Difference between revisions of "Guide to Head of Staff Equipment"
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− | ![[File: | + | ![[File:Cglock.png|64px]] |
− | ! | + | ! Command Glock-13 |
− | |The Captain is one of | + | |The Captain is one of the few people who start with a Glock. It is painted differently than the standard ones used by Security Officers. It starts loaded with non-lehal ammo. |
|In the Captain's Personal Locker | |In the Captain's Personal Locker | ||
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|} | |} | ||
− | = | + | =Executive Officer= |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" | {| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" | ||
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![[File:Id_gold.png|64px]] | ![[File:Id_gold.png|64px]] | ||
!All Access ID | !All Access ID | ||
− | |While the | + | |While the Executive Officer does not start with All Access, he is one of only two people on the station who has the ability to alter ID access, including his own. This gives him an edge, but makes him a high value target. |
− | |On | + | |On the Executive Officer |
|- | |- | ||
![[File:Ian.PNG|64px]] | ![[File:Ian.PNG|64px]] | ||
!Ian | !Ian | ||
− | |Arguably the sole job of the | + | |Arguably the sole job of the Executive Officer is to guard him! |
− | | | + | |Executive Officer's Office |
|- | |- | ||
− | ![[File: | + | |
− | ! | + | ![[File:Cglock.png|64px]] |
− | |The | + | ! Command Glock-13 |
− | | | + | |The Executive Officer is one of the few people who start with a Glock. It is painted differently than the standard ones used by Security Officers. It starts loaded with non-lehal ammo. |
+ | |In the Executive Officer's Personal Locker | ||
|- | |- | ||
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!Civilian Door Remote | !Civilian Door Remote | ||
|A civilian door remote tool. It can remotely bolt, open or remove access restrictions of any civilian level doors, usually meaning general access doors that everyone has access to. | |A civilian door remote tool. It can remotely bolt, open or remove access restrictions of any civilian level doors, usually meaning general access doors that everyone has access to. | ||
− | |In the | + | |In the Executive Officer's Personal Locker |
|} | |} | ||
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!Armour Vest | !Armour Vest | ||
|While not the best armour on the station, it is still better than what most people get. | |While not the best armour on the station, it is still better than what most people get. | ||
− | |In the | + | |In the Executive Officer's Personal Locker |
|} | |} | ||
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− | ![[File: | + | ![[File:Cglock.png|64px]] |
− | ! | + | ! Winona |
− | |The Head of Security is the | + | |The Head of Security is one of the few people who start with a Glock. It is painted differently than the standard ones used by Security Officers. It starts loaded with non-lehal ammo. [[Traitor]]s might want these. |
− | + | |In the Head of Security's Personal Locker | |
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− | ![[File: | + | ![[File:Laser_Pointer.png|64px]] |
!Laser Pointer | !Laser Pointer | ||
|Use to blind people or attempt to stun Cyborgs at range. Can be upgraded using a screwdriver and a better laser. | |Use to blind people or attempt to stun Cyborgs at range. Can be upgraded using a screwdriver and a better laser. | ||
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![[File:Medicaldoorremote.png|64px]] | ![[File:Medicaldoorremote.png|64px]] | ||
!Medical Door Remote | !Medical Door Remote | ||
− | |A medical-door remote tool. | + | |A medical-door remote tool. Can remotely bolt, open or remove access restrictions to any medical door. |
|Chief Medical Officer's Personal Locker | |Chief Medical Officer's Personal Locker | ||
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![[File:Nitrile gloves.png|64px]] | ![[File:Nitrile gloves.png|64px]] | ||
!Nitrile Gloves | !Nitrile Gloves | ||
− | |A pair of nitrile gloves. | + | |A pair of nitrile gloves. Offers far greater protection from biological contamination than standard latex gloves. |
|Chief Medical Officer's Personal Locker | |Chief Medical Officer's Personal Locker | ||
|- | |- | ||
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! scope="col" class="unsortable" style='background-color:#ef7415;'|Info | ! scope="col" class="unsortable" style='background-color:#ef7415;'|Info | ||
! scope="col" class="unsortable" style='background-color:#ef7415;'|Spawns | ! scope="col" class="unsortable" style='background-color:#ef7415;'|Spawns | ||
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! scope="col" class="unsortable" style='background-color:#ef7415;'|Info | ! scope="col" class="unsortable" style='background-color:#ef7415;'|Info | ||
! scope="col" class="unsortable" style='background-color:#ef7415;'|Spawns | ! scope="col" class="unsortable" style='background-color:#ef7415;'|Spawns | ||
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Latest revision as of 11:46, 4 November 2020
Maximilian Vanderbilt, the CentCom Official says: "NanoTrasen Central Command is pleased to promote you to a Head of Staff position! Please take a moment to look over and requisition your unique and specialized gear given to every one of the station's Heads. Good luck, your department and the future of NanoTrasen is in your control." |
This is a detailed list showcasing all of the unique equipment that Heads of Staff have access to, that help to set them apart from their subordinates.
This list will detail important and useful items and clothing available to the Heads only.
The Captain[edit | edit source]
Equipment[edit | edit source]
Icon | Item | Info | Spawns |
---|---|---|---|
All Access ID | The Captain is the only person on station to have access to the entire station at round start. From the depths of maintenance to his private quarters in the bridge, the captain can go anywhere. | On the Captain, with a spare copy in his quarters. Keep that spare away from any person who might want it. | |
Nuclear Authentication Disk | Arguably the sole job of the Captain is to guard this! This disk is required to detonate a NT brand nuclear warhead. Leaving this on your desk increases the risk of the station being nuked. Nuclear Operatives want this. | In the Captain's Quarters | |
Hand Teleporter | A unique device capable of teleporting the user to either a pre-set beacon or to a random location near the user. Dangerous, as it could launch you into space, but a great escape tool. Traitors might want this. | In the Captain's Quarters | |
Command Glock-13 | The Captain is one of the few people who start with a Glock. It is painted differently than the standard ones used by Security Officers. It starts loaded with non-lehal ammo. | In the Captain's Personal Locker | |
Captain's Antique Laser Gun | The prized weapon of the Captain, and the target of many enemy forces. Similar to the laser gun except it's self-recharging. Traitors might want this. | In a locked display case in the Captain's Quarters | |
Command Door Remote | A tool that can remotely bolt, open or remove access restrictions to any door that requires command access. | In the Captain's Personal Locker |
Clothing[edit | edit source]
Icon | Item | Info | Spawns |
---|---|---|---|
Captain's SWAT Suit | An advanced hardsuit that provides the highest protection of any armour on the entire station. Comes with a built-in helmet. | Captain's Suit Storage Unit | |
Captain's Jetpack | A classic Jetpack. Often sought by Traitors. | Captain's Suit Storage Unit |
Executive Officer[edit | edit source]
Clothing[edit | edit source]
Icon | Item | Info | Spawns |
---|---|---|---|
Armour Vest | While not the best armour on the station, it is still better than what most people get. | In the Executive Officer's Personal Locker |
Head of Security[edit | edit source]
Equipment[edit | edit source]
Icon | Item | Info | Spawns |
---|---|---|---|
Winona | The Head of Security is one of the few people who start with a Glock. It is painted differently than the standard ones used by Security Officers. It starts loaded with non-lehal ammo. Traitors might want these. | In the Head of Security's Personal Locker | |
Telescopic Shield | A unique riot shield that can be retracted to fit inside backpacks. | Head of Security's Personal Locker | |
Lockbox of Mindshield Implants | Very useful items during any crew conversion game modes, otherwise useless. | Head of Security's Personal Locker | |
Security Door Remote | A security-door remote tool. can remotely bolt, open or remove access restrictions to any security door. | Head of Security's Personal Locker |
Clothing[edit | edit source]
Research Director[edit | edit source]
Equipment[edit | edit source]
Clothing[edit | edit source]
Icon | Item | Info | Spawns |
---|---|---|---|
Reactive Teleport armor | Unique form of armour. If hit by a slight breeze it will teleport its user far away in a random direction. Generally won't space the user. But it might. Traitors might want this. | Research Director's Personal Locker | |
Prototype Hardsuit | A prototype Hardsuit. Fitted with the best explosive resistant materials known to mankind, and has a built-in research scanner that works like Science Goggles do. | Research Director's Suit Storage Unit (or Toxins testing) |
Chief Medical Officer[edit | edit source]
Equipment[edit | edit source]
Icon | Item | Info | Spawns |
---|---|---|---|
Hypospray | An air needle autoinjector capable of instantly injecting a target with whatever chemical is loaded. Good for healing, or other non-medical related tasks. Comes pre-loaded with 30 units of omnizine, good for healing any damage. Traitors might want this. | Chief Medical Officer's Personal Locker | |
Medical HUD Autosurgeon | Single use autosurgeon that will implant whoever uses it first with a medical HUD. Lets you have access to the Medical HUD without having to wear a health scanner HUD. | Chief Medical Officer's Personal Locker | |
Compact Defibrillator | A scaled down variant of the standard defibrillator. This version can be placed on a user's belt slot for rapid use in the field. | Chief Medical Officer's Personal Locker | |
Medical Door Remote | A medical-door remote tool. Can remotely bolt, open or remove access restrictions to any medical door. | Chief Medical Officer's Personal Locker |
Clothing[edit | edit source]
Chief Engineer[edit | edit source]
Equipment[edit | edit source]
Icon | Item | Info | Spawns |
---|---|---|---|
Chief Engineer's Toolbelt | The Chief Engineer's Toolbelt, aside from being snazzy, holds three unique tools that only the Chief Engineer has access to at round start:
All tools also work significantly faster than their singular counterparts. |
On the Chief Engineer | |
Hardsuit Jetpack Upgrade | A upgrade module for any Hardsuit. When installed it gives the Hardsuit a inbuilt jetpack. | Chief Engineer's Personal Locker | |
Station Blueprints | A set of blueprints that offer three functions: Renaming areas of the station, showing the user every single action a wire has (such as which wire will depower a door), and showing the user the layout of every single pipe, wire and disposal tube on screen at once. Traitors might want this, as well as anyone who wants to rename every room to "Primary Fart Storage". | Chief Engineer's Personal Locker | |
Engineering Door Remote | A engineering-door remote tool, can remotely bolt, open or remove access restrictions to any engineering door. | Chief Engineer's Personal Locker |
Clothing[edit | edit source]
Icon | Item | Info | Spawns |
---|---|---|---|
Advanced Hardsuit | Unique Hardsuit available to the Chief Engineer. Comes with a inbuilt Jetpack, offers complete protection from fire hazards, near complete protection from radiation, a inbuilt geiger counter and is reasonablly armoured. | Chief Engineers Suit Storage Unit | |
Advanced Magboots | Unique magboots available to the Chief Engineer. When activated it will not slow down the user, thus allowing the Chief Engineer to move at best speed while on a tile being pushed by space wind, or a tile that is wet. Traitors might want these. | Chief Engineer's Suit Storage Unit |