Guide to chemistry
This guide will primarily be useful for chemists but may come in handy to any player and especially traitors.
Chemicals
The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulphur, sulphuric acid, water and welding fuel. These can be produced from the Chem Dispenser in Chemistry.
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.
Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.
Grinding minerals from mining will also get you:
- Plasma
- Uranium
The NanoMed Plus is your main source of generic toxin when hacked.
Active Pure Chemicals
A.K.A. what happens when you eat these. Chemicals unmentioned don't have any effect.
- Chlorine: Causes minor physical damage to various body parts.
- Ethanol: The most potent alcoholic "beverage", with the fastest toxicity.
- Fluorine: Causes minor toxin damage.
- Lithium: Causes twitching, drooling, moaning and not being able to walk straight.
- Mercury: Causes brain damage, twitching, drooling, moaning and not being able to walk straight.
- Radium: Causes irradation.
- Sugar: Gives nutrition.
- Sulphuric Acid: Causes minor toxin damage and instant brute damage to one body part when ingested. Destroys head-wear and causes burn damage when sprayed on someone.
- Plasma: Causes major toxin damage.
- Uranium: Causes slight irradiation.
- Toxin: Causes moderate toxin damage.
Components
These are very basic chemicals that you'll use in a lot of other more complicated chems. They can still be toxic, though.
Name | Formula | Description |
---|---|---|
Ash ▮ | 1 part Oil temperature 480 K |
Basic ingredient in a couple of recipes. |
Ash (Alternate Recipe) ▮ | Light a piece of paper on fire, and scoop up the resulting ashes with a beaker. | Basic ingredient in a couple of recipes. |
Carpet ▮ | 1 part Space Drugs 1 part Blood |
Creates a dirty carpet on the floor. |
Oil ▮ | 1 part Welding Fuel 1 part Carbon 1 part Hydrogen |
Burns in a small smoky fire, mostly used to get Ash. |
Oil (Alternate Recipe) ▮ | Scoop up oil from destroyed cyborgs or robots off the ground with a beaker. | Burns in a small smoky fire, mostly used to get Ash. |
Phenol ▮ | 1 part Water 1 part Chlorine 1 part Oil |
Used for certain medical recipes. |
Acetone ▮ | 1 part Oil 1 part Welding Fuel 1 part Oxygen |
Common ingredient in other recipes. |
Diethylamine | 1 part Ammonia 1 part Ethanol |
A very potent fertilizer, and the base component of some medicines. |
Saltpetre▮ | 1 part Potassium 1 part Nitrogen 3 parts Oxygen |
Ingredient for Bath Salts and Black Powder. |
Lye▮ | 1 part Sodium 1 part Hydrogen 1 part Oxygen |
Useful in the manufacturing of wax items like soap and candles. |
Medicines
"And that's how I lost my medical license!" Don't be this guy. Make these. Lots of these.
See Guide to Medicine for more information on what to use when.
Core Healing Medicines
These healing drugs form the "core" drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.
Name | Recipe | Treatment for | Description | Metabolism Rate | Overdose Threshold | Addiction Threshold |
---|---|---|---|---|---|---|
Silver Sulfadiazine▮ | 1 part Ammonia 1 part Silver 1 part Sulfur 1 part Oxygen 1 part Chlorine |
Burn | On touch, quickly heals burn damage. Basic anti-burn healing drug. On ingestion, deals minor toxin damage. |
0.4 units per tick | N/A | N/A |
Styptic Powder▮ | 1 part Aluminium 1 part Hydrogen 1 part Oxygen 1 part Sulfuric Acid |
Brute | On touch, quickly heals brute damage. Basic anti-brute healing drug. On ingestion, deals minor toxin damage. |
0.4 units per tick | N/A | N/A |
Saline-Glucose Solution▮ | 1 part Sodium Chloride 1 part Water 1 part Sugar |
Brute, burn | Has a 33% chance per metabolism cycle to heal brute and burn damage. Can be used as a substitute for blood if hooked up via IV drip. | 0.5 units per tick | N/A | N/A |
Synthflesh▮ | 1 part Blood 1 part Carbon 1 part Styptic Powder |
Brute, burn | Has a 100% chance of instantly healing brute and burn damage. Touch based only |
0.4 units per tick | N/A | N/A |
Charcoal▮ | 1 part Ash 1 part Sodium Chloride temperature 380 K |
Toxin | Slowly heals toxin damage at a rate of 2 per tick, will also slowly remove any other chemicals. | 0.5 units per tick | N/A | N/A |
Salbutamol▮ | 1 part Salicyclic Acid 1 part Lithium 1 part Aluminium 1 part Bromine 1 part Ammonia |
Suffocation | Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients! | .25 units per tick | N/A | N/A |
Cryoxadone▮ | 1 part Stable Plasma 1 part Acetone 1 part Unstable Mutagen |
All types | Required for the proper function of cryogenics. It heals all types of damage (including clone damage) very swiftly, but only when in a very cold environment. Is more effective in colder environments. | 0.4 units per tick | N/A | N/A |
Mannitol▮ | 1 part Hydrogen 1 part Water 1 part Sugar |
Brain | Quickly heals brain damage - best used in cryo alongside Cryoxadone, but will still heal if taken via other means. | 0.4 units per tick | N/A | N/A |
Superior Healing Medicines
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.
Name | Recipe | Treatment for | Description | Metabolism Rate | Overdose Threshold | Addiction Threshold |
---|---|---|---|---|---|---|
Salicyclic Acid▮ | 1 part Sodium 1 part Phenol 1 part Carbon 1 part Oxygen 1 part Sulfuric Acid |
Brute | If you have more than 50 brute damage, heals 2 units. If you have less than 50 brute damage, heals 0.5 units. Overdosing will deal more brute damage. | 0.5 per tick | 25 units | N/A |
Oxandrolone▮ | 3 parts Carbon 1 part Phenol 1 part Hydrogen 1 part Oxygen |
Burn | If you have more than 50 burn damage, heals 2 units. If you have less than 50 burn damage, heals 0.5 units. Overdosing will deal more burn damage. | 0.5 per tick | 25 units | N/A |
Omnizine▮ | Grown from Ambrosia Deus | Brute, burn, toxin and suffocation | Heals .5 of each damage type per tick, no side effects or restrictions. Found in Ambrosia Deus. If overdosed it will deal 1.5 damage of each damage type per tick. |
0.25 units per tick | 30 | N/A |
Pentetic Acid▮ | 1 part Welding Fuel 1 part Chlorine 1 part Ammonia 1 part Formaldehyde 1 part Sodium 1 part Cyanide |
Radiation, toxin | Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body. Has a chance of dealing brute damage. | 0.5 units per tick | N/A | N/A |
Perfluorodecalin▮ | 1 part Hydrogen 1 part Fluorine 1 part Oil temperature 370 K |
Suffocation | Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Has a 33% chance of healing brute and burn damage per cycle as well. | 0.25 units per tick | N/A | N/A |
Atropine▮ | 1 part Ethanol 1 part Acetone 1 part Diethylamine 1 part Phenol 1 part Sulphuric Acid |
Brute, burn and suffocation | If patients health is below -25 it will heal 3 brute and burn damage per cycle, as well as stop any oxyloss. Good for stabilising critical patients. If overdosed it will deal toxin damage. |
0.25 units per tick | 35 | N/A |
Calomel▮ | 1 part Mercury 1 part Chlorine temperature 374 K |
Purge | Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt. | 0.5 units per tick | N/A | N/A |
Mutadone▮ | 1 part Unstable Mutagen 1 part Acetone 1 part Bromine |
Genetic | Heals your genetic mutations. | 0.4 units per tick | N/A | N/A |
Unique Healing Medicines
These healing drugs preform a unique function that is not commonly used or seen in game.
Name | Recipe | Treatment for | Description | Metabolism Rate | Overdose Threshold | Addiction Threshold |
---|---|---|---|---|---|---|
Potassium Iodide▮ | 1 part Potassium 1 part Iodine |
Radiation | Reduces low radiation damage very effectively. | 2 units per tick | N/A | N/A |
Ephedrine▮ | 1 part Diethylamine 1 part Sugar 1 part Oil 1 part Hydrogen |
Stun | Reduces stun times, increases run speed, and stabilizes crit. If overdosed it will deal toxin and oxyloss damage. |
0.5 units per tick | 45 | 30 |
Diphenhydramine▮ | 1 part Oil 1 part Carbon 1 part Bromine 1 part Diethylamine 1 part Ethanol |
Histamine Overdose | Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness. | 0.5 units per tick | N/A | N/A |
Morphine▮ | None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus | Movement Speed | Will allow you to walk faster. Will eventually knock you out if you take too much. If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage. |
0.5 units per tick | 30 | 25 |
Oculine▮ | 1 part Charcoal 1 part Carbon 1 part Hydrogen |
Eye | Quickly heals eye damage and reverts blindness. | 0.25 units per tick | N/A | N/A |
Inacusiate▮ | 1 part Charcoal 1 part Carbon 1 part Water |
Ear | Instantly removes all ear damage. | 0.4 units per tick | N/A | N/A |
Epinephrine▮ | 1 part Phenol 1 part Acetone 1 part Diethylamine 1 part Oxygen 1 part Chlorine 1 part Hydrogen |
Stun + Brute, burn, suffocation and toxin | Reduces most of the knockout/stun effects, minor stamina regeneration buff. Attempts to stop you taking too much oxygen damage. If the patient is in low to severe crit, heals toxins, brute, and burn very effectively. Will not heal patients who are almost dead. If overdosed will stun and deal toxin damage |
0.25 units per tick | 30 | N/A |
Antihol▮ | 1 part Ethanol 1 part Charcoal 1 part Copper |
Alcohol | Helps remove Alcohol from someone's body, as well as eliminating its side effects. | 0.4 units per tick | N/A | N/A |
Stimulants▮ | None: Ask virology | Stun | Increases run speed and eliminates stuns, can heal minor damage. If overdosed it will deal toxin damage and stun. |
0.5 units per tick | 60 | N/A |
Insulin▮ | None | Sugar Dependency | Increases sugar depletion. | 0.5 units per tick | N/A | N/A |
Strange Reagent▮ | 1 part Omnizine 1 part Holy Water 1 part Unstable Mutagen |
Death | A miracle drug that can bring a dead body back to life! If the corpse has suffered too much damage it will explode in a shower of gore however. If used on a living person it will deal Brute and Burn damage. |
0.4 units per tick | N/A | N/A |
Life▮ | 1 part Strange Reagent 1 part Synthflesh 1 part Blood temperature 375K |
Life | Can create a life form, however its not guaranteed to be friendly. May want to have Security on hot standby. | N/A | N/A | N/A |
Synaptizine▮ | 1 part Sugar 1 part Lithium 1 part Water |
Hallucination Decrease | Helps Hallucinations go away much faster, and helps you recover from stuns faster. Also Purges Mindbreaker Toxin very quickly. Mildly toxic. | 0.4 units per tick | N/A | N/A |
Rezadone▮ | 1 part Carpotoxin 1 part Cryptobiolin 1 part Copper |
Cellular Damage Healing | Heals Cellular damage, only way besides Cyroxadone. Can melt your face and be poisonous if left in the body for a long time. | 0.4 units per tick | N/A | N/A |
Spaceacillin▮ | 1 part Epinephrine 1 part Cryptobiolin |
Infections | An all-purpose antiviral agent. It controls the spread of infection and depending on the infection, may cure it by itself. | 0.5 units per tick | N/A | N/A |
Leporazine ▮ | 1 part Copper 1 part Silicon 5 units Plasma (catalyst) |
Body temperature | This keeps a patient's body temperature stable. High doses can allow short periods of unprotected EVA. | 0.4 units per tick | N/A | N/A |
Noncraftable Medicines
These healing drugs are used in sleepers and medibots, but are otherwise uncraftable.
Name | Treatment for | Description | Metabolism Rate | Overdose Threshold | Addiction Threshold |
---|---|---|---|---|---|
Bicaridine▮ | Brute | Heals brute damage. | 0.4 per tick | 30u | N/A |
Kelotane▮ | Burn | Heals burn damage at a rate of 2 units per tick.. | 0.4 per tick | 30u | N/A |
Anti-toxin▮ | Toxin | Heals 2 toxin damage and removes 1u of other chemicals per tick. | 0.4 per tick | N/A | N/A |
Dexalin▮ | Suffocation | Heals oxygen damage (slower than Salbutamol). | 0.4 per tick | N/A | N/A |
Narcotics
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.
Name | Recipe | Description | Overdose Threshold | Addiction Threshold |
---|---|---|---|---|
Nicotine▮ | None! Automatically starts in cigarettes. | Slightly reduces stun times. If overdosed it will deal toxin and oxygen damage. |
35 | 30 |
Krokodil▮ | 1 part Diphenhydramine 1 part Space Cleaner 1 part Potassium 1 part Morphine 1 part Phosphorus 1 part Welding Fuel temperature 390 K |
Provides messages of calmness and protection. If overdosed it will deal significant Brain and Toxin damage. If addicted too it will begin to deal fatal amounts of Brute damage as the subjects skin falls off. |
20 | 15 |
Crank▮ | 1 part Diphenhydramine 1 part Ammonia 1 part Lithium 1 part Sulfuric Acid 1 part Welding Fuel temperature 390 K |
Reduces stun times by about 200%. If overdosed or addicted it will deal significant Toxin, Brute and Brain damage. |
20 | 10 |
Methamphetamine▮ | 1 part Ephedrine 1 part Iodine 1 part Phosphorus 1 part Hydrogen temperature 374 k |
Reduces stun times by about 300% and allows the user to quickly recover stamina while dealing a small amount of Brain damage. If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage. If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage. |
20 | 10 |
Bath Salts▮ | 1 part Food Poisoning 1 part Saltpetre 1 part Nutriment 1 part Cleaner 1 part Enzyme 1 part Tea 1 part Mercury temperature 374k |
Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lose motor control. If overdosed the subject will lose even more motor control, drool and drop items in their hand. If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage. |
20 | 10 |
Aranesp▮ | 1 part Epinephrine 1 part Atropine 1 part Morphine |
The subject will think they are "amped", however the drug typically cause the subject to suffocate to death. | N/A | N/A |
Space Drugs | 1 part Lithium 1 part Mercury 1 part Sugar |
An illegal compound which induces a number of effects such as loss of balance and visual artefacts. | N/A | N/A |
Pyrotechnics
The manipulation of fire and matter.
Name | Recipe | Description |
---|---|---|
Stabilizing Agent | 1 part Iron 1 part Oxygen 1 part Hydrogen |
When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. This does not work on everything, so be warned! |
Foam Surfactant | 2 parts Carbon 2 parts Fluorine 1 part Sulphuric Acid |
Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). Foam is slippery! |
Smoke | 1 part Phosphorous 1 part Potassium 1 part Sugar |
This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. |
Flash Powder | 1 part Aluminium 1 part Potassium 1 part Sulphur |
Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate. |
Phlogiston | 1 part Phosphorus 1 part Sulphuric Acid 1 part Stable Plasma |
Turns into a spreading fireball if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Reagent. |
Napalm | 1 part Sugar 1 part Welding Fuel 1 part Ethanol |
A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human. |
Sonic Powder | 1 part Oxygen 1 part Cola 1 part Phosphorus |
Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate. |
Pyrosium▮ | 1 part Stable Plasma 1 part Radium 1 part Phosphorus |
Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions. |
Cryostylane▮ | 1 part Water 1 part Stable Plasma 1 part Nitrogen |
Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions. |
Chlorine Trifluoride▮ | 1 part Chlorine 3 parts Fluorine |
When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however. |
Sorium▮ | 1 part Mercury 1 part Oxygen 1 part Nitrogen 1 part Carbon |
When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate. |
Liquid Dark Matter▮ | 1 part Stable Plasma 1 part Radium 1 part Carbon |
When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate. |
Black Powder▮ | 1 part Saltpetre 1 part Charcoal 1 part Sulfur |
Sparks, and then creates a violent explosion when heated to 474K. |
Nitroglycerin | 1 part Glycerol 1 part Fluorosulfuric Acid 1 part Sulphuric Acid |
A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3). |
Explosion | 1 part Potassium 1 part Water |
This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production. |
Other Recipes
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.
Name | Formula | Description |
---|---|---|
Ammonia | 3 parts Hydrogen 1 part Nitrogen |
An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as Diethylamine (results in 3 units instead of 4). |
Chloral Hydrate | 3 parts Chlorine 1 part Ethanol 1 part Water |
A powerful sedative which causes death in doses around 30 units (results in 1 units instead of 5). |
Condensed Capsaicin | 1 part Capsaicin Oil 5 parts Ethanol |
A chemical agent used for self-defense and in police work (results in 5 units instead of 6). |
Cryptobiolin | 1 part Oxygen 1 part Potassium 1 part Sugar |
Causes confusion and dizziness. This is essential to make Spaceacillin. |
Drying Agent | 2 parts Stable Plasma 1 part Ethanol 1 part Sodium |
Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on. |
EMP | 1 part Iron 1 part Uranium |
This reacts immediately on mixing, it creates a large electromagnetical pulse which affects all electronical thingies; very useful for causing chaos. |
Foaming Agent | 1 part Lithium 1 part Hydrogen |
Used in Metal Foam production. Creates 1 unit instead of 2. |
Fluorosulfuric Acid | 1 part Fluorine 1 part Hydrogen 1 part Potassium 1 part Sulphuric Acid temperature 380 K |
A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes. |
Glycerol | 3 parts Corn Oil 1 part Sulphuric Acid |
Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water. |
Impedrezene | 1 part Mercury 1 part Oxygen 1 part Sugar |
A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3). |
Lexorin | 1 part Hydrogen 1 part Nitrogen 1 part Plasma |
Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly. |
Metal Foam | 3 parts Iron/Aluminium 1 part Foaming Agent 1 part Fluorosulfuric Acid |
Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium. |
Mindbreaker Toxin | 1 part Charcoal 1 part Hydrogen 1 part Silicon |
A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time". |
Mute Toxin | 2 part Uranium 1 part Water 1 part Carbon |
Makes the subject unable to speak for some time. |
Pest Killer | 1 part Toxin 4 parts Ethanol |
Kills pests in hydroponics trays, causes minor toxin damage to humans. |
Plant-B-Gone | 1 part Toxin 4 parts Water |
A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans. |
Plasma Solidification | 20 parts Plasma 5 parts Iron 5 parts Frost Oil |
Solidifies a large amount of plasma into a bar. |
Soap | 3 parts Lye 3 parts Liquid Gibs Temperature 374K |
Creates a bar of soap, slightly faster cleaning than what you get on the station. |
Sodium Chloride | 1 part Sodium 1 part Chlorine 1 part Water |
Commonly known as salt, Sodium Chloride is often used to season food. |
Space Cleaner | 1 part Ammonia 1 part Water |
This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills. |
Space Lube | 1 part Oxygen 1 part Silicon 1 part Water |
Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3). |
Sterilizine | 1 part Anti-Toxin 1 part Chlorine 1 part Ethanol |
Theoretically helps the patient when used during surgery, or decontaminates objects and surfaces that bear pathogens. Currently does nothing whatsoever. |
Thermite | 1 part Aluminium 1 part Iron 1 part Oxygen |
A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Causes minor burn damage to humans when ingested. |
Unstable Mutagen | 1 part Chlorine 1 part Phosphorus 1 part Radium |
Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology. |
Virus Food | 1 part Water 1 part Milk |
A chemical which allows viruses and bacteria to quickly grow. |
Weed Killer | 1 part Toxin 4 parts Ammonia |
Kills weeds, causes minor toxin damage to humans. |
Mutagenic agar | 1 part Unstable Mutagen 1 part Virus food |
Extremely similar to Unstable Mutagen. Only useful to Virology. It is used to get a virus symptom of level 3 only. |
Sucrose agar | 1 part Mutagenic agar 1 part Sugar |
Extremely similar to Mutagenic agar. Only useful to Virology. It is used to get a virus symptom of level 4 only. |
Virus plasma | 1 part Virus food 1 part Plasma |
Extremely similar to Plasma. Only useful to Virology. It is used to get a virus symptom of level 6 only. |
Weakened virus plasma | 1 part Virus plasma 1 part Synaptizine |
Weakened variety of virus plasma. Only useful to Virology. It is used to get a virus symptom of level 5 only. |
Virus rations | 1 part Virus food 1 part Synaptizine |
Depleted virus food. Only useful to Virology. It is used to get a virus symptom of level 1 only. |
Toxins
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it.
Name | Recipe | Damage dealt | Description |
---|---|---|---|
Food Poisoning▮ | From eating poorly made food | Toxin | Will deal a minor amount of Toxin damage |
Initropidril▮ | Traitor Uplink | Cardiac Arrest | 33% chance to hit with 5-25 toxin damage every 3 seconds, and a 5-10% chance to either stun, cause lots of oxygen damage, or cause your heart to stop. Combat it with electric shocks from grilles and doors in a pinch, or a defib for more reliable methods. |
Polonium▮ | Traitor Uplink | Radiation | Cause significant Radiation damage over time. |
Pancuronium▮ | Traitor Uplink | Paralysis and Suffocation | Paralyses you after 30 seconds, with a 7% chance to cause 3-5 seconds of loss of breath. |
Sodium Thiopental▮ | Traitor Uplink | Knockout and Stamina | Knocks you out after 30 seconds, and destroys your stamina. |
Sulfonal▮ | 1 part Acetone 1 part Diethylamine 1 part Sulfur |
Knockout and Toxin | +1 toxin damage every 3 seconds, knocks you out after 66 seconds. |
Amantin▮ | Traitor Uplink | Delayed Toxin Damage | On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage. |
Lipolicide▮ | 1 part Mercury 1 part Diethylamine 1 part Ephedrine |
Weight Loss | +1 toxin damage unless you have nutriment in you. |
Coiine▮ | Traitor Uplink | Toxin and breath loss | +2 toxin damage and +5 seconds of loss of breath. |
Curare▮ | Traitor Uplink | Knockout, Oxygen, and Toxin | Does 1 unit of toxin and 1 unit of oxygen damage every 3 seconds, and knocks you out after 33 seconds. |
Histamine▮ | Traitor Uplink | Brute, toxin, oxyloss and eyesight | Causes a moderatre amount of Brute damage over time, will also impair eyesight If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage. |
Formaldehyde▮ | 1 part Ethanol 1 part Oxygen 1 part Silver temperature 420 K |
Toxin | Causes a moderatre amount of Toxin damage over time. Has a chance to turn into 10 to 15 units of Histamine. |
Venom▮ | Traitor Uplink | Brute, toxin | Will deal scaling amounts of Toxin and Brute damage over time. Has a chance to turn into 5 to 10 units of Histamine. |
Neurotoxin▮ | 1 part Space Drugs temperature 674 K |
Toxin, brain | Will deal Toxin and Brain damage up to around 60 points of damage each, if the drug is not removed after around 17 cycles it will knock the user unconscious. |
Cyanide▮ | 1 part Oil 1 part Ammonia 1 part Oxygen temperature 380 K |
Toxin, oxyloss | Deals random amounts of toxin damage while slowly suffocating its target. Often extremely lethal. |
Zombie Powder▮ | 5 parts Morphine 5 parts CarpoToxin 5 parts Copper |
Fake death, stun | Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp (results in 2 units instead of 15). |
Itching Powder▮ | 1 part Fuel 1 part Ammonia 1 part Charcoal |
Brute, annoyance | Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slights amount of Brute damage. Has a chance to transform into 1 to 3 units of histamine. |
Mint Toxin▮ | Grind the mint in the kitchen | Conditional death | Instantly gibs fat people when ingested. |
Heparin▮ | 1 part Formaldehyde 1 Part Sodium 1 Part Chlorine 1 Part Lithium |
Brute, Bleeding | Causes bleeding constantly while in the system of the victim. |
Teslium▮ | 1 Part Plasma 1 Part Silver 1 Part Blackpowder |
Random Shocks | Randomly shocks the victim while it is in their system, ignoring any protection cause the shock comes from inside them. |
Beyond the Dispenser
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.