Difference between revisions of "User:MoistBrother/Sandbox"

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{{Infobox jobs
+
{{Reference}}
| headerbgcolor = gray
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<br>
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==Contraband ==
| image = Staff Judge Advocate.png
+
'''Central Command's legal department has compiled these following list of objects and items to enable local security forces to more easily and uniformly enforce the varying possession and theft charges across Federation controlled space.'''
| supervisors = [[Executive Officer]]
 
| rank = Petty Officer (PO)
 
| duties = Serving as consultant in [[Standard Operating Procedure|SOP]]/[[Space Law]] matters, and representing prisoners and ensuring their rights.
 
| guides = [[Standard Operating Procedure|SOP]], [[Space Law]], [[Guide to Trials]], [[Paper Markdown]]
 
| headerfontcolor = white
 
| access = [[Law Office]], [[Courtroom]], [[Brig]]
 
| access2 = N/A
 
| difficulty = Medium
 
| caption = "<i>Surely you realize that this is not up to code?</i>"
 
}}
 
The Staff Judge Advocate serves as the supreme source for legal services and counsel throughout the force, they provide legal advice and counsel on behalf of the federal central command on administrative investigations, inquiries, government information practices, SOP complaints, military personnel law, civil litigation, regulatory issues and compliance matters requiring the interpretation and application of Standard Operating Procedure, Space law.
 
  
Their main tasks on Whiterapids naval vessels are the following:
+
While these lists are not exhaustive, they should be seen as guides for which charge is appropriate for possession or theft of said controlled objects and items.
#Provide legal counsel to the captain, and the crew as a whole.
 
#Identify and Document any violations of Standard Operating Procedure or Space Law within the vessel's departments, and then report those violations to the correct authority.
 
#Serve as representation in trials held aboard the ship.
 
#Supervise the correct application of Space Law by the local Military Police Department, and report failures to do so to the HoS, XO, or captain.
 
  
 +
'''<u>''Items which can be considered within the normal scope of an individual's jobs should not at any point be considered contraband.''</u>'''
  
'''This means that the SJA serves as THE governing authority over the interpretation of Space Law and SOP, and no one but central command can overrule your interpretation.'''
+
Common sense needs to be used in their application - while a tank of plasma is certainly appropriate for possession charge on a Janitor, its not at all concerning or worth charging as crime when found on an Atmospheric Technician.
  
'''This does NOT mean that Staff Judge Advocates are above Space Law. You cannot overrule Security on a sentence imposed against yourself.'''
+
In some occasions, such as cargo bounties, items which may be considered contraband can be issued to crew. To avoid trouble with the law, signed and stamped permission slips should be given out in these situations.
  
'''This also does not mean that you can change space law at will, you are tasked with clearing up misunderstandings, and ensuring fair treatment under space law, your interpretations are expected to serve in this endeavor. Once you have decided on an interpretation, you are expected to stick by it for good, unless you clear any changes with command via majority vote.'''
+
For instance, if the CE wishes to lend out their blueprints to an engineer, said engineer should be given written permission to posses the item, so that no issues arise.
 +
====Class 4 Contraband ====
 +
Class 4 items are those items which are unique, and may prove extremely dangerous either if misused, or placed in the wrong hands.
 +
{| class="wikitable"
 +
|+High Risk Items
 +
!Picture
 +
!Item/Object Name
 +
!Description
 +
|-
 +
|[[File:captaingun.png|95px]]
 +
|Captain's Antique Laser Gun
 +
|This is a special, engraved gun, made with real [[Assistant]] leather (which is odd because human skin makes terrible leather).
 +
This gun is kept in a glass case in the [[Captain's Quarters]], but is hooked up with an anti-theft system. Breaking the case will trigger a lockdown, shutting and bolting all the doors out of the room, and alerting the AI. Keep this in mind, and plan your heist before you carry it out.
  
'''''<u>Note: if you see an SJA blatantly try to bend space law/SOP to their will, be sure to ahelp, or if you want to stay in character, ask the captain to contact CC to reign them in a bit. The SJA is here to help, not to be some shitter powertripping.</u>'''''
+
What makes this gun so special? It automatically regenerates energy without any draw backs. Enemy agents would kill to steal this for research. They do exactly that a lot.
 +
|-
 +
|[[File:Winona.png|95px]]
 +
|Winona
 +
|A Unique weapon held only by the [[Head of Security]]. It's got a pleasant wooden grip with plenty of detailing etched into it. A nice, all round weapon to defend yourself with..
 +
|-
 +
|[[File:tele.gif|95px]]
 +
| Portable Teleportation Devices
 +
|Any and all portable teleportation devices, including but not limited to the hand teleporter.
 +
|-
 +
|[[File:icard.png|95px]]
 +
|A functional AI unit
 +
|A functional AI unit, held either in an intellicard or whole with case.
 +
|-
 +
|[[File:plutonium_core.gif|95px]]
 +
|Plutonium Core
 +
|The payload of the station's on-board nuke. Highly radioactive.
 +
|-
 +
|[[File:Rod.gif|95px]]
 +
|Non-Standard Reactor Equipment
 +
| A shard from the station's Supermatter Engine, Syndicate produced control rods, etc.
 +
|-
 +
|[[File:NuclearDisk.gif|95px]]
 +
|Nuclear Authentication Disk
 +
|This disk contains the codes needed to unlock nuclear devices used to destroy the entire station.
 +
|-
 +
|[[File:Reactive Teleport Armor.png|95px]]
 +
|Reactive Teleport Armor
 +
|Experimental blue-space armor. While active, will attempt to protect it's wearer by displacing them away from physical harm. Due to its oversensitive sensors, it is not recommended for casual use.
 +
|}
  
SOP violations should be reported to the Head of Staff for the relevant department, and Space Law violations to Security. If the Head of Staff is not present or not receptive, contact the Executive Officer, failing that, take the matter to the highest rank; the Captain. SJA is a roleplay oriented job, and it requires that you either know SOP & Space Law well, or that you are willing to look it up often while playing. You are effectively much like a safety inspector/lawyer hybrid - you do inspections of ship departments and report your findings to their supervisors, as well as investigating matters that people report to you.
 
  
'''Bare minimum requirements:''' Walk around and yell about SOP violations, Clarify and interpret space law/SOP, notice that security has given the clown 999 minutes again and yelling at them not to do that.
+
{{Anchor|Captain's Antique Laser Gun}}
 
+
====Inherently dangerous equipment ====
 
+
These items are typically profiled by being inherently dangerous when used in their intended fashion.
==Duties==
+
{| class="wikitable"
You're expected to be an impartial auditor, investigator, arbitrator, and unbiased source of good information for the department heads. This being said, let's go through what should be known and done:
+
|+Illegal Inherently dangerous equipment
 
+
!Picture
 
+
!Item/Object Name
===Do===
+
!Description
 
+
|-
*'''Peeping Tom:''' Walk around the ship, observing what the rest of the crew are doing, and noting any violations of their job SOP or Space Law that you see. Report any SOP violations to the head of that department, preferably via PDA. Report any Space Law violations to Security, preferably over security radio. Part of this observation is directly watching what other employees are doing, and part of it is asking people if there are any issues in their department. Often, they'll inform you about an issue if you ask, even though they'd never actually report this issue had you not asked.
+
|[[File:KravMagaGloves.png|95x95px|link=Special:FilePath/KravMagaGloves.png]]
 
+
|Krav Maga Gloves
*'''Watch Security:''' Double-check that security is complying with Space Law and Standard Operating Procedure. This means double-checking every sentence (both timed and perma) that security gives to prisoners, and verifying that they got the timer right. It also means making sure they don't violate it in other ways, such as harmbatoning prisoners. Bad behaviour by Security should be reported to the HOS. If they are not available, or do not listen, contact the XO.
+
|Using advanced NanoTrasen technology integrated into this pair of otherwise ordinary and slightly padded gloves the user is able to perform a few select Krav Maga techniques.
 
+
|-
* '''Mind The Ruckus:''' Respond to any calls for an SJA over PDA, general radio, etc. Usually these are from prisoners who feel they have been mistreated, or people who wish to report a SOP/law violation you should probably investigate.
+
|[[File:Plasma_tank.png|95px]]
 
+
|More than 30 moles of plasma
* '''Remind Yourself Of Your Stay:''' Remember that you're here to serve command's interests, NOT to dogmatically enforce SOP even during emergency situations where it makes no sense to do so.
+
|Plasma mined by [[NanoTrasen]] is very rare to get in many places of the galaxy, and many people want it to make military grade explosives and rival plasma research. It is also highly toxic when ingested or inhaled.
 
+
|-
* '''Present Yourself Available:''' Remember that you're here to HELP the various department heads, but since you're not in their department, they will regularly forget you exist. So, it is helpful to remind them, via a quick message, early on, that if there is any matter that they'd like help investigating (e.g: member of their department ignoring SOP) that you are available and they should feel free to call on you.
+
|[[File:ESword.png|95px]]
 
+
|Energy swords
*'''Participate in trials.''' An unfortunately small part of your job; you can sometimes get trials for inmates scheduled to be executed or when you can convince the HoS that it would be entertaining. Fortunate Staff judge advocates may get the chance to defend high profile persons, like wizards.
+
|Energy Swords, including sabers and other variants, are not permissible equipment for any local force, though Central Command may issue them to Commanders, Admirals or Emergency Response Teams
 
+
|-
*'''Create law-binding contracts.''' As a Staff judge advocate the easiest and most efficient way to get something done is to [[Paper_Markdown|create contracts]], despite popular belief. There are many different types of contracts but a common one is a contract which requests that both parties do a particular action for the other party; ie: trading helmets. If you display these contracts to the Staff judge advocate Gods, then you MIGHT get something nice from them.
+
|[[File:stetchkin.png|95px]]
 
+
|Stechkin Pistols
*'''Litigation.''' Health, safety, and human rights violations abound on the ship, but be warned that actually getting anything done about it will test your law skills.
+
|These Syndicate manufactured Pistols are standard issue for many Syndicate agents and their use is not permitted by NanoTrasen employees.
 
+
|-
 
+
|[[File:Tstar.png|95px]]
===Don't===
+
|Throwing stars
 
+
|Having a primary purpose of causing harm in a cowardly way, these are not toys and highly regulated.
*'''Just Wait In Your Office:''' There is always something you can do if you get out there and explore the ship. You can always just start going through departments and verifying that they are complying with SOP (or have good reasons to not be doing so). You can always offer your help to heads with troubleshooting problems in their department. There are times (interviewing people, checking records, etc) where you need to be in your office, but you don't need to be in your office most of the time, and you shouldn't be spending most of the shift just sitting there.
+
|-
 
+
|[[File:Revolver.png|95px]]
*'''Threaten:''' Never threaten other crew members. This includes threats to report them, or get them fired. Threats are never helpful.
+
|.357 revolver
 
+
|This extremely deadly revolver is not permissible equipment for any NanoTrasen employee, though similar (but technically different) revolvers may in some cases be issued to ranking Central Command forces.
* '''Validhunt:''' You are not a sec officer, and should not be patrolling maintenance or otherwise trying to find antags. Instead, you should be concerned mostly with minor SOP breaches and unintentional space law violations by the normal crew within their departments. Your concern is being helpful to the department heads by reporting these issues to them, so that the departments can be better managed.
+
|-
 
+
|[[File:Explosivebombthatgoesboom.png|95px]]
*'''Take Sides:''' Your job is to represent the best interests of Command. DO NOT always take the side of a prisoner - you are NOT their defence lawyer(except if you are). DO NOT always take the side of security either, as security is perfectly capable of being wrong. Always consider what is in the ship's best interests.
+
|Explosive Devices
 
+
|Having a primary use of causing destruction any explosive devices are not permitted on station outside of research or mining purposes.
*'''Display Bias:''' Avoid investigating matters concerning any personal friends of yours, if at all possible. Refer these matters to someone else, who can conduct an independent and unbiased investigation. A biased investigation can be
+
|-
worse than no investigation at all.
+
|[[File:slimecore.png|95px]]
 
+
|Unused slime extracts with dangerous or severe effects
 
+
|Extracts that can stop time, serve as explosives or similar fall here. Not those that just materialize food.
==Work as a consultant and inspector.==
+
|-
 
+
|[[File:Flamethrower.png|95px]]
[[File:Lawoffice.png|thumb|alt=Law Office|The [[Law Office]], where you can be safely ignored]]
+
|Flamethrowers
 
+
| With the potential to make entire areas uninhabitable, the deadliness of this device depends on what you put in. Even just a basic tank of plasma makes for some spicy hot air though. Being potentially great at area denial, this device should be reserved for use in utter emergencies like the cult summoning their god.
You'll need to ingratiate yourself with Security personnel; otherwise your shift as Staff judge advocate will likely be fruitless and painful. You have virtually no physical power, but you can accumulate social power. Greet them when you first see them, use titles like "officer" when referring to them, say please and thank you, and generally try to roleplay a friendly fellow crew member. Don't let your speech imply authority, though: your Head is the XO, not the HoS. Make it clear that your function is to uphold justice, the welfare of your clients, and the good of the ship. Do not abuse your security headset or sec will at the least take it away or at the worst brig you for it AND take it away.
+
|-
 
+
|[[File:Emp_grenade.png|95px]]
 
+
|Electromagnetic Pulse (EMP) devices
Make sure all crewmembers know you are present by giving them a quick heads up via PDA at the start of the shift, the sheer presence of an SJA is likely to bring order into chaos, for fear of the great equalizer: Paperwork.
+
|Since large parts of the stations equipment, and its synthetic life forms, are vulnerable to harm by EMP, These types of devices should be considered destructive and dangerous.
 
+
|-
Speaking of paperwork, you will likely want to document some of your more egregious findings on paper, below are some pointers as to how to make a good report.
+
|[[File:Injector.png|95px]]
 
+
|Unauthorized implants which have a sole purpose of injuring others
This information should be gathered regardless of your intent to file a proper report in paper since it's greatly beneficial to have all the facts before pointing fingers at someone.
+
|Such implants which have been seen are energy saws, Electromagnetic Pulse devices, and microbombs.
 
+
|-
Before reporting a violation, it is a good idea to make sure you have all the relevant facts. For example:
+
|[[File:Spear.png|95px]]
*'''Who''' did it
+
|Equipment which has a primary purpose of causing harm to others, or large amounts of destruction
*'''What''' they did
+
|This is a catch all for dangerous equipment that is not explicitly listed elsewhere. Primary use is the deciding factor here, not capability. This means that a spear falls here, but not a butchers knife - since the knifes purpose is not to harm but to cut meats in the kitchen.
* '''Which''' exact point of Space Law or SOP they violated (including the exact number, you should be able to cite it by number)
+
|}
*'''Where''' they did it (if you can find out)
+
====Contraband Equipment====
*'''Why''' they did it (SOP can be justifiably broken in emergencies, hence the 'why' bit is very helpful in figuring out if they had good cause)
+
These items are not authorized for use by Nanotrasen employees which would not normally have access to the equipment to perform their assigned duties. This includes non-registered, non-harmful implants, security equipment for non-security crew, non-approved posters, guides for illegal activity, and most non-Nanotrasen origin equipment.
 
+
{| class="wikitable"
 
+
|+Contraband Equipment
==FAQs==
+
!Image
 
+
!Object/Item Name
*'''How do I check a department is following SOP correctly?''' Pull up the wiki SOP page for that department's jobs, then check, for each item, whether or not it is being done. E.g. if the SOP for Medical Doctor requires they put synthflesh in the cloner, set up the cryo tubes, and label corpses, check that these things are being done. Then report any that are NOT done to their boss (the CMO).
+
!Description
*'''What are the limits on what an SJA can do?''' SJAs cannot act against the ship's interests. So, they can't demand SOP be followed even if doing so would be against the ship's interests, e.g. during a major emergency. They are not allowed to do anyone else's job for them. They are not allowed to violate Space Law in any way. They cannot, in short, be detrimental to either the ship or to Whiterapids/Command overall.
+
|-
* '''What happens if an SJA abuses their authority?''' SJAs who are acting against the interests of the ship/Command can be demoted by the XO, or Captain. SJAs who break Space Law can additionally be arrested and brigged by Security. Admins hold SJA to a higher standard than most jobs, which means that an SJA who acts against the ship/Command's interests (e.g: seriously breaking Space Law) is likely to be banned from playing SJA.
+
|[[File:Jetpack-captain.gif|95px]]
* '''Can command/sec ignore the SJA?''' In theory yes, but this should only be done if the SJA is (through their own lack of knowledge) demanding attention for a relatively small issue at a time when command/sec is busy dealing with a far more important matter. In that situation, the SJA should be told that sec/command is busy dealing with an emergency (and what the emergency is). Once they've been informed, they can be ignored until the emergency is over, at which point command/sec should come back and address the matter they raised. If an SJA refuses to stop demanding attention, even after they've already been told that command/sec is busy with a far more important matter, then you should carefully consider whether they're right, or they're being unreasonable, and potentially acting against the interests of the ship/command by distracting command/sec during a major emergency.
+
|Captain’s Jetpack
 
+
| The Captains Jetpack is a special model not approved for use by lesser ranking crew
 
+
|-
===More Example Scenarios===
+
|[[File:goldmedal.png|95px]]
*Is there no food? Inform the XO.
+
|Medal of Captaincy
*Is cargo still waiting for those research disks? Contact the RD and ask what their status is.
+
|The Captains medal is a sign of his legitimacy and thereby not to be possessed by anyone that is not the captain.
*Are there strange floorpills everywhere? Ask the detective to scan them (drug distribution is illegal). Also ask the CMO to check what their chemists are doing.
+
|-
*Is the Roboticist unable to complete their goal because nobody has the resources yet? Check what is going on with mining, then inform the QM and XO.
+
|[[File:AdMaShoe.png|95px]]
 
+
|Advanced Magnetic Boots
 
+
|The advanced MagBoots are not intended for use by anyone besides the Chief Engineer due to their advanced technology
==How To React If A Department Head Ignores You==
+
|-
For example: you're in medical, and you notice that corpses are laying around, not properly bagged. You should PDA the CMO to inform them that SOP is being ignored, that corpses are laying around, not properly bagged. You suggest a corrective action: CMO to talk to the MDs about this. Give it a few minutes for the CMO to act on your feedback, after which you re-check whether the problem has been corrected, or not. If not, you PDA the CMO again. If the CMO is ignoring you, or brushes you off, you can decide whether you think the CMO is failing to manage medbay properly. If they aren't (CMO is busy, or medical is overwhelmed) then it may be a good idea to let the matter rest for now, and check back later. If, on the other hand, you feel the CMO is neglecting to manage their department properly, at that point, you should contact the XO.
+
|[[File:blueprint.png|95px]]
 
+
|Station Blueprints
 
+
|The Station Blueprints are not meant to be carried or used without the express written permission of the Chief Engineer due to the large potential for bureaucratic nightmares involved with messing up station designations
==Justice for None==
+
|-
'' I would like to announce that I believe my client to be a DISGUSTING TRAITOR, and I resent the fact that I've been given the task of defending him. You should probably just toss him out of the airlock or something, I rest my case sir.''
+
|[[File:documents.png|95px]]
 
+
|Secret Documents
As a traitor, you have closer ties to security than anyone else. Officers may go into the break room alone, and make themselves vulnerable to attack; reducing the number of officers may help even when they aren't your target. Your briefcase can fit the contents of a toolbox in it, but is considerably less suspicious than carrying a toolbox around. It is not difficult to stuff it with handcuffs and flashbangs if you can acquire them from Security storage. You can also hear security radio, which gives you a lot of intel.
+
|These are not be held by anyone unauthorized since they are secret. Please note that possession of NanoTrasen corporate secrets by personnel without appropriate security clearance is also reason to charge for Corporate Espionage if appropriate.
 
+
|-
 
+
|[[File:BlackBox.png|95x95px]]
===Overthrowing Rulers for Fun and Profit===
+
|Station blackbox recorders
As a Revolutionary, you have access to sec, with the possibility of dragging away revolutionaries. Very quickly though you'll end up being implanted if you're not fast. You can also use a screwdriver, and give your headset encryption to Rev Heads, helping them listen to security radio, which gives a lot of intel during a revolution.
+
|These are meant to remain in place so they can record the events that lead to a station's possible downfall for later recovery and analysis. Y'know, like a blackbox. Please note that possession of these by personnel without appropriate authorization or security clearance is also reason to charge for Corporate Espionage, when appropriate.
 
+
|-
 
+
|[[File:slimecore.png|95px]]
==Roleplaying Tips==
+
|Unused slime extracts with benign or superficial effects
*Remember, your goal is to be helpful, specifically, helpful to the command staff.
+
|Crew should not be carrying these without a good reason to. Anything benign (harmless) like spawning food goes here - more dangerous extracts like those that explode are considered Inherently Dangerous Equipment.
*This means you should have a generally pleasant attitude. Rude, annoying, etc people aren't listened to, or informed about problems.
+
|-
*It also means that you should be visible. Since you are not command staff, people might forget you exist. So, remind them by saying you'll be checking up on departments at the start of the round. PDA heads of department specifically about issues in their department. Reach out to people. If you're helpful, they will appreciate it.
+
|[[File:Hspray.png|95px]]
{{Jobs}}
+
|Hypospray
[[category: jobs]]
+
| This cutting edge technology should only be held by the assigned Chief Medical Officer, or a user authorized by the CMO until it can become widespread.
 +
|-
 +
|[[File:CommiePoster.png|link=Special:FilePath/CommiePoster.png]]
 +
| Contraband posters
 +
|Posters not authorized by NanoTrassen are prone to causing thoughts that NT would rather their employees avoid, and are as such strictly regulated.
 +
|-
 +
|[[File:ablative.png|95px]]
 +
|Reflector Vests
 +
|This vest excels in protecting the wearer against energy projectiles, as well as occasionally reflecting them.
 +
|-
 +
|[[File:Emag.png|95px]]
 +
|Cryptographic Sequencer
 +
|While not inherently Dangerous, these devices are intended to bypass various security or safety features of station equipment and can cause equipment to become hazardous.
 +
|-
 +
|[[File:Syndi hardsuit.png|95px]]
 +
|Blood-red syndicate hardsuit
 +
|The natural sign of the Syndicate elite forces, such as nuclear operatives. Please note that non-space worthy replicas are exempt from regulation.
 +
|-
 +
|[[File:Syndi_suit.png|95px]]
 +
| Syndicate space suit
 +
|While not as striking as the Syndicates hardsuits. Please note that non-space worthy replicas are exempt from regulation.
 +
|-
 +
|[[File:Pda_cartrige.png|95px]]
 +
|PDA cartridges of non-nanotrasen origins
 +
|NanoTrassen issued PDAs are not cleared for use with any non-corporate issued equipment due to security concerns. Please note that due to the danger inherrent to them, detomatix cartridges go should be charged as Inherently dangerous equipment.
 +
|-
 +
|[[File:Syndicate encryption.png|95px]]
 +
| Radio encryption keys
 +
|Most radio channels are encrypted for good reason, and bypassing encryption for channels one is not meant to have access to is not authorized.
 +
|-
 +
|[[File:Injector.png|95px]]
 +
|Unauthorized implants
 +
|Implants which serve little, limited, or no harmful purpose when used in their intended fashion. These implants may be registered either through a doctor in medical records, or by security in security records.
 +
|-
 +
|[[File:Powersink.gif|95px]]
 +
|Power sink
 +
|Causing Massive Issues Station-wide, these devices cost everyone time and money and lower work efficiency.
 +
|-
 +
|[[File:Radio_jammer.png|95px]]
 +
|Radio jamming equipment
 +
|The Station's communication equipment should not be disrupted. Devices to do this, be it by direct jamming or filling the channels with useless noise, are not permitted.
 +
|-
 +
|[[File:StunBaton.gif|95px]]
 +
|Standard security equipment
 +
|Only member of Security, or Deputies, should posses security equipment. That's why it is called "security" equipment.
 +
|-
 +
|[[File:Balloon.png|95px]]
 +
| Equipment of non-NanoTrassen origin.
 +
|This is a catch-all for all equipment not produced by NanoTrassen or its subsidiaries.
 +
|}

Revision as of 17:33, 19 August 2022

Note: This page is moderated and can be referenced in OOC issues, such as ban appeals, complaints, reports, etc. This may not apply to the pages this page links to.


Contraband

Central Command's legal department has compiled these following list of objects and items to enable local security forces to more easily and uniformly enforce the varying possession and theft charges across Federation controlled space.

While these lists are not exhaustive, they should be seen as guides for which charge is appropriate for possession or theft of said controlled objects and items.

Items which can be considered within the normal scope of an individual's jobs should not at any point be considered contraband.

Common sense needs to be used in their application - while a tank of plasma is certainly appropriate for possession charge on a Janitor, its not at all concerning or worth charging as crime when found on an Atmospheric Technician.

In some occasions, such as cargo bounties, items which may be considered contraband can be issued to crew. To avoid trouble with the law, signed and stamped permission slips should be given out in these situations.

For instance, if the CE wishes to lend out their blueprints to an engineer, said engineer should be given written permission to posses the item, so that no issues arise.

Class 4 Contraband

Class 4 items are those items which are unique, and may prove extremely dangerous either if misused, or placed in the wrong hands.

High Risk Items
Picture Item/Object Name Description
Captaingun.png Captain's Antique Laser Gun This is a special, engraved gun, made with real Assistant leather (which is odd because human skin makes terrible leather).

This gun is kept in a glass case in the Captain's Quarters, but is hooked up with an anti-theft system. Breaking the case will trigger a lockdown, shutting and bolting all the doors out of the room, and alerting the AI. Keep this in mind, and plan your heist before you carry it out.

What makes this gun so special? It automatically regenerates energy without any draw backs. Enemy agents would kill to steal this for research. They do exactly that a lot.

Winona.png Winona A Unique weapon held only by the Head of Security. It's got a pleasant wooden grip with plenty of detailing etched into it. A nice, all round weapon to defend yourself with..
Tele.gif Portable Teleportation Devices Any and all portable teleportation devices, including but not limited to the hand teleporter.
Icard.png A functional AI unit A functional AI unit, held either in an intellicard or whole with case.
Plutonium core.gif Plutonium Core The payload of the station's on-board nuke. Highly radioactive.
Rod.gif Non-Standard Reactor Equipment A shard from the station's Supermatter Engine, Syndicate produced control rods, etc.
NuclearDisk.gif Nuclear Authentication Disk This disk contains the codes needed to unlock nuclear devices used to destroy the entire station.
Reactive Teleport Armor.png Reactive Teleport Armor Experimental blue-space armor. While active, will attempt to protect it's wearer by displacing them away from physical harm. Due to its oversensitive sensors, it is not recommended for casual use.


Inherently dangerous equipment

These items are typically profiled by being inherently dangerous when used in their intended fashion.

Illegal Inherently dangerous equipment
Picture Item/Object Name Description
95x95px Krav Maga Gloves Using advanced NanoTrasen technology integrated into this pair of otherwise ordinary and slightly padded gloves the user is able to perform a few select Krav Maga techniques.
Plasma tank.png More than 30 moles of plasma Plasma mined by NanoTrasen is very rare to get in many places of the galaxy, and many people want it to make military grade explosives and rival plasma research. It is also highly toxic when ingested or inhaled.
ESword.png Energy swords Energy Swords, including sabers and other variants, are not permissible equipment for any local force, though Central Command may issue them to Commanders, Admirals or Emergency Response Teams
Stetchkin.png Stechkin Pistols These Syndicate manufactured Pistols are standard issue for many Syndicate agents and their use is not permitted by NanoTrasen employees.
Tstar.png Throwing stars Having a primary purpose of causing harm in a cowardly way, these are not toys and highly regulated.
Revolver.png .357 revolver This extremely deadly revolver is not permissible equipment for any NanoTrasen employee, though similar (but technically different) revolvers may in some cases be issued to ranking Central Command forces.
Explosivebombthatgoesboom.png Explosive Devices Having a primary use of causing destruction any explosive devices are not permitted on station outside of research or mining purposes.
Slimecore.png Unused slime extracts with dangerous or severe effects Extracts that can stop time, serve as explosives or similar fall here. Not those that just materialize food.
Flamethrower.png Flamethrowers With the potential to make entire areas uninhabitable, the deadliness of this device depends on what you put in. Even just a basic tank of plasma makes for some spicy hot air though. Being potentially great at area denial, this device should be reserved for use in utter emergencies like the cult summoning their god.
Emp grenade.png Electromagnetic Pulse (EMP) devices Since large parts of the stations equipment, and its synthetic life forms, are vulnerable to harm by EMP, These types of devices should be considered destructive and dangerous.
Injector.png Unauthorized implants which have a sole purpose of injuring others Such implants which have been seen are energy saws, Electromagnetic Pulse devices, and microbombs.
Spear.png Equipment which has a primary purpose of causing harm to others, or large amounts of destruction This is a catch all for dangerous equipment that is not explicitly listed elsewhere. Primary use is the deciding factor here, not capability. This means that a spear falls here, but not a butchers knife - since the knifes purpose is not to harm but to cut meats in the kitchen.

Contraband Equipment

These items are not authorized for use by Nanotrasen employees which would not normally have access to the equipment to perform their assigned duties. This includes non-registered, non-harmful implants, security equipment for non-security crew, non-approved posters, guides for illegal activity, and most non-Nanotrasen origin equipment.

Contraband Equipment
Image Object/Item Name Description
Jetpack-captain.gif Captain’s Jetpack The Captains Jetpack is a special model not approved for use by lesser ranking crew
Goldmedal.png Medal of Captaincy The Captains medal is a sign of his legitimacy and thereby not to be possessed by anyone that is not the captain.
AdMaShoe.png Advanced Magnetic Boots The advanced MagBoots are not intended for use by anyone besides the Chief Engineer due to their advanced technology
Blueprint.png Station Blueprints The Station Blueprints are not meant to be carried or used without the express written permission of the Chief Engineer due to the large potential for bureaucratic nightmares involved with messing up station designations
Documents.png Secret Documents These are not be held by anyone unauthorized since they are secret. Please note that possession of NanoTrasen corporate secrets by personnel without appropriate security clearance is also reason to charge for Corporate Espionage if appropriate.
BlackBox.png Station blackbox recorders These are meant to remain in place so they can record the events that lead to a station's possible downfall for later recovery and analysis. Y'know, like a blackbox. Please note that possession of these by personnel without appropriate authorization or security clearance is also reason to charge for Corporate Espionage, when appropriate.
Slimecore.png Unused slime extracts with benign or superficial effects Crew should not be carrying these without a good reason to. Anything benign (harmless) like spawning food goes here - more dangerous extracts like those that explode are considered Inherently Dangerous Equipment.
Hspray.png Hypospray This cutting edge technology should only be held by the assigned Chief Medical Officer, or a user authorized by the CMO until it can become widespread.
File:CommiePoster.png Contraband posters Posters not authorized by NanoTrassen are prone to causing thoughts that NT would rather their employees avoid, and are as such strictly regulated.
Ablative.png Reflector Vests This vest excels in protecting the wearer against energy projectiles, as well as occasionally reflecting them.
Emag.png Cryptographic Sequencer While not inherently Dangerous, these devices are intended to bypass various security or safety features of station equipment and can cause equipment to become hazardous.
Syndi hardsuit.png Blood-red syndicate hardsuit The natural sign of the Syndicate elite forces, such as nuclear operatives. Please note that non-space worthy replicas are exempt from regulation.
Syndi suit.png Syndicate space suit While not as striking as the Syndicates hardsuits. Please note that non-space worthy replicas are exempt from regulation.
Pda cartrige.png PDA cartridges of non-nanotrasen origins NanoTrassen issued PDAs are not cleared for use with any non-corporate issued equipment due to security concerns. Please note that due to the danger inherrent to them, detomatix cartridges go should be charged as Inherently dangerous equipment.
Syndicate encryption.png Radio encryption keys Most radio channels are encrypted for good reason, and bypassing encryption for channels one is not meant to have access to is not authorized.
Injector.png Unauthorized implants Implants which serve little, limited, or no harmful purpose when used in their intended fashion. These implants may be registered either through a doctor in medical records, or by security in security records.
Powersink.gif Power sink Causing Massive Issues Station-wide, these devices cost everyone time and money and lower work efficiency.
Radio jammer.png Radio jamming equipment The Station's communication equipment should not be disrupted. Devices to do this, be it by direct jamming or filling the channels with useless noise, are not permitted.
StunBaton.gif Standard security equipment Only member of Security, or Deputies, should posses security equipment. That's why it is called "security" equipment.
Balloon.png Equipment of non-NanoTrassen origin. This is a catch-all for all equipment not produced by NanoTrassen or its subsidiaries.