Difference between revisions of "Guide to enemy types"
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Also launched from carrier ships. Similar to interceptors, but they are equipped with multiple torpedoes and will target capital ships. If you're a [[Fighter Pilot]], take these ones down first. | Also launched from carrier ships. Similar to interceptors, but they are equipped with multiple torpedoes and will target capital ships. If you're a [[Fighter Pilot]], take these ones down first. | ||
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− | == Syndicate Light Cruiser == | + | == Mediumweight spacecraft == |
− | + | === Syndicate Light Cruiser === | |
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Smaller syndicate vessel which typically serves as a distraction to larger threats. Equipped with some light torpedoes. | Smaller syndicate vessel which typically serves as a distraction to larger threats. Equipped with some light torpedoes. | ||
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+ | === Syndicate Boarding Frigate === | ||
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A Frigate which prioritizes boarding the NSV by getting close enough. Evade at all costs, unless you want a group of angry [[Syndicate Drop Trooper]]s onboard. | A Frigate which prioritizes boarding the NSV by getting close enough. Evade at all costs, unless you want a group of angry [[Syndicate Drop Trooper]]s onboard. | ||
− | == Syndicate Anti-air Frigate == | + | === Syndicate Anti-air Frigate === |
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The bane of [[Fighter Pilot|flyboys]] everywhere. Fast, and will prioritize shooting down fighter craft with Flak and Anti-air guns.<s> A joke of a ship, i've seen fighters kill it </s> | The bane of [[Fighter Pilot|flyboys]] everywhere. Fast, and will prioritize shooting down fighter craft with Flak and Anti-air guns.<s> A joke of a ship, i've seen fighters kill it </s> | ||
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+ | === Syndicate Stealth Cruiser === | ||
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The only ship type equipped with cloaking technology, which it uses to hide its IFF signal on the radar and turn partially invisible.<s> The reason why battles take forever</s> | The only ship type equipped with cloaking technology, which it uses to hide its IFF signal on the radar and turn partially invisible.<s> The reason why battles take forever</s> | ||
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+ | === Syndicate Thermonuclear Frigate === | ||
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The big bad. Armed to the teeth with nuclear torpedoes and eager to test them out on you. If you encounter one in a system, run or prioritize shooting down the thermonuclear torpedoes with PDCs. | The big bad. Armed to the teeth with nuclear torpedoes and eager to test them out on you. If you encounter one in a system, run or prioritize shooting down the thermonuclear torpedoes with PDCs. | ||
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+ | == Heavyweight spacecraft == | ||
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+ | === Syndicate Patrol Cruiser === | ||
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+ | A beefier version of the aforementioned light cruiser. Tough to kill battleship which can wreck havoc with its gauss turrets and radial MAC cannon. | ||
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+ | === Syndicate Carrier === | ||
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+ | A high priority target which constantly spawns Syndicate interceptors and bombers. Carriers are supply ships which repair their allies. | ||
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+ | === Syndicate Assault Cruiser === | ||
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+ | A slow, bulky tank of a ship that will devastate up close. |
Revision as of 05:04, 28 September 2020
Syndicate
Fighters
Syndicate Interceptor
Syndicate interceptors are launched from larger, threatening carrier ships. Individually they pose little danger, but they can start dealing lots of damage when grouped up.
Syndicate Bomber
Also launched from carrier ships. Similar to interceptors, but they are equipped with multiple torpedoes and will target capital ships. If you're a Fighter Pilot, take these ones down first.
Mediumweight spacecraft
Syndicate Light Cruiser
Smaller syndicate vessel which typically serves as a distraction to larger threats. Equipped with some light torpedoes.
Syndicate Boarding Frigate
A Frigate which prioritizes boarding the NSV by getting close enough. Evade at all costs, unless you want a group of angry Syndicate Drop Troopers onboard.
Syndicate Anti-air Frigate
The bane of flyboys everywhere. Fast, and will prioritize shooting down fighter craft with Flak and Anti-air guns. A joke of a ship, i've seen fighters kill it
Syndicate Stealth Cruiser
The only ship type equipped with cloaking technology, which it uses to hide its IFF signal on the radar and turn partially invisible. The reason why battles take forever
Syndicate Thermonuclear Frigate
The big bad. Armed to the teeth with nuclear torpedoes and eager to test them out on you. If you encounter one in a system, run or prioritize shooting down the thermonuclear torpedoes with PDCs.
Heavyweight spacecraft
Syndicate Patrol Cruiser
A beefier version of the aforementioned light cruiser. Tough to kill battleship which can wreck havoc with its gauss turrets and radial MAC cannon.
Syndicate Carrier
A high priority target which constantly spawns Syndicate interceptors and bombers. Carriers are supply ships which repair their allies.
Syndicate Assault Cruiser
A slow, bulky tank of a ship that will devastate up close.