User:Bobbanz/Sandbox
Mission Objectives
Circuits
Refered to in the code as id_mod and is the default icon for all circuit boards.
Default icon for all electronics if they aren't set to have their own icon.
Refered to in the code as power_mod and is the icon used for the power control module that's installed in APCs.
Refered to in the code as airalarm_electronics and is the icon used for the air alarm and Airlock Controller electronics.
Refered to in the code as mainboard and is the icon used for both firelock electronics and certain exosuit circuit boards.
Refered to in the code as mcontroller and is the icon used for certain exosuit circuit boards alongside the firing electronics from old munitions.
Refered to in the code as std_mod and is the default icon for all AI upload modules and Exosuit boards.
Refered to in the code as command and is the circuit board icon for certain machines.
Refered to in the code as generic and is the circuit board icon for certain machines.
Refered to in the code as security and is the circuit board icon for certain machines.
Refered to in the code as science and is the circuit board icon for certain machines.
Refered to in the code as service and is the circuit board icon for certain machines.
Refered to in the code as medical and is the circuit board icon for certain machines.
Refered to in the code as engineering and is the circuit board icon for certain machines.
Refered to in the code as supply and is the circuit board icon for certain machines.
Circuit Imprinter
- The Circuit Imprinter requires glass and occasionally gold or diamond. Here you will find circuits for most of the station's machinery and robotics' exosuits. With gold and diamonds, you can also make AI law modules.
- Information on how to construct machines is available at the Guide to advanced construction.
Engineering Department Circuit Imprinter
Science Department Circuit Imprinter
Security Department Circuit Imprinter
Medical Department Circuit Imprinter
Service Department Circuit Imprinter
Cargo Department Circuit Imprinter
Munitions Department Circuit Imprinter
Techfab
- The departmental Techfabs are circuit imprinters and departmental protolathes combined, except their available circuit boards differ depending on their department.
- These lists will only consist of items that can ONLY be found in a Technology Fabricator
Engineering Department Techfab
Icon | Item | Required Tech | Starting Tech? | Category |
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Science Department Techfab
Icon | Item | Required Tech | Starting Tech? | Category |
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Security Department Techfab
Icon | Item | Required Tech | Starting Tech? | Category |
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Medical Department Techfab
Icon | Item | Required Tech | Starting Tech? | Category |
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Service Department Techfab
Icon | Item | Required Tech | Starting Tech? | Category |
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Cargo Department Techfab
Icon | Item | Required Tech | Starting Tech? | Category | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Computer Design (Express Supply Console) | Mining Technology | No | Mining Designs | 1000 |
Munitions Department Techfab
Icon | Item | Required Tech | Starting Tech? | Category |
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Xenoecology Entry
Lizardfolk - Esezesu. Ah izke
Entry Written by Professor A
The Lizardfolk come from a planet that has long since been abandoned by their people, but before the Lizardfolk’s endless struggle against itself, their world was an arid desert. Such a world gave birth to reptilian dominated evolution and eventually these sapient bipedal reptiles with a rich and violent culture.
Lizardfolk are cold-blooded which makes working in space more dangerous for them than the average humanoid. Lizardfolk are entirely carnivorous and quickly grow sick when consuming grains or dairy. Their longer tongues have a minor impact on their accent when speaking Galactic Common, elongating their ‘s’ sounds and often hissing speech through tight lips. Their skin and scales are sought after for the unique and tough leather it can make, which doesn’t bode well for their treatment as a part of the federation. Lizardfolk reproduce through sexual reproduction which takes the form of a single internally incubated egg which hatches within the mother to lead into live birth, the shell being reabsorbed by the body. Some extremely rare cases have documented females bearing a child when there is a distinct lack of male presence, although this trait of asexual reproduction doesn’t appear to be shared among the entirety of the lizardfolk race.
Sadly their homeworld has become nothing but barren rock and desolate sand as a result of pre-contact conflict, their three moons have been fully terraformed and colonized in the midst of the Delphic Expanse. Draconians have come a long way from their violent heritage and have found themselves nestled into the second class like many other non-humans. Having been given full human rights by The Federation, most can still be found in the lower class jobs managing and maintaining the inner workings of ship weapons, infrastructure and machines. Although the race as a whole are slowly but surely working their way into higher ranking positions.
The Depot
Sugery Tools
Scalpel:
Retractor:
Hemostat:
Cautery:
Circular Saw:
Blood Filter:
Filter Blood
Used to purge any chemicals from the patients body without using chemicals with damaging side-effects, such as Calomel.
Procedure |
Step 1: Incise |
Step 2: Retract Skin |
Step 3: Incise |
Step 4: Filter Blood |
Step 5: Cauterize |
Chemical Tiers
Chemical Name | Formula | Minimum Level | Maximum Level |
---|---|---|---|
Virus Food | 5 parts Water 5 parts Milk |
1 | 2 |
Unstable Mutagen | 1 part Chlorine 1 part Phosphorus |
2 | 4 |
Mutagenic Agar | 1 part Unstable Mutagen 1 part Chlorine 1 part Phosphorus 1 part Virus Food
5 parts Water 5 parts Milk |
3 | 3 |
Liquid Plasma | Grind a Sheet of Plasma | 4 | 6 |
Uranium | Grind a Sheet of Uranium | 5 | 6 |
Sucrose Agar |
Viro
Symptom | Stealth | Resistance | Stage speed | Transmission | Severity | Level | Required Chemical | Effect | Threshold (hover mouse over for details) |
---|---|---|---|---|---|---|---|---|---|
Acute Respiratory Distress Syndrome | -2 | 0 | -1 | -2 | 5 | 9 | Highly Unstable Virus Food | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath | Stage Speed 8, Transmission 8 |
Alopecia | 0 | 3 | 2 | 2 | 0 | 4 | Unstable Mutagen/Sucrose Agar | Causes rapid hair loss. | None |
Cornu Cutaneum | -3 | 3 | -3 | 0 | 1 | 0 | Anomalous Virus Food | The host damages anyone next to them every so often | Resistance 6, Transmission 6 |
Oh boy
Cyborg Maintenance
In the beginning of a maintenance process, you need to open the Cyborg's maintenance cover. To open it:
- Use an ID Card, Emag it or just ask the Cyborg to unlock its panel
- Use a Crowbar to open the cover.
After the maintenance process use the same tools in reverse order so the Cyborg doesn't run around with its cover open, like so:
- Use a Crowbar to close the cover.
- Use your ID Card to lock the Cyborg. Borgs can't lock their panel.
Cyborg Repairs
Cyborgs will often come to you for repairs if damaged.
For brute damage:
- Weld them to fix the dents.
For burn damage:
- Unlock and open the Cyborg's cover.
- Use an Empty Hand to remove the battery.
- Screwdriver to expose wiring.
- Rewire the damaged circuits. You may have to do this step more than once.
- Screwdriver to hide wiring.
- Re-insert the old battery or insert a new one.
- Close the cover and lock the Cyborg.
Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.
Cyborg Batteries
You will often see at least one Cyborg come to your assembly line to ask for an upgrade.
Cyborg Radios
Cyborgs can be installed with radio encryption keys, allowing them to communicate on secure department channels.
Reviving Cyborgs
A cyborg that has failed but not been turned into scrap can be repaired back to working order.
Upgrading Cyborgs
The procedure to upgrade cyborgs
Resetting Cyborg models
Cyborgs can at any point ask to have their module changed or reset
Use these tools in this order to reset a borg module:
- ID Card, Emag or just ask the Cyborg to unlock its panel
- Crowbar the panel open
- Optional: Emag the cyborg and skip to "Afterwards" (does not work if its AI is malfunctional)
- Remove the power cell by clicking the borg with an empty hand
- Screwdriver to expose wires
- Wirecutters or Multitool to manipulate wires
Afterwards:
- Screwdriver to cover wires
- Replace the power cell
- Crowbar the panel shut
- Lock the panel with an ID Card. Cyborgs cannot lock their own panel.
Borgs have seven wires; five working ones and two duds:
Guide to Hacking. Also has some information regarding how you go around doing this
Deconstructing Cyborgs
Cyborgs can be deconstructed to remove their MMI and get their parts back.
Upgrades
Roboticists can construct upgrade modules for cyborgs, such as one that increases your movement speed. Should you wish to change models, ask the roboticist to cut and mend your reset wire.
Name | Description |
---|---|
Cyborg Reclassification Module | Allows you to rename the borg. Use it in hand to set the name, then apply it to the cyborg. |
Cyborg Emergency Restart Module | Used to force a restart of a disabled-but-repaired borg, bringing it back online. An important module! This will allow you to bring a dead, but not blown, Cyborg back to life. |
Borg Expander | A cyborg resizer, it makes a cyborg huge. |
Cyborg Ion Thrusters Module | An ion-powered thruster system that works like a jetpack for movement in no gravity. |
Cyborg Self-Repair Module | Allows the cyborg to slowly repair iteself over time, increasing power consumption. |
Illegal Equipment Modules | Enables illegal modules, the same that are enabled when cyborgs are emagged. Only obtainable through admin shenanigans or through researching illegal tech. (deconstruct Syndicate Items!!) |
Engineering Cyborg RPED | A rapid part exchange device for the engineering cyborg. |
Cyborg Diamond Drill | Upgrades a mining cyborg's drill to be faster. |
Cyborg Ore Satchel of Holding | Upgrades a mining cyborg's satchel to hold infinite minerals. |
Cyborg Lava-proof Tracks | Allows a mining cyborg to walk over lava undamaged. |
Medical Cyborg Crew Pinpointer | A crew pinpointer module for the medical cyborg. |
Medical Cyborg Expanded Hypospray | Adds Oculine, Inacusiate, Mutadone, Mannitol, and Haloperidol to a Medical Cyborg's hypospray chemicals. |
Medical Cyborg High-Strength Hypospray | Adds Salicyclic Acid, Oxandrolone, Rezadone, and Pentetic Acid to a Medical Cyborg's hypospray chemicals. |
Cyborg Piercing Hypospray | Allows cyborg hyposprays to pierce through thick clothing and hardsuits. |
Medical Cyborg Defibrillator | Gives a Medical Cyborg a defibrillator. |
Medical Cyborg Surgical Processor | Gives a Medical Cyborg a Surgical Processor, which can be used on an operating computer to permanently learn any advanced surgeries that were synched on it. These surgeries can then be performed by the cyborg anywhere. |
Rapid Disabler Cooling Module | Increases the recharge rate of security cyborg disablers. (Secborgs are no longer in game. Instead there are peacekeeper cyborgs.) |
Mining Cyborgs can also have their KA upgraded with kinetic accelerator upgrades.