Difference between revisions of "Guide to Head of Staff Equipment"

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{{Needs revision
+
{{Speech
|reason = Missing images, redundant entries, outdated descriptions. Suggest merging with other item pages (i.e. CE items -> engineering items page).}}
+
|name=Maximilian Vanderbilt, the CentCom Official
 +
|text=NanoTrasen Central Command is pleased to promote you to a Head of Staff position! Please take a moment to look over and requisition your unique and specialized gear given to every one of the station's Heads. Good luck, your department and the future of NanoTrasen is in your control.
 +
|image=[[File:Centcomofficial.png|64px|right]]
 +
}}
  
This is a detailed list showcasing all the unique equipment the NT Heads of Staff have access too, that helps to further set themselves apart from their subordinates.
 
  
This list will detail important and impactful items and clothing available to the Heads only.
+
This is a detailed list showcasing all of the unique equipment that Heads of Staff have access to, that help to set them apart from their subordinates.
 +
 
 +
This list will detail important and useful items and clothing available to the Heads only.
  
 
=The Captain=
 
=The Captain=
Line 19: Line 23:
 
![[File:Id_gold.png|64px]]
 
![[File:Id_gold.png|64px]]
 
!All Access ID
 
!All Access ID
|The Captain is the only person on station, at least at shift start, to have all access to the entire station. From the depths of maintenance to his private quarters in the bridge.  
+
|The Captain is the only person on station to have access to the entire station at round start. From the depths of maintenance to his private quarters in the bridge, the captain can go anywhere.
|On the Captain, with a spare copy in his quarters
+
|On the Captain, with a spare copy in his quarters. Keep that spare away from any person who might want it.
 
|-
 
|-
  
 
![[File:NuclearDisk.gif|64px]]
 
![[File:NuclearDisk.gif|64px]]
 
!Nuclear Authentication Disk
 
!Nuclear Authentication Disk
|Arguably the sole job of the Captain is to guard this! This disk is required to detonate a NT brand nuclear warhead.
+
|Arguably the sole job of the Captain is to guard this! This disk is required to detonate a NT brand nuclear warhead. Leaving this on your desk increases the risk of the station being nuked. [[Nuclear Operative]]s want this.
 
|In the Captain's Quarters
 
|In the Captain's Quarters
 
|-
 
|-
Line 31: Line 35:
 
![[File:Tele.gif|64px]]
 
![[File:Tele.gif|64px]]
 
!Hand Teleporter
 
!Hand Teleporter
|A unique device capable of teleporting the user to either a pre-set beacon or to a random location near the user. Dangerous, as it could launch you into space, but a great escape tool.
+
|A unique device capable of teleporting the user to either a pre-set beacon or to a random location near the user. Dangerous, as it could launch you into space, but a great escape tool. [[Traitor]]s might want this.
 
|In the Captain's Quarters
 
|In the Captain's Quarters
 
|-
 
|-
  
![[File:Energy_Gun.gif|64px]]
+
![[File:Cglock.png|64px]]
!Energy Gun
+
! Command Glock-13
|The Captain is one of four people who has access to an Energy Gun. This weapon serves as a powerful self-defence tool.
+
|The Captain is one of the few people who start with a Glock. It is painted differently than the standard ones used by Security Officers. It starts loaded with non-lehal ammo.
 
|In the Captain's Personal Locker
 
|In the Captain's Personal Locker
 
|-
 
|-
  
![[File:Camera_bug.gif|64px]]
+
![[File:Antique_laser.png|64px]]
 +
!Captain's Antique Laser Gun
 +
|The prized weapon of the Captain, and the target of many enemy forces. Similar to the laser gun except it's self-recharging. [[Traitor]]s might want this.
 +
|In a locked display case in the Captain's Quarters
 +
|-
 +
 
 +
![[File:Commanddoorremote.png|64px]]
 
!Command Door Remote
 
!Command Door Remote
|A tool that can remotly bolt, open or remove access restrictions to any door that requires command access.
+
|A tool that can remotely bolt, open or remove access restrictions to any door that requires command access.
 
|In the Captain's Personal Locker
 
|In the Captain's Personal Locker
 
|}
 
|}
Line 69: Line 79:
 
|}
 
|}
  
=Head of Personnel=  
+
=Executive Officer=  
 
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
 
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
 
|-
 
|-
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![[File:Id_gold.png|64px]]
 
![[File:Id_gold.png|64px]]
 
!All Access ID
 
!All Access ID
|While the Head of Personnel does not start with All Access, he is one of only two people on the station who has the ability to alter ID access, including his own. This gives him an edge, but makes him a high value target.
+
|While the Executive Officer does not start with All Access, he is one of only two people on the station who has the ability to alter ID access, including his own. This gives him an edge, but makes him a high value target.
|On Head of Personnel
+
|On the Executive Officer
 
|-
 
|-
  
 
![[File:Ian.PNG|64px]]
 
![[File:Ian.PNG|64px]]
 
!Ian
 
!Ian
|Arguably the sole job of the Head of Personnel is to guard him!
+
|Arguably the sole job of the Executive Officer is to guard him!
|Head of Personnel's Office
+
|Executive Officer's Office
 
|-
 
|-
  
![[File:Energy_Gun.gif|64px]]
+
 
!Energy Gun
+
![[File:Cglock.png|64px]]
|The Head of Personnel is one of four people who have access to a Energy Gun. This weapon is a powerful self-defence tool.
+
! Command Glock-13
|Head of Personnel's Office
+
|The Executive Officer is one of the few people who start with a Glock. It is painted differently than the standard ones used by Security Officers. It starts loaded with non-lehal ammo.
 +
|In the Executive Officer's Personal Locker
 
|-
 
|-
  
![[File:Camera_bug.gif|64px]]
+
![[File:Civiliandoorremote.png|64px]]
 
!Civilian Door Remote
 
!Civilian Door Remote
|A civilian door remote tool; it can remotely bolt, open or remove access restrictions of any civilian level doors, usually meaning general access doors that everyone has access to.
+
|A civilian door remote tool. It can remotely bolt, open or remove access restrictions of any civilian level doors, usually meaning general access doors that everyone has access to.
|In the Head of Personnel's Personal Locker
+
|In the Executive Officer's Personal Locker
 
|}
 
|}
  
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!Armour Vest
 
!Armour Vest
 
|While not the best armour on the station, it is still better than what most people get.
 
|While not the best armour on the station, it is still better than what most people get.
|In the Head of Personnel's Personal Locker
+
|In the Executive Officer's Personal Locker
 
|}
 
|}
  
Line 128: Line 139:
 
|-
 
|-
  
![[File:Energy_Gun.gif|64px]]
+
![[File:Cglock.png|64px]]
!Energy Gun
+
! Winona
|The Head of Security is the only person on station who spawns with a Energy Gun at shift start. Great for self defence, lethal or non-lethal.
+
|The Head of Security is one of the few people who start with a Glock. It is painted differently than the standard ones used by Security Officers. It starts loaded with non-lehal ammo. [[Traitor]]s might want these.
|On Head of Security
+
|In the Head of Security's Personal Locker
|-
 
 
 
![[File:Multiphase_gun_stun.gif|64px]]
 
!X-01 Multiphase Energy Gun
 
|Unique firearm only avaliable to the Head of Security. Functions as a upgraded Energy Gun, offering the usage of a 'stun' setting alongside the standard 'disable' and 'lethal' settings. Though it can only discharge five stun rounds before depleting its power source.
 
|Head of Security's Personal Locker
 
 
|-
 
|-
  
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|Head of Security's Personal Locker
 
|Head of Security's Personal Locker
 
|-
 
|-
 +
 +
![[File:Gangtool red.png|64px]]
 +
!Security Door Remote
 +
|A security-door remote tool. can remotely bolt, open or remove access restrictions to any security door.
 +
|Head of Security's Personal Locker
 
|}
 
|}
  
Line 164: Line 174:
 
![[File:Generic_hos.png|64px]]
 
![[File:Generic_hos.png|64px]]
 
!Armoured Trenchcoat/Beret
 
!Armoured Trenchcoat/Beret
|Both are the second most powerful pair of armour avaliable on the station, and they suffer from no slow down.
+
|Both are the second most powerful pair of armour available on the station, and they suffer from no slow down.
 
|On Head of Security
 
|On Head of Security
 
|-
 
|-
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![[File:HoSRIG.png|64px]]
 
![[File:HoSRIG.png|64px]]
 
!Head of Security's Hardsuit
 
!Head of Security's Hardsuit
|Head of Security issued Hardsuit. Has slightly more armour than a standard Hardsuit and comes with a inbuilt Hardsuit jetpack, allowing for better movement in space.  
+
|Head of Security issued Hardsuit. Has slightly more armour than a standard Hardsuit and comes with a built-in Hardsuit jetpack, allowing for better movement in space.  
 
|Head of Security's Suit Storage Unit
 
|Head of Security's Suit Storage Unit
 
|-
 
|-
Line 176: Line 186:
 
![[File:SWATMask.png|64px]]
 
![[File:SWATMask.png|64px]]
 
!SWAT Gas Mask
 
!SWAT Gas Mask
|A slightly more intimidating gask mask avaliable to the Head of Security.
+
|A slightly more intimidating gas mask available to the Head of Security.
 
|Head of Security's Personal Locker
 
|Head of Security's Personal Locker
  
Line 192: Line 202:
 
|-
 
|-
  
![[File:Brokenbottle.png|64px]]
+
![[File:Katomic.png|64px]]
 
!The Research Department
 
!The Research Department
|While not technically a item, but given time the RnD Department is capable of producing powerful and robust equipment.
+
|While not technically an item, but given time, the RnD Department is capable of researching powerful and robust equipment. If you play your cards right, you'll be able to use some of it.
 
|R&D
 
|R&D
 
|-
 
|-
  
![[File:Brokenbottle.png|64px]]
+
![[File:Laser_Pointer.png|64px]]
 
!Laser Pointer
 
!Laser Pointer
|Use to blind people or attempt to stun Cyborgs at range.  
+
|Use to blind people or attempt to stun Cyborgs at range. Can be upgraded using a screwdriver and a better laser.
 
|Research Director's Personal Locker
 
|Research Director's Personal Locker
 
|-
 
|-
  
![[File:Brokenbottle.png|64px]]
+
![[File:Researchdoorremote.png|64px]]
!Box of standard firing pins
 
|Use these to let you actually fire your new guns.
 
|Research Director's Personal Locker
 
|-
 
 
 
![[File:Brokenbottle.png|64px]]
 
 
!Research Door Remote
 
!Research Door Remote
|A research-door remote tool, can remotely bolt, open or remove access restrictions to any research door.
+
|A research-door remote tool. can remotely bolt, open or remove access restrictions to any research door.
 
|Research Director's Personal Locker
 
|Research Director's Personal Locker
 
|}
 
|}
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![[File:Reactive Teleport Armor.png|64px]]
 
![[File:Reactive Teleport Armor.png|64px]]
 
!Reactive Teleport armor
 
!Reactive Teleport armor
|Unique form of armour. If struck by a attack it will teleport its user far away in a random direction. Generally won't space the user.
+
|Unique form of armour. If hit by a slight breeze it will teleport its user far away in a random direction. Generally won't space the user. But it might. [[Traitor]]s might want this.
 
|Research Director's Personal Locker
 
|Research Director's Personal Locker
 
|-
 
|-
Line 233: Line 237:
 
![[File:RDRIG.png|64px]]
 
![[File:RDRIG.png|64px]]
 
! Prototype Hardsuit
 
! Prototype Hardsuit
|A prototype Hardsuit. Fitted with the best explosive resistant materials known to mankind, and has a inbuilt research origin scanner that can detect a items deconstruction score if used for resarch.
+
|A prototype Hardsuit. Fitted with the best explosive resistant materials known to mankind, and has a built-in research scanner that works like Science Goggles do.
|Research Director's Suit Storage Unit
+
|Research Director's Suit Storage Unit (or Toxins testing)
 
|}
 
|}
  
Line 248: Line 252:
 
|-
 
|-
  
![[File:Brokenbottle.jpg|64px]]
+
![[File:Hspray.png|64px]]
 
!Hypospray
 
!Hypospray
|A air needle autoinjector capable of instantly injecting a target with whatever chemical is loaded. Good for healing, or other non-medical related tasks. Comes pre-loaded with 30 units of omnizine, good for healing any damage.
+
|An air needle autoinjector capable of instantly injecting a target with whatever chemical is loaded. Good for healing, or other non-medical related tasks. Comes pre-loaded with 30 units of omnizine, good for healing any damage. [[Traitor]]s might want this.
 
|Chief Medical Officer's Personal Locker
 
|Chief Medical Officer's Personal Locker
 
|-
 
|-
  
![[File:Autoimplanter.jpg|64px]]
+
![[File:Autoimplanter.png|64px]]
!Medical HUD Autoimplanter
+
!Medical HUD Autosurgeon
|Single use autoimplanter that will implanter the wielder with a inbuilt medical HUD behind their eyes. Lets you have access to the Medical HUD without having to wear a pair of Health Scanner eye glasses
+
|Single use autosurgeon that will implant whoever uses it first with a medical HUD. Lets you have access to the Medical HUD without having to wear a health scanner HUD.
 
|Chief Medical Officer's Personal Locker
 
|Chief Medical Officer's Personal Locker
 
|-
 
|-
  
![[File:Brokenbottle.png|64px]]
+
![[File:Compactdefib.png|64px]]
 
!Compact Defibrillator
 
!Compact Defibrillator
|A scaled down varient of the standard defibrillator. This version can be placed on a user's belt slot for rapid use in the field.
+
|A scaled down variant of the standard defibrillator. This version can be placed on a user's belt slot for rapid use in the field.
 
|Chief Medical Officer's Personal Locker
 
|Chief Medical Officer's Personal Locker
 
|-
 
|-
  
![[File:Brokenbottle.png|64px]]
+
![[File:Medicaldoorremote.png|64px]]
 
!Medical Door Remote
 
!Medical Door Remote
|A medical-door remote tool, can remotely bolt, open or remove access restrictions to any medical door.
+
|A medical-door remote tool. Can remotely bolt, open or remove access restrictions to any medical door.
 
|Chief Medical Officer's Personal Locker
 
|Chief Medical Officer's Personal Locker
  
Line 285: Line 289:
 
![[File:Nitrile gloves.png|64px]]
 
![[File:Nitrile gloves.png|64px]]
 
!Nitrile Gloves
 
!Nitrile Gloves
|Pair of nitrile gloves, offers far greater protection from biological containimation than standard latex gloves.
+
|A pair of nitrile gloves. Offers far greater protection from biological contamination than standard latex gloves.
 
|Chief Medical Officer's Personal Locker
 
|Chief Medical Officer's Personal Locker
 
|-
 
|-
Line 291: Line 295:
 
![[File:Medical Hardsuit.png|64px]]
 
![[File:Medical Hardsuit.png|64px]]
 
!Medical Hardsuit
 
!Medical Hardsuit
|Unique Hardsuit avalible to the Chief Medical Officer. Offers no protection from flash based attacks, but has a inbuilt reagent scanner for scanning the contents of chemicals.  
+
|Unique Hardsuit available to the Chief Medical Officer. Offers no protection from flash based attacks, but has a inbuilt reagent scanner for scanning the contents of chemicals.  
 
|Chief Medical Officer's Suit Storage Unit
 
|Chief Medical Officer's Suit Storage Unit
  
Line 307: Line 311:
 
|-
 
|-
  
![[File:Brokenbottle.png|64px]]
+
![[File:Ce belt.png|64px]]
!Rapid Piping Device (RPD)
+
!Chief Engineer's Toolbelt
|Piping equilivant of a Rapid Construction Device (RCD), can rapidly place down pipes of any variation. Functionally has a infinite charge.
+
|The Chief Engineer's Toolbelt, aside from being snazzy, holds three unique tools that only the Chief Engineer has access to at round start:
|Chief Engineer's Personal Locker
+
* The '''Hand Drill''', a combination of the screwdriver and wrench
 +
* The '''Jaws of Life''', a combination of a crowbar and wirecutters, with the added benefit of being able to force open powered or unpowered doors and cut through handcuffs.
 +
* The '''Experimental Welding Tool''', which holds 40 units of fuel and automatically, and freely, regenerates fuel over time.
 +
All tools also work significantly faster than their singular counterparts.
 +
|On the Chief Engineer
 
|-
 
|-
  
![[File:Brokenbottle.png|64px]]
+
![[File:Jetpack-black.gif|64px]]
!Chief Engineers Toolbelt
 
|The Chief Engineers Toolbelt, aside from being snazzy, holds three unique tools that only the Chief Engineer has access to. The '''Hand Drill''', a combination of a screwdriver and wrench. The '''Jaws of Life''', a combination of a crowbar and wirecutters, with the added benefit of being able to force open powered or unpowered doors and cut through handcuffs. As well as the '''Experimental Welding Tool''', which holds 40 units of fuel and automaticlly, and freely, regenerates fuel over time. All tools also work significantly faster than their singular counterparts.
 
|On Chief Engineer
 
|-
 
 
 
![[File:Brokenbottle.png|64px]]
 
 
!Hardsuit Jetpack Upgrade
 
!Hardsuit Jetpack Upgrade
 
|A upgrade module for any Hardsuit. When installed it gives the Hardsuit a inbuilt jetpack.
 
|A upgrade module for any Hardsuit. When installed it gives the Hardsuit a inbuilt jetpack.
Line 325: Line 327:
 
|-
 
|-
  
![[File:Brokenbottle.png|64px]]
+
![[File:Blueprint.png|64px]]
 
!Station Blueprints
 
!Station Blueprints
|A set of blueprints that offer three function. Firstly it can rename area's of the station. It can show the user every single action a wire has, such as which wire will depower a door. Finally it can also show the user the layout of every single pipe, wire and disposal tube on screen at once.
+
|A set of blueprints that offer three functions: Renaming areas of the station, showing the user every single action a wire has (such as which wire will depower a door), and showing the user the layout of every single pipe, wire and disposal tube on screen at once. [[Traitor]]s might want this, as well as [[Clown|anyone]] who wants to rename every room to "Primary [[Guide to toxins|Fart]] Storage".
 
|Chief Engineer's Personal Locker
 
|Chief Engineer's Personal Locker
 
|-
 
|-
  
![[File:Brokenbottle.png|64px]]
+
![[File:Engineeringdoorremote.png|64px]]
 
!Engineering Door Remote
 
!Engineering Door Remote
 
|A engineering-door remote tool, can remotely bolt, open or remove access restrictions to any engineering door.
 
|A engineering-door remote tool, can remotely bolt, open or remove access restrictions to any engineering door.
Line 345: Line 347:
 
! scope="col" class="unsortable" style='background-color:#ef7415;'|Info
 
! scope="col" class="unsortable" style='background-color:#ef7415;'|Info
 
! scope="col" class="unsortable" style='background-color:#ef7415;'|Spawns
 
! scope="col" class="unsortable" style='background-color:#ef7415;'|Spawns
|-
 
 
![[File:EngiScanners.png|64px]]
 
!Engineering Scanner Goggles
 
|A advance pair of engineering goggles, they offer the user the ability to switch from a opical meson scan view mode or a T-Ray scan view mode.
 
|Chief Engineers Personal Locker
 
 
|-
 
|-
  
 
![[File:AdvRIG.png|64px]]
 
![[File:AdvRIG.png|64px]]
!Advance Hardsuit
+
!Advanced Hardsuit
|Unique Hardsuit available to the Chief Engineer. Comes with a inbuilt Jetpack, offers compleate protection from fire hazards, near complete protection from radiation, a inbuilt geiger counter and is reasonablly armoured.
+
|Unique Hardsuit available to the Chief Engineer. Comes with a inbuilt Jetpack, offers complete protection from fire hazards, near complete protection from radiation, a inbuilt geiger counter and is reasonablly armoured.
 
|Chief Engineers Suit Storage Unit
 
|Chief Engineers Suit Storage Unit
 
|-
 
|-
  
 
![[File:AdMaShoe.png|64px]]
 
![[File:AdMaShoe.png|64px]]
!Advance Magboots
+
!Advanced Magboots
|Unique magboots avaliable to the Chief Engineer. When activated it will not slow down the user, thus allowing the Chief Engineer to move at best speed while on a tile being pushed by space wind, or a tile that is wet.
+
|Unique magboots available to the Chief Engineer. When activated it will not slow down the user, thus allowing the Chief Engineer to move at best speed while on a tile being pushed by space wind, or a tile that is wet. [[Traitor]]s might want these.
|Chief Engineers Suit Storage Unit
+
|Chief Engineer's Suit Storage Unit
  
 
|}
 
|}

Latest revision as of 11:46, 4 November 2020

Centcomofficial.png
 
Maximilian Vanderbilt, the CentCom Official says:
"NanoTrasen Central Command is pleased to promote you to a Head of Staff position! Please take a moment to look over and requisition your unique and specialized gear given to every one of the station's Heads. Good luck, your department and the future of NanoTrasen is in your control."


This is a detailed list showcasing all of the unique equipment that Heads of Staff have access to, that help to set them apart from their subordinates.

This list will detail important and useful items and clothing available to the Heads only.

The Captain[edit | edit source]

Equipment[edit | edit source]

Icon Item Info Spawns
Id gold.png All Access ID The Captain is the only person on station to have access to the entire station at round start. From the depths of maintenance to his private quarters in the bridge, the captain can go anywhere. On the Captain, with a spare copy in his quarters. Keep that spare away from any person who might want it.
NuclearDisk.gif Nuclear Authentication Disk Arguably the sole job of the Captain is to guard this! This disk is required to detonate a NT brand nuclear warhead. Leaving this on your desk increases the risk of the station being nuked. Nuclear Operatives want this. In the Captain's Quarters
Tele.gif Hand Teleporter A unique device capable of teleporting the user to either a pre-set beacon or to a random location near the user. Dangerous, as it could launch you into space, but a great escape tool. Traitors might want this. In the Captain's Quarters
Cglock.png Command Glock-13 The Captain is one of the few people who start with a Glock. It is painted differently than the standard ones used by Security Officers. It starts loaded with non-lehal ammo. In the Captain's Personal Locker
Antique laser.png Captain's Antique Laser Gun The prized weapon of the Captain, and the target of many enemy forces. Similar to the laser gun except it's self-recharging. Traitors might want this. In a locked display case in the Captain's Quarters
Commanddoorremote.png Command Door Remote A tool that can remotely bolt, open or remove access restrictions to any door that requires command access. In the Captain's Personal Locker

Clothing[edit | edit source]

Icon Item Info Spawns
CaptArmor.png Captain's SWAT Suit An advanced hardsuit that provides the highest protection of any armour on the entire station. Comes with a built-in helmet. Captain's Suit Storage Unit
Jetpack-captain.gif Captain's Jetpack A classic Jetpack. Often sought by Traitors. Captain's Suit Storage Unit

Executive Officer[edit | edit source]

Icon Item Info Spawns
Id gold.png All Access ID While the Executive Officer does not start with All Access, he is one of only two people on the station who has the ability to alter ID access, including his own. This gives him an edge, but makes him a high value target. On the Executive Officer
Ian.PNG Ian Arguably the sole job of the Executive Officer is to guard him! Executive Officer's Office
Cglock.png Command Glock-13 The Executive Officer is one of the few people who start with a Glock. It is painted differently than the standard ones used by Security Officers. It starts loaded with non-lehal ammo. In the Executive Officer's Personal Locker
Civiliandoorremote.png Civilian Door Remote A civilian door remote tool. It can remotely bolt, open or remove access restrictions of any civilian level doors, usually meaning general access doors that everyone has access to. In the Executive Officer's Personal Locker

Clothing[edit | edit source]

Icon Item Info Spawns
Armor.png Armour Vest While not the best armour on the station, it is still better than what most people get. In the Executive Officer's Personal Locker

Head of Security[edit | edit source]

Equipment[edit | edit source]

Icon Item Info Spawns
Cglock.png Winona The Head of Security is one of the few people who start with a Glock. It is painted differently than the standard ones used by Security Officers. It starts loaded with non-lehal ammo. Traitors might want these. In the Head of Security's Personal Locker
RiotS.png Telescopic Shield A unique riot shield that can be retracted to fit inside backpacks. Head of Security's Personal Locker
Implant Case.png Lockbox of Mindshield Implants Very useful items during any crew conversion game modes, otherwise useless. Head of Security's Personal Locker
Gangtool red.png Security Door Remote A security-door remote tool. can remotely bolt, open or remove access restrictions to any security door. Head of Security's Personal Locker

Clothing[edit | edit source]

Icon Item Info Spawns
Generic hos.png Armoured Trenchcoat/Beret Both are the second most powerful pair of armour available on the station, and they suffer from no slow down. On Head of Security
HoSRIG.png Head of Security's Hardsuit Head of Security issued Hardsuit. Has slightly more armour than a standard Hardsuit and comes with a built-in Hardsuit jetpack, allowing for better movement in space. Head of Security's Suit Storage Unit
SWATMask.png SWAT Gas Mask A slightly more intimidating gas mask available to the Head of Security. Head of Security's Personal Locker

Research Director[edit | edit source]

Equipment[edit | edit source]

Icon Item Info Spawns
Katomic.png The Research Department While not technically an item, but given time, the RnD Department is capable of researching powerful and robust equipment. If you play your cards right, you'll be able to use some of it. R&D
Laser Pointer.png Laser Pointer Use to blind people or attempt to stun Cyborgs at range. Can be upgraded using a screwdriver and a better laser. Research Director's Personal Locker
Researchdoorremote.png Research Door Remote A research-door remote tool. can remotely bolt, open or remove access restrictions to any research door. Research Director's Personal Locker

Clothing[edit | edit source]

Icon Item Info Spawns
Reactive Teleport Armor.png Reactive Teleport armor Unique form of armour. If hit by a slight breeze it will teleport its user far away in a random direction. Generally won't space the user. But it might. Traitors might want this. Research Director's Personal Locker
RDRIG.png Prototype Hardsuit A prototype Hardsuit. Fitted with the best explosive resistant materials known to mankind, and has a built-in research scanner that works like Science Goggles do. Research Director's Suit Storage Unit (or Toxins testing)

Chief Medical Officer[edit | edit source]

Equipment[edit | edit source]

Icon Item Info Spawns
Hspray.png Hypospray An air needle autoinjector capable of instantly injecting a target with whatever chemical is loaded. Good for healing, or other non-medical related tasks. Comes pre-loaded with 30 units of omnizine, good for healing any damage. Traitors might want this. Chief Medical Officer's Personal Locker
Autoimplanter.png Medical HUD Autosurgeon Single use autosurgeon that will implant whoever uses it first with a medical HUD. Lets you have access to the Medical HUD without having to wear a health scanner HUD. Chief Medical Officer's Personal Locker
Compactdefib.png Compact Defibrillator A scaled down variant of the standard defibrillator. This version can be placed on a user's belt slot for rapid use in the field. Chief Medical Officer's Personal Locker
Medicaldoorremote.png Medical Door Remote A medical-door remote tool. Can remotely bolt, open or remove access restrictions to any medical door. Chief Medical Officer's Personal Locker

Clothing[edit | edit source]

Icon Item Info Spawns
Nitrile gloves.png Nitrile Gloves A pair of nitrile gloves. Offers far greater protection from biological contamination than standard latex gloves. Chief Medical Officer's Personal Locker
Medical Hardsuit.png Medical Hardsuit Unique Hardsuit available to the Chief Medical Officer. Offers no protection from flash based attacks, but has a inbuilt reagent scanner for scanning the contents of chemicals. Chief Medical Officer's Suit Storage Unit

Chief Engineer[edit | edit source]

Equipment[edit | edit source]

Icon Item Info Spawns
Ce belt.png Chief Engineer's Toolbelt The Chief Engineer's Toolbelt, aside from being snazzy, holds three unique tools that only the Chief Engineer has access to at round start:
  • The Hand Drill, a combination of the screwdriver and wrench
  • The Jaws of Life, a combination of a crowbar and wirecutters, with the added benefit of being able to force open powered or unpowered doors and cut through handcuffs.
  • The Experimental Welding Tool, which holds 40 units of fuel and automatically, and freely, regenerates fuel over time.

All tools also work significantly faster than their singular counterparts.

On the Chief Engineer
Jetpack-black.gif Hardsuit Jetpack Upgrade A upgrade module for any Hardsuit. When installed it gives the Hardsuit a inbuilt jetpack. Chief Engineer's Personal Locker
Blueprint.png Station Blueprints A set of blueprints that offer three functions: Renaming areas of the station, showing the user every single action a wire has (such as which wire will depower a door), and showing the user the layout of every single pipe, wire and disposal tube on screen at once. Traitors might want this, as well as anyone who wants to rename every room to "Primary Fart Storage". Chief Engineer's Personal Locker
Engineeringdoorremote.png Engineering Door Remote A engineering-door remote tool, can remotely bolt, open or remove access restrictions to any engineering door. Chief Engineer's Personal Locker

Clothing[edit | edit source]

Icon Item Info Spawns
AdvRIG.png Advanced Hardsuit Unique Hardsuit available to the Chief Engineer. Comes with a inbuilt Jetpack, offers complete protection from fire hazards, near complete protection from radiation, a inbuilt geiger counter and is reasonablly armoured. Chief Engineers Suit Storage Unit
AdMaShoe.png Advanced Magboots Unique magboots available to the Chief Engineer. When activated it will not slow down the user, thus allowing the Chief Engineer to move at best speed while on a tile being pushed by space wind, or a tile that is wet. Traitors might want these. Chief Engineer's Suit Storage Unit