Difference between revisions of "Template:Sandbox"

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! data-sort-type=number scope="col" style='width:20px; background-color:#DDDDDD;'|Production speed (lower is better)
 
! data-sort-type=number scope="col" style='width:20px; background-color:#DDDDDD;'|Production speed (lower is better)
 
! data-sort-type=number scope="col" style='width:60px; background-color:#FCC9C9;'|Health
 
! data-sort-type=number scope="col" style='width:60px; background-color:#FCC9C9;'|Health
! data-sort-type=number scope="col" style='width:20px; background-color:#FFA864;'|[[#Instability|Instability]]
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! data-sort-type=number scope="col" style='width:20px; background-color:#FFA864;'|[[#Mutations|Mutations]]
 
! data-sort-type=number scope="col" style='width:20px; background-color:#FDF48E;'|Pests
 
! data-sort-type=number scope="col" style='width:20px; background-color:#FDF48E;'|Pests
 
! data-sort-type=number scope="col" style='width:20px; background-color:#B9EA92;'|Weeds
 
! data-sort-type=number scope="col" style='width:20px; background-color:#B9EA92;'|Weeds

Revision as of 03:51, 28 December 2022

A sandbox template. Do not actually include this on any pages. Do use this to test whatever template stuff you need to test.

Vendnutri.gif Chemicals

A lot of chemicals influence plants when in their trays or dirt piles.

  • Some reagent effects scale with amount of units stored in the hydroponics tray's or dirt pile's container. This means using more units can cause faster stat changes. These are listed per unit.
  • Reagents with random stat changes will have their average (avg) effects listed. These typically do not scale with amount, and require at least 1 unit in the tray.
  • Effects without randomness and without scaling are listed as a simple number. They need at least 1 unit in the tray to work.
  • All reagents count as "nutrient" for the dark yellow tray lights to go away.
  • Reagents will be consumed over time. Remember to refill.


The listed effects in this table happen (tick) about every 20 seconds.

Name How to get Description Potency Yield Production speed (lower is better) Health Mutations Pests Weeds Toxicity
E-Z-Nutrient Vendor or biogenerator Trays and dirt piles start with this fertilizer by default. 0.3 per unit 0.1 per unit 0.2
Left 4 Zed Vendor or biogenerator Raises instability but does little else. Heals the plant. 0.1 per unit 0.2 per unit
Robust Harvest Vendor or biogenerator Potent nutriment for increasing yield. Slowly decreases instability. Good for maintaining a plant when you don't want more mutations. 0.1 per unit 0.2 per unit -0.25
Ammonia 3 parts Hydrogen

1 part Nitrogen

10% chance to increase yield and instability by 1. Heals the plant. 0.1 avg 0.12 per unit 0.1 avg
Diethylamine 1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

Quickly maxes yield and health. Removes instability and 1-2 pests. 1 per unit 1 per unit -1 per unit -1.5 avg
Saltpetre 3 parts Oxygen

1 part Potassium
1 part Nitrogen

Quickly increases potency and can improve production speed. Heals the plant. 1 per unit -0.05 per unit avg 0.18 per unit
Ash 1 part
Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

Temperature 480K

Heals plant and kills weed. 1 per unit -1
Multiver 1 part
Sodium Chloride
1 part Chlorine

1 part Sodium

1 part Water

1 part
Ash
1 part
Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

Temperature 480K

Temperature 380K

Removes toxicity. -2 per unit
Unstable Mutagen 1 part Chlorine

1 part Phosphorus
1 part Radium

Special and slightly toxic. Each roll causes one of the following:
  • A 50% chance to increase the plant's instability by 5.
  • A 10% chance to mutate weeds into their more dangerous counterparts (needs high 'weeds' stat for effect).
  • A 10% chance to mutate pests to create spiderlings from the tray (needs high 'pests' stat for effect).
  • A 10% chance to damage the plant -10 health. Visible message "plant starts to wilt and burn".
-1 avg 2.5 avg 3
Uranium Grind uranium sheets Causes the same special rolls as unstable mutagen but also hurts health by 1 (per unit) and adds toxicity by 2 (per unit). -1 avg and -1 per unit 2.5 avg 2 per unit
Enduro Grow Biogenerator A specialized nutriment, which decreases product quantity and potency, but strengthens the plant's endurance. Increases endurance by 0.35 per unit. -0.1 per unit -0.075 per unit
Liquid Earthquake Biogenerator A specialized nutriment, which increases the plant's production speed, as well as it's susceptibility to weeds. Increases weed rate (0.1 per u) and weed chance (0.3 per u). -0.075 per unit Special
Stabilizing Agent 1 part Iron

1 part Oxygen
1 part Hydrogen

Stabilizes. -1
Cryoxadone 1 part
Acetone
1 part
Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Welding Fuel

1 part Oxygen

1 part
Unstable Mutagen
1 part Chlorine

1 part Phosphorus

1 part Radium

1 part Stable Plasma

Heals plant and removes toxicity. 3 per unit -3 per unit
Honey Beekeeping 20% chance to pollinate nearby plants and 80% chance to feed weeds and pests. 1.2 avg 1.2 avg
Blood Crew and monkeys Helps pests grow. 2.5 avg
Sugar Chemistry or Bar Helps pests and weeds grow. 1.5 avg 1.5 avg
Soda Water Bar Keeps plant watered and slightly heals it. 0.1 per unit
Holy Water Chaplain Heals the plant and keeps it watered. Raises instability. 0.1 per unit 0.15 per unit
Strange Reagent 1 part
Unstable Mutagen
1 part Chlorine

1 part Phosphorus

1 part Radium

1 part
Omnizine
Grown from Ambrosia Deus or found in lollipops and heated Donk Pockets

1 part Holy Water

Spawns either a killer tomato or an angry tree. (Other requirements?)
Nutriment Food Slightly heals plant. 0.2 per unit
Chlorine Chemistry Kills all plant life in the tray. Even drains water. -1 per unit -2 avg 1.5 per unit
Fluorine Chemistry Quickly kills all plant life in the tray. Even drains water. -2 per unit -2.5 avg 2.5 per unit
Phosphorus Chemistry Hurts plants and drains water. -0.75 per unit -1.5 avg
Radium Chemistry Hurts the plant and increases toxicity. -1 per unit 1 per unit
Toxin Hacked NanoMed vendors, Emagged Chem Dispenser Toxic. Most other toxins have same effect. 2 per unit
Plant-B-Gone 1 part
Toxin
Hacked NanoMed vendors, Emagged Chem Dispenser

4 parts Water

Harmful toxic mixture to kill plantlife. -10 per unit -6 avg 6 per unit
Weed Killer 4 parts
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part
Toxin
Hacked NanoMed vendors, Emagged Chem Dispenser

Harmful toxic mixture to kill weeds. -1.5 avg 0.5 per unit
Pest Killer 1 part
Toxin
Hacked NanoMed vendors, Emagged Chem Dispenser

4 parts Ethanol

Harmful toxic mixture to kill pests. -1.5 avg 1 per unit
Natural Pest Killer Biogenerator Harmful toxic mixture to kill pests. Organic version with much lower side effects. -1.5 avg 0.1 per unit
Nicotine Cigarettes Toxic. -1.5 avg 1 per unit
Sulphuric Acid Chemistry Harmful. -1 per unit -1.5 avg 1.5 per unit
Fluorosulfuric Acid 1 part Fluorine

1 part Hydrogen
1 part Potassium
1 part Sulphuric Acid
Temperature 380K

Harmful. -2 per unit -2.5 avg 3 per unit
Napalm 1 part
Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Welding Fuel
1 part Ethanol

Has no ill effects if the plant has the fireproof trait. Effective against weeds. -6 per unit -7 avg 7 per unit
Milk Cows Waters plant and reduces potency. -0.5 per unit
Beer Bar Waters plant and hurts it. -0.05 per unit
Virus Food 5 parts Water

5 parts Milk

Plants aren't viruses. Hurts plant. -0.5 per unit