Identification Card
Every worker of a Nanotrasen Space Vessel is issued an identification card. Your ID has your name and occupation on it. This is used both to identify the holder and open up airlocks the worker has access to. For example, the Quartermaster has access to the Cargo Bay and Quartermaster's Office, while Assistants, do not. ID cards can have their access modified by the Captain or Executive Officer, since they are the only ones with ID-Modification permissions.
Types of ID cards[edit | edit source]
Standard ID - Standard identification card issued to the general staff.
Command ID - Special silver identification card issued to the Heads of Staff. These IDs allow access to the Bridge, have the ability to call/recall the Escape Shuttle, edit access permissions on other ID cards respective to the heads department, as well as having access specific to each head.
Captain's ID - The Captain's gold-coloured all-access ID card. A spare will be present in a safe in the CIC.If there is no Captain present at the start of the shift a document with the code for said safe will be inserted in one of the Heads of Staff's Inventory.
Centcom ID - Identification card issued only to Centcom officials, including Death squad officers.
Prisoner ID - Identification card issued to prisoners, so they can be identified on the crew monitoring console and keep track of labor points. Has no access.
Here are the different IDs for all Job assignments sorted by department:
ID Modification Guide[edit | edit source]
There are three ways of editing ID-Access: By modifying them in a Tablet, in an ID console or Command console. Here is a quick guide to the steps to take, since the steps are often not very intuitive.
ID-Console[edit | edit source]
These are the Steps for the ID-Console modification
Command Console[edit | edit source]
These are the steps for the command console modification
Tablets[edit | edit source]
These are the steps for the Tablet modifications
Tips[edit | edit source]
- As an Executive Officer or Captain you are the only people with permission for ID-Modification (change name, occupation, add access). To prevent All Access falling in the hands of Traitors or other Antagonists, you may take a spare ID and only add ID-modification access, hide said ID (in your locker for example) and remove the ID-Modification Access from your own ID. This way if you get killed the Antagonist cannot modify their own or other IDs. (but still all the access from your ID, welp)
- many different things requre ID-Access, not just Airlocks. Examples for these are Borgs needing robotics access to be unlocked, the ftl drive spooling or med-bots needing medical or robotics access to unlock.
- command consoles are usually present in every head of staff's room and on the bridge, not just the XO office.
False Identification[edit | edit source]
- If you wear clothing covering your face wearing no ID will make you show up as an "Unknown ", with this also applying to suit sensors.Examples for these clothes are gas masks, fake mustaches, various other masks however not the regular breath masks. If you speak or use the radio your ame will still show up tough.
- You have a few optons when it comes to traitor items, besides the obvious cryptographic sequencer (emag) that lets you hack open doors; you can also buy agent IDs, which let you set your Job assignment and name at will(they have no access on their own, you need to add more access by swiping new ones on them). Combined with a voice changer this makes for great disguises or Poly talking smack about the captain.
- Some vital machines on the ship have ID-restrictions, so if for example you want to sabotage the SD by raising the rods completely you'll need an engineering ID.