Difference between revisions of "User:Grabowski"

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==List of things Admiral Joe Czanek is NOT aloweed to do in the Navy==
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The <b>Prototype Defense Screen Reactor</b> or <B>PDSR</B> is an experimantal Nanotrasen reactor, which generates a defensive field of particles around a vessel, utilising electricity and nucleium. It requires a high amount of both of those resources, and a skilled operator. As such, it is only placed on a select few ships with [[Byond the impossible|especially trained engineering crews]].<br>
*Admiral Czanek is not allowed to tell new recruits that the goose can be tamed with a rolled up newspaper and a belly rub.<br>
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==Can it run the PDSR?==
*Admiral Czanek is no longer allowed to pilot a fighter, be it a light heavy, or utility fighter. Not after he attempted to buzz the tower on a ship, resulting in a dead ATC officer.<br>
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[[File:Comedy torp.png|thumb|This is a placeholder for the PDSR]]
*Admiral Czanek is no longer allowed next to a BSA artillery of any kind.<br>
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So, you are an Engineer, who has this mighty piece of machinery on their ship. But what do you need to run it? The PDSR needs two resources, namely
*Admiral Czanek is barred from coming in proximity to any pet of a head of staff/department. (not for that reason, you degenerate)<br>
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===Power===
*Admiral Czanek is forbidden from doing any kind of chemistry after blowing up a ship in half.<br>
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To nobody's surprise, you need electricty to create a Screen. It is highly recommended that you wire the PDSR straight to another power source - usually the [[AGCNR]] - as it can eat 22MWs of power, or even more. How much more exaclty can be seen on the Screen Manipulator console.
*Admiral Czanek is no longer allowed to attempt to man a combat mech that's been loaded into a freight torpedo in an attempt to board enemy ships.<br>
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* ''Available Power'' shows how much power is in the wire under the PDSR.
*Admiral Czanek is forbidden from posessing a corporate credit chit without written approval of the <s>Finiance Department</s> <s>The Finance Director</s> <s>The Executive Board </s>The CEO Themselves.<br>
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* ''Input Power'' is the number you can change. How much power do you want to input? Well, that depends on
*Admiral Czanek is not allowed to lead ANY deathsquads, even the bad ones. They are not a MEMBER  of a deathsquad either.<br>
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* ''Minimum Safe Power'' shows how much power is required to contain the reaction inside the Reactor. If you give the Reactor more than this amount, it will be able to function properly, without emissions.
**Actually, they are to keep a 500 meter distance from ANY deathsquads at all times.<br>
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* ''Maximum Safe Power'' shows how much power is too much. If you pass this number, the reaction will quickly end in an emission.<br>
*Admiral Czanek is not to be allowed near any flammable objects without an escort.<br>
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If Minimum and Maximum power are getting close to eachother, the temperature inside the Reactor is rising. If they ever reach eachother, an emission is imminent.
*Admiral Czanek is not allowed to call one of the interns a impostor and then throw them out of an airlock.<br>
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===Nucleium===
*Admiral Czanek is not allowed to play tabletop war games where all the pieces are interns.<br>
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Nucleium is used in the fisson inside the Reactor. It's particles are what surround and protect the ship. This gas is created in reactors - the [[Stormdrive]] and the [[AGCNR]] - as a byproduct gas. While being harmful to a normal reactor, it is the fuel of the PDSR.<br>
**Admiral Czanek is ALSO not allowed to play tabletop war games where all the pieces are interns even if they are using riot darts.<br>
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<br>Nucleium can be created in massive quantities in reactors utilising plasma in fisson. In the case of the SD, it's amount depends on the [[Guide_to_the_Stormdrive_Engine#The_numbers.2C_what_do_they_mean.3F|Reaction Rate, the power Generated and the Fuel amount]]. For the AGCNR, it depends on the amount of [[Guide_to_the_Nuclear_Reactor#Fuel_gasses|Fuel gases]] - Plasma, C. Plasma, Tritium. After being created, it is then expelled from the reactor. This is where we can collect it, and send it over to the PDSR.<br>
*Admiral Czanek is not allowed to sell customized evacuation shuttles to the crew.<br>
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<br>The amount of Nucleium input can be modified on the Mainframe console. The Reactor needs at least 5 mols/s to run, but giving it more will increase the Screen's strength. However, giving it more Nucleium will increase the reaction rate, and increase the heat generated.
**No, profit is not a valid reason to sell all the equipment on a emergency shuttle.<br>
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==Statistics==
*Admiral Czanek is not allowed to use a TEG to power anything.<br>
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[[File:Comedy torp.png|thumb|This is a placeholder for a screencap of the UI]]
*Admiral czanek is forced to attend any and all senate hearings on missing astronauts.<br>
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If you managed to get your Reactor running, you will need a lot of work put into it. It is quite volatile, with a multiple, quickly changing variables. The most important of these are
*Admiral Czanek may not refer to the Syndicate leadership as the following: ''pussies'', ''syndi-CANTs'', ''commies'', ''dumbos'', ''idiots-in-red'' (NOTE: this list is not exhaustive). '''Exceptionally not during diplomatic talks, where wording is very important'''.<br>
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===Reaction Rate===
*Under his own wording, Admiral Czanek is not considered valid authentication for any of the actions on this list.<br>
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Reaction Rate shows how much Nucleium is consumed by the Reactor each second. Your main way of controlling it is by changing the Injection Rate, however it also increases as time goes on.
  
=GENETICIST=
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As the Reaction Rate rises, more and more Nucleium will be consumed. This means that the temperature of the Reactor will rise, and thus it will be harder to control. However, increasing it will result in the Screen becoming stronger.
{{Needs revision
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=== Reaction Temperature ===
|reason = This page is severely outdated. Consider skipping directly to the [[Guide_to_genetics|Guide to Genetics]].
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Inside the Reactor, while Nucleium is used up, the temperature is rising. The temperature is what dictates the amout of power required to contain the raction: the higher the temperature is, the higher the power requirement rises. This will eventually lead to a containment failure, and an emission.
}}
 
  
{{JobPageHeader
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However, we can counteract this by cooling the Reactor. I know, a surprise. To do this, you must introduce a Coolant to the Reactor. This Coolant is a gas that is cooled outside the Reactor - usually with a pipe system in space, or with thermomachines - which then enters the Reactor, heats up and leaves In heating up, it cools down the Reactor. The PDSR requires a high amount of coolant to cool effectively, depending on the Nucleium injection.
|headerbgcolor = cyan
 
|headerfontcolor = black
 
|stafftype = RESEARCH & MEDICAL
 
|imagebgcolor = #ffeeee
 
|img_generic = geneticist.png
 
|img = Geneticist action.png
 
|jobtitle = Geneticist
 
|access = [[Medbay]], [[Morgue]], [[Genetics]], [[Research Division]]
 
|additional = [[Chemistry]], [[Virology]], [[Xenobiology]], [[Robotics]], [[Tech Storage]], Mineral Storeroom
 
|difficulty = Medium
 
|superior = [[Research Director]] and [[Chief Medical Officer]]
 
|duties = Alter genomes, turn monkeys into humans and vice versa, make DNA backups so they can get stolen, clone dead people
 
|guides = [[Guide to genetics]], [[Guide to medicine]]
 
|quote = Well maybe if the Captain had asked before plunging that syringe into his artery he wouldn't be a monkey now.
 
}}
 
Welcome to Genetics! Here your job will be to clone people and play God. THis is a very technical and <s> boring </s> job, but there are prizes to be found at the end of tunnel.
 
  
'''Bare minimum requirements:''' Clone the corpses dropped off at your doorstep. Don't give away Hulk to the greytide.
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In case of the temperature getting out of hand, you can ''Cycle Coolant''. This will quickly move Coolant in and out of the Reactor, but will make any emission much, much worse. And, as a sideeffect, release hot Water Vapor.
  
[[File:Genetics.png|300px|thumb|alt=Medbay|link=http://puu.sh/3EFLO.png|The genetics lab is located in [[Medbay]]. It is separated into two sections: Genetic Cloning and Genetic Research]]<br>
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'''If you wish to shut down the Reactor, you will need to lower the temperature to 100 C.'''
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=== Polarity===
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This number shows the polarity of the Nucleium particles being injected into the Reactor. This value will constantly change as long as the Reactor is running.
  
==Your hometown==
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It can be switched - from Positive to Negative and vice-versa - on the Screen Mainframe. If set to Positive, the value will rise, while if set to Negative... you guessed, it will go down.
Your workplace is the Genetics Lab, usually located in Medbay. It has two separete parts: Cloning and the Lab itself.<br>
 
<br>
 
Cloning is usually the bigger and messier place. It has a long cry tube alongside a cloning pod, a DNA scanner and a console between these two <s> along with numerous rotting bodies</s>. This is where dead people get dropped off, and its your job to clone them. (We will get to this later)<br>
 
<br>
 
The other part of your workplace, your inner sanctuary is the lab. Here there are two sets of DNA scanners, consoles and DNA manipulators. Here you and your coworker will spend most of your day, altering genomes.
 
  
==[[File:Clonebook.png]] [[Guide_to_genetics#Cloning| Cloning, a.k.a. Respawning in 3... 2... 1...]]==
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Polarity influences the Reaction Temperature: the further it is from 0, the more it will increase it. As such, it is advised to flip it often.
This is one half of your job. Make sure you know how do it (and actually fucking do it).
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== The Screen==
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[[File:Comedy torp.png|thumb|This is a placeholder for a screencap of the Screen Console UI]]
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If you manage to control the Temperature of the Reaction, and inject sufficent Nucleium, you will be awarded with a <s>Shield</s> Defense Screen, that blocks incoming shots.
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===Screen Statistics===
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These are the main numbers and values that influence your Screen.
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==== Hardening and Regeneration====
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These two values are the ones you can change to adapt to a combat situation:
 +
*''Hardening'' is how high your Screen's Strength can go.
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*''Regeneration'' is how fast your Screen's Strength regenerates.
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These two are eachother's counterparts - if you raise one, the other will go down.
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====Integrity and Strength====
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''Integrity'' and ''Strength'' show how much damage can your Screen take. ''Strength'' shows the current amount of "health", while ''Integrity'' shows what percentage it is of the maximum amount of "health".
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====Screen Capacity====
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''Screen Capacity'' is the other factor that influences Screen Regeneration. It shows - with some inaccuracy - how much ''Strength'' the Screen regenerates each time. It depends on the ''Reaction Rate'', meaning that this is your main way of strenghtening your Screen in a pinch.
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====Stability====
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When you first activate the Reactor, ''Stability'' will start to rise. When it reaches 100%, the Screen will deploy, and start gaining Strength. It lowers when the Screen takes hits, especially if those hits are in a short amount of time. If ''Stability'' reaches 0, your Screen will fall. However, when not taking hits, ''Stability'' quickly regenrates.
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=== Screen Relays===
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Screen Relays are small machines spread around Engineering. They are quite costly to build - requireing 2 [[Scanning Module|scanning modules]], 20 [[Capacitor|capacitors]] and 12 [[Micro-Laser|micro lasers]] - , but if you have built them, they will increase the maximum Strength of the Screen and the Maximum Power input. Thus, to raise the Screen, you will need at least one Relay, but luckily, they are present on ships with a PDSR roundstart.  
  
===Cloning dead bodies===
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When an emission occurs, three Relays will Overload. This causes two things:
Cloning is dead simple, if you have played Doctor before, you have done it already, but just to make sure, here are the steps:
 
#Put the body in the scanner and close the scanner on him.
 
#Head over to the console and click scan.
 
#If there are no errors, click the "See Records" button, and select the guy you just scanned, and hit the "Clone" button
 
##If there are errors, refer to the guide [[Guide_to_genetics#Why_can.27t_I_clone_this_dude.3F|here]].
 
#If all the above has gone well, the cloning cycle will begin. Your job is now over, and you can leave the cloning bay.
 
  
If you have more bodies you have to clone, or if you want to be more helpful, you can get the body out of the scanner and strip them of their things and throw it outside the cloning pod. Just be dont leave the Captains spare lying around unattended.
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* First, a flashfire will occur. This means that the Relay will quickly release highly heated plasma and oxygen, which will burn up, overheating and overpressurizeing the room. The severety of this can be counteracted by cooling the Relays' atmosphere, but exposing them to space carries a small risk of Overlaoding in itself.  
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* Second, the Relays will break down, preventing them from functioning.  
  
<b>Warning</b>: The [[Chief Medical Officer|CMO]] has the final say in who to and not to scan. It is also good if you listen to Security, you dont want to clone a serial killer, or a dangerous vampire.
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If all of the Relays break down, the Screen will not be able to turn on. However, they can be repaired with a welding tool and cables. [[File:Comedy torp.png|thumb|This is a placeholder for the Relays]]
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==Emission==
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An emission occurs when the Reactors overheats, runs out of power and the Containment falls. This is bad.
  
The cloner can be further upgraded by [[Scientist|scientists]] to autoprocess, ignore errors and even more.
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When an emission is about to occur, you will notice a few things:
  
===Pre-scanning===
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* A stream of particles will erupt from the Reactor with a blinding flash.
You can take a scan off of someone while they're alive and create a genetic backup ready to be cloned in case they die. This is useful to those of especially high risk of an irretrievable death like the [[Pilot|pilots]],  [[chief engineer]] or [[captain]]. If the scientists have upgraded the cloner, the console can be set to autoprocess, which means that you don't even have to leave your desk.
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* A warning klaxxon will be heard across the room.
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* And the Reactor will announce in big bold letters that an emission is about to occur.
  
# Bug people to get scanned at genetics while they're still alive.
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If you notice these happening, it is already too late, and you should leave the room to avoid damage.
# Scan them.
 
# Press the "clone" button under their records when they die.
 
  
==Genetic Research==
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When an emission does occur, it's effects will be noticeable accross the whole ship. Depending on how long the Reactor has been active, it could be as light as the crew suffering minor radiation poisoning, to as severe as the ship's armor taking a massive hit.
This is where the fun begins! Researching genomes is what you will be doing most of the time, as cloning is usually done by the doctors.
 
  
Your research will consist of clicking buttons on the console. Some people might find this boring, but you know that, at the end of the day, you will be a Hulk with X-ray eyes and Telekinesis, and they will not.
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===How to prevent them===
 
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===How to prevent other from preventing them===
The process of research is detailed in the [[Guide to genetics]], but here Ill do a brief overview:
 
#First, grab a monkey from the pen, and put it into the scanner.
 
#Then look at its mutations, and find one with the least X-es. Click on the X-es, and fill it in with the corresponding pair.
 
##Remember:A-T, G-C
 
##If you have two X-es, you can use your special power by selecting "Joker" to fill in the whole pair at once
 
#If all the pairs are filled, take a look at what mutation you got. If its good, store it and print a mutator for yourself.
 
 
 
Following this cycle, you will become the space God you always wanted to be.
 
 
 
===Handing out mutations===
 
This is some shady business. Be warned that <b> handing out dangerous or too powerful mutatns to random people can earn you a ban</b>. The CMO can also veto any mutation being given out, and security wont like you either, if they see [[Clown|Chuckle]][[Assistant|fucks]] running around with superpowers.
 
 
 
On the brightside, you can become the most beloved man/woman/IPC of the station if you hand out <i> beneficial </i> mutators. Everybody apprecaite some Space adaption on a shp full of holes, and a bit of Telepathy can help out in comms-outages or if you happen to go mute. Furthermore, if the [[Head of Security|HoS]] or the Captain agrees, Security Officers with X-ray eyes and Hulk are a force to be reckoned with. But dont stop there! Engineers and Doctors could always use more help.
 
 
 
==Tips==
 
* If the cloning process changed your looks, you can stuff your old (dead) body in a DNA modifier, scan the UI/UE, and inject those into yourself to get your old appearance back.
 
* If someone has a cavity implanted item, you can instantly remove it by monkeying them.
 
* Clones start with 190 clone loss and 99 brain damage, they can be ejected with a geneticists ID at 120 clone loss (about 40% complete). The cloner takes about 2:30 minutes to pop out an almost complete clone. Ejecting at 40% then sticking in a cryotube speeds up the process by only a few seconds, but does mean you can clone multiple people at once. Force ejecting by either turning off APC power or emagging the clone tube then shoving them in the cryo tubes does finish them almost twice as fast AND means you can clone 3 people at the same time.
 
* Turning off the APC's equipment power also ejects a clone regardless of health. Good for speedcloning. Clone one to 25%, throw in cryo, clone another to 25%, throw in cryo, clone one guy until the first guy in cryo is done, repeat.
 
* Monkeying someone who is impregnated will cure them.
 
* The Genetics DNA altering console can spit out injectors for UEs and UIs as well as SEs. This means that, if you get a willing volunteer or even just human a monkey, you can run around the station changing everyone into the same person (if you do this without being antag or having people’s con-sent, you will get banned).
 
* You can put disks into the cloning computer to save the UI, UE and SE of people scanned.
 
* Vodka heals radiation damage.
 
* Radiation (and thus radstorms and mutagen) has a very, VERY small chance to give non-negative effects. One of the "Gotta go fast" schools of genetics is to hit a monkeyperson with a load of mutagen and get most of the disability blocks in five minutes.
 
* It can be empirically shown that, for an unupgraded machine, a pulse duration of 4 seconds is the most efficient trade-off of time and success rate.
 
* If the mime's being a jackass, stealthily inject him/her with a Tourettes SE, and watch them get lynched for breaking their vow
 
 
 
===Traitortips===
 
* Monkey SE's are a hell of a weapon.
 
* Change your identity if you're caught being a shitler. Keeps people off of you.
 
* TK is still very OP. With Xray it's nigh-unstoppable if used correctly. You can:
 
** Bash people with items. If they pick the item up you can still hit them with it.
 
** Steal ID's out of computers
 
** Steal guns out of charging stations
 
** Steal items across desks
 
** Kill people through cameras
 
** Operate basic machinery (unfortunately you can't use the chemmaster but you can put things into it)
 
** Be an all around douchebag
 
** And if you have x-ray you're even more unstoppable than before. You can hide in lockers in maint and dick around all you want.:ADDED: If you use TK on a fire extinguisher cabinet anywhere the extinguisher will teleport straight into your hand, as well.
 
* XRAY + TK can be used to onehuman the AI from outside the upload. Unfortunately, you cannot activate the freeform module correctly. Shame.
 
*Hulk is a classic for a reason, but once you pop it, you can hardly be silent anymore.
 
*Genetics gives you a LOT of oportunities, so experiment! Be a swedish Hulk, Bork! Act as a ghost, bullying people with Telepathy and TK!
 
 
 
==WHAT HAS SCIENCE DONE?!==
 
Antagonist geneticist gives you a ton of freedom, even if you are going for a classic do-your-objective-and-dip way, or if you wanna do a gimmick.
 
 
 
===[[Traitor]]===
 
Imagine Hulk with lasers shooting from his eyes and the ground shifting at his will. Then imagine the Geneticist who just robusted him. As a traitor Geneticist, if you can get a few of the real good mutations, you are nigh unstoppable. Just remeber to destroy the consoles, or simply delete the records, to deny security your powers. A big upside is that people also wont question if they see you dragging a dead body around.
 
 
 
===[[Changeling]]===
 
Boy, are you in for a treat. All you have to do is humanize a few monkies, then suck them out. You can also get some kickass mutations, that basically make a few ling powers pointless.
 
 
 
===Other antags===
 
Anyone who has a superpower dispensing God on his side gets a quite massive advantage. Xenos can also use the monkyes, altough Genetics isnt too hidden for a hive to set up
 
 
 
 
 
 
 
'''DO NOT USE MONKEY SE'S ON THE OTHER CREW MEMBERS IF YOU ARE NOT AN ANTAGONIST. THIS WILL GET YOU BANNED.'''
 
 
 
 
 
 
 
{{Jobs}}
 
<NOWIKI>[[category: jobs]]</nowiki>
 

Latest revision as of 11:39, 15 June 2021

The Prototype Defense Screen Reactor or PDSR is an experimantal Nanotrasen reactor, which generates a defensive field of particles around a vessel, utilising electricity and nucleium. It requires a high amount of both of those resources, and a skilled operator. As such, it is only placed on a select few ships with especially trained engineering crews.

Can it run the PDSR?[edit | edit source]

This is a placeholder for the PDSR

So, you are an Engineer, who has this mighty piece of machinery on their ship. But what do you need to run it? The PDSR needs two resources, namely

Power[edit | edit source]

To nobody's surprise, you need electricty to create a Screen. It is highly recommended that you wire the PDSR straight to another power source - usually the AGCNR - as it can eat 22MWs of power, or even more. How much more exaclty can be seen on the Screen Manipulator console.

  • Available Power shows how much power is in the wire under the PDSR.
  • Input Power is the number you can change. How much power do you want to input? Well, that depends on
  • Minimum Safe Power shows how much power is required to contain the reaction inside the Reactor. If you give the Reactor more than this amount, it will be able to function properly, without emissions.
  • Maximum Safe Power shows how much power is too much. If you pass this number, the reaction will quickly end in an emission.

If Minimum and Maximum power are getting close to eachother, the temperature inside the Reactor is rising. If they ever reach eachother, an emission is imminent.

Nucleium[edit | edit source]

Nucleium is used in the fisson inside the Reactor. It's particles are what surround and protect the ship. This gas is created in reactors - the Stormdrive and the AGCNR - as a byproduct gas. While being harmful to a normal reactor, it is the fuel of the PDSR.

Nucleium can be created in massive quantities in reactors utilising plasma in fisson. In the case of the SD, it's amount depends on the Reaction Rate, the power Generated and the Fuel amount. For the AGCNR, it depends on the amount of Fuel gases - Plasma, C. Plasma, Tritium. After being created, it is then expelled from the reactor. This is where we can collect it, and send it over to the PDSR.

The amount of Nucleium input can be modified on the Mainframe console. The Reactor needs at least 5 mols/s to run, but giving it more will increase the Screen's strength. However, giving it more Nucleium will increase the reaction rate, and increase the heat generated.

Statistics[edit | edit source]

This is a placeholder for a screencap of the UI

If you managed to get your Reactor running, you will need a lot of work put into it. It is quite volatile, with a multiple, quickly changing variables. The most important of these are

Reaction Rate[edit | edit source]

Reaction Rate shows how much Nucleium is consumed by the Reactor each second. Your main way of controlling it is by changing the Injection Rate, however it also increases as time goes on.

As the Reaction Rate rises, more and more Nucleium will be consumed. This means that the temperature of the Reactor will rise, and thus it will be harder to control. However, increasing it will result in the Screen becoming stronger.

Reaction Temperature[edit | edit source]

Inside the Reactor, while Nucleium is used up, the temperature is rising. The temperature is what dictates the amout of power required to contain the raction: the higher the temperature is, the higher the power requirement rises. This will eventually lead to a containment failure, and an emission.

However, we can counteract this by cooling the Reactor. I know, a surprise. To do this, you must introduce a Coolant to the Reactor. This Coolant is a gas that is cooled outside the Reactor - usually with a pipe system in space, or with thermomachines - which then enters the Reactor, heats up and leaves In heating up, it cools down the Reactor. The PDSR requires a high amount of coolant to cool effectively, depending on the Nucleium injection.

In case of the temperature getting out of hand, you can Cycle Coolant. This will quickly move Coolant in and out of the Reactor, but will make any emission much, much worse. And, as a sideeffect, release hot Water Vapor.

If you wish to shut down the Reactor, you will need to lower the temperature to 100 C.

Polarity[edit | edit source]

This number shows the polarity of the Nucleium particles being injected into the Reactor. This value will constantly change as long as the Reactor is running.

It can be switched - from Positive to Negative and vice-versa - on the Screen Mainframe. If set to Positive, the value will rise, while if set to Negative... you guessed, it will go down.

Polarity influences the Reaction Temperature: the further it is from 0, the more it will increase it. As such, it is advised to flip it often.

The Screen[edit | edit source]

This is a placeholder for a screencap of the Screen Console UI

If you manage to control the Temperature of the Reaction, and inject sufficent Nucleium, you will be awarded with a Shield Defense Screen, that blocks incoming shots.

Screen Statistics[edit | edit source]

These are the main numbers and values that influence your Screen.

Hardening and Regeneration[edit | edit source]

These two values are the ones you can change to adapt to a combat situation:

  • Hardening is how high your Screen's Strength can go.
  • Regeneration is how fast your Screen's Strength regenerates.

These two are eachother's counterparts - if you raise one, the other will go down.

Integrity and Strength[edit | edit source]

Integrity and Strength show how much damage can your Screen take. Strength shows the current amount of "health", while Integrity shows what percentage it is of the maximum amount of "health".

Screen Capacity[edit | edit source]

Screen Capacity is the other factor that influences Screen Regeneration. It shows - with some inaccuracy - how much Strength the Screen regenerates each time. It depends on the Reaction Rate, meaning that this is your main way of strenghtening your Screen in a pinch.

Stability[edit | edit source]

When you first activate the Reactor, Stability will start to rise. When it reaches 100%, the Screen will deploy, and start gaining Strength. It lowers when the Screen takes hits, especially if those hits are in a short amount of time. If Stability reaches 0, your Screen will fall. However, when not taking hits, Stability quickly regenrates.

Screen Relays[edit | edit source]

Screen Relays are small machines spread around Engineering. They are quite costly to build - requireing 2 scanning modules, 20 capacitors and 12 micro lasers - , but if you have built them, they will increase the maximum Strength of the Screen and the Maximum Power input. Thus, to raise the Screen, you will need at least one Relay, but luckily, they are present on ships with a PDSR roundstart.

When an emission occurs, three Relays will Overload. This causes two things:

  • First, a flashfire will occur. This means that the Relay will quickly release highly heated plasma and oxygen, which will burn up, overheating and overpressurizeing the room. The severety of this can be counteracted by cooling the Relays' atmosphere, but exposing them to space carries a small risk of Overlaoding in itself.
  • Second, the Relays will break down, preventing them from functioning.

If all of the Relays break down, the Screen will not be able to turn on. However, they can be repaired with a welding tool and cables.

This is a placeholder for the Relays

Emission[edit | edit source]

An emission occurs when the Reactors overheats, runs out of power and the Containment falls. This is bad.

When an emission is about to occur, you will notice a few things:

  • A stream of particles will erupt from the Reactor with a blinding flash.
  • A warning klaxxon will be heard across the room.
  • And the Reactor will announce in big bold letters that an emission is about to occur.

If you notice these happening, it is already too late, and you should leave the room to avoid damage.

When an emission does occur, it's effects will be noticeable accross the whole ship. Depending on how long the Reactor has been active, it could be as light as the crew suffering minor radiation poisoning, to as severe as the ship's armor taking a massive hit.

How to prevent them[edit | edit source]

How to prevent other from preventing them[edit | edit source]