Difference between revisions of "Surgery"

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* If there is no operating table, you can use: '''[[Machines#Lifeform_Stasis_Unit|Stasis bed]]''' (-10%), '''any table''' (-20%), '''any bed''' (-30%), ask them to lie '''on the floor''' (-50%). Chances of successfully completing every step will be reduced.
 
* If there is no operating table, you can use: '''[[Machines#Lifeform_Stasis_Unit|Stasis bed]]''' (-10%), '''any table''' (-20%), '''any bed''' (-30%), ask them to lie '''on the floor''' (-50%). Chances of successfully completing every step will be reduced.
  
Step 1.1 [[File:LongIslandIcedTea.png|Ethanol]] (Optional) Splash on, spray or apply a patch with [[Guide_to_chemistry#Miner's Salve|'''Miner's Salve''']] (+10%), [[Guide_to_chemistry#Sterilizine|'''Sterilizine''']] (+20%), [[Guide_to_food_and_drinks#Drinks|'''alcoholic drinks''']] (up to +46%), or [[Beekeeping#The_fruits_of_our_labour|'''Honey''']] (+60%) to improve your success chance.  
+
Step 1.1 [[File:LongIslandIcedTea.png|Ethanol]] (Optional) Splash on, spray or apply a patch with [[Guide_to_chemistry#Miner's Salve|'''Miner's Salve''']] (+10%), [[Guide_to_chemistry#Sterilizine|'''Sterilizine''']] (+20%), [[Guide_to_drinks|'''alcoholic drinks''']] (up to +46%), or [[Beekeeping#The_fruits_of_our_labour|'''Honey''']] (+60%) to improve your success chance.  
  
 
*The stronger the alcohol, the more effective! The formula is: 0.1*(booze power/65). For example: Ethanol gives +10% success chance, Manly Dorf +15%, Bacchus' Blessing +46%.
 
*The stronger the alcohol, the more effective! The formula is: 0.1*(booze power/65). For example: Ethanol gives +10% success chance, Manly Dorf +15%, Bacchus' Blessing +46%.
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= Procedures requiring no research or computer =
 
= Procedures requiring no research or computer =
  
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
== Tend Wounds (Burn/Brute) ==
 
== Tend Wounds (Burn/Brute) ==
 +
<span style="font-size:1.2em;">This surgery is a keypoint in saving limited resources such as synthflesh from being used up cloning a person who can still be resurrected.</span>
 +
<br>
 +
[[File:Hud_target_chest.gif|Target]] '''Target: Chest'''
 +
<div class="mw-collapsible-content">
  
This surgery is a keypoint in saving limited resources such as synthflesh from being used up cloning a person who can still be resurrected.<br>The tools required for the surgery can always be found in the medical kit every doctor/paramedic starts their shift with.<br>Two different versions of the surgery can be performed, one that fixes burn damage and another that fixes brute damage.
+
The tools required for the surgery can always be found in the medical kit every doctor/paramedic starts their shift with.<br>Two different versions of the surgery can be performed, one that fixes burn damage and another that fixes brute damage.
 
 
 
 
[[File:Hud_target_chest.gif|Target]] '''Target: Chest'''
 
  
 
{|
 
{|
| style="width: 400px;" |'''Procedure'''
+
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
 
|-
 
|-
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.
+
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make a careful incision (does not cause damage or bleeding).||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)
 
|-
 
|-
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': retract the skin.
+
|Step 2: [[File:Hemostat.png|Hemostat]] '''Tend bruises''': repair damage to the target (automatically repeats until fully healed).||[[File:Screwdriver_tool.png|Screwdriver]] (65%) [[File:Pen.png|Pen]] (55%)
 
|-
 
|-
|Step 3: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.
+
|Step 3: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
|-
 
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': clamp bleeders
 
|-
 
|Step 5: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Tend Wounds.
 
|-
 
|Step 5.5: '''Repeat''': Repeat Step 5 until all brute/burn damage is fixed.
 
|-
 
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': seal the incision.
 
 
|}
 
|}
 +
 +
* You can hold a Health Analyzer in your other hand to see your patient's remaining wounds while treating them.
 +
</div></div>
 +
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
  
 
== Organ Manipulation  ==
 
== Organ Manipulation  ==
This surgery covers operations to remove/insert organs (brain, heart, appendix), '''lizard/cat tails''', cyber implants and alien embryos.<br>The body part to target depends on which procedure you want to do.<br>See below for details about each procedure.
+
<span style="font-size:1.2em;">This surgery covers operations to remove/insert organs (brain, heart, appendix), '''lizard/cat tails''', cyber implants and alien embryos.</span>
 +
 
 +
The body part to target depends on which procedure you want to do.<br>See below for details about each procedure.
 +
<div class="mw-collapsible-content">
  
 
{|
 
{|
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|Step 6 '''Remove''': [[File:Hemostat.png|Hemostat]] '''Hemostat''': remove something.||[[File:Crowbar.png|Crowbar]] (55%)
 
|Step 6 '''Remove''': [[File:Hemostat.png|Hemostat]] '''Hemostat''': remove something.||[[File:Crowbar.png|Crowbar]] (55%)
 
|-
 
|-
|Step 6 '''Insert''': [[File:Hud-hands.gif|Hands]] '''Hands''': insert something.  
+
|Step 6 '''Insert''': [[File:Hud-hands.gif|Hands]] '''Hands''': insert something.
 
|-
 
|-
 
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
 
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
 
|}
 
|}
  
 +
</div></div>
  
 
=== Ordinary organs that require Organ Manipulation ===
 
=== Ordinary organs that require Organ Manipulation ===
 
 
These organs are present in every normal human, and can be removed or transferred through the [[#Organ_Manipulation|Organ Manipulation]] surgery type.
 
These organs are present in every normal human, and can be removed or transferred through the [[#Organ_Manipulation|Organ Manipulation]] surgery type.
  
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
==== Brain [[File:Brain.png|Brain]][[File:Alien_brain.png|Alien brain]] ====
 
==== Brain [[File:Brain.png|Brain]][[File:Alien_brain.png|Alien brain]] ====
 
+
<span style="font-size:1.2em;">The source of consciousness, and where the player actually resides.</span>
The source of consciousness, and where the player actually resides. Removing the brain from a body will make it unclonable through normal means. The brain can also be inserted into an [[MMI]] to allow it to speak, and to prepare it to be inserted into a [[Cyborg]] or an [[AI]]. Or it can be transferred into another body, which can then be cloned or defibrillated with the new host.
+
Removing the brain from a body will make it unclonable through normal means. The brain can also be inserted into an [[MMI]] to allow it to speak, and to prepare it to be inserted into a [[Cyborg]] or an [[AI]]. Or it can be transferred into another body, which can then be cloned or defibrillated with the new host.
  
 
[[Changeling]]s' brains are vestigial, and they can survive without them. Beheading a changeling will not prevent one from reviving.
 
[[Changeling]]s' brains are vestigial, and they can survive without them. Beheading a changeling will not prevent one from reviving.
  
 
[[File:Hud_target_head.gif]] '''Target: Head'''
 
[[File:Hud_target_head.gif]] '''Target: Head'''
 +
<div class="mw-collapsible-content">
  
 
'''Note:''' Brains can also be removed by beheading the target and using a sharp object on the head to extract the brain.
 
'''Note:''' Brains can also be removed by beheading the target and using a sharp object on the head to extract the brain.
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Step 3: [[File:Clone.gif|Cloning Pod]] Usually, you take the body to be cloned.
 
Step 3: [[File:Clone.gif|Cloning Pod]] Usually, you take the body to be cloned.
 +
</div></div>
  
 
+
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
==== Heart [[File:Heart.png]] ====
 
==== Heart [[File:Heart.png]] ====
 +
<span style="font-size:1.2em;">Required for basic survival, removing it will cause a heart attack, dealing huge amounts of oxygen damage until a new, beating heart is inserted, or the patient dies. This can be delayed with [[epinephrine]], if you need more time.</span>
  
Required for basic survival, removing it will cause a heart attack, dealing huge amounts of oxygen damage until a new, beating, heart is inserted, or death. This can be delayed with [[epinephrine]], if you need more time.
+
[[File:Hud_target_chest.gif]] '''Target: Chest'''
 +
<div class="mw-collapsible-content">
  
 
On their own, hearts only beat for a short time when removed from a living body. To get a heart beating again, click on it while it's in your hand.
 
On their own, hearts only beat for a short time when removed from a living body. To get a heart beating again, click on it while it's in your hand.
  
 
Heart attacks can also be induced by [[Initropidril]], and a heart attack may continue if you insert a still heart in a patient. In either case, to restore the heart to normal functionality, the patient needs to either be defibrillated or receive an electric shock.
 
Heart attacks can also be induced by [[Initropidril]], and a heart attack may continue if you insert a still heart in a patient. In either case, to restore the heart to normal functionality, the patient needs to either be defibrillated or receive an electric shock.
 +
</div></div>
  
 
+
<div class="toccolours" style="width: 80%;">
[[File:Hud_target_chest.gif]] '''Target: Chest'''
 
 
 
 
 
 
==== Eyes [[File:Eyes.png]] ====
 
==== Eyes [[File:Eyes.png]] ====
 
+
<span style="font-size:1.2em;">They're required for sight. Removing them will, obviously, turn the patient blind. Some races' eyes can see in the dark.</span>
They're required for sight. Removing them will, obviously, turn the patient blind. Some races' eyes can see in the dark.
 
  
 
[[File:Hud_target_eyes.gif]] '''Target: Eyes'''
 
[[File:Hud_target_eyes.gif]] '''Target: Eyes'''
 +
</div>
  
 
+
<div class="toccolours" style="width: 80%;">
 
==== Ears[[File:Ears.png]] ====
 
==== Ears[[File:Ears.png]] ====
 
+
<span style="font-size:1.2em;">Required for hearing. Removing them will make the patient deaf.</span>
Required for hearing. Removing them will make the patient deaf.  
 
  
 
[[File:Hud_target_head.gif]] '''Target: Head'''
 
[[File:Hud_target_head.gif]] '''Target: Head'''
 +
</div>
  
 
+
<div class="toccolours" style="width: 80%;">
 
==== Liver [[File:Liver_organ.png]] ====
 
==== Liver [[File:Liver_organ.png]] ====
 
+
<span style="font-size:1.2em;">Required for processing [[Guide_to_chemistry|reagents]]. Removing the liver will cause the patient to take heavy toxin damage.</span>
Required for processing [[Guide_to_chemistry|reagents]]. Removing the liver will cause the patient to take heavy toxin damage.  
 
  
 
[[File:Hud_target_chest.gif]] '''Target: Chest'''
 
[[File:Hud_target_chest.gif]] '''Target: Chest'''
 +
</div>
  
 
+
<div class="toccolours" style="width: 80%;">
 
==== Lungs [[File:Lungs.png]] ====
 
==== Lungs [[File:Lungs.png]] ====
 
+
<span style="font-size:1.2em;">Required for breathing. Removing the lungs will cause the patient to suffocate, regardless of air or internals. Some [[Guide_to_races|species]] have mutant lungs that don't need air: transplanting them onto an breathing race will transfer this property.</span>
Required for breathing. Removing the lungs will cause the patient to suffocate, regardless of air or internals. Some [[Guide_to_races|species]] have mutant lungs that don't need air: transplanting them onto an breathing race will transfer this property.
 
  
 
[[File:Hud_target_chest.gif]] '''Target: Chest'''
 
[[File:Hud_target_chest.gif]] '''Target: Chest'''
 +
</div>
  
 
+
<div class="toccolours" style="width: 80%;">
 
==== Stomach [[File:Stomach_organ.png]] ====
 
==== Stomach [[File:Stomach_organ.png]] ====
 
+
<span style="font-size:1.2em;">Required for digesting food.</span>
Required for digesting food.  
 
  
 
[[File:Hud_target_chest.gif]] '''Target: Chest'''
 
[[File:Hud_target_chest.gif]] '''Target: Chest'''
 +
</div>
  
 
+
<div class="toccolours" style="width: 80%;">
 
==== Tongue [[File:Tongue.png]] [[File:Ltongue.png]] ====
 
==== Tongue [[File:Tongue.png]] [[File:Ltongue.png]] ====
 
+
<span style="font-size:1.2em;">Affects speech. Lacking a tongue will make speech very hard to comprehend, while mutant tongues such as lizards' or flypeoples' will give the patient the race's speech quirks. [[Abductor]]s' tongues carry over their telepathy, but they prevent normal speech.</span>
Affects speech. Lacking a tongue will make speech very hard to comprehend, while mutant tongues such as lizards' or flypeoples' will give the patient the race's speech quirks. [[Abductor]]s' tongues carry over their telepathy, but they prevent normal speech.
 
  
 
[[File:Hud_target_mouth.gif]] '''Target: Mouth'''
 
[[File:Hud_target_mouth.gif]] '''Target: Mouth'''
 +
</div>
  
 
+
<div class="toccolours" style="width: 80%;">
 
==== Appendix [[File:Appendix.png|Appendix]][[File:Appendix_inflamed.png|Inflamed appendix]] ====
 
==== Appendix [[File:Appendix.png|Appendix]][[File:Appendix_inflamed.png|Inflamed appendix]] ====
 
+
<span style="font-size:1.2em;">Removing it cures appendicitis and prevents it in the future, too.</span>
Removing it cures appendicitis and prevents it in the future, too.
 
  
 
[[File:Hud_target_crotch.gif]] '''Target: Groin'''
 
[[File:Hud_target_crotch.gif]] '''Target: Groin'''
 +
</div>
  
 
=== Other organs that require Organ Manipulation ===
 
=== Other organs that require Organ Manipulation ===
 
There are also non-natural organs which can be added to give bonuses or to harm the patient in a few cases.
 
There are also non-natural organs which can be added to give bonuses or to harm the patient in a few cases.
  
 +
<div class="toccolours" style="width: 80%;">
 
==== Cybernetic Implants [[File:Chest_implant.png]][[File:Brain_implant.png]][[File:Eye_implant.png]][[File:Arm implant.png]] ====
 
==== Cybernetic Implants [[File:Chest_implant.png]][[File:Brain_implant.png]][[File:Eye_implant.png]][[File:Arm implant.png]] ====
 
+
<span style="font-size:1.2em;">These offer benefits to the patient at the cost of being very vulnerable to EMPs, with malfunctions ranging from eye-flashing to heart attacks. Cybernetic implants always require the [[#Organ_Manipulation|Organ Manipulation]] type surgery, even for arms. Cybernetic implants can be printed by [[Robotics]] or the [[medbay]] techfab after research.</span>
These offer benefits to the patient at the cost of being very vulnerable to EMPs, with malfunctions ranging from eye-flashing to heart attacks. Cybernetic implants always require the [[#Organ_Manipulation|Organ Manipulation]] type surgery, even for arms. Cybernetic implants can be printed by [[Robotics]] or the [[medbay]] techfab after research.  
 
  
 
[[File:Hud_target_chest.gif]][[File:Hud_target_head.gif]][[File:Hud_target_eyes.gif]] '''Target: Chest/Head/Eyes/Arms'''
 
[[File:Hud_target_chest.gif]][[File:Hud_target_head.gif]][[File:Hud_target_eyes.gif]] '''Target: Chest/Head/Eyes/Arms'''
 +
</div>
  
==== Cybernetic Organs [[File:Cybernetic_heart.gif]] [[File:Cybernetic_liver.png]] [[File:Cybernetic_lungs.png]] [[File:Robotic_eyes.png]] ====  
+
<div class="toccolours" style="width: 80%;">
 
+
==== Cybernetic Organs [[File:Cybernetic_heart.gif]] [[File:Cybernetic_liver.png]] [[File:Cybernetic_lungs.png]] [[File:Robotic_eyes.png]] ====
Cybernetic organs replace organs entirely. You need to remove the corresponding organ first to make room for the cybernetic organ. They are vulnerable to EMPs. Cybernetic organs can be printed by [[Robotics]] or the [[medbay]] techfab after research.  
+
<span style="font-size:1.2em;">Cybernetic organs replace organs entirely. You need to remove the corresponding organ first to make room for the cybernetic organ. They are vulnerable to EMPs. Cybernetic organs can be printed by [[Robotics]] or the [[medbay]] techfab after research.</span>
  
 
[[File:Hud_target_chest.gif]][[File:Hud_target_eyes.gif]] '''Target: Chest/Eyes'''
 
[[File:Hud_target_chest.gif]][[File:Hud_target_eyes.gif]] '''Target: Chest/Eyes'''
 +
</div>
  
 +
<div class="toccolours" style="width: 80%;">
 
==== Xenomorph Embryo [[File:Facehugger.png|Facehugger]][[File:Larva.png|Larva]] ====
 
==== Xenomorph Embryo [[File:Facehugger.png|Facehugger]][[File:Larva.png|Larva]] ====
 
+
<span style="font-size:1.2em;">An alien larva growing inside the patient. If not removed quickly enough, it will gib the patient and try to escape, growing into a dangerous [[Xenomorph]].</span>
An alien larva growing inside the patient. If not removed quickly enough, it will gib the patient and try to escape, growing into a dangerous [[Xenomorph]].
 
  
 
[[File:Hud_target_chest.gif]] '''Target: Chest'''
 
[[File:Hud_target_chest.gif]] '''Target: Chest'''
 +
</div>
  
 
+
<div class="toccolours" style="width: 80%;">
 
==== Romerol Tumor ====
 
==== Romerol Tumor ====
 +
<span style="font-size:1.2em;">A latent infection in the patient's head, caused by [[Syndicate Items#Romerol|Romerol]].</span>
  
A latent infection in the patient's head, caused by [[Syndicate Items#Romerol|Romerol]]. If the patient dies while affected by Romerol, he will eventually rise as an aggressive [[Guide to races#Romerol Zombie|Zombie]]. This will repeat as long as the infection lasts; removing it surgically, cutting the head off, or gibbing the corpse will prevent resurrection.
+
If the patient dies while affected by Romerol, they will eventually rise as an aggressive [[Guide to races#Romerol Zombie|Zombie]]. This will repeat as long as the infection lasts; removing it surgically, cutting the head off, or gibbing the corpse will prevent resurrection.
  
 
Romerol is infective, and anyone hit by a zombie while unprotected will also acquire a Romerol Tumor.
 
Romerol is infective, and anyone hit by a zombie while unprotected will also acquire a Romerol Tumor.
  
 
[[File:Hud_target_head.gif]] '''Target: Head'''
 
[[File:Hud_target_head.gif]] '''Target: Head'''
 +
</div>
  
 
+
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
== Prosthesis Organ Manipulation ==
+
== Prosthesis and Robotic Organ Manipulation ==
 
+
<span style="font-size:1.2em;">[[#Augmentation|Augmented]] limbs have special surgery steps for [[#Organ_Manipulation|Organ Manipulation]] that are completed with mechanical tools. '''Unlike all other procedures, this can be performed on yourself with self-surgery'''.</span>
[[#Augmentation|Augmented]] limbs have special surgery steps for [[#Organ_Manipulation|Organ Manipulation]] that are completed with mechanical tools. '''Unlike all other procedures, this can be performed on yourself with self-surgery'''.  
 
  
 
[[File:Hud-target.gif|Target]] '''Target: Head, chest, groin, arms'''
 
[[File:Hud-target.gif|Target]] '''Target: Head, chest, groin, arms'''
 +
<div class="mw-collapsible-content">
  
 
{|
 
{|
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|Step 7: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': screw the shell.||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%)
 
|Step 7: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': screw the shell.||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%)
 
|}
 
|}
 +
</div></div>
  
== Alien Organ Manipulation ==  
+
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
+
== Alien Organ Manipulation ==
Used to remove or add organs from [[Xenos]].  
+
<span style="font-size:1.2em;">Used to remove or add organs from [[Xenos]].</span>
 +
<div class="mw-collapsible-content">
  
 
{|
 
{|
Line 234: Line 246:
 
|Step 5 '''Remove''': [[File:Hemostat.png|Hemostat]] '''Hemostat''': remove something.||[[File:Crowbar.png|Crowbar]] (55%)
 
|Step 5 '''Remove''': [[File:Hemostat.png|Hemostat]] '''Hemostat''': remove something.||[[File:Crowbar.png|Crowbar]] (55%)
 
|-
 
|-
|Step 5 '''Insert''': [[File:Hud-hands.gif|Hands]] '''Hands''': Insert something.  
+
|Step 5 '''Insert''': [[File:Hud-hands.gif|Hands]] '''Hands''': Insert something.
 +
|-
 +
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
 +
|}
 +
</div></div>
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 +
 
 +
== Lobectomy ==
 +
<span style="font-size:1.2em;">This surgery is an extended organ manipulation, cutting open the chest cavity and removing a disfunctional lobe within the [[Guide_to_medicine#Organ_damage|lungs]].</span>
 +
 
 +
This restores health to the [[Guide_to_medicine#Organ_damage|lungs]], and makes them operable, if they weren't before. Be warned, however, that this surgery can only be done once per set of lungs. Can only be performed if the patient's lungs are above 60 damage, which is a tad past severe damage thresholds. Do NOT confuse this surgery with lobotomy!
 +
 
 +
[[File:Hud_target_chest.gif]] '''Target: Chest'''
 +
<div class="mw-collapsible-content">
 +
 
 +
{|
 +
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
 +
|-
 +
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)
 +
|-
 +
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
 +
|-
 +
|Step 3 [[File:Saw.png|Circular Saw]] '''Circular Saw''': saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) [[File:Arm_blade.png|Changeling's Arm Blade]] (75%) Any other sharp item (20%)
 +
|-
 +
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
 +
|-
 +
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': excise the damage lung node. (95%)||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)
 
|-
 
|-
 
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
 
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
 
|}
 
|}
 +
</div></div>
 +
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 +
== Coronary Bypass ==
 +
<span style="font-size:1.2em;">This surgery is an extended organ manipulation, cutting open the chest cavity and grafting a bypass onto the patient's [[Guide_to_medicine#Organ_damage|heart]].</span>
 +
 +
This restores health to the heart, and makes it operable, if it was not before. Be warned, however, that this surgery can only be done once per heart, and that incising the heart and attaching the graft are not guaranteed successes. Keep bandages on hand in the event of failing the step, which will result in massive amounts of bleeding. Can only be performed if the heart has more than 60 damage (tad past severe damage threshold).
 +
 +
[[File:Hud_target_chest.gif]] '''Target: Chest'''
 +
<div class="mw-collapsible-content">
 +
 +
{|
 +
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
 +
|-
 +
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)
 +
|-
 +
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
 +
|-
 +
|Step 3 [[File:Saw.png|Circular Saw]] '''Circular Saw''': saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) [[File:Arm_blade.png|Changeling's Arm Blade]] (75%) Any other sharp item (20%)
 +
|-
 +
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
 +
|-
 +
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': incise the heart. (90%)||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)
 +
|-
 +
|Step 6 [[File:Hemostat.png|Hemostat]] '''Hemostat''': attach heart graft. (90%)||[[File:Wirecutters.png|Wirecutters]] (35%) [[File:Package_Wrapper.png|Package Wrap]] (15%) [[File:CableCoils.png|Cable]] (5%)
 +
|-
 +
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
 +
|}
 +
</div></div>
 +
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 +
== Hepatectomy ==
 +
<span style="font-size:1.2em;">Removes damaged parts of the liver so that the liver may regenerate properly.</span>
 +
 +
A [[Guide_to_medicine#Organ_table|liver]] healing surgery, similar to Coronary Bypass and Lobectomy. This liver surgery only shows up as an option when liver damage is above 50 and the liver itself is not failing.
 +
 +
[[File:Hud_target_chest.gif]] '''Target: Chest'''
 +
<div class="mw-collapsible-content">
 +
 +
{|
 +
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
 +
|-
 +
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)
 +
|-
 +
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
 +
|-
 +
|Step 3 [[File:Saw.png|Circular Saw]] '''Circular Saw''': saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) [[File:Arm_blade.png|Changeling's Arm Blade]] (75%) Any other sharp item (20%)
 +
|-
 +
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
 +
|-
 +
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': incise. (90%)||[[File:Sword.gif|Energy Sword]] (45%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (25%)
 +
|-
 +
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': remove damaged liver section. (95%)||[[File:Sword.gif|Energy Sword]] (65%) [[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (35%)
 +
|-
 +
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
 +
|}
 +
Failing the last scalpel step will deal damage to the liver.
 +
</div></div>
 +
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 +
== Filter Blood ==
 +
<span style="font-size:1.2em;">Removes 22% of reagents from the patient's bloodstream. Doesn't work if the patient is a husk or has no reagents in their system.</span>
  
 +
[[File:Hud_target_torso.gif]] '''Target: Chest'''
 +
<div class="mw-collapsible-content">
  
 +
{|
 +
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
 +
|-
 +
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)
 +
|-
 +
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
 +
|-
 +
|Step 3: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)
 +
|-
 +
|Step 4: [[File:Blood_filter.png|Blood_Filter]] '''Blood filter''': Filter blood (95%). Automatically repeatable until no reagents remain.
 +
|-
 +
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
 +
|}
 +
</div></div>
 +
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
== Amputation ==
 
== Amputation ==
 
+
<span style="font-size:1.2em;">Sever a limb from the torso. Tails are handled under [[#Organ_Manipulation|Organ Manipulation]] (groin).</span>
Sever a limb from the torso. Tails are handled under [[#Organ_Manipulation|Organ Manipulation]] (groin).
 
  
 
[[File:Hud-target.gif|Target]] '''Target: Head, legs, or arms'''
 
[[File:Hud-target.gif|Target]] '''Target: Head, legs, or arms'''
 +
<div class="mw-collapsible-content">
  
 
{|
 
{|
Line 259: Line 378:
 
|Step 5: [[File:Hemostat.png|Hemostat]] '''Hemostat''': clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
 
|Step 5: [[File:Hemostat.png|Hemostat]] '''Hemostat''': clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
 
|-
 
|-
|Step 6: [[File:Scalpel.png|Scalpel]] '''Scalpel''' or [[File:Saw.png|Circular Saw]] '''Circular Saw''': sever the limb.||[[File:Chainsaw.gif|Chainsaw]] (80%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Hatchet.png|Hatchet]] (40%) [[File:Butcherknife.png|Butcher's Knife]] (25%) [[File:Arm_blade.png|Changeling's Arm Blade]] (80%)  
+
|Step 6: [[File:Scalpel.png|Scalpel]] '''Scalpel''' or [[File:Saw.png|Circular Saw]] '''Circular Saw''': sever the limb.||[[File:Chainsaw.gif|Chainsaw]] (80%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Hatchet.png|Hatchet]] (40%) [[File:Butcherknife.png|Butcher's Knife]] (25%) [[File:Arm_blade.png|Changeling's Arm Blade]] (80%)
 
|}
 
|}
 +
</div></div>
  
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
  
 
== Prosthetic Replacement ==
 
== Prosthetic Replacement ==
 
+
<span style="font-size:1.2em;">Replace a severed limb with either a normal or a robotic limb.</span>
Replace a severed limb with either a normal or a robotic limb.
 
  
 
[[File:Hud-target.gif|Target]] '''Target: Head, legs or arms'''
 
[[File:Hud-target.gif|Target]] '''Target: Head, legs or arms'''
 +
<div class="mw-collapsible-content">
  
 
{|
 
{|
Line 284: Line 405:
 
|colspan="2"|Step 4(Alternative): '''Chainsaw/Synthetic Arm Blade''': replace the limb with the chosen weapon.
 
|colspan="2"|Step 4(Alternative): '''Chainsaw/Synthetic Arm Blade''': replace the limb with the chosen weapon.
 
|}
 
|}
 +
</div></div>
  
 
+
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
== Augmentation ==
 
== Augmentation ==
 +
<span style="font-size:1.2em;">Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.</span>
  
Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.<br> Robot limbs are tougher. They need welding to "heal" brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.
+
Robot limbs are tougher. They need welding to "heal" brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.
 
 
[[File:Cyborg_head.png|right|thumb|Cyborg head]][[File:Cyborg_torso.png|right|thumb|Cyborg torso]][[File:Cyborg_left_arm.png|right|thumb|Cyborg arm]]
 
  
 
''We can rebuild him. We have the technology.''
 
''We can rebuild him. We have the technology.''
  
 
[[File:Hud-target.gif|Target]] '''Target: Head, chest, legs or arms'''
 
[[File:Hud-target.gif|Target]] '''Target: Head, chest, legs or arms'''
 +
<div class="mw-collapsible-content">
  
 
{|
 
{|
Line 313: Line 435:
 
|Step 6: '''Cyborg limb''': augment the limb.
 
|Step 6: '''Cyborg limb''': augment the limb.
 
|}
 
|}
 +
</div></div>
  
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
== Cavity Implant ==
 
== Cavity Implant ==
 
+
<span style="font-size:1.2em;">Implant/Remove an object in the chest. Tiny and small items can be implanted. Implanting a flashlight allows the patient to toggle it on or off. Implanting grenades is also often done. You can only have one cavity implant at a time.</span>
Implant/Remove an object in the chest. Tiny and small items can be implanted. Implanting a flashlight allows the patient to toggle it on or off. Implanting grenades is also often done. You can only have one cavity implant at a time.  
 
[[File:Flashlight.png|right|thumb|Flashlight is commonly implanted]]
 
  
 
[[File:Hud_target_torso.gif]] '''Target: Chest'''
 
[[File:Hud_target_torso.gif]] '''Target: Chest'''
 +
<div class="mw-collapsible-content">
  
 
{|
 
{|
Line 332: Line 455:
 
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)
 
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)
 
|-
 
|-
|colspan="2"|Step 5: [[File:Hud-hands.gif|Hands]] Place an item in the cavity or use your '''hands''' to check for items in the cavity. Repeatable.  
+
|colspan="2"|Step 5: [[File:Hud-hands.gif|Hands]] Place an item in the cavity or use your '''hands''' to check for items in the cavity. Repeatable.
 
|-
 
|-
 
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
 
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
 
|}
 
|}
 +
</div></div>
  
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
== Implant Removal ==
 
== Implant Removal ==
 +
<span style="font-size:1.2em;">Extracts mindshield, tracking, chemical, traitor, explosive implants and such.</span>
 +
If you don't have an '''empty implant case''' in your other hand, the implant will be ruined on extraction!
  
Extracts mindshield, tracking, chemical, traitor, explosive implants and such. If you don't have an empty implant case in your other hand, the implant will be ruined on extraction!
+
[[File:Hud_target_torso.gif]] '''Target: Chest'''
 +
<div class="mw-collapsible-content">
  
[[File:Implant_Case.png|right|thumb|Removes this]]
 
 
[[File:Hud_target_torso.gif]] '''Target: Chest'''
 
 
{|
 
{|
 
| style="width: 420px;" |'''Procedure'''||'''Ghetto Analogues'''
 
| style="width: 420px;" |'''Procedure'''||'''Ghetto Analogues'''
Line 357: Line 482:
 
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
 
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
 
|}
 
|}
 +
</div></div>
  
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
== Dental Implant ==
 
== Dental Implant ==
 +
<span style="font-size:1.2em;">This allows you to insert pills/patches into a tooth cavity, allowing you to pop it any time to ingest it. This works for both stimulants and suicide pills.</span>
  
This allows you to insert pills/patches into a tooth cavity, allowing you to pop it any time to ingest it. This works for both stimulants and suicide pills.
+
[[File:Hud_target_mouth.gif]] '''Target: Mouth'''
 +
<div class="mw-collapsible-content">
  
[[File:Hud_target_mouth.gif]] '''Target: Mouth'''
 
 
{|
 
{|
 
| style="width: 400px;" |'''Procedure'''||Ghetto Analogues'''
 
| style="width: 400px;" |'''Procedure'''||Ghetto Analogues'''
Line 370: Line 498:
 
|Step 2: [[File:Pill18.png|Pill]] '''Pill/Patch''': Insert a pill/patch.
 
|Step 2: [[File:Pill18.png|Pill]] '''Pill/Patch''': Insert a pill/patch.
 
|}
 
|}
 +
</div></div>
  
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 +
== Brain Recalibration ==
 +
<span style="font-size:1.2em;">This procedure cures all '''severe''' and '''basic''' [[Guide to Traumas|traumas]] and reduces brain damage by a large amount. Failing step 5, however, causes hefty brain damage.</span>
  
== Brain Surgery ==
+
(Note: this was previously known as 'brain surgery', but the term has been changed.)
 
 
This procedure cures all '''severe''' and '''basic''' [[Guide to Traumas|traumas]] and reduces brain damage by a large amount. Failing step 5, however, causes hefty brain damage.
 
  
 
[[File:Hud_target_head.gif]] '''Target: Head'''
 
[[File:Hud_target_head.gif]] '''Target: Head'''
 +
<div class="mw-collapsible-content">
  
 
{|
 
{|
Line 383: Line 514:
 
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)
 
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)
 
|-
 
|-
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)  
+
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
 
|-
 
|-
 
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) [[File:Arm_blade.png|Changeling's Arm Blade]] (75%)
 
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) [[File:Arm_blade.png|Changeling's Arm Blade]] (75%)
Line 393: Line 524:
 
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
 
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
 
|}
 
|}
 +
</div></div>
 +
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
  
 
== Eye Surgery ==
 
== Eye Surgery ==
 +
<span style="font-size:1.2em;">This fixes all damage done to eyes (fixing blindness), except genetic. Failing step 4 will cause 70 brain damage to the patient.</span>
  
This fixes all damage done to eyes (fixing blindness), except genetic. Failing step 4 will cause 70 brain damage to the patient.
+
[[File:Hud_target_eyes.gif]] '''Target: Eyes'''
 +
<div class="mw-collapsible-content">
  
[[File:Hud_target_eyes.gif]] '''Target: Eyes'''
 
 
{|
 
{|
 
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
 
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
Line 412: Line 547:
 
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': mend the incision.||[[File:Laser_gun.png|Laser]] (90%)[[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
 
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': mend the incision.||[[File:Laser_gun.png|Laser]] (90%)[[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
 
|}
 
|}
 +
</div></div>
  
== Filter Blood ==
+
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
 
 
== Removal of Embedded Objects ==
 
== Removal of Embedded Objects ==
 
+
<span style="font-size:1.2em;">Extracts objects stuck in the body such as throwing stars or spears.</span>
Extracts objects stuck in the body such as throwing stars or spears.
 
  
 
[[File:Hud-target.gif|Target]] '''Target: Head, chest, legs, or arms'''
 
[[File:Hud-target.gif|Target]] '''Target: Head, chest, legs, or arms'''
 +
<div class="mw-collapsible-content">
  
 
{|
 
{|
Line 428: Line 563:
 
|Step 2: '''Remove''': [[File:Hud-hands.gif|Hands]] '''Hands''': Remove object.
 
|Step 2: '''Remove''': [[File:Hud-hands.gif|Hands]] '''Hands''': Remove object.
 
|}
 
|}
 +
</div></div>
  
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
== Plastic Surgery ==
 
== Plastic Surgery ==
 
+
<span style="font-size:1.2em;">If the patient's face is damaged and unrecognizable it restores it, otherwise it change the face and identity of the patient.</span>
If the patient's face is damaged and unrecognizable it restores it, otherwise it change the face and identity of the patient.
 
  
 
[[File:Hud_target_head.gif]] '''Target: Head'''
 
[[File:Hud_target_head.gif]] '''Target: Head'''
 +
<div class="mw-collapsible-content">
  
 
{|
 
{|
Line 446: Line 583:
 
|Step 4: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
 
|Step 4: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
 
|}
 
|}
 +
</div></div>
  
 
+
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
== Lipoplasty ==
 
== Lipoplasty ==
 
+
<span style="font-size:1.2em;">Removes excess fat from the patient. Can only be selected if the patient is fat.[[File:Hud-hunger.gif|32px]]</span>
Removes excess fat from the patient. Can only be selected if the patient is fat.  
 
 
 
[[File:Hud-hunger.gif|right|thumb]][[File:Meat.png|right|thumb|You get this]]
 
  
 
[[File:Hud_target_chest.gif]] '''Target: Chest'''
 
[[File:Hud_target_chest.gif]] '''Target: Chest'''
 +
<div class="mw-collapsible-content">
  
 
{|
 
{|
Line 469: Line 605:
 
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
 
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
 
|}
 
|}
 +
</div></div>
  
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
== Slime Core Removal ==
 
== Slime Core Removal ==
 +
<span style="font-size:1.2em;">Remove core from slime. Step 2 must be repeated for every core if slime has several.</span>
  
Remove core from slime. Step 2 must be repeated for every core if slime has several.
 
 
Mostly obsolete with existence of slime grinder, but still possible.
 
Mostly obsolete with existence of slime grinder, but still possible.
  
[[File:Slimegrey.png|right|thumb|A slime]]
+
[[File:Slimegrey.png|A slime]]
 +
<div class="mw-collapsible-content">
  
 
{|
 
{|
Line 485: Line 624:
 
|-
 
|-
 
|}
 
|}
 +
</div></div>
  
 
= Advanced Surgery =
 
= Advanced Surgery =
 
These surgeries require the '''Advanced Surgery''' research node. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Advanced surgeries can only be performed on an operating table with a connected operating computer.
 
These surgeries require the '''Advanced Surgery''' research node. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Advanced surgeries can only be performed on an operating table with a connected operating computer.
  
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 +
== Lobotomy ==
 +
<span style="font-size:1.2em;">Used to cure '''deep-rooted''' [[Guide to Traumas|brain traumas]].</span>
  
== Reconstruction ==
+
This can cause a random, '''permanent''' trauma, or if lucky, a random '''special''' trauma which gives you rare powers. Requires the "Advanced Surgery" technology. <br>
  
The target is healed by this surgery, without any chemicals being involved! Useful when healing dead bodies. Requires the "Advanced Surgery" technology.
+
[[File:Hud_target_head.gif]] '''Target: Head'''
 +
<div class="mw-collapsible-content">
  
[[File:Hud_target_chest.gif]] '''Target: Chest'''
 
 
{|
 
{|
 
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
 
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
Line 500: Line 643:
 
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)
 
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)
 
|-
 
|-
|Step 2: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)
+
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
 
|-
 
|-
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
+
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) [[File:Arm_blade.png|Changeling's Arm Blade]] (75%)
 
|-
 
|-
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)
+
|Step 4:[[File:Hemostat.png|Hemostat]] '''Hemostat''': clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
 
|-
 
|-
|Step 5:[[File:Hemostat.png|Hemostat]] '''Hemostat''': clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
+
|Step 5: [[File:Scalpel.png|Scalpel]] '''Lobotomize''' (85%): perform the lobotomy procedure.||[[File:Knife.png|Kitchen Knife]] (35%) [[File:Shard.png|Shard]] (25%) [[File:Sword.gif|Energy Sword]] (55%) Any other sharp item (20%)
 
|-
 
|-
|Step 6: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)
+
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
|-
 
|Step 7: [[File:Retractor.png|Retractor]] '''Retractor''': retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
 
|-
 
|Step 8: [[File:Hemostat.png|Hemostat]] '''Reconstruct''': repair damage to the target (Repeatable).||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)
 
|-
 
|Step 9: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
 
 
|}
 
|}
 +
</div></div>
 +
 +
= Experimental Surgery =
 +
These surgeries require the '''Experimental Surgery''' research node. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Experimental surgeries can only be performed on an operating table with a connected operating computer.
  
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
== Revival ==
 
== Revival ==
 +
<span style="font-size:1.2em;">The target is resurrected by this surgery.</span>
  
The target is resurrected by this surgery. Unlike normal defibrillation, it works on any non-husked corpse, regardless of how much damage the body has sustained or how long the target has been dead.<br> If the body has sustained too much damage, it'll die immediately after the revival. You can circumvent this by applying [[Guide_to_chemistry#Synthflesh|synthflesh]] or performing [[#Tend_Wounds|Tend Wounds]] beforehand. Requires the "Advanced Surgery" technology.
+
Unlike normal defibrillation, it works on any non-husked corpse, regardless of how much damage the body has sustained or how long the target has been dead.<br> If the body has sustained too much damage, it'll die immediately after the revival. You can circumvent this by applying [[Guide_to_chemistry#Synthflesh|synthflesh]] or performing [[#Tend_Wounds|Tend Wounds]] beforehand. Requires the "Advanced Surgery" technology.
  
 
[[File:Hud_target_head.gif]] '''Target: Head'''
 
[[File:Hud_target_head.gif]] '''Target: Head'''
 +
<div class="mw-collapsible-content">
 +
 
{|
 
{|
 
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
 
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
Line 539: Line 684:
 
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
 
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
 
|}
 
|}
 +
</div></div>
  
== Lobotomy ==
+
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 +
== Pacification ==
 +
<span style="font-size:1.2em;">The target becomes essentially becomes permanently pax-ed, and can no longer perform direct violent actions.</span>
  
Used to cure '''deep-rooted''' [[Guide to Traumas|brain traumas]]. This can cause a random, '''permanent''' trauma, or if lucky, a random '''special''' trauma which gives you rare powers. Requires the "Advanced Surgery" technology. <br>
+
Requires the "Experimental Surgery" technology.
  
 
[[File:Hud_target_head.gif]] '''Target: Head'''
 
[[File:Hud_target_head.gif]] '''Target: Head'''
{|
+
<div class="mw-collapsible-content">
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
 
|-
 
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)
 
|-
 
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
 
|-
 
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) [[File:Arm_blade.png|Changeling's Arm Blade]] (75%)
 
|-
 
|Step 4:[[File:Hemostat.png|Hemostat]] '''Hemostat''': clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
 
|-
 
|Step 5: [[File:Scalpel.png|Scalpel]] '''Lobotomize''' (85%): perform the lobotomy procedure.||[[File:Knife.png|Kitchen Knife]] (35%) [[File:Shard.png|Shard]] (25%) [[File:Sword.gif|Energy Sword]] (55%) Any other sharp item (20%)
 
|-
 
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
 
|}
 
 
 
  
= Experimental Surgery =
 
These surgeries require the '''Experimental Surgery''' research node. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Experimental surgeries can only be performed on an operating table with a connected operating computer.
 
 
 
== Pacification ==
 
 
The target becomes essentially becomes permanently pax-ed, and can no longer perform direct violent actions.<br> Requires the "Experimental Surgery" technology.
 
 
[[File:Hud_target_head.gif]] '''Target: Head'''
 
 
{|
 
{|
 
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
 
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
Line 586: Line 710:
 
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
 
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
 
|}
 
|}
 +
</div></div>
  
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
== Vein Threading ==
 
== Vein Threading ==
 +
<span style="font-size:1.2em;">The circulatory system is woven into a mesh, severely reducing the amount of blood lost from wounds.</span>
  
The circulatory system is woven into a mesh, severely reducing the amount of blood lost from wounds. Requires the "Experimental Surgery" technology.
+
Requires the "Experimental Surgery" technology.
  
 
[[File:Hud_target_chest.gif]] '''Target: Chest'''
 
[[File:Hud_target_chest.gif]] '''Target: Chest'''
 +
<div class="mw-collapsible-content">
 +
 
{|
 
{|
 
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
 
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
Line 609: Line 738:
 
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
 
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
 
|}
 
|}
 +
</div></div>
  
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
== Muscled Veins ==
 
== Muscled Veins ==
 +
<span style="font-size:1.2em;">Adds a muscled membrane to blood vessels, allowing them to pump blood without a heart.</span>
  
Adds a muscled membrane to blood vessels, allowing them to pump blood without a heart. Requires the "Experimental Surgery" technology.
+
Requires the "Experimental Surgery" technology.
  
 
[[File:Hud_target_chest.gif]] '''Target: Chest'''
 
[[File:Hud_target_chest.gif]] '''Target: Chest'''
 +
<div class="mw-collapsible-content">
 +
 
{|
 
{|
 
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
 
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
Line 632: Line 766:
 
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
 
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
 
|}
 
|}
 +
</div></div>
  
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
== Nerve Splicing ==
 
== Nerve Splicing ==
 +
<span style="font-size:1.2em;">Nerves are connected to each other multiple times, greatly reducing stun times. This caps stun times to 4 seconds.</span>
  
Nerves are connected to each other multiple times, greatly reducing stun times. This caps stun times to 4 seconds. Requires the "Experimental Surgery" technology.
+
Requires the "Experimental Surgery" technology.
  
 
[[File:Hud_target_chest.gif]] '''Target: Chest'''
 
[[File:Hud_target_chest.gif]] '''Target: Chest'''
 +
<div class="mw-collapsible-content">
 +
 
{|
 
{|
 
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
 
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
Line 655: Line 794:
 
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
 
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
 
|}
 
|}
 +
</div></div>
  
 
+
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
== Nerve Grounding ==
 
== Nerve Grounding ==
 +
<span style="font-size:1.2em;">Nerves form a safe path for electricity to traverse, making the user nigh immune to all electric shocks.</span>
  
Nerves form a safe path for electricity to traverse, making the user nigh immune to all electric shocks. Requires the "Experimental Surgery" technology.  
+
Requires the "Experimental Surgery" technology.
  
 
[[File:Hud_target_chest.gif]] '''Target: Chest'''
 
[[File:Hud_target_chest.gif]] '''Target: Chest'''
 +
<div class="mw-collapsible-content">
 +
 
{|
 
{|
 
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
 
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
Line 679: Line 822:
 
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
 
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
 
|}
 
|}
 +
</div></div>
  
 
+
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
== Ligament Hook ==
 
== Ligament Hook ==
 +
<span style="font-size:1.2em;">Reshapes the connections between torso and limbs, making it so limbs can manually be attached if severed. However this weakens the connection, making limbs easier to detach as well.</span>
  
Reshapes the connections between torso and limbs, making it so limbs can manually be attached if severed. However this weakens the connection, making limbs easier to detach as well. Requires the "Experimental Surgery" technology.
+
Requires the "Experimental Surgery" technology.
  
 
[[File:Hud_target_chest.gif]] '''Target: Chest'''
 
[[File:Hud_target_chest.gif]] '''Target: Chest'''
 +
<div class="mw-collapsible-content">
 +
 
{|
 
{|
 
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
 
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
Line 703: Line 850:
 
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
 
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
 
|}
 
|}
 +
</div></div>
  
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
== Ligament Reinforcement ==
 
== Ligament Reinforcement ==
 +
<span style="font-size:1.2em;">Adds a protective tissue and bone cage around the connections between the torso and limbs, preventing dismemberment. However, the nerve connections as a result are more easily interrupted, making it easier to disable limbs with damage.</span>
  
Adds a protective tissue and bone cage around the connections between the torso and limbs, preventing dismemberment. However, the nerve connections as a result are more easily interrupted, making it easier to disable limbs with damage. Requires the "Experimental Surgery" technology.
+
Requires the "Experimental Surgery" technology.
  
 
[[File:Hud_target_chest.gif]] '''Target: Chest'''
 
[[File:Hud_target_chest.gif]] '''Target: Chest'''
 +
<div class="mw-collapsible-content">
 +
 
{|
 
{|
 
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
 
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
Line 726: Line 878:
 
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
 
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
 
|}
 
|}
 +
</div></div>
  
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 +
== Viral Bonding ==
 +
<span style="font-size:1.2em;">The target is forced into a symbiotic relationship with a virus. It makes the virus stay at stage 1 where it's usually harmless, but still infective to others .</span>
  
== Viral Bonding ==
+
Note: The target must already be infected before you can initiate this surgery with the drapes. The target must be dosed with at least 5 units of [[Guide to chemistry#Virus Food|Virus Food]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], and [[Guide to chemistry#Spaceacillin|Spaceacillin]] for the "Viral Bond" step to work. This surgery will not hide the virus icon from medical huds.
  
The target is forced into a symbiotic relationship with a virus. It makes the virus stay at stage 1 where it's usually harmless, but still infective to others .<br> Note: The target must already be infected before you can initiate this surgery with the drapes. The target must be dosed with at least 5 units of [[Guide to chemistry#Virus Food|Virus Food]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], and [[Guide to chemistry#Spaceacillin|Spaceacillin]] for the "Viral Bond" step to work. This surgery will not hide the virus icon from medical huds.
+
Requires the "Experimental Surgery" technology.
<br>Requires the "Experimental Surgery" technology.
 
  
 
[[File:Hud_target_chest.gif]] '''Target: Chest'''
 
[[File:Hud_target_chest.gif]] '''Target: Chest'''
 +
<div class="mw-collapsible-content">
 +
 
{|
 
{|
 
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
 
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
Line 749: Line 906:
 
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
 
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
 
|}
 
|}
 +
</div></div>
  
 
= Alien Surgery =
 
= Alien Surgery =
 
These surgeries require the '''Alien Surgery''' research node, which requires the '''Alien Technology''' node, which can only be revealed from deconstructing certain [[abductor]] items. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Alien surgeries can only be performed on an operating table with a connected operating computer.
 
These surgeries require the '''Alien Surgery''' research node, which requires the '''Alien Technology''' node, which can only be revealed from deconstructing certain [[abductor]] items. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Alien surgeries can only be performed on an operating table with a connected operating computer.
  
 
+
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 
== Brainwashing ==
 
== Brainwashing ==
 +
<span style="font-size:1.2em;">The target of this surgery, when successful, is bound to a primary goal you assign to him/her. He/she must follow these objectives, regardless of allegiance. This can be cured through brain surgery or with a mindshield implant.</span>
  
The target of this surgery, when successful, is bound to a primary goal you assign to him/her. He/she must follow these objectives, regardless of allegiance. This can be cured through brain surgery or with a mindshield implant. Requires either the brainwashing disk, acquired through the [[Syndicate Items#Brainwashing_Surgery_Program|Syndicate Uplink]], or researching the "Alien Surgery" technology.
+
Requires either the brainwashing disk, acquired through the [[Syndicate Items#Brainwashing_Surgery_Program|Syndicate Uplink]], or researching the "Alien Surgery" technology.
  
 
[[File:Hud_target_head.gif]] '''Target: Head'''
 
[[File:Hud_target_head.gif]] '''Target: Head'''
 +
<div class="mw-collapsible-content">
 +
 
{|
 
{|
 
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
 
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
Line 774: Line 935:
 
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
 
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
 
|}
 
|}
 +
</div></div>
  
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;">
 +
== Necrotic Revival ==
 +
<span style="font-size:1.2em;">Revives a corpse into an infectious zombie which will probably munch your face off. Useful for forcing a shuttle call.</span>
  
== Necrotic Revival ==
+
Note: The target must be dosed with at least 5 units of [[Guide to chemistry#Zombie Powder|Zombie Powder]] or [[Guide to chemistry#Rezadone|Rezadone]] for the "Bionecrosize" step to work.
  
Revives a corpse into an infectious zombie which will probably munch your face off. Useful for forcing a shuttle call. Note: The target must be dosed with at least 5 units of [[Guide to chemistry#Zombie Powder|Zombie Powder]] or [[Guide to chemistry#Rezadone|Rezadone]] for the "Bionecrosize" step to work. Requires the "Alien Surgery" technology.
+
Requires the "Alien Surgery" technology.
  
 
[[File:Hud_target_head.gif]] '''Target: Head'''
 
[[File:Hud_target_head.gif]] '''Target: Head'''
 +
<div class="mw-collapsible-content">
 +
 
{|
 
{|
 
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
 
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
Line 796: Line 963:
 
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
 
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': seal the wound.||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) [[File:Lighter.png|Lighter]] (45%) [[File:Match.png|Match]] (20%)
 
|}
 
|}
 
+
</div></div>
 
 
  
 
[[Category:Guides]]
 
[[Category:Guides]]

Latest revision as of 04:51, 6 March 2023

All surgery requires a set of medical tools, typically found in the Operating Theatre, along with an operating table.

Surgical Tools[edit | edit source]

Information about every tool used in surgery can be found here.

For every tools there are ghetto analogues. Using them lowers chances of performing a surgical step correctly, wounding your patient. Hover your cursor over the item's picture to see its name. Next to the items are the success rates.


Beginning of any Operation[edit | edit source]

Step 1: Operating Table Place the patient onto the operating table. Do this by selecting grab Intent Grab.png intent. Then click the patient twice in a row until you have an aggressive grab. Then left click the operating table to place the patient on it. Switch back to help Intent Help.png intent or your surgery will fail.

  • If there is no operating table, you can use: Stasis bed (-10%), any table (-20%), any bed (-30%), ask them to lie on the floor (-50%). Chances of successfully completing every step will be reduced.

Step 1.1 Ethanol (Optional) Splash on, spray or apply a patch with Miner's Salve (+10%), Sterilizine (+20%), alcoholic drinks (up to +46%), or Honey (+60%) to improve your success chance.

  • The stronger the alcohol, the more effective! The formula is: 0.1*(booze power/65). For example: Ethanol gives +10% success chance, Manly Dorf +15%, Bacchus' Blessing +46%.

Step 1.2: Sleeping Agent (Optional) Use a tank of anesthetic and a breath mask to make your patient sleep.

Step 2: Drapes Bedsheet Place drapes or bedsheet over the part of body you are operating.

Step 3: Help Intent Switch to help intent. Pro tip: Disarm intent will fail every surgery step.

Step 4: Target Aim at the appropriate body part (important!).

Step 5: Scalpel Do the surgery (see the steps below!). Afterwards congratulate the patient and kick them out.


To abort a surgery, hold a cautery in one hand and drapes in the other, and use the drapes on the patient.

Procedures requiring no research or computer[edit | edit source]

Tend Wounds (Burn/Brute)[edit | edit source]

This surgery is a keypoint in saving limited resources such as synthflesh from being used up cloning a person who can still be resurrected.
Target Target: Chest

The tools required for the surgery can always be found in the medical kit every doctor/paramedic starts their shift with.
Two different versions of the surgery can be performed, one that fixes burn damage and another that fixes brute damage.

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: make a careful incision (does not cause damage or bleeding). Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 2: Hemostat Tend bruises: repair damage to the target (automatically repeats until fully healed). Screwdriver (65%) Pen (55%)
Step 3: Cautery Cautery: seal the wound. Laser (90%) Welder (70%) Lighter (45%) Match (20%)
  • You can hold a Health Analyzer in your other hand to see your patient's remaining wounds while treating them.

Organ Manipulation[edit | edit source]

This surgery covers operations to remove/insert organs (brain, heart, appendix), lizard/cat tails, cyber implants and alien embryos.

The body part to target depends on which procedure you want to do.
See below for details about each procedure.

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 2: Retractor Retractor: retract the skin. Screwdriver (45%) Wirecutters (35%)
Step 3 (Head/Chest only): Circular Saw Circular Saw: saw through bones. Chainsaw (arm-mounted) (65%) Fire Axe (50%) Chainsaw (unmounted) (50%) Hatchet (35%) Butcher's Knife (25%) Changeling's Arm Blade (75%)
Step 4: Hemostat Hemostat: clamp the bleeders. Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 5: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 6 Remove: Hemostat Hemostat: remove something. Crowbar (55%)
Step 6 Insert: Hands Hands: insert something.
Step 7: Cautery Cautery: seal the wound. Laser (90%) Welder (70%) Lighter (45%) Match (20%)

Ordinary organs that require Organ Manipulation[edit | edit source]

These organs are present in every normal human, and can be removed or transferred through the Organ Manipulation surgery type.

Brain BrainAlien brain[edit | edit source]

The source of consciousness, and where the player actually resides. Removing the brain from a body will make it unclonable through normal means. The brain can also be inserted into an MMI to allow it to speak, and to prepare it to be inserted into a Cyborg or an AI. Or it can be transferred into another body, which can then be cloned or defibrillated with the new host.

Changelings' brains are vestigial, and they can survive without them. Beheading a changeling will not prevent one from reviving.

Hud target head.gif Target: Head

Note: Brains can also be removed by beheading the target and using a sharp object on the head to extract the brain.

Note: There's also a non-surgery method to put a brain back in:

Step 1: Operating Table Place the patient onto the operating table.

Step 2: Brain Cram their brain back into their skull.

Step 3: Cloning Pod Usually, you take the body to be cloned.

Heart Heart.png[edit | edit source]

Required for basic survival, removing it will cause a heart attack, dealing huge amounts of oxygen damage until a new, beating heart is inserted, or the patient dies. This can be delayed with epinephrine, if you need more time.

Hud target chest.gif Target: Chest

On their own, hearts only beat for a short time when removed from a living body. To get a heart beating again, click on it while it's in your hand.

Heart attacks can also be induced by Initropidril, and a heart attack may continue if you insert a still heart in a patient. In either case, to restore the heart to normal functionality, the patient needs to either be defibrillated or receive an electric shock.

Eyes Eyes.png[edit | edit source]

They're required for sight. Removing them will, obviously, turn the patient blind. Some races' eyes can see in the dark.

Hud target eyes.gif Target: Eyes

EarsEars.png[edit | edit source]

Required for hearing. Removing them will make the patient deaf.

Hud target head.gif Target: Head

Liver Liver organ.png[edit | edit source]

Required for processing reagents. Removing the liver will cause the patient to take heavy toxin damage.

Hud target chest.gif Target: Chest

Lungs Lungs.png[edit | edit source]

Required for breathing. Removing the lungs will cause the patient to suffocate, regardless of air or internals. Some species have mutant lungs that don't need air: transplanting them onto an breathing race will transfer this property.

Hud target chest.gif Target: Chest

Stomach Stomach organ.png[edit | edit source]

Required for digesting food.

Hud target chest.gif Target: Chest

Tongue Tongue.png Ltongue.png[edit | edit source]

Affects speech. Lacking a tongue will make speech very hard to comprehend, while mutant tongues such as lizards' or flypeoples' will give the patient the race's speech quirks. Abductors' tongues carry over their telepathy, but they prevent normal speech.

Hud target mouth.gif Target: Mouth

Appendix AppendixInflamed appendix[edit | edit source]

Removing it cures appendicitis and prevents it in the future, too.

Hud target crotch.gif Target: Groin

Other organs that require Organ Manipulation[edit | edit source]

There are also non-natural organs which can be added to give bonuses or to harm the patient in a few cases.

Cybernetic Implants Chest implant.pngBrain implant.pngEye implant.pngArm implant.png[edit | edit source]

These offer benefits to the patient at the cost of being very vulnerable to EMPs, with malfunctions ranging from eye-flashing to heart attacks. Cybernetic implants always require the Organ Manipulation type surgery, even for arms. Cybernetic implants can be printed by Robotics or the medbay techfab after research.

Hud target chest.gifHud target head.gifHud target eyes.gif Target: Chest/Head/Eyes/Arms

Cybernetic Organs Cybernetic heart.gif Cybernetic liver.png Cybernetic lungs.png Robotic eyes.png[edit | edit source]

Cybernetic organs replace organs entirely. You need to remove the corresponding organ first to make room for the cybernetic organ. They are vulnerable to EMPs. Cybernetic organs can be printed by Robotics or the medbay techfab after research.

Hud target chest.gifHud target eyes.gif Target: Chest/Eyes

Xenomorph Embryo FacehuggerLarva[edit | edit source]

An alien larva growing inside the patient. If not removed quickly enough, it will gib the patient and try to escape, growing into a dangerous Xenomorph.

Hud target chest.gif Target: Chest

Romerol Tumor[edit | edit source]

A latent infection in the patient's head, caused by Romerol.

If the patient dies while affected by Romerol, they will eventually rise as an aggressive Zombie. This will repeat as long as the infection lasts; removing it surgically, cutting the head off, or gibbing the corpse will prevent resurrection.

Romerol is infective, and anyone hit by a zombie while unprotected will also acquire a Romerol Tumor.

Hud target head.gif Target: Head

Prosthesis and Robotic Organ Manipulation[edit | edit source]

Augmented limbs have special surgery steps for Organ Manipulation that are completed with mechanical tools. Unlike all other procedures, this can be performed on yourself with self-surgery.

Target Target: Head, chest, groin, arms

Procedure Ghetto Analogues
Step 1: Screwdriver Screwdriver: unscrew the shell. Scalpel (75%) Kitchen Knife (50%) Any other sharp item (30%)
Step 2: Hands Hands: open the hatch.
Step 3: Wrench Wrench (chest and head only): unwrench the bolts. Retractor (10%)
Step 4: Multitool Multitool: prepare electronics. Hemostat (10%)
Step 5: Hemostat Hemostat: manipulate organs/remove implant. Crowbar (65%)
Step 6: Wrench Wrench (chest and head only): wrench the bolts. Retractor (10%)
Step 7: Screwdriver Screwdriver: screw the shell. Scalpel (75%) Kitchen Knife (50%) Any other sharp item (30%)

Alien Organ Manipulation[edit | edit source]

Used to remove or add organs from Xenos.

Procedure Ghetto Analogues
Step 1: Circular Saw Circular Saw: saw through the bone. Chainsaw (arm-mounted) (65%) Fire Axe (50%) Chainsaw (unmounted) (50%) Hatchet (35%) Butcher's Knife (25%) Changeling's Arm Blade (75%)
Step 2: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 3: Retractor Retractor: retract the skin. Screwdriver (45%) Wirecutters (35%)
Step 4: Circular Saw Circular Saw: saw through the bone. Chainsaw (arm-mounted) (65%) Fire Axe (50%) Chainsaw (unmounted) (50%) Hatchet (35%) Butcher's Knife (25%) Changeling's Arm Blade (75%)
Step 5 Remove: Hemostat Hemostat: remove something. Crowbar (55%)
Step 5 Insert: Hands Hands: Insert something.
Step 6: Cautery Cautery: seal the wound. Laser (90%) Welder (70%) Lighter (45%) Match (20%)

Lobectomy[edit | edit source]

This surgery is an extended organ manipulation, cutting open the chest cavity and removing a disfunctional lobe within the lungs.

This restores health to the lungs, and makes them operable, if they weren't before. Be warned, however, that this surgery can only be done once per set of lungs. Can only be performed if the patient's lungs are above 60 damage, which is a tad past severe damage thresholds. Do NOT confuse this surgery with lobotomy!

Hud target chest.gif Target: Chest

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 2: Retractor Retractor: retract the skin. Screwdriver (45%) Wirecutters (35%)
Step 3 Circular Saw Circular Saw: saw through bones. Chainsaw (arm-mounted) (65%) Fire Axe (50%) Chainsaw (unmounted) (50%) Hatchet (35%) Butcher's Knife (25%) Changeling's Arm Blade (75%) Any other sharp item (20%)
Step 4: Hemostat Hemostat: clamp the bleeders. Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 5: Scalpel Scalpel: excise the damage lung node. (95%) Energy Sword (45%) Kitchen Knife (45%) Shard (25%)
Step 6: Cautery Cautery: seal the wound. Laser (90%) Welder (70%) Lighter (45%) Match (20%)

Coronary Bypass[edit | edit source]

This surgery is an extended organ manipulation, cutting open the chest cavity and grafting a bypass onto the patient's heart.

This restores health to the heart, and makes it operable, if it was not before. Be warned, however, that this surgery can only be done once per heart, and that incising the heart and attaching the graft are not guaranteed successes. Keep bandages on hand in the event of failing the step, which will result in massive amounts of bleeding. Can only be performed if the heart has more than 60 damage (tad past severe damage threshold).

Hud target chest.gif Target: Chest

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 2: Retractor Retractor: retract the skin. Screwdriver (45%) Wirecutters (35%)
Step 3 Circular Saw Circular Saw: saw through bones. Chainsaw (arm-mounted) (65%) Fire Axe (50%) Chainsaw (unmounted) (50%) Hatchet (35%) Butcher's Knife (25%) Changeling's Arm Blade (75%) Any other sharp item (20%)
Step 4: Hemostat Hemostat: clamp the bleeders. Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 5: Scalpel Scalpel: incise the heart. (90%) Energy Sword (45%) Kitchen Knife (45%) Shard (25%)
Step 6 Hemostat Hemostat: attach heart graft. (90%) Wirecutters (35%) Package Wrap (15%) Cable (5%)
Step 7: Cautery Cautery: seal the wound. Laser (90%) Welder (70%) Lighter (45%) Match (20%)

Hepatectomy[edit | edit source]

Removes damaged parts of the liver so that the liver may regenerate properly.

A liver healing surgery, similar to Coronary Bypass and Lobectomy. This liver surgery only shows up as an option when liver damage is above 50 and the liver itself is not failing.

Hud target chest.gif Target: Chest

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 2: Retractor Retractor: retract the skin. Screwdriver (45%) Wirecutters (35%)
Step 3 Circular Saw Circular Saw: saw through bones. Chainsaw (arm-mounted) (65%) Fire Axe (50%) Chainsaw (unmounted) (50%) Hatchet (35%) Butcher's Knife (25%) Changeling's Arm Blade (75%) Any other sharp item (20%)
Step 4: Hemostat Hemostat: clamp the bleeders. Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 5: Scalpel Scalpel: incise. (90%) Energy Sword (45%) Kitchen Knife (45%) Shard (25%)
Step 5: Scalpel Scalpel: remove damaged liver section. (95%) Energy Sword (65%) Kitchen Knife (45%) Shard (35%)
Step 7: Cautery Cautery: seal the wound. Laser (90%) Welder (70%) Lighter (45%) Match (20%)

Failing the last scalpel step will deal damage to the liver.

Filter Blood[edit | edit source]

Removes 22% of reagents from the patient's bloodstream. Doesn't work if the patient is a husk or has no reagents in their system.

Hud target chest.gif Target: Chest

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 2: Retractor Retractor: retract the skin. Screwdriver (45%) Wirecutters (35%)
Step 3: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 4: Blood_Filter Blood filter: Filter blood (95%). Automatically repeatable until no reagents remain.
Step 5: Cautery Cautery: seal the wound. Laser (90%) Welder (70%) Lighter (45%) Match (20%)

Amputation[edit | edit source]

Sever a limb from the torso. Tails are handled under Organ Manipulation (groin).

Target Target: Head, legs, or arms

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 2: Hemostat Hemostat: clamp bleeders. Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 3: Retractor Retractor: retract the skin. Screwdriver (45%) Wirecutters (35%)
Step 4: Circular Saw Circular Saw: cut through the bone. Chainsaw (arm-mounted) (65%) Fire Axe (50%) Chainsaw (unmounted) (50%) Hatchet (35%) Butcher's Knife (25%) Changeling's Arm Blade (75%)
Step 5: Hemostat Hemostat: clamp bleeders. Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 6: Scalpel Scalpel or Circular Saw Circular Saw: sever the limb. Chainsaw (80%) Fire Axe (50%) Hatchet (40%) Butcher's Knife (25%) Changeling's Arm Blade (80%)

Prosthetic Replacement[edit | edit source]

Replace a severed limb with either a normal or a robotic limb.

Target Target: Head, legs or arms

Procedure Ghetto Analogues
Step 0: Acquire the required limb.
Step 1: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 2: Hemostat Hemostat: clamp bleeders. Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 3: Retractor Retractor: retract the skin. Screwdriver (45%) Wirecutters (35%)
Step 4: Limb/Cyborg limb: replace the limb.
Step 4(Alternative): Chainsaw/Synthetic Arm Blade: replace the limb with the chosen weapon.

Augmentation[edit | edit source]

Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.

Robot limbs are tougher. They need welding to "heal" brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.

We can rebuild him. We have the technology.

Target Target: Head, chest, legs or arms

Procedure Ghetto Analogues
Step 0: Create the cyborg limb(s) using an Exosuit Fabricator.
Step 1: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 2: Hemostat Hemostat: clamp bleeders. Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 3: Retractor Retractor: retract the skin. Screwdriver (45%) Wirecutters (35%)
Step 4: Scalpel Scalpel: sever the muscles. Wirecutters (55%)
Step 5: Circular Saw Circular Saw: cut through the bone. Chainsaw (arm-mounted) (65%) Fire Axe (50%) Chainsaw (unmounted) (50%) Hatchet (35%) Butcher's Knife (25%) Changeling's Arm Blade (75%)
Step 6: Cyborg limb: augment the limb.

Cavity Implant[edit | edit source]

Implant/Remove an object in the chest. Tiny and small items can be implanted. Implanting a flashlight allows the patient to toggle it on or off. Implanting grenades is also often done. You can only have one cavity implant at a time.

Hud target chest.gif Target: Chest

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 2: Hemostat Hemostat: clamp bleeders. Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 3: Retractor Retractor: retract the skin. Screwdriver (45%) Wirecutters (35%)
Step 4: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 5: Hands Place an item in the cavity or use your hands to check for items in the cavity. Repeatable.
Step 6: Cautery Cautery: seal the wound. Laser (90%) Welder (70%) Lighter (45%) Match (20%)

Implant Removal[edit | edit source]

Extracts mindshield, tracking, chemical, traitor, explosive implants and such. If you don't have an empty implant case in your other hand, the implant will be ruined on extraction!

Hud target chest.gif Target: Chest

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 2: Hemostat Hemostat: clamp bleeders. Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 3: Retractor Retractor: retract the skin. Screwdriver (45%) Wirecutters (35%)
Step 4: Hemostat Hemostat and Empty Implant Case: extract the implant. Crowbar (65%)
Step 5: Cautery Cautery: seal the wound. Laser (90%) Welder (70%) Lighter (45%) Match (20%)

Dental Implant[edit | edit source]

This allows you to insert pills/patches into a tooth cavity, allowing you to pop it any time to ingest it. This works for both stimulants and suicide pills.

Hud target mouth.gif Target: Mouth

Procedure Ghetto Analogues
Step 1: Surgical Drill Surgical Drill: Drill a hole in a tooth. Mining Drill (60%) Exosuit Drill (60%) Screwdriver (20%)
Step 2: Pill Pill/Patch: Insert a pill/patch.

Brain Recalibration[edit | edit source]

This procedure cures all severe and basic traumas and reduces brain damage by a large amount. Failing step 5, however, causes hefty brain damage.

(Note: this was previously known as 'brain surgery', but the term has been changed.)

Hud target head.gif Target: Head

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 2: Retractor Retractor: retract the skin. Screwdriver (45%) Wirecutters (35%)
Step 3: Circular Saw Circular Saw: cut through the bone. Chainsaw (arm-mounted) (65%) Fire Axe (50%) Chainsaw (unmounted) (50%) Hatchet (35%) Butcher's Knife (25%) Changeling's Arm Blade (75%)
Step 4: Hemostat Hemostat: clamp bleeders. Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 5: Hemostat Hemostat: perform brain surgery. (85%) Screwdriver (35%) Pen (15%)
Step 6: Cautery Cautery: seal the wound. Laser (90%) Welder (70%) Lighter (45%) Match (20%)

Eye Surgery[edit | edit source]

This fixes all damage done to eyes (fixing blindness), except genetic. Failing step 4 will cause 70 brain damage to the patient.

Hud target eyes.gif Target: Eyes

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 2: Retractor Retractor: retract the skin. Screwdriver (45%)Wirecutters (35%)
Step 3: Hemostat Hemostat: clamp bleeders. Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 4: Hemostat Hemostat: fix the patient's eyes. Screwdriver (45%) Pen (25%)
Step 5: Cautery Cautery: mend the incision. Laser (90%)Welder (70%) Lighter (45%) Match (20%)

Removal of Embedded Objects[edit | edit source]

Extracts objects stuck in the body such as throwing stars or spears.

Target Target: Head, chest, legs, or arms

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 2: Remove: Hands Hands: Remove object.

Plastic Surgery[edit | edit source]

If the patient's face is damaged and unrecognizable it restores it, otherwise it change the face and identity of the patient.

Hud target head.gif Target: Head

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 2: Retractor Retractor: retract the skin. Screwdriver (45%) Wirecutters (35%)
Step 3: Scalpel Scalpel: alter the patient's appearance. Kitchen Knife (50%) Wirecutters (35%)
Step 4: Cautery Cautery: seal the wound. Laser (90%) Welder (70%) Lighter (45%) Match (20%)

Lipoplasty[edit | edit source]

Removes excess fat from the patient. Can only be selected if the patient is fat.Hud-hunger.gif

Hud target chest.gif Target: Chest

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 2: Hemostat Hemostat: clamp bleeders. Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 3: Circular Saw Circular Saw: cut up the fat. Hatchet (35%) Butcher's Knife (25%)
Step 4: Retractor Retractor: remove the fat. Screwdriver (45%) Wirecutters (35%)
Step 5: Cautery Cautery: seal the wound. Laser (90%) Welder (70%) Lighter (45%) Match (20%)

Slime Core Removal[edit | edit source]

Remove core from slime. Step 2 must be repeated for every core if slime has several.

Mostly obsolete with existence of slime grinder, but still possible.

A slime

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 2: Hemostat Hemostat: extract core. Wirecutters (60%) Package Wrap (35%) Cable (15%)

Advanced Surgery[edit | edit source]

These surgeries require the Advanced Surgery research node. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Advanced surgeries can only be performed on an operating table with a connected operating computer.

Lobotomy[edit | edit source]

Used to cure deep-rooted brain traumas.

This can cause a random, permanent trauma, or if lucky, a random special trauma which gives you rare powers. Requires the "Advanced Surgery" technology.

Hud target head.gif Target: Head

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 2: Retractor Retractor: retract the skin. Screwdriver (45%) Wirecutters (35%)
Step 3: Circular Saw Circular Saw: cut through the bone. Chainsaw (arm-mounted) (65%) Fire Axe (50%) Chainsaw (unmounted) (50%) Hatchet (35%) Butcher's Knife (25%) Changeling's Arm Blade (75%)
Step 4:Hemostat Hemostat: clamp bleeders. Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 5: Scalpel Lobotomize (85%): perform the lobotomy procedure. Kitchen Knife (35%) Shard (25%) Energy Sword (55%) Any other sharp item (20%)
Step 6: Cautery Cautery: seal the wound. Laser (90%) Welder (70%) Lighter (45%) Match (20%)

Experimental Surgery[edit | edit source]

These surgeries require the Experimental Surgery research node. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Experimental surgeries can only be performed on an operating table with a connected operating computer.

Revival[edit | edit source]

The target is resurrected by this surgery.

Unlike normal defibrillation, it works on any non-husked corpse, regardless of how much damage the body has sustained or how long the target has been dead.
If the body has sustained too much damage, it'll die immediately after the revival. You can circumvent this by applying synthflesh or performing Tend Wounds beforehand. Requires the "Advanced Surgery" technology.

Hud target head.gif Target: Head

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 2: Retractor Retractor: retract the skin. Screwdriver (45%) Wirecutters (35%)
Step 3: Circular Saw Circular Saw: cut through the bone. Chainsaw (arm-mounted) (65%) Fire Axe (50%) Chainsaw (unmounted) (50%) Hatchet (35%) Butcher's Knife (25%) Changeling's Arm Blade (75%)
Step 4:Hemostat Hemostat: clamp bleeders. Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 5: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 6: Defibrillator Paddles Revive: revive the target (repeatable). Stun Baton (75%) Taser Shot (60%)
Step 7: Cautery Cautery: seal the wound. Laser (90%) Welder (70%) Lighter (45%) Match (20%)

Pacification[edit | edit source]

The target becomes essentially becomes permanently pax-ed, and can no longer perform direct violent actions.

Requires the "Experimental Surgery" technology.

Hud target head.gif Target: Head

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 2: Retractor Retractor: retract the skin. Screwdriver (45%) Wirecutters (35%)
Step 3: Circular Saw Circular Saw: cut through the bone. Chainsaw (arm-mounted) (65%) Fire Axe (50%) Chainsaw (unmounted) (50%) Hatchet (35%) Butcher's Knife (25%) Changeling's Arm Blade (75%)
Step 4:Hemostat Hemostat: clamp bleeders. Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 5: Hemostat Pacify: rewire the target's brain. Screwdriver (35%) Pen (15%)
Step 6: Cautery Cautery: seal the wound. Laser (90%) Welder (70%) Lighter (45%) Match (20%)

Vein Threading[edit | edit source]

The circulatory system is woven into a mesh, severely reducing the amount of blood lost from wounds.

Requires the "Experimental Surgery" technology.

Hud target chest.gif Target: Chest

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 2: Retractor Retractor: retract the skin. Screwdriver (45%) Wirecutters (35%)
Step 3: Hemostat Hemostat: clamp bleeders. Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 4: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 5: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 6: Hands Hands: thread the veins
Step 7: Cautery Cautery: seal the wound. Laser (90%) Welder (70%) Lighter (45%) Match (20%)

Muscled Veins[edit | edit source]

Adds a muscled membrane to blood vessels, allowing them to pump blood without a heart.

Requires the "Experimental Surgery" technology.

Hud target chest.gif Target: Chest

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 2: Retractor Retractor: retract the skin. Screwdriver (45%) Wirecutters (35%)
Step 3: Hemostat Hemostat: clamp bleeders. Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 4: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 5: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 6: Hands Hands: shape vein muscles
Step 7: Cautery Cautery: seal the wound. Laser (90%) Welder (70%) Lighter (45%) Match (20%)

Nerve Splicing[edit | edit source]

Nerves are connected to each other multiple times, greatly reducing stun times. This caps stun times to 4 seconds.

Requires the "Experimental Surgery" technology.

Hud target chest.gif Target: Chest

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 2: Retractor Retractor: retract the skin. Screwdriver (45%) Wirecutters (35%)
Step 3: Hemostat Hemostat: clamp bleeders. Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 4: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 5: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 6: Hands Hands: splice nerves
Step 7: Cautery Cautery: seal the wound. Laser (90%) Welder (70%) Lighter (45%) Match (20%)

Nerve Grounding[edit | edit source]

Nerves form a safe path for electricity to traverse, making the user nigh immune to all electric shocks.

Requires the "Experimental Surgery" technology.

Hud target chest.gif Target: Chest

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 2: Retractor Retractor: retract the skin. Screwdriver (45%) Wirecutters (35%)
Step 3: Hemostat Hemostat: clamp bleeders. Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 4: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 5: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 6: Hands Hands: ground nerves
Step 7: Cautery Cautery: seal the wound. Laser (90%) Welder (70%) Lighter (45%) Match (20%)

Ligament Hook[edit | edit source]

Reshapes the connections between torso and limbs, making it so limbs can manually be attached if severed. However this weakens the connection, making limbs easier to detach as well.

Requires the "Experimental Surgery" technology.

Hud target chest.gif Target: Chest

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 2: Retractor Retractor: retract the skin. Screwdriver (45%) Wirecutters (35%)
Step 3: Hemostat Hemostat: clamp bleeders. Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 4: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 5: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 6: Hands Hands: reshape ligaments
Step 7: Cautery Cautery: seal the wound. Laser (90%) Welder (70%) Lighter (45%) Match (20%)

Ligament Reinforcement[edit | edit source]

Adds a protective tissue and bone cage around the connections between the torso and limbs, preventing dismemberment. However, the nerve connections as a result are more easily interrupted, making it easier to disable limbs with damage.

Requires the "Experimental Surgery" technology.

Hud target chest.gif Target: Chest

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 2: Retractor Retractor: retract the skin. Screwdriver (45%) Wirecutters (35%)
Step 3: Hemostat Hemostat: clamp bleeders. Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 4: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 5: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 6: Hands Hands: reinforce ligaments
Step 7: Cautery Cautery: seal the wound. Laser (90%) Welder (70%) Lighter (45%) Match (20%)

Viral Bonding[edit | edit source]

The target is forced into a symbiotic relationship with a virus. It makes the virus stay at stage 1 where it's usually harmless, but still infective to others .

Note: The target must already be infected before you can initiate this surgery with the drapes. The target must be dosed with at least 5 units of Virus Food, Formaldehyde, and Spaceacillin for the "Viral Bond" step to work. This surgery will not hide the virus icon from medical huds.

Requires the "Experimental Surgery" technology.

Hud target chest.gif Target: Chest

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 2: Retractor Retractor: retract the skin. Screwdriver (45%) Wirecutters (35%)
Step 3:Hemostat Hemostat: clamp bleeders. Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 4: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 5: Cautery Viral Bond: force a symbiotic relationship. Welder (50%) Lighter (35%) Match (30%)
Step 6: Cautery Cautery: seal the wound. Laser (90%) Welder (70%) Lighter (45%) Match (20%)

Alien Surgery[edit | edit source]

These surgeries require the Alien Surgery research node, which requires the Alien Technology node, which can only be revealed from deconstructing certain abductor items. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Alien surgeries can only be performed on an operating table with a connected operating computer.

Brainwashing[edit | edit source]

The target of this surgery, when successful, is bound to a primary goal you assign to him/her. He/she must follow these objectives, regardless of allegiance. This can be cured through brain surgery or with a mindshield implant.

Requires either the brainwashing disk, acquired through the Syndicate Uplink, or researching the "Alien Surgery" technology.

Hud target head.gif Target: Head

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 2: Retractor Retractor: retract the skin. Screwdriver (45%) Wirecutters (35%)
Step 3: Circular Saw Circular Saw: cut through the bone. Chainsaw (arm-mounted) (65%) Fire Axe (50%) Chainsaw (unmounted) (50%) Hatchet (35%) Butcher's Knife (25%) Changeling's Arm Blade (75%)
Step 4:Hemostat Hemostat: clamp bleeders. Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 5: Hemostat (85%) Brainwash: perform the brainwashing procedure. Failing will grant brain damage. Wirecutters (50%) Package Wrapper (35%) Cable Coil (15%)
Step 6: Cautery Cautery: seal the wound. Laser (90%) Welder (70%) Lighter (45%) Match (20%)

Necrotic Revival[edit | edit source]

Revives a corpse into an infectious zombie which will probably munch your face off. Useful for forcing a shuttle call.

Note: The target must be dosed with at least 5 units of Zombie Powder or Rezadone for the "Bionecrosize" step to work.

Requires the "Alien Surgery" technology.

Hud target head.gif Target: Head

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%) Any other sharp item (30%)
Step 2: Retractor Retractor: retract the skin. Screwdriver (45%) Wirecutters (35%)
Step 3: Circular Saw Circular Saw: cut through the bone. Chainsaw (arm-mounted) (65%) Fire Axe (50%) Chainsaw (unmounted) (50%) Hatchet (35%) Butcher's Knife (25%) Changeling's Arm Blade (75%)
Step 4:Hemostat Hemostat: clamp bleeders. Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 5: Hemostat Bionecrosize: perform the revival procedure. Screwdriver (35%) Pen (15%)
Step 6: Cautery Cautery: seal the wound. Laser (90%) Welder (70%) Lighter (45%) Match (20%)