Overthrow
From NSV13
Revision as of 21:41, 22 September 2018 by imported>Farquaar (Added cham. kit to possible starting items)
SYNDICATE STAFF | |
Syndicate Mutineer |
Access: Wherever your job has access to Additional Access: Wherever you can gain illicit access to Difficulty: Medium Supervisors: The Syndicate Rank: Not defined Duties: Convert, exile, or kill Heads of Staff, as well as your assigned target, and subvert the AI in order to gain control of the station for your team. Guides: This is the guide Quote: What the fuck am I supposed to do? How does any of this work? |
Your Objectives
- Convert, exile, or kill all assigned sleeper agent targets. They're more valuable alive, so you are more likely to win by converting.
- Subvert the station's Artifical Intelligence using your special upload board. You must control it when the round ends in order to complete this objective.
- Have the most points when the round ends.
Points
Points are gained by completing your objectives. Each head of staff is worth a different amount of points. You get normal points for exiling, extra points for converting, and half points for killing your targets.
Starting Gear
Every person who is converted will have their storage implant enabled, which will contain a random traitor item. Here is a list of the possible items:
- Stechkin
- Throwing Weapon Kit
- Energy Dagger
- Sleepy Pen
- Syndicate Soap
- Agent ID Card
- Chameleon Kit
The Team Leader will instead get an Uplink with 5 telecrystals. They also get a special implanter that allows you to convert anyone who isn't mindshielded, and a special AI upload module for subversion.
Game Modes on | |
In Rotation | Traitor, Incursion, Galactic Conquest, Blood Cult, Wizard, Monkey, Nuclear Emergency, Bloodling, Extended |
Overmap | Patrol, Shakedown, Armada, Courier, Galactic Conquest |
Special Modes | Planetary Assault |
Removed | Gang War, Devil, Overthrow, Legacy Modes, Revolution, Changeling |