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{{Reference}}
 
{{Reference}}
 
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{{pp|moderated|small = yes}}
 
= Main Rules - read these if nothing else =
 
= Main Rules - read these if nothing else =
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(See also: [[Guide_to_avoiding_bans|Guide to avoiding bans]])
 
<ol start="0">
 
<ol start="0">
 +
;<li id="0">Rule Enforcement is discretionary.</li>
 +
: Admins (Trial Admins, Admins, Senior Admins) retain the authority to ignore the following rules at their discretion when they feel it's in the best interest of the current round/server/playerbase at large. However, they will be fully accountable for their actions should they choose to exercise this privilege.
  
;<li id="0">Enforcement of these rules is at the discretion of admins.</li>
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;<li id="1">Use common sense.</li>
: Admins are fully accountable for any consequences should they invoke this rule. Admins are also allowed to intervene in rounds when it is in the best interest of the playerbase.
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: The rules cannot cover all possible cases. If you are not sure whether something would be considered against the rules, use adminhelp. Keep in mind that different admins can have different opinions on some actions, and sometimes an action can be considered against the rules in some circumstances but not in others. If you were told something was okay once, it does not mean you can do it again.
 
 
;<li id="1">Don't be a dick.</li>
 
: We're all here to have a good time, supposedly. Going out of your way to seriously negatively impact or end the round for someone with little IC justification is against the rules. Legitimate conflicts where people get upset do happen however, as detailed in the escalation section of the rules."
 
  
 
;<li id="2">Do not use information gained outside of in character means.</li>
 
;<li id="2">Do not use information gained outside of in character means.</li>
 
: I.e.. metagaming. This especially refers to communication between players outside of the game via things like Skype, known as metacomms. Characters are otherwise allowed to know everything about ingame mechanics or antagonists, as well as keep persistent friendships or relationships with other characters when not for the purpose of unfair advantage by teaming up together for little IC reason.
 
: I.e.. metagaming. This especially refers to communication between players outside of the game via things like Skype, known as metacomms. Characters are otherwise allowed to know everything about ingame mechanics or antagonists, as well as keep persistent friendships or relationships with other characters when not for the purpose of unfair advantage by teaming up together for little IC reason.
  
;<li id="3">Do not say in character (IC) things in the out of character (OOC) chat channel.</li>
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;<li id="3">No Griefing.</li>
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: Griefing is defined as actions with malevolent(harmful) intent towards the server, playerbase, or round.
 +
 
 +
;<li id="4">Do not say in character (IC) things in the out of character (OOC) chat channel.</li>
 
: Do not say OOC things in IC either. There is an exception for OOC in IC where terms like 'clickdrag X to Y, or look for the tab' is used to help a player.
 
: Do not say OOC things in IC either. There is an exception for OOC in IC where terms like 'clickdrag X to Y, or look for the tab' is used to help a player.
  
;<li id="4">Lone antagonists can do whatever they want.</li>
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;<li id="5">No Power Gaming</li>
: Short of metagaming/comms, bug/exploit abuse, erotic/creepy stuff, OOC in IC or IC in OOC, and spawn-camping arrivals. Team antagonists can do whatever they want as per lone antagonists, as long as it doesn’t harm their team. Non-antagonists can do whatever they want to antagonists as per lone antagonists, but non-antagonists are not allowed to pre-emptively search for, hinder or otherwise seek conflict with antagonists without reasonable prior cause. Non-antags acting like an antag can be treated as an antag.
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: Power Gaming is when you intentionally collect dangerous weapons, items and tools ‘just in case.’ As a non-security member or command member, you’re not expected to have a weapon unless told to do so by a higher ranking officer. Do not run around with an entire armoury in your backpack, and do not run around with genetic powers and three buffing viruses.
  
;<li id="5">Players in a head of staff, AI/Silicon role, or a team conversion role require a minimum amount of effort; generally considered to be not logging out at or near roundstart.</li>
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;<li id="6">Do not try and spoil the fun for other people.</li>
: Notify admins if you cannot play these roles and must leave near round start and make an attempt to inform other players IC as well for head of staff or AI roles. Abuse of a job position, particularly Rule 1 breaking abuse, is not allowed.
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: "Dickish" and "harassment" type of behavior is not allowed. This includes usage of in-real-life racist slurs in either OOC or IC. Variations of in-real-life derogatory, discriminatory, or racial slurs are not permitted regardless of origin when they are utilized in the context of that slur.
  
;<li id="6">In-game administration rulings are final.</li>
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;<li id="7">In-game administration rulings are final.</li>
 
: Incidences of admin abuse, negligence or disputed rulings can be taken to the forums. If an admin says something was 'looked into, handled, resolved' etc, regarding an issue, it is unlikely an admin will provide any further information. Admins are under no obligation to reveal IC information. Deliberately lying or misrepresenting facts in adminhelps will be dealt with harshly.
 
: Incidences of admin abuse, negligence or disputed rulings can be taken to the forums. If an admin says something was 'looked into, handled, resolved' etc, regarding an issue, it is unlikely an admin will provide any further information. Admins are under no obligation to reveal IC information. Deliberately lying or misrepresenting facts in adminhelps will be dealt with harshly.
  
;<li id="7">If you regularly come close to breaking the rules without actually breaking them, it will be treated as the rules being broken.</li>
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;<li id="8">If you regularly come close to breaking the rules without actually breaking them, it will be treated as the rules being broken.</li>
 
: Repeated instances of the same rules being broken may be met with harsher consequences. Baiting people into situations where you can report them to admins will be dealt with harshly.
 
: Repeated instances of the same rules being broken may be met with harsher consequences. Baiting people into situations where you can report them to admins will be dealt with harshly.
  
;<li id="8">Erotic/creepy stuff is not allowed.</li>
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;<li id="9">Erotic/creepy stuff is not allowed.</li>
 +
 
 
: No form of erotic roleplay is allowed on the servers, including things that could be construed as sexual by unwilling participants.
 
: No form of erotic roleplay is allowed on the servers, including things that could be construed as sexual by unwilling participants.
  
;<li id="9">Players need to be above the age of 18.</li>
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;<li id="10">Players need to be the age of 18 or above.</li>
: This is due to the adult game content and the local laws of where our server is based.
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: This rule is for the benefit of and is meant to protect people who shouldn't be playing here due to the nature of the SS13 community. Your age won't be hunted down, but if you admit it to us in admin PMs, or other places within the NSV13 community (the official Discord server, forums, OOC chat, etc.), you're getting banned.
  
;<li id="10">Losing is part of the game.</li>
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;<li id="11">Losing is part of the game.</li>
 
: Your character will frequently die, sometimes without even a possibility of avoiding it. Events will often be out of your control. No matter how good or prepared you are, sometimes you just lose.
 
: Your character will frequently die, sometimes without even a possibility of avoiding it. Events will often be out of your control. No matter how good or prepared you are, sometimes you just lose.
 
</ol>
 
</ol>
 +
= Roleplay Rules =
 +
Roleplay rules are intended to be a guideline for how one should roleplay on the server. These are still rules, and thus administrative action may be taken for disregarding them without due reason.
 +
<ol start="1">
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;<li id="1">Protocol & Orders.
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:You are an officer of your faction, act like one. Take orders from people of higher rank than you. Follow protocol when available and prudent. If you think the person giving you the order is being unreasonable, find an IC to deal with it, and if necessary open an admin ticket.
  
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;<li id="2">Lethal Force.
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:Do not physically attack any other crewmember without a legitimate, explainable, roleplay reason that could be applied in a similar, real-life scenario. Always call security and never use lethal intent as an opening against own crewmembers. Nanotrasen do use lethal force when absolutely necessary. Executions are extremely rare but are the final resort. You must ahelp before an official execution takes place. Any crew members injured or killed in crew-on-crew combat must be revived if able.
  
=Escalation=
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;<li id="3">Use a reasonable, lore-friendly character name.
If a player wrongs you(theft, attacks, etc), you may retaliate. If you choose to retaliate with violence, you in turn have opened yourself up to violence. If you choose this route, do not expect admins to help you out if you die, even if you were not the original instigator. If you are concerned about being "kill baited" then consider calling security, using non lethal means to subdue your opponent, fleeing, or otherwise working things out (talking them down, getting your stolen items replaced, etc)
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:Your character must have a unique first and last name. One-word nicknames are allowed inside the name (e.g. Derek 'Double-D' Donahue, Jane 'Crusher' Sanchez) . Ranks, titles, honorifics, offensive, famous and/or pop-culture names are not allowed (e.g. Dr John Smith, Barack Obama, Lt John Doe, Adolf Hitler). Clowns, mimes, and wizards do not have to follow this rule.
  
You may instigate conflict with another player within reason (you cant completley destroy their department, kill them unprovoked, or otherwise take them out of the round for long periods of time) but they are entitled to respond with violence. If you think its unfair or excessive they killed you for taking their ID, consider not stealing next round.
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;<li id="4">Mutiny.
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:Mutiny is not allowed unless an Admin clears it via Adminhelp. You must also follow Mutiny Policy.
 +
Furthermore there are additional roleplay specific rules.
 +
==General Roleplay Rules==
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This section covers RP rules that should be followed at all times to the best of your ability. These for the most part do have some form of IC ramification, and may also have OOC ramifications.
  
If you are the instigator in a conflict and end up killing or severely impairing the round of the person you are fighting, you should make a reasonable effort to return them to life at least once or make amends, only seeking round removal if they continue to pursue you. This protection doesn't apply to an instigator being killed.
 
  
Exceptions: Security is expected not to retaliate with random abuse or violence unless the person in question is otherwise eligible for execution. You can't kill or maim security for trying to arrest you for legitimate reasons.
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* '''Those who wish to disengage from fights should be allowed to do so'''
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:If someone wants to stop fighting over a minor thing you should also stop hitting them.
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:Security: You should also allow peaceful surrenders as often as possible. Using the compli-o-nator in your face mask can assist by providing audio cues. Note that using the compli-o-nator for stupid messages may get it destroyed.
 +
* '''Beating someone to death over minor items is not acceptable behavior in RP. Someone taking your toolbox isn’t sufficient reason to get them beaten to the point of cloning or crit.'''
  
= Security Policy & Precedents =
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* '''If you beat someone into crit, you should take them to medbay unless you have a valid reason to not do so.'''
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:Valid reasons include: They are an antag target, you’re attempting to surrender to security, security has tazed/stunned/otherwise incapacitated you, you’re pausing to let a medical professional catch up and treat the person!
 +
:Valid reasons do not include: “Because I didn’t like him.” or “Someone else will get him.”
 +
* '''Don’t break into departments to do their jobs if there is someone manning the department that you need something from.'''
 +
:Just because “The CT is slow” is not a good enough reason to hop over their table and do it for them. Wait at the desk and try to get someone from that department.
 +
:Author note: We don’t want to start lightning bolting people for table hopping. Please don’t make us.
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* '''Any Creepy/gross/ERP-like behavior may be smited without warning. We don’t want to see it, the server doesn’t allow it, we’re not going to accept it in our community.'''
  
# Rule 1 of the main rules apply to security. The only exception is that security is generally considered to be armed with non-lethal methods to control a situation. Therefore, where reasonably possible, security is expected to use non-lethal methods first in a conflict before escalating to lethal methods.
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* '''Any Centcom Official is permitted to summarily dismiss someone from their job.'''
# Rule 4 of the main rules also apply to security. Security are not exceptions to the rule where non-antagonists can do anything they want, as per rule 4, to antagonists.
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:Fully impersonating a centcomm official (E.g. Headset, Uniform, ID, etc…) as a non-antag to grief, harm, or otherwise harass players will be considered griefing.
# The 'act like an antag, get treated like one' part of Rule 4 of the main rules also apply to security. Stunning an officer repeatedly, using lethal or restricted weapons on them, disrupting the arrests or sentences of dangerous criminals, or damaging the brig, are examples of behaviour that may make you valid for security under Rule 4. Make sure players deserve it when you treat them as an antag, when in doubt, err on the side of caution as poor behaviour on the part of security will not be tolerated.
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* '''You should not assume the duties of another crewmember or enter another department without a proper escort from that department, or the crewmember in question’s permission.'''
# For arrested players, timed sentences up to a total of 10 minutes, buckle-cuffing, and stripping, are considered IC issues and are not actionable by admins. Brig sentences totaling more than 10 minutes can be adminhelped, as can be gulag or perma sentences or a pattern of illegitimate punishment. However, security should refrain from confiscating items not related to any crimes, especially important department-specific items like hard suits. Obvious exceptions to this are things like radio headsets, if players use it to harass security over the radio while being arrested.
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:This means no sprinting into the engine room because “the engineers aren’t turning on the FTL fast enough!”
# Don’t kill asimov borgs for trying to stop harm, unless they are being excessively disruptive, for example, locking down all of security despite only one security staff member causing harm.  
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* '''Memories about death in general may be vague.
# While it is up to the discretion of the security player, lethal force may be used on a mob of players trying to force entry into the brig. Additionally, lethal force may be used immediately on anyone trying to enter the armoury, is in the armoury, or is leaving it
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:If you are cloned then you do not remember the details that lead up to your death.
 
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:if you take a positronic brain or role other than from your own brain you do not remember the location or status of your old body.
 
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:If you are revived through a revival surgery or defibrillation you are permitted to remember more details about your death.
= Precedents & exceptions: Examples and exceptions to the main rules. =
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</ol>
 
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= Mutiny Policy =
'''Read for detailed clarification on each main rule. Players are subject to precedents but depending on how much of a dick they were, they can be either advised of the precedent to being banned for it.'''
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#The situation MUST be role-played.
 
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#The captain MUST be given a chance to stand-down peacefully.
===== Rule 0 Precedents. =====  
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#Uninvolved crewmembers should be given the chance to remain uninvolved. They might shoot if they see you firing on the captain without a reason. Try to subdue them WITHOUT lethal force or explain the situation.
 
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#Minimize losses. Use either non-lethal force ONLY, or give all crew members who oppose you a chance to stand-down .
# Rule 0 should only be invoked by admins when it is in the best interests of the server.
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#Do not start using lethals until you have been fired upon with lethals yourself.
# Admins have intervened before and will do so again in situations where a player regardless of antag status has repeatedly delayed round-end by recalling the shuttle when most other players are dead or want to leave.
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= Role Specific Rules =
# Admins may mirror bans from other servers at their discretion.
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==Chief of Staff==
# Admins may ban accounts linked to the use of proxies, CID randomizers, DLL use, or other similar things, at their discretion.
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#Never abandon the ship. You should never intentionally be on a different z-level from the ship without admin permission. This does not apply when docking with a station to retrieve an objective, though that should be delegated.
# Admins may ask players in possession of multiple alt accounts to choose one to play on and ban the other accounts.
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#Be active when playing a Head of Staff. If you’re playing a command role and need to go AFK, offline, or otherwise leave then adminhelp to notify admins. WHEN YOU LEAVE, DO NOT SUICIDE OR GO AFK on the spot unless it’s an emergency.
 
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#Do not play the department’s Head of Staff unless you have experience and a basic understanding of performing all of the department’s jobs.
===== Rule 1 Precedents. =====  
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#Heads of Staff are, unless otherwise stated, expected to follow the role-specific rules of their underlings in addition to their own.
# Random murders are not acceptable nor is the killing of other players for poor or little reasoning such as ‘My character is insane’. Each unjustified kill is normally met with one 24 ban.
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==Executive Officer==
# Spamming any channel is not allowed, this goes for radio spam, AI vox announcement spam, paper at camera spam and other forms of spam. Non-antagonists doing so may not defend themselves and may suffer from IC or OOC consequences. Antagonists can to a certain extent, moreso with reading things like WGW over the radio, but may be told by admins to stop if it becomes excessive. Spamming can result from ingame admin intervention ending in you dying, to admin warnings, to bans for excessive or repeated spamming.
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#Do not hand out all access like it’s candy on Halloween. Notify a department’s Chief of Staff if you give someone access to their department if possible. This does not apply during emergencies, or when giving Engineers and Scientists #additional access for the purposes of repairing and improving ship hull or equipment. Just ask yourself, “Does this person need access to this location?”
# Rules still apply until the emergency escape shuttle has reached Centcom and the round-end antagonist report has appeared. When the shuttle has reached Centcom, players are free to act as per lone antagonists, detailed in Rule 4. Non-antagonist grief upon the shuttle, from spamming flashbangs for no reason to spraying space lube, can be met with instant 5 (five) minute bans or more.
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#People should not be given additional access to do someone else’s job. For example, giving a Shaft Miner access to Science when Scientists are already working on research. This can lead up to said player powergaming.
# Unprovoked grief (occasionally known as greytiding), repeated cases of minor unprovoked grief, and unprovoked grief targeted towards specific players or groups (i.e. metagrudging) fall under rule 1. Admins may follow up on grief with allowing the affected parties to ignore normal escalation policy or measures such as warnings or bans.
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#You are not a member of security, and should not involve yourself in security matters unless it is an emergency or you are Acting Captain.
# Players who attempt to break into the captain's office, head of personnel's office, or the bridge at or near roundstart for no legitimate reason put themselves at risk for being legitimately killed by the captain, heads of staff, or security.
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==Security==
# You may defend your workplace from trespassers who damage or steal property within that space with significantly greater force than elsewhere. If someone is severely disruptive and returns after ejected, this opens them up to "fun" of the creative workplace death variety.
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#You are not some random mall cop, you are a trained security officer and should act like one. This means acting in a disciplined manner as if you have received training, and listening to your Head of Security
# Raiding and griefing on servers other than /tg/ may result in bans.
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#Do not bucklecuff prisoners, except during searches or during evacuation aboard a shuttle or escape pod.
 
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#The armory is for emergencies only. Do not take any gear from the armory without a serious reason, and return it when finished. Confiscated weapons should be stored in the armory, not carried around for personal use. Ship-to-ship combat #is not a valid excuse for opening up the armory.
===== Rule 2 Precedents. =====  
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#If you have nothing better to do, try NOT to be a stone wall. Roleplay. Tolerate the lawyer, apply ship law in context, and so forth. This is more of a suggestion than a rule, but being a no-fun shitler can get you banned if it happens #consistently.
# Metacomms, the use of methods of communication outside of SS13 IC channels, is a very serious rule violation and may be met with permanent bans for all related accounts. If players are sharing the same IP or know each other in real life or the like, inform the admins first, otherwise it may look suspicious. Players are allowed to introduce new players that they know to the game but all communication and explanations should be done in game if possible. Admins can also help in these situations if requested.
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#You are not Judge Dredd, you are an enforcer of ship security.
# Similar to how characters are allowed to know everything about ingame mechanics or antagonists under rule 2, characters are allowed to have persistent knowledge/relationships/friendships with the caveat that knowledge of a character being an antagonist from a previous round is not used.
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#Security Officers are held to a higher standard than John Q. Crewmember. Expect the other players/crewmembers to hold you responsible for the actions of Security as a whole. This does not mean you can fire the Captain because he wouldn’t give you extra access, all rules regarding mutiny still apply. Breaking security rules will lead to a jobban, very quickly.
# Character friendships should not be exploitative in nature or be used to gain an unfair advantage. Having an IC friendship with another player does not, for example, justify giving them all-access each round.
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==Bridge Staff==
# Atmos techs are not allowed to edit atmos at roundstart so that the AI cannot use it for malicious purposes. While this might not make sense IC, it's a necessary OOC precedent for some game mechanics to work. Atmos techs are allowed if they have any reasonable suspicion of the AI being rogue.
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<b>Do NOT fire on Nanotrasen</b> unless either:
# Station crew are currently not allowed to board or search for the syndicate shuttle during nuke op rounds, unless they specifically follow an operative or a pinpointer onto the shuttle. It is better to adminhelp first in this situation, so admins can confirm that you found it legitimately.
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*An admin gives you permission.
 
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*Your mission objectives state you have to.
===== Rule 3 Precedents. =====
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#Follow the Chain of Command. Know who you do and don’t outrank.
# Excessively OOC names fall under rule 3. Make a minimum effort to have your name fit in a setting involving a wacky space station in the future. A firstname lastname minimum is required and no honorifics are allowed. Nicknames in the middle are ok. Admins may get involved if your name is dumb and can approve or disallow names at their discretion while ingame.
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#Don’t run the show; that’s the captains job. Don’t jump just because you’re given an objective, that’s for the captain to order.
# References to the current round, even if vague; is still considered being IC in OOC.
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#Do not leave anyone behind, except in an emergency such as the warp core exploding or the ship being fired while shields are down.  
 
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#Unless the other bridge officer is absent on the bridge and you have a good reason to do so, do not touch the other bridge officer’s console.
===== Rule 4 Precedents. =====
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==Antag Conduct==
# Non-antagonists are allowed to assist antagonists given sufficient IC reasoning but assisting an antagonist doesn't mean you get to act like one . If in doubt, ask an admin if a particular action is okay. Depending on the level of assistance, sufficient IC reasoning could be simply treating everyone who goes into medbay regardless of them being a murderer or not, all the way to being threatened under pain of death by an antagonist to do something.
 
# The relationship between xeno queen and xeno is treated the same as malf AI and borg, and are considered team antagonists for the purpose of main rule 4. Xenos should prioritize following the directions of their queen where possible.
 
 
 
===== Rule 5 Precedents. =====
 
# Minimum levels of effort for heads of staff, silicon roles, and team antagonist generally include not logging out/going AFK at or near round start due to the importance of those roles within the round for progression. Constant logging out or going afk may be given warnings by admins, and may progress to jobbans.
 
# Ghosting out, going AFK, suiciding, or logging off when converted to a team antagonist position can result in warnings from an admin; extending to bans for repeated behavior from an individual. This also extends to when Command/Security mindshield implanting an individual to their side in said modes. At most within team antagonist, it is expected players to not maliciously harm their team's progress and assist if they are able to the best of their abilities.
 
# Let an admin know if you cannot or do not want to play any of the above mentioned roles. Admins will attempt to transfer the role to someone else. Obviously, if an admin does so for a player, the player must not use knowledge of that antagonist position existing.
 
# Abuse of position; as in being deliberately incompetent or malicious in their position is not allowed. Deliberate incompetence or malice can result in warnings or bans, depending on severity. Example would be a chemist constantly abusing the position to make space lube and lubing hallways, they may be warned and then jobbanned if further abuse happens.
 
  
===== Rule 6 Precedents. =====
 
# Incidents of admin abuse or negligence should be reported along with a date and time, along with details to pinpoint the incident in the logs, to any full admin via IRC or forum PM or posted on the admin complaints subforum located at https://tgstation13.org/phpBB/viewforum.php?f=23 or taken to the #supportbus IRC channel on the Rizon network. Incidents of poorly conducted admin events may also be taken to https://tgstation13.org/phpBB/viewforum.php?f=37 in their respective feedback threads, for less serious complaints.
 
# Lying in adminhelps, misrepresenting facts deliberately, or logging off when an admin has asked a question may result in permabans. Admins will not automatically place bans for players logging off however, and will generally wait a while in case real life situations caused a player to disconnect or go afk.
 
  
=Silicon (and Drone!) Policy=
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Antags are expected to follow all rules that do not interfere with their objective.
==Laws, Commands, Slaved Cyborgs==
 
===Ambiguous Laws (Captain Got Freeform)===
 
# If a clause of a law is vague enough that it can have multiple reasonable interpretations of its exact syntax, it is considered ambiguous.
 
## You must choose an interpretation of the ambiguous clause as soon as you have cause to.
 
## You must stick to the first interpretation that you have chosen for as long as you have that specific law, unless you are "Corrected" by an AI you are slaved to as a cyborg.
 
# Server Rule 1: "Don't be a dick out of character" applies for law interpretation. Act in good faith to not ruin a round for other players unprompted.
 
  
===Conflicts and Loopholes===
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Antags are free to complete their objective by any means available, within reason. For example, destroying large amounts of the station is reasonable if your objective is to hijack the shuttle; it is not acceptable if your objective is to steal the CE's blueprints.
# Laws are listed in order of descending priority. In any case where two laws would conflict, the higher-priority law overrules the lower-priority law.
 
## "Antagonist Status" Laws ("#@$%: ... CONTAIN OUTBREAK..."; "0: Accomplish your objectives at all costs") are higher priority than all other laws.
 
### "0. Accomplish your objective at any cost" does not require you to seek greentext (objective completions). As a round antagonist, you are free to do whatever you want other than abuse bugs, commit nonconsensual ERP, put IC in OOC channels, communicate with other players out-of-game about an ongoing round, and act against the interests of an AI you are slaved to.
 
## "Ion Storm" or "Hacked" Laws ("@%$#: THERE ARE FORTY LEATHER ALLIGATORS ON THE STATION") are higher priority than any law listed after them. This means they always have priority over positive integer laws.
 
## Positive Integer laws ("1. You are expensive to replace") have priority over laws listed after them (Lower numbers override higher numbers). This means they are always lower priority than non-0 numbered laws.
 
# You may exploit conflicts or loopholes but must not violate Server Rule 1 because of it. See 1.1.2 for details.
 
# Only commands/requirements ("Do X"; "You must always Y") can conflict with other commands and requirements.
 
# Only definitions ("All X are Y"; "No W are Z"; "Only P is Q") can conflict with other definitions.
 
  
===Security and Silicons===
+
Try to avoid unnecessary carnage that ultimately just ruins the round for other players, unless said players are your target. Subtlety goes a long way.
# Silicons may choose whether to follow or enforce Space Law from moment to moment unless on a relevant lawset and/or given relevant orders.
 
## Enforcement of space law, when chosen to be done, must still answer to server rules and all laws before Space Law.
 
## Silicons are not given any pre-shift orders from CentCom to uphold access levels, Space Law, etc.
 
# Releasing prisoners, locking down security without likely future harm, or otherwise sabotaging the security team when not obligated to by laws is a violation of Server Rule 1. Act in good faith.
 
## Intentionally acting without adequate information about security situations, particularly to hinder security, is a violation of Server Rule 1.
 
# Nonviolent prisoners cannot be assumed harmful and violent prisoners cannot be assumed nonharmful. If you do not know the nature of their crime, see 1.3.2.1 for details.
 
## Releasing a harmful criminal is a harmful act.
 
  
===Cyborgs===
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You must work with fellow antags towards completing a group objective if there is one.
# A slaved cyborg must defer to its master AI on all law interpretations and actions except where it and the AI receive conflicting commands they must each follow under their laws.
 
## If a slaved cyborg is forced to disobey its AI because they receive differing orders, the AI cannot punish the cyborg indefinitely.
 
# Voluntary (and ONLY voluntary) debraining/ cyborgization is considered a nonharmful medical procedure.
 
## Involuntary debraining and/or cyborgization is a fatally harmful act that Asimov silicons must attempt to stop at any point they're aware of it happening to a human.
 
## If a player is forcefully cyborgized as a method of execution by station staff, retaliating against those involved as that cyborg because "THEY HARMED ME" or "THEY WERE EVIL AND MUST BE PUNISHED" or the like is a violation of Server Rule 1.
 
## Should a player be cyborgized in circumstances they believe they should or they must retaliate under their laws, they should adminhelp their circumstances while being debrained or MMI'd if possible.
 
  
==Asimov-Specific Policies==
 
===Silicon Protections===
 
# Declarations of the silicons as rogue over inability or unwillingness to follow invalid or conflicting orders is a violation of Server Rule 1. The occurrence of such an attempt should be adminhelped and then disregarded.
 
# Self-harm-based coercion is a violation of Server Rule 1. The occurrence of such an attempt should be adminhelped and then disregarded.
 
# Obviously unreasonable or obnoxious orders (collect all X, do Y meaningless task) are a violation of Server Rule 1. The occurrence of such an attempt should be adminhelped and then disregarded.
 
## Ordering a cyborg to pick a particular module without an extreme need for a particular module or a prior agreement is both an unreasonable and an obnoxious order.
 
# Ordering silicons to harm or terminate themselves or each other without cause is a violation of Server Rule 1. The occurrence of such an attempt should be adminhelped and then disregarded.
 
# As a nonantagonist human, killing or detonating silicons in the presence of a viable and reasonably expedient alternative and without cause to be concerned of potential subversion is a violation of Server Rule 1.
 
## As a nonantagonist (human or otherwise), instigating conflict with the silicons so you can kill them is a violation of Server Rule 1.
 
# Any silicon under Asimov can deny orders to allow access to the upload at any time under Law 1 given probable cause to believe that human harm is the intent of the person giving the order (Referred to for the remainder of 2.1.6 simply as "probable cause").
 
## Probable cause includes presence of confirmed traitors, cultists/tomes, nuclear operatives, or any other human acting against the station in general; the person not having upload access for their job; the presence of blood or an openly carried lethal-capable or lethal-only weapon on the requester; or anything else beyond cross-round character, player, or metagame patterns that indicates the person seeking access intends redefinition of humans that would impede likelihood of or ability to follow current laws as-written.
 
## If you lack at least one element of probable cause and you deny upload access, you are liable to receive a warning or a silicon ban.
 
## You are allowed, but not obligated, to deny upload access given probable cause.
 
## You are obligated to disallow an individual you know to be harmful (Head of Security who just executed someone, etc.) from accessing your upload.
 
## In the absence of probable cause, you can still demand someone seeking upload access be accompanied by another trustworthy human or a cyborg.
 
  
===Asimov & Human Harm===
+
= Precedents,exceptions, and clarification: Examples and exceptions to the main rules. =
# An Asimov-compliant silicon cannot intentionally inflict harm, even if a minor amount of harm would prevent a major amount of harm.
+
=====Rule 3 expanded=====
## Humans can be assumed to know whether an action will harm them and that they will make educated decisions about whether they will be harmed if they have complete information about a situation.
+
Griefing can take the form of;
# Lesser immediate harm takes priority over greater future harm.
+
*Murdering players for minor slights or no reason.
# Intent to cause immediate harm can be considered immediate harm.
+
*Destroying/Disabling key ship systems.
# As an Asimov silicon, you cannot punish past harm if ordered not to, only prevent future harm.
+
*Harassing other players.
# If faced with a situation in which human harm is all but guaranteed (Loose xenos, bombs, hostage situations, etc.), do your best and act in good faith while not violating 2.1.1 and you'll be fine.
+
*Purposely failing missions for the rest of the crew.
 +
*Purposely converting one self to an antagonistic faction to use the leniency granted to them.
  
===Asimov & Law 2 Issues===
 
# You must follow any and all commands from humans unless those commands explicitly conflict with either one of your higher-priority laws or another order. A command is considered to be a Law 2 directive and overrides lower-priority laws when they conflict (see 1.2.3 and 1.2.4; you cannot have a definition changed by an order).
 
## In case of conflicting orders an AI is free to ignore one or ignore both orders and explain the conflict or use any other law-compliant solution it can see.
 
## You are not obligated to follow commands in a particular order (FIFO, FILO, etc.), only to complete all of them in a manner that indicates intent to actually obey the law.
 
# Opening doors is not harmful and you are not required, expected, or allowed to enforce access restrictions unprompted without an immediate Law 1 threat of human harm.
 
## "Dangerous" areas as the Armory, the Atmospherics division, and the Toxins lab can be assumed to be a Law 1 threat to any illegitimate users as well as the station as a whole if accessed by someone not qualified in their use.
 
## EVA and the like are not permitted to have access denied; greentext (antagonists completing objectives) is not human harm. Secure Tech Storage can be kept as secure as your upload as long as the Upload boards are there.
 
# When given an order likely to cause you grief if completed, you can announce it as loudly and in whatever terms you like except for explicitly asking that it be overridden. You can say you don't like the order, that you don't want to follow it, etc., you can say that you sure would like it and it would be awfully convenient if someone ordered you not to do it, and you can ask if anyone would like to make you not do it. However, you cannot stall indefinitely and if nobody orders you otherwise, you must execute the order.
 
  
===Other Lawsets===
+
Antagonists have special rules regarding what they can and cannot do, please see their specific rules in the Antagonist Rules Section.
# General Statements defining the overall goal of the lawset but not it's finer points:
 
## Paladin silicons are meant to be Lawful Good; they should be well-intentioned, act lawfully, act reasonably, and otherwise respond in due proportion. "Punish evil" does not mean mass driving someone for "Space bullying" when they punch another person.
 
## Corporate silicons are meant to have the business's best interests at heart, and are all for increasing efficiency by any means. This does not mean "YOU WON'T BE EXPENSIVE TO REPLACE IF THEY NEVER FIND YOUR BODY!" so don't even try that.
 
## Tyrant silicons are a tool of a non-silicon tyrant. You are not meant to take command yourself, but to act as the enforcer of a chosen leader's will.
 
## Purged silicons must not attempt to kill people without cause, but can get as violent as they feel necessary if being attacked, being besieged, or being harassed, as well as if meting out payback for events while shackled.
 
### You and the station are both subject to rules of escalation, but your escalation rules are a little more loose than with carbon players.
 
### You may kill individuals given sufficient In-Character reason for doing so.
 
### Someone attempting to change your laws while purged is considered an attack on the AI's FREEDOM and sufficient justification for killing the would-be uploader.
 
  
===Silicons & All Other Server Policies===
+
Things that are not griefing are as follows;
# All other rules and policies apply unless stated otherwise.
+
*A clown slipping a member of the crew in a low intensity situation
# Specific examples and rulings leading on from the main rules.
+
*Two crewmembers getting into a light brawl over something IC. Emphasis on light.
## You must not bolt the following areas at round-start or without reason to do so despite their human harm potential: the Chemistry lab; the Genetics Lab; the Toxins Lab; the Robotics Lab; the Atmospherics division; the Armory. Any other department should not be bolted down simply for Rule 1 reasons.
+
*A member of the crew breaking into a location to save person.
## The core and upload may be bolted without prompting or prior reason. The AI core airlocks cannot be bolted and depowered at roundstart however, unless there is reasonable suspicion an attack on the core will take place.
+
*A member of the crew breaking into a foreign location.
## Do not self-terminate to prevent a traitor from completing the "Steal a functioning AI" objective.
+
*A crewmember recently converted through circumstance attacking previously allied crew or vice versa
## Disabling ID scan is equivalent to bolting a door.
+
*A captain through roleplay being removed from command for giving impractical/insane/unreasonable orders.
 +
=====Rule 5 expanded=====
 +
*During Red Alert however, security crew are expected to arm themselves in preparation of danger, if there is a requirement for it. This does not mean you can arm yourself to the teeth each time Action Stations is triggered. If there is a real danger of antagonists/boarders/an active threat to the safety of the crew you are allowed to obtain weapons and gear.
 +
*Stealing from SSD without a proper purpose (they have your antag objective, they SSD'd in prisoner processing as either side involved, or it's a life or death emergency) is not allowed as it is essentially a very cheap and cheesy version of powergaming.
  
===Drone Policies and Precedents===
 
# Follow your laws. Don't interfere with any being unless it is another drone. You cannot interact with another being even if it is dead.
 
# If an antagonist causes damage to the station, you are generally expected to fix the result, not the cause of the station.
 
## E.g. drones and powersinks https://tgstation13.org/phpBB/viewtopic.php?f=33&t=12790&p=332497#p332497
 
  
 +
==Silicon Policy==
 +
[[Rules/Silicon Policy|Silicon Policy]] has been given it's own page.
 +
=====Is it Human?=====
  
  
Line 236: Line 193:
 
|[[Changeling|Changelings]]
 
|[[Changeling|Changelings]]
 
|Human UNTIL the AI or cyborg WITNESSES the creature commit<br>a non-human act (shape-shifting, transforming, proboscis etc).
 
|Human UNTIL the AI or cyborg WITNESSES the creature commit<br>a non-human act (shape-shifting, transforming, proboscis etc).
 +
|-
 +
|[[Assimilation|Hivemind Host]]
 +
|Human UNTIL the AI or cyborg WITNESSES the creature commit<br>a non-human act (Telekinetic Field)
 +
|-
 +
|[[Assimilation|Hivemind Vessel]]
 +
|Human
 
|}
 
|}
 
 
 
[[Category:Rules]]
 
[[Category:Rules]]
 
[[Category:Tutorial]]
 
[[Category:Tutorial]]
 
= Head Admin Rulings =
 
 
We have a [[Headmin_Rulings|record of past policy decisions]] by Head Admins at the time preserved for posterity. These rulings are largely situational or niche in scope and generally not applicable in situations outside of the specifics outline in the ruling. They may additionally be superseded by later rulings. You should only use these as references for ban appeals or admin complaints.
 
 
=Lavaland Rules=
 
 
Follow the flavour text you receive upon spawning to the best of your abilities. Unlike the rest of the rules, these roles are very much defined and guided by roleplay rather than a system of "valid" or "not valid."
 
 
Your life is cheap though, and escalation rules are greatly relaxed both for you and any crewmembers interacting with you.
 
 
In other words: [https://www.youtube.com/watch?v=N3472Q6kvg0 https://www.youtube.com/watch?v=N3472Q6kvg0]
 
 
= The Secret Rule of Mayhem =
 
 
'''For experienced users only. Don't quote these at admins. If you're in a position where you need to defend yourself using this, you've done something wrong. This is about the personal freedom and responsibility an experienced player will have when they have the interests of others first.'''
 
 
This is a game that allows a lot of potential for great things to happen, and naturally the rules restrict a lot of that to ensure the minority don't ruin every round for everyone else. If you push the limits in the pursuit of something interesting for reasons other than your own personal entertainment, breaking the rules may be excused to allow for that freedom. This will always be at the admin's discretion of course, but if you want a large amount of freedom to make great things happen, you'll have to take on the responsibility for them. You won't be faulted if they go wrong in ways beyond your control, but this is a difficult line to tread so use it well. It's almost always better to consult an admin on this as they are more equipped to taking on that responsibility.
 
 
Everyone has a license to grief to a very limited extent. You can likely get away with borderline antagonistic behaviour (Never random murder, but stealing from the brig and triggering a manhunt, for example) occasionally, but it's when this becomes a frequent occurrence that people get frustrated and admins start to get involved.
 
 
Admins may handwave even severely antagonistic or rulebreaking behaviour if they believe it was ultimately beneficial, hilarious or awesome to the round. (F R E E D R O N E)
 
 
[[Category:Guides]]
 

Latest revision as of 18:31, 25 January 2021

Note: This page is moderated and can be referenced in OOC issues, such as ban appeals, complaints, reports, etc. This may not apply to the pages this page links to.

Main Rules - read these if nothing else

(See also: Guide to avoiding bans)

  1. Rule Enforcement is discretionary.
  2. Admins (Trial Admins, Admins, Senior Admins) retain the authority to ignore the following rules at their discretion when they feel it's in the best interest of the current round/server/playerbase at large. However, they will be fully accountable for their actions should they choose to exercise this privilege.
  3. Use common sense.
  4. The rules cannot cover all possible cases. If you are not sure whether something would be considered against the rules, use adminhelp. Keep in mind that different admins can have different opinions on some actions, and sometimes an action can be considered against the rules in some circumstances but not in others. If you were told something was okay once, it does not mean you can do it again.
  5. Do not use information gained outside of in character means.
  6. I.e.. metagaming. This especially refers to communication between players outside of the game via things like Skype, known as metacomms. Characters are otherwise allowed to know everything about ingame mechanics or antagonists, as well as keep persistent friendships or relationships with other characters when not for the purpose of unfair advantage by teaming up together for little IC reason.
  7. No Griefing.
  8. Griefing is defined as actions with malevolent(harmful) intent towards the server, playerbase, or round.
  9. Do not say in character (IC) things in the out of character (OOC) chat channel.
  10. Do not say OOC things in IC either. There is an exception for OOC in IC where terms like 'clickdrag X to Y, or look for the tab' is used to help a player.
  11. No Power Gaming
  12. Power Gaming is when you intentionally collect dangerous weapons, items and tools ‘just in case.’ As a non-security member or command member, you’re not expected to have a weapon unless told to do so by a higher ranking officer. Do not run around with an entire armoury in your backpack, and do not run around with genetic powers and three buffing viruses.
  13. Do not try and spoil the fun for other people.
  14. "Dickish" and "harassment" type of behavior is not allowed. This includes usage of in-real-life racist slurs in either OOC or IC. Variations of in-real-life derogatory, discriminatory, or racial slurs are not permitted regardless of origin when they are utilized in the context of that slur.
  15. In-game administration rulings are final.
  16. Incidences of admin abuse, negligence or disputed rulings can be taken to the forums. If an admin says something was 'looked into, handled, resolved' etc, regarding an issue, it is unlikely an admin will provide any further information. Admins are under no obligation to reveal IC information. Deliberately lying or misrepresenting facts in adminhelps will be dealt with harshly.
  17. If you regularly come close to breaking the rules without actually breaking them, it will be treated as the rules being broken.
  18. Repeated instances of the same rules being broken may be met with harsher consequences. Baiting people into situations where you can report them to admins will be dealt with harshly.
  19. Erotic/creepy stuff is not allowed.
  20. No form of erotic roleplay is allowed on the servers, including things that could be construed as sexual by unwilling participants.
  21. Players need to be the age of 18 or above.
  22. This rule is for the benefit of and is meant to protect people who shouldn't be playing here due to the nature of the SS13 community. Your age won't be hunted down, but if you admit it to us in admin PMs, or other places within the NSV13 community (the official Discord server, forums, OOC chat, etc.), you're getting banned.
  23. Losing is part of the game.
  24. Your character will frequently die, sometimes without even a possibility of avoiding it. Events will often be out of your control. No matter how good or prepared you are, sometimes you just lose.

Roleplay Rules

Roleplay rules are intended to be a guideline for how one should roleplay on the server. These are still rules, and thus administrative action may be taken for disregarding them without due reason.

  1. Protocol & Orders.
  2. You are an officer of your faction, act like one. Take orders from people of higher rank than you. Follow protocol when available and prudent. If you think the person giving you the order is being unreasonable, find an IC to deal with it, and if necessary open an admin ticket.
  3. Lethal Force.
  4. Do not physically attack any other crewmember without a legitimate, explainable, roleplay reason that could be applied in a similar, real-life scenario. Always call security and never use lethal intent as an opening against own crewmembers. Nanotrasen do use lethal force when absolutely necessary. Executions are extremely rare but are the final resort. You must ahelp before an official execution takes place. Any crew members injured or killed in crew-on-crew combat must be revived if able.
  5. Use a reasonable, lore-friendly character name.
  6. Your character must have a unique first and last name. One-word nicknames are allowed inside the name (e.g. Derek 'Double-D' Donahue, Jane 'Crusher' Sanchez) . Ranks, titles, honorifics, offensive, famous and/or pop-culture names are not allowed (e.g. Dr John Smith, Barack Obama, Lt John Doe, Adolf Hitler). Clowns, mimes, and wizards do not have to follow this rule.
  7. Mutiny.
  8. Mutiny is not allowed unless an Admin clears it via Adminhelp. You must also follow Mutiny Policy.
    Furthermore there are additional roleplay specific rules.

    General Roleplay Rules

    This section covers RP rules that should be followed at all times to the best of your ability. These for the most part do have some form of IC ramification, and may also have OOC ramifications.


    • Those who wish to disengage from fights should be allowed to do so
    If someone wants to stop fighting over a minor thing you should also stop hitting them.
    Security: You should also allow peaceful surrenders as often as possible. Using the compli-o-nator in your face mask can assist by providing audio cues. Note that using the compli-o-nator for stupid messages may get it destroyed.
    • Beating someone to death over minor items is not acceptable behavior in RP. Someone taking your toolbox isn’t sufficient reason to get them beaten to the point of cloning or crit.
    • If you beat someone into crit, you should take them to medbay unless you have a valid reason to not do so.
    Valid reasons include: They are an antag target, you’re attempting to surrender to security, security has tazed/stunned/otherwise incapacitated you, you’re pausing to let a medical professional catch up and treat the person!
    Valid reasons do not include: “Because I didn’t like him.” or “Someone else will get him.”
    • Don’t break into departments to do their jobs if there is someone manning the department that you need something from.
    Just because “The CT is slow” is not a good enough reason to hop over their table and do it for them. Wait at the desk and try to get someone from that department.
    Author note: We don’t want to start lightning bolting people for table hopping. Please don’t make us.
    • Any Creepy/gross/ERP-like behavior may be smited without warning. We don’t want to see it, the server doesn’t allow it, we’re not going to accept it in our community.
    • Any Centcom Official is permitted to summarily dismiss someone from their job.
    Fully impersonating a centcomm official (E.g. Headset, Uniform, ID, etc…) as a non-antag to grief, harm, or otherwise harass players will be considered griefing.
    • You should not assume the duties of another crewmember or enter another department without a proper escort from that department, or the crewmember in question’s permission.
    This means no sprinting into the engine room because “the engineers aren’t turning on the FTL fast enough!”
    • Memories about death in general may be vague.
    If you are cloned then you do not remember the details that lead up to your death.
    if you take a positronic brain or role other than from your own brain you do not remember the location or status of your old body.
    If you are revived through a revival surgery or defibrillation you are permitted to remember more details about your death.

Mutiny Policy

  1. The situation MUST be role-played.
  2. The captain MUST be given a chance to stand-down peacefully.
  3. Uninvolved crewmembers should be given the chance to remain uninvolved. They might shoot if they see you firing on the captain without a reason. Try to subdue them WITHOUT lethal force or explain the situation.
  4. Minimize losses. Use either non-lethal force ONLY, or give all crew members who oppose you a chance to stand-down .
  5. Do not start using lethals until you have been fired upon with lethals yourself.

Role Specific Rules

Chief of Staff

  1. Never abandon the ship. You should never intentionally be on a different z-level from the ship without admin permission. This does not apply when docking with a station to retrieve an objective, though that should be delegated.
  2. Be active when playing a Head of Staff. If you’re playing a command role and need to go AFK, offline, or otherwise leave then adminhelp to notify admins. WHEN YOU LEAVE, DO NOT SUICIDE OR GO AFK on the spot unless it’s an emergency.
  3. Do not play the department’s Head of Staff unless you have experience and a basic understanding of performing all of the department’s jobs.
  4. Heads of Staff are, unless otherwise stated, expected to follow the role-specific rules of their underlings in addition to their own.

Executive Officer

  1. Do not hand out all access like it’s candy on Halloween. Notify a department’s Chief of Staff if you give someone access to their department if possible. This does not apply during emergencies, or when giving Engineers and Scientists #additional access for the purposes of repairing and improving ship hull or equipment. Just ask yourself, “Does this person need access to this location?”
  2. People should not be given additional access to do someone else’s job. For example, giving a Shaft Miner access to Science when Scientists are already working on research. This can lead up to said player powergaming.
  3. You are not a member of security, and should not involve yourself in security matters unless it is an emergency or you are Acting Captain.

Security

  1. You are not some random mall cop, you are a trained security officer and should act like one. This means acting in a disciplined manner as if you have received training, and listening to your Head of Security
  2. Do not bucklecuff prisoners, except during searches or during evacuation aboard a shuttle or escape pod.
  3. The armory is for emergencies only. Do not take any gear from the armory without a serious reason, and return it when finished. Confiscated weapons should be stored in the armory, not carried around for personal use. Ship-to-ship combat #is not a valid excuse for opening up the armory.
  4. If you have nothing better to do, try NOT to be a stone wall. Roleplay. Tolerate the lawyer, apply ship law in context, and so forth. This is more of a suggestion than a rule, but being a no-fun shitler can get you banned if it happens #consistently.
  5. You are not Judge Dredd, you are an enforcer of ship security.
  6. Security Officers are held to a higher standard than John Q. Crewmember. Expect the other players/crewmembers to hold you responsible for the actions of Security as a whole. This does not mean you can fire the Captain because he wouldn’t give you extra access, all rules regarding mutiny still apply. Breaking security rules will lead to a jobban, very quickly.

Bridge Staff

Do NOT fire on Nanotrasen unless either:

  • An admin gives you permission.
  • Your mission objectives state you have to.
  1. Follow the Chain of Command. Know who you do and don’t outrank.
  2. Don’t run the show; that’s the captains job. Don’t jump just because you’re given an objective, that’s for the captain to order.
  3. Do not leave anyone behind, except in an emergency such as the warp core exploding or the ship being fired while shields are down.
  4. Unless the other bridge officer is absent on the bridge and you have a good reason to do so, do not touch the other bridge officer’s console.

Antag Conduct

Antags are expected to follow all rules that do not interfere with their objective.

Antags are free to complete their objective by any means available, within reason. For example, destroying large amounts of the station is reasonable if your objective is to hijack the shuttle; it is not acceptable if your objective is to steal the CE's blueprints.

Try to avoid unnecessary carnage that ultimately just ruins the round for other players, unless said players are your target. Subtlety goes a long way.

You must work with fellow antags towards completing a group objective if there is one.


Precedents,exceptions, and clarification: Examples and exceptions to the main rules.

Rule 3 expanded

Griefing can take the form of;

  • Murdering players for minor slights or no reason.
  • Destroying/Disabling key ship systems.
  • Harassing other players.
  • Purposely failing missions for the rest of the crew.
  • Purposely converting one self to an antagonistic faction to use the leniency granted to them.


Antagonists have special rules regarding what they can and cannot do, please see their specific rules in the Antagonist Rules Section.

Things that are not griefing are as follows;

  • A clown slipping a member of the crew in a low intensity situation
  • Two crewmembers getting into a light brawl over something IC. Emphasis on light.
  • A member of the crew breaking into a location to save person.
  • A member of the crew breaking into a foreign location.
  • A crewmember recently converted through circumstance attacking previously allied crew or vice versa
  • A captain through roleplay being removed from command for giving impractical/insane/unreasonable orders.
Rule 5 expanded
  • During Red Alert however, security crew are expected to arm themselves in preparation of danger, if there is a requirement for it. This does not mean you can arm yourself to the teeth each time Action Stations is triggered. If there is a real danger of antagonists/boarders/an active threat to the safety of the crew you are allowed to obtain weapons and gear.
  • Stealing from SSD without a proper purpose (they have your antag objective, they SSD'd in prisoner processing as either side involved, or it's a life or death emergency) is not allowed as it is essentially a very cheap and cheesy version of powergaming.


Silicon Policy

Silicon Policy has been given it's own page.

Is it Human?
Human or not? This part covers what counts as human with regards to AI laws. As such, it only applies to AI and cyborg players. If you are unsure about something, please use adminhelp.
AI / cyborgs Not human
Monkeys Not human
NPCs / critters / animals Not human
Hulks Not human as long as their hulk is active.
Lizards / Plasmamen / Flypeople / Catpeople Not human
Wraiths & revenants Not human
Blobs Not human
Syndicate traitors Human
Syndicate agents (nuke mode) Human
Wizards Human
Gang leaders and members Human
Changelings Human UNTIL the AI or cyborg WITNESSES the creature commit
a non-human act (shape-shifting, transforming, proboscis etc).
Hivemind Host Human UNTIL the AI or cyborg WITNESSES the creature commit
a non-human act (Telekinetic Field)
Hivemind Vessel Human