Standard Operating Procedure

From NSV13
Revision as of 20:04, 14 January 2017 by FTL13>Vivalas
Jump to navigationJump to search
Note: This page is merely a suggestion, much like the article concerning Space Law in general.


Alert Levels

Situation Green - All Clear

Standard operating level. No immediate or clear threat to the ship. All departments may carry out work as normal.

  • Suit sensors are not required to be on.
  • Weapons worn by security are to be hidden except when in the case of an emergency.
  • Crew members may freely walk in the hallways.
  • AI/Cyborgs have no need to bolt down any secure areas.
  • Security are allowed to conduct searches of suspicious individuals without a warrant, but not random searches. The definition of "suspicious" is left to the discretion of command.

Situation Amber - Martial Law

Elevated alert level. There are reports or other proof available to indicate that there is a threat to the ship, or chaos, mutiny, or rioting are ocurring. May only be called by the Captain after a unanimous command vote. Doing so without a vote will result in demotion.

  • Suit sensors are mandatory, but coordinate positions are not required.
  • Security may have weapons visible.
  • Random searches by security are allowed.
  • AI/Cyborgs may bolt down high secure areas.
  • Energy guns, laser guns and riot gear are allowed to be given out to security personnel if the HoS or Warden agree.

General Quarters - Battle Stations

Situational alert level called in the event of contact with a hostile ship.

  • Suit sensors are to be turned fully on at all times.
  • All personnel are to assist engineering, security, and medical staff with damage control, fending off boarders, and triage.

Code Delta - Imminent Destruction

The station's self destruct mechanism has been engaged due to overwhelming threat to the station. Martial Law is in effect.

  • Suit sensors are to be turned fully on at all times.
  • All orders from Heads of Staff and security must be followed, any disobedience is punishable.
  • All crew members are to evacuate immediately, if possible.

Different Situations

Evacuation

  • All personnel are to evacuate on the escape pod.
  • All personnel are required to assist with evacuation. All crew must be evacuated, regardless of their consciousness.
  • Prisoners are to be brought to the secure area of the escape shuttle, except for prisoners who pose a severe threat.
  • Uncloned bodies are to be brought back to Central Command for processing.
  • AI units may be brought to Central Command on portable card devices (InteliCards) if structural failure is likely or AI units wish to leave.
  • Mechs and Cyborg units are to be hauled to the escape shuttle for Central Command to inspect.
  • Authorizing early pod launches is not allowed unless there is an immediate threat to shuttle integrity.

FireAlarm.png Fire and Other Environmental Hazards

  • Immediate evacuation of all untrained personnel.
  • Fire alarms to be used to control the hazard.
  • Atmospheric Technicians and Station Engineers are to remove the hazard.
  • Pump air back into the area when fixed.
  • Ensure the damage is repaired.

L2locker.png Radiation Storm

  • All crew to move to the maintenance tunnels.
  • Wait a while until it's safe to move again, and continue your business. Report to Medbay if you're feeling strange.
  • Medbay staff should be ready to administer anti-toxin to the ones who got caught in the storm.

L3locker.png Viral Outbreak

  • If severe viral strain is on board the ship, the Chief Medical Officer is required to quarantine infected parts of the station with the help of security.
  • All infected crew are to be isolated in Virology or Medbay.
  • Sterile masks/Internals and gloves are mandatory for medical personnel and recommended for crew.
  • Quarantine must be maintained until the outbreak is contained and resolved.

Meteor.gif Meteor Storm

  • All crew to move to central parts of the ship.
  • Damage is to be repaired by engineering personnel after the threat has passed.
  • Shuttle must be called if the ship becomes unsalvageable.

File:Singulo 1.gif Singularity Containment Failure

  • Observation and notification of Singularity movement.
  • Evacuation to be called if deemed a major threat to ship integrity.
  • Use bombs or Bag of Holding to destroy singularity.
  • Demotion of Chief Engineer or Engineer and reparation of engine if no threat manifests.

Alien.png Extraterrestrial Takeover

  • Prevent infection from spreading to Central Command.
  • Destroy all extraterrestrial sources on the ship.
  • Round up all forms of extraterrestrial lifeforms and contain or terminate them, do not terminate if there is a chance of containment.
  • If extraterrestrial forces cannot be defeated, arm and detonate the Nuclear Fission Explosive to ensure their suppression.