Difference between revisions of "User:Terranaut/Sandbox"

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'''Toxins''' is a section of the Research and Development section of the station. There was a time when being in this place was basically a dead giveaway that you were a [[Traitor|bad guy]] but with the advent of [[Research]] bombs, this is no longer the case. Instead, being a robust bomb-maker will get you praise and laudation as the crew realises you turned all the bombmix into research points rather than using it to [[Fun|turn the Station into a crater-ridden deathtrap.]]
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'''Toxins''' is a section of the Research and Development section of the station. There was a time when being in this place was basically a dead giveaway that you were a [[Traitor|bad guy]] but with the advent of [[Research]] bombs, this is no longer the case. Instead, being a robust bomb-maker will get you praise and laudation as the crew realises you used all the bombmix to get up to 50.000 Research points rather than using it to [[Fun|turn the Station into a crater-ridden deathtrap.]]
  
 
=Acquiring your bomb mix=
 
=Acquiring your bomb mix=
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The Oxygen is now cooling, your Tritium is being created. Your burn will keep going for a while and we still need a third Portable Pump for Plasma, so now's a good time for you to exit Science and hurry to the hallway outside [[Atmospherics]], steal one of their Portable Pumps and hurry back to your bombchamber. When you come back, keep [[Analyzer|analyzing]] the pipes with the Tritium in it. Soon, you should stop getting new Tritium (the 'mol' value will stop going up) and the temperature should approach our target 43.15. Anything below 44 should be fine. Then, and only then, turn the Volume Pump on and put all the Tritium in the [[Portable Pump]].  
 
The Oxygen is now cooling, your Tritium is being created. Your burn will keep going for a while and we still need a third Portable Pump for Plasma, so now's a good time for you to exit Science and hurry to the hallway outside [[Atmospherics]], steal one of their Portable Pumps and hurry back to your bombchamber. When you come back, keep [[Analyzer|analyzing]] the pipes with the Tritium in it. Soon, you should stop getting new Tritium (the 'mol' value will stop going up) and the temperature should approach our target 43.15. Anything below 44 should be fine. Then, and only then, turn the Volume Pump on and put all the Tritium in the [[Portable Pump]].  
  
Keep analyzing the pipe to the left of the Volume Pump and when it's empty, unwrench the Portable Pump and move it away. Turn the [[Freezer]] off, turn the Volume Pump off and unwrench it, then re-wrench it. Doing so will make any leftover gases in the pump vanish and clean it, as it's impossible to completely empty it out normally. The mix chamber should still be burning at this point -- if not, you either wasted too much time or made a mistake somewhere. Go to the [[Air Alarm]] and change it from scrubbing Tritium to scrubbing Plasma. Wrench the Portable Pump you got from Atmospherics and wait a bit, keep analyzing the pipes. The Plasma in the pipes should reach a temperature of at least 8000 Kelvin and will probably go higher. When it stops getting hotter, turn the Volume Pump on and fill your Portable Pump with the hot Plasma.  
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Keep analyzing the pipe to the left of the Volume Pump and when it's empty, unwrench the Portable Pump and move it away. Turn the [[Freezer]] off, turn the Volume Pump off and unwrench it, then re-wrench it. Doing so will make any leftover gases in the pump vanish and clean it, as it's impossible to completely empty it out normally. The mix chamber should still be burning at this point -- if not, you either wasted too much time or made a mistake somewhere. Go to the [[Air Alarm]] and change it from scrubbing Tritium to scrubbing Plasma. Wrench the Portable Pump you got from Atmospherics and wait a bit, keep analyzing the pipes. The Plasma in the pipes should reach a temperature of at least 8000 Kelvin and will probably go higher. When it stops getting hotter, turn the Volume Pump on and fill your Portable Pump with the hot Plasma. If you have small trace amounts of Tritium in the Plasma Pump, don't worry about it.  
  
 
That's it! You got all the gases you need now, and the hard part is over. Now comes the fun part - actually building the bomb and blowing it up.
 
That's it! You got all the gases you need now, and the hard part is over. Now comes the fun part - actually building the bomb and blowing it up.
  
 
=Sealing the Deal - Putting Together a Bomb=
 
=Sealing the Deal - Putting Together a Bomb=
[[File:Explosivebombthatgoesboom.png‎|thumb|64px|A bomb!]]
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[[File:Explosivebombthatgoesboom.png‎|thumb|64px|OH MY GOD JC A BOMB!]]
Now you've got your superheated gas. Next you'll want to go and get an Oxygen [[Canister]] from the storage and bring it back down to the Toxins Room, you'll be using this to top off [[Oxygen Tank]]s from the dispenser to your right, where the yellow Canisters were.
+
If everything went right, you should have three [[Portable Pump]]s. One filled with 43.15 Kelvin Oxygen, one with 43.15 Kelvin Tritium and one with hot (~8000+ Kelvin) Plasma.
  
Now you'll want to start off by dispensing one or two [[Plasma Tank]]s from the [[Tank Storage Unit]], load into the white [[Portable Scrubber]], making sure it's pressure is set to 1013 kPa, and get rid of all that plasma. Then take the Plasma Tanks to a Plasma Canister and put a small amount of plasma in the tank, setting the pressure to 50 kPa will work, but experiment with different amounts to change the size of the explosion. Once this is done go and slot them into one of your yellow Canisters, making sure that the output pressure is at 1013 kPa. This should result in a high pressure, high temperature tank of (mostly) plasma.
+
Head to the [[Tank Storage Unit]], grab a [[Plasma Tank]] and an [[Oxygen Tank]], load them into the white [[Portable Scrubber]] on the right and empty your tanks completely of Plasma and Oxygen, respectively. Put one of the empty tanks in the Tritium pump, set the target pressure to 900 kPA, the direction to In and turn the pump on. Wait for the tank to fill, turn the pump off, take the Tritium tank to th Oxygen pump and fill it up until it's full. Take the other tank and fill it in it's entirety with Plasma. Attach both tanks to a [[Tank Transfer Valve]], pick up a signaler, change the signal code, screwdriver it and attach it to the Tank Transfer Valve. Place the TTV on the mass driver in the room to the right, shoot it to the bomb site and when it's there send the signal using your PDA or another signaler.
{{ItemSimple
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|bgcolor1 = #cce6ff
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If you did everything right, the screen should shake and the machine should inform you about your success and the 50.000 research points you earned! If you want, you can turn the Intercom next to the machine on before detonating your bomb to broadcast the test results on the common radio. Of course, that won't stop the crew from asking what the hell just happened.
|bgcolor2 = #99ccff
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|name = [[Plasma Tank]]
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=Guide to Maximum Capacity Bombing=
|image = Plasma_tank.png
+
 
}}
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So fate has decided to make you a [[Traitor|bad guy]] and you've decided to use your newfound knowledge in the art of bombing to tear the station a new one. Great! If you've followed the above instructions at least once, however, you'll probably have realised that you only have enough gas mix to make a single bomb. There are, however, six Tank Transfer Valves in your table (and you can even get more from Cargo). Surely this is no coincidence? Indeed it isn't.
{{ItemSimple
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A simple regular old Plasma-Oxygen bomb is very easy to set up and mass produce and, while awful and a waste of time in terms of research points, will be devastating if detonated strategically on the station! This part of the guide will assume you have some familiarity with working in Toxins and just highlight the bomb mix, aswell as some general tips when bombing.
|bgcolor1 = #cce6ff
 
|bgcolor2 = #99ccff
 
|name = [[Oxygen Tank]]
 
|image = OxygenTank.png
 
}}
 
  
Now take these tanks of heated gas and attach each one to a [[Tank Transfer Valve]], once you've done that it's back to the dispenser.
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Your bomb mix:
This time get an equal amount of [[Oxygen Tank]]s from the [[Tank Storage Unit]] and fill them with oxygen from the Oxygen [[Canister]] you got at the start of this section, again make sure the pressure is set to 1013 kPa. Now attach each to a Tank Transfer Valve that already has a Plasma Tank on and you'll have a bomb, or several.
+
Put Oxygen and Plasma in the two pumps you start with. Make sure to clean your piping inbetween to avoid contamination. Set the Freezer you start with to 85.3 Kelvin and cool Oxygen to that temperature. Upgrade your Heater with [[High-Power_Micro-Laser|Tier 2 Lasers]] and set it to 853 Kelvin and heat Plasma to that temperature. Grab two tanks from the Tank Dispenser, scrub them clean, fill one with Oxygen and the other with Plasma. All done, you got yourself a maxcap! Pick a trigger, put it somewhere and detonate it.
{{ItemSimple
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Below, you'll find the available triggers:
|bgcolor1 = #ccccee
 
|bgcolor2 = #ddddff
 
|name = [[Tank Transfer Valve]]
 
|image = Tank_Transfer_Valve.png
 
}}
 
  
From here on you have 6 options, [[Timer]]s, [[Proximity Sensor]]s, [[Remote Signaling Device]]s, [[Voice Analyzer]]s, [[Health Sensor]]s or [[Infrared Emitter]]s. Each of these is a method of setting off your bomb, for your first bomb you should use a Remote Signaling Device. To attach these devices to a [[Tank Transfer Valve]] you need to use a screwdriver on them till they are ready for attachment. Grab a Remote Signaling Device click it to set a frequency of your choice, then use it on the Tank Transfer Valve to attach it, all done, you have a bomb, ready for use.
 
 
{{ItemSimple
 
{{ItemSimple
 
  |bgcolor1 = #FFEE88
 
  |bgcolor1 = #FFEE88
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Some jokers like to randomly signal the default frequencies of these devices so either before or as soon as you've attached one to a bomb you'll want to open its control panel by clicking it or the bomb in your hand and change the frequency and code so that you don't get a nasty surprise.
 
Some jokers like to randomly signal the default frequencies of these devices so either before or as soon as you've attached one to a bomb you'll want to open its control panel by clicking it or the bomb in your hand and change the frequency and code so that you don't get a nasty surprise.
  
=Guide to Maximum Capacity Bombing=
 
Ever tried to make max cap bombs and fucked up because you don't quite understand the logistics? Just want to make your bombs better using just ONE SIMPLE TRICK? Do you want to become the station's hero by suicide bombing the guy murderboning with a dual-bladed energy sword? Then this guide is for you. In this guide, I'll explain how I make maximum capacity bombs as well as some of the ideas behind it, so you're not left feeling confused.
 
 
Please note that you don't HAVE to do this in the exact order below, but it is recommended.
 
# Grab an [[Oxygen]] [[Canister]] from Toxins Storage and slap it on a connector near the freezer, and set the temperature to 73.15K or -200C.
 
## ''(optional)'' If you have acquired a Rapid Piping Device, either from  the Auxiliary Base Construction above [[Arrivals]] or [[Atmospherics]], make an arrangement like so [https://i.imgur.com/BHS72yo.png] using a volume pump so that you can fit more Oxygen in one canister. Also, if you have a Rapid Piping Device, consider using [[Heat Exchanger]]s for more precise heating. There's a lot you can do with them!
 
# Grab TWO Plasma Canisters and ONE Oxygen Canister. Wrench them into the mixing ports in the Toxins Lab, and unless you fucked it up somehow, '''ALL THREE''' Canisters should read 66% Plasma and 33% Oxygen (if you're not sure that it's the proper amount, enable the Gas Scanner on your [[PDA]] or use an [[Analyzer]] and check the Canisters with it).
 
## Why use 66% Plasma and 33% Oxygen? In the [[Toxins Lab]], you use this specific mixture because there are only three connector ports and it's easy to make (a more efficient mix would be more like 90% Plasma and 10% Oxygen using Gas Mixers), but the basic explanation is that Plasma combusts with Oxygen when heated to at least 373.15K (100C). This heats the Plasma mixture (good for your bombs), but also produces a lot of [[CO2|Carbon Dioxide]] (does nothing for your bombs). This means you don't want the mix to be too hot, lest you create a dud bomb with almost no pure [[Plasma]] in it.
 
# To save time and maximize efficiency, open the INTERIOR door on the burn chamber, and set both gas pumps inside to 4500 kPa.
 
# Unwrench ONE canister of your burn mix, and place it on the INPUT connector port near the burn chamber.
 
# Grab an empty yellow CAUTION [[Canister]] and wrench it on to the OUTPUT connector port near the burn chamber.
 
# Turn the INPUT (BOTTOM) valve on. Once the entire burn chamber is filled with delicious, delicious [[Plasma]], you can hit the ignition switch.
 
# This part may confuse some people who are used to heating up their gas for a long time in the burn chamber: When the plasma ignites, check the gas meter on the OUTPUT line (TOP) near the burn chamber until the gas inside reaches 100C, or 373.15K. Then, turn on the OUTPUT valve and let er' fill up your yellow gas canister.
 
## Why only bring it up to 100C, you may ask? There's a very powerful reason for this: This is around the temperature that [[Plasma]] and [[Oxygen]] will start to combust. Letting the [[Canister]] combust inside is much easier to control (you can practically stop it by just wrenching it down on a connector, making it much more stable and allowing you to fine tune it a bit easier), and it goes by much faster than using the burn chamber. You might also be thinking that you could just use the heater to heat a burn mix [[Canister]] to 100C, and you're totally right! However, the burn chamber is closer to your canisters and the [[Toxins Lab]] anyway, and setting up the heater for use is a bit more annoying than setting up the freezer.
 
# Wait for a little bit while your yellow [[Canister]] combusts. Check it periodically with your [[Analyzer]] or [[PDA]] Gas Scanner. Once the temperature inside reaches 8000 to around 11000C (8000C is preferable but anywhere between is pefectly OK), wrench the canister down on to the connector, and turn the OUTPUT valve off. Now, your heated [[Plasma]] canister is ready! Make sure to not unwrench it, or the whole gas mixture will keep combusting and you'll have to try again.
 
# Now, for the important part. By now, your [[Oxygen]] canister will have finished cooling. Grab it, and bring it up to the [[Toxins Lab]] near your heated [[Plasma]] canister.
 
# Then, take a [[Plasma]] and an [[Oxygen]] tank from the Tank Dispenser, and filter '''ONLY THE OXYGEN TANK''' using the [[Air pump]] in the [[Toxins Lab]]. This is very important: if you filter the [[Plasma]] tank as well, the whole mix might not explode at maximum capacity.
 
## Why do you not want to filter the [[Plasma]] tank? Think of the Ideal Gas Law. That really hot plasma you've been making actually doesn't contain that much pressure because of the relationship between temperature and pressure, and thus filling a tank full of 303 kPa of 20C Plasma will actually cool it down considerably, and fill it up with more Plasma.. When you connected the yellow [[Canister]], it would have been at around 4000C to 5000C. Once you fill the Plasma tank, the tank will actually only be at 600C and will be full of 80%-97% pure Plasma, which is much better as I explained before (over a certain point, more heat actually hinders the bomb!). However, if you filter the tank first, it will be around 4000C to 5000C and contain mostly [[Oxygen]] and [[CO2|Carbon Dioxide]], which is considerably worse than if you don't filter it. And on the plus side, it's easier to manufacture six (or more if [[Cargo]] complies) of these at once since you don't have to filter the [[Plasma]] tank every single time!
 
# Afterwards, set both the Oxygen and heated Plasma canisters output to 1013 kPa, stick the filtered [[Oxygen]] tank, and [[Plasma]] tank in to their respective canisters, and then open the valve. Once the Oxygen tank reaches 800-1013 kPa, '''TURN THE VALVE OFF''' and eject it. Do the same with the Plasma tank.
 
# Now, grab a [[Tank Transfer Valve]] and stick both of your tanks on to it.
 
# Decide how you want your bomb to detonate (if you want to attach a Timer, Proximity Sensor, or Remote Signaling Device use the screwdriver on the device to make it attachable and attach it to the Tank Transfer Valve).
 
 
Once you've completed this, you'll have an easy maximum capacity bomb in 4-10 minutes! Repeat steps 11-13 with your other [[Tank Transfer Valve]]s if you wish.
 
 
If you're more of a visual learner, I created a quick and dirty speedrun of me making one of these bad boys here [https://www.youtube.com/watch?v=Tt_pCiCeb2A].
 
 
If you want to take your bomb escapades [[Terminology#Cuban_Pete|EVEN FURTHER BEYOND]], I can give some tips:
 
# The game of creating bigger and bigger bombs is to pack '''AS MANY MOLES OF PLASMA AND OXYGEN AS POSSIBLE''' in to each tank. This is why you cool Oxygen and try to minimize heating Plasma.
 
# Think of some ways you can increase the mole count:
 
## In what ways can you pack more pressure in to one tank? Hint: There is a device in the [[Toxins Lab]] that lets you do just that.
 
## What's the least you can heat Plasma but still have it explode at maximum capacity (5/10/20) with -200C (73.15K) Oxygen?
 
## How can you apply what you've learned to make the BIGGEST BOOM that is possible?
 
Do some code diving (and boring MATH) or neat experimenting! The world is your oyster in the game of bomb creation.
 
 
'''WARNING    WARNING'''
 
 
# [[Shitcurity]] '''MAY''' kick down your door and harm-baton you for making a bomb even if it's just to blow up [[Lavaland]] for PRECIOUS ORES.
 
# If you're not an [[antagonist]] and decide to mass bomb the station (or suicide bombing an antag such as a [[Wizard]]) you quite possibly will get '''BANNED!!''' In an extreme situation such as >90% of the crew dead because of a rampaging wizard, you can [[adminhelp]] if it's ok to give it a try, and if you don't receive an answer, presume that it is not ok.
 
 
=Testing your creations=
 
[[File:Toxins_Test_Chamber.png|200px|thumb|alt=Test Chamber|The Toxins Test Chamber is the location where all the explosions happen! Unless you’re a traitor, of course.]][[File:ToxinsTestChamberObservation.png|192px|thumb|left|alt=Observation Room|The observation room.]]
 
 
The Toxins department comes with a built in testing arena! It's great for testing the power and destruction of your newly created bombs. If you go out the right exit of Toxins and continue walking you will find yourself in a small room. The first things you will most likely spot will be the mass driver, the Doppler Array and the observation screens.
 
 
The Doppler Array will measure the explosions sizes for any explosions in its facing direction. The main use is to measure the theoretical size of the explosion, which is what the explosion would have been if it wasn't capped. Now, make sure your bomb is completely set-up and double-check it, then drop it on the mass driver and head over to its control. Click on the control and the bomb will be launched into the toxins test chamber. Now head over to the observation screens and click one of them, which will allow you to view the bomb explosion through the test chamber cameras.
 
 
This is the recommended way to test your creations. If you decide to test your bombs elsewhere, expect a wave of security to come and beat your ass for destroying parts of the station. Enjoy your explosions.
 
 
 
== Using your creations ==
 
[[File:MiningRight.png|thumb|left|200px|Please make sure your bombs don't explode this.]]
 
[[File:Stationgoneboom.png|thumb|200px|...]]
 
 
Bombs are designed to be used with mining to clear out regular rocks. If you’re a traitor you can also use bombs as a quick way to get the shuttle called, since you'll probably end up with only half a station afterwards.
 
 
If you choose to use bombs to EXPLODE [[Lavaland]] for ores (or for shits and giggles as a traitor), be wary that '''LAVALAND DOES NOT HAVE A MAXIMUM BOMB CAP!''' This means that if you create a beautiful 22/44/88 bomb and detonate it expecting a normal maxcap, it will probably vaporize half of Lavaland, the [[Mining Station]] and Gulag, as well as having the nasty side effect of killing you and some poor goliaths.
 
 
<br clear="both">
 
  
 
=Final Warning=
 
=Final Warning=

Revision as of 17:35, 27 April 2019

Toxins is a section of the Research and Development section of the station. There was a time when being in this place was basically a dead giveaway that you were a bad guy but with the advent of Research bombs, this is no longer the case. Instead, being a robust bomb-maker will get you praise and laudation as the crew realises you used all the bombmix to get up to 50.000 Research points rather than using it to turn the Station into a crater-ridden deathtrap.

Acquiring your bomb mix

Toxins
Toxins is located within the Research Division and is the home of bomb construction.

Already know how to make a bomb and just want the mix? Skip to the next section. New to bomb making? Read on.

A regular bomb consists of two tanks attached to a tank transfer valve. For a finished research bomb, one of those tanks will be filled with a mix of supercooled Oxygen and Tritium, providing the boom, and another tank filled with superheated Plasma, providing the energy. Tritium happens when Plasma is burnt in a very Oxygen-rich environment, generally about 3%-97%. In total, we'll use three of the four Oxygen canisters that we start with and then slowly trickle in Plasma and ignite it. Hot gases take up a lot of place, so we're going to want to cool the Tritium right after creating it to reduce its volume and help us store as much as possible. All the tools you need for that are in this room: Wrench, Screwdriver, Crowbar, Analyzer and RPD.

The first thing you should do in the Toxins Lab is open the interior airlock of the heating chamber, go inside the airlock and set the lower pump to 4500 kPa and re-pipe the top bit. After you max out the lower pump, you can start wrenching Oxygen canisters to the bottom connector, open the valve and just let it flood in while you work. You'll want to replace the top valve with a pump (pressure or volume both work, but volume has a higher throughput and is generally used in custom pipings) and the straight pipe under the gas meter with a manifold allowing for a connection up. You can replace the pressure pump you start with with three pipes and two connecting layer manifolds. Doing this creates a larger pipe network, allowing you to buffer more Tritium. Regularly keep checking the Oxygen Canister to see if it's empty and replace it if it is until you have three total in.

To reach our target temperature of about 43.15 Kelvin, we're going to need to upgrade our machines with Tier 2 Lasers, which should by now be available from the Science Protolathe in Research and Development. If not, consider liberal application of a Toolbox to your fellow scientists heads, and/or research Industrial Engineering yourself and print 4 of them.

Next, head back to your den and dismantle the Freezer and Heater, flip the Heater board to turn it into a Freezer board, move the machine frame and re-build it so it connects to your manifold under the gas meter. Re-build the other freezer, too. In both cases, use your new lasers rather than the ones that pop out of the machine when you crowbar it. Turn both freezers on and set the temperature to 43.15 Kelvin. Take your fourth and last Oxygen canister, wrench it to the right side of the gas filter, take one of the blue Portable Pumps and wrench it to the other side and turn the filter on without actually filtering anything.

At this point, you should have three full Oxygen canisters worth in the mix chamber. Go into the airlock, set the pressure pump to 50 kPA and set the Air Alarm next to the Freezer to Scrub, Extended, Tritium. Grab a Plasma canister, wrench it to the input connector and as soon as you see purple gas going into the mix chamber, ignite it. After a few moments the fire should become blue and you'll start creating Tritium, which will automatically be scrubbed into your pipe network up to the volume pump (LEAVE THE PUMP OFF FOR NOW). The freezer will work hard to cool it down while the scrubber keeps putting hot Tritium in the pipes.

Return to the Portable Pump you left above to be filled with Oxygen and wrench it to the free Freezer. Leave it like that, take the spare Portable Pump and wrench it to the Output of the Burn Chamber but KEEP THE VOLUME PUMP TURNED OFF. The Oxygen is now cooling, your Tritium is being created. Your burn will keep going for a while and we still need a third Portable Pump for Plasma, so now's a good time for you to exit Science and hurry to the hallway outside Atmospherics, steal one of their Portable Pumps and hurry back to your bombchamber. When you come back, keep analyzing the pipes with the Tritium in it. Soon, you should stop getting new Tritium (the 'mol' value will stop going up) and the temperature should approach our target 43.15. Anything below 44 should be fine. Then, and only then, turn the Volume Pump on and put all the Tritium in the Portable Pump.

Keep analyzing the pipe to the left of the Volume Pump and when it's empty, unwrench the Portable Pump and move it away. Turn the Freezer off, turn the Volume Pump off and unwrench it, then re-wrench it. Doing so will make any leftover gases in the pump vanish and clean it, as it's impossible to completely empty it out normally. The mix chamber should still be burning at this point -- if not, you either wasted too much time or made a mistake somewhere. Go to the Air Alarm and change it from scrubbing Tritium to scrubbing Plasma. Wrench the Portable Pump you got from Atmospherics and wait a bit, keep analyzing the pipes. The Plasma in the pipes should reach a temperature of at least 8000 Kelvin and will probably go higher. When it stops getting hotter, turn the Volume Pump on and fill your Portable Pump with the hot Plasma. If you have small trace amounts of Tritium in the Plasma Pump, don't worry about it.

That's it! You got all the gases you need now, and the hard part is over. Now comes the fun part - actually building the bomb and blowing it up.

Sealing the Deal - Putting Together a Bomb

OH MY GOD JC A BOMB!

If everything went right, you should have three Portable Pumps. One filled with 43.15 Kelvin Oxygen, one with 43.15 Kelvin Tritium and one with hot (~8000+ Kelvin) Plasma.

Head to the Tank Storage Unit, grab a Plasma Tank and an Oxygen Tank, load them into the white Portable Scrubber on the right and empty your tanks completely of Plasma and Oxygen, respectively. Put one of the empty tanks in the Tritium pump, set the target pressure to 900 kPA, the direction to In and turn the pump on. Wait for the tank to fill, turn the pump off, take the Tritium tank to th Oxygen pump and fill it up until it's full. Take the other tank and fill it in it's entirety with Plasma. Attach both tanks to a Tank Transfer Valve, pick up a signaler, change the signal code, screwdriver it and attach it to the Tank Transfer Valve. Place the TTV on the mass driver in the room to the right, shoot it to the bomb site and when it's there send the signal using your PDA or another signaler.

If you did everything right, the screen should shake and the machine should inform you about your success and the 50.000 research points you earned! If you want, you can turn the Intercom next to the machine on before detonating your bomb to broadcast the test results on the common radio. Of course, that won't stop the crew from asking what the hell just happened.

Guide to Maximum Capacity Bombing

So fate has decided to make you a bad guy and you've decided to use your newfound knowledge in the art of bombing to tear the station a new one. Great! If you've followed the above instructions at least once, however, you'll probably have realised that you only have enough gas mix to make a single bomb. There are, however, six Tank Transfer Valves in your table (and you can even get more from Cargo). Surely this is no coincidence? Indeed it isn't. A simple regular old Plasma-Oxygen bomb is very easy to set up and mass produce and, while awful and a waste of time in terms of research points, will be devastating if detonated strategically on the station! This part of the guide will assume you have some familiarity with working in Toxins and just highlight the bomb mix, aswell as some general tips when bombing.

Your bomb mix: Put Oxygen and Plasma in the two pumps you start with. Make sure to clean your piping inbetween to avoid contamination. Set the Freezer you start with to 85.3 Kelvin and cool Oxygen to that temperature. Upgrade your Heater with Tier 2 Lasers and set it to 853 Kelvin and heat Plasma to that temperature. Grab two tanks from the Tank Dispenser, scrub them clean, fill one with Oxygen and the other with Plasma. All done, you got yourself a maxcap! Pick a trigger, put it somewhere and detonate it. Below, you'll find the available triggers:

Timer
Timer
Proximity Sensor
Proximity Sensor
Remote Signaling Device
Remote Signaling Device
Voice Analyzer
Voice Analyzer
Infrared Emitter
Infrared Emitter
Mousetrap
Mousetrap
Health Sensor
Health Sensor

Important Note about Remote Signaling Devices

Some jokers like to randomly signal the default frequencies of these devices so either before or as soon as you've attached one to a bomb you'll want to open its control panel by clicking it or the bomb in your hand and change the frequency and code so that you don't get a nasty surprise.


Final Warning

Seriously, don't go and randomly set these off on the station if you aren't a syndicate or otherwise an antagonistic character, you WILL get job-banned or permabanned.

Don't be this guy

Well, shit.