Difference between revisions of "User:Bobbanz/Sandbox"
m (Reverted edits by Bobbanz (talk) to last revision by Bokkiewokkie) Tag: Rollback |
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− | = | + | == [[File:Circuitboard.png|64px]] Circuits == |
− | + | [[File:Module.png]] Refered to in the code as id_mod and is the default icon for all circuit boards.<br> | |
+ | [[File:Door electronics.png]] Default icon for all electronics if they aren't set to have their own icon.<br> | ||
+ | [[File:Power mod.png]] Refered to in the code as power_mod and is the icon used for the power control module that's installed in APCs.<br> | ||
+ | [[File:AirAlarmElectronics.png]] Refered to in the code as airalarm_electronics and is the icon used for the air alarm and Airlock Controller electronics.<br> | ||
+ | [[File:Mainboard.png]] Refered to in the code as mainboard and is the icon used for both firelock electronics and certain exosuit circuit boards.<br> | ||
+ | [[File:FiringBoard.png]] Refered to in the code as mcontroller and is the icon used for certain exosuit circuit boards alongside the firing electronics from old munitions.<br> | ||
+ | [[File:Circuitboard.png]] Refered to in the code as std_mod and is the default icon for all AI upload modules and Exosuit boards.<br> | ||
+ | [[File:Commandboard.png]] Refered to in the code as command and is the circuit board icon for certain machines.<br> | ||
+ | [[File:Genericboard.png]] Refered to in the code as generic and is the circuit board icon for certain machines.<br> | ||
+ | [[File:Securityboard.png]] Refered to in the code as security and is the circuit board icon for certain machines.<br> | ||
+ | [[File:Scienceboard.png]] Refered to in the code as science and is the circuit board icon for certain machines.<br> | ||
+ | [[File:Serviceboard.png]] Refered to in the code as service and is the circuit board icon for certain machines.<br> | ||
+ | [[File:Medicalboard.png]] Refered to in the code as medical and is the circuit board icon for certain machines.<br> | ||
+ | [[File:Engineeringboard.png]] Refered to in the code as engineering and is the circuit board icon for certain machines.<br> | ||
+ | [[File:Supplyboard.png]] Refered to in the code as supply and is the circuit board icon for certain machines.<br> | ||
+ | ==[[File:Circuit.png|64px]] Circuit Imprinter== | ||
− | + | * The Circuit Imprinter requires glass and occasionally gold or diamond. Here you will find circuits for most of the station's machinery and robotics' exosuits. With gold and diamonds, you can also make AI law modules. | |
− | + | * Information on how to construct machines is available at the [[Guide to advanced construction]]. | |
− | |||
− | + | ===Engineering Department Circuit Imprinter=== | |
− | + | {| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%" | |
− | + | |+Manufacturing List | |
− | + | ! class="unsortable" |Icon | |
− | + | !style='width:20%' |Item | |
− | + | !style='width:15%' |Required Tech | |
− | + | !style='width:15%' |Starting Tech? | |
− | + | !style='width:15%' |Category | |
− | + | ! class="unsortable" |[[File:Beaker.png]] | |
− | + | ![[File:Sheet plastic1.png]] | |
− | + | ![[File:Metal.png]] | |
− | + | ![[File:Glass.png]] | |
− | + | ![[File:Copperdone.png]] | |
− | = | + | ![[File:Plasmadone.png]] |
− | {| class="wikitable sortable" | + | ![[File:Silverdone.png]] |
− | ! class="unsortable" style=' | + | ![[File:Golddone.png]] |
− | ! style=' | + | ![[File:Uraniumdone.png]] |
− | ! style=' | + | ![[File:Diamonddone.png]] |
− | ! | + | ![[File:Titaniumdone.png]] |
− | ! class="unsortable" | + | ![[File:Bluespace_Crystal.png]] |
− | ! | + | ![[File:Bananiumdone.png]] |
− | ! | ||
|- | |- | ||
− | + | |[[File:Radio Mini.png]]||Network Card | |
− | + | |Computer Hardware | |
− | | | + | |No |
− | | | + | |Computer Parts |
− | | | + | | |
− | | | + | |{{row-bg-mats| |250|100|100| | | | | | | | }} |
− | | | ||
|- | |- | ||
− | + | |[[File:Radio card.png]]||Advanced Network Card | |
− | + | |Computer Hardware | |
− | | | + | |No |
− | | | + | |Computer Parts |
− | | | + | | |
− | | | + | |{{row-bg-mats| |500|200|200| | | | | | | | }} |
− | | | ||
|- | |- | ||
− | + | |[[File:Net Wired.png]]||Wired Network Card | |
− | + | |Computer Hardware | |
− | | | + | |No |
− | | | + | |Computer Parts |
− | | | + | | |
− | | | + | |{{row-bg-mats| |2500|400|400| | | | | | | | }} |
− | | | ||
|- | |- | ||
− | + | |[[File:Data Disk 6.png]]||Data Disk | |
− | + | |Computer Hardware | |
− | | | + | |No |
− | | | + | |Computer Parts |
− | | | + | | |
− | | | + | |{{row-bg-mats| | |800|200| | | | | | | | }} |
− | | | ||
|- | |- | ||
− | + | |[[File:Data Disk 5.png]]||Advanced Data Disk | |
− | + | |Computer Hardware | |
− | | | + | |No |
− | | | + | |Computer Parts |
− | | | + | | |
− | | | + | |{{row-bg-mats| | |1600|300| | | | | | | | }} |
− | | | ||
|- | |- | ||
− | + | |[[File:Data Disk 3.png]]||Super Data Disk | |
− | + | |Computer Hardware | |
− | | | + | |No |
− | | | + | |Computer Parts |
− | | | + | | |
− | | | + | |{{row-bg-mats| | |3200|400| | | | | | | | }} |
− | | | ||
|- | |- | ||
− | + | |[[File:CPU Board.png]]||Processor Board | |
− | + | |Computer Hardware | |
− | | | + | |No |
− | | | + | |Computer Parts |
− | | | + | | |
− | | | + | |{{row-bg-mats| | |200|1600| | | | | | | | }} |
− | | | ||
|- | |- | ||
− | + | |[[File:CPU Micro.png]]||Microprocessor | |
− | + | |Computer Hardware | |
− | | | + | |No |
− | | | + | |Computer Parts |
− | | | + | | |
− | | | + | |{{row-bg-mats| | |100|800| | | | | | | | }} |
− | | | ||
|- | |- | ||
− | + | |[[File:CPU Board Super.gif]]||Photonic Processor Board | |
− | + | |Computer Hardware | |
− | | | + | |No |
− | | | + | |Computer Parts |
− | | | + | | |
− | | | + | |{{row-bg-mats| | |6400|800| | |2000| | | | | }} |
− | | | ||
|- | |- | ||
− | + | |[[File:CPU Micro Super.gif]]||Photonic Microprocessor | |
− | + | |Computer Hardware | |
− | | | + | |No |
− | | | + | |Computer Parts |
− | | | + | | |
− | | | + | |{{row-bg-mats| | |3200|400| | |1000| | | | | }} |
− | | | ||
|- | |- | ||
− | + | |[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine) | |
− | + | |Arcade Games | |
− | | | + | |No |
− | | | + | |Computer Boards |
− | | | + | | |
− | | | + | |{{row-bg-mats| | |1000|300| | | | | | | | }} |
− | | | ||
|- | |- | ||
− | + | |[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure) | |
− | + | |Illegal Technology | |
− | | | + | |No |
− | | | + | |Computer Boards |
− | | | + | | |
− | | | + | |{{row-bg-mats| | |1000|300| | | | | | | | }} |
− | | | ||
|- | |- | ||
− | + | |[[File:Engineeringboard.png]]||Machine Design (PACMAN-type Generator Board) | |
− | + | |Industrial Engineering | |
− | | | + | |No |
− | | | + | |Engineering Machinery |
− | | | + | | |
− | | | + | |{{row-bg-mats| | |1000|300| | | | | | | | }} |
− | | | ||
|- | |- | ||
− | + | |[[File:Engineeringboard.png]]||Machine Design (SUPERPACMAN-type Generator Board) | |
− | + | |Advanced Power Manipulation | |
− | | | + | |No |
− | | | + | |Engineering Machinery |
− | | | + | | |
− | | | + | |{{row-bg-mats| | |1000|300| | | | | | | | }} |
− | | | ||
|- | |- | ||
− | + | |[[File:Engineeringboard.png]]||Machine Design (MRSPACMAN-type Generator Board) | |
− | + | |Advanced Power Manipulation | |
− | | | + | |No |
− | | | + | |Engineering Machinery |
− | | | + | | |
− | | | + | |{{row-bg-mats| | |1000|300| | | | | | | | }} |
− | | | ||
|- | |- | ||
− | ![[File: | + | |} |
− | ! | + | |
− | + | ===Science Department Circuit Imprinter=== | |
− | + | {| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%" | |
− | + | |+Manufacturing List | |
− | + | ! class="unsortable" |Icon | |
− | + | !style='width:20%' |Item | |
+ | !style='width:15%' |Required Tech | ||
+ | !style='width:15%' |Starting Tech? | ||
+ | !style='width:15%' |Category | ||
+ | ! class="unsortable" |[[File:Beaker.png]] | ||
+ | ![[File:Sheet plastic1.png]] | ||
+ | ![[File:Metal.png]] | ||
+ | ![[File:Glass.png]] | ||
+ | ![[File:Copperdone.png]] | ||
+ | ![[File:Plasmadone.png]] | ||
+ | ![[File:Silverdone.png]] | ||
+ | ![[File:Golddone.png]] | ||
+ | ![[File:Uraniumdone.png]] | ||
+ | ![[File:Diamonddone.png]] | ||
+ | ![[File:Titaniumdone.png]] | ||
+ | ![[File:Bluespace_Crystal.png]] | ||
+ | ![[File:Bananiumdone.png]] | ||
|- | |- | ||
− | + | |[[File:Circuitboard.png]]||Module Design (Safeguard) | |
− | + | |Artificial Intelligence | |
− | | | + | |No |
− | | | + | |Ai Modules |
− | | | + | | |
− | | | + | |{{row-bg-mats| | |1000|300| | |2000| | | | | }} |
− | | | ||
|- | |- | ||
− | + | |[[File:Circuitboard.png]]||Module Design (OneHuman) | |
− | + | |Artificial Intelligence | |
− | | | + | |No |
− | | | + | |Ai Modules |
− | | | + | | |
− | | | + | |{{row-bg-mats| | |1000|300| | | | |6000| | | }} |
− | | | ||
|- | |- | ||
− | + | |[[File:Circuitboard.png]]||Module Design (ProtectStation) | |
− | + | |Artificial Intelligence | |
− | | | + | |No |
− | | | + | |Ai Modules |
− | | | + | | |
− | | | + | |{{row-bg-mats| | |1000|300| | |2000| | | | | }} |
− | | | ||
|- | |- | ||
− | + | |[[File:Circuitboard.png]]||Module Design (Quarantine) | |
− | + | |Artificial Intelligence | |
− | | | + | |No |
− | | | + | |Ai Modules |
− | | | + | | |
− | | | + | |{{row-bg-mats| | |1000|300| | |2000| | | | | }} |
− | | | ||
|- | |- | ||
− | + | |[[File:Circuitboard.png]]||Module Design (OxygenIsToxicToHumans) | |
− | + | |Artificial Intelligence | |
− | | | + | |No |
− | | | + | |Ai Modules |
− | | | + | | |
− | | | + | |{{row-bg-mats| | |1000|300| | |2000| | | | | }} |
− | | | ||
|- | |- | ||
− | + | |[[File:Circuitboard.png]]||Module Design (Freeform) | |
− | + | |Artificial Intelligence | |
− | | | + | |No |
− | | | + | |Ai Modules |
− | | | + | | |
− | | | + | |{{row-bg-mats| | |1000|300| | |10000| | | | | }} |
− | | | ||
|- | |- | ||
− | + | |[[File:Circuitboard.png]]||Module Design (Reset) | |
− | + | |Artificial Intelligence | |
− | | | + | |No |
− | | | + | |Ai Modules |
− | | | + | | |
− | | | + | |{{row-bg-mats| | |1000|300| | |2000| | | | | }} |
− | | | ||
|- | |- | ||
− | + | |[[File:Circuitboard.png]]||Module Design (Purge) | |
− | + | |Artificial Intelligence | |
− | | | + | |No |
− | | | + | |Ai Modules |
− | | | + | | |
− | | | + | |{{row-bg-mats| | |1000|300| | | | |2000| | | }} |
− | | | ||
|- | |- | ||
− | + | |[[File:Circuitboard.png]]||Module Design (Law Removal) | |
− | + | |Artificial Intelligence | |
− | | | + | |No |
− | | | + | |Ai Modules |
− | | | + | | |
− | | | + | |{{row-bg-mats| | |1000|300| | | | |2000| | | }} |
− | | | ||
|- | |- | ||
− | + | |[[File:Circuitboard.png]]||Module Design (Freeform) | |
− | + | |Artificial Intelligence | |
− | | | + | |No |
− | | | + | |Ai Modules |
− | | | + | | |
− | | | + | |{{row-bg-mats| | |1000|300| | | | |10000| | | }} |
− | | | ||
|- | |- | ||
− | + | |[[File:Circuitboard.png]]||Core Module Design (Asimov) | |
− | + | |Artificial Intelligence | |
− | | | + | |No |
− | | | + | |Ai Modules |
− | | | + | | |
− | | | + | |{{row-bg-mats| | |1000|300| | | | |2000| | | }} |
− | | | ||
|- | |- | ||
− | + | |[[File:Circuitboard.png]]||Core Module Design (P.A.L.A.D.I.N.) | |
− | + | |Artificial Intelligence | |
− | | | + | |No |
− | | | + | |Ai Modules |
− | | | + | | |
− | | | + | |{{row-bg-mats| | |1000|300| | | | |2000| | | }} |
− | | | ||
|- | |- | ||
− | + | |[[File:Circuitboard.png]]||Core Module Design (T.Y.R.A.N.T.) | |
− | + | |Artificial Intelligence | |
− | | | + | |No |
− | | | + | |Ai Modules |
− | | | + | | |
− | | | + | |{{row-bg-mats| | |1000|300| | | | |2000| | | }} |
− | | | ||
|- | |- | ||
− | + | |[[File:Circuitboard.png]]||Core Module Design (Overlord) | |
− | + | |Artificial Intelligence | |
− | | | + | |No |
− | | | + | |Ai Modules |
− | | | + | | |
− | | | + | |{{row-bg-mats| | |1000|300| | | | |2000| | | }} |
− | | | ||
|- | |- | ||
− | + | |[[File:Circuitboard.png]]||Core Module Design (Corporate) | |
− | + | |Artificial Intelligence | |
− | | | + | |No |
− | | | + | |Ai Modules |
− | | | + | | |
− | | | + | |{{row-bg-mats| | |1000|300| | | | |2000| | | }} |
− | | | ||
|- | |- | ||
− | + | |[[File:Circuitboard.png]]||Core Module Design (Default) | |
− | + | |Artificial Intelligence | |
− | | | + | |No |
− | | | + | |Ai Modules |
− | | | + | | |
− | | | + | |{{row-bg-mats| | |1000|300| | | | |2000| | | }} |
− | | | ||
|- | |- | ||
− | + | |[[File:Circuitboard.png]]||Core Module Design (Dadbot) | |
− | + | |Artificial Intelligence | |
− | | | + | |No |
− | | | + | |Ai Modules |
− | | | + | | |
− | | | + | |{{row-bg-mats| | |1000|300| | | | |2000| | | }} |
− | | | ||
|- | |- | ||
− | + | |[[File:Radio Mini.png]]||Network Card | |
− | + | |Computer Hardware | |
− | | | + | |No |
− | | | + | |Computer Parts |
− | | | + | | |
− | | | + | |{{row-bg-mats| |250|100|100| | | | | | | | }} |
− | | | ||
|- | |- | ||
− | + | |[[File:Radio card.png]]||Advanced Network Card | |
− | + | |Computer Hardware | |
− | | | + | |No |
− | | | + | |Computer Parts |
− | | | + | | |
− | | | + | |{{row-bg-mats| |500|200|200| | | | | | | | }} |
− | | | ||
|- | |- | ||
− | + | |[[File:Net Wired.png]]||Wired Network Card | |
− | + | |Computer Hardware | |
− | | | + | |No |
− | | | + | |Computer Parts |
− | | | + | | |
− | | | + | |{{row-bg-mats| |2500|400|400| | | | | | | | }} |
− | | | ||
|- | |- | ||
− | + | |[[File:Data Disk 6.png]]||Data Disk | |
− | + | |Computer Hardware | |
− | | | + | |No |
− | | | + | |Computer Parts |
− | | | + | | |
− | | | + | |{{row-bg-mats| | |800|200| | | | | | | | }} |
− | | | ||
|- | |- | ||
− | + | |[[File:Data Disk 5.png]]||Advanced Data Disk | |
− | + | |Computer Hardware | |
− | | | + | |No |
− | | | + | |Computer Parts |
− | | | + | | |
− | | | + | |{{row-bg-mats| | |1600|300| | | | | | | | }} |
− | | | ||
|- | |- | ||
− | + | |[[File:Data Disk 3.png]]||Super Data Disk | |
− | + | |Computer Hardware | |
− | | | + | |No |
− | | | + | |Computer Parts |
− | | | + | | |
− | | | + | |{{row-bg-mats| | |3200|400| | | | | | | | }} |
− | | | ||
|- | |- | ||
− | + | |[[File:CPU Board.png]]||Processor Board | |
− | + | |Computer Hardware | |
− | | | + | |No |
− | | | + | |Computer Parts |
− | | | + | | |
− | | | + | |{{row-bg-mats| | |200|1600| | | | | | | | }} |
− | | | ||
|- | |- | ||
− | + | |[[File:CPU Micro.png]]||Microprocessor | |
− | + | |Computer Hardware | |
− | | | + | |No |
− | | | + | |Computer Parts |
− | | | + | | |
− | | | + | |{{row-bg-mats| | |100|800| | | | | | | | }} |
− | | | ||
|- | |- | ||
− | + | |[[File:CPU Board Super.gif]]||Photonic Processor Board | |
− | + | |Computer Hardware | |
− | | | + | |No |
− | | | + | |Computer Parts |
− | | | + | | |
− | | | + | |{{row-bg-mats| | |6400|800| | |2000| | | | | }} |
− | | | ||
|- | |- | ||
− | + | |[[File:CPU Micro Super.gif]]||Photonic Microprocessor | |
− | + | |Computer Hardware | |
− | | | + | |No |
− | | | + | |Computer Parts |
− | | | + | | |
− | | | + | |{{row-bg-mats| | |3200|400| | |1000| | | | | }} |
− | | | ||
|- | |- | ||
− | + | |[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine) | |
− | + | |Arcade Games | |
− | | | + | |No |
− | | | + | |Computer Boards |
− | | | + | | |
− | | | + | |{{row-bg-mats| | |1000|300| | | | | | | | }} |
− | | | ||
|- | |- | ||
− | + | |[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure) | |
− | + | |Illegal Technology | |
− | | | + | |No |
− | | | + | |Computer Boards |
− | | | + | | |
− | | | + | |{{row-bg-mats| | |1000|300| | | | | | | | }} |
− | | | ||
|- | |- | ||
− | ![[File: | + | |} |
− | ! | + | |
− | + | ===Security Department Circuit Imprinter=== | |
− | + | {| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%" | |
− | + | |+Manufacturing List | |
− | + | ! class="unsortable" |Icon | |
− | + | !style='width:20%' |Item | |
+ | !style='width:15%' |Required Tech | ||
+ | !style='width:15%' |Starting Tech? | ||
+ | !style='width:15%' |Category | ||
+ | ! class="unsortable" |[[File:Beaker.png]] | ||
+ | ![[File:Sheet plastic1.png]] | ||
+ | ![[File:Metal.png]] | ||
+ | ![[File:Glass.png]] | ||
+ | ![[File:Copperdone.png]] | ||
+ | ![[File:Plasmadone.png]] | ||
+ | ![[File:Silverdone.png]] | ||
+ | ![[File:Golddone.png]] | ||
+ | ![[File:Uraniumdone.png]] | ||
+ | ![[File:Diamonddone.png]] | ||
+ | ![[File:Titaniumdone.png]] | ||
+ | ![[File:Bluespace_Crystal.png]] | ||
+ | ![[File:Bananiumdone.png]] | ||
|- | |- | ||
− | + | |[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine) | |
− | + | |Arcade Games | |
− | | | + | |No |
− | | | + | |Computer Boards |
− | | | + | | |
− | | | + | |{{row-bg-mats| | |1000|300| | | | | | | | }} |
− | | | ||
|- | |- | ||
− | + | |[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure) | |
− | + | |Illegal Technology | |
− | | | + | |No |
− | | | + | |Computer Boards |
− | | | + | | |
− | | | + | |{{row-bg-mats| | |1000|300| | | | | | | | }} |
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|} | |} | ||
− | === | + | ===Medical Department Circuit Imprinter=== |
− | {| class="wikitable sortable" | + | {| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%" |
− | ! class="unsortable" style=' | + | |+Manufacturing List |
− | ! style=' | + | ! class="unsortable" |Icon |
− | ! style=' | + | !style='width:20%' |Item |
− | ! | + | !style='width:15%' |Required Tech |
− | ! class="unsortable" | + | !style='width:15%' |Starting Tech? |
− | ! | + | !style='width:15%' |Category |
− | ! | + | ! class="unsortable" |[[File:Beaker.png]] |
+ | ![[File:Sheet plastic1.png]] | ||
+ | ![[File:Metal.png]] | ||
+ | ![[File:Glass.png]] | ||
+ | ![[File:Copperdone.png]] | ||
+ | ![[File:Plasmadone.png]] | ||
+ | ![[File:Silverdone.png]] | ||
+ | ![[File:Golddone.png]] | ||
+ | ![[File:Uraniumdone.png]] | ||
+ | ![[File:Diamonddone.png]] | ||
+ | ![[File:Titaniumdone.png]] | ||
+ | ![[File:Bluespace_Crystal.png]] | ||
+ | ![[File:Bananiumdone.png]] | ||
|- | |- | ||
− | + | |[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine) | |
− | + | |Arcade Games | |
− | | | + | |No |
− | | | + | |Computer Boards |
− | | | ||
− | | | ||
| | | | ||
+ | |{{row-bg-mats| | |1000|300| | | | | | | | }} | ||
|- | |- | ||
− | + | |[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure) | |
− | + | |Illegal Technology | |
− | + | |No | |
− | + | |Computer Boards | |
− | | | ||
− | |||
− | | | ||
− | | | ||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| | | | ||
+ | |{{row-bg-mats| | |1000|300| | | | | | | | }} | ||
|- | |- | ||
− | ![[File: | + | |} |
− | ! | + | |
− | + | ===Service Department Circuit Imprinter=== | |
− | + | {| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%" | |
− | + | |+Manufacturing List | |
− | + | ! class="unsortable" |Icon | |
− | + | !style='width:20%' |Item | |
+ | !style='width:15%' |Required Tech | ||
+ | !style='width:15%' |Starting Tech? | ||
+ | !style='width:15%' |Category | ||
+ | ! class="unsortable" |[[File:Beaker.png]] | ||
+ | ![[File:Sheet plastic1.png]] | ||
+ | ![[File:Metal.png]] | ||
+ | ![[File:Glass.png]] | ||
+ | ![[File:Copperdone.png]] | ||
+ | ![[File:Plasmadone.png]] | ||
+ | ![[File:Silverdone.png]] | ||
+ | ![[File:Golddone.png]] | ||
+ | ![[File:Uraniumdone.png]] | ||
+ | ![[File:Diamonddone.png]] | ||
+ | ![[File:Titaniumdone.png]] | ||
+ | ![[File:Bluespace_Crystal.png]] | ||
+ | ![[File:Bananiumdone.png]] | ||
|- | |- | ||
− | + | |[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine) | |
− | + | |Arcade Games | |
− | | | + | |No |
− | | | + | |Computer Boards |
− | | | ||
− | | | ||
| | | | ||
+ | |{{row-bg-mats| | |1000|300| | | | | | | | }} | ||
|- | |- | ||
− | + | |[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure) | |
− | + | |Illegal Technology | |
− | + | |No | |
− | | | + | |Computer Boards |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | | | ||
− | | | ||
| | | | ||
+ | |{{row-bg-mats| | |1000|300| | | | | | | | }} | ||
|- | |- | ||
− | + | |} | |
− | + | ||
− | + | ===Cargo Department Circuit Imprinter=== | |
− | + | {| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%" | |
− | | | + | |+Manufacturing List |
− | | | + | ! class="unsortable" |Icon |
− | + | !style='width:20%' |Item | |
− | | | + | !style='width:15%' |Required Tech |
− | ! | + | !style='width:15%' |Starting Tech? |
− | ! | + | !style='width:15%' |Category |
− | + | ! class="unsortable" |[[File:Beaker.png]] | |
− | + | ![[File:Sheet plastic1.png]] | |
− | + | ![[File:Metal.png]] | |
− | + | ![[File:Glass.png]] | |
− | + | ![[File:Copperdone.png]] | |
− | | | + | ![[File:Plasmadone.png]] |
− | ! | + | ![[File:Silverdone.png]] |
− | ! | + | ![[File:Golddone.png]] |
− | | | + | ![[File:Uraniumdone.png]] |
− | | | + | ![[File:Diamonddone.png]] |
− | + | ![[File:Titaniumdone.png]] | |
− | + | ![[File:Bluespace_Crystal.png]] | |
− | + | ![[File:Bananiumdone.png]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ![[File: | ||
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− | |||
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− | ![[File: | ||
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− | |||
− | |||
− | ![[File: | ||
− | |||
− | |||
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− | |||
− | |||
− | |||
− | |||
− | ![[File: | ||
− | ! | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ![[File: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ![[File: | ||
− | |||
− | |||
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− | |||
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− | |||
− | ![[File: | ||
− | |||
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− | |||
− | ![[File: | ||
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− | |||
− | |||
− | |||
− | ![[File: | ||
− | |||
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− | |||
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− | |||
− | ![[File: | ||
− | |||
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− | |||
− | ![[File: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | |[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine) | |
− | + | |Arcade Games | |
− | | | + | |No |
− | | | + | |Computer Boards |
− | | | ||
− | | | ||
| | | | ||
+ | |{{row-bg-mats| | |1000|300| | | | | | | | }} | ||
|- | |- | ||
− | + | |[[File:Genericboard.png]]||Computer Design (Orion Trail Arcade Machine) | |
− | + | |Arcade Games | |
− | + | |No | |
− | + | |Computer Boards | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
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− | |||
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| | | | ||
+ | |{{row-bg-mats| | |1000|300| | | | | | | | }} | ||
|- | |- | ||
− | + | |[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure) | |
− | + | |Illegal Technology | |
− | | | + | |No |
− | | | + | |Computer Boards |
− | | | ||
− | | | ||
| | | | ||
+ | |{{row-bg-mats| | |1000|300| | | | | | | | }} | ||
|- | |- | ||
− | + | |} | |
− | + | ||
− | | | + | ===Munitions Department Circuit Imprinter=== |
− | | | + | {| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%" |
− | | | + | |+Manufacturing List |
− | | | + | ! class="unsortable" |Icon |
− | | | + | !style='width:20%' |Item |
− | | | + | !style='width:15%' |Required Tech |
− | ![[File: | + | !style='width:15%' |Starting Tech? |
− | ! | + | !style='width:15%' |Category |
− | + | ! class="unsortable" |[[File:Beaker.png]] | |
− | + | ![[File:Sheet plastic1.png]] | |
− | + | ![[File:Metal.png]] | |
− | + | ![[File:Glass.png]] | |
− | + | ![[File:Copperdone.png]] | |
− | + | ![[File:Plasmadone.png]] | |
− | ![[File: | + | ![[File:Silverdone.png]] |
− | ! | + | ![[File:Golddone.png]] |
− | + | ![[File:Uraniumdone.png]] | |
− | + | ![[File:Diamonddone.png]] | |
− | + | ![[File:Titaniumdone.png]] | |
− | + | ![[File:Bluespace_Crystal.png]] | |
− | + | ![[File:Bananiumdone.png]] | |
− | |||
− | ![[File: | ||
− | ! | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | |[[File:Module.png]]||Missile Autowrencher | |
− | + | |Automated Missile Construction | |
− | + | |No | |
− | + | |Advanced Munitions | |
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
− | |||
− | |||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
| | | | ||
+ | |{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }} | ||
|- | |- | ||
− | + | |[[File:Module.png]]||Missile Autowelder | |
− | + | |Automated Missile Construction | |
− | | | + | |No |
− | | | + | |Advanced Munitions |
− | | | ||
− | | | ||
| | | | ||
+ | |{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }} | ||
|- | |- | ||
− | + | |[[File:Module.png]]||Missile Autoscrewer | |
− | + | |Automated Missile Construction | |
− | | | + | |No |
− | | | + | |Advanced Munitions |
− | | | ||
− | | | ||
| | | | ||
+ | |{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }} | ||
|- | |- | ||
− | + | |[[File:Module.png]]||Missile Autowirer | |
− | + | |Automated Missile Construction | |
− | + | |No | |
− | + | |Advanced Munitions | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | | | ||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | | | ||
| | | | ||
+ | |{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }} | ||
|- | |- | ||
− | + | |[[File:Module.png]]||Missile Assembler | |
− | + | |Automated Missile Construction | |
− | + | |No | |
− | + | |Advanced Munitions | |
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
| | | | ||
+ | |{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }} | ||
|- | |- | ||
− | + | |[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine) | |
− | + | |Arcade Games | |
− | + | |No | |
− | + | |Computer Boards | |
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | | | ||
− | | | ||
− | | | ||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| | | | ||
+ | |{{row-bg-mats| | |1000|300| | | | | | | | }} | ||
|- | |- | ||
− | + | |[[File:Genericboard.png]]||Computer Design (Orion Trail Arcade Machine) | |
− | + | |Arcade Games | |
− | + | |No | |
− | + | |Computer Boards | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
− | |||
− | |||
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| | | | ||
+ | |{{row-bg-mats| | |1000|300| | | | | | | | }} | ||
|- | |- | ||
− | + | |[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure) | |
− | + | |Illegal Technology | |
− | + | |No | |
− | + | |Computer Boards | |
− | |||
− | | | ||
− | |||
− | | | ||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
| | | | ||
+ | |{{row-bg-mats| | |1000|300| | | | | | | | }} | ||
|- | |- | ||
− | + | |} | |
− | ! | + | |
− | | | + | == [[File:Proto.png|64px]] Techfab == |
− | | | + | * The departmental Techfabs are circuit imprinters and departmental protolathes combined, except their available circuit boards differ depending on their department. |
− | | | + | * These lists will only consist of items that can ONLY be found in a Technology Fabricator |
− | | | + | |
− | + | ===Engineering Department Techfab=== | |
+ | {| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%" | ||
+ | |+Manufacturing List | ||
+ | ! class="unsortable" |Icon | ||
+ | !style='width:20%' |Item | ||
+ | !style='width:15%' |Required Tech | ||
+ | !style='width:15%' |Starting Tech? | ||
+ | !style='width:15%' |Category | ||
+ | ! class="unsortable" |[[File:Beaker.png]] | ||
+ | ![[File:Sheet plastic1.png]] | ||
+ | ![[File:Metal.png]] | ||
+ | ![[File:Glass.png]] | ||
+ | ![[File:Copperdone.png]] | ||
+ | ![[File:Plasmadone.png]] | ||
+ | ![[File:Silverdone.png]] | ||
+ | ![[File:Golddone.png]] | ||
+ | ![[File:Uraniumdone.png]] | ||
+ | ![[File:Diamonddone.png]] | ||
+ | ![[File:Titaniumdone.png]] | ||
+ | ![[File:Bluespace_Crystal.png]] | ||
+ | ![[File:Bananiumdone.png]] | ||
|- | |- | ||
− | ![[File: | + | |} |
− | ! | + | |
− | + | ===Science Department Techfab=== | |
− | + | {| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%" | |
− | + | |+Manufacturing List | |
− | + | ! class="unsortable" |Icon | |
− | + | !style='width:20%' |Item | |
+ | !style='width:15%' |Required Tech | ||
+ | !style='width:15%' |Starting Tech? | ||
+ | !style='width:15%' |Category | ||
+ | ! class="unsortable" |[[File:Beaker.png]] | ||
+ | ![[File:Sheet plastic1.png]] | ||
+ | ![[File:Metal.png]] | ||
+ | ![[File:Glass.png]] | ||
+ | ![[File:Copperdone.png]] | ||
+ | ![[File:Plasmadone.png]] | ||
+ | ![[File:Silverdone.png]] | ||
+ | ![[File:Golddone.png]] | ||
+ | ![[File:Uraniumdone.png]] | ||
+ | ![[File:Diamonddone.png]] | ||
+ | ![[File:Titaniumdone.png]] | ||
+ | ![[File:Bluespace_Crystal.png]] | ||
+ | ![[File:Bananiumdone.png]] | ||
|- | |- | ||
− | ![[File: | + | |} |
− | ! | + | |
− | + | ===Security Department Techfab=== | |
− | + | {| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%" | |
− | + | |+Manufacturing List | |
− | + | ! class="unsortable" |Icon | |
− | + | !style='width:20%' |Item | |
+ | !style='width:15%' |Required Tech | ||
+ | !style='width:15%' |Starting Tech? | ||
+ | !style='width:15%' |Category | ||
+ | ! class="unsortable" |[[File:Beaker.png]] | ||
+ | ![[File:Sheet plastic1.png]] | ||
+ | ![[File:Metal.png]] | ||
+ | ![[File:Glass.png]] | ||
+ | ![[File:Copperdone.png]] | ||
+ | ![[File:Plasmadone.png]] | ||
+ | ![[File:Silverdone.png]] | ||
+ | ![[File:Golddone.png]] | ||
+ | ![[File:Uraniumdone.png]] | ||
+ | ![[File:Diamonddone.png]] | ||
+ | ![[File:Titaniumdone.png]] | ||
+ | ![[File:Bluespace_Crystal.png]] | ||
+ | ![[File:Bananiumdone.png]] | ||
|- | |- | ||
− | ![[File: | + | |} |
− | ! | + | |
− | + | ===Medical Department Techfab=== | |
− | + | {| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%" | |
− | + | |+Manufacturing List | |
− | + | ! class="unsortable" |Icon | |
− | + | !style='width:20%' |Item | |
+ | !style='width:15%' |Required Tech | ||
+ | !style='width:15%' |Starting Tech? | ||
+ | !style='width:15%' |Category | ||
+ | ! class="unsortable" |[[File:Beaker.png]] | ||
+ | ![[File:Sheet plastic1.png]] | ||
+ | ![[File:Metal.png]] | ||
+ | ![[File:Glass.png]] | ||
+ | ![[File:Copperdone.png]] | ||
+ | ![[File:Plasmadone.png]] | ||
+ | ![[File:Silverdone.png]] | ||
+ | ![[File:Golddone.png]] | ||
+ | ![[File:Uraniumdone.png]] | ||
+ | ![[File:Diamonddone.png]] | ||
+ | ![[File:Titaniumdone.png]] | ||
+ | ![[File:Bluespace_Crystal.png]] | ||
+ | ![[File:Bananiumdone.png]] | ||
|- | |- | ||
− | ![[File: | + | |} |
− | ! | + | |
− | + | ===Service Department Techfab=== | |
− | + | {| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%" | |
− | + | |+Manufacturing List | |
− | + | ! class="unsortable" |Icon | |
− | + | !style='width:20%' |Item | |
+ | !style='width:15%' |Required Tech | ||
+ | !style='width:15%' |Starting Tech? | ||
+ | !style='width:15%' |Category | ||
+ | ! class="unsortable" |[[File:Beaker.png]] | ||
+ | ![[File:Sheet plastic1.png]] | ||
+ | ![[File:Metal.png]] | ||
+ | ![[File:Glass.png]] | ||
+ | ![[File:Copperdone.png]] | ||
+ | ![[File:Plasmadone.png]] | ||
+ | ![[File:Silverdone.png]] | ||
+ | ![[File:Golddone.png]] | ||
+ | ![[File:Uraniumdone.png]] | ||
+ | ![[File:Diamonddone.png]] | ||
+ | ![[File:Titaniumdone.png]] | ||
+ | ![[File:Bluespace_Crystal.png]] | ||
+ | ![[File:Bananiumdone.png]] | ||
|- | |- | ||
− | ! | + | |} |
− | ! | + | |
− | | | + | ===Cargo Department Techfab=== |
− | | | + | {| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%" |
− | | | + | |+Manufacturing List |
− | + | ! class="unsortable" |Icon | |
− | + | !style='width:20%' |Item | |
− | + | !style='width:15%' |Required Tech | |
− | ![[File: | + | !style='width:15%' |Starting Tech? |
− | ! | + | !style='width:15%' |Category |
− | + | ! class="unsortable" |[[File:Beaker.png]] | |
− | + | ![[File:Sheet plastic1.png]] | |
− | + | ![[File:Metal.png]] | |
− | + | ![[File:Glass.png]] | |
− | + | ![[File:Copperdone.png]] | |
+ | ![[File:Plasmadone.png]] | ||
+ | ![[File:Silverdone.png]] | ||
+ | ![[File:Golddone.png]] | ||
+ | ![[File:Uraniumdone.png]] | ||
+ | ![[File:Diamonddone.png]] | ||
+ | ![[File:Titaniumdone.png]] | ||
+ | ![[File:Bluespace_Crystal.png]] | ||
+ | ![[File:Bananiumdone.png]] | ||
|- | |- | ||
− | + | |[[File:Supplyboard.png]]||Computer Design (Express Supply Console) | |
− | + | |Mining Technology | |
− | + | |No | |
− | + | |Mining Designs | |
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
| | | | ||
+ | |{{row-bg-mats| | |1000| | | | | | | | | }} | ||
|- | |- | ||
− | ![[File: | + | |} |
− | ! | + | |
− | + | ===Munitions Department Techfab=== | |
− | + | {| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%" | |
− | + | |+Manufacturing List | |
− | + | ! class="unsortable" |Icon | |
− | + | !style='width:20%' |Item | |
+ | !style='width:15%' |Required Tech | ||
+ | !style='width:15%' |Starting Tech? | ||
+ | !style='width:15%' |Category | ||
+ | ! class="unsortable" |[[File:Beaker.png]] | ||
+ | ![[File:Sheet plastic1.png]] | ||
+ | ![[File:Metal.png]] | ||
+ | ![[File:Glass.png]] | ||
+ | ![[File:Copperdone.png]] | ||
+ | ![[File:Plasmadone.png]] | ||
+ | ![[File:Silverdone.png]] | ||
+ | ![[File:Golddone.png]] | ||
+ | ![[File:Uraniumdone.png]] | ||
+ | ![[File:Diamonddone.png]] | ||
+ | ![[File:Titaniumdone.png]] | ||
+ | ![[File:Bluespace_Crystal.png]] | ||
+ | ![[File:Bananiumdone.png]] | ||
|- | |- | ||
− | + | |} | |
− | + | ||
− | | | + | =Xenoecology Entry= |
− | | | + | <big>'''Lizardfolk - Esezesu. Ah izke'''</big> |
− | + | <br> | |
− | | | + | <small>Entry Written by Professor A</small> |
− | + | <br> | |
+ | <br> | ||
+ | The Lizardfolk come from a planet that has long since been abandoned by their people, but before the Lizardfolk’s endless struggle against itself, their world was an arid desert. Such a world gave birth to reptilian dominated evolution and eventually these sapient bipedal reptiles with a rich and violent culture. | ||
+ | |||
+ | <br> | ||
+ | Lizardfolk are cold-blooded which makes working in space more dangerous for them than the average humanoid. Lizardfolk are entirely carnivorous and quickly grow sick when consuming grains or dairy. Their longer tongues have a minor impact on their accent when speaking Galactic Common, elongating their ‘s’ sounds and often hissing speech through tight lips. Their skin and scales are sought after for the unique and tough leather it can make, which doesn’t bode well for their treatment as a part of the federation. Lizardfolk reproduce through sexual reproduction which takes the form of a single internally incubated egg which hatches within the mother to lead into live birth, the shell being reabsorbed by the body. Some extremely rare cases have documented females bearing a child when there is a distinct lack of male presence, although this trait of asexual reproduction doesn’t appear to be shared among the entirety of the lizardfolk race. | ||
+ | |||
+ | <br> | ||
+ | Sadly their homeworld has become nothing but barren rock and desolate sand as a result of pre-contact conflict, their three moons have been fully terraformed and colonized in the midst of the Delphic Expanse. Draconians have come a long way from their violent heritage and have found themselves nestled into the second class like many other non-humans. Having been given full human rights by The Federation, most can still be found in the lower class jobs managing and maintaining the inner workings of ship weapons, infrastructure and machines. Although the race as a whole are slowly but surely working their way into higher ranking positions. | ||
+ | |||
+ | = The Depot = | ||
+ | |||
+ | == Sugery Tools == | ||
+ | [[File:Scalpel.png|Scalpel]] '''Scalpel''': <br> | ||
+ | [[File:Retractor.png|Retractor]] '''Retractor''':<br> | ||
+ | [[File:Hemostat.png|Hemostat]] '''Hemostat''': <br> | ||
+ | [[File:Cautery.png|Cautery]] '''Cautery''':<br> | ||
+ | [[File:Saw.png|Circular Saw]] '''Circular Saw''':<br> | ||
+ | [[File:Blood filter.png|Blood Filter]] '''Blood Filter''':<br> | ||
+ | |||
+ | == Filter Blood == | ||
+ | |||
+ | Used to purge any chemicals from the patients body without using chemicals with damaging side-effects, such as Calomel. | ||
+ | |||
+ | [[File:Hud target chest.gif|Target]] '''Target: Chest''' | ||
+ | |||
+ | {| | ||
+ | | style="width: 400px;" |'''Procedure''' | ||
|- | |- | ||
− | + | |Step 1: Incise | |
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | |Step 2: Retract Skin | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | |Step 3: Incise | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
|- | |- | ||
− | + | |Step 4: Filter Blood | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
|- | |- | ||
− | + | |Step 5: Cauterize | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | |} | |
− | + | ||
− | + | == Chemical Tiers == | |
− | | | + | {| class="wikitable sortable" border="1"; style="text-align:center; cellspacing=0; cellpadding=1;" |
− | + | ! scope="col" style="background-color:#ffff00;" class="unsortable" |Chemical Name | |
− | + | ! scope="col" class="unsortable" style="width:10vw; background-color:#ffff00;" |Formula | |
− | | | + | ! scope="col" style="width:100px; background-color:#ffff00;" |Minimum Level |
+ | ! scope="col" style="width:100px; background-color:#ffff00;" |Maximum Level | ||
|- | |- | ||
− | + | |Virus Food | |
− | + | |{{RecursiveChem/Virus Food}} | |
− | + | |1 | |
− | | | + | |2 |
− | |||
− | |||
− | | | ||
|- | |- | ||
− | + | |Unstable Mutagen | |
− | + | |{{RecursiveChem/Unstable Mutagen}} | |
− | + | |2 | |
− | + | |4 | |
− | |||
− | | | ||
− | | | ||
|- | |- | ||
− | + | |Mutagenic Agar | |
− | + | |{{RecursiveChem/Mutagenic Agar}} | |
− | + | |3 | |
− | + | |3 | |
− | |||
− | | | ||
− | | | ||
|- | |- | ||
− | + | |Liquid Plasma | |
− | + | |Grind a Sheet of Plasma | |
− | + | |4 | |
− | | | + | |6 |
− | | | ||
− | |||
− | |||
|- | |- | ||
− | + | |Uranium | |
− | + | |Grind a Sheet of Uranium | |
− | + | |5 | |
− | + | |6 | |
− | |5 | ||
− | | | ||
− | |||
|- | |- | ||
− | + | |Sucrose Agar | |
− | |||
− | |||
− | |||
− | |||
− | |||
| | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
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| | | | ||
− | |||
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− | |||
− | |||
− | |||
− | |||
− | |||
| | | | ||
|- | |- | ||
− | + | |} | |
− | + | ||
− | + | ==Viro== | |
− | + | {| class="wikitable sortable" border="1"; || style="text-align: center;" | |
− | | | ||
− | |||
− | |||
|- | |- | ||
− | ! | + | ! scope="col" | Symptom |
− | ! | + | ! scope="col" | Stealth |
− | | | + | ! scope="col" | Resistance |
− | | | + | ! scope="col" | Stage speed |
− | | | + | ! scope="col" | Transmission |
− | | | + | ! scope="col" | Severity |
− | | | + | ! scope="col" | Level |
+ | ! scope="col" | Required Chemical | ||
+ | ! scope="col" class="unsortable" | Effect | ||
+ | ! scope="col" | Threshold (hover mouse over for details) | ||
|- | |- | ||
− | ! | + | !<span title="The deadliest of the three deadliest symptoms. Knocks you out and suffocates you at insane speeds, if you meet the easy thresholds. Kills people even faster when they enter crit">Acute Respiratory Distress Syndrome</span> |
− | + | | -2 || 0 || -1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style="color:#ff0000" | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||<span title="Causes paralysis and heart attacks when the host is suffocating">Stage Speed 8</span>, <span title="Doubles the damage done by the symptom. +1 Severity">Transmission 8</span> | |
− | | | ||
− | | | ||
− | |2 | ||
− | |||
− | | | ||
|- | |- | ||
− | ! | + | !<span title="In my opinion, this is the worst symptom. Shit stats, low meme potential. 0/10. fuck you, alopecia.">Alopecia</span> |
− | + | | 0 || 3 || 2 || 2 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style="color:#0000ff" | Causes rapid hair loss.|| None | |
− | | | ||
− | | | ||
− | |2 | ||
− | | | ||
− | | | ||
|- | |- | ||
− | ! | + | !Cornu Cutaneum |
− | + | | -3 || 3 || -3 || 0 || 1 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style="color:#00aa00"| The host damages anyone next to them every so often ||<span title="The host gains some armor. -1 Severity">Resistance 6</span>, <span title="The disease damages creatures more often">Transmission 6</span> | |
− | | | ||
− | | | ||
− | |1 | ||
− | | | ||
− | | | ||
|- | |- | ||
− | + | |} | |
− | !{{ | + | |
− | | | + | ==Oh boy== |
− | | | + | |
− | | | + | =Unrelated Stuff= |
− | + | ==Cyborg Maintenance== | |
− | + | In the beginning of a maintenance process, you need to open the Cyborg's maintenance cover. To open it: | |
+ | #[[File:Id_regular.png]] Use an ID Card, [[File:Emag.png]] [[Emag]] it or just ask the Cyborg to unlock its panel | ||
+ | #[[File:Crowbar.png]] Use a Crowbar to open the cover. | ||
+ | After the maintenance process use the same tools in reverse order so the Cyborg doesn't run around with its cover open, like so: | ||
+ | #[[File:Crowbar.png]] Use a Crowbar to close the cover. | ||
+ | #[[File:Id_regular.png]] Use your ID Card to lock the Cyborg. Borgs can't lock their panel. | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;"> | ||
+ | ===Cyborg Repairs=== | ||
+ | <span style="font-size:1.2em;">Cyborgs will often come to you for repairs if damaged.</span> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | For brute damage: | ||
+ | # [[File:Welder.png]][[Welding Tool|Weld]] them to fix the dents. | ||
+ | For burn damage: | ||
+ | # Unlock and open the Cyborg's cover. | ||
+ | # [[File:Hud-hands.gif]] Use an Empty Hand to remove the battery. | ||
+ | # [[File:Screwdriver_tool.png]] Screwdriver to expose wiring. | ||
+ | # [[File:CableCoils.png|Cable Coil]] Rewire the damaged circuits. You may have to do this step more than once. | ||
+ | # [[File:Screwdriver_tool.png]] Screwdriver to hide wiring. | ||
+ | # Re-insert the old battery or insert a new one. | ||
+ | # Close the cover and lock the Cyborg. | ||
+ | Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring. | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;"> | ||
+ | ===Cyborg Batteries=== | ||
+ | <span style="font-size:1.2em;">You will often see at least one Cyborg come to your assembly line to ask for an upgrade.</span> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | # Unlock and open the Cyborg's cover. | ||
+ | # [[File:Hud-hands.gif]] With an Empty Hand, remove the old battery. | ||
+ | # [[File:Power_cell.png]] Insert a New Battery. | ||
+ | # Close the cover and lock the Cyborg. | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;"> | ||
+ | ===Cyborg Radios=== | ||
+ | <span style="font-size:1.2em;">Cyborgs can be installed with radio encryption keys, allowing them to communicate on secure department channels.</span> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | # Unlock and open the Cyborg's cover. | ||
+ | # [[File:Encryption_key.png]] Insert a New Encryption Key (or Screwdriver to remove the current Key). | ||
+ | # Close the cover and lock the Cyborg. | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;"> | ||
+ | ===Reviving Cyborgs=== | ||
+ | <span style="font-size:1.2em;">A cyborg that has failed but not been turned into scrap can be repaired back to working order.</span> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | # Create an Emergency Restart Module at the Exosuit Fabricator (under Cyborg Upgrade Modules). | ||
+ | # Repair the Cyborg with a welder and/or replace wires. | ||
+ | # Unlock and open the Cyborg's cover. | ||
+ | # [[File:Circuitboard.png]] Insert the Emergency Restart Module. | ||
+ | # Close the cover and lock the Cyborg. | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;"> | ||
+ | ===Upgrading Cyborgs=== | ||
+ | <span style="font-size:1.2em;">The procedure to upgrade cyborgs</span> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | # Unlock and open the Cyborg's cover. | ||
+ | # [[File:Circuitboard.png]] Insert the Upgrade Module (or emag to subvert). | ||
+ | # Close the cover and lock the Cyborg. | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;"> | ||
+ | ===Resetting Cyborg models=== | ||
+ | <span style="font-size:1.2em;">Cyborgs can at any point ask to have their module changed or reset</span> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Use these tools in this order to reset a borg module: | ||
+ | #[[File:Id_regular.png]] ID Card, [[File:Emag.png]] [[Emag]] or just ask the Cyborg to unlock its panel | ||
+ | #[[File:Crowbar.png]] Crowbar the panel open | ||
+ | #[[File:Emag.png]] Optional: [[Emag]] the cyborg and skip to "Afterwards" (does not work if its AI is [[Guide_to_malfunction|malfunctional]]) | ||
+ | #[[File:Hud-hands.gif]] Remove the power cell by clicking the borg with an empty hand | ||
+ | #[[File:Screwdriver_tool.png]] Screwdriver to expose wires | ||
+ | #[[File:Wirecutters.png]] Wirecutters or [[File:Multitool.gif]] Multitool to manipulate wires | ||
+ | |||
+ | Afterwards: | ||
+ | #[[File:Screwdriver_tool.png]] Screwdriver to cover wires | ||
+ | #[[File:Power_cell.png]] Replace the power cell | ||
+ | #[[File:Crowbar.png]] Crowbar the panel shut | ||
+ | #[[File:Id_regular.png]] Lock the panel with an ID Card. Cyborgs cannot lock their own panel. | ||
+ | |||
+ | Borgs have seven wires; five working ones and two duds: | ||
+ | |||
+ | [[Hacking#Cyborgs|Guide to Hacking]]. Also has some information regarding how you go around doing this | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;"> | ||
+ | |||
+ | ===Deconstructing Cyborgs=== | ||
+ | <span style="font-size:1.2em;">Cyborgs can be deconstructed to remove their MMI and get their parts back.</span> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | # Unlock and open the Cyborg's cover. | ||
+ | # [[File:Hud-hands.gif]] Use an Empty Hand to remove battery. | ||
+ | # [[File:Screwdriver_tool.png]] Screwdriver to open wiring. | ||
+ | # [[File:Wirecutters.png]] Cut every wire until the '''lockdown''' light turns on. | ||
+ | # [[File:Wrench.png]] Wrench to disassemble. | ||
+ | (Alternatively, for steps 4 and 5, you can use a Robotics console) | ||
+ | </div></div> | ||
+ | |||
+ | ==== Upgrades ==== | ||
+ | <!-- | ||
+ | !Name | ||
+ | |Description | ||
+ | |Tech | ||
+ | |{{row-bg-mats|Plastic|Iron|Glass|Copper|Plasma|Silver|Gold|Uranium|Diamond|Titanium|Bluespace|Bananium}} | ||
+ | --> | ||
+ | |||
+ | [[Roboticist]]s can construct upgrade modules for cyborgs, such as one that increases your movement speed. Should you wish to change models, ask the roboticist to cut and mend your reset wire. | ||
+ | {| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center" width="100%" | ||
+ | |+Upgrade List | ||
+ | ! class="unsortable" |Name | ||
+ | !class="unsortable" style='width:20%' |Description | ||
+ | !class="unsortable" style='width:15%' |Required Tech | ||
+ | ![[File:Sheet plastic1.png]] | ||
+ | ![[File:Metal.png]] | ||
+ | ![[File:Glass.png]] | ||
+ | ![[File:Copperdone.png]] | ||
+ | ![[File:Plasmadone.png]] | ||
+ | ![[File:Silverdone.png]] | ||
+ | ![[File:Golddone.png]] | ||
+ | ![[File:Uraniumdone.png]] | ||
+ | ![[File:Diamonddone.png]] | ||
+ | ![[File:Titaniumdone.png]] | ||
+ | ![[File:Bluespace_Crystal.png]] | ||
+ | ![[File:Bananiumdone.png]] | ||
|- | |- | ||
− | ! | + | !Cyborg Reclassification Module |
− | + | |Allows you to rename the borg.<br> | |
− | | | + | Use it in hand to set the name, then apply it to the cyborg. |
− | | | + | |Cyborg Construction |
− | | | + | |{{row-bg-mats| |5000| | | | | | | | | | }} |
− | | | ||
− | | | ||
|- | |- | ||
− | ! | + | !Cyborg Emergency Restart Module |
− | + | |Used to force a restart of a disabled-but-repaired borg, bringing it back online.<br> | |
− | | | + | An important module! This will allow you to bring a dead, but not blown, Cyborg back to life. |
− | | | + | |Cyborg Construction |
− | | | + | |{{row-bg-mats| |20000|5000| | | | | | | | | }} |
− | | | ||
− | | | ||
|- | |- | ||
− | ! | + | !Borg Expander |
− | + | |A cyborg resizer, it makes a cyborg huge. | |
− | + | |200000 metal, 5000 titanium | |
− | | | ||
− | |||
− | |||
− | | | ||
|- | |- | ||
− | ! | + | !Cyborg Ion Thrusters Module |
− | + | |An ion-powered thruster system that works like a jetpack for movement in no gravity. | |
− | + | |80000 Metal, 6000 Glass, 6000 Uranium | |
− | | | ||
− | | | ||
− | |||
− | |||
|- | |- | ||
− | ! | + | !Cyborg Self-Repair Module |
− | + | |Allows the cyborg to slowly repair iteself over time, increasing power consumption. | |
− | + | |15000 Metal, 15000 Glass | |
− | |||
− | | | ||
− | | | ||
− | |||
|- | |- | ||
− | ! | + | !Illegal Equipment Modules |
− | + | |Enables illegal modules, the same that are enabled when cyborgs are emagged.<br> | |
− | + | Only obtainable through admin shenanigans or through researching illegal tech. (deconstruct [[Syndicate Items]]!!) | |
− | + | |10000 Metal, 15000 Glass, 10000 Diamond | |
− | |||
− | | | ||
− | |||
|- | |- | ||
− | ! | + | !Engineering Cyborg RPED |
− | + | |A rapid part exchange device for the engineering cyborg. | |
− | | | + | |10000 metal, 5000 glass |
− | |||
− | |||
− | | | ||
− | |||
|- | |- | ||
− | ! | + | !Cyborg Diamond Drill |
− | + | |Upgrades a mining cyborg's drill to be faster. | |
− | + | |10000 Metal, 2000 Diamond | |
− | | | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | ! | + | !Cyborg Ore Satchel of Holding |
− | + | |Upgrades a mining cyborg's satchel to hold infinite minerals. | |
− | + | |10000 Metal, 250 Gold, 500 Uranium | |
− | |||
− | |||
− | | | ||
− | | | ||
|- | |- | ||
− | ! | + | !Cyborg Lava-proof Tracks |
− | + | |Allows a mining cyborg to walk over lava undamaged. | |
− | + | |8000 Metal, 10000 Plasma | |
− | |||
− | |||
− | |||
− | | | ||
|- | |- | ||
− | ! | + | !Medical Cyborg Crew Pinpointer |
− | + | |A crew pinpointer module for the medical cyborg. | |
− | | | + | |15000 Metal, 500 Glass |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | ! | + | !Medical Cyborg Expanded Hypospray |
− | + | |Adds [[Oculine]], [[Inacusiate]], [[Mutadone]], [[Mannitol]], and [[Haloperidol]] to a Medical Cyborg's hypospray chemicals. | |
− | + | |15000 Metal, 15000 Glass, 5000 Plasma | |
− | | | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | ![[ | + | !Medical Cyborg High-Strength Hypospray |
− | + | |Adds [[Salicyclic Acid]], [[Oxandrolone]], [[Rezadone]], and [[Pentetic Acid]] to a Medical Cyborg's hypospray chemicals. | |
− | + | |15000 Metal, 15000 Glass, 10000 Plasma, 5000 Uranium | |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | ! | + | !Cyborg Piercing Hypospray |
− | + | |Allows cyborg hyposprays to pierce through thick clothing and hardsuits. | |
− | + | |15000 Metal, 15000 Glass, 10000 Titanium, 5000 Diamond | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
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|- | |- | ||
− | ! | + | !Medical Cyborg Defibrillator |
− | + | |Gives a Medical Cyborg a defibrillator. | |
− | | | + | |15000 Metal, 15000 Glass, 10000 Silver, 10000 Gold, 5000 Titanium, 5000 Diamond |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | ! | + | !Medical Cyborg Surgical Processor |
− | + | |Gives a Medical Cyborg a Surgical Processor, which can be used on an operating computer to permanently learn any advanced surgeries that were synched on it. These surgeries can then be performed by the cyborg anywhere. | |
− | + | |5000 Metal, 4000 Glass, 4000 Silver | |
− | | | ||
− | | | ||
− | |||
− | |||
|- | |- | ||
− | ! | + | !Rapid Disabler Cooling Module |
− | + | |Increases the recharge rate of security cyborg disablers. (''Secborgs are no longer in game. Instead there are peacekeeper cyborgs.'') | |
− | + | |80000 metal, 6000 glass, 2000 gold, 500 diamond | |
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− | + | Mining Cyborgs can also have their KA upgraded with kinetic accelerator upgrades. | |
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Revision as of 03:19, 1 May 2022
Circuits
Refered to in the code as id_mod and is the default icon for all circuit boards.
Default icon for all electronics if they aren't set to have their own icon.
Refered to in the code as power_mod and is the icon used for the power control module that's installed in APCs.
Refered to in the code as airalarm_electronics and is the icon used for the air alarm and Airlock Controller electronics.
Refered to in the code as mainboard and is the icon used for both firelock electronics and certain exosuit circuit boards.
Refered to in the code as mcontroller and is the icon used for certain exosuit circuit boards alongside the firing electronics from old munitions.
Refered to in the code as std_mod and is the default icon for all AI upload modules and Exosuit boards.
Refered to in the code as command and is the circuit board icon for certain machines.
Refered to in the code as generic and is the circuit board icon for certain machines.
Refered to in the code as security and is the circuit board icon for certain machines.
Refered to in the code as science and is the circuit board icon for certain machines.
Refered to in the code as service and is the circuit board icon for certain machines.
Refered to in the code as medical and is the circuit board icon for certain machines.
Refered to in the code as engineering and is the circuit board icon for certain machines.
Refered to in the code as supply and is the circuit board icon for certain machines.
Circuit Imprinter
- The Circuit Imprinter requires glass and occasionally gold or diamond. Here you will find circuits for most of the station's machinery and robotics' exosuits. With gold and diamonds, you can also make AI law modules.
- Information on how to construct machines is available at the Guide to advanced construction.
Engineering Department Circuit Imprinter
Science Department Circuit Imprinter
Security Department Circuit Imprinter
Medical Department Circuit Imprinter
Service Department Circuit Imprinter
Cargo Department Circuit Imprinter
Munitions Department Circuit Imprinter
Techfab
- The departmental Techfabs are circuit imprinters and departmental protolathes combined, except their available circuit boards differ depending on their department.
- These lists will only consist of items that can ONLY be found in a Technology Fabricator
Engineering Department Techfab
Icon | Item | Required Tech | Starting Tech? | Category |
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Science Department Techfab
Icon | Item | Required Tech | Starting Tech? | Category |
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Security Department Techfab
Icon | Item | Required Tech | Starting Tech? | Category |
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Medical Department Techfab
Icon | Item | Required Tech | Starting Tech? | Category |
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Service Department Techfab
Icon | Item | Required Tech | Starting Tech? | Category |
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Cargo Department Techfab
Icon | Item | Required Tech | Starting Tech? | Category | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Computer Design (Express Supply Console) | Mining Technology | No | Mining Designs | 1000 |
Munitions Department Techfab
Icon | Item | Required Tech | Starting Tech? | Category |
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Xenoecology Entry
Lizardfolk - Esezesu. Ah izke
Entry Written by Professor A
The Lizardfolk come from a planet that has long since been abandoned by their people, but before the Lizardfolk’s endless struggle against itself, their world was an arid desert. Such a world gave birth to reptilian dominated evolution and eventually these sapient bipedal reptiles with a rich and violent culture.
Lizardfolk are cold-blooded which makes working in space more dangerous for them than the average humanoid. Lizardfolk are entirely carnivorous and quickly grow sick when consuming grains or dairy. Their longer tongues have a minor impact on their accent when speaking Galactic Common, elongating their ‘s’ sounds and often hissing speech through tight lips. Their skin and scales are sought after for the unique and tough leather it can make, which doesn’t bode well for their treatment as a part of the federation. Lizardfolk reproduce through sexual reproduction which takes the form of a single internally incubated egg which hatches within the mother to lead into live birth, the shell being reabsorbed by the body. Some extremely rare cases have documented females bearing a child when there is a distinct lack of male presence, although this trait of asexual reproduction doesn’t appear to be shared among the entirety of the lizardfolk race.
Sadly their homeworld has become nothing but barren rock and desolate sand as a result of pre-contact conflict, their three moons have been fully terraformed and colonized in the midst of the Delphic Expanse. Draconians have come a long way from their violent heritage and have found themselves nestled into the second class like many other non-humans. Having been given full human rights by The Federation, most can still be found in the lower class jobs managing and maintaining the inner workings of ship weapons, infrastructure and machines. Although the race as a whole are slowly but surely working their way into higher ranking positions.
The Depot
Sugery Tools
Scalpel:
Retractor:
Hemostat:
Cautery:
Circular Saw:
Blood Filter:
Filter Blood
Used to purge any chemicals from the patients body without using chemicals with damaging side-effects, such as Calomel.
Procedure |
Step 1: Incise |
Step 2: Retract Skin |
Step 3: Incise |
Step 4: Filter Blood |
Step 5: Cauterize |
Chemical Tiers
Chemical Name | Formula | Minimum Level | Maximum Level |
---|---|---|---|
Virus Food | 5 parts Water 5 parts Milk |
1 | 2 |
Unstable Mutagen | 1 part Chlorine 1 part Phosphorus |
2 | 4 |
Mutagenic Agar | 1 part Unstable Mutagen 1 part Chlorine 1 part Phosphorus 1 part Virus Food
5 parts Water 5 parts Milk |
3 | 3 |
Liquid Plasma | Grind a Sheet of Plasma | 4 | 6 |
Uranium | Grind a Sheet of Uranium | 5 | 6 |
Sucrose Agar |
Viro
Symptom | Stealth | Resistance | Stage speed | Transmission | Severity | Level | Required Chemical | Effect | Threshold (hover mouse over for details) |
---|---|---|---|---|---|---|---|---|---|
Acute Respiratory Distress Syndrome | -2 | 0 | -1 | -2 | 5 | 9 | Highly Unstable Virus Food | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath | Stage Speed 8, Transmission 8 |
Alopecia | 0 | 3 | 2 | 2 | 0 | 4 | Unstable Mutagen/Sucrose Agar | Causes rapid hair loss. | None |
Cornu Cutaneum | -3 | 3 | -3 | 0 | 1 | 0 | Anomalous Virus Food | The host damages anyone next to them every so often | Resistance 6, Transmission 6 |
Oh boy
Cyborg Maintenance
In the beginning of a maintenance process, you need to open the Cyborg's maintenance cover. To open it:
- Use an ID Card, Emag it or just ask the Cyborg to unlock its panel
- Use a Crowbar to open the cover.
After the maintenance process use the same tools in reverse order so the Cyborg doesn't run around with its cover open, like so:
- Use a Crowbar to close the cover.
- Use your ID Card to lock the Cyborg. Borgs can't lock their panel.
Cyborg Repairs
Cyborgs will often come to you for repairs if damaged.
For brute damage:
- Weld them to fix the dents.
For burn damage:
- Unlock and open the Cyborg's cover.
- Use an Empty Hand to remove the battery.
- Screwdriver to expose wiring.
- Rewire the damaged circuits. You may have to do this step more than once.
- Screwdriver to hide wiring.
- Re-insert the old battery or insert a new one.
- Close the cover and lock the Cyborg.
Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.
Cyborg Batteries
You will often see at least one Cyborg come to your assembly line to ask for an upgrade.
Cyborg Radios
Cyborgs can be installed with radio encryption keys, allowing them to communicate on secure department channels.
Reviving Cyborgs
A cyborg that has failed but not been turned into scrap can be repaired back to working order.
Upgrading Cyborgs
The procedure to upgrade cyborgs
Resetting Cyborg models
Cyborgs can at any point ask to have their module changed or reset
Use these tools in this order to reset a borg module:
- ID Card, Emag or just ask the Cyborg to unlock its panel
- Crowbar the panel open
- Optional: Emag the cyborg and skip to "Afterwards" (does not work if its AI is malfunctional)
- Remove the power cell by clicking the borg with an empty hand
- Screwdriver to expose wires
- Wirecutters or Multitool to manipulate wires
Afterwards:
- Screwdriver to cover wires
- Replace the power cell
- Crowbar the panel shut
- Lock the panel with an ID Card. Cyborgs cannot lock their own panel.
Borgs have seven wires; five working ones and two duds:
Guide to Hacking. Also has some information regarding how you go around doing this
Deconstructing Cyborgs
Cyborgs can be deconstructed to remove their MMI and get their parts back.
Upgrades
Roboticists can construct upgrade modules for cyborgs, such as one that increases your movement speed. Should you wish to change models, ask the roboticist to cut and mend your reset wire.
Name | Description | Required Tech | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cyborg Reclassification Module | Allows you to rename the borg. Use it in hand to set the name, then apply it to the cyborg. |
Cyborg Construction | 5000 | |||||||||||
Cyborg Emergency Restart Module | Used to force a restart of a disabled-but-repaired borg, bringing it back online. An important module! This will allow you to bring a dead, but not blown, Cyborg back to life. |
Cyborg Construction | 20000 | 5000 | ||||||||||
Borg Expander | A cyborg resizer, it makes a cyborg huge. | 200000 metal, 5000 titanium | ||||||||||||
Cyborg Ion Thrusters Module | An ion-powered thruster system that works like a jetpack for movement in no gravity. | 80000 Metal, 6000 Glass, 6000 Uranium | ||||||||||||
Cyborg Self-Repair Module | Allows the cyborg to slowly repair iteself over time, increasing power consumption. | 15000 Metal, 15000 Glass | ||||||||||||
Illegal Equipment Modules | Enables illegal modules, the same that are enabled when cyborgs are emagged. Only obtainable through admin shenanigans or through researching illegal tech. (deconstruct Syndicate Items!!) |
10000 Metal, 15000 Glass, 10000 Diamond | ||||||||||||
Engineering Cyborg RPED | A rapid part exchange device for the engineering cyborg. | 10000 metal, 5000 glass | ||||||||||||
Cyborg Diamond Drill | Upgrades a mining cyborg's drill to be faster. | 10000 Metal, 2000 Diamond | ||||||||||||
Cyborg Ore Satchel of Holding | Upgrades a mining cyborg's satchel to hold infinite minerals. | 10000 Metal, 250 Gold, 500 Uranium | ||||||||||||
Cyborg Lava-proof Tracks | Allows a mining cyborg to walk over lava undamaged. | 8000 Metal, 10000 Plasma | ||||||||||||
Medical Cyborg Crew Pinpointer | A crew pinpointer module for the medical cyborg. | 15000 Metal, 500 Glass | ||||||||||||
Medical Cyborg Expanded Hypospray | Adds Oculine, Inacusiate, Mutadone, Mannitol, and Haloperidol to a Medical Cyborg's hypospray chemicals. | 15000 Metal, 15000 Glass, 5000 Plasma | ||||||||||||
Medical Cyborg High-Strength Hypospray | Adds Salicyclic Acid, Oxandrolone, Rezadone, and Pentetic Acid to a Medical Cyborg's hypospray chemicals. | 15000 Metal, 15000 Glass, 10000 Plasma, 5000 Uranium | ||||||||||||
Cyborg Piercing Hypospray | Allows cyborg hyposprays to pierce through thick clothing and hardsuits. | 15000 Metal, 15000 Glass, 10000 Titanium, 5000 Diamond | ||||||||||||
Medical Cyborg Defibrillator | Gives a Medical Cyborg a defibrillator. | 15000 Metal, 15000 Glass, 10000 Silver, 10000 Gold, 5000 Titanium, 5000 Diamond | ||||||||||||
Medical Cyborg Surgical Processor | Gives a Medical Cyborg a Surgical Processor, which can be used on an operating computer to permanently learn any advanced surgeries that were synched on it. These surgeries can then be performed by the cyborg anywhere. | 5000 Metal, 4000 Glass, 4000 Silver | ||||||||||||
Rapid Disabler Cooling Module | Increases the recharge rate of security cyborg disablers. (Secborgs are no longer in game. Instead there are peacekeeper cyborgs.) | 80000 metal, 6000 glass, 2000 gold, 500 diamond |
Mining Cyborgs can also have their KA upgraded with kinetic accelerator upgrades.