Difference between revisions of "Guide to Munitions"

From NSV13
Jump to navigationJump to search
m (→‎Torpedo Tubes: update to torpedo)
m (→‎Torpedoes: update to torps)
Line 22: Line 22:
 
This is easy! Just ask for them from cargo. If there is no cargo or they're being idiots, just send yourself directly to cargo via conveyor.
 
This is easy! Just ask for them from cargo. If there is no cargo or they're being idiots, just send yourself directly to cargo via conveyor.
  
===Missiles===
+
===Torpedoes===
 
This is less easy. You need multiple things from cargo - components, casings, and warheads (four types - lightweight, standard, armour piercing, and decoy. You cannot get more nuclear warheads, boo hoo.). Once you have all of these, a mechanical toolbox, a cable coil, and a welding helmet, we can start <s>a revolution</s>.
 
This is less easy. You need multiple things from cargo - components, casings, and warheads (four types - lightweight, standard, armour piercing, and decoy. You cannot get more nuclear warheads, boo hoo.). Once you have all of these, a mechanical toolbox, a cable coil, and a welding helmet, we can start <s>a revolution</s>.
  

Revision as of 15:51, 21 March 2020

Welcome to the place where things go boom. Hopefully not boom inside the ship, as boom inside the ship leads to doom from the tip... of the brass...? Uh, guide! Yes, guide. Here is guide.

Loading things

As a Munitions Technician or Master At Arms, your job is to supply the various weapons on the ship with the ammo they need to continue firing. This includes the point defence cannon (PDC), the railgun, and the missile tubes. The faster you do this, the better, as it reduces the strain on everyone else, since they don't have to worry about the ship disappearing from underneath them.

The munitions bay as it is at the start of the round.

Point Defense Cannons

The PDC loading racks are located to the north of the munitions bay and are indicated by white squares where you would stand to load them. They require ammo from the PDC ammo crates, which are coloured yellow and red. To load the racks, you simply grab some ammo and stuff it in. There are five of these total racks - three up north near the railgun, and two to the west opposite the entrance to the Munitions Bay. Each magazine contains 100 bullets, and bullets are fired in bursts of 3, meaning you don't need to replace these often. Once you do need to replace them, simply click with a full magazine, and you'll swap it out for the empty one.

Railgun

This is the great big thing that does great big damage. It uses teflon-coated tungsten rounds, which can be found in two grey boxes in the centre of the Munitions Bay. You can load up to four of these at once before the railgun is full - once it's loaded, go to the console in front of the railgun, click "Load Tray", then "Chamber Tray Payload", and finally "Disengage safeties". You'll have to click all of these in reverse order to re-load the weapon.

Missile Tubes

These are the difficult ones to understand, at least until you understand them. They're really quite simple:
To move torpedoes around, you need a Munitions trolley (one starts next to the railgun at the top) and some torpedoes. Pull the munitions trolley next to a torpedo, then drag the torpedo onto it. Each trolley can carry up to four torpedoes. To load the tubes, pull the trolley next to one of them and unload a torpedo. Drag that torpedo onto the tube, and then go to the console. Click "Load Tray", "Chamber Tray Payload", and "Disengage safeties", and that tube will be ready to fire. To reload a tube, re-engage safeties and repeat the process.

We've run out of things

That's not normal. Don't worry. Depending on the thing, this is easy or somewhat difficult.

PDC/Railgun

This is easy! Just ask for them from cargo. If there is no cargo or they're being idiots, just send yourself directly to cargo via conveyor.

Torpedoes

This is less easy. You need multiple things from cargo - components, casings, and warheads (four types - lightweight, standard, armour piercing, and decoy. You cannot get more nuclear warheads, boo hoo.). Once you have all of these, a mechanical toolbox, a cable coil, and a welding helmet, we can start a revolution.

  1. Get casing
  2. Add propulsion system.
  3. Wrench propulsion into place.
  4. Add guidance system.
  5. Screwdrive.
  6. Add IFF card.
  7. Screwdrive.
  8. Add warhead.
  9. Wrench again.
  10. Wire it.
  11. Wrench once more.
  12. Weld it.

Weapon maintenance

The torpedo tubes and railguns require maintenance when they're used too much. You probably want to perform maintenance between each bout of combat.
Note: make sure there's nothing in the weapons and that the safeties are on, to prevent unnecessary explosions.

  1. Unscrew the maintenance hatch on the primary external casing
  2. Unbolt (wrench) the internal maintenance panel
  3. Use a crowbar to carefully lever out the internal panel
  4. Apply 10 units of Oil to the exposed internal machinery
  5. Replace (crowbar) and bolt (wrench) the panel, then fix (screwdriver) the hatch back in place

ok cool what else do i do

Uh, you repair the fighters after they inevitably break and load them with missiles, too. You serve the Fighter Pilots order things from cargo, I guess?
You'll be kept busy with supplying things for everyone anwyay. Have fun, don't drop the nuclear warheads.