Difference between revisions of "User:Florb"
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− | Every worker of a Nanotrasen Space Vessel is issued an identification card. Your ID has your name | + | Every worker of a Nanotrasen Space Vessel is issued an identification card. Your ID has your name and occupation on it. This is used both to identify the holder and open up airlocks the worker has access to. |
− | This is used both to identify the holder and open up airlocks the worker has access to. | ||
For example, the [[Quartermaster]] has access to the Cargo Bay and Quartermaster's Office, while Assistants, do not. | For example, the [[Quartermaster]] has access to the Cargo Bay and Quartermaster's Office, while Assistants, do not. | ||
ID cards can have their access modified by the [[Captain]] or [[Executive Officer]], since they are the only ones with ID-Modification permissions. | ID cards can have their access modified by the [[Captain]] or [[Executive Officer]], since they are the only ones with ID-Modification permissions. | ||
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[[File:Id regular.png|64px]] '''Standard ID''' - Standard identification card issued to the general staff. | [[File:Id regular.png|64px]] '''Standard ID''' - Standard identification card issued to the general staff. | ||
− | [[File:Id silver.png|64px]] '''Command ID''' - Special silver identification card issued to the [[Heads of Staff]]. These | + | [[File:Id silver.png|64px]] '''Command ID''' - Special silver identification card issued to the [[Heads of Staff]]. These IDs allow access to the [[Bridge]], have the ability to call/recall the [[Escape Shuttle]], edit access permissions on other ID cards respective to the heads department, as well as having access specific to each head. |
[[File:Id gold.png|64px]] '''Captain's ID''' - The [[Captain]]'s gold-coloured all-access ID card. A spare will be present in a safe in the [[CIC]].If there is no Captain present at the start of the shift a document with the code for said safe will be inserted in one of the Heads of Staff's Inventory. | [[File:Id gold.png|64px]] '''Captain's ID''' - The [[Captain]]'s gold-coloured all-access ID card. A spare will be present in a safe in the [[CIC]].If there is no Captain present at the start of the shift a document with the code for said safe will be inserted in one of the Heads of Staff's Inventory. | ||
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== ID Modification Guide== | == ID Modification Guide== | ||
− | There are three ways of editing ID-Access: By modifying them in a Tablet, in an ID console or Command console. Here is a quick guide to the steps to take, since | + | There are three ways of editing ID-Access: By modifying them in a Tablet, in an ID console or Command console. Here is a quick guide to the steps to take, since the steps are often not very intuitive. |
− | |||
===ID-Console=== | ===ID-Console=== | ||
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*INSERT YOUR ID ON GREEN AND THE TARGET ID ON PURPLE | *INSERT YOUR ID ON GREEN AND THE TARGET ID ON PURPLE | ||
− | *press log in(red) | + | *press log in (red) |
[[File:ID Console Interface 1 Guide.png|480px]] | [[File:ID Console Interface 1 Guide.png|480px]] | ||
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*select new job assinment for target ID | *select new job assinment for target ID | ||
*select Custom job name for example "Liberator of Maints"(bottom) | *select Custom job name for example "Liberator of Maints"(bottom) | ||
− | *to remove your and the target ID '''ALT | + | *to remove your and the target ID '''HOLD ALT AND LEFTCLICK THE CONSOLE''' |
[[File:ID Console Interface 3 Guide.png|640px]] | [[File:ID Console Interface 3 Guide.png|640px]] | ||
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*all access and No access(dark blue). | *all access and No access(dark blue). | ||
*Use a predefined Job (orange) | *Use a predefined Job (orange) | ||
− | *to remove the target ID '''ALT | + | *to remove the target ID '''HOLD ALT AND LEFTCLICK THE CONSOLE''' |
*'''DONT FORGET TO LOG OUT''' | *'''DONT FORGET TO LOG OUT''' | ||
[[File:Command Console Interface 3 Guide.png]] | [[File:Command Console Interface 3 Guide.png]] | ||
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*grant access to seperate rooms or departments(light blue) | *grant access to seperate rooms or departments(light blue) | ||
*change job assignment (orange) | *change job assignment (orange) | ||
− | *to remove the target ID '''ALT | + | *to remove the target ID '''HOLD ALT AND LEFTCLICK THE CONSOLE''' |
*'''DONT FORGET TO LOG OUT''' | *'''DONT FORGET TO LOG OUT''' | ||
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===[[File:Light_Bulb.png]]Tips=== | ===[[File:Light_Bulb.png]]Tips=== | ||
− | * As an Executive Officer or Captain you are the only people with permission | + | * As an Executive Officer or Captain you are the only people with permission for ID-Modification (change name, occupation, add access). To prevent All Access falling in the hands of Traitors or other Antagonists, you may take a spare ID and only add ID-modification access, hide said ID (in your locker for example) and remove the ID-Modification Access from your own ID. This way if you get killed the Antagonist cannot modify their own or other IDs. (but still all the access from your ID, welp) |
* many different things requre ID-Access, not just Airlocks. Examples for these are Borgs needing robotics access to be unlocked, the ftl drive spooling or med-bots needing medical or robotics access to unlock. | * many different things requre ID-Access, not just Airlocks. Examples for these are Borgs needing robotics access to be unlocked, the ftl drive spooling or med-bots needing medical or robotics access to unlock. | ||
+ | *command consoles are usually present in every head of staff's room and on the bridge, not just the XO office. | ||
===[[File:Sword.gif ]]False Identification=== | ===[[File:Sword.gif ]]False Identification=== | ||
* If you wear clothing covering your face wearing no ID will make you show up as an "Unknown ", with this also applying to suit sensors.Examples for these clothes are gas masks, fake mustaches, various other masks however not the regular breath masks. If you speak or use the radio your ame will still show up tough. | * If you wear clothing covering your face wearing no ID will make you show up as an "Unknown ", with this also applying to suit sensors.Examples for these clothes are gas masks, fake mustaches, various other masks however not the regular breath masks. If you speak or use the radio your ame will still show up tough. | ||
− | * You have a few optons when it comes to traitor items, besides the obvious cryptographic sequencer (emag) that lets you hack open doors | + | * You have a few optons when it comes to traitor items, besides the obvious cryptographic sequencer (emag) that lets you hack open doors; you can also buy agent IDs, which let you set your Job assignment and name at will(they have no access on their own, you need to add more access by swiping new ones on them). Combined with a voice changer this makes for great disguises or Poly talking smack about the captain. |
− | * Some vital machines on the ship have ID-restrictions, so if you want to sabotage the SD | + | * Some vital machines on the ship have ID-restrictions, so if for example you want to sabotage the SD by raising the rods completely you'll need an engineering ID. |
[[Category: Objects]] | [[Category: Objects]] |
Revision as of 16:22, 13 July 2021
Every worker of a Nanotrasen Space Vessel is issued an identification card. Your ID has your name and occupation on it. This is used both to identify the holder and open up airlocks the worker has access to. For example, the Quartermaster has access to the Cargo Bay and Quartermaster's Office, while Assistants, do not. ID cards can have their access modified by the Captain or Executive Officer, since they are the only ones with ID-Modification permissions.
Types of ID cards
Standard ID - Standard identification card issued to the general staff.
Command ID - Special silver identification card issued to the Heads of Staff. These IDs allow access to the Bridge, have the ability to call/recall the Escape Shuttle, edit access permissions on other ID cards respective to the heads department, as well as having access specific to each head.
Captain's ID - The Captain's gold-coloured all-access ID card. A spare will be present in a safe in the CIC.If there is no Captain present at the start of the shift a document with the code for said safe will be inserted in one of the Heads of Staff's Inventory.
Centcom ID - Identification card issued only to Centcom officials, including Death squad officers.
Prisoner ID - Identification card issued to prisoners, so they can be identified on the crew monitoring console and keep track of labor points. Has no access.
Here are the different IDs for all Job assignments sorted by department:
ID Modification Guide
There are three ways of editing ID-Access: By modifying them in a Tablet, in an ID console or Command console. Here is a quick guide to the steps to take, since the steps are often not very intuitive.
ID-Console
These are the Steps for the ID-Console modification
Authorization:
- INSERT YOUR ID ON GREEN AND THE TARGET ID ON PURPLE
- press log in (red)
Access Modification:
- grant access to seperate rooms (light blue)
- change job assignment (orange)
- DONT FORGET TO LOG OUT, otherwise everyone can use the console
Job assignment:
- select new job assinment for target ID
- select Custom job name for example "Liberator of Maints"(bottom)
- to remove your and the target ID HOLD ALT AND LEFTCLICK THE CONSOLE
Command Console
These are the steps for the command console modification
Select ID Program:
- select ID-Program(red), the display of the console will change
- if the program is not available you may need to install the ID-software first (see tablets)
Authorization:
- KEEP YOUR ID IN YOUR ID SLOT ON YOUR JUMPSUIT AND LOG IN
- do not insert your own ID in the console.
ID Modification:
- In this Interface you can change the Name of the ID (purple),
- grant access to seperate rooms or departments(light blue),
- all access and No access(dark blue).
- Use a predefined Job (orange)
- to remove the target ID HOLD ALT AND LEFTCLICK THE CONSOLE
- DONT FORGET TO LOG OUT
Tablets
These are the steps for the Tablet modifications
Software Installation:
- if the "ID-Card Modification" program isn't preinstalled select software download tool(red)
Download program:
- download ID-Card Modification, this will take a few seconds
- after it is downloaded exit the program by pressing the x on the or minimize it(top right)
Select ID Program:
- select ID-Card Modification program
Authorization:
- KEEP YOUR ID IN YOUR ID SLOT ON YOUR JUMPSUIT AND LOG IN
- do not insert your own ID in the console.
ID Modification:
- insert the target ID (purple)
- grant access to seperate rooms or departments(light blue)
- change job assignment (orange)
- to remove the target ID HOLD ALT AND LEFTCLICK THE CONSOLE
- DONT FORGET TO LOG OUT
Tips
- As an Executive Officer or Captain you are the only people with permission for ID-Modification (change name, occupation, add access). To prevent All Access falling in the hands of Traitors or other Antagonists, you may take a spare ID and only add ID-modification access, hide said ID (in your locker for example) and remove the ID-Modification Access from your own ID. This way if you get killed the Antagonist cannot modify their own or other IDs. (but still all the access from your ID, welp)
- many different things requre ID-Access, not just Airlocks. Examples for these are Borgs needing robotics access to be unlocked, the ftl drive spooling or med-bots needing medical or robotics access to unlock.
- command consoles are usually present in every head of staff's room and on the bridge, not just the XO office.
False Identification
- If you wear clothing covering your face wearing no ID will make you show up as an "Unknown ", with this also applying to suit sensors.Examples for these clothes are gas masks, fake mustaches, various other masks however not the regular breath masks. If you speak or use the radio your ame will still show up tough.
- You have a few optons when it comes to traitor items, besides the obvious cryptographic sequencer (emag) that lets you hack open doors; you can also buy agent IDs, which let you set your Job assignment and name at will(they have no access on their own, you need to add more access by swiping new ones on them). Combined with a voice changer this makes for great disguises or Poly talking smack about the captain.
- Some vital machines on the ship have ID-restrictions, so if for example you want to sabotage the SD by raising the rods completely you'll need an engineering ID.