Difference between revisions of "Research items"
imported>XDTM (Research Items Major Update. Not finished yet.) |
Brillcrafter (talk | contribs) m (→Medical Designs: added the image of the ectoscopic sniffer) |
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|bgcolor2 = #CCCCEE | |bgcolor2 = #CCCCEE | ||
|name = Advanced Capacitor | |name = Advanced Capacitor | ||
− | |image = | + | |image = Adv Capacitor.png |
|foundin = Protolathe | |foundin = Protolathe | ||
|usedfor = [[Machine construction]] | |usedfor = [[Machine construction]] | ||
Line 29: | Line 29: | ||
|bgcolor2 = #CCCCEE | |bgcolor2 = #CCCCEE | ||
|name = Super Capacitor | |name = Super Capacitor | ||
− | |image = | + | |image = Super Capacitor.png |
|foundin = Protolathe | |foundin = Protolathe | ||
|usedfor = [[Machine construction]] | |usedfor = [[Machine construction]] | ||
Line 53: | Line 53: | ||
|bgcolor2 = #CCCCEE | |bgcolor2 = #CCCCEE | ||
|name = Scanning Module | |name = Scanning Module | ||
− | |image = | + | |image = Scanning Module.png |
|foundin = Protolathe | |foundin = Protolathe | ||
|usedfor = [[Machine construction]] | |usedfor = [[Machine construction]] | ||
Line 65: | Line 65: | ||
|bgcolor2 = #CCCCEE | |bgcolor2 = #CCCCEE | ||
|name = Advanced Scanning Module | |name = Advanced Scanning Module | ||
− | |image = | + | |image = Adv scan module.png |
|foundin = Protolathe | |foundin = Protolathe | ||
|usedfor = [[Machine construction]] | |usedfor = [[Machine construction]] | ||
Line 77: | Line 77: | ||
|bgcolor2 = #CCCCEE | |bgcolor2 = #CCCCEE | ||
|name = Phasic Scanning Module | |name = Phasic Scanning Module | ||
− | |image = | + | |image = Super scan module.png |
|foundin = Protolathe | |foundin = Protolathe | ||
|usedfor = [[Machine construction]] | |usedfor = [[Machine construction]] | ||
Line 324: | Line 324: | ||
}} | }} | ||
+ | {{anchor|Alien Alloy}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #cce6ff | ||
+ | |bgcolor2 = #99ccff | ||
+ | |name = Alien Alloy | ||
+ | |image = Alien_alloy.png | ||
+ | |foundin = Protolathe | ||
+ | |usedfor = Building advanced-looking walls. | ||
+ | |strategy = Use it to make floor tiles or walls. | ||
+ | |description = This is the same material abductor ships are made of. Pimp out science with these! | ||
+ | }} | ||
− | =Mining= | + | =Mining Designs= |
{{anchor|Upgraded Resonator}} | {{anchor|Upgraded Resonator}} | ||
{{Item | {{Item | ||
Line 332: | Line 343: | ||
|name = Upgraded Resonator | |name = Upgraded Resonator | ||
|image = Adv_resonator.png | |image = Adv_resonator.png | ||
− | |foundin = | + | |foundin = Mining Vendor |
|usedfor = Mining | |usedfor = Mining | ||
|strategy = Use it to mine. | |strategy = Use it to mine. | ||
Line 344: | Line 355: | ||
|name = Sonic Jackhammer | |name = Sonic Jackhammer | ||
|image = Sonic_Jackhammer.png | |image = Sonic_Jackhammer.png | ||
− | |foundin = Protolathe | + | |foundin = Cargo Protolathe |
− | |usedfor = Mining | + | |usedfor = Mining, B&E |
|strategy = Use it to mine, or to break into any secure area. | |strategy = Use it to mine, or to break into any secure area. | ||
− | |description = Cracks rocks with sonic blasts | + | |description = Cracks rocks with sonic blasts. |
}} | }} | ||
Line 356: | Line 367: | ||
|name = Mining Drill | |name = Mining Drill | ||
|image = Mining_Drill.png | |image = Mining_Drill.png | ||
− | |foundin = Protolathe | + | |foundin = Cargo Protolathe |
|usedfor = Mining | |usedfor = Mining | ||
|strategy = Use it to mine or dig sand. | |strategy = Use it to mine or dig sand. | ||
Line 367: | Line 378: | ||
|bgcolor2 = #f2dca6 | |bgcolor2 = #f2dca6 | ||
|name = Diamond Mining Drill | |name = Diamond Mining Drill | ||
− | |image = | + | |image = Diamonddrill.png |
− | |foundin = Protolathe | + | |foundin = Cargo Protolathe |
|usedfor = Mining | |usedfor = Mining | ||
|strategy = Use it to mine or dig sand. | |strategy = Use it to mine or dig sand. | ||
Line 380: | Line 391: | ||
|name = Plasma Cutter | |name = Plasma Cutter | ||
|image = Plasma_Cutter.png | |image = Plasma_Cutter.png | ||
− | |foundin = Protolathe | + | |foundin = Cargo Protolathe |
|usedfor = Mining, unwelding walls. | |usedfor = Mining, unwelding walls. | ||
|strategy = Use it to mine. Also works in place of a welder for cutting open walls, and doesn't require eye protection! | |strategy = Use it to mine. Also works in place of a welder for cutting open walls, and doesn't require eye protection! | ||
− | |description = A rock cutter that uses bursts of hot plasma. You could use it to cut limbs off of xenos! Or, you know, mine stuff. | + | |description = A rock cutter that uses bursts of hot plasma. You could use it to cut limbs off of xenos! Or, you know, mine stuff. Charge it with plasma, either in ore or in smelted form. Worth noting is that like the Kinetic Accelerator, the plasma cutter deals brute damage, which means that it is still effective for fighting Ash Drakes and other various [[Megafauna]]. |
− | Charge it with plasma, either in ore or in smelted form. | ||
}} | }} | ||
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|name = Advanced Plasma Cutter | |name = Advanced Plasma Cutter | ||
|image = Adv_plasma_cutter.gif | |image = Adv_plasma_cutter.gif | ||
− | |foundin = Protolathe | + | |foundin = Cargo Protolathe |
− | |usedfor = Mining, unwelding walls. | + | |usedfor = Mining, monster slaying unwelding walls. |
|strategy = Use it to mine really fast. Also works in place of a welder for cutting open walls, and doesn't require eye protection! | |strategy = Use it to mine really fast. Also works in place of a welder for cutting open walls, and doesn't require eye protection! | ||
− | |description = Basically, the plasma cutter, but with longer range, higher charge and a better look! | + | |description = Basically, the plasma cutter, but with longer range, higher damage, bigger charge and a better look! Charge it with plasma, either in ore or in smelted form. Worth noting is that like the Kinetic Accelerator, the plasma cutter deals brute damage, which means that it is still effective for fighting Ash Drakes and other various [[Megafauna]]. |
− | Charge it with plasma, either in ore or in smelted form. | + | }} |
+ | |||
+ | {{anchor|Modkits}} | ||
+ | {{anchor|Modkit_Range}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #f8eed3 | ||
+ | |bgcolor2 = #f2dca6 | ||
+ | |name = Kinetic Accelerator Range Modkit | ||
+ | |image = Modkit.png | ||
+ | |foundin = Cargo Protolathe, Mining Vendor | ||
+ | |usedfor = Upgrading Kinetic Accelerators | ||
+ | |strategy = Use it on any Kinetic Accelerator | ||
+ | |description = Upgrading a Kinetic Accelerator with this will increase its range by 1. | ||
}} | }} | ||
− | {{anchor| | + | {{anchor|Modkit_Damage}} |
{{Item | {{Item | ||
|bgcolor1 = #f8eed3 | |bgcolor1 = #f8eed3 | ||
|bgcolor2 = #f2dca6 | |bgcolor2 = #f2dca6 | ||
− | |name = | + | |name = Kinetic Accelerator Damage Modkit |
− | |image = | + | |image = Modkit.png |
− | |foundin = Protolathe | + | |foundin = Cargo Protolathe, Mining Vendor |
− | |usedfor = Mining | + | |usedfor = Upgrading Kinetic Accelerators |
− | |strategy = Use it | + | |strategy = Use it on any Kinetic Accelerator |
− | |description = | + | |description = Upgrading a Kinetic Accelerator with this will increase its damage by 10. |
+ | }} | ||
+ | |||
+ | {{anchor|Modkit_Cooldown}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #f8eed3 | ||
+ | |bgcolor2 = #f2dca6 | ||
+ | |name = Kinetic Accelerator Cooldown Modkit | ||
+ | |image = Modkit.png | ||
+ | |foundin = Cargo Protolathe, Mining Vendor | ||
+ | |usedfor = Upgrading Kinetic Accelerators | ||
+ | |strategy = Use it on any Kinetic Accelerator | ||
+ | |description = Upgrading a Kinetic Accelerator with this will reduce its cooldown by 0.25 seconds. | ||
}} | }} | ||
− | {{anchor| | + | {{anchor|Modkit_Aoe}} |
{{Item | {{Item | ||
|bgcolor1 = #f8eed3 | |bgcolor1 = #f8eed3 | ||
|bgcolor2 = #f2dca6 | |bgcolor2 = #f2dca6 | ||
− | |name = | + | |name = Kinetic Accelerator Mining AoE Modkit |
− | |image = | + | |image = Modkit.png |
− | |foundin = Protolathe | + | |foundin = Cargo Protolathe, Mining Vendor |
− | |usedfor = | + | |usedfor = Upgrading Kinetic Accelerators |
− | |strategy = Use it | + | |strategy = Use it on any Kinetic Accelerator |
− | |description = | + | |description = Upgrading a Kinetic Accelerator with this will make the explosion dig in a 3x3 area around the target. It won't do any AoE damage to mobs. |
}} | }} | ||
− | {{anchor| | + | {{anchor|Modkit_Trigger}} |
{{Item | {{Item | ||
|bgcolor1 = #f8eed3 | |bgcolor1 = #f8eed3 | ||
|bgcolor2 = #f2dca6 | |bgcolor2 = #f2dca6 | ||
− | |name = | + | |name = Kinetic Accelerator Trigger Guard Modkit |
|image = Modkit.png | |image = Modkit.png | ||
− | |foundin = Protolathe | + | |foundin = Cargo Protolathe, Mining Vendor |
|usedfor = Upgrading Kinetic Accelerators | |usedfor = Upgrading Kinetic Accelerators | ||
|strategy = Use it on any Kinetic Accelerator | |strategy = Use it on any Kinetic Accelerator | ||
− | |description = Upgrading a Kinetic Accelerator with this will | + | |description = Upgrading a Kinetic Accelerator with this will allow races that can't normally use guns to use it. |
}} | }} | ||
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|name = Man-Machine Interface | |name = Man-Machine Interface | ||
|image = Man-Machine_Interface.png | |image = Man-Machine_Interface.png | ||
− | |foundin = | + | |foundin = Medical and RnD Protolathes, ExoFab, [[Robotics Lab]] |
|usedfor = Creating [[cyborg]]s or talking with the [[Brain|bodyless]] | |usedfor = Creating [[cyborg]]s or talking with the [[Brain|bodyless]] | ||
|strategy = [[Guide to robotics]] | |strategy = [[Guide to robotics]] | ||
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|name = Positronic Brain | |name = Positronic Brain | ||
|image = Posibrain.gif | |image = Posibrain.gif | ||
− | |foundin = | + | |foundin = Medical and RnD Protolathes, ExoFab |
|usedfor = Creating a brain for cyborgs, mechs and AIs. | |usedfor = Creating a brain for cyborgs, mechs and AIs. | ||
|strategy = Wait for it to activate, then put it wherever you would put an MMI. | |strategy = Wait for it to activate, then put it wherever you would put an MMI. | ||
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}} | }} | ||
+ | {{anchor|Ectoscopic Sniffer}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #cce6ff | ||
+ | |bgcolor2 = #99ccff | ||
+ | |name = Ectoscopic Sniffer | ||
+ | |image = Ectoscopic_Sniffer.png | ||
+ | |foundin = Robotics | ||
+ | |usedfor = Letting the crew know there is a ghost around | ||
+ | |strategy = wait for the chat message then prepare a positronic brain for the ghost | ||
+ | |description = This is a highly sensitive parascientific instrument calibrated to detect the slightest whiff of ectoplasm. | ||
+ | }} | ||
+ | |||
+ | {{anchor|Health Analyzer}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #cce6ff | ||
+ | |bgcolor2 = #99ccff | ||
+ | |name = Health Analyzer | ||
+ | |image = Healthanalyzer.png | ||
+ | |foundin = Medical Protolathe | ||
+ | |usedfor = Determining the patient's damage. | ||
+ | |strategy = Use it on your patient and see readings. | ||
+ | |description = Whip this out and use it on someone to see a summary of their condition. You can switch between health and reagent scanner modes. | ||
+ | }} | ||
+ | |||
+ | {{anchor|Advanced Health Analyzer}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #cce6ff | ||
+ | |bgcolor2 = #99ccff | ||
+ | |name = Advanced Health Analyzer | ||
+ | |image = Healthadv.png | ||
+ | |foundin = Medical Protolathe, CMO's locker | ||
+ | |usedfor = Determining the patient's damage. | ||
+ | |strategy = Use it on your patient and see readings. | ||
+ | |description = This baby detects more types of damage and gives better readings, for example on viruses. | ||
+ | }} | ||
{{anchor|Mass Spectrometer}} | {{anchor|Mass Spectrometer}} | ||
{{Item | {{Item | ||
Line 468: | Line 537: | ||
|name = Mass Spectrometer | |name = Mass Spectrometer | ||
|image = MS.png | |image = MS.png | ||
− | |foundin = | + | |foundin = No longer exists in game. |
|usedfor = Analyzing reagents in blood samples. | |usedfor = Analyzing reagents in blood samples. | ||
|strategy = Put a syringe of blood in it. | |strategy = Put a syringe of blood in it. | ||
Line 480: | Line 549: | ||
|name = Advanced Mass Spectrometer | |name = Advanced Mass Spectrometer | ||
|image = Advanced_Mass_Spectrometer.png | |image = Advanced_Mass_Spectrometer.png | ||
− | |foundin = | + | |foundin = No longer exists in game. |
|usedfor = Analyzing reagents in blood samples. | |usedfor = Analyzing reagents in blood samples. | ||
|strategy = Put a syringe of blood in it. | |strategy = Put a syringe of blood in it. | ||
Line 492: | Line 561: | ||
|name = Bluespace Beaker | |name = Bluespace Beaker | ||
|image = Bluespace_Beaker.gif | |image = Bluespace_Beaker.gif | ||
− | |foundin = Protolathe | + | |foundin = Medical Protolathe |
|usedfor = Containing reagents | |usedfor = Containing reagents | ||
|strategy = Use it to contain large quantities of reagents; useful for grenades. | |strategy = Use it to contain large quantities of reagents; useful for grenades. | ||
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|name = Cryostasis Beaker | |name = Cryostasis Beaker | ||
|image = Cryostasis_Beaker.gif | |image = Cryostasis_Beaker.gif | ||
− | |foundin = Protolathe | + | |foundin = Medical Protolathe |
|usedfor = Preventing reagents from reacting when in contact with eachother. | |usedfor = Preventing reagents from reacting when in contact with eachother. | ||
|strategy = Useful for preventing unwanted reactions when working with dangerous chemicals. | |strategy = Useful for preventing unwanted reactions when working with dangerous chemicals. | ||
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|name = Bluespace Syringe | |name = Bluespace Syringe | ||
|image = Syringe.png | |image = Syringe.png | ||
− | |foundin = Protolathe | + | |foundin = Medical Protolathe |
|usedfor = Injecting large quantities of chemicals. | |usedfor = Injecting large quantities of chemicals. | ||
|strategy = Put it on a syringe gun. | |strategy = Put it on a syringe gun. | ||
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|name = Cryo Syringe | |name = Cryo Syringe | ||
|image = Syringe.png | |image = Syringe.png | ||
− | |foundin = Protolathe | + | |foundin = Medical Protolathe |
− | |usedfor = Injecting reactive | + | |usedfor = Injecting reactive chemical mixes. |
|strategy = Put it on a syringe gun. | |strategy = Put it on a syringe gun. | ||
|description = A modified syringe, whose contents will not react until injected. Holds 20u of chemicals. | |description = A modified syringe, whose contents will not react until injected. Holds 20u of chemicals. | ||
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|name = Piercing Syringe | |name = Piercing Syringe | ||
|image = Syringe.png | |image = Syringe.png | ||
− | |foundin = Protolathe | + | |foundin = Medical Protolathe |
|usedfor = Syringe guns. | |usedfor = Syringe guns. | ||
|strategy = Put it on a syringe gun, shoot it at armored victims. | |strategy = Put it on a syringe gun, shoot it at armored victims. | ||
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|name = Bluespace Bodybag | |name = Bluespace Bodybag | ||
|image = Blue_bodybag.png | |image = Blue_bodybag.png | ||
− | |foundin = Protolathe | + | |foundin = Medical Protolathe |
|usedfor = Holding bodies. | |usedfor = Holding bodies. | ||
− | |strategy = Load tons of corpses in it. | + | |strategy = Load tons of <s>victims</s> <s>bombs</s> <s>other bodybags</s> corpses in it to carry them in your backpack. |
− | |description = Works like a normal bodybag, but can hold up to 15 bodies instead of the usual 2. | + | |description = Works like a normal bodybag, but can hold up to 15 bodies instead of the usual 2. It can also be folded while containing something, allowing the user to pocket several mobs.<br> |
+ | '''To fold it, click-drag the bodybag onto your sprite.''' | ||
}} | }} | ||
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|name = Plasmaman Jumpsuit Refill | |name = Plasmaman Jumpsuit Refill | ||
|image = Plasmaman_refill.png | |image = Plasmaman_refill.png | ||
− | |foundin = | + | |foundin = All Protolathes |
|usedfor = Refilling plasmaman jumpsuits. | |usedfor = Refilling plasmaman jumpsuits. | ||
|strategy = Use it on a plasmaman jumpsuit. | |strategy = Use it on a plasmaman jumpsuit. | ||
|description = Refills the plasmaman jumpsuit's autoextinguisher. | |description = Refills the plasmaman jumpsuit's autoextinguisher. | ||
}} | }} | ||
+ | |||
+ | ==Implants== | ||
+ | |||
+ | In general: All head implants have a chance to stun the user if hit by EMP - arm implants will simply retract. | ||
{{anchor|Welding Shield Implant}} | {{anchor|Welding Shield Implant}} | ||
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|name = Welding Shield Implant | |name = Welding Shield Implant | ||
|image = Eye_implant.png | |image = Eye_implant.png | ||
− | |foundin = Protolathe | + | |foundin = Medical Protolathe, ExoFab |
|usedfor = Protecting eyes from welders and flashes. | |usedfor = Protecting eyes from welders and flashes. | ||
|strategy = Implant it via surgery, on the '''eyes.''' | |strategy = Implant it via surgery, on the '''eyes.''' | ||
− | |description = This implant will protect the user from flashes and prevents welding blindness. | + | |description = This implant will protect the user from flashes (including the flash part of flashbangs) and prevents welding blindness. |
}} | }} | ||
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|name = Breathing Tube Implant | |name = Breathing Tube Implant | ||
|image = Breathing_tube.png | |image = Breathing_tube.png | ||
− | |foundin = Protolathe | + | |foundin = Medical Protolathe, ExoFab |
|usedfor = Allowing use of internals. | |usedfor = Allowing use of internals. | ||
|strategy = Implant it via surgery, on the '''mouth.''' | |strategy = Implant it via surgery, on the '''mouth.''' | ||
− | |description = This implant will allow the user to use gas tanks for internals, even if he is not wearing a mask. | + | |description = This implant will allow the user to use gas tanks for internals, even if he is not wearing a mask. If exposed to EMP, it has a chance to suffocate the user. |
}} | }} | ||
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|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|name = Toolset Arm Implant | |name = Toolset Arm Implant | ||
− | |image = | + | |image = Arm_implant.png |
− | |foundin = Protolathe | + | |foundin = Medical Protolathe, ExoFab |
|usedfor = Having tools always at hand. | |usedfor = Having tools always at hand. | ||
− | |strategy = Implant it via surgery, on an '''arm.''' | + | |strategy = Implant it via surgery, on an '''arm.''' Use a screwdriver on it to change its arm slot between left and right. |
|description = This implant will allow the user to extend and retract any tool from its hand. When emagged it also adds a knife to the available tools. | |description = This implant will allow the user to extend and retract any tool from its hand. When emagged it also adds a knife to the available tools. | ||
+ | }} | ||
+ | |||
+ | {{anchor|Surgical Arm Implant}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #cce6ff | ||
+ | |bgcolor2 = #99ccff | ||
+ | |name = Surgical Arm Implant | ||
+ | |image = Arm_implant.png | ||
+ | |foundin = Medical Protolathe, ExoFab | ||
+ | |usedfor = Having surgical tools always at hand. | ||
+ | |strategy = Implant it via surgery, on an '''arm.''' Use a screwdriver on it to change its arm slot between left and right. | ||
+ | |description = This implant will allow the user to extend and retract any surgical tool from their arm. | ||
}} | }} | ||
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|name = Medical HUD Implant | |name = Medical HUD Implant | ||
|image = Eye_implant.png | |image = Eye_implant.png | ||
− | |foundin = Protolathe | + | |foundin = Medical Protolathe, ExoFab |
|usedfor = Having the Medical HUD. | |usedfor = Having the Medical HUD. | ||
|strategy = Implant it via surgery, on the '''eyes.''' | |strategy = Implant it via surgery, on the '''eyes.''' | ||
− | |description = This implant will show healthbars above living creatures, informing the user of their health status. | + | |description = This implant will show healthbars above living creatures, informing the user of their health status.<br> Click [[HUD|here]] for an overview of what the symbols mean. |
}} | }} | ||
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|name = Security HUD Implant | |name = Security HUD Implant | ||
|image = Eye_implant.png | |image = Eye_implant.png | ||
− | |foundin = Protolathe | + | |foundin = Medical Protolathe, ExoFab |
|usedfor = Having the Security HUD. | |usedfor = Having the Security HUD. | ||
|strategy = Implant it via surgery, on the '''eyes.''' | |strategy = Implant it via surgery, on the '''eyes.''' | ||
− | |description = This implant will show job icons and mindshield | + | |description = This implant will show job icons, arrest status and mindshield/tracking implant status above crewmembers. It also allows you to set the arrest status of crewmembers you examine. <br>Click [[HUD|here]] for an overview of what the symbols mean. |
}} | }} | ||
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|name = X-Ray Implant | |name = X-Ray Implant | ||
|image = Eye_implant.png | |image = Eye_implant.png | ||
− | |foundin = Protolathe | + | |foundin = Medical Protolathe, ExoFab |
|usedfor = Seeing over walls. | |usedfor = Seeing over walls. | ||
|strategy = Implant it via surgery, on the '''eyes.''' | |strategy = Implant it via surgery, on the '''eyes.''' | ||
|description = This implant will give the user full x-ray vision, ignoring line of sight restrictions. It will also give night vision. | |description = This implant will give the user full x-ray vision, ignoring line of sight restrictions. It will also give night vision. | ||
}} | }} | ||
− | |||
{{anchor|Thermals Implant}} | {{anchor|Thermals Implant}} | ||
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|name = Thermals Implant | |name = Thermals Implant | ||
|image = Eye_implant.png | |image = Eye_implant.png | ||
− | |foundin = Protolathe | + | |foundin = Medical Protolathe, ExoFab |
|usedfor = Seeing living beings over walls. | |usedfor = Seeing living beings over walls. | ||
|strategy = Implant it via surgery, on the '''eyes.''' | |strategy = Implant it via surgery, on the '''eyes.''' | ||
|description = This implant will give the user thermal vision, showing living beings even when not in line of sight. It will also give night vision, but increases vulnerability to bright lights. | |description = This implant will give the user thermal vision, showing living beings even when not in line of sight. It will also give night vision, but increases vulnerability to bright lights. | ||
+ | }} | ||
+ | |||
+ | {{anchor|Luminescent Eyes}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #cce6ff | ||
+ | |bgcolor2 = #99ccff | ||
+ | |name = Luminescent Eyes | ||
+ | |image = Eye_implant.png | ||
+ | |foundin = Medical Protolathe, ExoFab | ||
+ | |usedfor = Being the glowy eyed special snowflake you always dreamed of. | ||
+ | |strategy = Implant it via surgery, on the '''eyes.''' | ||
+ | |description = This implant lets your eyes emit a cone of bright light. You can even change the color! | ||
}} | }} | ||
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|name = Anti-Drop Implant | |name = Anti-Drop Implant | ||
|image = Brain_implant.png | |image = Brain_implant.png | ||
− | |foundin = Protolathe | + | |foundin = Medical Protolathe, ExoFab |
|usedfor = Not dropping items. | |usedfor = Not dropping items. | ||
|strategy = Implant it via surgery, on the '''head.''' | |strategy = Implant it via surgery, on the '''head.''' | ||
− | |description = This implant will allow the user to tighten their grip on command, basically making any item they're holding in their active hand unremovable by any means but amputation. It can be deactivated at will. | + | |description = This implant will allow the user to tighten their grip on command, basically making any item they're holding in their active hand unremovable by any means but amputation. It can be deactivated at will. If the user is hit by EMP, it has a chance to toss the held item. |
}} | }} | ||
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|name = CNS Rebooter Implant | |name = CNS Rebooter Implant | ||
|image = Brain_implant.png | |image = Brain_implant.png | ||
− | |foundin = Protolathe | + | |foundin = Medical Protolathe, ExoFab |
|usedfor = Limiting stuns. | |usedfor = Limiting stuns. | ||
|strategy = Implant it via surgery, on the '''head.''' | |strategy = Implant it via surgery, on the '''head.''' | ||
− | |description = This implant will reboot the Central Nervous System of the user in case of stuns, reducing the duration of stuns to a maximum of | + | |description = This implant will reboot the Central Nervous System of the user in case of stuns, reducing the duration of stuns to a maximum of four seconds. If hit by EMP, the user will get stunned longer. |
}} | }} | ||
Line 685: | Line 782: | ||
|name = Nutriment Pump Implant | |name = Nutriment Pump Implant | ||
|image = Chest_implant.png | |image = Chest_implant.png | ||
− | |foundin = Protolathe | + | |foundin = Medical Protolathe, ExoFab |
− | |usedfor = Preventing starvation. | + | |usedfor = Preventing starvation, replacing stomach. |
|strategy = Implant it via surgery, on the '''chest.''' | |strategy = Implant it via surgery, on the '''chest.''' | ||
− | |description = This implant will give enough nutrition to the user to prevent falling below the starving level. | + | |description = This implant will give enough nutrition to the user to prevent falling below the "starving" level. If hit by EMP, poisons the user. |
}} | }} | ||
Line 697: | Line 794: | ||
|name = Nutriment Pump Implant PLUS | |name = Nutriment Pump Implant PLUS | ||
|image = Chest_implant.png | |image = Chest_implant.png | ||
− | |foundin = Protolathe | + | |foundin = Medical Protolathe, ExoFab |
− | |usedfor = Staying well fed. | + | |usedfor = Staying well fed, replacing stomach. |
|strategy = Implant it via surgery, on the '''chest.''' | |strategy = Implant it via surgery, on the '''chest.''' | ||
− | |description = This implant will give enough nutrition to the user to prevent | + | |description = This implant will give enough nutrition to the user to prevent falling below the "hungry" level. If hit by EMP, poisons the user. |
}} | }} | ||
− | |||
{{anchor|Reviver Implant}} | {{anchor|Reviver Implant}} | ||
Line 710: | Line 806: | ||
|name = Reviver Implant | |name = Reviver Implant | ||
|image = Chest_implant.png | |image = Chest_implant.png | ||
− | |foundin = Protolathe | + | |foundin = Medical Protolathe, ExoFab |
|usedfor = Staying alive. | |usedfor = Staying alive. | ||
|strategy = Implant it via surgery, on the '''chest.''' | |strategy = Implant it via surgery, on the '''chest.''' | ||
− | |description = This implant will heal you whenever you fall into critical health status; it will go on cooldown after each revival. | + | |description = This implant will heal you whenever you fall into critical health status; it will go on cooldown after each revival. If hit by EMP, has the chance to cause a heart attack. |
}} | }} | ||
Line 722: | Line 818: | ||
|name = Thrusters Set Implant | |name = Thrusters Set Implant | ||
|image = Jetpack_implant.png | |image = Jetpack_implant.png | ||
− | |foundin = Protolathe | + | |foundin = Medical Protolathe, ExoFab |
|usedfor = Moving in zero gravity. | |usedfor = Moving in zero gravity. | ||
|strategy = Implant it via surgery, on the '''chest.''' | |strategy = Implant it via surgery, on the '''chest.''' | ||
Line 734: | Line 830: | ||
|name = Implanter | |name = Implanter | ||
|image = Implanter.png | |image = Implanter.png | ||
− | |foundin = Protolathe | + | |foundin = Medical Protolathe |
|usedfor = Injecting implants. | |usedfor = Injecting implants. | ||
|strategy = Use it on an implant case, then on the person you want to implant. | |strategy = Use it on an implant case, then on the person you want to implant. | ||
Line 745: | Line 841: | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|name = Implant Case | |name = Implant Case | ||
− | |image = | + | |image = Implant_Case.png |
− | |foundin = Protolathe | + | |foundin = Medical Protolathe |
|usedfor = Storing implants. | |usedfor = Storing implants. | ||
|strategy = Put an implant in it. | |strategy = Put an implant in it. | ||
− | |description = This case can store injectable implants from loaded implanters. | + | |description = This case can store injectable implants from loaded implanters. It can also be used during surgery to extract implants (for example mindshields). |
}} | }} | ||
− | {{anchor| | + | {{anchor|Sad Trombone Implant Case}} |
{{Item | {{Item | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
− | |name = | + | |name = Sad Trombone Implant Case |
|image = Adrenal_implant.png | |image = Adrenal_implant.png | ||
− | |foundin = Protolathe | + | |foundin = Medical Protolathe |
− | |usedfor = | + | |usedfor = Clowning around. |
− | |strategy = Implant it with an implanter, | + | |strategy = Implant it with an implanter, wait until you die, be commiserated by a trombone. |
− | |description = This implant | + | |description = This implant makes the sad trombone sound when the user dies. Clowns start with this. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
Line 779: | Line 863: | ||
{{anchor|Component Design Disk}} | {{anchor|Component Design Disk}} | ||
{{Item | {{Item | ||
− | |bgcolor1 = # | + | |bgcolor1 = #FFEE88 |
− | |bgcolor2 = # | + | |bgcolor2 = #FFDD66 |
|name = Component Design Disk | |name = Component Design Disk | ||
|image = Disk.gif | |image = Disk.gif | ||
− | |foundin = Protolathe | + | |foundin = RnD Protolathe |
|usedfor = [[Guide_to_Research_and_Development|Research]] | |usedfor = [[Guide_to_Research_and_Development|Research]] | ||
− | |strategy = Save designs on this disk for use with an unsynced protolathe or autolathe. | + | |strategy = Save designs on this disk for use with an unsynced protolathe or autolathe. Obsolete since the introduction of techwebs. |
− | |description = A disk for storing device design data for construction in lathes. | + | |description = A disk for storing device design data for construction in lathes. Obsolete since the introduction of techwebs. |
}} | }} | ||
{{anchor|Technology Disk}} | {{anchor|Technology Disk}} | ||
{{Item | {{Item | ||
− | |bgcolor1 = # | + | |bgcolor1 = #FFEE88 |
− | |bgcolor2 = # | + | |bgcolor2 = #FFDD66 |
|name = Technology Disk | |name = Technology Disk | ||
|image = Disk.gif | |image = Disk.gif | ||
− | |foundin = Protolathe | + | |foundin = RnD Protolathe |
|usedfor = [[Guide_to_Research_and_Development|Research]] | |usedfor = [[Guide_to_Research_and_Development|Research]] | ||
− | |strategy = Store research levels on the disk for safe keeping or to set up a new research server | + | |strategy = Store research levels on the disk for safe keeping or to set up a new research server. |
− | |description = A disk for storing technology data for further research. | + | |description = A disk for storing technology data for further research. Obsolete since the introduction of techwebs. |
}} | }} | ||
{{anchor|Plant Data Disk}} | {{anchor|Plant Data Disk}} | ||
{{Item | {{Item | ||
− | |bgcolor1 = # | + | |bgcolor1 = #FFEE88 |
− | |bgcolor2 = # | + | |bgcolor2 = #FFDD66 |
|name = Plant Data Disk | |name = Plant Data Disk | ||
|image = Disk.gif | |image = Disk.gif | ||
− | |foundin = Protolathe | + | |foundin = Service Protolathe, [[Guide_to_hydroponics|Botany]] |
|usedfor = [[Guide_to_hydroponics|Botany]]. | |usedfor = [[Guide_to_hydroponics|Botany]]. | ||
|strategy = Store plant traits on it with the Plant DNA Manipulator. | |strategy = Store plant traits on it with the Plant DNA Manipulator. | ||
Line 816: | Line 900: | ||
{{anchor|IntelliCard}}{{anchor|InteliCard}} | {{anchor|IntelliCard}}{{anchor|InteliCard}} | ||
{{Item | {{Item | ||
− | |bgcolor1 = # | + | |bgcolor1 = #FFEE88 |
− | |bgcolor2 = # | + | |bgcolor2 = #FFDD66 |
|name = IntelliCard | |name = IntelliCard | ||
|image = Icard.png | |image = Icard.png | ||
− | |foundin = [[Bridge]], [[Tech Storage]], [[Research Director's Office]] | + | |foundin = RnD Protolathe, [[Bridge]], [[Tech Storage]], [[Research Director's Office]] |
|usedfor = <s>Stealing</s> Restoring or transporting the [[AI]] | |usedfor = <s>Stealing</s> Restoring or transporting the [[AI]] | ||
|strategy = Use it on the [[AI]]'s core to download it onto the IntelliCard. | |strategy = Use it on the [[AI]]'s core to download it onto the IntelliCard. | ||
Line 830: | Line 914: | ||
{{anchor|pAI}} | {{anchor|pAI}} | ||
{{Item | {{Item | ||
− | |bgcolor1 = # | + | |bgcolor1 = #FFEE88 |
− | |bgcolor2 = # | + | |bgcolor2 = #FFDD66 |
|name = Personal AI Device | |name = Personal AI Device | ||
|image = Pai.png | |image = Pai.png | ||
− | |foundin = [[Dormitory]], [[Research Director's Office]], [[Derelict Shuttle]] | + | |foundin = All Protolathes, [[Dormitory]], [[Research Director's Office]], [[Derelict Shuttle]] |
|usedfor = Downloading your new [[Personal_AI|best friend]]! | |usedfor = Downloading your new [[Personal_AI|best friend]]! | ||
|strategy = Use it in your hand to open the interface, load personalities and wait for a pAI personality to become available. | |strategy = Use it in your hand to open the interface, load personalities and wait for a pAI personality to become available. | ||
Line 842: | Line 926: | ||
=Bluespace Designs= | =Bluespace Designs= | ||
− | {{anchor|Bag of Holding}} | + | {{anchor|Bag of Holding}}{{anchor|BoH}}{{anchor|boh bomb}}{{anchor|boh bombing}} |
{{Item | {{Item | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
Line 848: | Line 932: | ||
|name = Bag of Holding | |name = Bag of Holding | ||
|image = Holdpack.gif | |image = Holdpack.gif | ||
− | |foundin = Protolathe | + | |foundin = RnD Protolathe |
|usedfor = Holding items usually too large to fit in backpacks, such as backpacks. | |usedfor = Holding items usually too large to fit in backpacks, such as backpacks. | ||
− | |strategy = This item holds bulkier items, including normal backpacks. <br>'''WARNING:''' The fabric of Bluespace is fragile. Attempting to put a Bag of Holding inside another Bag of Holding will | + | |strategy = This item holds bulkier items, including normal backpacks. <br>'''WARNING:''' The fabric of Bluespace is fragile. Attempting to put a Bag of Holding inside another Bag of Holding will create <s>a big tear in the fabric of reality, sending people in its area of effect to a dangerous pocket dimension</s> a strong [[Singularity#More_on_the_Singulo|singularity]], likely killing and destroying everything nearby. The singularity disappears after 5 seconds. This is called "BoH-bombing", and was reworked again July 2019 to the described effect. |
− | |description = A backpack that opens into a localized pocket of bluespace. | + | |description = A backpack that opens into a localized pocket of bluespace. <br>It should be noted that using any form of teleportation while wearing one will cause you to be teleported randomly and unsafely instead. |
}} | }} | ||
Line 860: | Line 944: | ||
|name = Mining Satchel of Holding | |name = Mining Satchel of Holding | ||
|image = Bluespace_satchel.gif | |image = Bluespace_satchel.gif | ||
− | |foundin = Protolathe | + | |foundin = Cargo Protolathe |
|usedfor = Holding large quantities of raw ore. | |usedfor = Holding large quantities of raw ore. | ||
|strategy = Use it to bypass the need for ore boxes. | |strategy = Use it to bypass the need for ore boxes. | ||
Line 872: | Line 956: | ||
|name = Tracking Beacon | |name = Tracking Beacon | ||
|image = Tracking_Beacon.gif | |image = Tracking_Beacon.gif | ||
− | |foundin = Protolathe, key locations around the station | + | |foundin = RnD/Engineering/Cargo/Security Protolathe, key locations around the station |
|usedfor = Teleportation | |usedfor = Teleportation | ||
|strategy = Place it somewhere and use the [[Teleporter|teleporter hub]] to teleport to it. | |strategy = Place it somewhere and use the [[Teleporter|teleporter hub]] to teleport to it. | ||
Line 885: | Line 969: | ||
|name = Global Positioning System | |name = Global Positioning System | ||
|image = Global Positioning System.gif | |image = Global Positioning System.gif | ||
− | |foundin = Protolathe, Mining | + | |foundin = RnD/Engineering/Cargo Protolathe, Mining, various storage areas |
|usedfor = Finding out where in space you are. | |usedfor = Finding out where in space you are. | ||
− | |strategy = | + | |strategy = Keep one on you when exploring space. |
|description = Transmits the universal coordinates to other GPS devices.<br> | |description = Transmits the universal coordinates to other GPS devices.<br> | ||
The name incorrectly suggests that it tracks position on a planet, when in reality, it does not. | The name incorrectly suggests that it tracks position on a planet, when in reality, it does not. | ||
Line 898: | Line 982: | ||
|name = Bluespace Crystal | |name = Bluespace Crystal | ||
|image = Bluespace_Crystal.png | |image = Bluespace_Crystal.png | ||
− | |foundin = [[ | + | |foundin = [[Lavaland]], RnD Protolathe, [[Xenobiology]], Teleporter machinery |
|usedfor = Research, upgrading the [[Telepad]] | |usedfor = Research, upgrading the [[Telepad]] | ||
|strategy = [[Guide to telescience]] | |strategy = [[Guide to telescience]] | ||
− | |description = A bluespace crystal with mystical properties. When crushed in your hand it will teleport you a short distance. When thrown at someone it will make them teleport as well. Can be placed into the [[Telepad Control Console]] to upgrade the power of the [[Telepad]]. You can create bluespace crystals through [[Guide_to_xenobiology#Bluespace Slime|Bluespace Slime]]s, or you can create synthetic ones through research. They are also found on [[ | + | |description = A bluespace crystal with mystical properties. When crushed in your hand it will teleport you a short distance. When thrown at someone it will make them teleport as well. Can be placed into the [[Telepad Control Console]] to upgrade the power of the [[Telepad]]. You can create bluespace crystals through [[Guide_to_xenobiology#Bluespace Slime|Bluespace Slime]]s, or you can create synthetic ones through research. They are also found on [[Lavaland]]. |
+ | }} | ||
+ | |||
+ | {{anchor|Quantum Spin Inverter}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #cce6ff | ||
+ | |bgcolor2 = #99ccff | ||
+ | |name = Quantum Spin Inverter | ||
+ | |image = Quantum_Spin_Inverter.png | ||
+ | |foundin = RnD Protolathe | ||
+ | |usedfor = Swapping locations | ||
+ | |strategy = Hide its connected twin in a safe spot for a quick getaway. | ||
+ | |description = The Quantum Spin Inverter can form a link with another QSI by using it on it. When linked [[File:Quantum_Spin_Inverter_linked.gif]], it can be used inhand to swap location with the linked device after 2.5 seconds. Swapping will teleport the device's holder and/or container as well if it isn't anchored. | ||
}} | }} | ||
Line 908: | Line 1,004: | ||
{{anchor|Welding Gas Mask}} | {{anchor|Welding Gas Mask}} | ||
{{Item | {{Item | ||
− | |bgcolor1 = # | + | |bgcolor1 = #FFEE88 |
− | |bgcolor2 = # | + | |bgcolor2 = #FFDD66 |
|name = Welding Gas Mask | |name = Welding Gas Mask | ||
|image = Welding_Gas_Mask.png | |image = Welding_Gas_Mask.png | ||
− | |foundin = Protolathe | + | |foundin = RnD/Engineering Protolathe |
|usedfor = Shielding your eyes from bright lights while still functioning as a gas mask | |usedfor = Shielding your eyes from bright lights while still functioning as a gas mask | ||
|strategy = Wearing it allows you to use internals and a welding mask without having to change your hat. You can drink and eat with this on, without interrupting internals. | |strategy = Wearing it allows you to use internals and a welding mask without having to change your hat. You can drink and eat with this on, without interrupting internals. | ||
Line 920: | Line 1,016: | ||
{{anchor|Health Scanner HUD}} | {{anchor|Health Scanner HUD}} | ||
{{Item | {{Item | ||
− | |bgcolor1 = # | + | |bgcolor1 = #FFEE88 |
− | |bgcolor2 = # | + | |bgcolor2 = #FFDD66 |
|name = Health Scanner HUD | |name = Health Scanner HUD | ||
|image = MedGlasses.png | |image = MedGlasses.png | ||
− | |foundin = Protolathe | + | |foundin = Medical Protolathe |
|usedfor = Seeing the health status of creatures. | |usedfor = Seeing the health status of creatures. | ||
|strategy = Wearing it shows you healthbars for any living being in sight. | |strategy = Wearing it shows you healthbars for any living being in sight. | ||
Line 932: | Line 1,028: | ||
{{anchor|Security HUD}} | {{anchor|Security HUD}} | ||
{{Item | {{Item | ||
− | |bgcolor1 = # | + | |bgcolor1 = #FFEE88 |
− | |bgcolor2 = # | + | |bgcolor2 = #FFDD66 |
|name = Security HUD | |name = Security HUD | ||
|image = SecHud.png | |image = SecHud.png | ||
− | |foundin = Protolathe | + | |foundin = Security Protolathe |
|usedfor = Seeing the job of crewmembers. | |usedfor = Seeing the job of crewmembers. | ||
|strategy = Wearing it shows you job icons, wanted status and eventual implants of crewmembers in sight. | |strategy = Wearing it shows you job icons, wanted status and eventual implants of crewmembers in sight. | ||
Line 944: | Line 1,040: | ||
{{anchor|Diagnostic HUD}} | {{anchor|Diagnostic HUD}} | ||
{{Item | {{Item | ||
− | |bgcolor1 = # | + | |bgcolor1 = #FFEE88 |
− | |bgcolor2 = # | + | |bgcolor2 = #FFDD66 |
|name = Diagnostic HUD | |name = Diagnostic HUD | ||
|image = Diag_glasses.png | |image = Diag_glasses.png | ||
− | |foundin = Protolathe | + | |foundin = RnD Protolathe |
|usedfor = Seeing the status of silicons. | |usedfor = Seeing the status of silicons. | ||
|strategy = Wearing it shows you the health and power of silicons in sight. | |strategy = Wearing it shows you the health and power of silicons in sight. | ||
|description = These glasses can give a detailed reading of integrity and power of nearby robotic entities. | |description = These glasses can give a detailed reading of integrity and power of nearby robotic entities. | ||
+ | }} | ||
+ | |||
+ | {{anchor|Meson Scanners}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #FFEE88 | ||
+ | |bgcolor2 = #FFDD66 | ||
+ | |name = Optical Meson Scanners | ||
+ | |image = MGlasses.png | ||
+ | |foundin = Cargo/Engineering Protolathe, [[Mining]], [[Engineering]] | ||
+ | |usedfor = Seeing wall layouts. | ||
+ | |strategy = Use these to check for breaches or secret rooms. | ||
+ | |description = Wearing these will let you see walls and floors outside of your line of sight. | ||
+ | }} | ||
+ | |||
+ | {{anchor|Science Goggles}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #FFEE88 | ||
+ | |bgcolor2 = #FFDD66 | ||
+ | |name = Science Goggles | ||
+ | |image = Science_Goggles.png | ||
+ | |foundin = RnD Protolathe, [[Chemistry]] | ||
+ | |usedfor = Analyzing items and machines, checking chemicals at a glance. | ||
+ | |strategy = Use these when you want to know how valuable an item is when analyzed, or when doing chemistry. | ||
+ | |description = These glasses will show you the research values of items by examining them; they will also show which parts are inside of machinery, and will give a detailed readout of chems inside containers. | ||
+ | }} | ||
+ | |||
+ | {{anchor|Optical T-Ray Scanners}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #FFEE88 | ||
+ | |bgcolor2 = #FFDD66 | ||
+ | |name = Optical T-Ray Scanners | ||
+ | |image = TrayScanners.png | ||
+ | |foundin = Engineering Protolathe, Engineering | ||
+ | |usedfor = Looking at wiring and piping under tiles. | ||
+ | |strategy = Use them when you want to see how the station is wired without deflooring everything. | ||
+ | |description = These glasses will pulse T-Rays, showing you what's under floor tiles. | ||
+ | }} | ||
+ | |||
+ | {{anchor|Engineering Scanner Goggles}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #FFEE88 | ||
+ | |bgcolor2 = #FFDD66 | ||
+ | |name = Engineering Scanner Goggles | ||
+ | |image = EngiScanners.png | ||
+ | |foundin = Engineering Protolathe, [[Engineering]] | ||
+ | |usedfor = Anything mesons and T-Rays can do | ||
+ | |strategy = Use them when repairing station damage. | ||
+ | |description = These goggles have both a meson and T-Ray function; use the active button on your HUD to switch modes. | ||
}} | }} | ||
{{anchor|Night Vision Health Scanner HUD}} | {{anchor|Night Vision Health Scanner HUD}} | ||
{{Item | {{Item | ||
− | |bgcolor1 = # | + | |bgcolor1 = #FFEE88 |
− | |bgcolor2 = # | + | |bgcolor2 = #FFDD66 |
|name = Night Vision Health Scanner HUD | |name = Night Vision Health Scanner HUD | ||
|image = NV_health_glasses.gif | |image = NV_health_glasses.gif | ||
− | |foundin = Protolathe | + | |foundin = Medical Protolathe |
|usedfor = Seeing the health status of creatures, in the darkness. | |usedfor = Seeing the health status of creatures, in the darkness. | ||
|strategy = Wearing it shows you healthbars for any living being in sight, and will see in the dark. | |strategy = Wearing it shows you healthbars for any living being in sight, and will see in the dark. | ||
Line 968: | Line 1,112: | ||
{{anchor|Night Vision Security HUD}} | {{anchor|Night Vision Security HUD}} | ||
{{Item | {{Item | ||
− | |bgcolor1 = # | + | |bgcolor1 = #FFEE88 |
− | |bgcolor2 = # | + | |bgcolor2 = #FFDD66 |
|name =Night Vision Security HUD | |name =Night Vision Security HUD | ||
|image = NV_sec_glasses.gif | |image = NV_sec_glasses.gif | ||
− | |foundin = Protolathe | + | |foundin = Security Protolathe |
|usedfor = Seeing the job of crewmembers, in the darkness. | |usedfor = Seeing the job of crewmembers, in the darkness. | ||
|strategy = Wearing it shows you job icons, wanted status and eventual implants of crewmembers in sight, and will see in the dark. | |strategy = Wearing it shows you job icons, wanted status and eventual implants of crewmembers in sight, and will see in the dark. | ||
Line 980: | Line 1,124: | ||
{{anchor|Night Vision Diagnostic HUD}} | {{anchor|Night Vision Diagnostic HUD}} | ||
{{Item | {{Item | ||
− | |bgcolor1 = # | + | |bgcolor1 = #FFEE88 |
− | |bgcolor2 = # | + | |bgcolor2 = #FFDD66 |
|name = Night Vision Diagnostic HUD | |name = Night Vision Diagnostic HUD | ||
|image = NV_diag_glasses.gif | |image = NV_diag_glasses.gif | ||
− | |foundin = Protolathe | + | |foundin = RnD Protolathe |
|usedfor = Seeing the status of silicons, in the darkness. | |usedfor = Seeing the status of silicons, in the darkness. | ||
|strategy = Wearing it shows you the health and power of silicons in sight, and will see in the dark. | |strategy = Wearing it shows you the health and power of silicons in sight, and will see in the dark. | ||
Line 990: | Line 1,134: | ||
}} | }} | ||
− | = | + | {{anchor|Night Vision Meson Scanners}} |
+ | {{Item | ||
+ | |bgcolor1 = #FFEE88 | ||
+ | |bgcolor2 = #FFDD66 | ||
+ | |name = Night Vision Optical Meson Scanners | ||
+ | |image = NV_meson_glasses.gif | ||
+ | |foundin = Cargo/Engineering Protolathe | ||
+ | |usedfor = Seeing wall layouts, in the darkness. | ||
+ | |strategy = Use these to check for breaches or secret rooms. Also useful for miners. | ||
+ | |description = Wearing these will let you see walls and floors outside of your line of sight. Also lets you see through darkness. | ||
+ | }} | ||
+ | |||
+ | {{anchor|Portable Seed Extractor}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #FFEE88 | ||
+ | |bgcolor2 = #FFDD66 | ||
+ | |name = Portable Seed Extractor | ||
+ | |image = Portaseeder.png | ||
+ | |foundin = Service Protolathe | ||
+ | |usedfor = [[Guide_to_hydroponics|Botany]]. | ||
+ | |strategy = Store plants in it, activate it to convert them into seeds. | ||
+ | |description = This is a portable but less efficient version of the stationary seed extractor. Creates one seed per plant. | ||
+ | }} | ||
+ | |||
+ | {{anchor|Magnetic Boots}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #FFEE88 | ||
+ | |bgcolor2 = #FFDD66 | ||
+ | |name = Magnetic Boots | ||
+ | |image = Mashoe.png | ||
+ | |foundin = Engineering Protolathe, [[EVA|EVA Storage]] | ||
+ | |usedfor = Moving in no gravity or strong wind. | ||
+ | |strategy = Activate them when on low gravity. | ||
+ | |description = These heavy boots will let you walk when others must float; they will slow you down if you activate them while gravity is still on, but they'll prevent slipping and space wind. | ||
+ | }} | ||
+ | |||
+ | {{anchor|Advanced Mop}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #FFEE88 | ||
+ | |bgcolor2 = #FFDD66 | ||
+ | |name = Advanced Mop | ||
+ | |image = Adv_mop.png | ||
+ | |foundin = Service Protolathe | ||
+ | |usedfor = Cleaning. | ||
+ | |strategy = Wet it them use it on dirty floor. | ||
+ | |description = An upgraded version of the janitor's mop, it is faster and holds more water. Can be activated in-hand to generate its own water for free. | ||
+ | }} | ||
+ | |||
+ | {{anchor|Trashbag of Holding}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #FFEE88 | ||
+ | |bgcolor2 = #FFDD66 | ||
+ | |name = Trashbag of Holding | ||
+ | |image = Bluespace_trashbag.png | ||
+ | |foundin = Service Protolathe | ||
+ | |usedfor = Storing trash or small items. | ||
+ | |strategy = Put trash in it, or use it as a more versatile toolbelt. | ||
+ | |description = An upgraded version of the janitor's trashbag, holds much more trash. | ||
+ | }} | ||
+ | |||
+ | {{anchor|Floor Buffer Upgrade}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #FFEE88 | ||
+ | |bgcolor2 = #FFDD66 | ||
+ | |name = Floor Buffer Upgrade | ||
+ | |image = Floor_buffer.png | ||
+ | |foundin = Service Protolathe | ||
+ | |usedfor = Upgrading the janicart. | ||
+ | |strategy = Use it on the janitor's pimpin' ride. | ||
+ | |description = When applied to the janitor's cart, it will instantly clean any floor it passes over, much like janiborgs. | ||
+ | }} | ||
+ | |||
+ | {{anchor|Holographic Sign Projector}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #FFEE88 | ||
+ | |bgcolor2 = #FFDD66 | ||
+ | |name = Holographic Sign Projector | ||
+ | |image = Signmaker.gif | ||
+ | |foundin = Service Protolathe | ||
+ | |usedfor = Signaling wet floors. | ||
+ | |strategy = Use it near wet floors to warn people. | ||
+ | |description = When used on the ground it will project a holographic "walk" sign, warning people of wet floors. | ||
+ | }} | ||
+ | |||
+ | {{anchor|Experimental Welding Tool}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #FFEE88 | ||
+ | |bgcolor2 = #FFDD66 | ||
+ | |name = Experimental Welding Tool | ||
+ | |image = Exwelder.png | ||
+ | |foundin = RnD/Engineering Protolathe | ||
+ | |usedfor = Welding. | ||
+ | |strategy = Use it in place of a normal welder. | ||
+ | |description = This prototype welder regenerates fuel over time, and welds extremely quickly compared to normal ones. It is also less harmful to the eyes. | ||
+ | }} | ||
+ | |||
+ | =Weapons= | ||
+ | |||
− | {{anchor| | + | {{anchor|Test Range Firing Pin}} |
− | |||
{{Item | {{Item | ||
− | |bgcolor1 = # | + | |bgcolor1 = #ffcccc |
− | |bgcolor2 = # | + | |bgcolor2 = #ff9999 |
− | |name = | + | |name = Test Range Firing Pin |
− | |image = | + | |image = Test_firing_pin.png |
− | |foundin = | + | |foundin = Security Protolathe |
− | |usedfor = | + | |usedfor = Testing guns. |
− | |strategy = Use | + | |strategy = Use it on guns you want to try out in the testing range, or [[Emag|emag]] it to make it work like a normal pin. |
− | |description = | + | |description = A region-locked pin that will only fire the gun if you're in the test range. |
− | |||
− | |||
}} | }} | ||
− | {{anchor| | + | {{anchor|Mindshield Firing Pin}} |
{{Item | {{Item | ||
− | |bgcolor1 = # | + | |bgcolor1 = #ffcccc |
− | |bgcolor2 = # | + | |bgcolor2 = #ff9999 |
− | |name = | + | |name = Mindshield Firing Pin |
− | |image = | + | |image = Loyalty_pin.gif |
− | |foundin = | + | |foundin = Security Protolathe |
− | |usedfor = | + | |usedfor = Shooting guns without fear of them being used against you. |
− | |strategy = | + | |strategy = Use it on guns for security. Stops [[Revaluation|rev]]s, [[traitor]]s, [[cultist]]s, and anyone without a mindshield implant from firing them. |
− | |description = A | + | |description = A special pin that will check for a mindshield implant before firing. |
− | |||
}} | }} | ||
{{anchor|Large Grenade Casing}} | {{anchor|Large Grenade Casing}} | ||
{{Item | {{Item | ||
− | |bgcolor1 = # | + | |bgcolor1 = #ffcccc |
− | |bgcolor2 = # | + | |bgcolor2 = #ff9999 |
|name = Large Grenade Casing | |name = Large Grenade Casing | ||
|image = Large_Grenade_Casing.png | |image = Large_Grenade_Casing.png | ||
− | |foundin = Protolathe | + | |foundin = Medical/Security Protolathe |
|usedfor = [[Grenade]] construction | |usedfor = [[Grenade]] construction | ||
|strategy = Insert a [[Guide_to_xenobiology#Silver Slime|Silver Slime Core]] and some [[Plasma]] and you have a instant party grenade! | |strategy = Insert a [[Guide_to_xenobiology#Silver Slime|Silver Slime Core]] and some [[Plasma]] and you have a instant party grenade! | ||
− | |description = Makes it possible to use [[Slime Core]]s in grenades. | + | |description = Makes it possible to use [[Slime Core]]s and [[Medical_items#Bluespace_Beaker|Bluespace Beakers]] in grenades. Also spreads chemicals slightly farther than normal grenades. |
}} | }} | ||
− | {{anchor| | + | {{anchor|Advanced Release Grenade}} |
+ | {{Item | ||
+ | |bgcolor1 = #ffcccc | ||
+ | |bgcolor2 = #ff9999 | ||
+ | |name = Advanced Release Grenade | ||
+ | |image = Adv_grenade.png | ||
+ | |foundin = Medical/Security Protolathe | ||
+ | |usedfor = [[Grenade]] construction | ||
+ | |strategy = Use it to lube a hallway for a long, long time. | ||
+ | |description = This grenade, instead of mixing two whole beakers, mixes them a few units at a time, basically having a multi-use grenade. It will keep going until it is out of reagents. To configure the amount mixed each time, use a multitool on a completed grenade. | ||
+ | }} | ||
+ | |||
+ | {{anchor|Pyro Grenade}} | ||
{{Item | {{Item | ||
− | |bgcolor1 = # | + | |bgcolor1 = #ffcccc |
− | |bgcolor2 = # | + | |bgcolor2 = #ff9999 |
− | |name = | + | |name = Pyro Grenade |
− | |image = | + | |image = Pyro_grenade.png |
− | |foundin = | + | |foundin = Medical/Security Protolathe |
− | |usedfor = | + | |usedfor = [[Grenade]] construction |
− | |strategy = | + | |strategy = Use it with stabilized explosive mixes. |
− | |description = | + | |description = This grenade works like a normal one, but will add 500 degrees to the chemicals' temperature. |
− | |||
}} | }} | ||
+ | {{anchor|Cryo Grenade}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #ffcccc | ||
+ | |bgcolor2 = #ff9999 | ||
+ | |name = Cryo Grenade | ||
+ | |image = Cryo grenade.png | ||
+ | |foundin = Medical/Security Protolathe | ||
+ | |usedfor = [[Grenade]] construction | ||
+ | |strategy = Use it with water smoke? | ||
+ | |description = This grenade works like a normal one, but will cool chemicals by 100°K on reaction. Rarely ever seen. | ||
+ | }} | ||
− | |||
{{anchor|Floral Somatoray}} | {{anchor|Floral Somatoray}} | ||
{{Item | {{Item | ||
− | |bgcolor1 = # | + | |bgcolor1 = #ffcccc |
− | |bgcolor2 = # | + | |bgcolor2 = #ff9999 |
|name = Floral Somatoray | |name = Floral Somatoray | ||
|image = Floral_Somatoray.png | |image = Floral_Somatoray.png | ||
− | |foundin = Protolathe | + | |foundin = Service Protolathe |
|usedfor = [[Guide_to_hydroponics|Botany]] | |usedfor = [[Guide_to_hydroponics|Botany]] | ||
|strategy = Mutate plant genes or yield rate easily. | |strategy = Mutate plant genes or yield rate easily. | ||
− | |description = | + | |description = Yield mode increases the yield of plants and seed packages hit by it. Also feeds Podpeople!<br> Mutation mode causes minor stat changes (no species mutation) and horribly mutates Podpeople. |
}} | }} | ||
Line 1,065: | Line 1,323: | ||
|name = [[Advanced Energy Gun]] | |name = [[Advanced Energy Gun]] | ||
|image = Advegun.png | |image = Advegun.png | ||
+ | |foundin = Security Protolathe | ||
+ | |usedfor = Combat. | ||
+ | |strategy = Use it as a self-charging taser/disabler/laser. | ||
+ | |description = This gun can switch to taser, disabler and laser shots, and will charge by itself over time. Cannot be manually charged, though. Has a chance to irradiate the area if hit with EMP. | ||
+ | }} | ||
+ | |||
+ | {{anchor|Tesla Revolver}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #ffcccc | ||
+ | |bgcolor2 = #ff9999 | ||
+ | |name = Tesla Revolver | ||
+ | |image = Tesla_gun.gif | ||
+ | |foundin = Security Protolathe | ||
+ | |usedfor = Combat. | ||
+ | |strategy = Use it to shock your enemies. | ||
+ | |description = This gun shoots a small energy ball that will shock nearby entities. This can be used to mess with [[Nanites]] or interrupt a heart attack. Insulated gloves and hardsuits will prevent shocks. | ||
+ | }} | ||
+ | |||
+ | {{anchor|Rapid Syringe Gun}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #ffcccc | ||
+ | |bgcolor2 = #ff9999 | ||
+ | |name = Rapid Syringe Gun | ||
+ | |image = Rapidsyringegun.png | ||
+ | |foundin = Medical Protolathe | ||
+ | |usedfor = Combat. | ||
+ | |strategy = Load it with syringes, shoot at victims. | ||
+ | |description = This is an upgraded version of the [[Syringe Gun]]; it holds 6 syringes that can be shot without reloading. | ||
+ | }} | ||
+ | |||
+ | {{anchor|Temperature Gun}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #ffcccc | ||
+ | |bgcolor2 = #ff9999 | ||
+ | |name = Temperature Gun | ||
+ | |image = Tempgun.png | ||
+ | |foundin = Security Protolathe, Armory | ||
+ | |usedfor = Combat. | ||
+ | |strategy = Detaining traitors with energy swords/shields, slime containment. | ||
+ | |description = This gun can heat up or cool down targets, although it won't reach really dangerous levels unless you cool down someone in a hardsuit.<br> This weapon is deceptively strong since the projectiles aren't blocked by eswords/eshields and can slow people down to a crawl.<br> Slimes die to it in two to three hits. | ||
}} | }} | ||
− | {{anchor| | + | {{anchor|Decloner}} |
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
|bgcolor2 = #ff9999 | |bgcolor2 = #ff9999 | ||
− | |name = | + | |name = Decloner |
− | |image = | + | |image = Decloner.gif |
+ | |foundin = Security Protolathe | ||
+ | |usedfor = Combat. | ||
+ | |strategy = Use it on targets that might heal from normal wounds. | ||
+ | |description = This gun deals cellular damage instead of brute or burn; this type of damage is really hard to heal from and usually requires cryogenic treatment. | ||
}} | }} | ||
− | {{anchor| | + | {{anchor|Energy Crossbow}} |
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
|bgcolor2 = #ff9999 | |bgcolor2 = #ff9999 | ||
− | |name = | + | |name = Energy Crossbow |
− | |image = | + | |image = Large_ebow.png |
+ | |foundin = Security Protolathe | ||
+ | |usedfor = Combat. | ||
+ | |strategy = Use it to stun and poison people. | ||
+ | |description = This crossbow is a larger version of the one [[Traitor|traitors]] use. Works in the same way, needing to reload after each shot. | ||
}} | }} | ||
− | {{anchor| | + | {{anchor|Ion Carbine}} |
+ | {{Item | ||
+ | |bgcolor1 = #ffcccc | ||
+ | |bgcolor2 = #ff9999 | ||
+ | |name = Ion Carbine | ||
+ | |image = ioncarbine.png | ||
+ | |foundin = Security Protolathe | ||
+ | |usedfor = Combat against silicons and mechs. | ||
+ | |strategy = Use it to deal high damage to robotic entities. | ||
+ | |description = This carbine is a smaller version of security's Ion Rifle; it will cause a 3x3 ion blast on hit. Perfect for dealing with cyborgs, mechs, and closed lockers. | ||
+ | }} | ||
+ | |||
+ | {{anchor|Bluespace Wormhole Projector}} | ||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
|bgcolor2 = #ff9999 | |bgcolor2 = #ff9999 | ||
− | |name = | + | |name = Bluespace Wormhole Projector |
− | |image = | + | |image = Portal_gun.gif |
+ | |foundin = RnD Protolathe | ||
+ | |usedfor = Teleporting around, B&E. | ||
+ | |strategy = Use it to get into normally secure places by shooting through windows. | ||
+ | |description = This gun creates two linked portals when shooting walls; walking into or clicking on a portal will lead you to the other one. | ||
}} | }} | ||
− | {{anchor| | + | {{anchor|One-point Bluespace-Gravitational Manipulator}} |
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
|bgcolor2 = #ff9999 | |bgcolor2 = #ff9999 | ||
− | |name = | + | |name = One-point Bluespace-Gravitational Manipulator |
− | |image = | + | |image = Gravity_gun.gif |
+ | |foundin = RnD Protolathe | ||
+ | |usedfor = Knocking things around. | ||
+ | |strategy = Use it to create confusion, or to knock people into space. | ||
+ | |description = This gun has three modes: pull, push or chaos. Push will push things away from the langing point, pull will do the opposite, and chaos will pull and push things randomly. | ||
}} | }} | ||
− | {{anchor| | + | {{anchor|X-Ray Gun}} |
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
|bgcolor2 = #ff9999 | |bgcolor2 = #ff9999 | ||
− | |name = | + | |name = X-Ray Laser Gun |
− | |image = | + | |image = Xraygun.png |
+ | |foundin = Security Protolathe | ||
+ | |usedfor = Shooting beyond walls. | ||
+ | |strategy = Use it to kill things from beyond walls. | ||
+ | |description = This advanced gun will pierce walls, but will stop at the first target it hits. Also deals heavy radiation damage. | ||
}} | }} | ||
− | {{anchor| | + | {{anchor|Beam Marksman Rifle}} |
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
|bgcolor2 = #ff9999 | |bgcolor2 = #ff9999 | ||
− | |name = | + | |name = Beam Marksman Rifle |
− | |image = | + | |image = beamrifle.png |
+ | |foundin = Security Protolathe | ||
+ | |usedfor = Killing people dead from far away. | ||
+ | |strategy = For long-range killing when collateral damage is no concern. | ||
+ | |description = This large rifle comes with a built-in zoom and charges up devastating shots that deal 60 burn damage.<br> Everyone in a radius around the impact will be knocked down and set on fire as well. The beam passes through windows and damages structures. | ||
}} | }} | ||
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|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
|bgcolor2 = #ff9999 | |bgcolor2 = #ff9999 | ||
− | |name = | + | |name = Stun Shell |
|image = Stun_Shell.png | |image = Stun_Shell.png | ||
+ | |foundin = Admin game panel only | ||
+ | |usedfor = Stunning with a shotgun. | ||
+ | |strategy = Load it in a shotgun. | ||
+ | |description = This shell works like a taser shot, stunning the first target hit for a few seconds. | ||
+ | }} | ||
+ | |||
+ | {{anchor|Cryostasis Shotgun Dart}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #ffcccc | ||
+ | |bgcolor2 = #ff9999 | ||
+ | |name = Cryostasis Shotgun Dart | ||
+ | |image = Cryostatis shotgun dart.gif | ||
+ | |foundin = Security/Medical Protolathe | ||
+ | |usedfor = Blowing people up. | ||
+ | |strategy = Load it with multiple reactive chemicals. | ||
+ | |description = This shell can be loaded with reagents and prevents them from reacting - until the dart hits a target. | ||
}} | }} | ||
− | {{anchor| | + | {{anchor|Unloaded Technological Shell}} |
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
|bgcolor2 = #ff9999 | |bgcolor2 = #ff9999 | ||
− | |name = [[ | + | |name = Unloaded Technological Shell |
− | |image = | + | |image = Tech_shell.png |
+ | |foundin = Security Protolathe | ||
+ | |usedfor = Making advanced shotgun ammo. | ||
+ | |strategy = Craft advanced ammo with it. | ||
+ | |description = This shell is the base crafting material for some advanced shotgun shells, craftable with crafting menu: | ||
+ | *'''Meteorshot Shell:''' A single powerful projectile that deals heavy damage, stuns, and knocks around normally immovable objects like airlocks. Also requires 2 micro manipulators and an RCD cartridge. | ||
+ | *'''Pulse Slug:''' Works like one of the deathsquad's pulse rifle shots. Heavy damage, knocks down walls. Also requires 2 advanced capacitors and 1 ultra-high-power micro-laser. | ||
+ | *'''Dragonsbreath Shell:''' Fires 4 incendiary pellets, which leave a trail of fire behind them. Also requires 5 [[Guide_to_chemistry#Phosphorus|phosphorus]]. | ||
+ | *'''FRAG-12 Slug:''' An explosive shell that knocks down targets and causes an explosion where it hits. Also requires 5 [[Guide_to_chemistry#Glycerol|glycerol]], 5 [[Guide_to_chemistry#Sulphuric_Acid|sulphuric acid]] and 5 [[Guide_to_chemistry#Fluorosulfuric_Acid|fluorosulfuric acid]]. | ||
+ | *'''Ion Scatter Shell:''' Shoots a spread of 4 ion bolts, each of which ions a 3x3 area. Also requires 1 ultra-high-power micro-laser and 1 ansible crystal. | ||
+ | *'''Scatter Laser Shell:''' Fires a spread of six laser beams that hit for up to 90 damage total. Also requires 1 advanced capacitor and 1 high-power micro-laser. | ||
+ | }} | ||
+ | |||
+ | =Machinery= | ||
+ | |||
+ | {{anchor|Slime Management Console}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #ccccee | ||
+ | |bgcolor2 = #ddddff | ||
+ | |name = Slime Management Console | ||
+ | |image = Slime_console.png | ||
+ | |foundin = [[Xenobiology]] | ||
+ | |usedfor = Managing slimes. | ||
+ | |strategy = [[Guide to xenobiology]] | ||
+ | |description = The main tool for xenobiology. Can pick up up to five slimes at a time and drop them anywhere in xenobiology. Can dispense monkeys when loaded with monkey cubes, and recycle dead monkeys. Renaming an area "Xenobiology Lab" will allow the console to work in that area. | ||
}} | }} | ||
− | |||
{{anchor|Slime Processor}} | {{anchor|Slime Processor}} | ||
{{Item | {{Item | ||
Line 1,139: | Line 1,512: | ||
|image = Processor.png | |image = Processor.png | ||
|foundin = [[Xenobiology]] | |foundin = [[Xenobiology]] | ||
− | |usedfor = Creating [[Slime Extract]] from dead baby [[Slime]]s | + | |usedfor = Creating [[Slime Extract]] from dead baby [[Slime]]s. |
|strategy = [[Guide to xenobiology]] | |strategy = [[Guide to xenobiology]] | ||
− | |description = | + | |description = Grinds up slimes for their cores! Upgrading this will greatly help xenobiology. |
}} | }} | ||
Line 1,153: | Line 1,526: | ||
|usedfor = Recycling of dead [[Monkey]]s, will produce a [[Monkey Cube]] when full | |usedfor = Recycling of dead [[Monkey]]s, will produce a [[Monkey Cube]] when full | ||
|strategy = [[Guide to xenobiology]] | |strategy = [[Guide to xenobiology]] | ||
− | |description = Recycles monkeys through horrible means. | + | |description = <s>Recycles monkeys through horrible means. More efficient than the slime console, but it takes longer to load it.</s> Now linked to console, therefore the they share efficiency, cant magic up more monkeys than was put in now though. |
− | |||
}} | }} | ||
− | {{anchor| | + | {{anchor|Teleporter Station}} |
{{Item | {{Item | ||
|bgcolor1 = #ccccee | |bgcolor1 = #ccccee | ||
|bgcolor2 = #ddddff | |bgcolor2 = #ddddff | ||
− | |name = | + | |name = Teleporter Station <br>[[File:Teleporter_Hub.gif]] [[File:Teleporter_Station.gif]] [[File:Teleporter_Control_Console.gif]] |
− | |image = | + | |image = Teleporter_Hub.gif |
− | |foundin = [[ | + | |foundin = [[Teleporter|Teleporter room]], [[AI_Mini-Satellite|AI satellite]], constructable |
− | |usedfor = Teleporting | + | |usedfor = Teleporting stuff and setting target for [[High-risk_items#Hand_Teleporter|hand teleporter]] |
− | | | + | |strategy = Set target tracking beacon with console, calibrate to reduce risk of ill effects, click teleporter station to engage |
− | + | |description = A set of two machines and a [[Computers#Teleporter_Control_Console|Teleporter Control Console]] to control them. Build a [[Guide_to_advanced_construction#Teleporter_Hub|Teleporter Hub]], [[Computers#Teleporter_Control_Console|Teleporter Control Console]] and [[Guide_to_advanced_construction#Teleporter_Station|Teleporter Station]] next to each other with the "teleporter station" in the middle. These three can then be linked together by opening the panel of the Teleporter Station [[File:Teleporter_Station.gif]] with a screwdriver, and then clicking it once with wirecutters, and then closing the panel. Has two selectable regimes: <br> | |
− | + | '''Teleporter''', which lets you set a target tracking beacon. Click the teleporter station to engage. Then walk or throw things into the Teleporter Hub to teleport to the target location. <br> | |
+ | '''Gate''', which lets you target another connected teleporter station set. To connect: Screwdriver a teleporter station to open panel. Use a multitool on it to save it to buffer. Close the panel. Go to the teleporter station you want to connect it to. Use the multitool on it without opening its panel. | ||
+ | }} | ||
− | [[ | + | {{anchor|Quantum Pad}} |
+ | {{Item | ||
+ | |bgcolor1 = #ccccee | ||
+ | |bgcolor2 = #ddddff | ||
+ | |name = Quantum Pad | ||
+ | |image = Qpad.png | ||
+ | |foundin = Must be built. | ||
+ | |usedfor = Creating two-way teleporters | ||
+ | |strategy = See [[Machines#Quantum_Pad|Quantum Pad]] | ||
+ | |description = Can be linked to other Quantum Pads with either screwdriver and multitool or by saving a target Quantum Pad to a Quantum Keycard and then using that keycard on a pad you wish to teleport from. | ||
}} | }} | ||
Line 1,179: | Line 1,562: | ||
|image = Autolathe.png | |image = Autolathe.png | ||
|foundin = [[R&D Lab]] | |foundin = [[R&D Lab]] | ||
− | |usedfor = Manufacturing items from materials | + | |usedfor = Manufacturing items from materials. |
|strategy = Load it with materials and pick the item you want to make. | |strategy = Load it with materials and pick the item you want to make. | ||
|description = Similar to an Autolathe, you load raw materials such as [[glass]] and [[metal]] sheets into it to create things. The protolathe is operated via the R&D console.<br> | |description = Similar to an Autolathe, you load raw materials such as [[glass]] and [[metal]] sheets into it to create things. The protolathe is operated via the R&D console.<br> | ||
Line 1,194: | Line 1,577: | ||
|image = Circuit.png | |image = Circuit.png | ||
|foundin = [[R&D Lab]] | |foundin = [[R&D Lab]] | ||
− | |usedfor = Manufacturing circuit boards | + | |usedfor = Manufacturing circuit boards. |
|strategy = Fill it with [[Sulphuric Acid]] and select the circuit board you want to print. | |strategy = Fill it with [[Sulphuric Acid]] and select the circuit board you want to print. | ||
|description = Prints out all kinds of different circuit boards, depending on your research levels. Uses of these boards include building mechs, building machines or computers, and changing the AI's laws.<br> | |description = Prints out all kinds of different circuit boards, depending on your research levels. Uses of these boards include building mechs, building machines or computers, and changing the AI's laws.<br> | ||
Line 1,209: | Line 1,592: | ||
|image = Exofab.png | |image = Exofab.png | ||
|foundin = [[Robotics]] | |foundin = [[Robotics]] | ||
− | |usedfor = Manufacturing parts for use in | + | |usedfor = Manufacturing parts for use in robotics. |
|strategy = Load it with materials and pick the items you want to make. Use the "add to queue" function to build multiple things in a row. | |strategy = Load it with materials and pick the items you want to make. Use the "add to queue" function to build multiple things in a row. | ||
|description = Creates cyborg or mech parts from materials. Can be synchronized with the [[Guide_to_Research_and_Development|R&D research levels]] for new cyborg/mech components. They cannot be hacked and require robotics access to operate.<br> | |description = Creates cyborg or mech parts from materials. Can be synchronized with the [[Guide_to_Research_and_Development|R&D research levels]] for new cyborg/mech components. They cannot be hacked and require robotics access to operate.<br> | ||
Line 1,218: | Line 1,601: | ||
}} | }} | ||
+ | =Other= | ||
+ | |||
+ | {{anchor|Slime Core}} | ||
+ | {{anchor|Slime Extract}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #cce6ff | ||
+ | |bgcolor2 = #99ccff | ||
+ | |name = Slime Extract | ||
+ | |image = Slimecore.png | ||
+ | |foundin = [[Xenobiology]] | ||
+ | |usedfor = Special applications when mixed with certain reagents | ||
+ | |strategy = Use a [[Syringe]] to inject [[Plasma]], blood or water into it. | ||
+ | |description = Also known as a '''Slime Core'''.<br> | ||
+ | Each kind of [[Slime]] has different effect that can be found [[Guide_to_xenobiology#Formulas|here]].<br> | ||
+ | [[High-risk_items#Unused_Slime_Extract|Unused Slime Extract]] is a possible [[Traitor]] objective.<br>They can also be used in large [[Grenade]]s for interesting effects. | ||
+ | }} | ||
+ | |||
+ | {{anchor|Slime Scanner}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #cce6ff | ||
+ | |bgcolor2 = #99ccff | ||
+ | |name = Slime Scanner | ||
+ | |image = Advanced_Mass_Spectrometer.png | ||
+ | |foundin = [[Xenobiology]] | ||
+ | |usedfor = Analyzing slimes | ||
+ | |strategy = Use it on a living slime. | ||
+ | |description = This scanner shows you a slime's characteristics: current mass and mass needed to grow/split, electric charge, health, potential mutations and mutation chance. | ||
+ | }} | ||
+ | |||
+ | {{anchor|Monkey Cube}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #cce6ff | ||
+ | |bgcolor2 = #99ccff | ||
+ | |name = Monkey Cube | ||
+ | |image = Monkey_Cube.png | ||
+ | |foundin = [[Xenobiology]], Monkey Cube Box | ||
+ | |usedfor = Making [[Monkey]]s! | ||
+ | |strategy = Splash water on it using a [[Beaker]] or a [[Fire Extinguisher]], or load it in a Slime Management Console. | ||
+ | |description = A Monkey Cube Box can hold up to 8 Monkey Cubes.<br> | ||
+ | Monkey Cube Box: [[File:Monkey_Cube_Box.png|px50]] | ||
+ | }} | ||
+ | |||
+ | {{anchor|Tank Transfer Valve}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #cce6ff | ||
+ | |bgcolor2 = #99ccff | ||
+ | |name = Tank Transfer Valve | ||
+ | |image = Tank_Transfer_Valve.png | ||
+ | |foundin = [[Toxins Lab]] | ||
+ | |usedfor = Making bombs | ||
+ | |strategy = [[Guide to toxins]] | ||
+ | |description = Should not be confused with manual valves, even though they look (almost) totally the same.<br> This is the central part of a Toxins bomb: to use it, load it with two gas tanks and a trigger (which can be, for example, a signaller or a voice analyzer). When the trigger is activated, the two gas tanks will mix, usually creating a large explosion if loaded with the right mix. To remove gas tanks or the trigger from it, use it in your hand; it's important to do it when you want to disarm it. | ||
+ | |||
+ | Additional Tank Transfer Valves can be ordered from [https://tgstation13.org/wiki/Supply_crates Cargo]. | ||
+ | |||
+ | A finished bomb: [[File:Explosivebombthatgoesboom.png|px50]] | ||
+ | }} | ||
[[Category:Objects]] | [[Category:Objects]] |
Latest revision as of 05:09, 30 June 2023
Stock Parts[edit | edit source]
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Mining Designs[edit | edit source]
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Medical Designs[edit | edit source]
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Implants[edit | edit source]
In general: All head implants have a chance to stun the user if hit by EMP - arm implants will simply retract.
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Electronics[edit | edit source]
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Bluespace Designs[edit | edit source]
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Equipment[edit | edit source]
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Weapons[edit | edit source]
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Machinery[edit | edit source]
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Other[edit | edit source]
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