Standard Operating Procedure
From NSV13
Revision as of 23:42, 15 January 2017 by FTL13>Vivalas
Alert Levels
Situation Green - All Clear
Standard operating level. No immediate or clear threat to the ship. All departments may carry out work as normal.
- Suit sensors are not required to be on.
- Weapons worn by security are to be hidden except when in the case of an emergency.
- Crew members may freely walk in the hallways.
- AI/Cyborgs have no need to bolt down any secure areas.
- Security are allowed to conduct searches of suspicious individuals without a warrant, but not random searches. The definition of "suspicious" is left to the discretion of command.
Situation Amber - Martial Law
Elevated alert level. There are reports or other proof available to indicate that there is a threat to the ship, or chaos, mutiny, or rioting are ocurring. May only be called by the Captain after a unanimous command vote. Doing so without a vote will result in demotion.
- Suit sensors are mandatory, but coordinate positions are not required.
- Security may have weapons visible.
- Random searches by security are allowed.
- AI/Cyborgs may bolt down high secure areas.
- Energy guns, laser guns and riot gear are allowed to be given out to security personnel if the HoS or Warden agree.
- Security is authorized to use lethal force on suspects suspected of Felony or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.
General Quarters - Battle Stations
Situational alert level called in the event of contact with a hostile ship.
- Suit sensors are to be turned fully on at all times.
- All personnel are to assist engineering, security, and medical staff with damage control, fending off boarders, and triage.
- Security is allowed to use lethal force with extreme prejudice on individuals who actively disrupt combat efforts. Proper justification is expected after the crisis ends and use of this clause for trivial matters can be considered assault or manslaughter, depending on the outcome.
Code Delta - Imminent Destruction
The station's self destruct mechanism has been engaged due to overwhelming threat to the station. Martial Law is in effect.
- Suit sensors are to be turned fully on at all times.
- All orders from Heads of Staff and security must be followed, any disobedience is punishable.
- All crew members are to evacuate immediately, if possible.
Different Situations
Evacuation
- All personnel are to evacuate on the escape pod.
- All personnel are required to assist with evacuation. All crew must be evacuated, regardless of their consciousness.
- Prisoners are to be brought to the secure area of the escape shuttle, except for prisoners who pose a severe threat.
- Uncloned bodies are to be brought back to Central Command for processing.
- AI units may be brought to Central Command on portable card devices (InteliCards) if structural failure is likely or AI units wish to leave.
- Mechs and Cyborg units are to be hauled to the escape shuttle for Central Command to inspect.
- Authorizing early pod launches is not allowed unless there is an immediate threat to shuttle integrity.
Fire and Other Environmental Hazards
- Immediate evacuation of all untrained personnel.
- Fire alarms to be used to control the hazard.
- Atmospheric Technicians and Station Engineers are to remove the hazard.
- Pump air back into the area when fixed.
- Ensure the damage is repaired.
Radiation Storm
- All crew to move to the maintenance tunnels.
- Wait a while until it's safe to move again, and continue your business. Report to Medbay if you're feeling strange.
- Medbay staff should be ready to administer anti-toxin to the ones who got caught in the storm.
Viral Outbreak
- If severe viral strain is on board the ship, the Chief Medical Officer is required to quarantine infected parts of the station with the help of security.
- All infected crew are to be isolated in Virology or Medbay.
- Sterile masks/Internals and gloves are mandatory for medical personnel and recommended for crew.
- Quarantine must be maintained until the outbreak is contained and resolved.
Meteor Storm
- All crew to move to central parts of the ship.
- Damage is to be repaired by engineering personnel after the threat has passed.
- Shuttle must be called if the ship becomes unsalvageable.
File:Singulo 1.gif Singularity Containment Failure
- Observation and notification of Singularity movement.
- Evacuation to be called if deemed a major threat to ship integrity.
- Use bombs or Bag of Holding to destroy singularity.
- Demotion of Chief Engineer or Engineer and reparation of engine if no threat manifests.
Extraterrestrial Takeover
- Prevent infection from spreading to Central Command.
- Destroy all extraterrestrial sources on the ship.
- Round up all forms of extraterrestrial lifeforms and contain or terminate them, do not terminate if there is a chance of containment.
- If extraterrestrial forces cannot be defeated, arm and detonate the Nuclear Fission Explosive to ensure their suppression.