Difference between revisions of "Guide to genetics"

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m (This may still be outdated due to the brain-cloning thing, i'll update it when i know more about it)
imported>Zeskorion
 
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The first thing you're going to see is that our department has two rooms. The first, the one you walk into as you enter from medbay, is the Cloning room. It has only one Cloning Console, one DNA Scanner, and one Cloning Pod. More on this later.
 
The first thing you're going to see is that our department has two rooms. The first, the one you walk into as you enter from medbay, is the Cloning room. It has only one Cloning Console, one DNA Scanner, and one Cloning Pod. More on this later.
  
The second room is the one where you're going to spend the most of your time. This is where things get done, where people go to become hulking supermutants, where you are going to do. Your. Job. This room has two DNA Scanners and two DNA Scanner Access Consoles, along with two diskette boxes and a few lockers. The medicine locker has a syringe box and anti-toxin bottles. This is quite useful, as any tampering with genetic code gives Toxin damage. The bio-hazard locker has pretty much what you expect it to have - a bio suit and bio hood. Useful if a disease breaks out. The diskettes are also extremely useful, as we will see later.
+
The second room is the one where you're going to spend the most of your time. This is where things get done, where people go to become hulking supermutants, where you are going to do your job. This room has two DNA Scanners and two DNA Scanner Access Consoles, along with two diskette boxes and a few lockers. The bio-hazard locker has pretty much what you expect it to have - a bio suit and bio hood. Useful if a disease breaks out. The diskettes are also extremely useful, as we will see later.
  
 
The third room has your test subjects! These monkeys are going to be your guinea pigs, you are going to experiment on them, and make the suffer quite a bit. It's pretty inhumane. But such is life, and after a few seconds, it will all be worth it. They actually have it pretty easy, it's better than getting gibbed and eaten.
 
The third room has your test subjects! These monkeys are going to be your guinea pigs, you are going to experiment on them, and make the suffer quite a bit. It's pretty inhumane. But such is life, and after a few seconds, it will all be worth it. They actually have it pretty easy, it's better than getting gibbed and eaten.
  
This is going to be your home, buddy. Get used to it. It grows on ya!
+
This is going to be your home, buddy.  
  
  
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# First of all, you have to know that for all things cloning, the [[Chief Medical Officer]] has a final say. He is your boss on this side of Genetics. If he tells you to clone someone and not some other guy, you do it. The only person with higher say than him on these matters is the Captain.
 
# First of all, you have to know that for all things cloning, the [[Chief Medical Officer]] has a final say. He is your boss on this side of Genetics. If he tells you to clone someone and not some other guy, you do it. The only person with higher say than him on these matters is the Captain.
 
# On to the specifics! How does cloning work, you ask? Well, it's quite simple! Just '''grab or pull''' a body and stuff that puppy up '''in the [[DNA Scanner]] and close the door'''. If you want to remove someone from a Scanner, click on it to open the door. Unless the Scanner is locked, the person/monkey inside is going to pop right out.
 
# On to the specifics! How does cloning work, you ask? Well, it's quite simple! Just '''grab or pull''' a body and stuff that puppy up '''in the [[DNA Scanner]] and close the door'''. If you want to remove someone from a Scanner, click on it to open the door. Unless the Scanner is locked, the person/monkey inside is going to pop right out.
# After the Scanner is already occupied, '''interact with the Cloning Console'''. You will see a few things. Now, the most important is the first. Click '''Scan''' to see if the person inside is actually not an empty husk! If there is no ghost inside the corpse, you will get a ''"Mental interface failure!"''-message, and you will not be able to clone that person. If that happens, try waiting a minute and try again (the ghost gets a message in their chatlog when their body is put into a Cloning Pod and it might take a few seconds to notice it). If they still do not respond, however, take the corpse to the morgue and be done with it. Corpses who seem to have suicided with ''no hope of recovery'' cannot be cloned and you should be taken straigh to the morgue.
+
# After the Scanner is already occupied, '''interact with the Cloning Console'''. You will see a few things. Now, the most important is the first. Click '''Scan''' to see if the person inside is actually not an empty husk! If they can be cloned scanning will succeed regardless of whether they're in their body or not. There are still a few possible errors - see the section on cloning errors for details.
# If there IS a [[ghost]] in that corpse, however, you will get a '''''Successful Scan'' -message'''. That means you now have that person's cloning data saved. You can use that at any time. But, after it's used, it's erased from the records. The only way you can save a person's genetic data is with a Cloning Diskette, which is found in the DNA Modification room.
+
# If scanning is successful, however, you will get a '''''Successful Scan'' -message'''. That means you now have that person's cloning data saved. You can use this record to steal their genetic data at any time, but cloning is more limited - if their last death happened after they got scanned, any attempts to clone using the record will fail.
 
# After you actually have DNA data from a person, '''click Check Records''', and then '''select the person who you want cloned'''. You will see a list of their UI+UE (Unique Identifiers + Unique Enzymes) and their SEs (Structural Enzymes), which are quite irrelevant. '''Click Clone'''. You will notice that the Cloning Pod is now fully active, with a shadow inside. That is the new body. You can now '''take the old corpse out of the DNA Scanner''', '''strip it completely''' so the cloned person can have their stuff back, and '''place the old corpse in the morgue'''. You don't have to worry about it anymore.
 
# After you actually have DNA data from a person, '''click Check Records''', and then '''select the person who you want cloned'''. You will see a list of their UI+UE (Unique Identifiers + Unique Enzymes) and their SEs (Structural Enzymes), which are quite irrelevant. '''Click Clone'''. You will notice that the Cloning Pod is now fully active, with a shadow inside. That is the new body. You can now '''take the old corpse out of the DNA Scanner''', '''strip it completely''' so the cloned person can have their stuff back, and '''place the old corpse in the morgue'''. You don't have to worry about it anymore.
 
# The cloning process takes from 2 to 3 minutes. For whoever is getting cloned, it seems like a very long time. But it's not long for you. While the guy is getting his new body set up, take his '''belongings and stuff them all in the locker''' right by the cloning pod, so their stuff isn't scattered all over. Plus, cloning the captain and leaving his ID and other secure items on the floor sure is bad.
 
# The cloning process takes from 2 to 3 minutes. For whoever is getting cloned, it seems like a very long time. But it's not long for you. While the guy is getting his new body set up, take his '''belongings and stuff them all in the locker''' right by the cloning pod, so their stuff isn't scattered all over. Plus, cloning the captain and leaving his ID and other secure items on the floor sure is bad.
#* '''Hypercloning:''' Use this if you are in a hurry and you'll be 3x as efficient at cloning. During the cloning process, it is possible to eject the incomplete clone by unlocking the Cloning Pod with your ID and ejecting the unfinished clone (needs to be >40% done) or if by getting an Engineer to unlock the Genetics APC so you can shut off the power temporarily, which also causes the clone to (instantly, no matter how done) eject.
+
#* '''Aborted cloning:''' Use this as [[traitor]] to screw with that assistant who talked smack to you earlier. During the cloning process, it is possible to eject the incomplete clone by unlocking the Cloning Pod with your ID and ejecting the unfinished clone (needs to be >40% done) or by getting an Engineer to unlock the Genetics APC so you can shut off the power temporarily, which also causes the clone to (instantly, no matter how done) eject. This will usually clone people without limbs or vital organs, making them die quickly.  
#::* The clone will not live long and cannot function like this, so it needs to be stuffed into a Cryogenics chamber where the Cryoxodone will repair cellular damage
+
# The cloned people often have cellular damage. If so, take them to cryo to fix it.
#::* After the clone has been finished cryogenic treatment, give them Mannitol if some was not included in the Cryotubes chemical mixture
 
 
# After the pod is empty, feel free to '''clone your next patient''', and to let the old one out, since they most likely don't have clearance to open the door.
 
# After the pod is empty, feel free to '''clone your next patient''', and to let the old one out, since they most likely don't have clearance to open the door.
# If R&D has been doing their job, they might upgrade the cloner to a level where it can autoprocess. If this is the case, you only have to press the Autoprocess button on top of the window, and the cloner will scan automatically (also allowing self-scans) and clone anyone in the backup storage as soon as they die.
+
# If R&D has been doing their job, they might upgrade the cloner to a level where it can autoprocess. If this is the case, you only have to press the Autoprocess button on top of the window, and the cloner will scan automatically. This is useful to process a large pile of bodies quickly - scan them one at a time, and autoprocess will do the rest.  
  
 
=== [[File:Husk.png|64px|OH GOD OH FUCK]] Hark! A Husk! ===
 
=== [[File:Husk.png|64px|OH GOD OH FUCK]] Hark! A Husk! ===
So you've come across a [[husk]] (a gray, dead guy) on your floor, which means you can't clone that poor sod. Before you go throwing that body in the morgue, they can still be helped!
+
So you've come across a [[husk]] (a gray, dead guy) on your floor, which means you can't clone that poor sod without upgrades. Before you go throwing that body in the morgue, they can still be helped!
  
 
# First off, make sure it's a husk. Throw the body into a DNA Scanner, if it says ''Subject no longer contains the fundamental materials required to create a living clone'', then you have yourself a husk (if your DNA Scanner had been [[Guide_to_advanced_construction#DNA_Scanner|updated]] to the max by the Scientists, you could clone the husk right now. So if you know they've been doing their R&D, ask them).
 
# First off, make sure it's a husk. Throw the body into a DNA Scanner, if it says ''Subject no longer contains the fundamental materials required to create a living clone'', then you have yourself a husk (if your DNA Scanner had been [[Guide_to_advanced_construction#DNA_Scanner|updated]] to the max by the Scientists, you could clone the husk right now. So if you know they've been doing their R&D, ask them).
 
# Take the body down to [[Surgery]].
 
# Take the body down to [[Surgery]].
 
# Pester the CMO or a Medical Doctor to extract the brain, or do it yourself.
 
# Pester the CMO or a Medical Doctor to extract the brain, or do it yourself.
# Run back to Genetics and grab a humanized monkey.
+
# Put the brain in the DNA scanner like you would a body.
# Return to Surgery and remove his brain too. Do whatever you want with that one, it isn't important.
 
# Now shove the husk's brain into the monkeyman's corpse and clone the monkeyman.
 
  
If all goes well then your cadaver will be reborn! Admittedly in a different body.
+
If all goes well then your cadaver will be reborn!
  
 
=== Helping the Headless ===
 
=== Helping the Headless ===
Sometimes you'll find corpses whose head is separated from their body. This causes complications, but they can be solved.
+
Sometimes you'll find corpses whose head is separated from their body. Thanks to the marvels of modern science, this is not a problem!
  
#If you have the head, but no body, use a surgical saw or any sharp item (such as a glass shard) to extract the brain, then put it on a monkeyman's corpse, using the same procedure as above.
+
#If you have a head or a brain, just chuck it in the cloner as normal! To clone a head or brain you must throw it into the cloner by activating throw with '''R''' and then clicking. Then click the cloner to close it.  
#If you also have the body, you can just attach the head via [[Surgery#Prosthetic Replacement|surgery]].
 
#If you only have the brain, but you have the body, get robotics to augment the body with a cybernetic head, then insert the brain in there, and put the body in the cloner.
 
 
#If you don't have the head, but you have the body, not all hope is lost: take a blood sample and give it to the botanist to make a replica pod, and the deceased guy will be reborn as a podperson!
 
#If you don't have the head, but you have the body, not all hope is lost: take a blood sample and give it to the botanist to make a replica pod, and the deceased guy will be reborn as a podperson!
#If you have neither, the only way you're going to clone the victim is if they've already been scanned before, and there is a record in the console. Otherwise, he's dead for good.
+
#If you have neither, he's dead for good.
 +
 
 +
===Cloning Plasmamen===
 +
 
 +
If the patient is a [[plasmaman]], cloning them will be complicated by the fact that the naked patient will burn in the station's atmosphere. This can be dealt with by using showers to keep the patient from catching fire, then dressing them in a plasma envirosuit.
 +
# Put plasmaman into cloning scanner
 +
# Scan them, start the cloning process
 +
# Drag their dead body to cloning pod
 +
# Undress them and leave their clothes in a pile
 +
# Turn on shower near cloning pod
 +
# Once they pop out of cloner, put them under shower and wait for them to dress up
 +
 
 +
If the patient is a naked or beheaded plasmaman, follow these additional steps:
 +
# Once they pop out of cloner, put them under shower and feed them a few [[Guide_to_chemistry#Salbutamol|Salbutamol]] pills (if available), or if desperate, keep a syringe of [[Guide_to_chemistry#Perfluorodecalin|Perfluorodecalin]] ready in case you need it. Plasmamen suffocate if they don't have plasma to breathe!
 +
# Yell at [[Supply_crates|cargo]] to order plasmaman supplies. In the meantime, bug Engineering/Atmos for a filled plasma tank.
 +
 
 +
===Empty Cloning===
 +
Cloners have the option to "Empty Clone" a record, creating a mindless replica of a person. To complement this function, cloners can do Body-Only scans, which can be used to create empty clones but not real clones, and bypass the sentience restrictions that ordinary scans have. These body-only entries can be deleted without requiring access.
  
 
=== Why can't I clone this dude? ===
 
=== Why can't I clone this dude? ===
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|-
 
|-
 
| Subject's brain is not responding to scanning stimuli.
 
| Subject's brain is not responding to scanning stimuli.
| The person inside has suicided or is an incomplete clone.
+
| The person inside has suicided or signed an infernal contract. Cloning is impossible.
| Ask the [[Cook]] to make clone burgers, or put them in the morgue.
+
| Let the [[Cook]] take care of them or put the body in the morgue.
 
|-
 
|-
 
| Subject no longer contains the fundamental materials required to create a living clone.
 
| Subject no longer contains the fundamental materials required to create a living clone.
| You're trying to scan a husk.
+
| You're trying to scan a body that's been husked or smashed by megafauna, but your scanner doesn't have a (tri-)phasic scanning module.
| Remove the brain and put it into a monkeyman's skull, then scan that corpse. Yell at RnD to upgrade your scanner.
+
| Remove the brain and scan it. Yell at RnD to upgrade your scanner.
 
|-
 
|-
 
| Mental interface failure.
 
| Mental interface failure.
| The corpse either doesn't have a ghost inside or already got cloned.  
+
| The corpse has no ghost associated with it.  
| Yell at them and try again in a minute. No success? Let the [[Cook]] handle it.
+
| Try again in a few seconds - ghosts get notified when someone attempts to scan their body. No success? Let the [[Cook]] handle it.
 
|-
 
|-
 
| Subject already in database.
 
| Subject already in database.
 
| That person has already been scanned.
 
| That person has already been scanned.
| Start the cloning process. Want to update the clone scan? The CMO can delete scan files.
+
| Start the cloning process. Want to update the current clone scan? The CMO can delete scan files.
 +
|-
 +
| Initialisation failure.
 +
| The patient is still alive.
 +
| Try again when the patient is dead.
 +
|-
 +
| Unable to initiate cloning cycle.
 +
| Cloning has been disabled in the server config.
 +
| Yell at admins and hand the corpse over to the [[Chef]].
 
|-
 
|-
 
| Corpse has no head.
 
| Corpse has no head.
| [[Changeling|Some asshole]] decapitated your guy.
+
| [[Changeling|Some asshole]] decapitated your guy - clone scanning is impossible without a brain.
| Draw a blood sample and ask [[Botany]] to clone them with the Replica Pod plant.  
+
| Draw a blood sample and ask [[Botany]] to clone them with the Replica Pod plant. Can't draw blood either? Your patient is out of luck.
 
|}
 
|}
 +
 +
Keep in mind that patching up a corpse with Synthflesh and then reviving it with Strange Reagent bypasses a lot of these issues.
  
 
== [[File:scanner.gif|64px]][[File:Medcom.gif|64px]] DNA Modification ==
 
== [[File:scanner.gif|64px]][[File:Medcom.gif|64px]] DNA Modification ==
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Now, let's get you acquainted with the DNA Scanner Access Consoles next to the monkeys. It has a few things of note. First of all, you're going to notice two clickable lines:
 
Now, let's get you acquainted with the DNA Scanner Access Consoles next to the monkeys. It has a few things of note. First of all, you're going to notice two clickable lines:
* ''Modify Unique Enzymes (UE) / Unique Identifiers (UI)''
+
* ''Unique Identifiers (UI)''
* ''Modify Structural Enzymes (SE)''
+
* ''Genetic Sequence (GS)''
  
 
You might ask yourself: What does this mean?
 
You might ask yourself: What does this mean?
 
* Unique Enzymes = just what identify who you are, your name. Even if you change them, it will have no effect. What does change stuff is you transfering them from one person to another, effectively changing their name.
 
* Unique Enzymes = just what identify who you are, your name. Even if you change them, it will have no effect. What does change stuff is you transfering them from one person to another, effectively changing their name.
 
* Unique Identifiers = merely your cosmetic details - eye color, skin color, hair style, hair color and gender. You don't really have to mess with any of these, and they are quite unimportant.
 
* Unique Identifiers = merely your cosmetic details - eye color, skin color, hair style, hair color and gender. You don't really have to mess with any of these, and they are quite unimportant.
* '''Structural Enzymes = extremely important!''' They contain data relevant to your genetic structure. This governs your race, and messing with it carelessly might give you disabilities. For those that handle genes with care, however, great benefits are to be had.
+
* '''Genetic Sequence = extremely important!''' They contain data relevant to your genetic structure. This governs your race, and messing with it carelessly might give you disabilities. For those that handle genes with care, however, great benefits are to be had.
  
[3F3] [5B1] [4A7] [391] [7FF] [102] [07E]
+
T C C T  G C A A
[7B9] [130] [230] [4E0] [552] [7A4] [715]
 
Structural Enzymes or SEs like this. Well, not exactly this, this is just an example. Everyone's SEs are individual. They might also just be a one long line instead of two, depends if you stretch your DNA Access Console screen window. The SEs consist of 57 characters which are divided into '''19 sub-blocks''', with 3 pieces each. Let's see what purpose these blocks and characters have.
 
  
 +
A G G A  C G T T
  
=== Structural Enzymes - Powers, Disabilities & Species ===
+
A mutation might look something like this. Not exactly, since size varies and there's usually blocks replaced with X's
There are '''19 blocks''' which control '''disabilities or powers''' and '''one block''' which controls whether the subject is a '''human or a monkey'''. The string is in '''Hexadecimal''' - which means base 16 in math terms. It means a number can range from 0 - as normally, zero - to F - equivalent of <strike>16</strike> 15. So, it can go like this, from lower to higher:
+
 
 +
 
 +
=== Genetic Sequence - Powers, Disabilities & Species ===
 +
There are '''four''' blocks. Every one of those letters in the boxes are connected. '''A goes with T, and G goes with C.''' Order does not matter.  
 
   
 
   
<font color=#FF000>'''0 1 2 3 4 5 6 7 8 9 A B C D E F'''</font>
 
  
That means that a result of '''F is higher than a result E'''. This is important, so remember this. '''"Keep this block below 8xx"''', means you have to keep the '''first sub-block in a block below 8''', and the subsequent sub-blocks don't matter. "Keep that block above DAC", means that that block must have it's first sub-block equal to or higher than D, if it is equal, the second sub-block must be equal to or higher than A... and so forth.
+
Mutations are the same across people with the sole difference being the X's. If all the little slots are filled with the correct AT, TA, GC and CG pairs, the mutation is activated. If this is not the case, it's deactivated. One might want to disable the monkey mutation by replacing one of the healthy pairs with an X.
  
The first number in each block is the most important one. It controls whether a disability is active or inactive, whether a power has a chance to activate or not, and the race of the subject.
+
The more difficult mutations will have alot of unknown pairs. You cannot just randomly enter A-T, since it's predetermined what it's supposed to be. Knowing all this, you could whip out the genetic scanner in your pocket and see if someone has just the right pairs where there would be X's otherwise.
  
  
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! style='background-color:#3BB9FF; width:30%'|Indicators
 
! style='background-color:#3BB9FF; width:30%'|Indicators
 
! style='background-color:#3BB9FF; width:20%'|Message
 
! style='background-color:#3BB9FF; width:20%'|Message
 +
! style='background-color:#3BB9FF; width:15%'|How/Where to Obtain
 +
! style='background-color:#FC360F; width:5%'|Instability
 +
 
|-
 
|-
 
!Telekinesis
 
!Telekinesis
|This power allows the subject to control things with their mind, from far away! It is the most sought after power, since it allows for incredible deeds, and makes a strong robuster nearly immortal.
+
|This power allows the subject to control things with their mind, from far away! It is the most sought after power, since it allows for incredible deeds, and makes a strong robuster nearly immortal. To use it, switch to the Grab intent, switch to an empty hand, and click on an object. A circle symbol will appear underneath the object and in your hand and you can now control the object. You can also use any console from a distance.
|Appears as a blue glow around the subject's head.  
+
|Appears as a blue glow around the subject's head.
 
|style='color:#0000ff'|''"You feel smarter"''
 
|style='color:#0000ff'|''"You feel smarter"''
 +
|Genetic
 +
|30
 
|-
 
|-
 
!Hulk
 
!Hulk
|This is pretty obvious. Subject becomes extremely strong, enough to punch through reinforced walls, and is unable to speak without yelling. The subject is also immune to stuns and cannot be pushed past. This mutation is lost when the subject falls to critical health.
+
|This is pretty obvious. Subject becomes extremely strong, enough to punch through reinforced walls, and is unable to speak without yelling. The subject is also immune to stuns and slowdowns from stamina and normal damage, and cannot be pushed past. This mutation is lost when the subject falls to critical health. Created by combining Strength with Radioactive.  
 
|Subject turns green and has red eyes.
 
|Subject turns green and has red eyes.
 
|style='color:#0000ff'|''"Your muscles hurt."''
 
|style='color:#0000ff'|''"Your muscles hurt."''
 +
|Radioactive + Strength
 +
|40
 
|-
 
|-
!Cold Resistance
+
!Space Adaptation
 
|This makes the subject resistant to cold and lack of pressure, effectively allowing it to survive in space (they still have to wear internals, however). This will not make them immune to fire.
 
|This makes the subject resistant to cold and lack of pressure, effectively allowing it to survive in space (they still have to wear internals, however). This will not make them immune to fire.
 
|Subject has a pulsating orange-blueish "aura".
 
|Subject has a pulsating orange-blueish "aura".
 
|style='color:#0000ff'|''"Your body feels warm."''
 
|style='color:#0000ff'|''"Your body feels warm."''
 +
|Genetic
 +
|30
 +
|-
 +
!Thermal Vision
 +
|The user of this genome can visually perceive people's unique thermal signatures, even through walls and in darkness. Combine with Radioactive to make the X-Ray power.
 +
|
 +
|style='color:#0000ff'|''"You can see the heat rising off of your skin..."''
 +
|Genetic
 +
|25
 
|-
 
|-
 
!X-Ray Vision
 
!X-Ray Vision
|Also a very good power. Basically, it gives the subject the ability to see everything that is beyond their normal vision: walls, furniture, even other people! This, combined with Telekinesis, is a deadly combination.
+
|Also a very good power. Basically, it gives the subject the ability to see everything that is beyond their normal vision: walls, furniture, even other people! This, combined with Telekinesis, is a deadly combination. Created by combining Thermal Vision with Radioactive.  
 
|Subject's eyes ''"glow eerily"'' if looked at with a penlight.
 
|Subject's eyes ''"glow eerily"'' if looked at with a penlight.
 
|style='color:#0000ff'|''"The walls suddenly disappear."''
 
|style='color:#0000ff'|''"The walls suddenly disappear."''
 +
|Thermal Vision + Radioactive
 +
|35
 
|-
 
|-
!Chameleon
+
!Cluwne
|The subject becomes able to subtly alter light patterns to become invisible, as long as they remain still.
+
|The subject becomes an utter abomination forsaken by the gods, forced to wear irremovable clown costumes, and is rendered effectively mute, as well as having constant seizures and taking 199 brain damage- and being made valid on top of it all.
|Subject starts fading into the background.
+
|Subject looks like a green clown.
|style='color:#0000ff'|"''You feel one with your surroundings.''"
+
|style='color:#0000ff'|"''You feel like your brain is tearing itself apart.''"
 +
|Thermal Vision + Radioactive
 +
|-
 +
!Epilepsy
 +
|Subject starts to fall down and keeps shaking all the time.
 +
|Subject falls down.
 +
|style='color:#ff0000'|''"You get a headache."''
 +
|Genetic
 
|-
 
|-
 
!Dwarfism
 
!Dwarfism
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|Subject looks smaller.
 
|Subject looks smaller.
 
|style='color:#0000ff'|''"Everything around you seems to grow.."''
 
|style='color:#0000ff'|''"Everything around you seems to grow.."''
 +
|Human Species
 +
|5
 
|-
 
|-
 
!Nearsightedness
 
!Nearsightedness
Line 159: Line 209:
 
|\
 
|\
 
|style='color:#ff0000'|''"Your eyes feel strange."''
 
|style='color:#ff0000'|''"Your eyes feel strange."''
 +
|Genetic
 
|-
 
|-
 
!Epilepsy
 
!Epilepsy
|Subject starts to fall down and keeps shaking all the time. They're horrible, and there's no easy cure short of fixing the block.
+
|Subject starts to fall down and keeps shaking all the time.  
 
|Subject falls down.
 
|Subject falls down.
 
|style='color:#ff0000'|''"You get a headache."''
 
|style='color:#ff0000'|''"You get a headache."''
 +
|Genetic
 
|-
 
|-
 
!Coughing
 
!Coughing
Line 169: Line 221:
 
|Subject coughs.
 
|Subject coughs.
 
|style='color:#ff0000'|''"You start coughing."''
 
|style='color:#ff0000'|''"You start coughing."''
 +
|Genetic
 
|-
 
|-
 
!Tourette's Syndrome
 
!Tourette's Syndrome
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|Subject curses out loudly and twitches.
 
|Subject curses out loudly and twitches.
 
|style='color:#ff0000'|''"You twitch."''
 
|style='color:#ff0000'|''"You twitch."''
 +
|Genetic
 
|-
 
|-
 
!Nervousness
 
!Nervousness
Line 179: Line 233:
 
|Subject stammers when they speak.
 
|Subject stammers when they speak.
 
|style='color:#ff0000'|''"You feel nervous."''
 
|style='color:#ff0000'|''"You feel nervous."''
 +
|Genetic
 
|-
 
|-
 
!Blindness
 
!Blindness
|Subject goes completely blind and are now a part of a usually forgotten minority, so sad.
+
|Subject goes completely blind, becoming a part of a usually forgotten minority. How sad.
 
|Subject's eyes don't react to penlight.
 
|Subject's eyes don't react to penlight.
 
|style='color:#ff0000'|''"You can't seem to see anything."''
 
|style='color:#ff0000'|''"You can't seem to see anything."''
 +
|Genetic
 
|-
 
|-
 
!Deafness
 
!Deafness
Line 189: Line 245:
 
|\
 
|\
 
|style='color:#ff0000'|''"You can't seem to hear anything..."''
 
|style='color:#ff0000'|''"You can't seem to hear anything..."''
 +
|Genetic
 
|-
 
|-
 
!Clumsiness
 
!Clumsiness
Line 194: Line 251:
 
|\
 
|\
 
|style='color:#ff0000'|''"You feel lightheaded."''
 
|style='color:#ff0000'|''"You feel lightheaded."''
|-
+
|Genetic/Clowns
!Strangeness
 
|Makes the subject randomly mutate. Very dangerous. Definitely be careful with this one.
 
|Subject mutates on their own.
 
|style='color:#ff0000'|''"You feel strange."''
 
 
|-
 
|-
 
!Unintelligible
 
!Unintelligible
Line 204: Line 257:
 
|\
 
|\
 
|style='color:#ff0000'|''"You can't seem to form any coherent thoughts!"''
 
|style='color:#ff0000'|''"You can't seem to form any coherent thoughts!"''
 +
|Genetic
 
|-
 
|-
 
!Mute
 
!Mute
Line 209: Line 263:
 
|\
 
|\
 
|style='color:#ff0000'|''"You feel unable to express yourself at all."''
 
|style='color:#ff0000'|''"You feel unable to express yourself at all."''
 +
|Genetic
 
|-
 
|-
 
!Wacky
 
!Wacky
Line 214: Line 269:
 
|\
 
|\
 
|''"You feel an off sensation in your voicebox."''
 
|''"You feel an off sensation in your voicebox."''
 +
|Genetic
 
|-
 
|-
!Cloak of Darkness
+
!Glowy
|Enables the subject to bend low levels of light around themselves, creating a cloaking effect. '''No Longer in Genetics, but can be acquired via admin spawned injector'''
+
|Gives the subject a faint glow.
|Subject is able to become invisible in low light situations.
+
|Subject glows.
|"''You begin to fade into the shadows.''"
+
|style='color:#0000ff'|''"Your skin begins to glow softly."''
 +
|Genetic
 +
|5
 +
|-
 +
!Strength
 +
|Subject feels stronger, but isn't.
 +
|Combine with Radioactive to make the Hulk power.
 +
|"You feel stronger"
 +
|Genetic
 +
|-
 +
!Fire Sweat
 +
|Subject sweats '''liquid fire'''[CITATION NEEDED] and grows slightly more resistent to fire[CITATION ALSO NEEDED]
 +
|Subject will spontaneously combust
 +
|style='color:#ff0000'|''"You feel hot."''
 +
|Genetic
 +
|-
 +
!Void Magnet
 +
|You have the power to make yourself mostly invincible for a brief period at the cost of being unable to move. You will also enter this state randomly and against your will.
 +
|A rare genome that attracts odd forces not usually observed.
 +
|"You feel a heavy, dull force just beyond the walls watching you."
 +
|Genetic
 +
|30
 +
|-
 +
!Radioactive
 +
|Subject radiates energy from their skin. They're just as susceptible to it as anyone else
 +
|Subject glows with a green aura
 +
|style='color:#ff0000'|''"You feel it in your bones"''
 +
|Genetic
 +
|5
 +
|-
 +
!Telepathy
 +
|Subject is able to broadcast it's thought directly to others
 +
|A rare mutation that allows the user to telepathically communicate to others.
 +
|style='color:#0000ff'|''"You hear your thoughts echo in your mind"''
 +
|Genetic
 +
|10
 +
|-
 +
!Firebreath
 +
|Subject becomes able to breathe concentrated balls of fire.
 +
|An ancient mutation that gives lizards breath of fire.
 +
|style='color:#0000ff'|''"You feel a heat built up in your throat"''
 +
|Lizard Species
 +
|30
 
|-
 
|-
 
!Smile
 
!Smile
|Causes the speech center of the subject's brain to produce large amounts of seratonin and a chemical resembling ecstacy when engaged. '''No Longer in Genetics, but can be acquired via admin spawned injector'''
+
|Causes the speech center of the subject's brain to produce large amounts of seratonin and a chemical resembling ecstacy when engaged.
 
|\
 
|\
 
|''"You feel so happy. Nothing can be wrong with anything. :)"''
 
|''"You feel so happy. Nothing can be wrong with anything. :)"''
 +
|Genetic
 
|-
 
|-
 
!Chav
 
!Chav
|Forces the language center of the subject's brain to construct sentences in a more rudimentary manner. '''No Longer in Genetics, but can be acquired via admin spawned injector'''
+
|Forces the language center of the subject's brain to construct sentences in a more rudimentary manner.
 
|\
 
|\
 
|''"Ye feel like a reet prat like, innit?"''
 
|''"Ye feel like a reet prat like, innit?"''
 +
|Genetic
 
|-
 
|-
 
!Swedish
 
!Swedish
|Forces the language center of the subject's brain to construct sentences in a vaguely norse manner. '''No Longer in Genetics, but can be acquired via admin spawned injector'''
+
|Forces the language center of the subject's brain to construct sentences in a vaguely norse manner.
 
|\
 
|\
 
|''"You feel Swedish, however that works."''
 
|''"You feel Swedish, however that works."''
 +
|Genetic
 
|-
 
|-
 
!Elvis
 
!Elvis
|Forces the language center and primary motor cortex of the subject's brain to talk and act like the King of Rock and Roll. '''No Longer in Genetics, but can be acquired via admin spawned injector'''
+
|Forces the language center and primary motor cortex of the subject's brain to talk and act like the King of Rock and Roll.
|\
+
|A terrifying mutation named after its 'patient-zero'.
 
|''"You feel pretty good, honeydoll."''
 
|''"You feel pretty good, honeydoll."''
 +
|No longer in Genetics, but can be acquired via admin spawned injector
 +
|-
 +
!Unstable DNA
 +
|Makes the subject randomly mutate. Very dangerous. Definitely be careful with this one.
 +
|Strange mutation that causes the holder to randomly mutate.
 +
|style='color:#ff0000'|''"You feel strange."''
 +
|No longer in Genetics, but can be acquired via admin spawned injector
 +
|-
 +
!Insulated
 +
|This makes you shock resistant, not unlike wearing a pair of insulated gloves.
 +
|The affected person does not conduct electricity.
 +
|style='color:#0000ff'|''"Your fingertips go numb."''
 +
|Genetic
 +
|25
 +
|-
 +
!Shock Touch
 +
|This gives you a power that charges your hand with electricity. Use it on somebody to give them a good shock, which will do burn damage and large amounts of jittering and confusion.
 +
|The affected can channel excess electricity through their hands without shocking themselves, allowing them to shock others.
 +
|style='color:#0000ff'|''"You feel power flow through your hands."''
 +
|Insulated + Radioactive
 +
|30
 +
|-
 +
!Transcendent Olfaction
 +
|This power lets you track people by scent. Hold something in your hand and use the power to look for a scent on it. Use the power without holding anything and you'll track the scent you previously found.
 +
|Your sense of smell is comparable to that of a canine.
 +
|style='color:#0000ff'|''"Smells begin to make more sense..."''
 +
|Genetic
 +
|30
 +
|-
 +
!Geladikinesis
 +
|Allows the user to concentrate moisture and sub-zero forces into snow
 +
|This mutation lets you create snow, used to build snowtiles, walls, balls and snowmen
 +
|style='color:#0000ff'|''"Your hands feel cold"''
 +
|Genetic
 +
|10
 +
|-
 +
!Cryokinesis
 +
|Draws negative energy from the sub-zero void to freeze surrounding temperatures at subject's will
 +
|Lets the user shoot a bolt of cryokinesis to freeze people, objects and tiles
 +
|style='color:#0000ff'|''"Your hands feel cold"''
 +
|Genetic
 +
|20
 +
|-
 +
!Antenna
 +
|The Affected person sprouts an antenna. This is known to allow them to access common radio channels passively.
 +
|An antenna is visible on the user's head, and they basically have a built in station-bounced radio.
 +
|style='color:#0000FF'|''"You feel an antenna sprout from your forehead."''
 +
|Genetic
 +
|5
 +
|-
 +
!Mind Reader
 +
|The affected person can look into the recent memories of others.
 +
|An antenna is visible on the user's head, and they can read the minds of others. This will reveal the true name of the target, the intent of the target, and some snippets of what the target has said in the past. Tin foil is known to block this power.
 +
|style='color:#0000FF'|''"You hear distant voices at the corners of your mind."''
 +
|Antenna + Paranoia
 +
|40
 +
|-
 +
!Spatial Instability
 +
|The victim of the mutation has a very weak link to spatial reality, and may be displaced. Often causes extreme nausea.
 +
|Victim randomly teleports a short distance away and becomes extremely disgusted as a result.
 +
|style='color:#FF0000'|''"The space around you twists sickeningly."''
 +
|Genetic
 +
|10
 +
|-
 +
!Paranoia
 +
|Subject is easily terrified, and may suffer from hallucinations.
 +
|Subject screams frequently
 +
|style='color:#FF0000'|''"You feel screams echo through your mind..."''
 +
|Genetic
 +
|-
 +
!Gigantism
 +
|The cells within the subject spread out to cover more area, making them appear larger.
 +
|Subject is slightly larger than normal
 +
|''"Everything around you seems to shrink.."''
 +
|Genetic
 +
|-
 +
!Two Left Feet
 +
|A mutation that replaces the right foot with another left foot. It makes standing up after getting knocked down very difficult.
 +
|Subject takes longer to recover from being knocked down.
 +
|style='color:#FF0000'|''"Your right foot feels... left."''
 +
|Genetic
 
|-
 
|-
 
 
|}
 
|}
  
Line 246: Line 427:
  
 
=== [[File:DNA Injector.png|64px]] Buffers and Injectors - Saving Your Work and Handing Out Godhood ===
 
=== [[File:DNA Injector.png|64px]] Buffers and Injectors - Saving Your Work and Handing Out Godhood ===
* This is how you '''save your work'''. A very good Geneticist once said: Save early, save often. His words are true. You have to save your every step in order to acquire a perfect serum. That means you have to be patient enough to bend the block to your will, dedicated enough to remove every disability, and responsable enough to save everything to make sure nothing goes wrong.
+
* You may've noticed the buffers on someones enzymes. Good, those are boring and are for appearance. Now let's move on to what you want to know
 +
 
 +
* Want to save a mutation? Hit ''store'' to save it to the mutations tab!
 +
 
 +
* Want to give someone a cool mutation you discovered? Print an activator! They're biologicly <s>safe</s> safer. Injecting this into someone will instantly give them that mutation! Unless they don't have it in their genetic sequence.
  
* In the main DNA Scanner Access Console screen, click '''''Buffer Menu'''''. This is your buffer screen. You will notice there are THREE buffers there. More than enough. Each buffer contains an UI, an UE, and an SE. For your work, you will only ever bother with the SE part.
+
* Want to give someone a cool mutation they can't have? Sacrafice some of their useless genetic stability and give it to them anyway! What's the worst that can happen? <s> violent death </s>
** To '''save your work into a buffer''', once your pod is occupied, simply click '''''Save to Buffer'''''. This will save the subjects Unique Enzymes, Unique Identifiers, and Structural Enzymes. What you saved is now backed up by the console, and, if not overwritten, is now safe. You can relabel the buffer to make sure of what it is. For instance, calling your original test subject's SE something like "Clean Backup", or calling an SE that has Hulk isolated something like "Hulk". Simple, but very helpful to not get lost.
 
** You can '''transfer a buffer's content into the pod's occupant''', making it easier to transfer research data between subjects. Just stick a test subject in there, click ''Buffers'', as usual, then click ''Occupant'', right after ''Transfer To:''.
 
** By using the '''Occupant - Delayed''' button, the scanner will apply the buffer's content onto the next person who enters the scanner. This is mainly useful for self-experimenting.
 
** '''Make use of all three buffers.''' Assuming you have a human with clean SEs inside your pod, you can save his SE in the first buffer, and name it "Clean Backup". At this point, experiment on one block at a time, saving it on the second buffer, and roll back to the Clean Backup if it's a bad mutation. Once you find a power, save it on the third buffer, and use that as your new Clean Backup.
 
** '''Diskettes''' can use them to backup your work as well! With one in your hand, click the DNA Scanner Access Console. Now enter the Buffer screen. Click ''Save To'' in there to save the data to the diskette. From the main screen, you can eject the disk from the console. You can also load data from a diskette much the same way. Except you click in ''Load From'' in the buffer screen, instead of ''Save To''.
 
  
* That covers buffers. But '''"what are [[File:DNA Injector.png]] DNA Injectors?"''' you may ask yourself. Well, injectors are tiny one-shot needles, that contain buffer data, whatever it may be. That means you can now turn that sweet, sweet Hulk buffer into a small, awesome, orange/red injector! Good stuff. To turn a buffer into an injector, simply click ''Injector'' in the options below the buffer in question, after "Transfer To:". A small needle will spawn on top of the DNA Scanner Access Console. You can now stick his baby in anyone who stands around for enough time. It's important to note that unlike using the scanner, injectors have a 100% chance to activate power blocks, but have a limited duration; this is true of both SE and UI/UE injectors. If you want permanent powers, you need to activate them with the scanner.
+
* The DNA Scanner Access Console takes ten seconds to recharge after producing an injector.
** The DNA Scanner Access Console takes ten seconds to recharge after producing an injector.
+
* Because of injectors, Geneticists are usually '''asked to give people superpowers'''. This is best judged by the Research Director, who is in charge of the research. If you want to be like Marvel and give everyone superpowers, be ready for Security Officers knocking on your door because nothing gets the station down like a herd of assistants with Hulk. So be ready to say "no" a lot. Usually the Geneticists are allowed to have powers, but note that if you run around the station while being a hulk, you're probably going to get a lot of attention from the security and be the prime suspect if (when) anything happens. Don't go on a killing/destroying rampage if you're a hulk, it is a bannable offense. <br>''Note: Admins have confirmed that if people inject themselves with a needle they found lying around that says "Godhood" on it without even asking what is in it, you will NOT get punished by turning them into monkeys. Wink wink. Just make sure to answer truthfully if asked, and not to inject it yourself. If people are stupid enough to inject themselves with unknown content, let them.''
** Because of injectors, Geneticists are usually '''asked to give people superpowers'''. This is best judged by the Research Director, who is in charge of the research. If you want to be like Marvel and give everyone superpowers, be ready for Security Officers knocking on your door because nothing gets the station down like a herd of assistants with Hulk. So be ready to say "no" a lot. Usually the Geneticists are allowed to have powers, but note that if you run around the station while being a hulk, you're probably going to get a lot of attention from the security and be the prime suspect if (when) anything happens. Don't go on a killing/destroying rampage if you're a hulk, it is a bannable offense. <br>''Note: Admins have confirmed that if people inject themselves with a needle they found lying around that says "Godhood" on it without even asking what is in it, you will NOT get punished by turning them into monkeys. Wink wink. Just make sure to answer truthfully if asked, and not to inject it yourself. If people are stupid enough to inject themselves with unknown content, let them.''
 
  
 
=== Manhandling Genes! ===
 
=== Manhandling Genes! ===
Line 271: Line 450:
 
* Shove them into a '''DNA Scanner''' next to the pen.
 
* Shove them into a '''DNA Scanner''' next to the pen.
  
* Check the '''computer''' next to it, you'll see a bunch of information. Find ''Structural Enzymes'' and try to not confuse them with the other enzyme blocks above.
+
* Check the '''computer''' next to it, you'll see a bunch of information. Find ''Genetic Sequence'' and try to not confuse them with the other enzyme blocks above.
  
At the start of the shift no one has any idea which structural block is which. '''They're all randomized.''' This is why we must experiment!
+
All mutations are randomized so no one really has any idea what they got in store
  
==== Humanizing a Monkey + Making a 'Clean SE' ====
+
==== Humanizing a Monkey ====
Changing the monkey into a human should be the first thing you do, because it is by far the easiest block to spot! '''It's the only one with the value higher than 800.'''
+
Always humanize your monkey first, or their powers wont work.'''
 
+
# You and your buddy share the mutations you've discovered, work togheter to discover them all
# Remember the species block so you don't waste time later trying to activate it.
+
# Scroll through the mutations and find monkey. Then change a random pair and you're donzo.
# Decide whether you're going to go from '''lower blocks to higher blocks or vice versa'''. If you're working with a fellow Geneticist, decide together and start working at opposite ends to maximize efficiency. Remember to '''share data''' with your fellow Geneticist! When working with a partner, communication is key to efficient work.
 
# Change your '''radiation emitter settings''' to a little more potent so changes will actually happen. Changing the '''''Output Level'' up to 8 and ''Pulse Duration'' to 5''' works fine.
 
# '''Click on the species-block's first (leftmost) character to administer radiation''' to it and hope it changes for the better! Repeat this step until the first value on the block is lower than 8. Keep the block '''below 800 for human, and above 800 for monkey'''.
 
 
# When you get it, you'll see the name on the top has changed from "monkey" to a randomly generated name. Congratulations, you've got your very own monkey-person!
 
# When you get it, you'll see the name on the top has changed from "monkey" to a randomly generated name. Congratulations, you've got your very own monkey-person!
# You'll now need to save the now pure DNA of your subject. On the computer, go to the ''Buffer Menu'' tab, then press the ''Save to Buffer'' button. It's also recommended to '''rename the label''' to make its function clear. This buffer now serves you as a "savepoint" which you can come back after an experimentation, making the research faster.
+
# If for any reason you got yourself some bad mutations and have no one to remove them, grab the [[Guide_to_chemistry#Mutadone|mutadone]] pill bottle in your lab. You usually have several 50u pills available, which is overkill. Dissolve a pill by pouring a tiny amount of water into a beaker (by using the beaker on a sink once), then drop a pill of [[Guide_to_chemistry#Mutadone|mutadone]] into it and take a sip. It should instantly clear all your mutations, unless your mutations have [[#Chromosome_21|reinforcement chromosomes]].  
 
+
# [[Guide_to_chemistry#Mutadone|Mutadone]] will also clear the "monkified" mutation from monkeys, instantly turning them human. Use a dropper set to 1u to squirt dissolved [[Guide_to_chemistry#Mutadone|mutadone]] into the eyes of monkeys to mass humanize them without needing any machinery.
#If for any reason you lost your clean SE and need to clean your DNA, you have '''mutadone''' pills in your lab. They'll completely restore your DNA, but they will also remove your powers. They are also an alternate way of turning a monkey into a human.
 
 
 
 
 
==== How Mutations Work ====
 
* Disabilities manifest if the block is over 800.
 
 
 
* Power manifesting is a little more complicated. It has an extra randomness added to the random! First off, to be eligible for activation their block must be over C00. After that, every time the subject's dna is updated (either by re-applying the buffer or by pulsing radiation) the power has a chance to manifest. After it has manifested, it won't disappear unless the block goes below C00.
 
** Telekinesis: '''20% chance to activate.'''
 
** Hulk: '''15% chance to activate.'''
 
** Cold Resistance: '''25% chance to activate.'''
 
** X-Ray Vision: '''25% chance to activate.'''
 
** Chameleon: '''20% chance to activate.'''
 
** Dwarfism: '''15% chance to activate.''' For some reason this is a power on the same level as hulk.
 
 
 
Remember that this applies only to mutating via scanner: injectors always manifest powers, if their block is above C00, but are temporary.
 
  
 
==== Manifesting Mutations ====
 
==== Manifesting Mutations ====
 
Back to business! Now we'll try to make a mutation show itself to us:
 
Back to business! Now we'll try to make a mutation show itself to us:
  
# Raise a '''new block to over 800''', preferably over '''C00''' and hope something manifests.
+
# Find a mutation that has broken pairs.
# Make sure it is the '''ONLY block''' over 800, otherwise you might get it mixed up with some other block's symptoms.
+
# Start filling in the X's. This is fairly easy since most of them are connected to an A, T, G or C. So X-T would be A-T.
# Save the SE in a new buffer, then remove the monkey-man.
+
# You will often find X-X pairs. Make sure the rest is fixed first and then guess it. There's 4 possibilities. AT, TA, GC and CG.
# Press '''Occupant - Delayed''' on your newly created buffer, get into the scanner and close the door. It will apply the buffer to you. '''Be sure to have a Clean SE saved in another buffer'''.
+
# If there's more than 2 double X-pairs, consider using the JOKER, which lets you finish a pair (on a long cooldown) or going out and scanning some people and see if they have the missing pairs.
## If you get a red message, it's a disability! None of them will kill you, but they can be really annoying. To remove them, simply apply the Clean SE. Do it to the monkey-man as well, and pass onto the next block.
+
# If it didn't work, you may've messed up somewhere. Double check. Also make sure they're not still a monkey. If all else fails, move on to another mutation or scramble their DNA.
## If you get a blue message, you were lucky and manifested a power! Put the monkey-man back in and save his DNA in a separate buffer, where you'll keep all your powers. When undoing disabilities,use this new buffer instead of the clean one, and you'll keep your powers.
 
## If you get no message, you hit a power block but it did not manifest. Keep irradiating it until it gets over C00, then save it into your third buffer. Even if not manifested right now, you can always spam the third buffer until it actually does manifest; but since it heavily irradiates you, it's best to wait until you found all the powers. If you want to know which power you found, create yourself an injector.
 
# Applying buffers heavily irradiates the user. This will cause some toxin damage over time and, if overdone, can cause it to collapse for a few seconds. Every once in a while, take some antitoxin from your locker or a medbay vendor.
 
# When you collect all six powers, just apply the buffer to yourself until you manifest the missing ones; if there are some you don't want, like hulk or dwarfism, manually reduce its block's value below C00, save it on a second buffer, and apply it to yourself.
 
  
 
==== Against the Radiation ====
 
==== Against the Radiation ====
 
All that radiation pulsing is not healthy.
 
All that radiation pulsing is not healthy.
  
* At some point it may be a good idea to visit '''[[Chemistry]]''' and order some '''[[Potassium Iodide]]''' for your genetic testing. It's a very useful chem, as it lowers radiation levels quickly.
+
* At some point it may be a good idea to visit '''[[Chemistry]]''' or the medivent, and get some '''[[Guide_to_chemistry#Potassium_Iodide|Potassium Iodide]]''' for your genetic testing. It's a very useful chem, as it lowers low radiation levels quickly.
 
 
* '''[[Anti-Toxin]]''' or '''[[Charcoal]]''' can cure the toxin damage caused by radiation, but does little to the rads themselves.
 
  
* '''Rejuvenators''' can be injected through the DNA Scanner Access Console. The rejuvenating chem is '''Potassium Iodide'''.
+
*'''[[Guide_to_chemistry#Pentetic_Acid|Pentetic Acid]]''' works very well against both rads and toxin damage.
  
* If your hair falls out, use a mirror to restore it. You can find one in medbay or in the toilets.
+
==== Genetic Instability ====
 +
When you manifest a power, you may get a message like "It feels like your skin is moving." This is telling you that your genetic instability has gotten higher, and you'll need to be careful not to add too many more powers. All humans can withstand up to '''99 genetic instability''' before they start to bubble and melt. 100 instability would be too much. What happens when you suffer from a genetic meltdown is random and unpredictable. Negative mutations generally don't give you instability, but powers do. As a rule of thumb, the stronger the power, the more instability it gives. Choose your powers wisely.
  
 
==== What to do with your powers ====
 
==== What to do with your powers ====
  
 
* Save your power buffer in a disk, as a backup. There's always the risk of someone overwriting them for random reasons.
 
* Save your power buffer in a disk, as a backup. There's always the risk of someone overwriting them for random reasons.
* Bringing a couple of injectors with full powers to R&D will be greatly appreciated, as they give a hard to obtain kind of research.
+
* Make injectors to give to <s>the greytide</s>heads of staff or security. You can also sell them for money!
* Make injectors to give to <s>the greytide</s>heads of staff or security. You can also offer permanent powers to anyone who trusts you enough to not lock them in the scanner.
 
 
* Enjoy being the peak of human evolution! Use your powers for the greater good, or to make security's life hell by breaking down walls to high security areas and by being unstunnable. Remember that hulks are nonhuman to the AI, though, and that when security can't stun someone they'll pass directly to lethals.
 
* Enjoy being the peak of human evolution! Use your powers for the greater good, or to make security's life hell by breaking down walls to high security areas and by being unstunnable. Remember that hulks are nonhuman to the AI, though, and that when security can't stun someone they'll pass directly to lethals.
  
 +
==== Chromosome 21 ====
 +
Every time you successfully use an ACTIVATOR on another person, the activator becomes filled with genetic data. Recycle/use it on your DNA console to gain a random chromosome from it. The chromosome either appears as an item on top of the DNA console, or it gets stored in its "mutations" tab. Up to 5 chromosomes can be stored in a single DNA console. Clicking on the last chromosome in the ''mutations'' tab will eject it into its physical form. Physical chromosomes can only be used by inserting them into a DNA console. <br><br>
 +
 +
Each active mutation in a person has a single chromosome slot. You can only add chromosomes to people who are inside the connected DNA scanner. Do so by opening the ''Genetic Sequencer'' tab. Then click anactive mutation, or [[#Manifesting_Mutations|find one]] if none is active yet. You should see the line ''Chromosome status:'' and a clickable "----"-button. Click that button. If that mutation is compatible with any of the currently stored chromosomes, you will get a list where you can select that chromosome. Select it, and you have now filled that mutation's chromosome slot. To delete the chromosome from that slot, you can deactivate and reactivate the mutation by turning any letter to X and then back. <br>
 +
 +
After you have added a chromosome to a mutation, you can ''store'' it to the ''mutations'' tab as normal (by clicking ''store'' in the ''Genetic Sequencer'' tab). Mutations from mutators/activators printed from this stored entry will then contain that chromosome.
 +
 +
These are the currently available chromosomes you can get:
 +
* '''Synchronizer''': Gives the mind more control over the mutation, reducing some downsides by 50%.
 +
* '''Stabilizer''': The rarest chromosome. Reduces instability gained from the mutation by 20%.
 +
* '''Power''': Boosts strength of certain mutations. Experiment with super sneeze or even deadlier fireballs!
 +
* '''Energetic''': Reduces cooldown on action based mutations.
 +
* '''Reinforcement''': Makes the mutation immune to mutadone.
  
Congratulations. If you read everything is this guide, you should now be a full-fledged Geneticist! Welcome to the club, friend, hope you enjoy it! Pass on the knowledge to those in need.
+
Chromosomes aren't supposed to be addable to mutations that won't benefit from them. For example, you can't use the energetic chromosome on the monkey mutation.
 +
<br><br>Congratulations. If you read everything is this guide, you should now be a full-fledged Geneticist.
  
 
== The Gene Genie - The Traitorous Geneticist ==
 
== The Gene Genie - The Traitorous Geneticist ==
Line 357: Line 526:
  
 
=== Changeling ===
 
=== Changeling ===
FUCKING REJOICE, your work is cut out for you! Have fun eating the lifeless corpses you clone. Keep in mind that transformations and transformation stings copy SE as well as the UI+UE. Turn people into horribly disabled freaks, or channel a lot of hulk-TK-xray-cold resisting supermen.   
+
FUCKING REJOICE, your work is cut out for you! Have fun eating the lifeless corpses you clone. Keep in mind that transformations and transformation stings copy UI+UE. Turn people into horribly disabled freaks, or channel a lot of hulk-TK-xray-cold resisting supermen.   
 
[[Category:Guides]]
 
[[Category:Guides]]

Latest revision as of 12:39, 14 January 2020

Geneticist.png
 
Ruth McVork says:
"Welcome to genetics, brother! Are you feeling good? You SHOULD feel good! You are now like unto a tiny god! Are you prepared to be what you were born to be? Are you ready to save the station (or totally fuck it up)?

Chin up, buddy. It's not that hard. But before you start grabbing those monkeys from the pen, you should know the basics."


The Department[edit | edit source]

Genetics.png

Welcome to Genetics. Just across the morgue lies a mystical realm where some of Nanotrasen's greatest minds entertain themselves by toying the Human Genome into knots.

The first thing you're going to see is that our department has two rooms. The first, the one you walk into as you enter from medbay, is the Cloning room. It has only one Cloning Console, one DNA Scanner, and one Cloning Pod. More on this later.

The second room is the one where you're going to spend the most of your time. This is where things get done, where people go to become hulking supermutants, where you are going to do your job. This room has two DNA Scanners and two DNA Scanner Access Consoles, along with two diskette boxes and a few lockers. The bio-hazard locker has pretty much what you expect it to have - a bio suit and bio hood. Useful if a disease breaks out. The diskettes are also extremely useful, as we will see later.

The third room has your test subjects! These monkeys are going to be your guinea pigs, you are going to experiment on them, and make the suffer quite a bit. It's pretty inhumane. But such is life, and after a few seconds, it will all be worth it. They actually have it pretty easy, it's better than getting gibbed and eaten.

This is going to be your home, buddy.


Scanner.gifMedcom.gifClone.gif Cloning[edit | edit source]

When you first hear about "cloning", you may think that people are referring to making many clones of yourself so you can take over the station. This is not the case (although that can be done too, just not exactly that way). Cloning is a process of of reviving someone who has died. For a cloning process we need a dead body and cloning equipment, which can be found in your Cloning Room.

  1. First of all, you have to know that for all things cloning, the Chief Medical Officer has a final say. He is your boss on this side of Genetics. If he tells you to clone someone and not some other guy, you do it. The only person with higher say than him on these matters is the Captain.
  2. On to the specifics! How does cloning work, you ask? Well, it's quite simple! Just grab or pull a body and stuff that puppy up in the DNA Scanner and close the door. If you want to remove someone from a Scanner, click on it to open the door. Unless the Scanner is locked, the person/monkey inside is going to pop right out.
  3. After the Scanner is already occupied, interact with the Cloning Console. You will see a few things. Now, the most important is the first. Click Scan to see if the person inside is actually not an empty husk! If they can be cloned scanning will succeed regardless of whether they're in their body or not. There are still a few possible errors - see the section on cloning errors for details.
  4. If scanning is successful, however, you will get a Successful Scan -message. That means you now have that person's cloning data saved. You can use this record to steal their genetic data at any time, but cloning is more limited - if their last death happened after they got scanned, any attempts to clone using the record will fail.
  5. After you actually have DNA data from a person, click Check Records, and then select the person who you want cloned. You will see a list of their UI+UE (Unique Identifiers + Unique Enzymes) and their SEs (Structural Enzymes), which are quite irrelevant. Click Clone. You will notice that the Cloning Pod is now fully active, with a shadow inside. That is the new body. You can now take the old corpse out of the DNA Scanner, strip it completely so the cloned person can have their stuff back, and place the old corpse in the morgue. You don't have to worry about it anymore.
  6. The cloning process takes from 2 to 3 minutes. For whoever is getting cloned, it seems like a very long time. But it's not long for you. While the guy is getting his new body set up, take his belongings and stuff them all in the locker right by the cloning pod, so their stuff isn't scattered all over. Plus, cloning the captain and leaving his ID and other secure items on the floor sure is bad.
    • Aborted cloning: Use this as traitor to screw with that assistant who talked smack to you earlier. During the cloning process, it is possible to eject the incomplete clone by unlocking the Cloning Pod with your ID and ejecting the unfinished clone (needs to be >40% done) or by getting an Engineer to unlock the Genetics APC so you can shut off the power temporarily, which also causes the clone to (instantly, no matter how done) eject. This will usually clone people without limbs or vital organs, making them die quickly.
  7. The cloned people often have cellular damage. If so, take them to cryo to fix it.
  8. After the pod is empty, feel free to clone your next patient, and to let the old one out, since they most likely don't have clearance to open the door.
  9. If R&D has been doing their job, they might upgrade the cloner to a level where it can autoprocess. If this is the case, you only have to press the Autoprocess button on top of the window, and the cloner will scan automatically. This is useful to process a large pile of bodies quickly - scan them one at a time, and autoprocess will do the rest.

OH GOD OH FUCK Hark! A Husk![edit | edit source]

So you've come across a husk (a gray, dead guy) on your floor, which means you can't clone that poor sod without upgrades. Before you go throwing that body in the morgue, they can still be helped!

  1. First off, make sure it's a husk. Throw the body into a DNA Scanner, if it says Subject no longer contains the fundamental materials required to create a living clone, then you have yourself a husk (if your DNA Scanner had been updated to the max by the Scientists, you could clone the husk right now. So if you know they've been doing their R&D, ask them).
  2. Take the body down to Surgery.
  3. Pester the CMO or a Medical Doctor to extract the brain, or do it yourself.
  4. Put the brain in the DNA scanner like you would a body.

If all goes well then your cadaver will be reborn!

Helping the Headless[edit | edit source]

Sometimes you'll find corpses whose head is separated from their body. Thanks to the marvels of modern science, this is not a problem!

  1. If you have a head or a brain, just chuck it in the cloner as normal! To clone a head or brain you must throw it into the cloner by activating throw with R and then clicking. Then click the cloner to close it.
  2. If you don't have the head, but you have the body, not all hope is lost: take a blood sample and give it to the botanist to make a replica pod, and the deceased guy will be reborn as a podperson!
  3. If you have neither, he's dead for good.

Cloning Plasmamen[edit | edit source]

If the patient is a plasmaman, cloning them will be complicated by the fact that the naked patient will burn in the station's atmosphere. This can be dealt with by using showers to keep the patient from catching fire, then dressing them in a plasma envirosuit.

  1. Put plasmaman into cloning scanner
  2. Scan them, start the cloning process
  3. Drag their dead body to cloning pod
  4. Undress them and leave their clothes in a pile
  5. Turn on shower near cloning pod
  6. Once they pop out of cloner, put them under shower and wait for them to dress up

If the patient is a naked or beheaded plasmaman, follow these additional steps:

  1. Once they pop out of cloner, put them under shower and feed them a few Salbutamol pills (if available), or if desperate, keep a syringe of Perfluorodecalin ready in case you need it. Plasmamen suffocate if they don't have plasma to breathe!
  2. Yell at cargo to order plasmaman supplies. In the meantime, bug Engineering/Atmos for a filled plasma tank.

Empty Cloning[edit | edit source]

Cloners have the option to "Empty Clone" a record, creating a mindless replica of a person. To complement this function, cloners can do Body-Only scans, which can be used to create empty clones but not real clones, and bypass the sentience restrictions that ordinary scans have. These body-only entries can be deleted without requiring access.

Why can't I clone this dude?[edit | edit source]

Error message Cause Solution
Unable to locate valid genetic data. Whatever you put inside the scanner doesn't have valid (humanoid) DNA. Stop putting bees in the scanner.
Subject's brain is not responding to scanning stimuli. The person inside has suicided or signed an infernal contract. Cloning is impossible. Let the Cook take care of them or put the body in the morgue.
Subject no longer contains the fundamental materials required to create a living clone. You're trying to scan a body that's been husked or smashed by megafauna, but your scanner doesn't have a (tri-)phasic scanning module. Remove the brain and scan it. Yell at RnD to upgrade your scanner.
Mental interface failure. The corpse has no ghost associated with it. Try again in a few seconds - ghosts get notified when someone attempts to scan their body. No success? Let the Cook handle it.
Subject already in database. That person has already been scanned. Start the cloning process. Want to update the current clone scan? The CMO can delete scan files.
Initialisation failure. The patient is still alive. Try again when the patient is dead.
Unable to initiate cloning cycle. Cloning has been disabled in the server config. Yell at admins and hand the corpse over to the Chef.
Corpse has no head. Some asshole decapitated your guy - clone scanning is impossible without a brain. Draw a blood sample and ask Botany to clone them with the Replica Pod plant. Can't draw blood either? Your patient is out of luck.

Keep in mind that patching up a corpse with Synthflesh and then reviving it with Strange Reagent bypasses a lot of these issues.

Scanner.gifMedcom.gif DNA Modification[edit | edit source]

Your boss here is no longer the Chief Medical Officer. Do not feel forced to listen to his orders, except when it comes to cloning. Regarding the research, listen to direct orders from the Research Director as well as the Captain. For security reasons allow NO ONE ELSE in the Modification room. Simple as that.

Now, let's get you acquainted with the DNA Scanner Access Consoles next to the monkeys. It has a few things of note. First of all, you're going to notice two clickable lines:

  • Unique Identifiers (UI)
  • Genetic Sequence (GS)

You might ask yourself: What does this mean?

  • Unique Enzymes = just what identify who you are, your name. Even if you change them, it will have no effect. What does change stuff is you transfering them from one person to another, effectively changing their name.
  • Unique Identifiers = merely your cosmetic details - eye color, skin color, hair style, hair color and gender. You don't really have to mess with any of these, and they are quite unimportant.
  • Genetic Sequence = extremely important! They contain data relevant to your genetic structure. This governs your race, and messing with it carelessly might give you disabilities. For those that handle genes with care, however, great benefits are to be had.

T C C T G C A A

A G G A C G T T

A mutation might look something like this. Not exactly, since size varies and there's usually blocks replaced with X's


Genetic Sequence - Powers, Disabilities & Species[edit | edit source]

There are four blocks. Every one of those letters in the boxes are connected. A goes with T, and G goes with C. Order does not matter.


Mutations are the same across people with the sole difference being the X's. If all the little slots are filled with the correct AT, TA, GC and CG pairs, the mutation is activated. If this is not the case, it's deactivated. One might want to disable the monkey mutation by replacing one of the healthy pairs with an X.

The more difficult mutations will have alot of unknown pairs. You cannot just randomly enter A-T, since it's predetermined what it's supposed to be. Knowing all this, you could whip out the genetic scanner in your pocket and see if someone has just the right pairs where there would be X's otherwise.


Hulk.png Mutations and Their Consequences[edit | edit source]

Before we start splicing, you must know what possible monstrosities can be done to a human.

Mutation Name Description Indicators Message How/Where to Obtain Instability
Telekinesis This power allows the subject to control things with their mind, from far away! It is the most sought after power, since it allows for incredible deeds, and makes a strong robuster nearly immortal. To use it, switch to the Grab intent, switch to an empty hand, and click on an object. A circle symbol will appear underneath the object and in your hand and you can now control the object. You can also use any console from a distance. Appears as a blue glow around the subject's head. "You feel smarter" Genetic 30
Hulk This is pretty obvious. Subject becomes extremely strong, enough to punch through reinforced walls, and is unable to speak without yelling. The subject is also immune to stuns and slowdowns from stamina and normal damage, and cannot be pushed past. This mutation is lost when the subject falls to critical health. Created by combining Strength with Radioactive. Subject turns green and has red eyes. "Your muscles hurt." Radioactive + Strength 40
Space Adaptation This makes the subject resistant to cold and lack of pressure, effectively allowing it to survive in space (they still have to wear internals, however). This will not make them immune to fire. Subject has a pulsating orange-blueish "aura". "Your body feels warm." Genetic 30
Thermal Vision The user of this genome can visually perceive people's unique thermal signatures, even through walls and in darkness. Combine with Radioactive to make the X-Ray power. "You can see the heat rising off of your skin..." Genetic 25
X-Ray Vision Also a very good power. Basically, it gives the subject the ability to see everything that is beyond their normal vision: walls, furniture, even other people! This, combined with Telekinesis, is a deadly combination. Created by combining Thermal Vision with Radioactive. Subject's eyes "glow eerily" if looked at with a penlight. "The walls suddenly disappear." Thermal Vision + Radioactive 35
Cluwne The subject becomes an utter abomination forsaken by the gods, forced to wear irremovable clown costumes, and is rendered effectively mute, as well as having constant seizures and taking 199 brain damage- and being made valid on top of it all. Subject looks like a green clown. "You feel like your brain is tearing itself apart." Thermal Vision + Radioactive
Epilepsy Subject starts to fall down and keeps shaking all the time. Subject falls down. "You get a headache." Genetic
Dwarfism Turns the subject into a manlet, making them unusually shorter than the rest of the crew. Dwarfs can pass over tables without stopping. Subject looks smaller. "Everything around you seems to grow.." Human Species 5
Nearsightedness Makes the subject's screen go hazy at about halfway from the edge of your whole vision. It's not THAT bad, and can be temporarily fixed by using prescription glasses. \ "Your eyes feel strange." Genetic
Epilepsy Subject starts to fall down and keeps shaking all the time. Subject falls down. "You get a headache." Genetic
Coughing Makes the subject drop small items you're holding, like syringes. Pretty harmless, but has potential to be extremely annyoing. Subject coughs. "You start coughing." Genetic
Tourette's Syndrome The subject swears all the time. They may also experience paralysis that takes even longer than the seizures. Avoid. Subject curses out loudly and twitches. "You twitch." Genetic
Nervousness Makes the subject stammer. Annoying at best. Subject stammers when they speak. "You feel nervous." Genetic
Blindness Subject goes completely blind, becoming a part of a usually forgotten minority. How sad. Subject's eyes don't react to penlight. "You can't seem to see anything." Genetic
Deafness Makes the subject deaf. Harmless at best, annoying at worst. You just don't hear anything, not even yourself. \ "You can't seem to hear anything..." Genetic
Clumsiness Subject has a clown-like clumsiness. For those that have always wanted to be clowns. It makes the subject accidentally drop things they hold, unable to use tasers, handcuffs, guns exploding in their face etc. \ "You feel lightheaded." Genetic/Clowns
Unintelligible Heavily corrupts the part of the brain responsible for forming spoken sentences, causing the subject to only be able to speak short sentences. \ "You can't seem to form any coherent thoughts!" Genetic
Mute Completely shuts down the speech center of the subject's brain. \ "You feel unable to express yourself at all." Genetic
Wacky Forces the subject to talk in an odd manner. \ "You feel an off sensation in your voicebox." Genetic
Glowy Gives the subject a faint glow. Subject glows. "Your skin begins to glow softly." Genetic 5
Strength Subject feels stronger, but isn't. Combine with Radioactive to make the Hulk power. "You feel stronger" Genetic
Fire Sweat Subject sweats liquid fire[CITATION NEEDED] and grows slightly more resistent to fire[CITATION ALSO NEEDED] Subject will spontaneously combust "You feel hot." Genetic
Void Magnet You have the power to make yourself mostly invincible for a brief period at the cost of being unable to move. You will also enter this state randomly and against your will. A rare genome that attracts odd forces not usually observed. "You feel a heavy, dull force just beyond the walls watching you." Genetic 30
Radioactive Subject radiates energy from their skin. They're just as susceptible to it as anyone else Subject glows with a green aura "You feel it in your bones" Genetic 5
Telepathy Subject is able to broadcast it's thought directly to others A rare mutation that allows the user to telepathically communicate to others. "You hear your thoughts echo in your mind" Genetic 10
Firebreath Subject becomes able to breathe concentrated balls of fire. An ancient mutation that gives lizards breath of fire. "You feel a heat built up in your throat" Lizard Species 30
Smile Causes the speech center of the subject's brain to produce large amounts of seratonin and a chemical resembling ecstacy when engaged. \ "You feel so happy. Nothing can be wrong with anything. :)" Genetic
Chav Forces the language center of the subject's brain to construct sentences in a more rudimentary manner. \ "Ye feel like a reet prat like, innit?" Genetic
Swedish Forces the language center of the subject's brain to construct sentences in a vaguely norse manner. \ "You feel Swedish, however that works." Genetic
Elvis Forces the language center and primary motor cortex of the subject's brain to talk and act like the King of Rock and Roll. A terrifying mutation named after its 'patient-zero'. "You feel pretty good, honeydoll." No longer in Genetics, but can be acquired via admin spawned injector
Unstable DNA Makes the subject randomly mutate. Very dangerous. Definitely be careful with this one. Strange mutation that causes the holder to randomly mutate. "You feel strange." No longer in Genetics, but can be acquired via admin spawned injector
Insulated This makes you shock resistant, not unlike wearing a pair of insulated gloves. The affected person does not conduct electricity. "Your fingertips go numb." Genetic 25
Shock Touch This gives you a power that charges your hand with electricity. Use it on somebody to give them a good shock, which will do burn damage and large amounts of jittering and confusion. The affected can channel excess electricity through their hands without shocking themselves, allowing them to shock others. "You feel power flow through your hands." Insulated + Radioactive 30
Transcendent Olfaction This power lets you track people by scent. Hold something in your hand and use the power to look for a scent on it. Use the power without holding anything and you'll track the scent you previously found. Your sense of smell is comparable to that of a canine. "Smells begin to make more sense..." Genetic 30
Geladikinesis Allows the user to concentrate moisture and sub-zero forces into snow This mutation lets you create snow, used to build snowtiles, walls, balls and snowmen "Your hands feel cold" Genetic 10
Cryokinesis Draws negative energy from the sub-zero void to freeze surrounding temperatures at subject's will Lets the user shoot a bolt of cryokinesis to freeze people, objects and tiles "Your hands feel cold" Genetic 20
Antenna The Affected person sprouts an antenna. This is known to allow them to access common radio channels passively. An antenna is visible on the user's head, and they basically have a built in station-bounced radio. "You feel an antenna sprout from your forehead." Genetic 5
Mind Reader The affected person can look into the recent memories of others. An antenna is visible on the user's head, and they can read the minds of others. This will reveal the true name of the target, the intent of the target, and some snippets of what the target has said in the past. Tin foil is known to block this power. "You hear distant voices at the corners of your mind." Antenna + Paranoia 40
Spatial Instability The victim of the mutation has a very weak link to spatial reality, and may be displaced. Often causes extreme nausea. Victim randomly teleports a short distance away and becomes extremely disgusted as a result. "The space around you twists sickeningly." Genetic 10
Paranoia Subject is easily terrified, and may suffer from hallucinations. Subject screams frequently "You feel screams echo through your mind..." Genetic
Gigantism The cells within the subject spread out to cover more area, making them appear larger. Subject is slightly larger than normal "Everything around you seems to shrink.." Genetic
Two Left Feet A mutation that replaces the right foot with another left foot. It makes standing up after getting knocked down very difficult. Subject takes longer to recover from being knocked down. "Your right foot feels... left." Genetic

IMPORTANT: There's also 1 special block which contains the info whether the subject is a human or a monkey!

DNA Injector.png Buffers and Injectors - Saving Your Work and Handing Out Godhood[edit | edit source]

  • You may've noticed the buffers on someones enzymes. Good, those are boring and are for appearance. Now let's move on to what you want to know
  • Want to save a mutation? Hit store to save it to the mutations tab!
  • Want to give someone a cool mutation you discovered? Print an activator! They're biologicly safe safer. Injecting this into someone will instantly give them that mutation! Unless they don't have it in their genetic sequence.
  • Want to give someone a cool mutation they can't have? Sacrafice some of their useless genetic stability and give it to them anyway! What's the worst that can happen? violent death
  • The DNA Scanner Access Console takes ten seconds to recharge after producing an injector.
  • Because of injectors, Geneticists are usually asked to give people superpowers. This is best judged by the Research Director, who is in charge of the research. If you want to be like Marvel and give everyone superpowers, be ready for Security Officers knocking on your door because nothing gets the station down like a herd of assistants with Hulk. So be ready to say "no" a lot. Usually the Geneticists are allowed to have powers, but note that if you run around the station while being a hulk, you're probably going to get a lot of attention from the security and be the prime suspect if (when) anything happens. Don't go on a killing/destroying rampage if you're a hulk, it is a bannable offense.
    Note: Admins have confirmed that if people inject themselves with a needle they found lying around that says "Godhood" on it without even asking what is in it, you will NOT get punished by turning them into monkeys. Wink wink. Just make sure to answer truthfully if asked, and not to inject it yourself. If people are stupid enough to inject themselves with unknown content, let them.

Manhandling Genes![edit | edit source]

This guide here shows you step by step how to find the powers from the mysterious blocks!

Genes are distorted and twisted by shooting them with radiation. This can be done with the DNA Scanner Access Console and the computer in your lab.

First Steps[edit | edit source]

This guide will start with using a monkey, because they're in the pen for a reason.

  • Start by taking a monkey from the pen.
  • Shove them into a DNA Scanner next to the pen.
  • Check the computer next to it, you'll see a bunch of information. Find Genetic Sequence and try to not confuse them with the other enzyme blocks above.

All mutations are randomized so no one really has any idea what they got in store

Humanizing a Monkey[edit | edit source]

Always humanize your monkey first, or their powers wont work.

  1. You and your buddy share the mutations you've discovered, work togheter to discover them all
  2. Scroll through the mutations and find monkey. Then change a random pair and you're donzo.
  3. When you get it, you'll see the name on the top has changed from "monkey" to a randomly generated name. Congratulations, you've got your very own monkey-person!
  4. If for any reason you got yourself some bad mutations and have no one to remove them, grab the mutadone pill bottle in your lab. You usually have several 50u pills available, which is overkill. Dissolve a pill by pouring a tiny amount of water into a beaker (by using the beaker on a sink once), then drop a pill of mutadone into it and take a sip. It should instantly clear all your mutations, unless your mutations have reinforcement chromosomes.
  5. Mutadone will also clear the "monkified" mutation from monkeys, instantly turning them human. Use a dropper set to 1u to squirt dissolved mutadone into the eyes of monkeys to mass humanize them without needing any machinery.

Manifesting Mutations[edit | edit source]

Back to business! Now we'll try to make a mutation show itself to us:

  1. Find a mutation that has broken pairs.
  2. Start filling in the X's. This is fairly easy since most of them are connected to an A, T, G or C. So X-T would be A-T.
  3. You will often find X-X pairs. Make sure the rest is fixed first and then guess it. There's 4 possibilities. AT, TA, GC and CG.
  4. If there's more than 2 double X-pairs, consider using the JOKER, which lets you finish a pair (on a long cooldown) or going out and scanning some people and see if they have the missing pairs.
  5. If it didn't work, you may've messed up somewhere. Double check. Also make sure they're not still a monkey. If all else fails, move on to another mutation or scramble their DNA.

Against the Radiation[edit | edit source]

All that radiation pulsing is not healthy.

  • At some point it may be a good idea to visit Chemistry or the medivent, and get some Potassium Iodide for your genetic testing. It's a very useful chem, as it lowers low radiation levels quickly.
  • Pentetic Acid works very well against both rads and toxin damage.

Genetic Instability[edit | edit source]

When you manifest a power, you may get a message like "It feels like your skin is moving." This is telling you that your genetic instability has gotten higher, and you'll need to be careful not to add too many more powers. All humans can withstand up to 99 genetic instability before they start to bubble and melt. 100 instability would be too much. What happens when you suffer from a genetic meltdown is random and unpredictable. Negative mutations generally don't give you instability, but powers do. As a rule of thumb, the stronger the power, the more instability it gives. Choose your powers wisely.

What to do with your powers[edit | edit source]

  • Save your power buffer in a disk, as a backup. There's always the risk of someone overwriting them for random reasons.
  • Make injectors to give to the greytideheads of staff or security. You can also sell them for money!
  • Enjoy being the peak of human evolution! Use your powers for the greater good, or to make security's life hell by breaking down walls to high security areas and by being unstunnable. Remember that hulks are nonhuman to the AI, though, and that when security can't stun someone they'll pass directly to lethals.

Chromosome 21[edit | edit source]

Every time you successfully use an ACTIVATOR on another person, the activator becomes filled with genetic data. Recycle/use it on your DNA console to gain a random chromosome from it. The chromosome either appears as an item on top of the DNA console, or it gets stored in its "mutations" tab. Up to 5 chromosomes can be stored in a single DNA console. Clicking on the last chromosome in the mutations tab will eject it into its physical form. Physical chromosomes can only be used by inserting them into a DNA console.

Each active mutation in a person has a single chromosome slot. You can only add chromosomes to people who are inside the connected DNA scanner. Do so by opening the Genetic Sequencer tab. Then click anactive mutation, or find one if none is active yet. You should see the line Chromosome status: and a clickable "----"-button. Click that button. If that mutation is compatible with any of the currently stored chromosomes, you will get a list where you can select that chromosome. Select it, and you have now filled that mutation's chromosome slot. To delete the chromosome from that slot, you can deactivate and reactivate the mutation by turning any letter to X and then back.

After you have added a chromosome to a mutation, you can store it to the mutations tab as normal (by clicking store in the Genetic Sequencer tab). Mutations from mutators/activators printed from this stored entry will then contain that chromosome.

These are the currently available chromosomes you can get:

  • Synchronizer: Gives the mind more control over the mutation, reducing some downsides by 50%.
  • Stabilizer: The rarest chromosome. Reduces instability gained from the mutation by 20%.
  • Power: Boosts strength of certain mutations. Experiment with super sneeze or even deadlier fireballs!
  • Energetic: Reduces cooldown on action based mutations.
  • Reinforcement: Makes the mutation immune to mutadone.

Chromosomes aren't supposed to be addable to mutations that won't benefit from them. For example, you can't use the energetic chromosome on the monkey mutation.

Congratulations. If you read everything is this guide, you should now be a full-fledged Geneticist.

The Gene Genie - The Traitorous Geneticist[edit | edit source]

Sorry for the bad chapter title. I wanted to use that for a very long time.

So, you learned how to do your job successfully, and how to be a credit to the station. You learned how to manipulate genes. Now you want to learn what the hell to do when the syndicate is the one writing your checks! Well, fret not! I will give you some pointers. But these are mostly tips - traitorous objectives differ wildly, and change your actions way too much for me to write a real guide on it.

Rev head[edit | edit source]

Simple. Flash colleagues. If the RD or the CMO come check on you, say you have a good set of powers, but the replicator is offline. Ask for him / her to strip and get in the Scanner. Lock him/her in, have your way with them, they can't leave nor can they talk. Let them enjoy their slow, painful death. If someone wants to clone the captain, that too is pretty simple. Just don't do it. As soon as the guy leaves, stuff the captain in a locker, take his stuff and call it a day. You could also eat until you get fat, transform people into monkeys and eat them. Fun for all.
Another fun strategy is, if you managed to kill a head of staff, to copy their identity with a DNA scanner and apply it to yourself; impersonating a head of staff during a revolution is easy since they are usually exempt from implanting.

Traitor[edit | edit source]

Depends on your objective. If it's a hard one, like stealing the AI... well, you're fucked. Keep working on those powers! As soon as you have Hulk + TK, go for it as you wish. No tips here.

If your objective is a simple one, though, like stealing the hand tele, there are more approaches to this. As the above tip, you can just break the walls with TK Hulk, but that is rather crass. There's a more roundabout, but classier way to tackle this. Take a monkey from the pen, transform it in a human. Take it's UI+UEs, make an injector, stuff it in your pocket with a label like "Clean Backup - Alexa White".
Now get your own UI+UEs and name it "Clean Backup - Original" or something. Avoid using your name. Now, go hide somewhere close to the item's location, stick yourself with the monkey injector, spawn emag, stick ID and PDA in your backpack. For added stealth, get a different outfit. Emag your way to the captain's room, get his jumpsuit, RUN RUN RUN. The AI might see you, so it would also be good if you spawned an agent card so you can't be tracked. If anyone sees you, they're not going to see your actual name, only the humanized monkey's name. Hide, stick yourself with your own stuff, change clothes, walk away smoothly.

If you have to kill someone, same stuff from rev.

Also, never forget identity theft. Since you can take someone's complete identity, including looks, you can have some fun with that.

Wizard[edit | edit source]

Well... Stealth wizard? Several things you can do, mostly involving UI+UE stuff. Not worth it, really. One thing you can do is taking identities and belongings, but you have to expose yourself to mess with the console. Your choice.

Changeling[edit | edit source]

FUCKING REJOICE, your work is cut out for you! Have fun eating the lifeless corpses you clone. Keep in mind that transformations and transformation stings copy UI+UE. Turn people into horribly disabled freaks, or channel a lot of hulk-TK-xray-cold resisting supermen.