Difference between revisions of "Template:Sandbox"
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A sandbox template. Do not actually include this on any pages. Do use this to test whatever template stuff you need to test. | A sandbox template. Do not actually include this on any pages. Do use this to test whatever template stuff you need to test. | ||
+ | |||
+ | ==Cyborg Maintenance== | ||
+ | In the beginning of a maintenance process, you need to open the Cyborg's maintenance cover. To open it: | ||
+ | #[[File:Id_regular.png]] Use an ID Card, [[File:Emag.png]] [[Emag]] it or just ask the Cyborg to unlock its panel | ||
+ | #[[File:Crowbar.png]] Use a Crowbar to open the cover. | ||
+ | After the maintenance process use the same tools in reverse order so the Cyborg doesn't run around with its cover open, like so: | ||
+ | #[[File:Crowbar.png]] Use a Crowbar to close the cover. | ||
+ | #[[File:Id_regular.png]] Use your ID Card to lock the Cyborg. Borgs can't lock their panel. | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;"> | ||
+ | ===Cyborg Repairs=== | ||
+ | <span style="font-size:1.2em;">Cyborgs will often come to you for repairs if damaged.</span> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | For brute damage: | ||
+ | # [[File:Welder.png]][[Welding Tool|Weld]] them to fix the dents. | ||
+ | For burn damage: | ||
+ | # Unlock and open the Cyborg's cover. | ||
+ | # [[File:Hud-hands.gif]] Use an Empty Hand to remove the battery. | ||
+ | # [[File:Screwdriver_tool.png]] Screwdriver to expose wiring. | ||
+ | # [[File:CableCoils.png|Cable Coil]] Rewire the damaged circuits. You may have to do this step more than once. | ||
+ | # [[File:Screwdriver_tool.png]] Screwdriver to hide wiring. | ||
+ | # Re-insert the old battery or insert a new one. | ||
+ | # Close the cover and lock the Cyborg. | ||
+ | Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring. | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;"> | ||
+ | ===Cyborg Batteries=== | ||
+ | <span style="font-size:1.2em;">You will often see at least one Cyborg come to your assembly line to ask for an upgrade.</span> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | # Unlock and open the Cyborg's cover. | ||
+ | # [[File:Hud-hands.gif]] With an Empty Hand, remove the old battery. | ||
+ | # [[File:Power_cell.png]] Insert a New Battery. | ||
+ | # Close the cover and lock the Cyborg. | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;"> | ||
+ | ===Cyborg Radios=== | ||
+ | <span style="font-size:1.2em;">Cyborgs can be installed with radio encryption keys, allowing them to communicate on secure department channels.</span> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | # Unlock and open the Cyborg's cover. | ||
+ | # [[File:Encryption_key.png]] Insert a New Encryption Key (or Screwdriver to remove the current Key). | ||
+ | # Close the cover and lock the Cyborg. | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;"> | ||
+ | ===Reviving Cyborgs=== | ||
+ | <span style="font-size:1.2em;">A cyborg that has failed but not been turned into scrap can be repaired back to working order.</span> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | # Create an Emergency Restart Module at the Exosuit Fabricator (under Cyborg Upgrade Modules). | ||
+ | # Repair the Cyborg with a welder and/or replace wires. | ||
+ | # Unlock and open the Cyborg's cover. | ||
+ | # [[File:Circuitboard.png]] Insert the Emergency Restart Module. | ||
+ | # Close the cover and lock the Cyborg. | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;"> | ||
+ | ===Upgrading Cyborgs=== | ||
+ | <span style="font-size:1.2em;">The procedure to upgrade cyborgs</span> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | # Unlock and open the Cyborg's cover. | ||
+ | # [[File:Circuitboard.png]] Insert the Upgrade Module (or emag to subvert). | ||
+ | # Close the cover and lock the Cyborg. | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;"> | ||
+ | ===Resetting Cyborg models=== | ||
+ | <span style="font-size:1.2em;">Cyborgs can at any point ask to have their module changed or reset</span> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Use these tools in this order to reset a borg module: | ||
+ | #[[File:Id_regular.png]] ID Card, [[File:Emag.png]] [[Emag]] or just ask the Cyborg to unlock its panel | ||
+ | #[[File:Crowbar.png]] Crowbar the panel open | ||
+ | #[[File:Emag.png]] Optional: [[Emag]] the cyborg and skip to "Afterwards" (does not work if its AI is [[Guide_to_malfunction|malfunctional]]) | ||
+ | #[[File:Hud-hands.gif]] Remove the power cell by clicking the borg with an empty hand | ||
+ | #[[File:Screwdriver_tool.png]] Screwdriver to expose wires | ||
+ | #[[File:Wirecutters.png]] Wirecutters or [[File:Multitool.gif]] Multitool to manipulate wires | ||
+ | |||
+ | Afterwards: | ||
+ | #[[File:Screwdriver_tool.png]] Screwdriver to cover wires | ||
+ | #[[File:Power_cell.png]] Replace the power cell | ||
+ | #[[File:Crowbar.png]] Crowbar the panel shut | ||
+ | #[[File:Id_regular.png]] Lock the panel with an ID Card. Cyborgs cannot lock their own panel. | ||
+ | |||
+ | Borgs have seven wires; five working ones and two duds: | ||
+ | |||
+ | [[Hacking#Cyborgs|Guide to Hacking]]. Also has some information regarding how you go around doing this | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;"> | ||
+ | |||
+ | ===Deconstructing Cyborgs=== | ||
+ | <span style="font-size:1.2em;">Cyborgs can be deconstructed to remove their MMI and get their parts back.</span> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | # Unlock and open the Cyborg's cover. | ||
+ | # [[File:Hud-hands.gif]] Use an Empty Hand to remove battery. | ||
+ | # [[File:Screwdriver_tool.png]] Screwdriver to open wiring. | ||
+ | # [[File:Wirecutters.png]] Cut every wire until the '''lockdown''' light turns on. | ||
+ | # [[File:Wrench.png]] Wrench to disassemble. | ||
+ | (Alternatively, for steps 4 and 5, you can use a Robotics console) | ||
+ | </div></div> | ||
+ | |||
+ | ==== Upgrades ==== | ||
+ | [[Roboticist]]s can construct upgrade modules for cyborgs, such as one that increases your movement speed. Should you wish to change models, ask the roboticist to cut and mend your reset wire. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | !Name | ||
+ | !Description | ||
+ | |- | ||
+ | !Cyborg Reclassification Module | ||
+ | |Allows you to rename the borg. Use it in hand to set the name, then apply it to the cyborg. | ||
+ | |- | ||
+ | !Cyborg Emergency Restart Module | ||
+ | |Used to force a restart of a disabled-but-repaired borg, bringing it back online.<br> | ||
+ | An important module! This will allow you to bring a dead, but not blown, Cyborg back to life. | ||
+ | |- | ||
+ | !Borg Expander | ||
+ | |A cyborg resizer, it makes a cyborg huge. | ||
+ | |- | ||
+ | !Cyborg Ion Thrusters Module | ||
+ | |An ion-powered thruster system that works like a jetpack for movement in no gravity. | ||
+ | |- | ||
+ | !Cyborg Self-Repair Module | ||
+ | |Allows the cyborg to slowly repair iteself over time, increasing power consumption. | ||
+ | |- | ||
+ | !Illegal Equipment Modules | ||
+ | |Enables illegal modules, the same that are enabled when cyborgs are emagged.<br> | ||
+ | Only obtainable through admin shenanigans or through researching illegal tech. (deconstruct [[Syndicate Items]]!!) | ||
+ | |- | ||
+ | !Engineering Cyborg RPED | ||
+ | |A rapid part exchange device for the engineering cyborg. | ||
+ | |- | ||
+ | !Cyborg Diamond Drill | ||
+ | |Upgrades a mining cyborg's drill to be faster. | ||
+ | |- | ||
+ | !Cyborg Ore Satchel of Holding | ||
+ | |Upgrades a mining cyborg's satchel to hold infinite minerals. | ||
+ | |- | ||
+ | !Cyborg Lava-proof Tracks | ||
+ | |Allows a mining cyborg to walk over lava undamaged. | ||
+ | |- | ||
+ | !Medical Cyborg Crew Pinpointer | ||
+ | |A crew pinpointer module for the medical cyborg. | ||
+ | |- | ||
+ | !Medical Cyborg Expanded Hypospray | ||
+ | |Adds [[Oculine]], [[Inacusiate]], [[Mutadone]], [[Mannitol]], and [[Haloperidol]] to a Medical Cyborg's hypospray chemicals. | ||
+ | |- | ||
+ | !Medical Cyborg High-Strength Hypospray | ||
+ | |Adds [[Salicyclic Acid]], [[Oxandrolone]], [[Rezadone]], and [[Pentetic Acid]] to a Medical Cyborg's hypospray chemicals. | ||
+ | |- | ||
+ | !Cyborg Piercing Hypospray | ||
+ | |Allows cyborg hyposprays to pierce through thick clothing and hardsuits. | ||
+ | |- | ||
+ | !Medical Cyborg Defibrillator | ||
+ | |Gives a Medical Cyborg a defibrillator. | ||
+ | |- | ||
+ | !Medical Cyborg Surgical Processor | ||
+ | |Gives a Medical Cyborg a Surgical Processor, which can be used on an operating computer to permanently learn any advanced surgeries that were synched on it. These surgeries can then be performed by the cyborg anywhere. | ||
+ | |- | ||
+ | !Rapid Disabler Cooling Module | ||
+ | |Increases the recharge rate of security cyborg disablers. (''Secborgs are no longer in game. Instead there are peacekeeper cyborgs.'') | ||
+ | |} | ||
+ | |||
+ | Mining Cyborgs can also have their KA upgraded with kinetic accelerator upgrades. |
Revision as of 02:57, 28 December 2022
A sandbox template. Do not actually include this on any pages. Do use this to test whatever template stuff you need to test.
Cyborg Maintenance
In the beginning of a maintenance process, you need to open the Cyborg's maintenance cover. To open it:
- Use an ID Card, Emag it or just ask the Cyborg to unlock its panel
- Use a Crowbar to open the cover.
After the maintenance process use the same tools in reverse order so the Cyborg doesn't run around with its cover open, like so:
- Use a Crowbar to close the cover.
- Use your ID Card to lock the Cyborg. Borgs can't lock their panel.
Cyborg Repairs
Cyborgs will often come to you for repairs if damaged.
For brute damage:
- Weld them to fix the dents.
For burn damage:
- Unlock and open the Cyborg's cover.
- Use an Empty Hand to remove the battery.
- Screwdriver to expose wiring.
- Rewire the damaged circuits. You may have to do this step more than once.
- Screwdriver to hide wiring.
- Re-insert the old battery or insert a new one.
- Close the cover and lock the Cyborg.
Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.
Cyborg Batteries
You will often see at least one Cyborg come to your assembly line to ask for an upgrade.
Cyborg Radios
Cyborgs can be installed with radio encryption keys, allowing them to communicate on secure department channels.
Reviving Cyborgs
A cyborg that has failed but not been turned into scrap can be repaired back to working order.
Upgrading Cyborgs
The procedure to upgrade cyborgs
Resetting Cyborg models
Cyborgs can at any point ask to have their module changed or reset
Use these tools in this order to reset a borg module:
- ID Card, Emag or just ask the Cyborg to unlock its panel
- Crowbar the panel open
- Optional: Emag the cyborg and skip to "Afterwards" (does not work if its AI is malfunctional)
- Remove the power cell by clicking the borg with an empty hand
- Screwdriver to expose wires
- Wirecutters or Multitool to manipulate wires
Afterwards:
- Screwdriver to cover wires
- Replace the power cell
- Crowbar the panel shut
- Lock the panel with an ID Card. Cyborgs cannot lock their own panel.
Borgs have seven wires; five working ones and two duds:
Guide to Hacking. Also has some information regarding how you go around doing this
Deconstructing Cyborgs
Cyborgs can be deconstructed to remove their MMI and get their parts back.
Upgrades
Roboticists can construct upgrade modules for cyborgs, such as one that increases your movement speed. Should you wish to change models, ask the roboticist to cut and mend your reset wire.
Name | Description |
---|---|
Cyborg Reclassification Module | Allows you to rename the borg. Use it in hand to set the name, then apply it to the cyborg. |
Cyborg Emergency Restart Module | Used to force a restart of a disabled-but-repaired borg, bringing it back online. An important module! This will allow you to bring a dead, but not blown, Cyborg back to life. |
Borg Expander | A cyborg resizer, it makes a cyborg huge. |
Cyborg Ion Thrusters Module | An ion-powered thruster system that works like a jetpack for movement in no gravity. |
Cyborg Self-Repair Module | Allows the cyborg to slowly repair iteself over time, increasing power consumption. |
Illegal Equipment Modules | Enables illegal modules, the same that are enabled when cyborgs are emagged. Only obtainable through admin shenanigans or through researching illegal tech. (deconstruct Syndicate Items!!) |
Engineering Cyborg RPED | A rapid part exchange device for the engineering cyborg. |
Cyborg Diamond Drill | Upgrades a mining cyborg's drill to be faster. |
Cyborg Ore Satchel of Holding | Upgrades a mining cyborg's satchel to hold infinite minerals. |
Cyborg Lava-proof Tracks | Allows a mining cyborg to walk over lava undamaged. |
Medical Cyborg Crew Pinpointer | A crew pinpointer module for the medical cyborg. |
Medical Cyborg Expanded Hypospray | Adds Oculine, Inacusiate, Mutadone, Mannitol, and Haloperidol to a Medical Cyborg's hypospray chemicals. |
Medical Cyborg High-Strength Hypospray | Adds Salicyclic Acid, Oxandrolone, Rezadone, and Pentetic Acid to a Medical Cyborg's hypospray chemicals. |
Cyborg Piercing Hypospray | Allows cyborg hyposprays to pierce through thick clothing and hardsuits. |
Medical Cyborg Defibrillator | Gives a Medical Cyborg a defibrillator. |
Medical Cyborg Surgical Processor | Gives a Medical Cyborg a Surgical Processor, which can be used on an operating computer to permanently learn any advanced surgeries that were synched on it. These surgeries can then be performed by the cyborg anywhere. |
Rapid Disabler Cooling Module | Increases the recharge rate of security cyborg disablers. (Secborgs are no longer in game. Instead there are peacekeeper cyborgs.) |
Mining Cyborgs can also have their KA upgraded with kinetic accelerator upgrades.