Standard Operating Procedure
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Revision as of 20:04, 14 January 2017 by FTL13>Vivalas
Note: This page is merely a suggestion, much like the article concerning Space Law in general. |
Alert Levels
Situation Green - All Clear
Standard operating level. No immediate or clear threat to the ship. All departments may carry out work as normal.
- Suit sensors are not required to be on.
- Weapons worn by security are to be hidden except when in the case of an emergency.
- Crew members may freely walk in the hallways.
- AI/Cyborgs have no need to bolt down any secure areas.
- Security are allowed to conduct searches of suspicious individuals without a warrant, but not random searches. The definition of "suspicious" is left to the discretion of command.
Situation Amber - Martial Law
Elevated alert level. There are reports or other proof available to indicate that there is a threat to the ship, or chaos, mutiny, or rioting are ocurring. May only be called by the Captain after a unanimous command vote. Doing so without a vote will result in demotion.
- Suit sensors are mandatory, but coordinate positions are not required.
- Security may have weapons visible.
- Random searches by security are allowed.
- AI/Cyborgs may bolt down high secure areas.
- Energy guns, laser guns and riot gear are allowed to be given out to security personnel if the HoS or Warden agree.
General Quarters - Battle Stations
Situational alert level called in the event of contact with a hostile ship.
- Suit sensors are to be turned fully on at all times.
- All personnel are to assist engineering, security, and medical staff with damage control, fending off boarders, and triage.
Code Delta - Imminent Destruction
The station's self destruct mechanism has been engaged due to overwhelming threat to the station. Martial Law is in effect.
- Suit sensors are to be turned fully on at all times.
- All orders from Heads of Staff and security must be followed, any disobedience is punishable.
- All crew members are to evacuate immediately, if possible.
Different Situations
Evacuation
- All personnel are to evacuate on the escape pod.
- All personnel are required to assist with evacuation. All crew must be evacuated, regardless of their consciousness.
- Prisoners are to be brought to the secure area of the escape shuttle, except for prisoners who pose a severe threat.
- Uncloned bodies are to be brought back to Central Command for processing.
- AI units may be brought to Central Command on portable card devices (InteliCards) if structural failure is likely or AI units wish to leave.
- Mechs and Cyborg units are to be hauled to the escape shuttle for Central Command to inspect.
- Authorizing early pod launches is not allowed unless there is an immediate threat to shuttle integrity.
Fire and Other Environmental Hazards
- Immediate evacuation of all untrained personnel.
- Fire alarms to be used to control the hazard.
- Atmospheric Technicians and Station Engineers are to remove the hazard.
- Pump air back into the area when fixed.
- Ensure the damage is repaired.
Radiation Storm
- All crew to move to the maintenance tunnels.
- Wait a while until it's safe to move again, and continue your business. Report to Medbay if you're feeling strange.
- Medbay staff should be ready to administer anti-toxin to the ones who got caught in the storm.
Viral Outbreak
- If severe viral strain is on board the ship, the Chief Medical Officer is required to quarantine infected parts of the station with the help of security.
- All infected crew are to be isolated in Virology or Medbay.
- Sterile masks/Internals and gloves are mandatory for medical personnel and recommended for crew.
- Quarantine must be maintained until the outbreak is contained and resolved.
Meteor Storm
- All crew to move to central parts of the ship.
- Damage is to be repaired by engineering personnel after the threat has passed.
- Shuttle must be called if the ship becomes unsalvageable.
File:Singulo 1.gif Singularity Containment Failure
- Observation and notification of Singularity movement.
- Evacuation to be called if deemed a major threat to ship integrity.
- Use bombs or Bag of Holding to destroy singularity.
- Demotion of Chief Engineer or Engineer and reparation of engine if no threat manifests.
Extraterrestrial Takeover
- Prevent infection from spreading to Central Command.
- Destroy all extraterrestrial sources on the ship.
- Round up all forms of extraterrestrial lifeforms and contain or terminate them, do not terminate if there is a chance of containment.
- If extraterrestrial forces cannot be defeated, arm and detonate the Nuclear Fission Explosive to ensure their suppression.