User:Grabowski

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Revision as of 07:59, 10 October 2020 by Grabowski (talk | contribs) (The squads page is now out, so i removed it from here)
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TEMPERATURE PAGE

From the up-and-coming atmos tech to the assistant just trying to survive, themperature is an important aspect of life on the station. If all goes well in Atmosia, the tempreture of the ship sould remain normal. But all never goes well. Because of this, it is useful to know how the ship can heat up or cool down.

When you begin to heat up or freeze over, a lttle indicator will pop up on your hud. If its only a small temperature difference - such as from drinking a hot drink -, you will be fine. But if it is substantial amount of heating or cooling, you are in danger. First of all, take off any insulating clothing, like space suits or emergency fire suits. Then head to an area with normal temperature. You can also use special drinks to cool you down, or take medicine to heal yourself from burns

Heat

Temperatures usually rise when there is a fire, or if some weird gas mix leaks from atmos into the vents. You can overheat yourself as well, if you become too fat or if you drink too much hot drinks. It can also be caused by certain viruses.
 
Heat is more dangerous than cold, and here is why:

  • Altough walls, windows and airlocks hold back fires, they can only for so long.
    • All of the above can be damaged by heat. Walls break down, windows shatter and airlocks get opened by a shitter.
    • Of course, stronger walls/windows hold up longer. Reinforced walls don't break, and plasma-glass windows don't shatter.
  • Heat can kill extremely fast, in part because it creates overpreassure as well.


As such, if you get the warning signs of over-heating, get put of there fast. An emergency firesuit with a hard hat protects from all but the hottest of fires.

One big danger of heat is your body overheating. This occurs when you are standing in a hot room without protection. Of this happens, simply putting on a hard suit won't help, as your body will remain heated, even if the room cools down. In this case, head to a cooler room, wait until your body is cold then put on the protective gear and go back.

Fire


Fire comes in two variations aboard the ship. Either they are in the atmosphere, or, in a much less dangerous manner, they are on an item or person.

Burns burns burns...

The first type occurs when plasma or tritium is mixed in the air. They can ignite when a flame is introduced, be it a sparkling light tube or a lit welder. These are more dangerous, and can damage everything in their path. If you see one, run away, and call out on radio. If you are feeling heroic, put on a firesuit and grab an extinguisher. If you are lucky, you may just save one person. The danger of such a fire is that it is a deliberate plasmaflooding, and it is being refilled. In that case it could be a Malf AI or a traitor Atmostech. These fires have one weakness: burning through floors. That way, they are opened up to space and quickly empty out.

...the ring of fire

The other type is personal fire. It is a fire that is on a person. This is caused by a wide spectrum of things, from an assistant welderbombing himself, or a virus igniteing you from the inside, to a God being angry at you. If you are set on fire, there is one thing you can always do: press the Resist button to drop and roll on the floor. THis puts fire out on you, altough you can reignite. You could also grab a fire extinguisher and spray on yourself. These small fires cause brun damage to you, which can be cured by ointment or burn patches at medbay. They can also set your clothes aflame, which can burn down, forcing you to get a set of new ones.

Cold

In space, no-one can hear your teeth chatter. The most usual source of cold is the void of space, so breaches. Cold is a