Difference between revisions of "Machines"

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(changed all the circuit board icons from default to the correct ones, took a bloody while)
 
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= Machine Construction Steps =
 
= Machine Construction Steps =
 
 
# [[File:Metal.png]][[File:Machine Frame.png]] Build a '''machine frame''' from your 5 '''metal''' sheets.
 
# [[File:Metal.png]][[File:Machine Frame.png]] Build a '''machine frame''' from your 5 '''metal''' sheets.
 
# [[File:CableCoils.png]][[File:Wired Frame.png]] Add '''wires'''.  
 
# [[File:CableCoils.png]][[File:Wired Frame.png]] Add '''wires'''.  
# [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a '''circuitboard'''.
+
# [[File:Wrench.png]]'''Wrench''' it.
 +
# [[File:module.png]][[File:Circuit Frame.png]] Add a '''circuitboard'''.
 
# '''Examine''' the machine frame and it will tell you what items you need now.
 
# '''Examine''' the machine frame and it will tell you what items you need now.
 
# [[File:Screwdriver_tool.png]] When all the parts are added, '''screwdriver''' the machine frame to finish it.
 
# [[File:Screwdriver_tool.png]] When all the parts are added, '''screwdriver''' the machine frame to finish it.
 
 
== Upgrading Machines ==
 
== Upgrading Machines ==
 
[[Guide_to_Research_and_Development#Upgrading_Machines|See here how to upgrade machines so they work faster, have bigger storage size and save more materials.]]
 
[[Guide_to_Research_and_Development#Upgrading_Machines|See here how to upgrade machines so they work faster, have bigger storage size and save more materials.]]
 
 
== Linking Machines ==
 
== Linking Machines ==
 
 
Certain machines need to be linked to other machines or computers in order to work properly. There's different methods for different machines:
 
Certain machines need to be linked to other machines or computers in order to work properly. There's different methods for different machines:
* Telecommunications machines, Telepad, Quantum Pad, Mech Bay Power Port: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine's panel with a screwdriver first.
+
* Telecommunications machines, Quantum Pad, Mech Bay Power Port and some others: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine's panel with a screwdriver first.
 
* R&D machines, Turbine, Cloning Pod, DNA Scanner: Interacting with a console to find nearby machines.
 
* R&D machines, Turbine, Cloning Pod, DNA Scanner: Interacting with a console to find nearby machines.
 
* Teleporter Station: Using wirecutters after opening the panel with a screwdriver.
 
* Teleporter Station: Using wirecutters after opening the panel with a screwdriver.
 
 
= Machines =
 
= Machines =
 
 
__TOC__
 
__TOC__
 
 
== [[Autolathe]] ==
 
== [[Autolathe]] ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
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![[File:Autolathe.png|64px]]
 
![[File:Autolathe.png|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Autolathe Board
+
  1x [[File:Engineeringboard.png|64px]] Autolathe Board
 
  1x [[File:Micro_Manipulator.png]]Micro manipulator
 
  1x [[File:Micro_Manipulator.png]]Micro manipulator
 
  3x [[File:Matter_bin.png]]Matter bins
 
  3x [[File:Matter_bin.png]]Matter bins
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|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* '''Better matter bins:''' the autolathe can hold more metal and glass.
+
* '''Better matter bins:''' the Autolathe can hold more materials.
 
* '''Better manipulator:''' lowers production costs and production time.  
 
* '''Better manipulator:''' lowers production costs and production time.  
 
|}
 
|}
 
+
== Ore Silo ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Ore_silo_active.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Supplyboard.png|64px]] Ore Silo (Machine Board)
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Stores sheets of [[Guide_to_construction#Materials|materials]] and shares them with linked machines. [[#Ore_Redemption_Machine|Ore Redemption Machines]], Techfabs, [[#Protolathe|Protolathes]] and [[#Circuit_Imprinter|Circuit Imprinters]] can be linked to it by first using a multitool on the ore silo, and then using the same multitool on the machine you wish to link it to. By default, the pre-built Ore Silo is already linked to those machines that exist roundstart. Typically found in the [[Vault]]. <br><br>
 +
Clicking the ore silo opens a menu. This menu can be used to unlink machines, and gives you a list of items/materials that have been printed from linked machines, and the area locations of them. Useful if the [[#Ore_Redemption_Machine|ORM]] gets stolen. You can eject/insert materials directly into the silo. If the silo is destroyed, all inserted materials in its linked system will be ejected from it.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
None.
 +
|}
 
== Ore Redemption Machine ==
 
== Ore Redemption Machine ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
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! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Ore_redemption.gif|64px]]
+
![[File:New_Ore_redemption.gif|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Ore Redemption Board
+
  1x [[File:Supplyboard.png|64px]] Ore Redemption Board
 
  1x [[File:Micro_Manipulator.png]]Micro manipulator
 
  1x [[File:Micro_Manipulator.png]]Micro manipulator
 
  1x [[File:Matter_bin.png]]Matter bin
 
  1x [[File:Matter_bin.png]]Matter bin
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|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
Smelts minerals and awards mining points based on the amount smelted. Requires a Mining or Science ID to retrieve minerals.
+
Smelts minerals and awards mining points based on the amount smelted. Requires a Mining or Science ID to retrieve minerals. Can be rotated with alt-click when its panel has been opened with a screwdriver. Can be linked to an [[#Ore_Silo|Ore Silo]] with a multitool. Linking to an [[#Ore_Silo|Ore Silo]] will make it share materials with other linked machines.  
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* '''Better matter bins:''' Increases ore output (35% extra per upgrade).
+
* '''Better matter bins:''' Increases ore output - plus 15% per upgrade tier.
* '''Better manipulator:''' Smelts more ores per tick.
+
* '''Better manipulator:''' Smelts ores more quickly.
* '''Better micro-laser:''' Increases points generated for miners.
+
* '''Better micro-laser:''' Increases ore output - plus 20% per upgrade tier.
 
|}
 
|}
 
 
 
== Recycler ==
 
== Recycler ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
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![[File:Recycler.gif|64px]]
 
![[File:Recycler.gif|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Recycler Board
+
  1x [[File:Serviceboard.png|64px]] Recycler Board
 
  1x [[File:Micro_Manipulator.png]]Micro manipulator
 
  1x [[File:Micro_Manipulator.png]]Micro manipulator
 
  1x [[File:Matter_bin.png]]Matter bin
 
  1x [[File:Matter_bin.png]]Matter bin
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|colspan="3"|
 
|colspan="3"|
 
* '''Better matter bin:''' Increases material storage.
 
* '''Better matter bin:''' Increases material storage.
* '''Better manipulator:''' Recovers materials more efficiently (25% per tier).
+
* '''Better manipulator:''' Recovers materials more efficiently (12.5% per tier).
 
|}
 
|}
 
 
 
== [[Biogenerator]] ==
 
== [[Biogenerator]] ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
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![[File:Biogenerator.gif|64px]]
 
![[File:Biogenerator.gif|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Biogenerator Board
+
  1x [[File:Serviceboard.png|alt=|32x32px]] Biogenerator Board
 
  1x [[File:Matter_bin.png]]Matter bin
 
  1x [[File:Matter_bin.png]]Matter bin
 
  1x [[File:CableCoils.png]]Piece of cable
 
  1x [[File:CableCoils.png]]Piece of cable
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* '''Better manipulator:''' reduces items costs.
 
* '''Better manipulator:''' reduces items costs.
 
|}
 
|}
 
 
== Plant DNA Manipulator ==
 
== Plant DNA Manipulator ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
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|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
Edits the genes of any seed inserted. Genes can be extracted from seeds, destroying them in the process, saving them on a disk, or they can be inserted on a seed, replacing the seed's own gene at no cost. Can only save a limited amount of potency (50 with base parts), but it has no limits regarding the other genes.
+
Edits the genes of any seed inserted. Genes can be extracted from seeds, destroying them in the process, saving them on a disk, or they can be inserted on a seed, replacing the seed's own gene at no cost. Can only save a limited amount of potency (50 with base parts), but it has no limits regarding the other genes. You can quick swap disks or seeds out of it by clicking it with a new seed/disk when there is already another seed or disk inside.  
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* '''Better components:''' increases maximum amount of potency that can be saved on a disk.
+
* '''Better components:''' allows better plant stats to be saved onto disks.
 +
* '''Better scanner:''' Production rate and endurance.
 +
* '''Better manipulator:''' Potency and yield.
 +
* '''Better micro-laser:''' Weed growth rate and vulerability.
 
|}
 
|}
 
 
== [[Chemical Heater]] ==
 
== [[Chemical Heater]] ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
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! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Chemical Heater.png|64px]]
+
![[File:Chemheater.png|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Medicalboard.png|alt=]]Chemical Heater Board
 
  1x [[File:Micro-laser.png]]Micro-laser
 
  1x [[File:Micro-laser.png]]Micro-laser
 
  1x [[File:Glass.png]]Glass
 
  1x [[File:Glass.png]]Glass
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* '''Better laser:''' heats faster.
 
* '''Better laser:''' heats faster.
 
|}
 
|}
 
 
== [[Medical items#Chem_Dispenser|Chem Dispenser]] ==
 
== [[Medical items#Chem_Dispenser|Chem Dispenser]] ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
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![[File:Dispenser.png|64px]]
 
![[File:Dispenser.png|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Chem Dispenser Board
+
  1x [[File:Medicalboard.png|alt=|32x32px]] Portable Chem Dispenser Board
 
  2x [[File:Matter_bin.png]]Matter bin
 
  2x [[File:Matter_bin.png]]Matter bin
 
  1x [[File:Capacitor.png]]Capacitor
 
  1x [[File:Capacitor.png]]Capacitor
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* '''Better matter bins:''' greater power efficiency per unit dispensed.
 
* '''Better matter bins:''' greater power efficiency per unit dispensed.
 
* '''Better capacitor:''' faster recharging speed.
 
* '''Better capacitor:''' faster recharging speed.
* '''Better power cell:''' larger maximum power capacity.
+
* '''Better power cell:''' larger maximum power capacity.
* '''Better manipulator:''' longer and more complex chemistry macros can be performed. At tier 1 manips, macros round to the nearest 5u, then 3u at tier 2, 2u at tier 3 and 1u at tier 4.
+
* '''Better manipulator:''' unlocks more chemicals.
 +
|}
 +
== [[Protolathe]] ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:20%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Proto.png|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Genericboard.png|alt=|32x32px]] Protolathe Board
 +
2x [[File:Beaker.png]]Small beakers
 +
2x [[File:Micro_Manipulator.png]]Micro manipulators
 +
2x [[File:Matter_bin.png]]Matter bins
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Creates prototypes from various materials. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used. Can be linked to an [[#Ore_Silo|Ore Silo]] by first using a multitool on the [[#Ore_Silo|Ore Silo]], and then using the same multitool on the protolathe. Linking to an [[#Ore_Silo|Ore Silo]] will make it share materials with other linked machines.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Better matter bins:''' protolathe can hold more material.
 +
* '''Better manipulators:''' lower production costs, faster production speed.
 +
* '''Better Beakers:''' increases the amount of chemicals it can hold.
 
|}
 
|}
 
 
== [[Circuit Imprinter]] ==
 
== [[Circuit Imprinter]] ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
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![[File:Circuit.png|64px]]
 
![[File:Circuit.png|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Circuit Imprinter Board
+
  1x [[File:Genericboard.png|alt=|32x32px]] Circuit Imprinter Board
 
  1x [[File:Matter_bin.png]]Matter bin
 
  1x [[File:Matter_bin.png]]Matter bin
 
  1x [[File:Micro_Manipulator.png]]Micro manipulator
 
  1x [[File:Micro_Manipulator.png]]Micro manipulator
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|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
Creates circuits from glass and [[Sulphuric Acid]]. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used.
+
Creates circuits from glass. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used. Can be linked to an [[#Ore_Silo|Ore Silo]] by first using a multitool on the [[#Ore_Silo|Ore Silo]], and then using the same multitool on the circuit imprinter. Linking to an [[#Ore_Silo|Ore Silo]] will make it share materials with other linked machines. Circuit Imprinters have departmental varieties, so not every imprinter can print all researched machines.  
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* '''Better matter bin:''' circuit imprinter can hold more material.
+
* '''Better matter bin:''' circuit imprinter can hold more materials.
 
* '''Better manipulator:''' lower production costs.
 
* '''Better manipulator:''' lower production costs.
 +
* '''Better beakers:''' increases the amount of chemicals it can hold.
 
|}
 
|}
 
 
== [[Cloning Pod]] ==
 
== [[Cloning Pod]] ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
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![[File:Clone.gif|64px]]
 
![[File:Clone.gif|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Clone Pod Board
+
  1x [[File:Medicalboard.png|alt=|32x32px]] Clone Pod Board
 
  2x [[File:CableCoils.png]]Pieces of cable
 
  2x [[File:CableCoils.png]]Pieces of cable
 
  2x [[File:Micro_Manipulator.png]]Micro manipulators
 
  2x [[File:Micro_Manipulator.png]]Micro manipulators
 
  2x [[File:Scanning_Module.png]]Scanning modules
 
  2x [[File:Scanning_Module.png]]Scanning modules
 +
2x [[File:Beaker.png]]Beakers
 
  1x [[File:Glass.png]]Glass
 
  1x [[File:Glass.png]]Glass
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
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|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
Can grow a clone when connected with a DNA Scanner and a Cloning Console. Can be unlocked with a [[Genetics]] ID to allow early ejection (available through the right-click menu). If EMPed it has a chance of horribly destroying the clone, but a loss of power will simply eject it.
+
Can grow a clone when filled with Synthflesh and connected to a DNA Scanner and a Cloning Console. Can be unlocked with a [[Genetics]] ID to allow early ejection (available through the right-click menu). If EMPed it has a chance of horribly destroying the clone, but a loss of power, or Synthflesh, will simply eject it.
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
 +
* '''Better Beakers:''' more storage for Synthflesh.
 
* '''Better manipulators:''' clones grow faster.
 
* '''Better manipulators:''' clones grow faster.
* '''Better scanning modules:''' boosts efficiency (full grown clones have less damage, no more risk of harmful mutation,<br> chance of random beneficial mutation, cloning pod more resistant to EMPs, enables the cloning autoprocess)
+
* '''Better scanning modules:''' boosts efficiency (full grown clones have less damage, no more risk of harmful mutation,<br> chance of random beneficial mutation, cloning pod more resistant to EMPs)
 
|}
 
|}
 
+
== Limb Grower ==
== [[Limb Grower]] ==
 
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
 
! style='background-color:#9c9c9c; width:15%'|
 
! style='background-color:#9c9c9c; width:15%'|
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! style='background-color:#9c9c9c;'|Deconstruction
 
! style='background-color:#9c9c9c;'|Deconstruction
 
|-
 
|-
![[File:Clone.gif|64px]]
+
![[File:Limbgrower.gif|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Limb Grower Board
+
  1x [[File:Medicalboard.png|64px]] Limb Grower Board
 
  2x [[File:Beaker.png]]Beaker
 
  2x [[File:Beaker.png]]Beaker
 
  1x [[File:Micro_Manipulator.png]]Micro manipulators
 
  1x [[File:Micro_Manipulator.png]]Micro manipulators
Line 308: Line 350:
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* '''Better manipulators:''' ???
+
* '''Better beakers:''' more storage for synthflesh.
 +
* '''Better manipulator:''' lower production costs and production time.
 
|}
 
|}
 
 
== [[Medical_items#Cryogenics_Chamber_.26_Freezer|Cryogenics Tube]] ==
 
== [[Medical_items#Cryogenics_Chamber_.26_Freezer|Cryogenics Tube]] ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
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![[File:Cryo.gif|64px]]
 
![[File:Cryo.gif|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Cryotube Board
+
  1x [[File:Medicalboard.png|alt=|32x32px]] Cryotube Board
 
  1x [[File:CableCoils.png]]Piece of cable
 
  1x [[File:CableCoils.png]]Piece of cable
 
  1x [[File:Matter_bin.png]]Matter bin
 
  1x [[File:Matter_bin.png]]Matter bin
Line 337: Line 379:
 
* '''Better matter bin:''' faster cooling of gas and patient body, increased chem multiplier, patient wakes up faster after treatment.
 
* '''Better matter bin:''' faster cooling of gas and patient body, increased chem multiplier, patient wakes up faster after treatment.
 
|}
 
|}
 
 
== Cyborg Recharging Station ==
 
== Cyborg Recharging Station ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
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![[File:CyborgRecharger.png|64px]]
 
![[File:CyborgRecharger.png|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Cyborg Recharger Board
+
  1x [[File:Scienceboard.png|alt=|32x32px]] Cyborg Recharger Board
 
  2x [[File:Capacitor.png]]Capacitors
 
  2x [[File:Capacitor.png]]Capacitors
 
  1x [[File:Power_cell.png]]Power cell
 
  1x [[File:Power_cell.png]]Power cell
Line 369: Line 410:
 
* '''Better manipulator:''' also repairs cyborg while recharging.
 
* '''Better manipulator:''' also repairs cyborg while recharging.
 
|}
 
|}
 
 
== [[Destructive Analyzer]] ==
 
== [[Destructive Analyzer]] ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
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![[File:Decon.png|64px]]
 
![[File:Decon.png|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Destructive Analyser Board
+
  1x [[File:Scienceboard.png|alt=|32x32px]] Destructive Analyser Board
 
  1x [[File:Micro_Manipulator.png]]Micro manipulator
 
  1x [[File:Micro_Manipulator.png]]Micro manipulator
 
  1x [[File:Scanning_Module.png]]Scanning module
 
  1x [[File:Scanning_Module.png]]Scanning module
Line 396: Line 436:
 
* '''Better components:''' increased amount of materials recovered from items.
 
* '''Better components:''' increased amount of materials recovered from items.
 
|}
 
|}
 
 
== [[DNA Scanner]] ==
 
== [[DNA Scanner]] ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
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![[File:Scanner.gif|64px]]
 
![[File:Scanner.gif|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Cloning Scanner Board  
+
  1x [[File:Medicalboard.png|alt=|32x32px]] Cloning Scanner Board  
 +
1x [[File:Matter_bin.png]]Matter bin
 
  2x [[File:CableCoils.png]]Pieces of cable
 
  2x [[File:CableCoils.png]]Pieces of cable
 
  1x [[File:Micro_Manipulator.png]]Micro manipulator
 
  1x [[File:Micro_Manipulator.png]]Micro manipulator
Line 425: Line 465:
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* '''Better scanning module:''' Enable scanning autoprocess (phasic or more) and ability to scan husks.
+
* '''Better scanning module:''' Enable scanning autoprocess (phasic or more) and the ability to scan husks.
* '''Better manipulator:''' Improve the accuracy of genetic manipulations.
+
* '''Better matter bin:''' Decreases cooldown on the "joker" option when pairing genetic sequences.
* '''Better laser:''' Reduce radiation damages from genetic manipulations.
+
**Tier 1: 20 minutes
 +
**Tier 2: 15 minutes
 +
**Tier 3: 10 minutes
 +
**Tier 4: 5 minutes
 +
* '''Better manipulator:''' Improve the accuracy of genetic manipulations (only used when pulsing Unique Identifiers).  
 +
* '''Better laser:''' Reduce radiation damages from genetic manipulations (when scrambling genes or pulsing Unique Identifiers).  
 
|}
 
|}
 
 
== [[Exosuit Fabricator]] ==
 
== [[Exosuit Fabricator]] ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
Line 438: Line 482:
 
![[File:Exofab.png|64px]]
 
![[File:Exofab.png|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Exosuit Fabricator Board
+
  1x [[File:Scienceboard.png|alt=|32x32px]] Exosuit Fabricator Board
 
  1x [[File:Micro_Manipulator.png]]Micro manipulator
 
  1x [[File:Micro_Manipulator.png]]Micro manipulator
 
  2x [[File:Matter_bin.png]]Matter bins
 
  2x [[File:Matter_bin.png]]Matter bins
Line 455: Line 499:
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* '''Better matter bins:''' fabricator can hold more material.
+
* '''Better matter bins:''' fabricator can hold more materials.
 
* '''Better manipulator:''' lower production time.
 
* '''Better manipulator:''' lower production time.
 
* '''Better laser:''' lower production costs.
 
* '''Better laser:''' lower production costs.
 
|}
 
|}
 
 
== Freezer/Heater ==
 
== Freezer/Heater ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
Line 468: Line 511:
 
![[File:Freezer.gif|64px]]
 
![[File:Freezer.gif|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Freezer/Heater Board <br> (Use screwdriver on board to select type)
+
  1x [[File:Engineeringboard.png|alt=|32x32px]] Freezer/Heater Board <br> (Use screwdriver on board to select type)
 
  2x [[File:Matter_bin.png]]Matter bin
 
  2x [[File:Matter_bin.png]]Matter bin
 
  1x [[File:CableCoils.png]]Pieces of cable
 
  1x [[File:CableCoils.png]]Pieces of cable
Line 480: Line 523:
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
Changes the temperature of gases connected through the pipes.
+
Changes the temperature of gases connected through the pipes. Ctrl-click to turn on/off and alt-click to max/min their temperature out.
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
Line 488: Line 531:
 
* '''Better matter bins:''' Faster cooling/heating.
 
* '''Better matter bins:''' Faster cooling/heating.
 
|}
 
|}
 
 
== [[Turbine|Gas Turbine Generator]] ==
 
== [[Turbine|Gas Turbine Generator]] ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
Line 497: Line 539:
 
![[File:Turbine.gif|64px]]
 
![[File:Turbine.gif|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Power Turbine Board
+
  1x [[File:Engineeringboard.png|alt=|32x32px]] Power Turbine Board
 
  6x [[File:Capacitor.png]]Capacitors
 
  6x [[File:Capacitor.png]]Capacitors
 
  5x [[File:CableCoils.png]]Pieces of cable
 
  5x [[File:CableCoils.png]]Pieces of cable
Line 511: Line 553:
 
* '''Better capacitors:''' increases the turbine's productivity.
 
* '''Better capacitors:''' increases the turbine's productivity.
 
|}
 
|}
 
 
=== [[Compressor|Gas Turbine Compressor]] ===
 
=== [[Compressor|Gas Turbine Compressor]] ===
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
Line 520: Line 561:
 
![[File:Compressor.gif|64px]]
 
![[File:Compressor.gif|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Power Compressor Board
+
  1x [[File:Engineeringboard.png|alt=|32x32px]] Power Compressor Board
 
  6x [[File:Micro_Manipulator.png]]Micro manipulator
 
  6x [[File:Micro_Manipulator.png]]Micro manipulator
 
  5x [[File:CableCoils.png]]Pieces of cable
 
  5x [[File:CableCoils.png]]Pieces of cable
Line 534: Line 575:
 
* '''Better manipulators:''' increases the turbine's efficiency.
 
* '''Better manipulators:''' increases the turbine's efficiency.
 
|}
 
|}
 
 
== [[Guide_to_hydroponics#Your_tools|Hydroponics Tray]] ==
 
== [[Guide_to_hydroponics#Your_tools|Hydroponics Tray]] ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
Line 543: Line 583:
 
![[File:Hydroponics_tray.png|64px]]
 
![[File:Hydroponics_tray.png|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Hydroponics Tray Board
+
  1x [[File:Serviceboard.png|alt=|32x32px]] Hydroponics Tray Board
 
  2x [[File:Matter_bin.png]]Matter bins
 
  2x [[File:Matter_bin.png]]Matter bins
 
  1x [[File:Micro_Manipulator.png]]Micro manipulator
 
  1x [[File:Micro_Manipulator.png]]Micro manipulator
Line 549: Line 589:
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
 
# [[File:Screwdriver_tool.png]]'''Screwdriver''' to detach the hoses if needed.  
 
# [[File:Screwdriver_tool.png]]'''Screwdriver''' to detach the hoses if needed.  
(use wrench to move the machine)                                                
+
(use wrench to move the machine)  
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
Line 561: Line 601:
 
|colspan="3"|
 
|colspan="3"|
 
* '''Better matter bins:''' increases amount of water & nutrient the tray can hold.
 
* '''Better matter bins:''' increases amount of water & nutrient the tray can hold.
 +
* '''Better manipulator:''' Decreases water/nutrient depletion, weed/pest growth rate and health loss from age/lack of light.
 
|}
 
|}
 
 
== Mech Bay Power Port ==
 
== Mech Bay Power Port ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
Line 571: Line 611:
 
![[File:Recharge_Port.gif|64px]]
 
![[File:Recharge_Port.gif|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Mech Bay Recharger Board
+
  1x [[File:Scienceboard.png|alt=|32x32px]] Mech Bay Recharger Board
 
  5x [[File:Capacitor.png]]Capacitors
 
  5x [[File:Capacitor.png]]Capacitors
 
  2x [[File:CableCoils.png]]Piece of cable
 
  2x [[File:CableCoils.png]]Piece of cable
Line 588: Line 628:
 
* '''Better capacitors:''' recharges mechs faster.
 
* '''Better capacitors:''' recharges mechs faster.
 
|}
 
|}
 
+
== [[Guide_to_food#Microwave_Oven|Microwave]] ==
== [[Guide_to_food_and_drinks#Microwave_Recipes|Microwave]] ==
 
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
 
! style='background-color:#9c9c9c; width:15%'|
 
! style='background-color:#9c9c9c; width:15%'|
Line 597: Line 636:
 
![[File:Microwave.png|64px]]
 
![[File:Microwave.png|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Microwave Board
+
  1x [[File:Serviceboard.png|alt=|32x32px]] Microwave Board
 
  2x [[File:CableCoils.png]]Pieces of cable
 
  2x [[File:CableCoils.png]]Pieces of cable
 
  1x [[File:Micro-laser.png]]Micro-laser
 
  1x [[File:Micro-laser.png]]Micro-laser
Line 611: Line 650:
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
Cooks [[Guide to food and drinks|food]] and heats reagents.
+
Cooks [[Guide to food|food]] and heats reagents.
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* '''Better lasers:''' Faster cooking, lower chance of getting dirty from cooking unsuitable items.
+
* '''Better lasers:''' Faster cooking, cooked food contains higher amounts of some reagents, and lower risk of microwave getting dirty from cooking unsuitable items.
 
* '''Better matter bins:''' Can fit more items at a time.
 
* '''Better matter bins:''' Can fit more items at a time.
 +
|}
 +
==[[Guide_to_food#Butchering|Gibber]]==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Gibber.png|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Serviceboard.png|alt=|32x32px]] Gibber (Machine Board)
 +
1x [[File:Matter_bin.png]]Matter bin
 +
1x [[File:Micro_Manipulator.png]]Micro manipulator
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Lets you [[Guide_to_food#Butchering|gib/butcher]] humanoids, to turn them into meat and some other byproducts, such as skin. This will destroy all organs. To gib someone, [[Guide_to_combat#Grabbing|grab them aggressively]] and then click the gibber with an empty hand while on [[Starter_guide#Grab_Intent|grab]] intent [[File:Intent_Grab.png]]. After a progress bar, that person will be inserted into the gibber. Click the gibber again with an empty hand to turn it on. Without upgrades you can only gib unclothed bodies. They can still be alive though.<br><br>
 +
Meat produced by the gibber will contain any [[Guide_to_chemistry|reagents]] the inserted body had in its systems when gibbed, with some blacklisted exceptions.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Better matter bin:''' Increases number of meat slabs produced.
 +
* '''Better manipulator:''' Reduces gib time. If tier 2 and above it also lets you gib fully clothed people.
 +
|}
 +
==[[Guide_to_food#Butchering|Food Processor]]==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Processor.png|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Serviceboard.png|alt=|32x32px]] Food Processor (Machine Board) (can be turned into a slime processor board with a screwdriver)
 +
1x [[File:Matter_bin.png]]Matter bin
 +
1x [[File:Micro_Manipulator.png]]Micro manipulator
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Can process some food items into refined ingredients. Insert an ingredient by clicking the processor with the ingredient in hand. Then click the processor with an empty hand to process inserted food. See the [[Guide_to_food#Processor|Guide to Food]] for a full list of processable food, and things you can make with the results.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Better matter bin:''' Increases number of food items produced.
 +
* '''Better manipulator:''' Reduces processing time.
 
|}
 
|}
 +
  
 
== Smartfridge ==
 
== Smartfridge ==
Line 628: Line 721:
 
![[File:Smartfridge.png|64px]]
 
![[File:Smartfridge.png|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Smartfridge Board
+
  1x [[File:Genericboard.png|alt=|32x32px]] Smartfridge Board
 
  1x [[File:Matter_bin.png]]Matter Bin
 
  1x [[File:Matter_bin.png]]Matter Bin
 
|style="text-align: left; padding: 10px;"|  
 
|style="text-align: left; padding: 10px;"|  
Line 652: Line 745:
 
* '''Drinks''': Stores drinks, named 'drink showcase'.
 
* '''Drinks''': Stores drinks, named 'drink showcase'.
 
* '''Slimes''': Stores slime extracts, named 'smart slime extract storage'.
 
* '''Slimes''': Stores slime extracts, named 'smart slime extract storage'.
 +
* '''Organs''': Can store [[Guide_to_medicine#Organ_damage|organs]]. Storing organs will prevent them from decaying. Can store 20 organs per tier of matter bin. Every tier of matter bin beyond the first will make the fridge repair organs, but will not repair completely broken ones.
 
* '''Chems''': Stores chemicals, in bottles, beakers, pills, patches, syringes and pill bottles. Will not store empty bottles, beakers or pill bottles. Named 'smart chemical storage'.
 
* '''Chems''': Stores chemicals, in bottles, beakers, pills, patches, syringes and pill bottles. Will not store empty bottles, beakers or pill bottles. Named 'smart chemical storage'.
 
* '''Viruses''': Can store the same items as smart chemical storage, but the fridge is named 'smart virus storage'.
 
* '''Viruses''': Can store the same items as smart chemical storage, but the fridge is named 'smart virus storage'.
 
+
* '''Disks''': Constructs a disk compartmentalizer (instead of a fridge), able to store disks. Mostly useful for [[Guide_to_hydroponics#Advanced_Botany|botany]].
 +
== Dish Drive ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Dish_drive.png|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Serviceboard.png|alt=|32x32px]] Dish Drive (Machine Board)
 +
1x [[File:Glass.png]]Glass
 +
1x [[File:Micro_Manipulator.png]]Micro manipulators
 +
2x [[File:Matter_bin.png]]Matter bin
 +
|style="text-align: left; padding: 10px;"|
 +
(Use wrench to move the machine)
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Automatically sucks in empty plates and drinking glasses within 4 tiles, and beams them to a disposal bin within 7 tiles once per minute. Suction can be toggled by activating the circuit board in hand before construction. Beaming can be toggled by alt-clicking the circuit board. You can click the machine to take an item out of it, and you can insert empty dishes manually by using them on it. Alt-click the machine to manually make it beam its current items to a nearby disposal bin. Also works unwrenched.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Better matter bins:''' Decreases power consumption.
 +
* '''Better manipulators:''' Decreases power consumption.
 +
|}
 +
== Lipid Extractor ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Lipid_extractor.png|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Medicalboard.png|alt=|32x32px]] Lipid Extractor (Machine Board)
 +
1x [[File:Micro-laser.png]]High-power micro-laser
 +
1x Fork
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Sucks fat from fat people while giving them 'useful' tips. Starts sucking fat 2 seconds after entering it. They can leave during the extraction cycle unless the someone toggled the safety hatch by alt-clicking it. The extractor does not take you into starving threshold unless [[Emag|emagged]], and only starts sucking when you are more satiated than "well fed". Produces meat [[File:Meat.png]] as a byproduct.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
* '''Can not be upgraded.
 +
|}
 
== [[P.A.C.M.A.N.-type Portable Generator]] ==
 
== [[P.A.C.M.A.N.-type Portable Generator]] ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
Line 663: Line 810:
 
![[File:pacman.png|64px]]
 
![[File:pacman.png|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] P.A.C.M.A.N.-type Generator Board
+
  1x [[File:Engineeringboard.png|alt=|32x32px]] P.A.C.M.A.N.-type Generator Board
 
  2x [[File:CableCoils.png]]Pieces of cable
 
  2x [[File:CableCoils.png]]Pieces of cable
 
  1x [[File:Micro-laser.png]]High-power micro-laser
 
  1x [[File:Micro-laser.png]]High-power micro-laser
 
  1x [[File:Matter_bin.png]]Matter bin
 
  1x [[File:Matter_bin.png]]Matter bin
 
  1x [[File:Capacitor.png]]Capacitor
 
  1x [[File:Capacitor.png]]Capacitor
|style="text-align: left; padding: 10px;"|
+
|style="text-align: left; padding: 10px;"|  
(use wrench to move the machine)                                                
+
(use wrench to move the machine)  
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Crowbar.png]]'''Crowbar'''
Line 676: Line 823:
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
Generates power when loaded with plasma and wrenched down on a cable knot. Can be tuned to produce more power while consuming plasma faster.
+
Generates power when loaded with plasma and wrenched down on a cable. Can be tuned to produce more power while consuming plasma faster.
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
Line 685: Line 832:
 
* '''Better laser:''' lower plasma sheet consumption rate and heat generation.
 
* '''Better laser:''' lower plasma sheet consumption rate and heat generation.
 
|}
 
|}
 
 
=== [[Engineering_items#S.U.P.E.R.P.A.C.M.A.N.-Type_Portable_Generator|S.U.P.E.R.P.A.C.M.A.N.-type portable Generator]] ===
 
=== [[Engineering_items#S.U.P.E.R.P.A.C.M.A.N.-Type_Portable_Generator|S.U.P.E.R.P.A.C.M.A.N.-type portable Generator]] ===
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
Line 694: Line 840:
 
![[File:superpacman.png|64px]]
 
![[File:superpacman.png|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] S.U.P.E.R.P.A.C.M.A.N.-type Generator
+
  1x [[File:Engineeringboard.png|alt=|32x32px]] S.U.P.E.R.P.A.C.M.A.N.-type Generator
 
  2x [[File:CableCoils.png]]Pieces of cable
 
  2x [[File:CableCoils.png]]Pieces of cable
 
  1x [[File:Micro-laser.png]]High-power micro-laser
 
  1x [[File:Micro-laser.png]]High-power micro-laser
Line 716: Line 862:
 
* '''Better laser:''' lower uranium sheet consumption rate and heat generation.
 
* '''Better laser:''' lower uranium sheet consumption rate and heat generation.
 
|}
 
|}
 
 
=== [[Engineering_items#M.R.S.P.A.C.M.A.N.-Type_Portable_Generator|M.R.S.P.A.C.M.A.N.-type portable Generator]] ===
 
=== [[Engineering_items#M.R.S.P.A.C.M.A.N.-Type_Portable_Generator|M.R.S.P.A.C.M.A.N.-type portable Generator]] ===
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
Line 725: Line 870:
 
![[File:Mrspacman.png|64px]]
 
![[File:Mrspacman.png|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] MRSPACMAN-type Generator Board
+
  1x [[File:Engineeringboard.png|alt=|32x32px]] MRSPACMAN-type Generator Board
 
  2x [[File:CableCoils.png]]Pieces of cable
 
  2x [[File:CableCoils.png]]Pieces of cable
 
  1x [[File:Micro-laser.png]]High-power micro-laser
 
  1x [[File:Micro-laser.png]]High-power micro-laser
 
  1x [[File:Matter_bin.png]]Matter bin
 
  1x [[File:Matter_bin.png]]Matter bin
 
  1x [[File:Capacitor.png]]Capacitor
 
  1x [[File:Capacitor.png]]Capacitor
|style="text-align: left; padding: 10px;"|
+
|style="text-align: left; padding: 10px;"|  
(use wrench to move the machine)                                                  
+
(use wrench to move the machine)  
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Crowbar.png]]'''Crowbar'''
Line 747: Line 892:
 
* '''Better laser:''' lower diamond sheet consumption rate and heat generation.
 
* '''Better laser:''' lower diamond sheet consumption rate and heat generation.
 
|}
 
|}
 
 
== [[Protolathe]] ==
 
== [[Protolathe]] ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
Line 756: Line 900:
 
![[File:Proto.png|64px]]
 
![[File:Proto.png|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Protolathe Board
+
  1x [[File:Module.png|alt=|32x32px]] Protolathe Board
 
  2x [[File:Beaker.png]]Small beakers
 
  2x [[File:Beaker.png]]Small beakers
 
  2x [[File:Micro_Manipulator.png]]Micro manipulators
 
  2x [[File:Micro_Manipulator.png]]Micro manipulators
Line 767: Line 911:
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
Creates prototypes from various materials. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used.
+
Creates prototypes from various materials. Needs to be linked with an [[Guide_to_Research_and_Development|R&D Console]] to be used. Protolathes have departmental varieties, so not every protolathe can print all researched items.  
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
Line 775: Line 919:
 
* '''Better manipulators:''' lower production costs, faster production speed.
 
* '''Better manipulators:''' lower production costs, faster production speed.
 
|}
 
|}
 
 
== [[Server Room|RnD Server]] ==
 
== [[Server Room|RnD Server]] ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
Line 784: Line 927:
 
![[File:Rndserver.png|64px]]
 
![[File:Rndserver.png|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] RnD Server Board
+
  1x [[File:Scienceboard.png|alt=|32x32px]] RnD Server Board
 
  2x [[File:CableCoils.png]]Pieces of cable
 
  2x [[File:CableCoils.png]]Pieces of cable
 
  1x [[File:Scanning_Module.png]]Scanning module
 
  1x [[File:Scanning_Module.png]]Scanning module
Line 794: Line 937:
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
Produces research points?
+
Produces research points, as long as it is cooled properly.
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* More points?
+
* '''Better stock parts:''' Currently nothing, though less heat generation was intended.
 +
|}
 +
== [[Nanites|Public Nanite Chamber]] ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Nanite_chamber.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Scienceboard.png|alt=|32x32px]] Public Nanite Chamber Board
 +
2x [[File:Micro-laser.png]]High-power micro-laser
 +
1x [[File:Micro_Manipulator.png]]Micro manipulator
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
The public nanite chamber will automatically [[Nanites#Implanting|implant]] [[Nanites|nanites]] into anyone who enters it, without the need for a second person. The nanites will be synchronised to a cloud and will do nothing unless that cloud has nanite programs installed. Use a multitool on the Public Nanite Chamber circuit board first to choose which backup cloud you want it synched to. If you don't multitool the board it will default to cloud 1.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
None.
 +
|}
 +
{{anchor|Lifeform Stasis Unit}}
 +
== [[Medical_items#Lifeform_Stasis_Unit|Lifeform Stasis Unit]] ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:20%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Stasis_bed_off.png|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Medicalboard.png|alt=|32x32px]] Lifeform Stasis Unit (Machine Board)
 +
3x [[File:CableCoils.png]]Pieces of cable
 +
1x [[File:Capacitor.png]]Capacitor
 +
1x [[File:Micro_Manipulator.png]]Micro manipulator
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
|-
 +
|colspan="3"|
 +
Aka "Stasis Beds". Buckle patients to them to put them into '''stasis'''. While in stasis they no longer bleed, no longer process [[Guide_to_chemistry|reagents]] or [[Infections|diseases]] (good or bad), and if [[Guide_to_medicine#Death|dead]] it freezes their [[Guide_to_medicine#Death|defibrillation timer]]. Works for [[Surgery|surgery]].
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
None.
 
|}
 
|}
 
 
== [[Sleeper]] ==
 
== [[Sleeper]] ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
Line 810: Line 1,005:
 
![[File:Sleeper.gif|64px]]
 
![[File:Sleeper.gif|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Sleeper Board
+
  1x [[File:Medicalboard.png|alt=|32x32px]] Sleeper Board (can no longer be found or made on station)
 
  1x [[File:CableCoils.png]]Piece of cable
 
  1x [[File:CableCoils.png]]Piece of cable
 
  1x [[File:Matter_bin.png]]Matter bin
 
  1x [[File:Matter_bin.png]]Matter bin
Line 816: Line 1,011:
 
  2x [[File:Glass.png]]Glass
 
  2x [[File:Glass.png]]Glass
 
|style="text-align: left; padding: 10px;"|  
 
|style="text-align: left; padding: 10px;"|  
# '''Close''' the sleeper                                                  
+
# '''Close''' the sleeper
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to rotate the machine)
+
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Crowbar.png]]'''Crowbar'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
 
# [[File:Wirecutters.png]]'''Wirecutters'''
Line 823: Line 1,018:
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
Synthesizes and injects chemicals into patients. The chemicals are unlimited, but unless upgraded can't go above a certain limit, which usually prevents overdosing. If the patient is in critical status, it will only be able to inject [[Epinephrine]].  
+
Synthesizes and injects chemicals into patients. The chemicals are unlimited, but unless upgraded can't go above a certain limit per body. If the patient is in critical status, it will only be able to inject [[Epinephrine]].<br>
 +
How to use:
 +
# Ensure the sleeper is open. If it's not, open it.
 +
# Pull the patient near the sleeper.
 +
# Click and hold on the patient, move the cursor to the sleeper, then release. This puts the patient inside.
 +
# Click on the sleeper to open the menu.
 +
# Inject chemicals they need.
 +
# Open the sleeper and remove the patient.
 +
'''Available chemicals:'''
 +
* '''[[Epinephrine]]'''
 +
* '''[[Morphine]]'''
 +
* '''[[Guide_to_chemistry#Salbutamol|Salbutamol]]'''
 +
* '''[[Guide_to_chemistry#Bicaridine|Bicaridine]]'''
 +
* '''[[Guide_to_chemistry#Kelotane|Kelotane]]'''
 +
'''Nano manipulator adds:'''
 +
* '''[[Guide_to_chemistry#Oculine|Oculine]]'''
 +
* '''[[Guide_to_chemistry#Inacusiate|Inacusiate]]'''
 +
'''Pico manipulator also adds:'''
 +
* '''[[Guide_to_chemistry#Antitoxin|Antitoxin]]'''
 +
* '''[[Guide_to_chemistry#Mutadone|Mutadone]]'''
 +
* '''[[Guide_to_chemistry#Mannitol|Mannitol]]'''
 +
* '''[[Guide_to_chemistry#Salbutamol|Salbutamol]]'''
 +
* '''[[Guide_to_chemistry#Pentetic Acid|Pentetic Acid]]'''
 +
'''Femto manipulator adds:'''
 +
* '''[[Guide_to_chemistry#Omnizine|Omnizine]]'''
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
Line 829: Line 1,048:
 
|colspan="3"|
 
|colspan="3"|
 
* '''Better matter bins''' allow the sleeper to treat more heavily damaged patients, up to a limit of -75% health.
 
* '''Better matter bins''' allow the sleeper to treat more heavily damaged patients, up to a limit of -75% health.
* '''Better manipulators''' unlock a larger selection of chemicals.
+
* '''Better manipulators''' unlock a larger selection of chemicals (see above).
** '''Nano manipulator adds:'''
 
*** '''Oculine:''' Heals eye damage.
 
*** '''Inacusiate:''' Heals ear damage.
 
** '''Pico manipulator also adds:'''
 
*** '''Anti-toxin:''' Heals toxic damage. Can form tricordrazine with bicaridine and kelotane.
 
*** '''Mutadone:''' Heals genetic disabilities/mutations.
 
*** '''Mannitol:''' Heals brain damage.
 
*** '''Pentetic Acid:''' Heals radiation and toxins, flushes chemicals very quickly.
 
** '''Femto manipulator adds:'''
 
***'''Omnizine:'''Heals all damages, slowly.
 
 
|}
 
|}
 +
== Ship Shield Generator ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Construction
 +
|-
 +
![[File:Shieldgen.png|128px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Shieldgenframe.png|64px]] Shield Generator Frame
 +
4x [[File:Shield cap.png]]Flux Capacitator
 +
2x [[File:Shield fan.png]]Shield Cooling fan
 +
4x [[File:Shield mod.png]]Shield Modulator
 +
1x [[File:Shield int.png]]Bluespace Crystal Interface
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Welder.png]]'''Welder'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
# [[File:Welder.png]]'''Welder'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
# [[File:Welder.png]]'''Welder'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
# [[File:Screwdriver tool.png]]'''Screwdriver'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
# [[File:Welder.png]]'''Welder'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
# [[File:Shield cap.png]]'''4x Flux Capacitators'''
 +
# [[File:Shield fan.png]]'''2x Shield Cooling fan'''
 +
# [[File:Shield mod.png]]'''4x Shield Modulators'''
 +
# [[File:Shield int.png]]'''1x Bluespace Crystal Interface'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
# [[File:Screwdriver tool.png]]'''Screwdriver'''
 +
# [[File:CableCoils.png]]'''Cable Coils under bottom left of the large rectangle'''
 +
|-
 +
|colspan="3"|
 +
Creates a shield around the ship which reduces the amount of damage the ship's armor takes to almost 0%
  
 +
Note: This puppy requires a large quantity of power to even generate the most basic shielding possible.
 +
|}
 
== [[SMES]] ==
 
== [[SMES]] ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
Line 850: Line 1,095:
 
![[File:SMES_Turn_on.gif|64px]]
 
![[File:SMES_Turn_on.gif|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] SMES Board
+
  1x [[File:Engineeringboard.png|alt=|32x32px]] SMES Board
 
  1x [[File:Capacitor.png]]Capacitor
 
  1x [[File:Capacitor.png]]Capacitor
 
  5x [[File:Power_cell.png]]Power cells
 
  5x [[File:Power_cell.png]]Power cells
Line 870: Line 1,115:
 
* '''Better power cells:''' increases the maximum charge.
 
* '''Better power cells:''' increases the maximum charge.
 
|}
 
|}
 
+
{{anchor|Radiation Collector}}
 +
== [[Engineering_items#Radiation Collector|Radiation Collector]] ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:20%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Radiation Collector.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Engineeringboard.png|alt=|32x32px]] Radiation Collector Board
 +
5x [[File:CableCoils.png]]Pieces of cable
 +
1x [[File:Matter_bin.png]]Matter bin
 +
2x [[File:Reinforced_plasma_glass_sheet1.png]]Reinforced Plasma Glass
 +
1x [[File:Capacitor.png]]Capacitor
 +
1x [[File:Micro_Manipulator.png]]Micro manipulator
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Wrench.png]]'''Wrench'''
 +
# [[File:Crowbar.png]]'''Crowbar''' to remove any plasma tank
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Will generate energy when loaded with a [[File:Plasma_tank.png|link=Plasma Tank]] [[Plasma Tank]] (filled with [[Plasma|Plasma Gas]]), if anchored and activated near an active [[Singularity]] or [[Supermatter]]. <br>Converts the Plasma into Tritium. Can alternatively be used to generate [[Guide_to_Research_and_Development|research points]] instead of power. <br><br>To change configuration to research mode, fill the tank with [[Guide_to_Atmospherics#Tritium|Tritium]] and [[Guide_to_Atmospherics#Oxygen|Oxygen]] instead of [[Plasma|Plasma]]. Then use a multitool on the Radiation Collector.<br> Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points. <br>In this research mode, the tank must also be refilled every 5 minutes or so.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
None.
 +
|}
 
== Tesla Coil ==
 
== Tesla Coil ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
Line 879: Line 1,154:
 
![[File:Tesla_coil.gif|64px]]
 
![[File:Tesla_coil.gif|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Tesla Coil Board
+
  1x [[File:Engineeringboard.png|alt=|32x32px]] Tesla Coil Board
 
  1x [[File:Capacitor.png]]Capacitor
 
  1x [[File:Capacitor.png]]Capacitor
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
Line 889: Line 1,164:
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
Converts tesla shocks into usable power. Needs to be placed on a wire knot to transfer the power. If the wire inside is pulsed, it will emit a tesla shock.
+
Converts tesla shocks into usable power. Needs to be placed on a cable to transfer the power. If the wire inside is pulsed, it will emit a tesla shock.
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* '''Better capacitor:''' multiplies the generated power.
+
* '''Better capacitor:''' multiplies the generated power and reduces time before the next tesla shock can be absorbed.
 
|}
 
|}
 
 
== Grounding Rod ==
 
== Grounding Rod ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
Line 905: Line 1,179:
 
![[File:Grounding_rod.gif|64px]]
 
![[File:Grounding_rod.gif|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Grounding Rod Board
+
  1x [[File:Engineeringboard.png|alt=|32x32px]] Grounding Rod Board
 
  1x [[File:Capacitor.png]]Capacitor
 
  1x [[File:Capacitor.png]]Capacitor
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
Line 922: Line 1,196:
 
None.
 
None.
 
|}
 
|}
 
 
== Space Heater ==
 
== Space Heater ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
Line 931: Line 1,204:
 
![[File:SpaceHeater.png|64px]]
 
![[File:SpaceHeater.png|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]]Space Heater Board
+
  1x [[File:Genericboard.png|alt=|32x32px]]Space Heater Board
 
  1x [[File:Capacitor.png]]Capacitor
 
  1x [[File:Capacitor.png]]Capacitor
 
  1x [[File:Micro-laser.png]]High-power micro-laser
 
  1x [[File:Micro-laser.png]]High-power micro-laser
Line 948: Line 1,221:
 
|colspan="3"|
 
|colspan="3"|
 
* '''Better laser:''' Faster cooling/heating.
 
* '''Better laser:''' Faster cooling/heating.
* '''Better capacitor:''' Better power effeciency and greater heating/cooling range.
+
* '''Better capacitor:''' Better power efficiency and greater heating/cooling range.
 
|}
 
|}
 
 
== [[Guide_to_Telecommunications|Telecommunications]] ==
 
== [[Guide_to_Telecommunications|Telecommunications]] ==
 
 
=== [[Guide_to_Telecommunications|Bus Mainframe]] ===
 
=== [[Guide_to_Telecommunications|Bus Mainframe]] ===
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
Line 961: Line 1,232:
 
![[File:Bus.gif|64px]]
 
![[File:Bus.gif|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Bus Mainframe Board
+
  1x [[File:Engineeringboard.png|alt=|32x32px]] Bus Mainframe Board
 
  1x [[File:CableCoils.png]]Piece of cable
 
  1x [[File:CableCoils.png]]Piece of cable
 
  2x [[File:Micro_Manipulator.png]]Micro manipulators
 
  2x [[File:Micro_Manipulator.png]]Micro manipulators
Line 974: Line 1,245:
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
None?
+
None.
 
|}
 
|}
 
 
=== [[Guide_to_Telecommunications|Channel Server]] ===
 
=== [[Guide_to_Telecommunications|Channel Server]] ===
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
Line 985: Line 1,255:
 
![[File:Server.gif|64px]]
 
![[File:Server.gif|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Telecommunication Server Board
+
  1x [[File:Engineeringboard.png|alt=|32x32px]] Telecommunication Server Board
 
  1x [[File:CableCoils.png]]Piece of cable
 
  1x [[File:CableCoils.png]]Piece of cable
 
  2x [[File:Micro_Manipulator.png]]Micro manipulators
 
  2x [[File:Micro_Manipulator.png]]Micro manipulators
Line 1,000: Line 1,270:
 
None?
 
None?
 
|}
 
|}
 
 
=== [[Guide_to_Telecommunications|Processor Unit]] ===
 
=== [[Guide_to_Telecommunications|Processor Unit]] ===
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
Line 1,009: Line 1,278:
 
![[File:Pro.gif|64px]]
 
![[File:Pro.gif|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Processor Unit Board
+
  1x [[File:Engineeringboard.png|alt=|32x32px]] Processor Unit Board
 
  2x [[File:CableCoils.png]]Pieces of cable
 
  2x [[File:CableCoils.png]]Pieces of cable
 
  3x [[File:Micro_Manipulator.png]]Micro manipulators
 
  3x [[File:Micro_Manipulator.png]]Micro manipulators
Line 1,027: Line 1,296:
 
None?
 
None?
 
|}
 
|}
 
 
=== [[Guide_to_Telecommunications|Subspace Broadcaster]] ===
 
=== [[Guide_to_Telecommunications|Subspace Broadcaster]] ===
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
Line 1,036: Line 1,304:
 
![[File:Broad.gif|64px]]
 
![[File:Broad.gif|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Subspace Broadcaster Board
+
  1x [[File:Engineeringboard.png|alt=|32x32px]] Subspace Broadcaster Board
 
  1x [[File:CableCoils.png]]Pieces of cable
 
  1x [[File:CableCoils.png]]Pieces of cable
 
  2x [[File:Micro_Manipulator.png]]Micro manipulators
 
  2x [[File:Micro_Manipulator.png]]Micro manipulators
Line 1,053: Line 1,321:
 
None?
 
None?
 
|}
 
|}
 
 
=== [[Guide_to_Telecommunications|Subspace Receiver]] ===
 
=== [[Guide_to_Telecommunications|Subspace Receiver]] ===
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
Line 1,062: Line 1,329:
 
![[File:Sreceiver.gif|64px]]
 
![[File:Sreceiver.gif|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Subspace Receiver Board
+
  1x [[File:Engineeringboard.png|alt=|32x32px]] Subspace Receiver Board
 
  2x [[File:Micro_Manipulator.png]]Micro manipulators
 
  2x [[File:Micro_Manipulator.png]]Micro manipulators
 
  1x [[File:Micro-laser.png]]High-power micro-laser
 
  1x [[File:Micro-laser.png]]High-power micro-laser
Line 1,078: Line 1,345:
 
None?
 
None?
 
|}
 
|}
 
 
=== [[Guide_to_Telecommunications|Telecommunication Hub]] ===
 
=== [[Guide_to_Telecommunications|Telecommunication Hub]] ===
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
Line 1,087: Line 1,353:
 
![[File:Hub.gif|64px]]
 
![[File:Hub.gif|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Hub Mainframe Board
+
  1x [[File:Engineeringboard.png|alt=|32x32px]] Hub Mainframe Board
 
  2x [[File:CableCoils.png]]Pieces of cable
 
  2x [[File:CableCoils.png]]Pieces of cable
 
  2x [[File:Micro_Manipulator.png]]Micro manipulators
 
  2x [[File:Micro_Manipulator.png]]Micro manipulators
Line 1,102: Line 1,368:
 
None?
 
None?
 
|}
 
|}
 
 
=== [[Guide_to_Telecommunications|Telecomunication Relay]] ===
 
=== [[Guide_to_Telecommunications|Telecomunication Relay]] ===
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
Line 1,111: Line 1,376:
 
![[File:Relay.gif|64px]]
 
![[File:Relay.gif|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Relay Mainframe Board
+
  1x [[File:Engineeringboard.png|alt=|32x32px]] Relay Mainframe Board
 
  2x [[File:CableCoils.png]]Pieces of cable
 
  2x [[File:CableCoils.png]]Pieces of cable
 
  2x [[File:Micro_Manipulator.png]]Micro manipulators
 
  2x [[File:Micro_Manipulator.png]]Micro manipulators
Line 1,126: Line 1,391:
 
None?
 
None?
 
|}
 
|}
 
+
=== Messaging Server ===
== [[Telepad]] ==
+
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:20%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Messaging Server.gif|alt=|frameless|32x32px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Engineeringboard.png|alt=|32x32px]] Messaging Server (Machine Board)
 +
1x [[File:CableCoils.png]]Pieces of cable
 +
2x [[File:Micro_Manipulator.png]]Micro manipulators
 +
2x [[File:Hyperwave_filter.png]]Hyperwave filters
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
A machine that processes and routes PDA and request console messages. Takes 15 minutes of calibration before it works if newly constructed. <br>Use a multitool to configure its settings and link it to the (tcommsat) network and hub. If there is no active messaging server, PDA and request console messages won't work.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
None.
 +
|}
 +
== Bluespace Launchpad ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
 
! style='background-color:#9c9c9c; width:20%'|
 
! style='background-color:#9c9c9c; width:20%'|
Line 1,135: Line 1,425:
 
![[File:Telescience.gif|64px]]
 
![[File:Telescience.gif|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Telepad Board
+
  1x [[File:Genericboard.png|alt=|32x32px]] Bluespace Launchpad (Machine Board)
  2x [[File:Bluespace_Crystal.png]]Bluespace crystals
+
  1x [[File:Bluespace_Crystal.png]]Bluespace crystal
1x [[File:CableCoils.png]]Piece of cable
+
  1x [[File:Micro_Manipulator.png]]Micro Manipulator
1x [[File:Capacitor.png]]Capacitor
 
  1x [[File:Glass.png]]Glass
 
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''
Line 1,147: Line 1,435:
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
The basic tool for telescience, can send and receive items from any location in range as long as the correct coordinates are inserted in the linked console.
+
Must be connected to and operated by a launchpad control console. To connect: Open the launchpad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to a launchpad control console and use the multitool on it. The console does not need to be in the same area as the launchpad.  
  
To link with a telescience console, use a screwdriver on the pad, use a multitool on the pad to save it into its buffer, close the pad again, then use the multitool on the console.
+
'''How to use:''' Use the connected launchpad control console. Click arrow buttons to choose a target tile from the launchpad's perspective (such as 5N, 5E). Click either "launch" to teleport things from the launchpad to the target destination, or click "pull" to teleport things from the target tile to the launchpad. Has a small delay before teleporting. Some things can't be teleported, such as anchored machines.
 +
 
 +
The targeted tile can be seen by people wearing [[Research_items#Diagnostic_HUD|diagnostic HUD]].  
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
* '''Better capacitor:''' increases telepad's maximum power.
+
* '''Better manipulator:''' Increases maximum range by 15 per tier, up to 60.  
 
|}
 
|}
 
 
== Quantum Pad ==
 
== Quantum Pad ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
Line 1,165: Line 1,454:
 
![[File:Qpad.png|64px]]
 
![[File:Qpad.png|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Quantum Pad Board
+
  1x [[File:Scienceboard.png|alt=|32x32px]] Quantum Pad Board
 
  1x [[File:Bluespace_Crystal.png]]Bluespace crystal
 
  1x [[File:Bluespace_Crystal.png]]Bluespace crystal
 
  1x [[File:CableCoils.png]]Piece of cable
 
  1x [[File:CableCoils.png]]Piece of cable
Line 1,179: Line 1,468:
 
Can be linked to another quantum pad to set it as a target: when used, it will transfer everything on top of it to its target pad, after a delay, then goes on cooldown.
 
Can be linked to another quantum pad to set it as a target: when used, it will transfer everything on top of it to its target pad, after a delay, then goes on cooldown.
  
To link pads: open the receiving pad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to the sending pad and use the multitool on it without opening it. If you want them linked both ways, repeat the procedure with the opposite pads.
+
To link pads: Open the receiving pad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to the sending pad and use the multitool on it without opening it. If you want them linked both ways, repeat the procedure with the opposite pads. You can also save a receiving pad to a Quantum Keycard. Simply use the Quantum Keycard on the receiving pad to save that pad as a custom destination. Then activate another quantum pad with the same keycard and it will activate a teleport to the quantum pad saved to the keycard, instead of to the destination saved to the pad.  
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
Line 1,187: Line 1,476:
 
* '''Better manipulator:''' reduces cooldown and chargeup time.
 
* '''Better manipulator:''' reduces cooldown and chargeup time.
 
|}
 
|}
 
 
== [[Teleporter|Teleporter Station]] ==
 
== [[Teleporter|Teleporter Station]] ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
Line 1,196: Line 1,484:
 
![[File:Teleporter_Station.gif|64px]]
 
![[File:Teleporter_Station.gif|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Teleportation Station Board
+
  1x [[File:Engineeringboard.png|alt=|32x32px]] Teleportation Station Board
 
  2x [[File:Bluespace_Crystal.png]]Bluespace crystals
 
  2x [[File:Bluespace_Crystal.png]]Bluespace crystals
 
  2x [[File:Capacitor.png]]Capacitor
 
  2x [[File:Capacitor.png]]Capacitor
Line 1,207: Line 1,495:
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
Necessary to operate a Teleporter. Can be linked to other stations with a multitool to enable direct teleportation through Gate Mode. Otherwise it can only target Bluespace Beacons.
+
Necessary to operate a Teleporter. Can be linked to other stations with screwdriver+multitool (first station) and then multitool (target station) to enable direct teleportation through Gate Mode. Otherwise it can only target Tracking Beacons. See [[Research_items#Teleporter_Station|Teleporter Station]] for detailed operation instructions.  
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
Line 1,214: Line 1,502:
 
* '''Better capacitors:''' the station can be linked with more teleporter stations.
 
* '''Better capacitors:''' the station can be linked with more teleporter stations.
 
|}
 
|}
 
 
=== [[Teleporter|Teleporter Hub]] ===
 
=== [[Teleporter|Teleporter Hub]] ===
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
Line 1,223: Line 1,510:
 
![[File:Teleporter_Hub.gif|64px]]
 
![[File:Teleporter_Hub.gif|64px]]
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
  1x [[File:Module.png|64px]] Teleportation Hub Board
+
  1x [[File:Engineeringboard.png|alt=|32x32px]] Teleportation Hub Board
 
  3x [[File:Bluespace_Crystal.png]]Bluespace crystals
 
  3x [[File:Bluespace_Crystal.png]]Bluespace crystals
 
  1x [[File:Matter_bin.png]]Matter bin
 
  1x [[File:Matter_bin.png]]Matter bin
Line 1,233: Line 1,520:
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
Generates a portal to use the Teleporter. Can teleport anything not anchored.
+
Generates a portal to use the Teleporter. Can teleport anything not anchored. See [[Research_items#Teleporter_Station|Teleporter Station]] for detailed operation instructions.  
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
Line 1,240: Line 1,527:
 
* '''Better matter bin:''' lower the risk and severity of accidents. Removes need for calibration.
 
* '''Better matter bin:''' lower the risk and severity of accidents. Removes need for calibration.
 
|}
 
|}
 
+
== Bluespace Navigation Gigabeacon ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Brokenbottle.png|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Module.png|64px]] Bluespace Navigation Gigabeacon (Machine Board)
 +
|style="text-align: left; padding: 10px;"|
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
A device that creates a bluespace anchor which allows ships with navigation consoles to jump near it. Can be locked with a multitool or an EMP. A locked gigabeacon can't be jumped to.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
None
 +
|}
 
== [[Vendor]] ==
 
== [[Vendor]] ==
 
{| class="wikitable" border="1" cellspacing="0"
 
{| class="wikitable" border="1" cellspacing="0"
Line 1,249: Line 1,558:
 
![[File:Vendcigs.gif|64px]][[File:Vendboozeomat.gif|64px]][[File:AutoDrobe.gif|64px]][[File:Vendcoffee.gif|64px]][[File:Vendsnack.gif|64px]][[File:Vendcola.gif|64px]]
 
![[File:Vendcigs.gif|64px]][[File:Vendboozeomat.gif|64px]][[File:AutoDrobe.gif|64px]][[File:Vendcoffee.gif|64px]][[File:Vendsnack.gif|64px]][[File:Vendcola.gif|64px]]
 
|
 
|
  '''1x [[File:Module.png|64px]]Vendor Board''' <br>(Use screwdriver to select Vendor type)
+
  '''1x''' [[File:Genericboard.png|alt=|32x32px]]'''Vendor Board''' <br>(Use screwdriver to select Vendor type)<br>(DonkSoft vendors require a special board, which requires illegal technology research.)<br>
  '''3x Refill packs'''<br> (corresponding to the vendor type)
+
  '''1x Refill packs'''<br> (corresponding to the vendor type)
 
|style="text-align: left; padding: 10px;"|
 
|style="text-align: left; padding: 10px;"|
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to move the machine)
 
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>(use wrench here to move the machine)
Line 1,258: Line 1,567:
 
|-
 
|-
 
|colspan="3"|
 
|colspan="3"|
Vends several items. Can be hacked to unlock more items, and a few vendors also accept coins to vend special premium items.
+
Vends several items. Can be hacked to unlock more items, and a few vendors also have special premium items.
 
|-
 
|-
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
Line 1,264: Line 1,573:
 
|colspan="3"|
 
|colspan="3"|
 
None?
 
None?
 +
|}
 +
== Scanner Gate ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:20%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
|-
 +
![[File:Brokenbottle.png|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Engineeringboard.png|alt=|32x32px]] Scanner Gate Board
 +
3x [[File:Scanning_Module.png|64px]]Scanning module
 +
|-
 +
|colspan="3"|
 +
Scans people passing through it for one of many conditions - their race, if they are carrying guns, if they're diseased or wanted, and so on.<br> If the criteria is met, it will flash red and sound an alarm.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
None
 
|}
 
|}
  
  
 +
== (Organ) Harvester ==
 +
{| class="wikitable" border="1" cellspacing="0"
 +
! style='background-color:#9c9c9c; width:15%'|
 +
! style='background-color:#9c9c9c;'|Parts needed
 +
! style='background-color:#9c9c9c;'|Deconstruction
 +
|-
 +
![[File:Sleeper.gif|64px]]
 +
|style="text-align: left; padding: 10px;"|
 +
1x [[File:Medicalboard.png|alt=|32x32px]] Harvester Board
 +
4x [[File:Micro-laser.png|64px]]Micro-laser
 +
|style="text-align: left; padding: 10px;"|
 +
# '''Close''' the harvester
 +
# [[File:Screwdriver_tool.png]]'''Screwdriver'''<br>
 +
# [[File:Crowbar.png]]'''Crowbar'''
 +
# [[File:Wirecutters.png]]'''Wirecutters'''
 +
# [[File:Wrench.png]]'''Wrench'''
 +
|-
 +
|colspan="3"|
 +
Harvests all organs and limbs from bodies placed inside. Only works on corpses, unless the safety function is disabled by emagging it.
 +
|-
 +
!colspan="3" style='background-color:#9c9c9c;'|Upgrade effects
 +
|-
 +
|colspan="3"|
 +
'''Better micro-laser:''' Increases the organ harvesting speed.
 +
|}
 
[[Category:Guides]]
 
[[Category:Guides]]

Latest revision as of 11:35, 29 July 2023

Machine Construction Steps[edit | edit source]

  1. Metal.pngMachine Frame.png Build a machine frame from your 5 metal sheets.
  2. CableCoils.pngWired Frame.png Add wires.
  3. Wrench.pngWrench it.
  4. Module.pngCircuit Frame.png Add a circuitboard.
  5. Examine the machine frame and it will tell you what items you need now.
  6. Screwdriver tool.png When all the parts are added, screwdriver the machine frame to finish it.

Upgrading Machines[edit | edit source]

See here how to upgrade machines so they work faster, have bigger storage size and save more materials.

Linking Machines[edit | edit source]

Certain machines need to be linked to other machines or computers in order to work properly. There's different methods for different machines:

  • Telecommunications machines, Quantum Pad, Mech Bay Power Port and some others: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine's panel with a screwdriver first.
  • R&D machines, Turbine, Cloning Pod, DNA Scanner: Interacting with a console to find nearby machines.
  • Teleporter Station: Using wirecutters after opening the panel with a screwdriver.

Machines[edit | edit source]

Autolathe[edit | edit source]

Parts needed Deconstruction
Autolathe.png
1x Engineeringboard.png Autolathe Board
1x Micro Manipulator.pngMicro manipulator
3x Matter bin.pngMatter bins
1x Glass.pngGlass
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Produces commonly used items such as tools, equipment, and construction material.

Can be hacked to unlock more designs.

Upgrade effects
  • Better matter bins: the Autolathe can hold more materials.
  • Better manipulator: lowers production costs and production time.

Ore Silo[edit | edit source]

Parts needed Deconstruction
Ore silo active.gif
1x Supplyboard.png Ore Silo (Machine Board)
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Stores sheets of materials and shares them with linked machines. Ore Redemption Machines, Techfabs, Protolathes and Circuit Imprinters can be linked to it by first using a multitool on the ore silo, and then using the same multitool on the machine you wish to link it to. By default, the pre-built Ore Silo is already linked to those machines that exist roundstart. Typically found in the Vault.

Clicking the ore silo opens a menu. This menu can be used to unlink machines, and gives you a list of items/materials that have been printed from linked machines, and the area locations of them. Useful if the ORM gets stolen. You can eject/insert materials directly into the silo. If the silo is destroyed, all inserted materials in its linked system will be ejected from it.

Upgrade effects

None.

Ore Redemption Machine[edit | edit source]

Parts needed Deconstruction
New Ore redemption.gif
1x Supplyboard.png Ore Redemption Board
1x Micro Manipulator.pngMicro manipulator
1x Matter bin.pngMatter bin
1x Micro-laser.pngMicro-laser
1x Igniter.pngIgniter
1x Glass.pngGlass
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Smelts minerals and awards mining points based on the amount smelted. Requires a Mining or Science ID to retrieve minerals. Can be rotated with alt-click when its panel has been opened with a screwdriver. Can be linked to an Ore Silo with a multitool. Linking to an Ore Silo will make it share materials with other linked machines.

Upgrade effects
  • Better matter bins: Increases ore output - plus 15% per upgrade tier.
  • Better manipulator: Smelts ores more quickly.
  • Better micro-laser: Increases ore output - plus 20% per upgrade tier.

Recycler[edit | edit source]

Parts needed Deconstruction
Recycler.gif
1x Serviceboard.png Recycler Board
1x Micro Manipulator.pngMicro manipulator
1x Matter bin.pngMatter bin
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Grinds items into their base materials. If emagged it will also grind mobs, killing them instantly.

Upgrade effects
  • Better matter bin: Increases material storage.
  • Better manipulator: Recovers materials more efficiently (12.5% per tier).

Biogenerator[edit | edit source]

Parts needed Deconstruction
Biogenerator.gif
1x  Biogenerator Board
1x Matter bin.pngMatter bin
1x CableCoils.pngPiece of cable
1x Micro Manipulator.pngMicro manipulator
1x Glass.pngGlass
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Requires a beaker to operate. Can be loaded with plants, that can be ground to generate biomass.

Biomass can in turn be used to produce several organic items such as toolbelts or fertilizer.

Upgrade effects
  • Better matter bin: biogenerator is faster and gives more points.
  • Better manipulator: reduces items costs.

Plant DNA Manipulator[edit | edit source]

Parts needed Deconstruction
Plant dna manip.gif
1x Module.png Plant DNA Manipulator Board
1x Micro-laser.pngMicro-laser
1x Scanning Module.pngScanning module
1x Micro Manipulator.pngMicro manipulator
1x Glass.pngGlass
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Edits the genes of any seed inserted. Genes can be extracted from seeds, destroying them in the process, saving them on a disk, or they can be inserted on a seed, replacing the seed's own gene at no cost. Can only save a limited amount of potency (50 with base parts), but it has no limits regarding the other genes. You can quick swap disks or seeds out of it by clicking it with a new seed/disk when there is already another seed or disk inside.

Upgrade effects
  • Better components: allows better plant stats to be saved onto disks.
  • Better scanner: Production rate and endurance.
  • Better manipulator: Potency and yield.
  • Better micro-laser: Weed growth rate and vulerability.

Chemical Heater[edit | edit source]

Parts needed Deconstruction
Chemheater.png
1x Chemical Heater Board
1x Micro-laser.pngMicro-laser
1x Glass.pngGlass
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

When activated with an inserted beaker, it will heat any chemicals inside until it reaches the target temperature. It will slow down the heating as to not go over the desired temperature; if there is no consequence to overheating a chemical it is usually faster to input a very high temperature to prevent this slowdown.

Upgrade effects
  • Better laser: heats faster.

Chem Dispenser[edit | edit source]

Parts needed Deconstruction
Dispenser.png
1x  Portable Chem Dispenser Board
2x Matter bin.pngMatter bin
1x Capacitor.pngCapacitor
1x Power cell.pngPower cell
1x Glass.pngGlass
1x Micro Manipulator.pngMicro manipulator
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Dispenses chemicals; the exact same as the ones found in Chemistry.

Upgrade effects
  • Better matter bins: greater power efficiency per unit dispensed.
  • Better capacitor: faster recharging speed.
  • Better power cell: larger maximum power capacity.
  • Better manipulator: unlocks more chemicals.

Protolathe[edit | edit source]

Parts needed Deconstruction
Proto.png
1x  Protolathe Board
2x Beaker.pngSmall beakers
2x Micro Manipulator.pngMicro manipulators
2x Matter bin.pngMatter bins
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Creates prototypes from various materials. Needs to be linked with an R&D Console to be used. Can be linked to an Ore Silo by first using a multitool on the Ore Silo, and then using the same multitool on the protolathe. Linking to an Ore Silo will make it share materials with other linked machines.

Upgrade effects
  • Better matter bins: protolathe can hold more material.
  • Better manipulators: lower production costs, faster production speed.
  • Better Beakers: increases the amount of chemicals it can hold.

Circuit Imprinter[edit | edit source]

Parts needed Deconstruction
Circuit.png
1x  Circuit Imprinter Board
1x Matter bin.pngMatter bin
1x Micro Manipulator.pngMicro manipulator
2x Beaker.pngSmall beakers
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Creates circuits from glass. Needs to be linked with an R&D Console to be used. Can be linked to an Ore Silo by first using a multitool on the Ore Silo, and then using the same multitool on the circuit imprinter. Linking to an Ore Silo will make it share materials with other linked machines. Circuit Imprinters have departmental varieties, so not every imprinter can print all researched machines.

Upgrade effects
  • Better matter bin: circuit imprinter can hold more materials.
  • Better manipulator: lower production costs.
  • Better beakers: increases the amount of chemicals it can hold.

Cloning Pod[edit | edit source]

Parts needed Deconstruction
Clone.gif
1x  Clone Pod Board
2x CableCoils.pngPieces of cable
2x Micro Manipulator.pngMicro manipulators
2x Scanning Module.pngScanning modules
2x Beaker.pngBeakers
1x Glass.pngGlass
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Can grow a clone when filled with Synthflesh and connected to a DNA Scanner and a Cloning Console. Can be unlocked with a Genetics ID to allow early ejection (available through the right-click menu). If EMPed it has a chance of horribly destroying the clone, but a loss of power, or Synthflesh, will simply eject it.

Upgrade effects
  • Better Beakers: more storage for Synthflesh.
  • Better manipulators: clones grow faster.
  • Better scanning modules: boosts efficiency (full grown clones have less damage, no more risk of harmful mutation,
    chance of random beneficial mutation, cloning pod more resistant to EMPs)

Limb Grower[edit | edit source]

Parts needed Deconstruction
Limbgrower.gif
1x Medicalboard.png Limb Grower Board
2x Beaker.pngBeaker
1x Micro Manipulator.pngMicro manipulators
1x Glass.pngGlass
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

It grows new limbs using Synthflesh.

Upgrade effects
  • Better beakers: more storage for synthflesh.
  • Better manipulator: lower production costs and production time.

Cryogenics Tube[edit | edit source]

Parts needed Deconstruction
Cryo.gif
1x  Cryotube Board
1x CableCoils.pngPiece of cable
1x Matter bin.pngMatter bin
4x Glass.pngGlass
  1. Screwdriver tool.pngScrewdriver
    (use wrench here to rotate the machine)
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Cools down whoever is inside to sub-zero temperatures, and applies any chemical inside the inserted beaker into the patient, usually Cryoxadone, multiplying the amount. It will cause the patient to sleep while active, and won't open by itself if not set on auto-ejection. Cannot be used alone, as it requires a second person to turn on the tube.

Upgrade effects
  • Better matter bin: faster cooling of gas and patient body, increased chem multiplier, patient wakes up faster after treatment.

Cyborg Recharging Station[edit | edit source]

Parts needed Deconstruction
CyborgRecharger.png
1x  Cyborg Recharger Board
2x Capacitor.pngCapacitors
1x Power cell.pngPower cell
1x Micro Manipulator.pngMicro manipulator
  1. Id regular.png Unlock the machine
  2. Screwdriver tool.pngScrewdriver
  3. Wrench.pngWrench
  4. Wirecutters.pngWirecutters
  5. Crowbar.pngCrowbar
  6. Wirecutters.pngWirecutters
  7. Wrench.pngWrench

Recharges cyborgs. Needs to be closed like a locker to work.

Upgrade effects
  • Better capacitors: faster recharge speed.
  • Better power cell: faster recharge speed.
  • Better manipulator: also repairs cyborg while recharging.

Destructive Analyzer[edit | edit source]

Parts needed Deconstruction
Decon.png
1x  Destructive Analyser Board
1x Micro Manipulator.pngMicro manipulator
1x Scanning Module.pngScanning module
1x Micro-laser.pngHigh-power micro-laser
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Destroys items with research value to gain research levels. See Guide_to_Research_and_Development for more information.

Upgrade effects
  • Better components: increased amount of materials recovered from items.

DNA Scanner[edit | edit source]

Parts needed Deconstruction
Scanner.gif
1x  Cloning Scanner Board 
1x Matter bin.pngMatter bin
2x CableCoils.pngPieces of cable
1x Micro Manipulator.pngMicro manipulator
1x Scanning Module.pngScanning module
1x Glass.pngGlass
1x Micro-laser.pngHigh-power micro-laser
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Can be used with two consoles: the Cloning Console and the DNA Machine. When linked to a cloning console, it will simply scan bodies for cloning. When linked to a DNA Machine, it will be able to pulse the genes of any humanoid inside, editing their DNA and irradiating them. See the Guide to genetics for more information.

Can be locked down by using the console, trapping the patient inside if necessary.

Upgrade effects
  • Better scanning module: Enable scanning autoprocess (phasic or more) and the ability to scan husks.
  • Better matter bin: Decreases cooldown on the "joker" option when pairing genetic sequences.
    • Tier 1: 20 minutes
    • Tier 2: 15 minutes
    • Tier 3: 10 minutes
    • Tier 4: 5 minutes
  • Better manipulator: Improve the accuracy of genetic manipulations (only used when pulsing Unique Identifiers).
  • Better laser: Reduce radiation damages from genetic manipulations (when scrambling genes or pulsing Unique Identifiers).

Exosuit Fabricator[edit | edit source]

Parts needed Deconstruction
Exofab.png
1x  Exosuit Fabricator Board
1x Micro Manipulator.pngMicro manipulator
2x Matter bin.pngMatter bins
1x Glass.pngGlass
1x Micro-laser.pngHigh-power micro-laser
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Creates cyborg and mech parts and equipment, along with cybernetic implants once researched. Does not need an R&D Console to be used, but it needs to sync to one to unlock the higher-tier equipment through research.

Upgrade effects
  • Better matter bins: fabricator can hold more materials.
  • Better manipulator: lower production time.
  • Better laser: lower production costs.

Freezer/Heater[edit | edit source]

Parts needed Deconstruction
Freezer.gif
1x  Freezer/Heater Board 
(Use screwdriver on board to select type) 2x Matter bin.pngMatter bin 1x CableCoils.pngPieces of cable 2x Micro-laser.pngHigh-power micro-laser 1x Glass.pngGlass
  1. Screwdriver tool.pngScrewdriver
    (use wrench here to rotate the machine)
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Changes the temperature of gases connected through the pipes. Ctrl-click to turn on/off and alt-click to max/min their temperature out.

Upgrade effects
  • Better lasers: Freezer has lower temperatures available/Heater has higher temperatures available.
  • Better matter bins: Faster cooling/heating.

Gas Turbine Generator[edit | edit source]

Parts needed Deconstruction
Turbine.gif
1x  Power Turbine Board
6x Capacitor.pngCapacitors
5x CableCoils.pngPieces of cable
  1. Screwdriver tool.pngScrewdriver
    (use wrench here to rotate the machine)
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench
Upgrade effects
  • Better capacitors: increases the turbine's productivity.

Gas Turbine Compressor[edit | edit source]

Parts needed Deconstruction
Compressor.gif
1x  Power Compressor Board
6x Micro Manipulator.pngMicro manipulator
5x CableCoils.pngPieces of cable
  1. Screwdriver tool.pngScrewdriver
    (use wrench here to rotate the machine)
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench
Upgrade effects
  • Better manipulators: increases the turbine's efficiency.

Hydroponics Tray[edit | edit source]

Parts needed Deconstruction
Hydroponics tray.png
1x  Hydroponics Tray Board
2x Matter bin.pngMatter bins
1x Micro Manipulator.pngMicro manipulator
1x Glass.pngGlass
  1. Screwdriver tool.pngScrewdriver to detach the hoses if needed.

(use wrench to move the machine)

  1. Crowbar.pngCrowbar
  2. Wirecutters.pngWirecutters
  3. Wrench.pngWrench

A tray where seeds can be planted to grow. It keeps track of the plant's growth status and health, and will warn you if the nutrition or water levels are too low or if there are pests or weeds threatening the plant.

Upgrade effects
  • Better matter bins: increases amount of water & nutrient the tray can hold.
  • Better manipulator: Decreases water/nutrient depletion, weed/pest growth rate and health loss from age/lack of light.

Mech Bay Power Port[edit | edit source]

Parts needed Deconstruction
Recharge Port.gif
1x  Mech Bay Recharger Board
5x Capacitor.pngCapacitors
2x CableCoils.pngPiece of cable
  1. Screwdriver tool.pngScrewdriver
    (use wrench here to rotate the machine)
    (use multitool here to link with console)
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Automatically recharges mechs in front of it.

Upgrade effects
  • Better capacitors: recharges mechs faster.

Microwave[edit | edit source]

Parts needed Deconstruction
Microwave.png
1x  Microwave Board
2x CableCoils.pngPieces of cable
1x Micro-laser.pngMicro-laser
1x Matter bin.pngMatter bins
2x Glass.pngGlass

(use wrench to move the machine)

  1. Cleaner.pngSoap.pngClean /Wirecutters.pngWelder.pngFix the microwave if needed
  2. Screwdriver tool.pngScrewdriver
  3. Crowbar.pngCrowbar
  4. Wirecutters.pngWirecutters
  5. Wrench.pngWrench

Cooks food and heats reagents.

Upgrade effects
  • Better lasers: Faster cooking, cooked food contains higher amounts of some reagents, and lower risk of microwave getting dirty from cooking unsuitable items.
  • Better matter bins: Can fit more items at a time.

Gibber[edit | edit source]

Parts needed Deconstruction
Gibber.png
1x  Gibber (Machine Board)
1x Matter bin.pngMatter bin
1x Micro Manipulator.pngMicro manipulator
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Lets you gib/butcher humanoids, to turn them into meat and some other byproducts, such as skin. This will destroy all organs. To gib someone, grab them aggressively and then click the gibber with an empty hand while on grab intent Intent Grab.png. After a progress bar, that person will be inserted into the gibber. Click the gibber again with an empty hand to turn it on. Without upgrades you can only gib unclothed bodies. They can still be alive though.

Meat produced by the gibber will contain any reagents the inserted body had in its systems when gibbed, with some blacklisted exceptions.

Upgrade effects
  • Better matter bin: Increases number of meat slabs produced.
  • Better manipulator: Reduces gib time. If tier 2 and above it also lets you gib fully clothed people.

Food Processor[edit | edit source]

Parts needed Deconstruction
Processor.png
1x  Food Processor (Machine Board) (can be turned into a slime processor board with a screwdriver)
1x Matter bin.pngMatter bin
1x Micro Manipulator.pngMicro manipulator
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Can process some food items into refined ingredients. Insert an ingredient by clicking the processor with the ingredient in hand. Then click the processor with an empty hand to process inserted food. See the Guide to Food for a full list of processable food, and things you can make with the results.

Upgrade effects
  • Better matter bin: Increases number of food items produced.
  • Better manipulator: Reduces processing time.


Smartfridge[edit | edit source]

Parts needed Deconstruction
Smartfridge.png
1x  Smartfridge Board
1x Matter bin.pngMatter Bin
  1. Screwdriver tool.pngScrewdriver (use wrench here to move the machine)
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Stores items relative to a job. Using a bag on it will load it with the items inside the bag, which can save time.

Upgrade effects
  • Better matter bins: Greater item capacity. However, know that a smartfridge without upgrades already has a generous capacity of 1500 items.

Types of Smartfridge[edit | edit source]

To create other types of fridge, such as the chemistry smart storage, use a screwdriver on the Smartfridge Board before installing it.

Smartfridge Board settings:

  • Plant produce: Default smartfridge, stores plant growns and seeds.
  • Food: Stores food items.
  • Drinks: Stores drinks, named 'drink showcase'.
  • Slimes: Stores slime extracts, named 'smart slime extract storage'.
  • Organs: Can store organs. Storing organs will prevent them from decaying. Can store 20 organs per tier of matter bin. Every tier of matter bin beyond the first will make the fridge repair organs, but will not repair completely broken ones.
  • Chems: Stores chemicals, in bottles, beakers, pills, patches, syringes and pill bottles. Will not store empty bottles, beakers or pill bottles. Named 'smart chemical storage'.
  • Viruses: Can store the same items as smart chemical storage, but the fridge is named 'smart virus storage'.
  • Disks: Constructs a disk compartmentalizer (instead of a fridge), able to store disks. Mostly useful for botany.

Dish Drive[edit | edit source]

Parts needed Deconstruction
Dish drive.png
1x  Dish Drive (Machine Board)
1x Glass.pngGlass
1x Micro Manipulator.pngMicro manipulators
2x Matter bin.pngMatter bin

(Use wrench to move the machine)

  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Automatically sucks in empty plates and drinking glasses within 4 tiles, and beams them to a disposal bin within 7 tiles once per minute. Suction can be toggled by activating the circuit board in hand before construction. Beaming can be toggled by alt-clicking the circuit board. You can click the machine to take an item out of it, and you can insert empty dishes manually by using them on it. Alt-click the machine to manually make it beam its current items to a nearby disposal bin. Also works unwrenched.

Upgrade effects
  • Better matter bins: Decreases power consumption.
  • Better manipulators: Decreases power consumption.

Lipid Extractor[edit | edit source]

Parts needed Deconstruction
Lipid extractor.png
1x  Lipid Extractor (Machine Board)
1x Micro-laser.pngHigh-power micro-laser
1x Fork
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Sucks fat from fat people while giving them 'useful' tips. Starts sucking fat 2 seconds after entering it. They can leave during the extraction cycle unless the someone toggled the safety hatch by alt-clicking it. The extractor does not take you into starving threshold unless emagged, and only starts sucking when you are more satiated than "well fed". Produces meat Meat.png as a byproduct.

Upgrade effects
  • Can not be upgraded.

P.A.C.M.A.N.-type Portable Generator[edit | edit source]

Parts needed Deconstruction
Pacman.png
1x  P.A.C.M.A.N.-type Generator Board
2x CableCoils.pngPieces of cable
1x Micro-laser.pngHigh-power micro-laser
1x Matter bin.pngMatter bin
1x Capacitor.pngCapacitor

(use wrench to move the machine)

  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Generates power when loaded with plasma and wrenched down on a cable. Can be tuned to produce more power while consuming plasma faster.

Upgrade effects
  • Better matter bin: holds more plasma sheets.
  • Better capacitor: increase power generation.
  • Better laser: lower plasma sheet consumption rate and heat generation.

S.U.P.E.R.P.A.C.M.A.N.-type portable Generator[edit | edit source]

Parts needed Deconstruction
Superpacman.png
1x  S.U.P.E.R.P.A.C.M.A.N.-type Generator
2x CableCoils.pngPieces of cable
1x Micro-laser.pngHigh-power micro-laser
1x Matter bin.pngMatter bin
1x Capacitor.pngCapacitor

(use wrench to move the machine)

  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Like the PACMAN, but uses Uranium and generates more power.

Upgrade effects
  • Better matter bin: holds more uranium sheets.
  • Better capacitor: increase power generation.
  • Better laser: lower uranium sheet consumption rate and heat generation.

M.R.S.P.A.C.M.A.N.-type portable Generator[edit | edit source]

Parts needed Deconstruction
Mrspacman.png
1x  MRSPACMAN-type Generator Board
2x CableCoils.pngPieces of cable
1x Micro-laser.pngHigh-power micro-laser
1x Matter bin.pngMatter bin
1x Capacitor.pngCapacitor

(use wrench to move the machine)

  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Like the PACMAN, but uses Diamonds and generates even more power.

Upgrade effects
  • Better matter bin: holds more diamond sheets.
  • Better capacitor: increase power generation.
  • Better laser: lower diamond sheet consumption rate and heat generation.

Protolathe[edit | edit source]

Parts needed Deconstruction
Proto.png
1x  Protolathe Board
2x Beaker.pngSmall beakers
2x Micro Manipulator.pngMicro manipulators
2x Matter bin.pngMatter bins
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Creates prototypes from various materials. Needs to be linked with an R&D Console to be used. Protolathes have departmental varieties, so not every protolathe can print all researched items.

Upgrade effects
  • Better matter bins: protolathe can hold more material.
  • Better manipulators: lower production costs, faster production speed.

RnD Server[edit | edit source]

Parts needed Deconstruction
Rndserver.png
1x  RnD Server Board
2x CableCoils.pngPieces of cable
1x Scanning Module.pngScanning module
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Produces research points, as long as it is cooled properly.

Upgrade effects
  • Better stock parts: Currently nothing, though less heat generation was intended.

Public Nanite Chamber[edit | edit source]

Parts needed Deconstruction
Nanite chamber.gif
1x  Public Nanite Chamber Board
2x Micro-laser.pngHigh-power micro-laser
1x Micro Manipulator.pngMicro manipulator
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

The public nanite chamber will automatically implant nanites into anyone who enters it, without the need for a second person. The nanites will be synchronised to a cloud and will do nothing unless that cloud has nanite programs installed. Use a multitool on the Public Nanite Chamber circuit board first to choose which backup cloud you want it synched to. If you don't multitool the board it will default to cloud 1.

Upgrade effects

None.

Lifeform Stasis Unit[edit | edit source]

Parts needed Deconstruction
Stasis bed off.png
1x  Lifeform Stasis Unit (Machine Board)
3x CableCoils.pngPieces of cable
1x Capacitor.pngCapacitor
1x Micro Manipulator.pngMicro manipulator
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench
  5. Screwdriver tool.pngScrewdriver

Aka "Stasis Beds". Buckle patients to them to put them into stasis. While in stasis they no longer bleed, no longer process reagents or diseases (good or bad), and if dead it freezes their defibrillation timer. Works for surgery.

Upgrade effects

None.

Sleeper[edit | edit source]

Parts needed Deconstruction
Sleeper.gif
1x  Sleeper Board (can no longer be found or made on station)
1x CableCoils.pngPiece of cable
1x Matter bin.pngMatter bin
1x Micro Manipulator.pngMicro manipulator
2x Glass.pngGlass
  1. Close the sleeper
  2. Screwdriver tool.pngScrewdriver
  3. Crowbar.pngCrowbar
  4. Wirecutters.pngWirecutters
  5. Wrench.pngWrench

Synthesizes and injects chemicals into patients. The chemicals are unlimited, but unless upgraded can't go above a certain limit per body. If the patient is in critical status, it will only be able to inject Epinephrine.
How to use:

  1. Ensure the sleeper is open. If it's not, open it.
  2. Pull the patient near the sleeper.
  3. Click and hold on the patient, move the cursor to the sleeper, then release. This puts the patient inside.
  4. Click on the sleeper to open the menu.
  5. Inject chemicals they need.
  6. Open the sleeper and remove the patient.

Available chemicals:

Nano manipulator adds:

Pico manipulator also adds:

Femto manipulator adds:

Upgrade effects
  • Better matter bins allow the sleeper to treat more heavily damaged patients, up to a limit of -75% health.
  • Better manipulators unlock a larger selection of chemicals (see above).

Ship Shield Generator[edit | edit source]

Parts needed Construction
Shieldgen.png
1x Shieldgenframe.png Shield Generator Frame
4x Shield cap.pngFlux Capacitator
2x Shield fan.pngShield Cooling fan
4x Shield mod.pngShield Modulator
1x Shield int.pngBluespace Crystal Interface
  1. Welder.pngWelder
  2. Wrench.pngWrench
  3. Welder.pngWelder
  4. Wrench.pngWrench
  5. Welder.pngWelder
  6. Wrench.pngWrench
  7. Screwdriver tool.pngScrewdriver
  8. Wrench.pngWrench
  9. Welder.pngWelder
  10. Wrench.pngWrench
  11. Shield cap.png4x Flux Capacitators
  12. Shield fan.png2x Shield Cooling fan
  13. Shield mod.png4x Shield Modulators
  14. Shield int.png1x Bluespace Crystal Interface
  15. Wrench.pngWrench
  16. Screwdriver tool.pngScrewdriver
  17. CableCoils.pngCable Coils under bottom left of the large rectangle

Creates a shield around the ship which reduces the amount of damage the ship's armor takes to almost 0%

Note: This puppy requires a large quantity of power to even generate the most basic shielding possible.

SMES[edit | edit source]

Parts needed Deconstruction
SMES Turn on.gif
1x  SMES Board
1x Capacitor.pngCapacitor
5x Power cell.pngPower cells
5x CableCoils.pngPieces of cable

Building the Terminal: Screwdriver open the SMES, and use 10x CableCoils.pngPieces of cable

  1. Screwdriver tool.pngScrewdriver
    (use wrench here to rotate the machine)
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Stores and distributes large amounts of power.

Upgrade effects
  • Better capacitor: increases the maximum input & output levels.
  • Better power cells: increases the maximum charge.

Radiation Collector[edit | edit source]

Parts needed Deconstruction
Radiation Collector.gif
1x  Radiation Collector Board
5x CableCoils.pngPieces of cable
1x Matter bin.pngMatter bin
2x Reinforced plasma glass sheet1.pngReinforced Plasma Glass
1x Capacitor.pngCapacitor
1x Micro Manipulator.pngMicro manipulator
  1. Wrench.pngWrench
  2. Crowbar.pngCrowbar to remove any plasma tank
  3. Screwdriver tool.pngScrewdriver
  4. Crowbar.pngCrowbar
  5. Wirecutters.pngWirecutters
  6. Wrench.pngWrench

Will generate energy when loaded with a Plasma tank.png Plasma Tank (filled with Plasma Gas), if anchored and activated near an active Singularity or Supermatter.
Converts the Plasma into Tritium. Can alternatively be used to generate research points instead of power.

To change configuration to research mode, fill the tank with Tritium and Oxygen instead of Plasma. Then use a multitool on the Radiation Collector.
Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points.
In this research mode, the tank must also be refilled every 5 minutes or so.

Upgrade effects

None.

Tesla Coil[edit | edit source]

Parts needed Deconstruction
Tesla coil.gif
1x  Tesla Coil Board
1x Capacitor.pngCapacitor
  1. Wrench.pngWrench
  2. Screwdriver tool.pngScrewdriver
  3. Crowbar.pngCrowbar
  4. Wirecutters.pngWirecutters
  5. Wrench.pngWrench

Converts tesla shocks into usable power. Needs to be placed on a cable to transfer the power. If the wire inside is pulsed, it will emit a tesla shock.

Upgrade effects
  • Better capacitor: multiplies the generated power and reduces time before the next tesla shock can be absorbed.

Grounding Rod[edit | edit source]

Parts needed Deconstruction
Grounding rod.gif
1x  Grounding Rod Board
1x Capacitor.pngCapacitor
  1. Wrench.pngWrench
  2. Screwdriver tool.pngScrewdriver
  3. Crowbar.pngCrowbar
  4. Wirecutters.pngWirecutters
  5. Wrench.pngWrench

Attracts and grounds tesla bolts, preventing anything around it from being hit. Only works when wrenched down.

Upgrade effects

None.

Space Heater[edit | edit source]

Parts needed Deconstruction
SpaceHeater.png
1x Space Heater Board
1x Capacitor.pngCapacitor
1x Micro-laser.pngHigh-power micro-laser
3x CableCoils.pngPieces of cable
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Heats the air around it.

Upgrade effects
  • Better laser: Faster cooling/heating.
  • Better capacitor: Better power efficiency and greater heating/cooling range.

Telecommunications[edit | edit source]

Bus Mainframe[edit | edit source]

Parts needed Deconstruction
Bus.gif
1x  Bus Mainframe Board
1x CableCoils.pngPiece of cable
2x Micro Manipulator.pngMicro manipulators
1x Hyperwave filter.pngHyperwave filters
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench
Upgrade effects

None.

Channel Server[edit | edit source]

Parts needed Deconstruction
Server.gif
1x  Telecommunication Server Board
1x CableCoils.pngPiece of cable
2x Micro Manipulator.pngMicro manipulators
1x Hyperwave filter.pngHyperwave filter
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench
Upgrade effects

None?

Processor Unit[edit | edit source]

Parts needed Deconstruction
Pro.gif
1x  Processor Unit Board
2x CableCoils.pngPieces of cable
3x Micro Manipulator.pngMicro manipulators
1x Hyperwave filter.pngHyperwave filter
2x Subspace treatment disk.pngSubspace treatment disks
1x Subspace analyzer
1x Subspace amplifier.pngSubspace amplifier
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench
Upgrade effects

None?

Subspace Broadcaster[edit | edit source]

Parts needed Deconstruction
Broad.gif
1x  Subspace Broadcaster Board
1x CableCoils.pngPieces of cable
2x Micro Manipulator.pngMicro manipulators
1x Ansible crystal.pngAnsible crystal
1x Hyperwave filter.pngHyperwave filter
2x Micro-laser.pngHigh-power micro-laser
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench
Upgrade effects

None?

Subspace Receiver[edit | edit source]

Parts needed Deconstruction
Sreceiver.gif
1x  Subspace Receiver Board
2x Micro Manipulator.pngMicro manipulators
1x Micro-laser.pngHigh-power micro-laser
1x Hyperwave filter.pngHyperwave filter
1x Subspace ansible.pngSubspace ansible
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench
Upgrade effects

None?

Telecommunication Hub[edit | edit source]

Parts needed Deconstruction
Hub.gif
1x  Hub Mainframe Board
2x CableCoils.pngPieces of cable
2x Micro Manipulator.pngMicro manipulators
2x Hyperwave filter.pngHyperwave filters
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench
Upgrade effects

None?

Telecomunication Relay[edit | edit source]

Parts needed Deconstruction
Relay.gif
1x  Relay Mainframe Board
2x CableCoils.pngPieces of cable
2x Micro Manipulator.pngMicro manipulators
2x Hyperwave filter.pngHyperwave filters
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench
Upgrade effects

None?

Messaging Server[edit | edit source]

Parts needed Deconstruction
1x  Messaging Server (Machine Board)
1x CableCoils.pngPieces of cable
2x Micro Manipulator.pngMicro manipulators
2x Hyperwave filter.pngHyperwave filters
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

A machine that processes and routes PDA and request console messages. Takes 15 minutes of calibration before it works if newly constructed.
Use a multitool to configure its settings and link it to the (tcommsat) network and hub. If there is no active messaging server, PDA and request console messages won't work.

Upgrade effects

None.

Bluespace Launchpad[edit | edit source]

Parts needed Deconstruction
Telescience.gif
1x  Bluespace Launchpad (Machine Board)
1x Bluespace Crystal.pngBluespace crystal
1x Micro Manipulator.pngMicro Manipulator
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Must be connected to and operated by a launchpad control console. To connect: Open the launchpad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to a launchpad control console and use the multitool on it. The console does not need to be in the same area as the launchpad.

How to use: Use the connected launchpad control console. Click arrow buttons to choose a target tile from the launchpad's perspective (such as 5N, 5E). Click either "launch" to teleport things from the launchpad to the target destination, or click "pull" to teleport things from the target tile to the launchpad. Has a small delay before teleporting. Some things can't be teleported, such as anchored machines.

The targeted tile can be seen by people wearing diagnostic HUD.

Upgrade effects
  • Better manipulator: Increases maximum range by 15 per tier, up to 60.

Quantum Pad[edit | edit source]

Parts needed Deconstruction
Qpad.png
1x  Quantum Pad Board
1x Bluespace Crystal.pngBluespace crystal
1x CableCoils.pngPiece of cable
1x Capacitor.pngCapacitor
1x Micro Manipulator.pngMicro Manipulator
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Can be linked to another quantum pad to set it as a target: when used, it will transfer everything on top of it to its target pad, after a delay, then goes on cooldown.

To link pads: Open the receiving pad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to the sending pad and use the multitool on it without opening it. If you want them linked both ways, repeat the procedure with the opposite pads. You can also save a receiving pad to a Quantum Keycard. Simply use the Quantum Keycard on the receiving pad to save that pad as a custom destination. Then activate another quantum pad with the same keycard and it will activate a teleport to the quantum pad saved to the keycard, instead of to the destination saved to the pad.

Upgrade effects
  • Better capacitor: reduces power cost.
  • Better manipulator: reduces cooldown and chargeup time.

Teleporter Station[edit | edit source]

Parts needed Deconstruction
Teleporter Station.gif
1x  Teleportation Station Board
2x Bluespace Crystal.pngBluespace crystals
2x Capacitor.pngCapacitor
1x Glass.pngGlass
  1. Screwdriver tool.pngScrewdriver
    (use wirecutters here to link Station to Hub
    and Console immediately next to it)
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Necessary to operate a Teleporter. Can be linked to other stations with screwdriver+multitool (first station) and then multitool (target station) to enable direct teleportation through Gate Mode. Otherwise it can only target Tracking Beacons. See Teleporter Station for detailed operation instructions.

Upgrade effects
  • Better capacitors: the station can be linked with more teleporter stations.

Teleporter Hub[edit | edit source]

Parts needed Deconstruction
Teleporter Hub.gif
1x  Teleportation Hub Board
3x Bluespace Crystal.pngBluespace crystals
1x Matter bin.pngMatter bin
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Generates a portal to use the Teleporter. Can teleport anything not anchored. See Teleporter Station for detailed operation instructions.

Upgrade effects
  • Better matter bin: lower the risk and severity of accidents. Removes need for calibration.

Bluespace Navigation Gigabeacon[edit | edit source]

Parts needed Deconstruction
Brokenbottle.png
1x Module.png Bluespace Navigation Gigabeacon (Machine Board)
  1. Screwdriver tool.pngScrewdriver
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

A device that creates a bluespace anchor which allows ships with navigation consoles to jump near it. Can be locked with a multitool or an EMP. A locked gigabeacon can't be jumped to.

Upgrade effects

None

Vendor[edit | edit source]

Parts needed Deconstruction
Vendcigs.gifVendboozeomat.gifAutoDrobe.gifVendcoffee.gifVendsnack.gifVendcola.gif
1x Vendor Board 
(Use screwdriver to select Vendor type)
(DonkSoft vendors require a special board, which requires illegal technology research.)
1x Refill packs
(corresponding to the vendor type)
  1. Screwdriver tool.pngScrewdriver
    (use wrench here to move the machine)
  2. Crowbar.pngCrowbar
  3. Wirecutters.pngWirecutters
  4. Wrench.pngWrench

Vends several items. Can be hacked to unlock more items, and a few vendors also have special premium items.

Upgrade effects

None?

Scanner Gate[edit | edit source]

Parts needed
Brokenbottle.png
1x  Scanner Gate Board
3x Scanning Module.pngScanning module

Scans people passing through it for one of many conditions - their race, if they are carrying guns, if they're diseased or wanted, and so on.
If the criteria is met, it will flash red and sound an alarm.

Upgrade effects

None


(Organ) Harvester[edit | edit source]

Parts needed Deconstruction
Sleeper.gif
1x  Harvester Board
4x Micro-laser.pngMicro-laser
  1. Close the harvester
  2. Screwdriver tool.pngScrewdriver
  3. Crowbar.pngCrowbar
  4. Wirecutters.pngWirecutters
  5. Wrench.pngWrench

Harvests all organs and limbs from bodies placed inside. Only works on corpses, unless the safety function is disabled by emagging it.

Upgrade effects

Better micro-laser: Increases the organ harvesting speed.