Difference between revisions of "Department Standard Operating Procedure: Supply"

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=Foreword=
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{{Important
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|Title=These are In-Character Guidelines
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|Note=<font size='2'>[[Standard Operating Procedure]]s (SOPs) are general guidelines and may be used as justification for administrative action and/or IC punishments, such as being fired from your position. They are not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely.</font>
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|Color=#0398fc
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|Image=Docs blue.png
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}}
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=[[File:MULE.gif|64px]]Supply & Cargo Handling SOP=
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'''Higher alert levels overwrite SOP of lower ones.'''
 +
===<span style="color:green">CONDITION 3 - RELAXED OPERATIONS</span>===
 +
# Supply Staff may not distribute contraband without permission from the Executive Officer or Captain.
 +
# Supply Staff are not permitted to hack the autolathe or any other machinery in Cargo.
 +
# Supply Staff are not permitted to create or purchase weaponry without permission from the Head of Security or Captain. With permission, weapons are to be handed over to the Warden and placed in the Armory.
 +
# Supply Staff are not permitted to distribute equipment from department-specific crates to crewmembers outside of that department without permission from the relevant Head of Staff.
 +
# Supply Staff are not permitted to break open crates without permission from the buyer, a head of staff, or the QM.
 +
# Cargo Technicians must immediately transfer mission objectives to a safe location, such as Security, the Warehouse, or Command.
 +
# Supply Staff are not permitted to purchase dangerous engineering equipment without express permission from the Chief Engineer.
 +
# Supply Staff must ensure that every approved order is delivered within 20 minutes of having been placed and approved.
 +
# Supply Staff must ensure at least one copy of every Order Form (ie, the forms produced by the Requests Console) is kept inside Cargo.
 +
# Supply Staff should ensure that a single Department does not fully drain the Ore Redemption Machine/Ore Silo, as it should be shared by multiple Departments.
 +
# Supply Staff must send back all crates that have been ordered, with accompanying stamped manifest inside the crate.
 +
# Supply Staff are not permitted to ask for money in exchange for legal orders.
 +
# Supply Staff are not permitted to hack the MULE Delivery Bots so that they may ride them, or that they may go faster.
 +
# Supply Staff are not to keep any illegal items that are flushed down Disposals, and must deliver them to Security.
 +
===<span style="color:orange">CONDITION 2 - STANDARD OPERATION</span>===
 +
<u>ALL REGULATIONS CARRY OVER FROM CONDITION 3 UNLESS OTHERWISE STATED</u>
 +
# Supply Staff must cooperate with the MAA to ensure an adequate stock of ammunition in case combat is expected.
 +
===<span style="color:red">CONDITION 1 - GENERAL QUARTERS</span>===
 +
<u>ALL REGULATIONS CARRY OVER FROM CONDITION 3 AND 2 UNLESS OTHERWISE STATED</u>
 +
# Supply Staff must prioritize any requests that may help in dealing with the current threat.
  
These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].
 
  
 
=[[File:Quartermaster.png|64px]][[Quartermaster]]=
 
=[[File:Quartermaster.png|64px]][[Quartermaster]]=
#The Quartermaster must follow the same Guidelines as Shaft Miners and Cargo Technicians.
+
'''Higher alert levels overwrite SOP of lower ones.'''
#The Quartermaster has the authority to deny any request not made by a Head of Staff or Command staff.
+
=== Duty:===
#The Quartermaster does not have authority over the Munitions Officer regarding the MAC, nor can the Quartermaster order the Munitions Officer to perform the role of Cargo Technician or Shaft Miner.
+
'''Coordinating the cargo bay and ensuring orders get fulfilled in a timely manner.'''
#The Quartermaster is free to utilize paperwork at their discretion. However, during emergencies, expediency should take precedence over bureaucracy.
 
 
 
=[[File:Cargo.png|64px]][[Cargo Technician]]=
 
#Cargo Technicians may not distribute contraband without permission from the Executive Officer or Captain.
 
#Cargo Technicians are not permitted to hack the autolathe or any other machinery in Cargo.
 
#Cargo Technicians are not permitted to create weaponry without permission from the Head of Security or Captain. With permission, weapons are to be handed over to the Master-at-Arms and placed in the Armory.
 
#Cargo Technicians are not permitted to distribute equipment from department-specific crates to crewmembers outside of that department without permission from the relevant Head of Staff.
 
#Cargo Technicians are not permitted to break open crates.
 
#Cargo Technicians must immediately transfer mission objectives (e.g. the volatile bomb) to Security or Command.
 
  
 +
'''Assisting the captain in making decisions on Budgeting/Supply related matters.'''
 +
===<span style="color:green">CONDITION 3 - RELAXED OPERATIONS</span>===
 +
# The Quartermaster has the authority to deny any request not made by a Head of Staff or Command staff.
 +
# The Quartermaster may deny any request which would cost more than 50% of the current cargo budget’s credit score.
 +
# The Quartermaster is free to utilize paperwork at their discretion.
 +
# The Quartermaster must ensure the ship’s departments have access to their requested raw materials, whether manually delivered or via Silo Links.
 +
# The Quartermaster must ensure that the cargo lathes are not tampered with.
 +
# The Quartermaster is required to follow the guidelines put in place in Cargo General SOP.
 +
===<span style="color:orange">CONDITION 2 - STANDARD OPERATION</span>===
 +
<u>ALL REGULATIONS CARRY OVER FROM CONDITION 3 UNLESS OTHERWISE STATED</u>
 +
# In the event of a crisis, such as Nuclear Operatives or an encounter with a hostile fleet or vessel, expediency is to be favored over paperwork, as excessive bureaucracy may be detrimental to the well-being of the Ship.
 +
===<span style="color:red">CONDITION 1 - GENERAL QUARTERS</span>===
 +
<u>ALL REGULATIONS CARRY OVER FROM CONDITION 3 AND 2 UNLESS OTHERWISE STATED</u>
 +
# The Quartermaster must ensure that cargo Is fully functional at all times, and must prioritize any orders placed by a head, and any orders likely to be used in an effort in dealing with the current threat.
 +
===<span style="color:blue">CONDITION ZEBRA - AIRTIGHT DOORS ENGAGED</span>===
 +
<u>ALL REGULATIONS CARRY OVER FROM CONDITION 3,2 AND 1 UNLESS OTHERWISE STATED</u>
 +
# The Quartermaster must be prepared to don vacuum-capable protective clothing, such as the provided skinsuit.
 +
# The Quartermaster may order extra oxygen/air canisters when needed.
 +
=[[File:Human cargo.png|64px]][[Cargo Technician]]=
 +
'''Higher alert levels overwrite SOP of lower ones.'''
 +
===Duty:===
 +
'''Delivering cargo and procuring funds for the Cargo Budget.'''
 +
===<span style="color:green">CONDITION 3 - RELAXED OPERATIONS</span>===
 +
# Cargo Technicians are not permitted to hack the autolathe or any other machinery in Cargo.
 +
# Cargo Technicians are not permitted to order items for sole personal use without express consent from the Quartermaster. Exception is made if there are more than 50.000 credits in funds available and no outstanding orders. Cargo Technicians may not deplete the entire stock of Requisition Points for this.
 +
# Cargo Technicians are not permitted to order non-essential items (such as pets, or clothing) without express consent from the Quartermaster.
 +
# Cargo Technicians are not permitted to authorize non-departmental orders (such as a Medical Doctor asking for Insulated Gloves) without express permission from the Quartermaster.
 +
# Cargo Technicians are required to follow the guidelines put in place in Cargo General SOP.
 +
# Cargo Technicians are not permitted to trade items and/or favors in exchange for items with regular personnel without express consent from the Quartermaster.
 +
===<span style="color:orange">CONDITION 2 - STANDARD OPERATION</span>===
 +
<u>ALL REGULATIONS CARRY OVER FROM CONDITION 3 UNLESS OTHERWISE STATED</u>
 +
# Continue work as usual and follow General Condition 2 SOP.
 +
===<span style="color:red">CONDITION 1 - GENERAL QUARTERS</span>===
 +
<u>ALL REGULATIONS CARRY OVER FROM CONDITION 3 AND 2 UNLESS OTHERWISE STATED</u>
 +
# If in combat:
 +
## Cargo Technicians must stay in the cargo bay at all times unless delivering supplies by hand
 +
## Cargo Technicians must be prepared to supply munitions for the entirety of the battle.
 +
# If not in combat:
 +
## Standby and follow General Condition 1 SOP
 +
===<span style="color:blue">CONDITION ZEBRA - AIRTIGHT DOORS ENGAGED</span>===
 +
<u>ALL REGULATIONS CARRY OVER FROM CONDITION 3,2 AND 1 UNLESS OTHERWISE STATED</u>
 +
# Cargo Technicians must wear a vacuum-safe suit and carry a sufficient amount of oxygen at all times.
 +
# Cargo Technicians must help out with damage control as outlined in the Condition Zebra SOP - Noncritical Personnel, as long as such does not impede resupply operations.
 
=[[File:Lava_miner.png|64px]][[Shaft Miner]]=
 
=[[File:Lava_miner.png|64px]][[Shaft Miner]]=
#Shaft Miners must have permission from Command to begin salvaging operations.
+
'''Higher alert levels overwrite SOP of lower ones.'''
#Shaft Miners must inform Command when salvaging operations are complete and all Shaft Miners are aboard the ship.
+
===Duty:===
#Shaft Miners are required to setup the telecommunications relay while planetside, and may not disable it.
+
'''Procuring Raw Materials for use aboard the ship.'''
 
+
===<span style="color:green">CONDITION 3 - RELAXED OPERATIONS</span>===
=[[File:Generic_munitions_officer_male.png|64px]][[Munitions Officer]]=
+
# Shaft Miners are not permitted to bring Gibtonite aboard the ship.
#The Munitions Officer is not permitted to allow any unauthorized personnel into Munitions. Engineers are authorized if repairs are needed.
+
# Shaft Miners must deliver at least 1000 Points of mined material to the Ore Redemption Machine within 45 minutes.
#The Munitions Officer may only load the type of shell requested by the Weapons Officer.
+
# Shaft Miners are not permitted to hoard materials. All mined materials are to be left in the Ore Redemption Machine.
#The Munitions Officer must be inside of Munitions when the ship drops out of FTL, and until the Weapons Officer confirms there are no enemy ships in the system, or the enemy ships are defeated.
+
# Shaft Miners are not permitted to give items acquired on asteroids or wreckages to ship crew, unless the XO approves.
#The Munitions Officer may not load any crewmembers into the MAC unless it is a legal, approved execution.
+
# Shaft Miners are bound by guidelines set for Cargo Technicians when inside the Cargo Office or Bay.
#The Munitions Officer is required to keep the MAC in good condition. Having extra oil and a spare actuator is recommended.
+
# Shaft Miners must avoid traveling to hostile occupied areas to minimize risk of sabre loss.
 +
# Shaft Miners must ensure that they are recoverable in the event they are MIA, preferably by teaming up in pairs of 2-3
 +
===<span style="color:orange">CONDITION 2 - STANDARD OPERATION</span>===
 +
<u>ALL REGULATIONS CARRY OVER FROM CONDITION 3 UNLESS OTHERWISE STATED</u>
 +
# Continue work as usual and follow General Condition 2 SOP.
 +
===<span style="color:red">CONDITION 1 - GENERAL QUARTERS</span>===
 +
<u>ALL REGULATIONS CARRY OVER FROM CONDITION 3 AND 2 UNLESS OTHERWISE STATED</u>
 +
# Shaft Miners should keep away from the main ship and try to maintain a steady flow of materials if possible.
 +
# If present on ship, Shaft miners are advised to leave by sabre for their own safety, such should be announced beforehand.
 +
===<span style="color:blue">CONDITION ZEBRA - AIRTIGHT DOORS ENGAGED</span>===
 +
<u>ALL REGULATIONS CARRY OVER FROM CONDITION 3,2 AND 1 UNLESS OTHERWISE STATED</u>
 +
# Shaft Miners must wear a vacuum-safe suit and carry a sufficient amount of oxygen at all times.
 +
# Shaft Miners must return to the ship to help out with damage control as outlined in the Condition Zebra SOP - Noncritical Personnel, as long as such does not impede resupply operations.

Latest revision as of 03:55, 8 August 2022

Docs blue.png These are In-Character Guidelines

Standard Operating Procedures (SOPs) are general guidelines and may be used as justification for administrative action and/or IC punishments, such as being fired from your position. They are not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely.


MULE.gifSupply & Cargo Handling SOP[edit | edit source]

Higher alert levels overwrite SOP of lower ones.

CONDITION 3 - RELAXED OPERATIONS[edit | edit source]

  1. Supply Staff may not distribute contraband without permission from the Executive Officer or Captain.
  2. Supply Staff are not permitted to hack the autolathe or any other machinery in Cargo.
  3. Supply Staff are not permitted to create or purchase weaponry without permission from the Head of Security or Captain. With permission, weapons are to be handed over to the Warden and placed in the Armory.
  4. Supply Staff are not permitted to distribute equipment from department-specific crates to crewmembers outside of that department without permission from the relevant Head of Staff.
  5. Supply Staff are not permitted to break open crates without permission from the buyer, a head of staff, or the QM.
  6. Cargo Technicians must immediately transfer mission objectives to a safe location, such as Security, the Warehouse, or Command.
  7. Supply Staff are not permitted to purchase dangerous engineering equipment without express permission from the Chief Engineer.
  8. Supply Staff must ensure that every approved order is delivered within 20 minutes of having been placed and approved.
  9. Supply Staff must ensure at least one copy of every Order Form (ie, the forms produced by the Requests Console) is kept inside Cargo.
  10. Supply Staff should ensure that a single Department does not fully drain the Ore Redemption Machine/Ore Silo, as it should be shared by multiple Departments.
  11. Supply Staff must send back all crates that have been ordered, with accompanying stamped manifest inside the crate.
  12. Supply Staff are not permitted to ask for money in exchange for legal orders.
  13. Supply Staff are not permitted to hack the MULE Delivery Bots so that they may ride them, or that they may go faster.
  14. Supply Staff are not to keep any illegal items that are flushed down Disposals, and must deliver them to Security.

CONDITION 2 - STANDARD OPERATION[edit | edit source]

ALL REGULATIONS CARRY OVER FROM CONDITION 3 UNLESS OTHERWISE STATED

  1. Supply Staff must cooperate with the MAA to ensure an adequate stock of ammunition in case combat is expected.

CONDITION 1 - GENERAL QUARTERS[edit | edit source]

ALL REGULATIONS CARRY OVER FROM CONDITION 3 AND 2 UNLESS OTHERWISE STATED

  1. Supply Staff must prioritize any requests that may help in dealing with the current threat.


Quartermaster.pngQuartermaster[edit | edit source]

Higher alert levels overwrite SOP of lower ones.

Duty:[edit | edit source]

Coordinating the cargo bay and ensuring orders get fulfilled in a timely manner.

Assisting the captain in making decisions on Budgeting/Supply related matters.

CONDITION 3 - RELAXED OPERATIONS[edit | edit source]

  1. The Quartermaster has the authority to deny any request not made by a Head of Staff or Command staff.
  2. The Quartermaster may deny any request which would cost more than 50% of the current cargo budget’s credit score.
  3. The Quartermaster is free to utilize paperwork at their discretion.
  4. The Quartermaster must ensure the ship’s departments have access to their requested raw materials, whether manually delivered or via Silo Links.
  5. The Quartermaster must ensure that the cargo lathes are not tampered with.
  6. The Quartermaster is required to follow the guidelines put in place in Cargo General SOP.

CONDITION 2 - STANDARD OPERATION[edit | edit source]

ALL REGULATIONS CARRY OVER FROM CONDITION 3 UNLESS OTHERWISE STATED

  1. In the event of a crisis, such as Nuclear Operatives or an encounter with a hostile fleet or vessel, expediency is to be favored over paperwork, as excessive bureaucracy may be detrimental to the well-being of the Ship.

CONDITION 1 - GENERAL QUARTERS[edit | edit source]

ALL REGULATIONS CARRY OVER FROM CONDITION 3 AND 2 UNLESS OTHERWISE STATED

  1. The Quartermaster must ensure that cargo Is fully functional at all times, and must prioritize any orders placed by a head, and any orders likely to be used in an effort in dealing with the current threat.

CONDITION ZEBRA - AIRTIGHT DOORS ENGAGED[edit | edit source]

ALL REGULATIONS CARRY OVER FROM CONDITION 3,2 AND 1 UNLESS OTHERWISE STATED

  1. The Quartermaster must be prepared to don vacuum-capable protective clothing, such as the provided skinsuit.
  2. The Quartermaster may order extra oxygen/air canisters when needed.

Human cargo.pngCargo Technician[edit | edit source]

Higher alert levels overwrite SOP of lower ones.

Duty:[edit | edit source]

Delivering cargo and procuring funds for the Cargo Budget.

CONDITION 3 - RELAXED OPERATIONS[edit | edit source]

  1. Cargo Technicians are not permitted to hack the autolathe or any other machinery in Cargo.
  2. Cargo Technicians are not permitted to order items for sole personal use without express consent from the Quartermaster. Exception is made if there are more than 50.000 credits in funds available and no outstanding orders. Cargo Technicians may not deplete the entire stock of Requisition Points for this.
  3. Cargo Technicians are not permitted to order non-essential items (such as pets, or clothing) without express consent from the Quartermaster.
  4. Cargo Technicians are not permitted to authorize non-departmental orders (such as a Medical Doctor asking for Insulated Gloves) without express permission from the Quartermaster.
  5. Cargo Technicians are required to follow the guidelines put in place in Cargo General SOP.
  6. Cargo Technicians are not permitted to trade items and/or favors in exchange for items with regular personnel without express consent from the Quartermaster.

CONDITION 2 - STANDARD OPERATION[edit | edit source]

ALL REGULATIONS CARRY OVER FROM CONDITION 3 UNLESS OTHERWISE STATED

  1. Continue work as usual and follow General Condition 2 SOP.

CONDITION 1 - GENERAL QUARTERS[edit | edit source]

ALL REGULATIONS CARRY OVER FROM CONDITION 3 AND 2 UNLESS OTHERWISE STATED

  1. If in combat:
    1. Cargo Technicians must stay in the cargo bay at all times unless delivering supplies by hand
    2. Cargo Technicians must be prepared to supply munitions for the entirety of the battle.
  2. If not in combat:
    1. Standby and follow General Condition 1 SOP

CONDITION ZEBRA - AIRTIGHT DOORS ENGAGED[edit | edit source]

ALL REGULATIONS CARRY OVER FROM CONDITION 3,2 AND 1 UNLESS OTHERWISE STATED

  1. Cargo Technicians must wear a vacuum-safe suit and carry a sufficient amount of oxygen at all times.
  2. Cargo Technicians must help out with damage control as outlined in the Condition Zebra SOP - Noncritical Personnel, as long as such does not impede resupply operations.

Lava miner.pngShaft Miner[edit | edit source]

Higher alert levels overwrite SOP of lower ones.

Duty:[edit | edit source]

Procuring Raw Materials for use aboard the ship.

CONDITION 3 - RELAXED OPERATIONS[edit | edit source]

  1. Shaft Miners are not permitted to bring Gibtonite aboard the ship.
  2. Shaft Miners must deliver at least 1000 Points of mined material to the Ore Redemption Machine within 45 minutes.
  3. Shaft Miners are not permitted to hoard materials. All mined materials are to be left in the Ore Redemption Machine.
  4. Shaft Miners are not permitted to give items acquired on asteroids or wreckages to ship crew, unless the XO approves.
  5. Shaft Miners are bound by guidelines set for Cargo Technicians when inside the Cargo Office or Bay.
  6. Shaft Miners must avoid traveling to hostile occupied areas to minimize risk of sabre loss.
  7. Shaft Miners must ensure that they are recoverable in the event they are MIA, preferably by teaming up in pairs of 2-3

CONDITION 2 - STANDARD OPERATION[edit | edit source]

ALL REGULATIONS CARRY OVER FROM CONDITION 3 UNLESS OTHERWISE STATED

  1. Continue work as usual and follow General Condition 2 SOP.

CONDITION 1 - GENERAL QUARTERS[edit | edit source]

ALL REGULATIONS CARRY OVER FROM CONDITION 3 AND 2 UNLESS OTHERWISE STATED

  1. Shaft Miners should keep away from the main ship and try to maintain a steady flow of materials if possible.
  2. If present on ship, Shaft miners are advised to leave by sabre for their own safety, such should be announced beforehand.

CONDITION ZEBRA - AIRTIGHT DOORS ENGAGED[edit | edit source]

ALL REGULATIONS CARRY OVER FROM CONDITION 3,2 AND 1 UNLESS OTHERWISE STATED

  1. Shaft Miners must wear a vacuum-safe suit and carry a sufficient amount of oxygen at all times.
  2. Shaft Miners must return to the ship to help out with damage control as outlined in the Condition Zebra SOP - Noncritical Personnel, as long as such does not impede resupply operations.