Difference between revisions of "User:Steelpoint"
imported>Steelpoint (Page to keep track of my Chemical Page Overhaul.) |
imported>Steelpoint (Saving progress.) |
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|Brute, burn | |Brute, burn | ||
|Has a 100% chance of instantly healing brute and burn damage. One point of the chemical will heal one point of damage<br>Touch based only | |Has a 100% chance of instantly healing brute and burn damage. One point of the chemical will heal one point of damage<br>Touch based only | ||
− | | | + | |0.4 units per 3 ticks |
|N/A | |N/A | ||
|N/A | |N/A | ||
Line 138: | Line 138: | ||
|N/A | |N/A | ||
|- | |- | ||
− | |} | + | !style='background-color:#FFEE88;'|{{anchor|Salbutamol}}Salbutamol<span style="color:#C8A5DC;background-color:white">▮</span> |
− | + | |1 part [[Salicylic Acid]]<br>1 part Lithium<br>1 part Aluminium<br>1 part Bromine<br>1 part [[Ammonia]] | |
− | !style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}Cryoxadone <span style="color:#C8A5DC;background-color:white">▮</span> | + | |Suffocation |
+ | |Quickly heals oxygen damage while slowing down suffocation. Great for stabilizing critical patients! | ||
+ | |0.2 units per 3 ticks | ||
+ | |N/A | ||
+ | |N/A | ||
+ | |- | ||
+ | !style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}Cryoxadone<span style="color:#C8A5DC;background-color:white">▮</span> | ||
|1 part Stable Plasma<br>1 part Acetone<br>1 part Unstable Mutagen | |1 part Stable Plasma<br>1 part Acetone<br>1 part Unstable Mutagen | ||
|All types | |All types | ||
|Required for the proper function of cryogenics. It heals all types of damage (including clone damage) very swiftly, but only when in a very cold environment. | |Required for the proper function of cryogenics. It heals all types of damage (including clone damage) very swiftly, but only when in a very cold environment. | ||
+ | |0.4 units per 3 ticks | ||
+ | |N/A | ||
+ | |N/A | ||
|- | |- | ||
+ | !style='background-color:#FFEE88;'|{{anchor|Mannitol}}Mannitol<span style="color:#C8A5DC;background-color:white">▮</span> | ||
+ | |1 part Hydrogen<br>1 part Water<br>1 part Sugar | ||
+ | |Brain | ||
+ | |Heals brain damage effectively. Use it in cyro tubes alongside Cryoxadone. | ||
+ | |0.4 units per 3 ticks | ||
+ | |N/A | ||
+ | |N/A | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ===Upgraded Healing medicines=== | ||
+ | These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing. | ||
+ | Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with. | ||
+ | {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
+ | ! scope="col" style='width:150px; background-color:#FFDD66;'|Name | ||
+ | ! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe | ||
+ | ! scope="col" style='background-color:#FFDD66;'|Treatment for | ||
+ | ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description | ||
+ | ! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate | ||
+ | ! scope="col" style='background-color:#FFDD66;'|Overdose Threshold | ||
+ | ! scope="col" style='background-color:#FFDD66;'|Addiction Threshold | ||
+ | |- | ||
+ | !style='background-color:#FFEE88;'|{{anchor|Salicyclic Acid}}Salicyclic Acid<span style="color:#C8A5DC;background-color:white">▮</span> | ||
+ | |1 part Sodium<br>1 part [[Phenol]]<br>1 part Carbon<br>1 part Oxygen<br>1 part Sulfuric Acid | ||
+ | |Brute | ||
+ | |If you have less than 50 brute damage, there is a 50% chance to heal one unit.<br>If overdosed it will have a 50% chance to deal 2 brute damage if the patient has less than 50 brute damage already. | ||
+ | |0.4 units per 3 ticks | ||
+ | |25 units | ||
+ | |N/A | ||
+ | |- | ||
+ | |- | ||
+ | !style='background-color:#FFEE88;'|{{anchor|Salicyclic Acid}}Salicyclic Acid<span style="color:#C8A5DC;background-color:white">▮</span> | ||
+ | |1 part Sodium<br>1 part [[Phenol]]<br>1 part Carbon<br>1 part Oxygen<br>1 part Sulfuric Acid | ||
+ | |Brute | ||
+ | |If you have less than 50 brute damage, there is a 50% chance to heal one unit.<br>If overdosed it will have a 50% chance to deal 2 brute damage if the patient has less than 50 brute damage already. | ||
+ | |0.4 units per 3 ticks | ||
+ | |25 units | ||
+ | |N/A | ||
+ | |- | ||
+ | |} | ||
== Narcotics == | == Narcotics == | ||
Although they aren't yet, in the future many chemicals, especially these, will be addictive and thus much more dangerous. For now, most of these are a lot more lethal than normal drugs anyway. Be careful! | Although they aren't yet, in the future many chemicals, especially these, will be addictive and thus much more dangerous. For now, most of these are a lot more lethal than normal drugs anyway. Be careful! |
Revision as of 05:12, 1 March 2015
WORK IN PROGRESS CHEMICAL PAGE OVERHAUL! MEANT TO SAVE MY WORK.
This page needs revising! The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example. The revision reason is: "Info out of date, and stuff is missing." |
This guide will primarily be useful for chemists but may come in handy to any player and especially traitors.
What's all this new stuff then?
Confused by all the new strange stuff? Where's your tricordazine? Recently, we added a whole bunch of special chemicals, mostly taken from Goonstation. These are either weaker, more specialised, or vastly more powerful than the old chems, usually being made in several stages. A few of the older chemicals have remained, but Tricord, Rytalin, Doctor's Delight, Dexalin, Bicaridine, Dex Plus, Kelotane, Dermaline, and more are all gone. Use the new ones.
Mixing these special chemicals often requires a new tool called the Chem Heater. With this, you enter a given temperature (in degrees Kelvin) to heat or cool a beaker and its reagents. This can sometimes result in dangerous reactions, so be careful!
Additionally, the chemical dispenser has four new reagents. Stable Plasma, Welding Fuel, Iodine, and Bromine.
Important: Chems in the heater will not mix until ejected. Be real careful when making the more volatile chemicals!
Chemicals
The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulphur, sulphuric acid, and water. These can be produced from the Chem Dispenser in Chemistry.
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.
Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.
Grinding minerals from mining will also get you:
- Plasma
- Uranium
The NanoMed Plus is your main source of generic toxin.
Active Pure Chemicals
A.K.A. what happens when you eat these. Chemicals unmentioned don't have any effect.
- Chlorine: Causes minor physical damage to various body parts.
- Ethanol: The most potent alcoholic "beverage", with the fastest toxicity.
- Fluorine: Causes minor toxin damage.
- Lithium: Causes twitching, drooling, moaning and not being able to walk straight.
- Mercury: Causes brain damage, twitching, drooling, moaning and not being able to walk straight.
- Radium: Causes irradation.
- Sugar: Gives nutrition.
- Sulphuric Acid: Causes minor toxin damage and instant brute damage to one body part when ingested. Destroys head-wear and causes burn damage when sprayed on someone.
- Plasma: Causes major toxin damage.
- Uranium: Causes slight irradiation.
- Toxin: Causes moderate toxin damage.
Components
These are very basic chemicals that you'll use in a lot of other more complicated chems. They can still be toxic, though.
Name | Formula | Description |
---|---|---|
Ash ▮ | 1 part Oil temperature 480 K |
Basic ingredient in a couple of recipes. |
Carpet ▮ | 1 part Space Drugs 1 part Blood |
Creates a dirty carpet on the floor. |
Oil ▮ | 1 part Welding Fuel 1 part Carbon 1 part Hydrogen |
Burns in a small smoky fire, mostly used to get Ash. |
Phenol ▮ | 1 part Water 1 part Chlorine 1 part Oil |
Used for certain medical recipes. |
Acetone ▮ | 1 part Oil 1 part Welding Fuel 1 part Oxygen |
Common ingredient in other recipes. |
Diethylamine | 1 part Ammonia 1 part Ethanol |
A very potent fertilizer, and the base component of some medicines. |
Medicines
"And that's how I lost my medical license!" Don't be this guy. Make these. Lots of these.
See Guide to Medicine for more information on what to use when.
Core Healing Medicines
These healing drugs form the "core" drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.
Name | Recipe | Treatment for | Description | Metabolism Rate | Overdose Threshold | Addiction Threshold |
---|---|---|---|---|---|---|
Silver Sulfadiazine▮ | 1 part Ammonia 1 part Silver 1 part Sulfur 1 part Oxygen 1 part Chlorine |
Burn | On touch, quickly heals burn damage. Basic anti-burn healing drug. On ingestion, deals minor toxin damage. |
2 units per 3 ticks | N/A | N/A |
Styptic Powder▮ | 1 part Aluminium 1 part Hydrogen 1 part Oxygen 1 part Sulfuric Acid |
Brute | On touch, quickly heals brute damage. Basic anti-brute healing drug. On ingestion, deals minor toxin damage. |
2 units per 3 ticks | N/A | N/A |
Saline-Glucose Solution▮ | 1 part Sodium Chloride 1 part Water 1 part Sugar |
Brute, burn | Has a 33% chance per metabolism cycle to heal brute and burn damage. | 0.4 units per 3 ticks | N/A | N/A |
Synthflesh▮ | 1 part Blood 1 part Carbon 1 part Styptic Powder |
Brute, burn | Has a 100% chance of instantly healing brute and burn damage. One point of the chemical will heal one point of damage Touch based only |
0.4 units per 3 ticks | N/A | N/A |
Charcoal▮ | 1 part Ash 1 part Sodium Chloride temperature 380 K |
Toxin | Slowly heals toxin damage, will also slowly remove any other chemicals. | 0.4 units per 3 ticks | N/A | N/A |
Salbutamol▮ | 1 part Salicylic Acid 1 part Lithium 1 part Aluminium 1 part Bromine 1 part Ammonia |
Suffocation | Quickly heals oxygen damage while slowing down suffocation. Great for stabilizing critical patients! | 0.2 units per 3 ticks | N/A | N/A |
Cryoxadone▮ | 1 part Stable Plasma 1 part Acetone 1 part Unstable Mutagen |
All types | Required for the proper function of cryogenics. It heals all types of damage (including clone damage) very swiftly, but only when in a very cold environment. | 0.4 units per 3 ticks | N/A | N/A |
Mannitol▮ | 1 part Hydrogen 1 part Water 1 part Sugar |
Brain | Heals brain damage effectively. Use it in cyro tubes alongside Cryoxadone. | 0.4 units per 3 ticks | N/A | N/A |
Upgraded Healing medicines
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.
Name | Recipe | Treatment for | Description | Metabolism Rate | Overdose Threshold | Addiction Threshold |
---|---|---|---|---|---|---|
Salicyclic Acid▮ | 1 part Sodium 1 part Phenol 1 part Carbon 1 part Oxygen 1 part Sulfuric Acid |
Brute | If you have less than 50 brute damage, there is a 50% chance to heal one unit. If overdosed it will have a 50% chance to deal 2 brute damage if the patient has less than 50 brute damage already. |
0.4 units per 3 ticks | 25 units | N/A |
Salicyclic Acid▮ | 1 part Sodium 1 part Phenol 1 part Carbon 1 part Oxygen 1 part Sulfuric Acid |
Brute | If you have less than 50 brute damage, there is a 50% chance to heal one unit. If overdosed it will have a 50% chance to deal 2 brute damage if the patient has less than 50 brute damage already. |
0.4 units per 3 ticks | 25 units | N/A |
Narcotics
Although they aren't yet, in the future many chemicals, especially these, will be addictive and thus much more dangerous. For now, most of these are a lot more lethal than normal drugs anyway. Be careful!
Name | Formula | Description |
---|---|---|
Crank ▮ | 1 part Diphenhydramine 1 part Ammonia 1 part Lithium 1 part Sulfuric Acid 1 part Welding Fuel temperature 390 K |
Reduces stun times an incredible amount, does random amounts of toxin, brain, and brute damage if too much is taken. |
Krokodil ▮ | 1 part Diphenhydramine 1 part Morphine 1 part Space Cleaner 1 part Potassium 1 part Phosphorus 1 part Welding Fuel temperature 380 K |
Cools and calms you down while doing occasional toxin and brain damage. If you take too much, your skin will loosen or fall off, dealing brute damage. |
Nicotine ▮ | None! Automatically starts in cigarettes. | Slightly reduces stun times. Too much will quickly deal toxin and oxygen damage. |
Other Recipes
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.
Name | Formula | Description |
---|---|---|
Ammonia | 3 parts Hydrogen 1 part Nitrogen |
An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as Diethylamine (results in 3 units instead of 4). |
Chloral Hydrate | 3 parts Chlorine 1 part Ethanol 1 part Water |
A powerful sedative which causes death in doses around 30 units (results in 1 units instead of 5). |
Condensed Capsaicin | 1 part Capsaicin Oil 5 parts Ethanol |
A chemical agent used for self-defense and in police work (results in 5 units instead of 6). |
Cryptobiolin | 1 part Oxygen 1 part Potassium 1 part Sugar |
Causes confusion and dizziness. This is essential to make Spaceacillin. |
EMP | 1 part Iron 1 part Uranium |
This reacts immediately on mixing, it creates a large electromagnetical pulse which affects all electronical thingies; very useful for causing chaos. |
Explosion | 1 part Potassium 1 part Water |
This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production. |
Flash Powder | 1 part Aluminium 1 part Potassium 1 part Sulphur |
Creates a flash similar to that of a flashbang immediately on mixing. Only useful in grenade production. |
Fluorosulfuric Acid | 1 part Fluorine 1 part Hydrogen 1 part Potassium 1 part Sulphuric Acid temperature 380 K |
A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes. |
Foaming Agent | 1 part Hydrogen 1 part Lithium |
Makes foam such as that required in metal foam grenades (results in 1 unit instead of 2). |
Foam Surfactant | 2 parts Carbon 2 parts Fluorine 1 part Sulphuric Acid |
Creates a large cloud of foam when mixed with an equal amount of water. |
Glycerol | 3 parts Corn Oil 1 part Sulphuric Acid |
Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water. |
Impedrezene | 1 part Mercury 1 part Oxygen 1 part Sugar |
A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3). |
Lexorin | 1 part Hydrogen 1 part Nitrogen 1 part Plasma |
Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly. |
Metal Foam | 3 parts Iron/Aluminium 1 part Foaming Agent 1 part Fluorosulfuric Acid |
Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium. |
Mindbreaker Toxin | 1 part Anti-toxin 1 part Hydrogen 1 part Silicon |
A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time". |
Mute Toxin | 2 part Uranium 1 part Water 1 part Carbon |
Makes the subject unable to speak for some time. |
Napalm | 1 part Aluminium 1 part Plasma 1 part Sulphuric Acid |
Creates a large fire immediately on mixing. Only useful for grenades (results in 1 unit instead of 3). |
Nitroglycerin | 1 part Glycerol 1 part Fluorosulfuric Acid 1 part Sulphuric Acid |
A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3). |
Pest Killer | 1 part Toxin 4 parts Ethanol |
Kills pests in hydroponics trays, causes minor toxin damage to humans. |
Plant-B-Gone | 1 part Toxin 4 parts Water |
A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans. |
Plasma Solidification | 20 parts Plasma 5 parts Iron 5 parts Frost Oil |
Solidifies a large amount of plasma into a bar. |
Sleep Toxin | 1 part Chloral Hydrate 4 parts Sugar |
Not at potent as its preceding chemical, merely makes you narcoleptic rather than comatose. |
Smoke | 1 part Phosporous 1 part Potassium 1 part Sugar |
This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. Very useful if you want to make a chloral hydrate smoke grenade for riot control. |
Sodium Chloride | 1 part Sodium 1 part Chlorine |
Commonly known as salt, Sodium Chloride is often used to season food. |
Space Cleaner | 1 part Ammonia 1 part Water |
This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills. |
Space Drugs | 1 part Lithium 1 part Mercury 1 part Sugar |
An illegal compound which induces a number of effects such as loss of balance and visual artefacts. |
Space Lube | 1 part Oxygen 1 part Silicon 1 part Water |
Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3). |
Sterilizine | 1 part Anti-Toxin 1 part Chlorine 1 part Ethanol |
Theoretically helps the patient when used during surgery, or decontaminates objects and surfaces that bear pathogens. Currently does nothing whatsoever. |
Thermite | 1 part Aluminium 1 part Iron 1 part Oxygen |
A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Causes minor burn damage to humans when ingested. |
Unstable Mutagen | 1 part Chlorine 1 part Phosphorus 1 part Radium |
Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology. |
Virus Food | 1 part Water 1 part Milk |
A chemical which allows viruses and bacteria to quickly grow. |
Weed Killer | 1 part Toxin 4 parts Ammonia |
Kills weeds, causes minor toxin damage to humans. |
Chlorine Trifluoride ▮ | 1 part Chlorine 3 parts Fluorine temperature 424 K |
On touch sets you on fire from the inside out. When applied to things, it makes them much more flammable. When heated it creates a big fireball, watch out! (Currently unmixable) |
Life ▮ | 1 part Strange Reagent 1 part Synthflesh 1 part Blood |
Spawns an animal that may or may not be friendly. |
Liquid Dark Matter ▮ | 1 part Stable Plasma 1 part Radium 1 part Carbon |
Sucks everything into the point of detonation. |
Sorium ▮ | 1 part Mercury 1 part Oxygen 1 part Nitrogen 1 part Carbon |
Sends everything flying from the point of detonation. |
Toxins
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it. Why would you mix it when you're not antagonist? Why?
Name | Formula | Description |
---|---|---|
Bad Food ▮ | Fail at a cooking recipe. | Gives you food poisoning. |
Cyanide ▮ | 1 part Oil 1 part Ammonia 1 part Oxygen temperature 380 K |
Deals random amounts of toxin damage while slowly suffocating its target. |
Formaldehyde ▮ | 1 part Ethanol 1 part Oxygen 1 part Silver temperature 420 K |
Does decent amounts of toxin damage, has a chance to decay into lethal histamine when ingested. |
Histamine ▮ | None! Comes from reactions with other toxins and your traitor uplink. | Messes up your eyesight while you cough constantly. Deals oxygen, brute, and toxin damage. The more in you, the deadlier. |
Neurotoxin ▮ | 1 part Space Drugs temperature 200 K |
Does toxin and brain damage, eventually begins to confuse you. If you don't get it out of your body you will be knocked out. |
Polonium ▮ | None! Get some from your traitor uplink. | Does extreme amounts of radiation damage. |
Venom ▮ | None! Get some from your traitor uplink. | The more in you, the more toxin and brute damage you take. Has a chance to decay into histamine. |
Zombie Powder | 5 parts Sleeping Toxin 5 parts CarpoToxin 5 parts Copper |
Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp (results in 2 units instead of 15). |
Beyond the Dispenser
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.