Guide to trials

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Revision as of 11:36, 6 March 2015 by imported>Bandit (Bandit moved page Guide to Trials to Guide to trials: in line with the other page capitalization)
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Note: This page is merely an IC suggestion, much like Space Law. You can refer to this as a framework when you need to perform a trial.

The right to a fair trial is one of humanity's basic rights. Unfortunately we're in space, where basic rights are more like basic suggestions. In Space Law, a trial is only required for capital punishments the Captain or Acting-Captain will not or cannot authorise. In the courtroom, all are equal, and all are subject to justice.

This guide is not an absolute set of instructions. Some truly amazing roleplaying scenarios have come forth from trials that would violate pretty much every rule on proceedings in a realistic setting. Trials are ultimately an opportunity to enhance your roleplaying experience and yell OBJECTION! in a legitimate situation.

Forensics
The Courtroom, where most trials are conducted. Green is the Defense, Red the Prosecution and Blue the Judge. The yellow square is the Witness Stand; the glass box is used for particularly dangerous Defendants.


The difference between Criminal and Civil Law

This is an important distinction to make. In the real world, criminal law is everything that you will get sued over by the state, such as murder. Civil law is everything that you get sued over by a private party, for instance slander. On the station this translates as follows:

Criminal Law: Everything that is explicitly against Space Law. These cases are prepared for entirely in-house by the Security and Command departments, and typically involve crimes against the crew, the station or Nanotrasen itself.

Civil Law: Everything not covered explicitly by Space Law, or that is simply not high profile enough for Security. For example, if the Clown's bike horn is stolen by the Janitor, the Clown can try to sue the Janitor. If the Librarian is spreading slander about the Quartermaster, they may get sued over that by the QM. These cases are prepared for by the Legal Office, maybe with a bit of help from the Detective.

Roles in the Court Room

Role Side Description Notes
Judge Impartial Leader of the proceedings. In trials without a Jury, this is the person who gives the verdict. This will usually be the Captain or Head of Personnel for Criminal Law, since the Head of Security is per definition involved in those cases. If the case is Civil Law and the HoS is uninvolved, they may act as Judge too.
Jury Impartial In trials with a Jury, they give the verdict instead of the Judge. The Jurors discuss the case among each other and vote for a verdict. Until this vote is unanimous, the verdict cannot be handed down. Any random crewmember can get picked as a Juror, but they have to be impartial and unrelated to the case.
Defendant Defence The person on trial. The Defendant may chose to defend themselves, and can be summoned as a Witness, but not at the same time. On rare occasions, a trial can have more than one Defendant, for instance if an entire cult has been arrested at once.
Defence Attorney Defence The attorney in charge of the Defence, tasked with getting a Not Guilty verdict, or at the very least the smallest possible punishment (such as permabrig instead of execution). This will usually be a Lawyer, but the Defendant can also choose to defend themselves. The Defence Attorney must be devoted to Defence, and can therefore not be someone who benefits from a Guilty verdict.
Prosecutor Prosecution The attorney in charge of the Prosecution, tasked with getting a Guilty verdict. In Criminal Law, this will usually be the person in charge of the prosecution, such as the HoS or the Detective, but it can also be a Lawyer. In Civil Law this will almost always be the Lawyer representing the accuser.
Witnesses Any A person or people summoned to the witness stand for questioning and delivery of testimony. Both attorneys can summon witnesses. Any person involved in the case can be called to the stand, including the Defendant (but only if the Defence approves and if the Defendant is not defending themselves). This naturally excludes the attorneys and the Judge.
Bailiff N/A Responsible for order in the courtroom, and in charge of the Security Officers guarding it. If a Witness is summoned, it is the Bailiff's task to fetch that Witness. Usually the Warden, but can also be assigned to a Security Officer or another trusted person in a pinch.

Trial Systems

There are different ways in which you can conduct a trial. Here are a few examples.

Bench Trial System

If you've played any of the Ace Attorney games, you know exactly how this style of trial is performed. The key word is speed; this trial system is designed to counter the problems with endless trials that drag on forever, and to process criminals rapidly.

In a Bench Trial, there is no jury. The Prosecution and Defence start with their opening statements, usually reinforced by presenting some basic evidence. At this point, one of both sides will usually call a Witness to the stand. The Witness is always fetched by the Bailiff and their subordinates. At the stand they give their testimony, which is then cross-examined; what this means is that the Defence and Prosecution may point out contradictions in the testimony, or ask the Witness to clarify parts.

The goal for both sides is to convince the Judge of the verdict that benefits them, Guilty for the Prosecution and Not Guilty for the Defence. Once the trial has progressed to a point where there are no mysteries remaining and no evidence or Witnesses left the Judge will deliver this verdict, thus concluding the trial.

Jury System

If a Jury is present at a trial, they will decide on the verdict instead of the Judge. During the trial, the Jury must be kept separate from the rest of the crew, and be granted plenty of private time to discuss the case. The trial will not end until all members of the Jury vote for the same verdict.

Trial by Combat

This type of trial completely bypasses all legal systems, and is a test of strength between the Defence and the Prosecution. It's simply a fight in which the victorious party decides the verdict. If you want to perform this type of trial, ensure that all involved parties agree and get admin approval.

Mistrial

A mistrial occurs when a trial violates the right procedures. If a mistrial is sustained, the trial ends before a verdict is declared. This does not mean the case is closed, however. Instead, a retrial will be necessary to reach a verdict. A few of the most common causes of a mistrial:

Conflict of Interests: If the Judge or a member of the Jury is directly involved in the case, they may be incapable of delivering an impartial verdict. If the Prosecutor has something to gain with a Not Guilty verdict, or the Defence Attorney with a Guilty verdict, they are incapable of carrying out their assigned job.

Hung Jury: If the Jury fails to reach a verdict even after a reasonable amount of time, the trial might go on indefinitely.

Tampering: If external influence has been exercised on the Judge or the Jury, for instance bribery or extortion, they will lose their impartiality.

Misconduct: If someone present in the Court Room behaves in such a way that it prevents due process, the trial cannot proceed normally.

Absence: If one or more people vital to the proceedings are missing, such as either attorney or a Judge, the trial cannot proceed normally.

Double Jeopardy

You cannot be prosecuted twice for the same crime. This is called double jeopardy, and it is an important principle in the legal world. Although it means that in theory, once you've been found not guilty for a crime you can never be tried for it again, in practice you can be retried if new evidence surfaced since the verdict that sheds new light on the case. The reverse holds too; if you were found guilty of a crime, but new evidence may prove your innocence, you can also get retried... Unless you've been executed and turned into burgers, of course.