Machines
Machine Construction Steps
- Build a machine frame from your 5 metal sheets.
- Add wires.
- Add a circuitboard.
- Examine the machine frame and it will tell you what items you need now.
- When all the parts are added, screwdriver the machine frame to finish it.
Upgrading Machines
Linking Machines
Certain machines need to be linked to other machines or computers in order to work properly. There's different methods for different machines:
- Telecommunications machines, Telepad, Quantum Pad, Mech Bay Power Port: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine's panel with a screwdriver first.
- R&D machines, Turbine, Cloning Pod, DNA Scanner: Interacting with a console to find nearby machines.
- Teleporter Station: Using wirecutters after opening the panel with a screwdriver.
Machines
Autolathe
Parts needed | Deconstruction | |
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1x Autolathe Board 1x Micro manipulator 3x Matter bins 1x Glass |
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Produces commonly used items such as tools, equipment, and construction material. Can be hacked to unlock more designs. | ||
Upgrade effects | ||
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Ore Redemption Machine
Parts needed | Deconstruction | |
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64px |
1x Ore Redemption Board 1x Micro manipulator 1x Matter bin 1x Micro-laser 1x Igniter 1x Glass |
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Smelts minerals and awards mining points based on the amount smelted. Requires a Mining or Science ID to retrieve minerals. | ||
Upgrade effects | ||
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Recycler
Parts needed | Deconstruction | |
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1x Recycler Board 1x Micro manipulator 1x Matter bin |
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Grinds items into their base materials. If emagged it will also grind mobs, killing them instantly. | ||
Upgrade effects | ||
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Biogenerator
Plant DNA Manipulator
Chemical Heater
Chem Dispenser
Parts needed | Deconstruction | |
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1x Chem Dispenser Board 2x Matter bin 1x Capacitor 1x Power cell 1x Glass 1x Micro manipulator |
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Dispenses chemicals; the exact same as the ones found in Chemistry. | ||
Upgrade effects | ||
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Circuit Imprinter
Parts needed | Deconstruction | |
---|---|---|
1x Circuit Imprinter Board 1x Matter bin 1x Micro manipulator 2x Small beakers |
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Creates circuits from glass and Sulphuric Acid. Needs to be linked with an R&D Console to be used. | ||
Upgrade effects | ||
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Cloning Pod
Parts needed | Deconstruction | |
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1x Clone Pod Board 2x Pieces of cable 2x Micro manipulators 2x Scanning modules 1x Glass |
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Can grow a clone when connected with a DNA Scanner and a Cloning Console. Can be unlocked with a Genetics ID to allow early ejection (available through the right-click menu). If EMPed it has a chance of horribly destroying the clone, but a loss of power will simply eject it. | ||
Upgrade effects | ||
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Limb Grower
Parts needed | Deconstruction | |
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1x Limb Grower Board 2x Beaker 1x Micro manipulators 1x Glass |
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It grows new limbs using Synthflesh. | ||
Upgrade effects | ||
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Cryogenics Tube
Parts needed | Deconstruction | |
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1x Cryotube Board 1x Piece of cable 1x Matter bin 4x Glass |
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Cools down whoever is inside to sub-zero temperatures, and applies any chemical inside the inserted beaker into the patient, usually Cryoxadone, multiplying the amount. It will cause the patient to sleep while active, and won't open by itself if not set on auto-ejection. Cannot be used alone, as it requires a second person to turn on the tube. | ||
Upgrade effects | ||
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Cyborg Recharging Station
Destructive Analyzer
Parts needed | Deconstruction | |
---|---|---|
1x Destructive Analyser Board 1x Micro manipulator 1x Scanning module 1x High-power micro-laser |
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Destroys items with research value to gain research levels. See Guide_to_Research_and_Development for more information. | ||
Upgrade effects | ||
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DNA Scanner
Parts needed | Deconstruction | |
---|---|---|
1x Cloning Scanner Board 2x Pieces of cable 1x Micro manipulator 1x Scanning module 1x Glass 1x High-power micro-laser |
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Can be used with two consoles: the Cloning Console and the DNA Machine. When linked to a cloning console, it will simply scan bodies for cloning. When linked to a DNA Machine, it will be able to pulse the genes of any humanoid inside, editing their DNA and irradiating them. See the Guide to genetics for more information. Can be locked down by using the console, trapping the patient inside if necessary. | ||
Upgrade effects | ||
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Exosuit Fabricator
Freezer/Heater
Gas Turbine Generator
Parts needed | Deconstruction | |
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1x Power Turbine Board 6x Capacitors 5x Pieces of cable |
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Upgrade effects | ||
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Gas Turbine Compressor
Parts needed | Deconstruction | |
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1x Power Compressor Board 6x Micro manipulator 5x Pieces of cable |
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Upgrade effects | ||
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Hydroponics Tray
Mech Bay Power Port
Parts needed | Deconstruction | |
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1x Mech Bay Recharger Board 5x Capacitors 2x Piece of cable |
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Automatically recharges mechs in front of it. | ||
Upgrade effects | ||
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Microwave
Parts needed | Deconstruction | |
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1x Microwave Board 2x Pieces of cable 1x Micro-laser 1x Matter bins 2x Glass |
(use wrench to move the machine) | |
Cooks food and heats reagents. | ||
Upgrade effects | ||
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Smartfridge
Types of Smartfridge
To create other types of fridge, such as the chemistry smart storage, use a screwdriver on the Smartfridge Board before installing it.
Smartfridge Board settings:
- Plant produce: Default smartfridge, stores plant growns and seeds.
- Food: Stores food items.
- Drinks: Stores drinks, named 'drink showcase'.
- Slimes: Stores slime extracts, named 'smart slime extract storage'.
- Chems: Stores chemicals, in bottles, beakers, pills, patches, syringes and pill bottles. Will not store empty bottles, beakers or pill bottles. Named 'smart chemical storage'.
- Viruses: Can store the same items as smart chemical storage, but the fridge is named 'smart virus storage'.
P.A.C.M.A.N.-type Portable Generator
S.U.P.E.R.P.A.C.M.A.N.-type portable Generator
M.R.S.P.A.C.M.A.N.-type portable Generator
Protolathe
Parts needed | Deconstruction | |
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1x Protolathe Board 2x Small beakers 2x Micro manipulators 2x Matter bins |
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Creates prototypes from various materials. Needs to be linked with an R&D Console to be used. | ||
Upgrade effects | ||
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RnD Server
Parts needed | Deconstruction | |
---|---|---|
1x RnD Server Board 2x Pieces of cable 1x Scanning module |
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Produces research points? | ||
Upgrade effects | ||
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Sleeper
Parts needed | Deconstruction | |
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1x Sleeper Board 1x Piece of cable 1x Matter bin 1x Micro manipulator 2x Glass |
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Synthesizes and injects chemicals into patients. The chemicals are unlimited, but unless upgraded can't go above a certain limit, which usually prevents overdosing. If the patient is in critical status, it will only be able to inject Epinephrine. | ||
Upgrade effects | ||
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SMES
Tesla Coil
Grounding Rod
Parts needed | Deconstruction | |
---|---|---|
1x Grounding Rod Board 1x Capacitor |
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Attracts and grounds tesla bolts, preventing anything around it from being hit. Only works when wrenched down. | ||
Upgrade effects | ||
None. |
Space Heater
Telecommunications
Bus Mainframe
Parts needed | Deconstruction | |
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1x Bus Mainframe Board 1x Piece of cable 2x Micro manipulators 1x Hyperwave filters |
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Upgrade effects | ||
None? |
Channel Server
Parts needed | Deconstruction | |
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1x Telecommunication Server Board 1x Piece of cable 2x Micro manipulators 1x Hyperwave filter |
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Upgrade effects | ||
None? |
Processor Unit
Subspace Broadcaster
Parts needed | Deconstruction | |
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1x Subspace Broadcaster Board 1x Pieces of cable 2x Micro manipulators 1x Ansible crystal 1x Hyperwave filter 2x High-power micro-laser |
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Upgrade effects | ||
None? |
Subspace Receiver
Parts needed | Deconstruction | |
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1x Subspace Receiver Board 2x Micro manipulators 1x High-power micro-laser 1x Hyperwave filter 1x Subspace ansible |
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Upgrade effects | ||
None? |
Telecommunication Hub
Parts needed | Deconstruction | |
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1x Hub Mainframe Board 2x Pieces of cable 2x Micro manipulators 2x Hyperwave filters |
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Upgrade effects | ||
None? |
Telecomunication Relay
Parts needed | Deconstruction | |
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1x Relay Mainframe Board 2x Pieces of cable 2x Micro manipulators 2x Hyperwave filters |
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Upgrade effects | ||
None? |