Department Standard Operating Procedure: Munitions

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Revision as of 19:19, 4 May 2021 by Spagooty (talk | contribs) (standardized capitalization of missiles and torpedoes, fixed the sec signal dispatch thingy)
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Generic maa.pngMaster at Arms

Relaxed and Standard Operation

  1. The MAA is responsible for keeping the ship's weaponry in a good condition and a battle-ready state.
  2. The MAA must ensure that no workplace hazards are created in the Weapons Bay.
  3. The MAA must not take explosive or otherwise dangerous munitions or accelerants outside the Weapons bay. Exceptions from this are taking them to the Hangar Bay or Hangar Storage for the Pilots. Security may take action against a MAA breaking this guideline.
  4. Despite being in charge of Fighter Pilots and the Hangar Bay, the MAA should delegate the day-to-day overseeing of fighters and the hangar to the Flight Leader and the Air Traffic Controller. The MAA, however, still has authority over them.
  5. The MAA is permitted to carry a self-defense weapon, in the form of their police baton.
  6. The MAA may only use their security gasmask's hailer and signal dispatch function in case of emergency.
  7. The MAA may freely take on projects aimed at expanding and improving the ship's weaponry. Do note that keeping the ship's already existing weaponry in a battle-ready state should take priority over building new ones. They should also inform the MTs about the project.
  8. The MAA may freely deconstruct existing weaponry, although a good reason must be provided, and the weapon rebuilt, or it's materials reused.
  9. The MAA is not allowed to take over the Cargo department's work, unless there is no Cargo Technicians or Quartermasters, or the MAA receives permission from the Captain.
  10. The MAA is allowed to file both verbal and printed complains to the Captain and the XO if the Cargo department is failing to provide supplies for the Weapons Bay.

General Quarters and Condition Zebra

  1. All previous guidelines carry over.
  2. The MAA should always keep the CIC informed on the weapons status, preferably on the Command radio channel.
  3. The MAA must ensure that the fighters are always ready to launch.
  4. Projects aimed at expanding the ship's weaponry should be withheld to ensure the fighting capability of the already existing weaponry.

Generic mt.pngMunitions Technician

Relaxed and Standard Operation

  1. MTs must ensure that all weapons are loaded and ready for battle at any time.
  2. MTs must minimize the number of active heat sources and fires, such as welding tools, cigars, etc. when working near torpedos, missiles, naval artillery munitions and propellants.
  3. MTs should take care to store any and all munitions in their respective storage facilities, to reduce the effect of a potential accident.
  4. MTs must not take explosive or otherwise dangerous munitions or accelerants outside the Weapons bay. Exceptions from this are taking them to the Hangar Bay or Hangar Storage for the Pilots. Security may take action against MTs breaking this guideline.
  5. MTs may freely take on projects aimed at expanding and improving the ship's weaponry, after they ask for and gain permission from the MAA. Do note that keeping the ship's already existing weaponry in a battle ready state should take priority over building new ones.
  6. MTs may freely deconstruct existing weaponry, although a good reason must be provided, and the weapon rebuilt, or it's materials reused.
  7. MTs should provide the Fighter Pilots and the Flight Leader with missiles and torpedos, although supplying the ship's AMS system takes priority.
  8. MTs are not allowed to take over the Cargo department's work, unless there is no Cargo Technicians or Quartermasters, or the MT receives permission from the Captain.
  9. MTs are allowed to file both verbal and printed complains to the Captain and the XO if the Cargo department is failing to provide supplies for the Weapons Bay.
  10. MTs must provide a supply or a probe torpedo for cargo and research, should the need arise for them. These Torpedos are not to be loaded into VLS tubes, instead must be loaded into a Torpedo Tube.

General Quarters and Condition Zebra

  1. Previous guidelines 1; 2; 3; 4; 8 carry over.
  2. Projects aimed at expanding or moving the ship's weaponry should be withheld to ensure the fighting capability of the already existing weaponry.
  3. Probe and supply Torpedos may not be constructed to reserve parts for combat munitions.
  4. MTs may freely man the Gauss Cannons or the 50 caliber machineguns during battle, although Munitions Support squad members are capable of doing so too, while they may not be capable of loading the more complicated weaponry of the ship.

Generic fl.pngFlight Leader

Relaxed and Standard Operation

  1. The Flight Leader is responsible for keeping the ship's fighters and their pilots ready for combat.
  2. The FL may freely claim a Fighter for themselves, and utilize it in combat. If disputes arise, the FL may claim a Heavy Fighter over a Pilot.
  3. The FL may freely go on a training flight, alone or with other Pilots. However, they must notify CIC and the MAA.
  4. The FL may not damage the Hangar Bay and/or their fighters by not utilizing the tug when transporting fighters.
  5. The FL may request missiles and torpedos from Munitions, however, such requests may be denied. The FL should also take care to handle these armaments in a safe manner.
  6. The FL may scrap a Fighter not claimed by another Pilot for spare parts, however, they must notify the flight crew. When doing so, care should be taken to keep at least one fighter in good condition for late arriving pilots.
  7. The FL may freely build new fighters, however, keeping the already existing ones in good condition should take a priority.
  8. The FL must maximize their suit sensors at all times, to allow recovery in space by medical teams, in case of accidents.

General Quarters and Condition Zebra

  1. All previous Guidelines except Guideline 3; 6 carry over.
  2. Training flights must be withheld until combat is over.
  3. Unused Fighters may not be scrapped, so that if a Pilot loses their Fighter, they are not stranded in the Hangar.

Generic pilot.pngFighter Pilot

Relaxed and Standard Operation

  1. Pilots are responsible for keeping their fighters in a battle-ready state at all times.
  2. Pilots may freely claim a Fighter for themselves and utilize it in combat. However, the FL can overrule such a claim if they provide good reason for it.
  3. Pilots may go on training flights, but they must first get permission from the FL.
  4. Pilots may not damage the Hangar Bay and/or their fighters by not utilizing the tug when transporting fighters.
  5. Pilots may request missles and torpedos from Munitions, however, such requests may be denied. Pilots should also take care to handle these armaments in a safe manner.
  6. Pilots may scrap a Fighter not claimed by another Pilot for spare parts, however, they must notify the flight crew. When doing so, care should be taken to keep at least one fighter in good condition for late arriving pilots.
  7. Pilots may freely build new fighters, however, keeping the already existing ones in good condition should take a priority.
  8. Pilots must ensure that there is at least one hardsuit left for newly arriving Pilots.
  9. Pilots must maximize their suit sensors at all times, to allow recovery in space by medical teams, in case of accidents.

General Quarters and Condition Zebra

  1. All previous Guidelines except Guidelines 3; 6 carry over.
  2. Training flights should be withheld until combat is over.
  3. Unused Fighters may not be scrapped, so that if a Pilot loses their Fighter, they are not stranded in the Hangar.

Generic atc.pngAir Traffic Controller

Relaxed and Standard Operation

  1. The ATC must assist in keeping the Fighters and the Hangar Bay supplied and in good condition.
  2. The ATC is responsible for operating the ship's Magnetic Catapults and keeping the CIC up to date about the status of the Fighters and their Pilots, preferably through the Command radio channel.
  3. The ATC should keep one spare Aircraft Tug key on his person at all times, for usage in case of other keys going missing.
  4. The ATC may go on training flights with Pilots, but they must receive permission from the MAA beforehand.
  5. The ATC must notify the CIC about all non-combat flights of Pilots, and, should CIC veto that flight, the ATC mustn't launch said Pilots.
  6. The ATC may freely assist in building new fighters, and repairing existing ones.
  7. The ATC may request missles and torpedos from Munitions, however, such requests may be denied. The ATC should also take care to handle these armaments in a safe manner.
  8. The ATC is not allowed to take over the Cargo department's work, unless there is no Cargo Technicians or Quartermasters, or the ATC receives permission from the Captain.
  9. The ATC is allowed to file both verbal and printed complains to the Captain and the XO if the Cargo department is failing to provide supplies for the Hangar.

General Quarters and Condition Zebra

  1. All previous Guidelines except Guidelines 4 and 5 carry over.
  2. The ATC may not leave the Hangar bay and go into battle in a fighter until combat is over.
  3. The ATC must keep the CIC updated on the status of the Fighters at all times.