Guide to enemy types

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Revision as of 03:25, 24 September 2020 by Grabowski (talk | contribs) (Adds a bit of classification, plus two jokes based on practice)
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Syndicate

 

Fighters

Syndicate Interceptor

  Syndicate interceptors are launched from larger, threatening carrier ships. Individually they pose little danger, but they can start dealing lots of damage when grouped up.

Syndicate Bomber

  Also launched from carrier ships. Similar to interceptors, but they are equipped with multiple torpedoes and will target capital ships. If you're a Fighter Pilot, take these ones down first.

Syndicate Light Cruiser

Smaller syndicate vessel which typically serves as a distraction to larger threats. Equipped with some light torpedoes.

Syndicate Patrol Cruiser

A beefier version of the aforementioned light cruiser. Tough to kill battleship which can wreck havoc with its gauss turrets and radial MAC cannon.

Syndicate Carrier

A high priority target which constantly spawns Syndicate interceptors and bombers. Carriers are supply ships which repair their allies.

Syndicate Assault Cruiser

A slow, bulky tank of a ship that will devastate up close.

Syndicate Boarding Frigate

A Frigate which prioritizes boarding the NSV by getting close enough. Evade at all costs, unless you want a group of angry Syndicate Drop Troopers onboard.

Syndicate Anti-air Frigate

The bane of flyboys everywhere. Fast, and will prioritize shooting down fighter craft with Flak and Anti-air guns. A joke of a ship, i've seen fighters kill it

Syndicate Stealth Cruiser

The only ship type equipped with cloaking technology, which it uses to hide its IFF signal on the radar and turn partially invisible. The reason why battles take forever

Syndicate Thermonuclear Frigate

The big bad. Armed to the teeth with nuclear torpedoes and eager to test them out on you. If you encounter one in a system, run or prioritize shooting down the thermonuclear torpedoes with PDCs.