Difference between revisions of "Hacking"

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imported>Deantwo
(Before this said you could hack a Remote Signaling Device and that made no sense, so I need help with this.)
imported>Deantwo
(→‎Vending machines: Maybe add a list of lights for all hackable things?)
Line 154: Line 154:
 
#Click on the vending machine with a screwdriver in hand to access the wiring, then get a tool in your hand
 
#Click on the vending machine with a screwdriver in hand to access the wiring, then get a tool in your hand
 
#Button to toggle speaker on/off.
 
#Button to toggle speaker on/off.
 +
#Four lights:
 +
#*''The orange light is off.''
 +
#*''The red light is blinking/off.'' Blinking indicate that it is working normally, off means it's in firing mode.
 +
#*''The green light is off/on.'' Indicate that contraband is available when on.
 +
#*''A purple/yellow light is on.''
 
#Four wires:
 
#Four wires:
#*'''Firing wire''': If ''pulsed'' will fire stuff at people. ''Cutting'' causes machine to fire stuff at people contentiously. Controlled by the blinking light.
+
#*'''Firing wire''': If ''pulsed'' will fire stuff at people contentiously until pulsed again. ''Cutting'' causes machine to fire stuff at people contentiously until mended. Toggles the red blinking light off when in firing mode.
#*'''Contraband wire''': ''Cutting'' does nothing, when ''pulsed'' toggles availability of illegal or rare goods.
+
#*'''Contraband wire''': ''Cutting'' does nothing. When ''pulsed'' toggles availability of illegal or rare goods, also toggles the green light on/off.
 
#*'''Access wire''': When ''cut'' it turns on a orange light, allowing for ID restricted machines (med machines, sec machines, and the bartenders Booze-o-mat) to be used by anyone.
 
#*'''Access wire''': When ''cut'' it turns on a orange light, allowing for ID restricted machines (med machines, sec machines, and the bartenders Booze-o-mat) to be used by anyone.
 
#*'''Shock wire''': Like the firing wire in effects from hacking, except it shocks instead of shoots. Something worth noting is that pulsing this wire shocks anyone without gloves in front of it. Very deadly.
 
#*'''Shock wire''': Like the firing wire in effects from hacking, except it shocks instead of shoots. Something worth noting is that pulsing this wire shocks anyone without gloves in front of it. Very deadly.

Revision as of 05:14, 30 October 2013



What you'll need

  • Insulated Gloves Hackables have power lines, and cutting/pulsing these without gloves can harm you.
  • Screwdriver for opening up panels and the like. A necessary tool
  • Wirecutters for cutting and mending wires. Also a necessary tool
  • Multitool for pulsing wires; not necessary for most hacking, but makes life a lot easier.

Important Hackables

Airlocks

Door.png Glassdoor.png Airlock2.png

Both internal and external access airlocks are hackable. Wires are randomized at the start of each round, but are standardized throughout the station, e.g., every orange wire might toggle the bolts. This is probably where you'll be doing the most of your hacking. Remember, cutting power to the door will stop everything else from working.

  1. Screwdriver in hand, click on the airlock to open the panel and expose the wiring
  2. With multitool, wirecutters, or an empty hand, click on the airlock to access the wiring.
  3. Fiddle with the wires by pulsing to test each one and cutting what you need to.
    • ID wire: Pulsing will flash the 'access denied' red light; cutting will prevent anyone from opening or emagging the door if it's a restricted door; otherwise, it does nothing.
    • AI control wire: Pulsing will flash the 'AI control light' off and on quickly; cutting will prevent the AI from accessing the door unless s/he hacks the power wires
    • Main power wire: Pulsing will turn off the 'test light' and kill the power for 1 minute; cutting will kill the power for 10 seconds before backup power kicks in.
    • Backup power wire: Pulsing will turn off the 'test light' kill the power for 1 minute only if the main power is out, otherwise, nothing. Cutting will obviously disable the backup power.
    • Bolt control wire: Pulsing will toggle the bolts; cutting will drop the bolts.
    • Door control wire: If the door is ID restricted, this is pretty much useless. If not, Pulsing will open/close the door and cutting will keep it that way, sort of like bolting.
    • Electrifying wire: Pulsing will electrify the door for 30 seconds; cutting will permanently electrify it until mended. You can find the wire easily because the door shoots sparks when pulsed or cut. Obviously useless if there is no power to the door.
    • Safety Wire: Pulse to toggle, Cut to disable. Disabling the safeties will cause the door to crush anyone standing in it when it tries to close. Causes minor brute damage per crush. (But knocks you down! Slow and lethal if wearing hardsuits/space suits.)
    • Timing Wire Pulse to toggle, Cut to override. Overriding the timing will cause the door to automatically close almost immediately after opening.
  4. Screwdriver the door again to shut the panel. Otherwise, trying to open the door will always give you the wiring popup.

Airlock Strategies

  • Ghetto hacking involves accessing a useless airlock and cutting all of the wires in order until the bolts drop, making a note of the wire you just cut. Keeping this in mind, you can now open restricted doors by cutting all the wires except the bolt control and then crowbarring that fucker open. Useful if you don't have a multi-tool. Note that this is a bad idea if you lack gloves.
  • Open ID restricted doors by pulsing a main power wire and then crowbarring it open. If it's bolted, be sure to pulse the bolt wire before you kill the power or you're shit outta luck for a minute. (You can shorten this by cutting and mending the power wire, but by then the power would probably have reset anyway. Still, taking 20 seconds less to unhack the Escape shuttle doors is always good)
  • Create a pain in the ass obstacle by dropping the bolts, cutting all the wires, and then welding the door shut. This is especially effective if you happen to have the only pair of insulated gloves on the station.
  • Remotely pulse an airlock by attaching a signaler, which when signaled pulses the wire it's attached to. This allows you to remotely bolt and unbolt a door, for instance. Be sure to turn off the speaker so no one can hear it being toggled.
  • Use multitools for bolted as they are awesome. First find two wires of importance. The bolts wire, and the main power wire. Pulse a random door to find out the wires. If you hear sparks, see your health going down or see the message "You feel a powerful shock coursing through your body!", close that hacking window and move onto another door. Once you got the main power wire, head to an unbolted door, pulse the wire, crowbar it open. You get a larger window of time to crowbar, and you can do it without gloves. If a door is bolted, pulse the bolts wires, and go and cut the power then crowbar it.

APC

APC2.gif

Used to control power to a certain room. Nice to know when a rogue AI or douchebag engineers keep turning off your power. All APC breakers can be accessed via Power Monitoring Computers regardless of the lock status, so hope that whoever's fucking with the power isn't paying attention

  1. Screwdriver in hand, click on APC to open the panel and expose the wiring
  2. Click with an empty hand to access the wiring
  3. Fiddle with the wires by pulsing to test each one and cutting what you need to.
    • ID lock wire: Pulse will toggle the lock on the APC for a short duration. cutting will disable toggling the lock with an ID card.
    • Power wires (2): Pulse will short out the APC. You must cut and mend the wire to restore power. Not repairing the short will render the main breaker moot, even if accessed remotely.
    • AI control wire: Like the airlock, pulsing will flash the light off and on quickly; cutting will disable AI control
  4. Screwdriver it back up to toggle lighting, equipment, and atmospherics as you see fit (unless you've killed the power)

Autolathe

Autolathe.png

I NEED 50,000 RCDS STAT

  1. Click on the autolathe to open it
  2. Click on the autolathe with a screwdriver in hand to access the wiring, then get a tool in your hand
  3. The window is glitched and won't show what wires are cut, so you better track what wires you modify. There are three important wires, which are randomized. Cutting them toggles their light permanently, pulsing does so temporarily(30 secs or something). Red light is power, green light is electrocution and blue is hacked options.
  4. Have fun accessing some new options
    • RCD supplies
    • Infrared beam (security)
    • Infrared sensor
    • Bullets
    • Other shit

Air Alarm/Fire Alarm

AirAlarm.png 50px‎

Use wirecutters to enable/disable. Disabled Air Alarms will show no lights, Fire Alarms will not automatically trigger firelocks.

Cameras

Security Camera.gif

Used to view rooms from, they also have upgrades which allow them to see through walls, be invincible against EMPs and have a motion detection system.

  1. With a screwdriver in hand, click on the camera.
  2. After opening the panel, use your wirecutter on the camera. You will now get a wire cut menu like the airlock. There are multiple wires to look out for. NOTE: Every camera will have randomized wires.
    • Power Wire: Cutting it will disable the camera, fixing it will enable the camera. Pulsing toggle the camera on and off.
    • Alarm Wire: Pulsing causes a harmless beeping sound. Cutting will trigger an alarm, mending will cancel the alarm.
    • Light Wire: Cutting this will stop the AI from using the camera's light, mending will allow the AI to use the camera light. Pulsing toggles it.
    • Focus Wire: Cutting this will shorten the vision range to a default set of 2 tiles, mending it will return it back to a normal 7 vision range. Pulsing it will toggle between the short and normal vision range.
    • Nothing Wires (2) - These do nothing, still required to deconstruct the camera.

You can find a guide to deconstruct cameras here.

MULE

MULE.gif

No better way to get away from it all with a joyride on a MULE! And run over some people with it too.

  1. Unlock the controls with a Quartermaster's/Cargo Technician's/Head Of Personnel's/Captain's ID.
  2. Unscrew the maintenance panel with the screwdriver.
  3. Pulse various wires with a multitool. Pay attention to the reaction the MULE gives. Also note that these wires are randomized for each MULE
  4. Five wires:
    • Motor wire (2): When pulsed causes "The drive motor whines briefly." When cut causes increased speed, disables motor if both wires are cut.
    • Radio wire: When pulsed causes "You hear a radio crackle." Cutting disables PDA control.
    • Power wire: When pulsed causes "The charge light flickers." Cutting disables power.
    • Safety wire: When pulsed causes "The external warning lights flash briefly." Cutting disables safety, awakens thirst for blood (DON'T DO THIS UNLESS YOU'RE A TRAITOR OR WANT TO DIE).
    • Load wire: When pulsed causes "The load platform clunks." Cutting allows nonstandard cargo such as people, cyborgs, and other bots.
  5. Screw the panel back on.

Particle Accelerator

ParticleAccelerator.gif

What a better way to release the singularity than to do it REMOTELY! That or you can hack it to make it shoot more powerful particles!

  1. Setup the PA if you haven't already, then use a screwdriver on the computer to open the panel/expose the wires.
  2. Now click on the computer with a hand to bring up the wire menu. Here you can then get your tools in hand.
    • Toggle wire: Pulsing toggles the PA on or off, cutting it will disable the PA and stop it from turning on.
    • Strength wire: Pulsing increases the strength of the PA, cutting it will set the strength to 0 and prevent people turning it up.
    • Interface wire: Interface wire will stop people being able to use the control computer. Pulsing will toggle this, cutting will turn it off until mended.
    • Limit wire: Cutting will allow the PA to be turned up to strength 3. When pulsed it will beep.
    • Nothing wire: Will do nothing, it's just here to make it harder.
  3. Close the panel for the PA to then work again. IMPORTANT: Don't forget to scan the parts again.

Now remember, you can attach a Signaler to these wires to release the singularity, such as remotely pulsing the strength wire. Bonus points if you also pulse the interface wire so that people can't stop it!

Syndicate Bomb

A bomb! Are you a bad enough dude to attempt to defuse a live explosive that, if it should explode, will reduce you to a fine red mist?

  1. Check the description of the bomb to see if you have enough time left to even attempt a defusal. Use your best judgement for how much time you will need.
  2. If the timer is very long you might want to ask toxins for a bomb suit in case you fail, you'll still be killed, but at least you'll leave a corpse
  3. Screwdriver in hand, click on the bomb to open the panel and expose the wiring
  4. With multitool, wirecutters, or an empty hand, click on the bomb to access the wiring.
  5. CAREFULLY fiddle with the wires by pulsing to test each one and cutting what you need to.
    • Boom wire: Pulsing will explode the bomb instantly if the bomb is live and cutting will do much the same! There's no way to prepare for the boom wire if the bomb is already live, it's just an inherent risk. Cutting a boom wire that's not live will make the bomb unusable.
    • Bolt wire: Pulsing will hint at this wire's function, cutting will release the bolts holding the bomb down if they were activated to begin with. Ditch that bomb!
    • Delay wire: Pulsing will add time to the clock of the bomb, giving you a little more breathing room.
    • Proceed wire: Pulsing will reduce the clock, making your life that muich harder. Cutting this wire while the bomb is live will explode the bomb!
    • Activate wire: Pulsing a bomb that isn't live will start the countdown and cutting a bomb that IS live will stop the countdown. If you've identified this wire, you've won!

Keep in mind that randomly pulsing a live bomb carries a 20% risk of sudden death, but randomly cutting carries a 40% risk. Ultimately you will HAVE to cut a wire to stop the explosion, but with a little research with pulsing you can improve your success rate.

Minor Hackables

I haven't a clue why you'd ever want to hack any of these things, but you can!

Radio/Headset/Intercom

Station Bounced Radio.png Headset.png Wallradio.png

  1. Screwdriver in hand, click on the offending radio so it can be modified or attached
  2. The usual radio use panel will pop up, but now with access to the wiring. If you've closed it by accident, just click on the radio as if you were going to change the settings on it.
  3. There are three wires. Two have apparent uses; the third is pretty much useless.
    • Output wire will disengage the speakers (or signal-receiving on a signaler)
    • Input wire will permanently disengage the microphone (or signal-sending on a signaler)

Interestingly, tracking beacons and station intercoms also count as radios.

Secure Briefcase, Safes

Secure.png Safe.png

seriously who is dumb enough to use these things anyway god damn

  1. Screwdriver in hand, click on the (briefcase/safe) to open the panel and expose the wiring
  2. Multi-tool-spam the (briefcase/safe) until you get a confirmation that the memory is reset.
  3. The memory is now reset. Punch in your favorite code and hit E to set it.
  4. Screwdriver the panel shut.

Vending machines

Vendboozeomat.gif Vendsnack.gif Vendcoffee.gif

The only thing worth hacking!

  1. Click on the vending machine to open it
  2. Click on the vending machine with a screwdriver in hand to access the wiring, then get a tool in your hand
  3. Button to toggle speaker on/off.
  4. Four lights:
    • The orange light is off.
    • The red light is blinking/off. Blinking indicate that it is working normally, off means it's in firing mode.
    • The green light is off/on. Indicate that contraband is available when on.
    • A purple/yellow light is on.
  5. Four wires:
    • Firing wire: If pulsed will fire stuff at people contentiously until pulsed again. Cutting causes machine to fire stuff at people contentiously until mended. Toggles the red blinking light off when in firing mode.
    • Contraband wire: Cutting does nothing. When pulsed toggles availability of illegal or rare goods, also toggles the green light on/off.
    • Access wire: When cut it turns on a orange light, allowing for ID restricted machines (med machines, sec machines, and the bartenders Booze-o-mat) to be used by anyone.
    • Shock wire: Like the firing wire in effects from hacking, except it shocks instead of shoots. Something worth noting is that pulsing this wire shocks anyone without gloves in front of it. Very deadly.

Plastic Explosives

C4.gif

For an awesome way to go out!

  1. One wire.
    • Explode wire: When cut, it explodes. When pulsed, it explodes!

You can attach a Signaler to make a remote bomb.