Difference between revisions of "Keyboard Shortcuts"

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imported>Giacom
(Added alt clicking)
imported>MrStonedOne
(Adding new shortcuts and hotkeys added by merged pull request #3215. (expected to go live within 24 hours when April fools is reverted))
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Keyboard shortcuts so you spend less time fiddling with our god-awful GUI.
 
Keyboard shortcuts so you spend less time fiddling with our god-awful GUI.
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= Humans and other carbon based lifeforms' Hotkeys =
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 +
=== Any Mode ===
 
*'''Shift+Clicking''' anything to Examine it.
 
*'''Shift+Clicking''' anything to Examine it.
 
*'''Alt+Clicking''' anything to open a new tab with a list of all the items, that are on the clicked tile.
 
*'''Alt+Clicking''' anything to open a new tab with a list of all the items, that are on the clicked tile.
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*'''Tab''' to toggle between movement and command mode. While in movement mode, WASD will move your character.
 
*'''Tab''' to toggle between movement and command mode. While in movement mode, WASD will move your character.
  
 
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===Hotkey mode===
=== Shortcuts for [[AI]]s ===
 
[[AI]] players get a different set of shortcuts to use.
 
*'''Shift+Clicking''' controls a door's '''open/closed''' state.
 
*'''Control+Clicking a door''' controls it's '''bolts'''.
 
*'''Control+Clicking an APC''' controls it's '''on/off''' state.
 
*'''Alt+Clicking''' controls a door's '''electrify''' state.
 
*'''Double Clicking Turf''' makes you instantly jump there.
 
*'''Double Clicking People''' makes you start instantly tracking them.
 
 
 
 
 
=Hotkeys=
 
 
Hotkey-mode can be toggled on by pressing the Tab-key.
 
Hotkey-mode can be toggled on by pressing the Tab-key.
 
*'''W, A, S, D''' = Move your character
 
*'''W, A, S, D''' = Move your character
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E.g. Ctrl+1 = Help intent, even without the hotkey-mode toggled on.
 
E.g. Ctrl+1 = Help intent, even without the hotkey-mode toggled on.
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 +
= Shortcuts for [[AI]] and [[Cyborg]] =
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[[AI]] and [[Cyborg]] players get a different set of shortcuts to use.
 +
*'''Shift+Clicking''' controls a door's '''open/closed''' state.
 +
*'''Control+Clicking a door''' controls its '''bolts'''.
 +
*'''Control+Shift+Clicking a door''' enables/disables its '''Access Override''' state.
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*'''Alt+Clicking''' controls a door's '''electrify''' state.
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*'''Control+Clicking an APC''' controls its '''on/off''' state.
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*'''Control+Clicking an Turret Control''' controls its '''on/off''' state.
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*'''Alt+Clicking an Turret Control''' controls its '''Lethal''' state.
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=== AI only shortcuts ===
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*'''Double Clicking Turf''' makes you instantly jump there.
 +
*'''Double Clicking People''' makes you start instantly tracking them.
 +
 +
== Cyborg hotkeys ==
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 +
=== Any mode ===
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 +
*'''Shift+Clicking''' anything (but doors) to examine/inspect it.
 +
*'''Alt+Clicking''' anything to open a new tab with a list of all the items, that are on the clicked tile.
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*'''Control+Up/Down''' in your text bar will shift through the history of everything you've entered here.
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*'''Control+Clicking''' makes you pull an object or person you're standing next to.
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*'''Page Down''' or '''Ctrl+A''' to use the object in your active hand
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*'''Middle Mouse Button''', '''Page Up ''', '''Ctrl+S''' or '''Numpad 9''' to cycle thru your active modules
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*'''Home''' , '''Ctrl+D''' or '''Numpad 7''' to unequipt your active module
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*'''Insert''' or '''Numpad 0''' or '''4''' to toggle [[Intent]]s
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*'''Delete''' to stop pulling
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*'''F12''' to toggle minimal HUD
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*'''Spacebar''' while entering commands auto-completes them.
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*'''Tab''' to toggle between movement(hotkey) and command mode. While in movement mode, WASD will move your character.
 +
 +
= Hotkey mode =
 +
Hotkey-mode can be toggled on by pressing the Tab-key.
 +
*'''W, A, S, D''' = Move your character
 +
*'''Q''' = Unequipt active module
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*'''T''' = Say (opens a new input window)
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*'''F''' = Toggle intents
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*'''G''' = Toggle intents
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*'''Z''' = Activate held object
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*'''X''' = Cycle active modules
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*'''1''' = Activate first module
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*'''2''' = Activate second module
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*'''3''' = Activate third module
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*'''4''' = Toggle intents
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These also work with the normal mode if you press down Ctrl.
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 +
E.g. Ctrl+1 = Activate first module, even without the hotkey-mode toggled on.
  
 
[[Category:Guides]]
 
[[Category:Guides]]

Revision as of 01:06, 2 April 2014

Keyboard shortcuts so you spend less time fiddling with our god-awful GUI.

Humans and other carbon based lifeforms' Hotkeys

Any Mode

  • Shift+Clicking anything to Examine it.
  • Alt+Clicking anything to open a new tab with a list of all the items, that are on the clicked tile.
  • Control+Up/Down in your text bar will shift through the history of everything you've entered here.
  • Control+Clicking makes you pull an object or person you're standing next to.
  • End or Ctrl+W to toggle Throw mode.
  • Page Down or Ctrl+A to use the object in your active hand
  • Middle Mouse Button, Page Up , Ctrl+S or Numpad 9 to switch your active hand
  • Home , Ctrl+D or Numpad 7 to drop the item in your active hand
  • Insert or Numpad 0 to cycle through Intents
  • Delete to stop pulling
  • F12 to toggle minimal HUD
  • Spacebar while entering commands auto-completes them.
  • Tab to toggle between movement and command mode. While in movement mode, WASD will move your character.

Hotkey mode

Hotkey-mode can be toggled on by pressing the Tab-key.

  • W, A, S, D = Move your character
  • Q = Drop
  • E = Equip
  • R = Throw
  • T = Say (opens a new input window)
  • F = Cycle intents left
  • G = Cycle intents right
  • Z = Activate held object
  • X = Swap hands
  • 1 = Help intent
  • 2 = Disarm intent
  • 3 = Grab intent
  • 4 = Harm intent

These also work with the normal mode if you press down Ctrl.

E.g. Ctrl+1 = Help intent, even without the hotkey-mode toggled on.

Shortcuts for AI and Cyborg

AI and Cyborg players get a different set of shortcuts to use.

  • Shift+Clicking controls a door's open/closed state.
  • Control+Clicking a door controls its bolts.
  • Control+Shift+Clicking a door enables/disables its Access Override state.
  • Alt+Clicking controls a door's electrify state.
  • Control+Clicking an APC controls its on/off state.
  • Control+Clicking an Turret Control controls its on/off state.
  • Alt+Clicking an Turret Control controls its Lethal state.

AI only shortcuts

  • Double Clicking Turf makes you instantly jump there.
  • Double Clicking People makes you start instantly tracking them.

Cyborg hotkeys

Any mode

  • Shift+Clicking anything (but doors) to examine/inspect it.
  • Alt+Clicking anything to open a new tab with a list of all the items, that are on the clicked tile.
  • Control+Up/Down in your text bar will shift through the history of everything you've entered here.
  • Control+Clicking makes you pull an object or person you're standing next to.
  • Page Down or Ctrl+A to use the object in your active hand
  • Middle Mouse Button, Page Up , Ctrl+S or Numpad 9 to cycle thru your active modules
  • Home , Ctrl+D or Numpad 7 to unequipt your active module
  • Insert or Numpad 0 or 4 to toggle Intents
  • Delete to stop pulling
  • F12 to toggle minimal HUD
  • Spacebar while entering commands auto-completes them.
  • Tab to toggle between movement(hotkey) and command mode. While in movement mode, WASD will move your character.

Hotkey mode

Hotkey-mode can be toggled on by pressing the Tab-key.

  • W, A, S, D = Move your character
  • Q = Unequipt active module
  • T = Say (opens a new input window)
  • F = Toggle intents
  • G = Toggle intents
  • Z = Activate held object
  • X = Cycle active modules
  • 1 = Activate first module
  • 2 = Activate second module
  • 3 = Activate third module
  • 4 = Toggle intents

These also work with the normal mode if you press down Ctrl.

E.g. Ctrl+1 = Activate first module, even without the hotkey-mode toggled on.