | ||
+ | ===== Light Monotile ===== | ||
+ | {{anchor| Light Monotile}} | ||
+ | ::::Light Monotiles are made from durasteel. This one has a lighter more friendly tone and one bolt in the four corners | ||
+ | |||
+ | ::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
+ | !rowspan="2" style='background-color:#FFEE88;'|[[File:Light monotiles.png|64px|Light Monotile]]<br>Light monotiles | ||
+ | ! style='background-color:#FFDD66; width:20%'|Requires to build | ||
+ | ! style='background-color:#FFDD66'|How to build | ||
+ | |- | ||
+ | |[[File:Floor_Tiles.png|Light Monotile]]x1 | ||
+ | |style="vertical-align: top; padding: 10px;"| | ||
+ | Use a floor tile on plating. | ||
+ | |- | ||
+ | !colspan="3" style="background-color:#FFDD66"|How to deconstruct | ||
+ | |- | ||
+ | !colspan="1" style='background-color:#FFDD66; width:20%'|Tools | ||
+ | |rowspan="2" colspan="3"| | ||
+ | Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken. | ||
+ | |- | ||
+ | |colspan="1" style="text-align: center;"| | ||
+ | [[File:Crowbar.png|Crowbar]] | ||
+ | |} | ||
===== Wood Floor ===== | ===== Wood Floor ===== | ||
::::This is a fancy floor, used in the library and similar places. | ::::This is a fancy floor, used in the library and similar places. | ||
Line 475: | Line 944: | ||
* Click to open. | * Click to open. | ||
* An almost undetectable escape route. | * An almost undetectable escape route. | ||
− | |||
* Otherwise, same as a regular wall. | * Otherwise, same as a regular wall. | ||
Line 518: | Line 986: | ||
! style='background-color:#FFDD66'|How to build | ! style='background-color:#FFDD66'|How to build | ||
|- | |- | ||
− | |[[File:Glass.png|Glass]]x2 or<br>[[File:Glass_r.png|Reinforced Glass]]x2 | + | |[[File:Glass.png|Glass]]x1/x2 (single/full)<br>or<br>[[File:Glass_r.png|Reinforced Glass]]x1/x2 (single/full) |
| style="vertical-align: top; padding: 10px;"| | | style="vertical-align: top; padding: 10px;"| | ||
# Click the <font color="blue">'''glass/reinforced glass'''</font> in hand. | # Click the <font color="blue">'''glass/reinforced glass'''</font> in hand. | ||
# Select Full or One Direction from the menu. | # Select Full or One Direction from the menu. | ||
# Drag where you want it. | # Drag where you want it. | ||
− | # | + | # Alt-click to rotate to the direction you want if one-directional. |
# Screwdriver it in place. | # Screwdriver it in place. | ||
# ''Continue if <font color="blue">'''reinforced glass'''</font>:'' | # ''Continue if <font color="blue">'''reinforced glass'''</font>:'' | ||
Line 533: | Line 1,001: | ||
!colspan="1" style='background-color:#FFDD66; width:20%'|Tools | !colspan="1" style='background-color:#FFDD66; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
+ | <font color="blue">Normal window</font> (including <font color="purple">plasmaglass</font>):<br> | ||
# '''Screwdriver''' to unscrew the window from the floor. | # '''Screwdriver''' to unscrew the window from the floor. | ||
− | |||
− | |||
− | |||
# '''Wrench''' to deconstruct the window. | # '''Wrench''' to deconstruct the window. | ||
+ | Hitting a normal pane repeatedly with a weapon will smash it into glass shards. Normal windows have 50 integrity (health), while plasma windows have 300. Directional windows have half integrity. <br> | ||
+ | |||
+ | <font color="blue">Reinforced window</font> (including <font color="purple">reinforced plasmaglass</font>):<br> | ||
+ | # '''Welder''' to heat one way screws (18 seconds, harm intent required) | ||
+ | # '''Screwdriver''' to unscrew one way screws (8 seconds, must be done within 30 seconds of step 1) | ||
+ | # '''Crowbar''' to pop out panel (5 seconds) | ||
+ | # '''Wirecutters''' to cut connecting bars (3 seconds) | ||
+ | # '''Wrench''' to unbolt frame (5 seconds) | ||
+ | Reinforced windows require a melee item over 11 damage to damage at all, have 150 integrity, and 90 melee armor. This is approximately 2 minutes of sustained beating with a toolbox. Reinforced plasma windows require a melee item over 21 damage to damage at all, have 1000 integrity, and 90 melee armor. Breaks down into glass shards and a metal rods. Directional windows have half integrity. | ||
+ | <br> | ||
− | |||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
− | [[File:Screwdriver_tool.png|Screwdriver]]<br>[[File: | + | [[File:Welder.png|Welder]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]] |
|} | |} | ||
=== Wall Mountings === | === Wall Mountings === | ||
− | ==== [[APC]] ==== | + | ====[[APC]]==== |
[[APC|Info about Area Power Controllers can be found here.]] | [[APC|Info about Area Power Controllers can be found here.]] | ||
If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed. | If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
− | !rowspan="2" style='background-color:#cce6ff;'|[[File: | + | !rowspan="2" style='background-color:#cce6ff;'|[[File:ModernAPC.png|64px|Area Power Controller]]<br>APC |
! style='background-color:#99ccff; width:20%'|Requires to build | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
Line 559: | Line 1,034: | ||
| style="vertical-align: top; padding: 10px;"| | | style="vertical-align: top; padding: 10px;"| | ||
# Use the <font color='gray'>'''metal'''</font> and make an APC frame. | # Use the <font color='gray'>'''metal'''</font> and make an APC frame. | ||
− | # Use the frame on the wall you want the APC on | + | # Use the frame on the wall you want the APC on. May only be placed in areas which have been defined as a Station Area using the Chief Engineer's [[High-risk_items|Station Blueprints]]) or by creating a new area with the "create new area" hud-button (looks like a lizard face). The area used is the area in which the person placing the frame is standing. |
− | # | + | # Add a Power Control Module. |
− | # | + | # Remove any floor tile in front of it. |
− | # Screwdriver the electronics into place. | + | # Add cable coil. This creates a terminal on the floor. |
+ | # Wire the power network into a powered wire under the terminal, for external power. | ||
+ | # Screwdriver the APC electronics into place. | ||
# Add the power cell. | # Add the power cell. | ||
− | # Crowbar shut. It starts | + | # Crowbar shut. It starts unlocked with the cover engaged and the main breaker turned off. |
+ | |||
|- | |- | ||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
Line 570: | Line 1,048: | ||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
− | # Swipe '''Card''' to unlock APC. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery. | + | # Swipe '''Card''' to unlock APC, and then disengage cover lock. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery. |
+ | # '''Crowbar''' to open the cover. | ||
# Remove power cell by '''hand'''. | # Remove power cell by '''hand'''. | ||
# '''Screwdriver''' to unsecure electronics. | # '''Screwdriver''' to unsecure electronics. | ||
− | # ''' | + | # '''Crowbar''' to lift floor tile in front of APC. |
− | # ''' | + | # '''Wirecutters''' on APC to remove cable and terminal from floor. |
− | # '''Crowbar''' to remove Power Control Board. | + | # '''Crowbar''' to remove Power Control Board. (You can click on the broken frame with a new APC frame here to skip to step three of construction) |
− | # '''Welder''' to | + | # '''Welder''' to remove from wall. |
− | # ''' | + | # '''Wrench''' the frame, that is now detached from the wall, deconstructs it to two metal sheets. |
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
Line 660: | Line 1,139: | ||
|[[File:Autolathe.png|Autolathe]]<br>[[File:Metal.png|Metal]]x1(400units per camera)<br>[[File:glass.png|Glass]]x1(250units per camera)<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]<br>[[File:Screwdriver_tool.png|Screwdriver]] | |[[File:Autolathe.png|Autolathe]]<br>[[File:Metal.png|Metal]]x1(400units per camera)<br>[[File:glass.png|Glass]]x1(250units per camera)<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]<br>[[File:Screwdriver_tool.png|Screwdriver]] | ||
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
− | # Use the autolathe to | + | # Use the autolathe to print a Camera Assembly. |
− | # | + | # Attach the Camera Assembly to a wall. |
− | |||
# Weld it to the wall. | # Weld it to the wall. | ||
+ | # Add wire. | ||
# OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor). | # OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor). | ||
− | |||
# Screwdriver the camera to complete it. | # Screwdriver the camera to complete it. | ||
# Set camera network (default is SS13). | # Set camera network (default is SS13). | ||
− | |||
|- | |- | ||
!colspan="3" style="background-color:#99ccff"|How to deconstruct | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
Line 675: | Line 1,152: | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
# '''Screwdriver''' the camera to open the back panel. | # '''Screwdriver''' the camera to open the back panel. | ||
− | # Use your '''wirecutter''' to cut all the wires | + | # Use your '''wirecutter''' to cut all the wires. |
# Use your '''welder''' to unweld the camera from the wall. | # Use your '''welder''' to unweld the camera from the wall. | ||
# '''Wrench''' the camera to unattach it from the wall. | # '''Wrench''' the camera to unattach it from the wall. | ||
Line 693: | Line 1,170: | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
|- | |- | ||
− | |[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Light_Tube.png|Light Tube]]x1 or<br>[[File:Light_Bulb.png|Light Bulb]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]] | + | |[[File:Metal.png|Metal]]x1/x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Light_Tube.png|Light Tube]]x1 or<br>[[File:Light_Bulb.png|Light Bulb]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]] |
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
# Build frame from 2 metal sheets (or 1 metal sheet for small fixtures). | # Build frame from 2 metal sheets (or 1 metal sheet for small fixtures). | ||
Line 780: | Line 1,257: | ||
==== Windoor (Window-door) ==== | ==== Windoor (Window-door) ==== | ||
{{anchor|Window-door}}{{anchor|Windoor}} | {{anchor|Window-door}}{{anchor|Windoor}} | ||
− | Like a door, but | + | Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. Emagging works. |
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
Line 787: | Line 1,264: | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
|- | |- | ||
− | |[[File:Glass_r.png|Reinforced glass]]x5<br>[[File:Metal_r.png|Reinforced metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File: | + | |[[File:Glass_r.png|Reinforced glass]]x5<br>[[File:Metal_r.png|Reinforced metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Door_electronics.png|Airlock Electronics]] Airlock Electronics x1 |
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
# Click the <font color="blue">'''reinforced glass'''</font> pane. | # Click the <font color="blue">'''reinforced glass'''</font> pane. | ||
Line 801: | Line 1,278: | ||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
− | # '''Screwdriver''' to | + | # Open the windoor. |
+ | # '''Screwdriver''' to open the maintenance panel. | ||
+ | # '''Crowbar''' out the airlock electronics. | ||
# Remove wires from the assembly with '''wirecutters'''. | # Remove wires from the assembly with '''wirecutters'''. | ||
− | #Unanchor it by '''wrenching'''. | + | # Unanchor it by '''wrenching'''. |
# '''Weld''' it to deconstruct the assembly into reinforced glass and rods. | # '''Weld''' it to deconstruct the assembly into reinforced glass and rods. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
− | [[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]] | + | [[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]] |
+ | |} | ||
+ | |||
+ | |||
+ | ==== Button ==== | ||
+ | {{anchor|Button}} | ||
+ | This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed. | ||
+ | |||
+ | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
+ | !rowspan="2" style='background-color:#cce6ff;'|[[File:AirLockButton.png|A Button]]<br>Button | ||
+ | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
+ | ! style='background-color:#99ccff'|How to build | ||
+ | |- | ||
+ | |[[File:Metal.png|Metal]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>'''OPTIONAL'''[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1 | ||
+ | |style="vertical-align: top; padding: 10px;"| | ||
+ | # Use the metal and make a Button Frame. | ||
+ | # Use the Button Frame on a wall. | ||
+ | # Click the Button Frame on the wall to change its button type. | ||
+ | # Add a signaler (other assemblies may work, untested) or airlock controller (normally unobtainable, but this is what makes them work when map-spawned). | ||
+ | # Add the Airlock Electronics Board to the button frame if you want the button to require a certain access to activate or deconstruct. (You need to program this) | ||
+ | # Screwdriver the Button Frame to close it. | ||
+ | |- | ||
+ | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
+ | |- | ||
+ | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
+ | |rowspan="2" colspan="3"| | ||
+ | # ('''Screwdriver''' the button open.) | ||
+ | # Remove the airlock electronics. | ||
+ | # '''Wrench''' the open button frame. | ||
+ | # '''Weld''' it to deconstruct to metal plates. | ||
+ | |- | ||
+ | |colspan="1" style="text-align: center;"| | ||
+ | [[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]] | ||
|} | |} | ||
==== Firelock ==== | ==== Firelock ==== | ||
{{anchor|Firelock}} | {{anchor|Firelock}} | ||
− | This is a firelock - it locks an area when a fire alarm in the area is triggered. | + | This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished! |
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
− | !rowspan="2" style='background-color:#cce6ff;'|<br>Firelock | + | !rowspan="2" style='background-color:#cce6ff;'|[[File:firelock.png|A Firelock]]<br>Firelock |
! style='background-color:#99ccff; width:20%'|Requires to build | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
Line 824: | Line 1,335: | ||
# Add the Firelock Electronics Board to the firelock frame. | # Add the Firelock Electronics Board to the firelock frame. | ||
# Add Wires. | # Add Wires. | ||
− | # | + | # Crowbar. |
# ''(OPTIONAL)'' Add Reinforced Metal to make a heavy firelock. | # ''(OPTIONAL)'' Add Reinforced Metal to make a heavy firelock. | ||
# Wrench to bolt it and finish. | # Wrench to bolt it and finish. | ||
Line 832: | Line 1,343: | ||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
− | # ''' | + | # ('''Crowbar''' the firelock shut.) |
+ | # '''Weld''' the firelock shut. | ||
+ | # '''Screw''' the access panel open. | ||
# '''Wrench''' the firelock to unbolt it. | # '''Wrench''' the firelock to unbolt it. | ||
− | # '''Crowbar''' to pry the | + | # '''Crowbar''' to pry the wire cover off. |
# '''Wirecut''' the wires out. | # '''Wirecut''' the wires out. | ||
# '''Crowbar''' the electronics out. | # '''Crowbar''' the electronics out. | ||
Line 841: | Line 1,354: | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]] | [[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]] | ||
+ | |} | ||
+ | |||
+ | ==== Reflector ==== | ||
+ | {{anchor|Reflector}} | ||
+ | This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also "box" reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. ''Ballistic projectiles will not be reflected!'' | ||
+ | * You can '''weld''' it to anchor it to or unanchor it from the floor, or to repair it. | ||
+ | * Use a '''screwdriver''' to lock or unlock its rotation. | ||
+ | * '''Alt-click''' it to rotate its angle. | ||
+ | |||
+ | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
+ | !rowspan="2" style='background-color:#cce6ff;'|[[File:Energy_reflector.png|A reflector|64px]] [[File:Energy_reflector_double.png|A double reflector|64px]][[File:Energy_reflector_box.png|A box reflector|64px]]<br>Reflector | ||
+ | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
+ | ! style='background-color:#99ccff'|How to build | ||
+ | |- | ||
+ | |[[File:Metal.png|Metal]]x5<br>[[File:Glass.png|Glass]]x5 '''OR''' [[File:Glass_r.png|Reinforced glass]]x10 '''OR''' [[File:Diamonddone.png|Diamond]]x1<br>[[File:Welder.png|Welder]] | ||
+ | |style="vertical-align: top; padding: 10px;"| | ||
+ | # Use the metal and make a reflector frame. | ||
+ | # '''Option 1:''' Add 5 glass sheets to make a single-sided reflector. | ||
+ | # '''Option 2:''' Add 10 reinforced glass sheets to make a double-sided reflector. | ||
+ | # '''Option 3:''' Add 1 diamond sheet to make a box reflector. | ||
+ | # '''Weld''' the reflector to the floor. | ||
+ | |- | ||
+ | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
+ | |- | ||
+ | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
+ | |rowspan="2" colspan="3"| | ||
+ | # '''Weld''' the reflector to cut it free from the floor. | ||
+ | # '''Wrench''' the reflector to disassemble it. | ||
+ | |- | ||
+ | |colspan="1" style="text-align: center;"| | ||
+ | [[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]] | ||
|} | |} | ||
Line 852: | Line 1,396: | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
|- | |- | ||
− | |[[File:Metal.png|Metal]]x4<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:'' [[File:Pen.png|Pen]] [[File:Glass_r.png|Reinforced glass]]x1<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File: | + | |[[File:Metal.png|Metal]]x4<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:'' [[File:Pen.png|Pen]] [[File:Glass_r.png|Reinforced glass]]x1<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]] |
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
# Use the metal and make an Airlock Assembly. | # Use the metal and make an Airlock Assembly. | ||
# Wrench it in place. | # Wrench it in place. | ||
− | # ''( | + | # ''(Optional)'' Use Pen to name the airlock. |
− | # ''( | + | # ''(Optional)'' Add Reinforced Glass to make a glass airlock. |
# Add Wires. | # Add Wires. | ||
− | |||
# Use the Airlock Electronics Board and set the access level. | # Use the Airlock Electronics Board and set the access level. | ||
# Add the Airlock Electronics Board to the airlock frame. | # Add the Airlock Electronics Board to the airlock frame. | ||
+ | # ''(Optional)'' Use 2 sheets of Metal or Plasteel for added security | ||
# Screwdriver to finish. | # Screwdriver to finish. | ||
|- | |- | ||
Line 868: | Line 1,412: | ||
!colspan="1" style='background-color:#99ccff; width:20%'|Tools | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
− | + | If the airlock has been [[Syndicate_Items#Cryptographic_Sequencer|'''emagged''']], skip to step 4. | |
+ | # '''Weld''' the door shut. (Must be in ''harm'' intent). | ||
# '''Screwdriver''' the door. | # '''Screwdriver''' the door. | ||
# Use '''multitool''' and/or '''wirecutters''' to disable the power whilst keeping the doorbolts up as detailed [[Hacking#Airlocks|here.]] | # Use '''multitool''' and/or '''wirecutters''' to disable the power whilst keeping the doorbolts up as detailed [[Hacking#Airlocks|here.]] | ||
− | # ''' | + | # '''Crowbar''' the electronics out. (Make sure you have exposed the panel with a screwdriver first.) |
− | ( | ||
− | |||
# '''Wirecut''' the wires out. | # '''Wirecut''' the wires out. | ||
# Unsecure it with a '''wrench'''. | # Unsecure it with a '''wrench'''. | ||
Line 879: | Line 1,422: | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
− | [[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Multitool. | + | [[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Multitool.gif|Multitool]] |
|} | |} | ||
Line 937: | Line 1,480: | ||
! style='background-color:#99ccff'|How to build | ! style='background-color:#99ccff'|How to build | ||
|- | |- | ||
− | |[[File:Metal_r.png| | + | |[[File:Metal_r.png|Plasteel]]x4<br>[[File:Glass_r.png|Reinforced Glass]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|AI Circuitboard]]x1<br>Optional:<br>[[File:Brain.png|Human brain]]x1 |
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
− | # [[File:0AICore.png|AI Core building phase 1]] Build AI Core Frame from 4 <font color='gray'>''' | + | # [[File:0AICore.png|AI Core building phase 1]] Build AI Core Frame from 4 <font color='gray'>'''Plasteel Sheets'''</font>. |
# Wrench into place. | # Wrench into place. | ||
# [[File:1AICore.png|AI Core building phase 2]] Add Circuit board. | # [[File:1AICore.png|AI Core building phase 2]] Add Circuit board. | ||
# [[File:2AICore.png|AI Core building phase 3]] Screwdriver. | # [[File:2AICore.png|AI Core building phase 3]] Screwdriver. | ||
# [[File:3AICore.png|AI Core building phase 4]] Add wires. | # [[File:3AICore.png|AI Core building phase 4]] Add wires. | ||
+ | # ''(Optional)'' Upload any custom laws that you'd like to this AI core with an AI module. It comes pre-loaded with Asimov. | ||
# [[File:4AICore.png|AI Core building phase 5]] Add brain placed in an MMI (only if you want a NEW AI). | # [[File:4AICore.png|AI Core building phase 5]] Add brain placed in an MMI (only if you want a NEW AI). | ||
# [[File:5AICore.png|AI Core building phase 6]] Add <font color='blue'>'''reinforced glass'''</font>. | # [[File:5AICore.png|AI Core building phase 6]] Add <font color='blue'>'''reinforced glass'''</font>. | ||
Line 1,055: | Line 1,599: | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]] | [[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]] | ||
+ | |} | ||
+ | |||
+ | ==== [[Modular Computers|Modular Consoles]] ==== | ||
+ | {{anchor|Modular_Console}} | ||
+ | [[Modular Computers|Modular Consoles]] are very flexible devices. | ||
+ | |||
+ | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
+ | !rowspan="2" style='background-color:#cce6ff;'|[[File:Modular console.gif|64px|A console]]<br>Console | ||
+ | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
+ | ! style='background-color:#99ccff'|How to build | ||
+ | |- | ||
+ | |[[File:Metal.png|Metal]]x10<br>'''At least:'''<br>one power source<br>one drive (HDD or SSD)<br>one processing unit<br>access to programs (network cards or datadisks) | ||
+ | |style="vertical-align: top; padding: 10px;"| | ||
+ | # Use the metal and make a Modular Console. | ||
+ | # Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional "powercell controller" component). | ||
+ | # install a network card to access the NET and download more programs. | ||
+ | #Use disks to transfer data or programs from another modular decive in case you cannot access the NET. | ||
+ | |- | ||
+ | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
+ | |- | ||
+ | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
+ | |rowspan="2" colspan="3"| | ||
+ | # '''Screwdriver''' to remove components. | ||
+ | # '''Wrench''' to deconstruct the empty console. | ||
+ | |||
+ | |- | ||
+ | |colspan="1" style="text-align: center;"| | ||
+ | [[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br> | ||
|} | |} | ||
==== [[File:Machine_Frame.png|64px]] [[Guide_to_advanced_construction|Machines]] ==== | ==== [[File:Machine_Frame.png|64px]] [[Guide_to_advanced_construction|Machines]] ==== | ||
{{anchor|Machine}} | {{anchor|Machine}} | ||
− | + | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |
+ | !rowspan="2" style='background-color:#cce6ff;'|[[File:Circuit Frame.png|64px|A machine frame with wiring and board installed]]<br>A machine frame with wiring and board installed | ||
+ | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
+ | ! style='background-color:#99ccff'|How to build | ||
+ | |- | ||
+ | |[[File:Metal.png|Metal]]x5<br>[[File:CableCoils.png|Cable pieces]]x5<br>[[File:Circuitboard.png|Circuitboard]]x1<br>Components as specified by examining the mounted board | ||
+ | |style="vertical-align: top; padding: 10px;"| | ||
+ | # [[File:Metal.png]][[File:Machine Frame.png]] Build a '''machine frame''' from your 5 '''metal''' sheets. | ||
+ | # [[File:CableCoils.png]][[File:Wired Frame.png]] Add '''wires'''. | ||
+ | # [[File:Wrench.png]]'''Wrench''' it (sometimes optional). | ||
+ | # [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a '''circuitboard'''. | ||
+ | # '''Examine''' the machine frame and it will tell you what items you need now. | ||
+ | # [[File:Screwdriver_tool.png]] When all the parts are added, '''screwdriver''' the machine frame to finish it. | ||
+ | |- | ||
+ | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
+ | |- | ||
+ | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
+ | |rowspan="2" colspan="3"| | ||
+ | # '''Screwdriver''' to open the panel. | ||
+ | # '''Crowbar''' to remove all components. | ||
+ | # '''Wirecutters''' to remove the wires. | ||
+ | # '''Wrench''' to unsecure the frame. | ||
+ | # '''Screwdriver''' to disassemble into sheets. | ||
+ | |- | ||
+ | |colspan="1" style="text-align: center;"| | ||
+ | [[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:crowbar.png]]<br>[[File:Wirecutters.png]]<br>[[File:Wrench.png|Wrench]]<br> | ||
+ | |} | ||
+ | |||
+ | For detailed information about each machine: [[Guide_to_advanced_construction|machine construction guide.]] | ||
==== [[File:Floorbot.gif|64px|Robot]] [[File:Generic_borg.png|64px|Cyborg]] [[File:Ripley.png|64px|Mech]] Robots, Cyborgs and Mechs ==== | ==== [[File:Floorbot.gif|64px|Robot]] [[File:Generic_borg.png|64px|Cyborg]] [[File:Ripley.png|64px|Mech]] Robots, Cyborgs and Mechs ==== | ||
Line 1,088: | Line 1,688: | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]] | [[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]] | ||
+ | |} | ||
+ | |||
+ | ==== Conveyor Belt ==== | ||
+ | The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional. | ||
+ | |||
+ | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
+ | !rowspan="2" style='background-color:#cce6ff;'|Conveyor Belt and Conveyor Belt Switch | ||
+ | [[File:ConveyorBelt.png]] | ||
+ | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
+ | ! style='background-color:#99ccff'|How to build | ||
+ | |- | ||
+ | |An Autolathe, with enough metal and glass. | ||
+ | |style="vertical-align: top; padding: 10px;"| | ||
+ | # Use the lever on the belt assemblies to link them. This must be done before placing them! | ||
+ | # Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a '''Wrench'''). | ||
+ | # Place the lever somewhere by clicking the floor with it. | ||
+ | |- | ||
+ | !colspan="3" style="background-color:#99ccff"|How to deconstruct | ||
+ | |- | ||
+ | !colspan="1" style='background-color:#99ccff; width:20%'|Tools | ||
+ | |rowspan="2" colspan="3"| | ||
+ | # '''Crowbar''' to remove the Conveyor Belt tiles and Switches. | ||
+ | |- | ||
+ | |colspan="1" style="text-align: center;"| | ||
+ | [[File:Wrench.png|Wrench]]<br> | ||
|} | |} | ||
Line 1,093: | Line 1,718: | ||
==== Chairs ==== | ==== Chairs ==== | ||
− | {{anchor|Chair}}{{anchor|Stool}}{{anchor|Comfy Chair}}{{anchor|Office Chair}} | + | {{anchor|Chair}}{{anchor|Stool}}{{anchor|Bar Stool}}{{anchor|Comfy Chair}}{{anchor|Office Chair}}{{anchor|Winged Wooden Chair}}{{anchor|Swivel Chair}} |
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around. | Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
− | !rowspan="2" style='background-color:#ddddff;'|[[File:Chair.png|64px|Chair]]<br>Chair<br>[[File:Stool.png|64px|Stool]]<br>Stool<br>[[File:Comfy_Chair.png|64px|Comfy Chair]]<br>Comfy Chair<br>[[File:Office_Chair.png|64px|Office Chair]]<br>Office Chair<br>[[File:Wooden_Chair.png|64px|Wooden Chair]]<br>Wooden Chair | + | !rowspan="2" style='background-color:#ddddff;'|[[File:Chair.png|64px|Chair]]<br>Chair<br>[[File:Stool.png|64px|Stool]]<br>Stool<br>[[File:bar stool.png|64px|Bar Stool]]<br>Bar Stool<br>[[File:Comfy_Chair.png|64px|Comfy Chair]]<br>Comfy Chair<br>[[File:Office_Chair.png|64px|Office Chair]]<br>Office Chair<br>[[File:Wooden_Chair.png|64px|Wooden Chair]]<br>Wooden Chair<br>[[File:Winged_wooden_chair.png|64px|Winged Wooden Chair]]<br>Winged Wooden Chair |
! style='background-color:#ccccee; width:20%'|Requires to build | ! style='background-color:#ccccee; width:20%'|Requires to build | ||
! style='background-color:#ccccee'|How to build | ! style='background-color:#ccccee'|How to build | ||
|- | |- | ||
− | |[[File:Metal.png|Metal]]x1<br>or<br>[[File:Metal.png|Metal]] | + | |[[File:Metal.png|Metal]]x1<br>or<br>[[File:Metal.png|Metal]]x2<br>or<br>[[File:Metal.png|Metal]]x5<br>or<br>[[File:planks.png|Planks]]x3 |
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
# Stand where you want the chair. | # Stand where you want the chair. | ||
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!colspan="1" style='background-color:#ccccee; width:20%'|Tools | !colspan="1" style='background-color:#ccccee; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
− | '''Wrench''' a chair to transform it back into | + | '''Wrench''' a chair to transform it back into the starting material. |
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
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==== Tables/Reinforced Table ==== | ==== Tables/Reinforced Table ==== | ||
− | {{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}{{anchor|Wooden Table}} | + | {{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}{{anchor|Wooden Table}} {{anchor|Poker Table}} {{anchor|Fancy Table}} |
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for [[Ghetto Surgery|ghetto surgery]]. | Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for [[Ghetto Surgery|ghetto surgery]]. | ||
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
− | !rowspan="2" style='background-color:#ddddff;'|[[File:table.png|64px|Table]]<br>Table<br>[[File:woodtable.png|64px|Wooden Table]]<br>Wooden Table<br>[[file:Poker_Table.png|64px|Poker Table]]<br>Poker Table<br>[[file:r-table.png|64px|Reinforced Table]]<br>Reinforced Table | + | !rowspan="2" style='background-color:#ddddff;'|[[File:table.png|64px|Table]]<br>Table<br>[[File:woodtable.png|64px|Wooden Table]]<br>Wooden Table<br>[[File:Glass table.png|64px|Glass Table]]<br>Glass Table<br>[[file:Poker_Table.png|64px|Poker Table]]<br>Poker Table<br>[[file:Fancy_table.png|64px|Fancy Table]]<br>Fancy Table<br>[[file:r-table.png|64px|Reinforced Table]]<br>Reinforced Table |
! style='background-color:#ccccee; width:20%'|Requires to build | ! style='background-color:#ccccee; width:20%'|Requires to build | ||
! style='background-color:#ccccee'|How to build | ! style='background-color:#ccccee'|How to build | ||
|- | |- | ||
− | |[[File:Rods.png|Rods]]x2<br><br>[[File: | + | |[[File:Rods.png|Rods]]x2 or [[File:planks.png|Planks]]x2<br><br>[[File:Metal.png|Metal]]x1<br>or<br>[[File:planks.png|Planks]]x1<br>or<br>[[File:Glass.png|Glass]]x1<br>or<br>[[File:Carpet Tile.png|Carpet]]x1<br>or<br>[[File:Metal_r.png|Carpet]]x1 |
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
# Pick up some rods (or wooden planks, if you want to make a poker table). | # Pick up some rods (or wooden planks, if you want to make a poker table). | ||
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# Activate them in your hand. | # Activate them in your hand. | ||
# Select table frame from menu. | # Select table frame from menu. | ||
− | # Use material on the table frame (Wood/glass/plasteel/metal)(carpet for | + | # Use material on the table frame (Wood/glass/plasteel/metal/)(carpet on metal frame for fancy table, on wooden frame for poker table). |
|- | |- | ||
!colspan="3" style="background-color:#ccccee"|How to deconstruct | !colspan="3" style="background-color:#ccccee"|How to deconstruct | ||
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!colspan="1" style='background-color:#ccccee; width:20%'|Tools | !colspan="1" style='background-color:#ccccee; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
+ | #Be on any other intent than help | ||
# ''(If a Reinforced Table: '''Welder''' first to weaken the table.) | # ''(If a Reinforced Table: '''Welder''' first to weaken the table.) | ||
− | # '''Wrench''' to disassemble it | + | # '''Wrench''' to disassemble it or '''screwdriver''' to partly disassemble it |
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
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Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, [[crates]], and certain especially large objects like [[#Racks|racks]] and [[quartermaster|MULEbots]]. | Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, [[crates]], and certain especially large objects like [[#Racks|racks]] and [[quartermaster|MULEbots]]. | ||
− | Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level [[identification card]], [[Syndicate_Items#Cryptographic Sequencer|emag]] item, or | + | Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level [[identification card]], [[Syndicate_Items#Cryptographic Sequencer|emag]] item, or with enough damage. |
+ | If you don't want to take out your id to open these every time, you can '''alt-click''' them to lock/unlock them. | ||
If you yourself are inside a locker, you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a '''BANG BANG''' sound that can be heard from several squares away. Using the [[Resist]] button will allow you to slowly open the locker. | If you yourself are inside a locker, you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a '''BANG BANG''' sound that can be heard from several squares away. Using the [[Resist]] button will allow you to slowly open the locker. | ||
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Coffins count as lockers. | Coffins count as lockers. | ||
− | Different types of lockers: [[File:Emergencylocker.png|Emergency Locker]][[File: | + | Different types of lockers: [[File:Jumpsuitlocker.png|Jumpsuit Locker]][[File:Emergencylocker.png|Emergency Locker]][[File:Medicallocker.png|Medical Locker]][[File:Securitylocker.png|Security Locker]][[File:Firesafetycloset.png|Fire Saftey Locker]][[File:L2locker.png|L2 Locker]][[File:L3locker.png|L3 Locker]][[File:L4locker.png|L4 Locker]][[File:Coffin.png|Coffin]] |
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
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! style='background-color:#ccccee'|How to build | ! style='background-color:#ccccee'|How to build | ||
|- | |- | ||
− | |[[File:Metal.png|Metal]]x2 | + | |[[File:Metal.png|Metal]]x2 or [[File:planks.png|Planks]]x5 for coffin |
|style="vertical-align: top; padding: 10px;"| | |style="vertical-align: top; padding: 10px;"| | ||
# Stand where you want the locker. | # Stand where you want the locker. | ||
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!colspan="1" style='background-color:#ccccee; width:20%'|Tools | !colspan="1" style='background-color:#ccccee; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
− | Use a '''wrench''' to dismantle it to some Rack Parts. | + | #Be on any other intent than help. |
+ | #Use a '''wrench''' to dismantle it to some Rack Parts. | ||
+ | #Use a '''wrench''' on the Rack Parts to disassemble them into metal. | ||
|- | |- | ||
|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
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!colspan="1" style='background-color:#ccccee; width:20%'|Tools | !colspan="1" style='background-color:#ccccee; width:20%'|Tools | ||
|rowspan="2" colspan="3"| | |rowspan="2" colspan="3"| | ||
+ | # Remove any books. | ||
# '''Crowbar''' out the shelf. | # '''Crowbar''' out the shelf. | ||
# Unsecure the frame with a '''wrench'''. | # Unsecure the frame with a '''wrench'''. | ||
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|colspan="1" style="text-align: center;"| | |colspan="1" style="text-align: center;"| | ||
[[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]] | [[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]] | ||
+ | |} | ||
+ | |||
+ | ==== Drying Rack ==== | ||
+ | Dries herbs for smoking, meat into jerky and grapes into raisins. | ||
+ | |||
+ | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | ||
+ | !rowspan="2" style='background-color:#ddddff;'|[[File:Drying_rack.gif|64px|Drying rack]]<br>Drying rack | ||
+ | ! style='background-color:#ccccee; width:20%'|Requires to build | ||
+ | ! style='background-color:#ccccee'|How to build | ||
+ | |- | ||
+ | |[[File:Planks.png|Planks]]x10<br> | ||
+ | |style="vertical-align: top; padding: 10px;"| | ||
+ | # Use the planks in hand. | ||
+ | |- | ||
+ | !colspan="3" style="background-color:#ccccee"|How to deconstruct | ||
+ | |- | ||
+ | !colspan="1" style='background-color:#ccccee; width:20%'|Tools | ||
+ | |rowspan="2" colspan="3"| | ||
+ | # '''Wrench''' to unsecure the rack. | ||
+ | # '''Screwdriver''' to disassemble it. | ||
+ | |- | ||
+ | |colspan="1" style="text-align: center;"| | ||
+ | [[File:Wrench.png|Wrench]]<br>[[File:screwdriver_tool.png]] | ||
|} | |} | ||
== Power Wires == | == Power Wires == | ||
− | Power wires are | + | Power wires ([[Engineering_items#Cable_Coil|cable coils]]) [[File:CableCoils.png]] are available from autolathes, yellow toolboxes, engineering vending [[Machines|machines]] or scattered about the station's maintenance-, construction- and storage-areas. |
− | * | + | * Wires can be electrified if connected to a power net (a charged [[Engineering_items#SMES_Cell|SMES]] or [[Guide_to_construction#APC|APC]] is attached to the wire), and you will get fried if you place or cut them. |
* [[Insulated gloves]] negate any electrical shocks to the player. | * [[Insulated gloves]] negate any electrical shocks to the player. | ||
=== How Do I Wire? === | === How Do I Wire? === | ||
+ | See [[Guide_to_wire_art|Guide to wiring]] | ||
− | + | === Connecting [[Machines|Machines]] === | |
− | |||
− | [[ | + | Most [[Machines|machines]] are connected to powernets wirelessly by being in an arbitrary "area" containing a charged [[APC]]. Though some [[Machines|machines]] must be connected by having a powered wire under them. |
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[[File:wire_2_1.PNG|booh!]] + [[File:generator.png]] = <font color='red'>Not connected</font> | [[File:wire_2_1.PNG|booh!]] + [[File:generator.png]] = <font color='red'>Not connected</font> | ||
− | Please note that machines must also be anchored (generally wrenched down) to be connected. | + | Please note that [[Machines|machines]] must also be anchored (generally wrenched down) to be connected. |
'''Special cases''' : | '''Special cases''' : | ||
− | *APC | + | *[[#APC|APCs]] are connected to an adjacent knotted wire with a special terminal, by doing the cable coil step. |
− | *SMES input powernet must be connected ''through a terminal'', while SMES output powernet must be connected through a classic node wire under the SMES. | + | *[[Engineering_items#SMES_Cell|SMES]] input powernet must be connected ''through a terminal'', while SMES output powernet must be connected through a classic node wire under the SMES. |
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=== Wire-net Reset === | === Wire-net Reset === |
Latest revision as of 01:57, 29 November 2023
This page needs revising! The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example. The revision reason is: "Gigantic document that's basically just a big list, needs reworking into something more easily read" |
If you want to do a job, like Station Engineer, you need to know how to build and deconstruct stuff.
Basic Tools[edit | edit source]
Before you can begin any construction or deconstruction you need to gather a few useful tools.
These tools can be found in any blue Mechanical Toolbox on the station. They can also be made in an Autolathe or dispensed from a YouTool -vending machine.
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Materials[edit | edit source]
To build anything, you need materials.
Keep in mind that almost any material can be used to make doors, floor tiles and statues.
Metal[edit | edit source]
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Glass and Reinforced Glass[edit | edit source]
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Nanocarbon glass[edit | edit source]
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Plasteel[edit | edit source]
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Durasteel[edit | edit source]
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Duranium[edit | edit source]
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Rods[edit | edit source]
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Floor Tiles[edit | edit source]
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Planks[edit | edit source]
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Leather[edit | edit source]
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Cloth[edit | edit source]
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Plastic[edit | edit source]
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Cardboard[edit | edit source]
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Constructions[edit | edit source]
Lattice[edit | edit source]
The basic base for all types of construction, this is placed directly in space.
Lattice |
Requires to build | How to build | |
---|---|---|---|
x1 |
Use the rod on an empty space tile. | ||
How to deconstruct | |||
Tools |
Use wirecutters to cut the lattice into one rod. | ||
Catwalk[edit | edit source]
- Just like a lattice, except you can place wires on it.
Plated Catwalk[edit | edit source]
- A decorative cover for the floor
- Use a crowbar to access the floor below it.
- Useful as a handhold in zero-gravity.
- A decorative cover for the floor
Plating[edit | edit source]
- The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.
PlatingRequires to build How to build x1 Use a floor tile on a lattice.
How to deconstruct Tools Use a crowbar on broken plating, otherwise it does not deconstruct.
Can be deconstructed with an RCD.
How to repair Tools Use a welder on broken plating to repair it.
Steel Floor[edit | edit source]
- This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.
Nanoweave Carpet[edit | edit source]
- Nanoweave carpet tiles is made from durasteel. They combine with other adjacent nanoweave carpets and form different patterns similar to other capret
Durasteel hull plating[edit | edit source]
- Durasteel hull plating is made from durasteel. This plating is normally found in the hallways of different ships.
Riveted steel hull plating[edit | edit source]
- Riveted steel hull plating is made from durasteel. It gives a bit of an "industrial" look.
Padded steel hull plating[edit | edit source]
- Padded steel plating plating is made from durasteel.
Embossed hull plating[edit | edit source]
- Embossed hull plating is made from durasteel. This plating is normally found in the hallways of different ships together with Durasteel hull plating.
Alternative Embossed hull plating[edit | edit source]
- Alternative Embossed hull plating is made from durasteel. Basically same thing as above but looks a bit different
Steel monotile[edit | edit source]
- Steel monotiles are made from durasteel. This kind of Flooring is not divided in the four usual parts but is instead one tile
Dark monotile[edit | edit source]
- Dark monotiles are made from durasteel. The darker counterpart to the one above
Light Monotile[edit | edit source]
- Light Monotiles are made from durasteel. This one has a lighter more friendly tone and one bolt in the four corners
Wood Floor[edit | edit source]
- This is a fancy floor, used in the library and similar places.
Wood FloorRequires to build How to build x1 Use a wood tile on plating. Wood tiles can be made of planks of wood.
How to deconstruct Tools Detach the tile with a screwdriver.
Alternately:
Destroy it with a crowbar. This will not give you a wood tile back.
Reinforced Floor[edit | edit source]
- This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.
Carpeted Floor[edit | edit source]
- This is a carpeted floor, used to make your office look fancy.
Light Floor[edit | edit source]
- A fancy, more futuristic floor that lights up its surroundings.
Walls[edit | edit source]
Normal Wall[edit | edit source]
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals, uranium being special with emitting strong radiation around it. They're useful for:
- Keeping people out.
- Keeping people in.
- Keeping people from going places.
Reinforced Wall[edit | edit source]
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:
- Keeping people in and out of high security areas.
Normal/Reinforced Hidden Door[edit | edit source]
Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.
- Click to open.
- An almost undetectable escape route.
- Otherwise, same as a regular wall.
Normal/Reinforced Windows[edit | edit source]
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:
- Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.
- One Direction: Stops movement only from the way it faces.
Wall Mountings[edit | edit source]
APC[edit | edit source]
Info about Area Power Controllers can be found here.
If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.
APC |
Requires to build | How to build | |
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x2 x1 Power Control Module x1 x1 x1 |
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How to deconstruct | |||
Tools |
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Air Alarm[edit | edit source]
Info about Air Alarms can be found here.
Fire Alarm[edit | edit source]
Info about Fire Alarms can be found here.
Security Camera[edit | edit source]
Electric eyes of the AI or for camera monitors to look through.
Camera upgrades:
- Solid Plasma for EMP-proofing.
- Analyzer for X-ray.
- Proximity Sensor for motion alarm.
See here how to hack a Security Camera.
Light Fixture[edit | edit source]
Provides light for the people. Bulb fixture is much dimmer than the tube-one.
Other[edit | edit source]
Grille[edit | edit source]
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.
- Keeping people in or out.
- Securing an area with electrified grilles.
Barricade[edit | edit source]
The poor man's barrier, not nearly as strong or cool looking. Useful for:
- Keeping people in or out, for a short while.
Windoor (Window-door)[edit | edit source]
Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. Emagging works.
Button[edit | edit source]
This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.
Firelock[edit | edit source]
This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!
Reflector[edit | edit source]
This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also "box" reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. Ballistic projectiles will not be reflected!
- You can weld it to anchor it to or unanchor it from the floor, or to repair it.
- Use a screwdriver to lock or unlock its rotation.
- Alt-click it to rotate its angle.
Airlock[edit | edit source]
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual doors. If you want to hack an airlock, see here.
Airlock |
Requires to build | How to build | |
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x4 OPTIONAL: x1 x1 Airlock Electronics x1 |
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How to deconstruct | |||
Tools |
If the airlock has been emagged, skip to step 4.
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Turret[edit | edit source]
To ensure no one trespasses an area. Its options are (first option is the default setting):
- Status: On/Off - wether the turret's power is on or off.
- Behaviour control are locked/unlocked - can be unlocked with a Security level ID.
- Check for Weapon Authorization: No/Yes - neutralizes people who have a weapon out but are not Heads or Security staff.
- Check Security Records: Yes/No - searches Security Records for criminals.
- Neutralize Identified Criminals: Yes/No - neutralizes crew members set to Arrest on the Security Records.
- Neutralize All Non-Security and Non-Command Personnel: No/Yes - self explanatory.
- Neutralize All Unidentified Life Signs: Yes/No - neutralizes aliens.
AI Core[edit | edit source]
The AI's house.
Solar Panels and Trackers[edit | edit source]
You can generate power with these things.
Disposal Pipes and Machinery[edit | edit source]
The disposal system of the station.
Disposal Pipes and Machinery |
Requires to build | How to build | |
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x1 or x1 or x1 |
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How to deconstruct | |||
Tools |
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Computers[edit | edit source]
Computers can have various uses.
Modular Consoles[edit | edit source]
Modular Consoles are very flexible devices.
Machines[edit | edit source]
For detailed information about each machine: machine construction guide.
Robots, Cyborgs and Mechs[edit | edit source]
Their construction is described at: Robots, Cyborgs and Mechs -pages.
Mineral Door[edit | edit source]
The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Every ore material (and wood) can be made into a door. Other door types (which act otherwise similar, just made out of different material) are: sand, gold, silver, plasma, uranium and diamond. Keep in mind that Uranium doors put out a pulse of radiation every time they're opened.
Conveyor Belt[edit | edit source]
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional.
Conveyor Belt and Conveyor Belt Switch | Requires to build | How to build | |
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An Autolathe, with enough metal and glass. |
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How to deconstruct | |||
Tools |
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Furniture[edit | edit source]
Chairs[edit | edit source]
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.
Tables/Reinforced Table[edit | edit source]
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for ghetto surgery.
Lockers[edit | edit source]
Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, crates, and certain especially large objects like racks and MULEbots.
Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level identification card, emag item, or with enough damage. If you don't want to take out your id to open these every time, you can alt-click them to lock/unlock them.
If you yourself are inside a locker, you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a BANG BANG sound that can be heard from several squares away. Using the Resist button will allow you to slowly open the locker.
Coffins count as lockers.
Rack[edit | edit source]
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a table. They are most common in maintenance tunnels and the EVA room.
Beds[edit | edit source]
Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible Roller Bed, which is extremely useful for sex transporting patients.
You use a bed by going on top of it and *sleep. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.
Bed |
Requires to build | How to build | |
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x2 |
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How to deconstruct | |||
Tools |
Use a wrench to dismantle it to two sheets of metal. | ||
Bookcase[edit | edit source]
Holds any number of books inside.
Drying Rack[edit | edit source]
Dries herbs for smoking, meat into jerky and grapes into raisins.
Drying rack |
Requires to build | How to build | |
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x10 |
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How to deconstruct | |||
Tools |
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Power Wires[edit | edit source]
Power wires (cable coils) are available from autolathes, yellow toolboxes, engineering vending machines or scattered about the station's maintenance-, construction- and storage-areas.
- Wires can be electrified if connected to a power net (a charged SMES or APC is attached to the wire), and you will get fried if you place or cut them.
- Insulated gloves negate any electrical shocks to the player.
How Do I Wire?[edit | edit source]
See Guide to wiring
Connecting Machines[edit | edit source]
Most machines are connected to powernets wirelessly by being in an arbitrary "area" containing a charged APC. Though some machines must be connected by having a powered wire under them.
Please note that machines must also be anchored (generally wrenched down) to be connected.
Special cases :
- APCs are connected to an adjacent knotted wire with a special terminal, by doing the cable coil step.
- SMES input powernet must be connected through a terminal, while SMES output powernet must be connected through a classic node wire under the SMES.
Wire-net Reset[edit | edit source]
This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.
Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).
Pipes[edit | edit source]
Pipes are only constructed from Pipe Dispensers in Atmospherics. To use a Pipe Dispenser, follow these steps:
- Put Dispenser in a powered area.
- Wrench Dispenser to lock it into place.
- Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.
- You have a pipe to play with now.
- Wrench Dispenser to make it mobile once more.
Placing and Removing Pipes[edit | edit source]
Disposal Pipes[edit | edit source]
- Rotate the pipe to the direction you wish the pipe to be in.
- Wrench the pipe to the ground.
- Use a lit welder to fuse the pipe to the ground.
Gas Pipes[edit | edit source]
- Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).
- Wrench into place.
- Turn on the pipe, if necessary.
How to Remove a Pipe[edit | edit source]
- Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).
- Brace for any junk that might blast out of the pipe.