Standard Operating Procedure
Alert Levels[edit | edit source]
Higher alert levels overwrite SOP of lower ones.
SOP hierarchy is as follows:
- Situational SOP
- Departmental SOP
- General SOP
CONDITION 3 - RELAXED OPERATIONS[edit | edit source]
Standard operating level. No immediate or clear threat to the ship. All departments may carry out work as normal.
- All non-essential personnel may leave their posts and pursue recreational activities.
- Suit sensors are not required to be on.
- Weapons worn by security are to be holstered.
- Crew members may freely walk in the hallways.
- AI/Cyborgs are not required to bolt down any secure areas.
- Security is allowed to conduct searches of suspicious individuals without a warrant, but not random searches. The definition of "suspicious" is left to the discretion of command.
- Security Officers asking for entry into departments must be given entry if a warrant by the HoS is present, provided no dangerous areas will be compromised, such as the R&D servers.
CONDITION 2 - STANDARD OPERATION[edit | edit source]
ALL REGULATIONS CARRY OVER FROM CONDITION 3 UNLESS OTHERWISE STATED.
Elevated alert level called due to credible reports indicating a threat to the ship, such as malicious interference in internal matters or the traversal of unknown or hostile space.
- Suit sensors are mandatory, but coordinate positions are not required.
- Security may have weapons visible.
- Random searches by security are allowed.
- AI/Cyborgs may bolt down high security areas.
- Lethal Weapons and riot gear are allowed to be given out to security personnel if the HoS determines there is a viable threat.
- Security is authorized to use lethal force on suspects suspected of Major or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.
- Security Officers asking for entry into departments must be given entry, provided no dangerous areas will be compromised, such as the R&D servers.
- All squad members should have their lanyards clearly visible on their person.
- An EVA ban is to be set in place for any unqualified personnel.
CONDITION 1 - GENERAL QUARTERS[edit | edit source]
ALL REGULATIONS CARRY OVER FROM CONDITION 3 AND 2 UNLESS OTHERWISE STATED.
Situational alert level called in the event of contact with a hostile ship or otherwise severe threat.
Martial Law & General Curfew is in effect
- Suit sensors are to be turned on fully at all times.
- All non-vital personnel are to assist engineering, security, and medical staff with damage control, fending off boarders, and triage if needed.
- Security is allowed to use lethal force with extreme prejudice on individuals who actively disrupt the safety of the vessel. Proper justification is expected after the crisis ends and use of this clause for trivial matters can be considered assault or manslaughter, depending on the outcome.
- AI/Cyborgs may bolt down any areas, provided there is good reason for doing so.
- A general EVA ban is to be enacted until the condition subsides, excepting engineering staff in cases of exterior hull repairs.
- If not in combat, all non-security personnel are to seek safety within their departments and must cooperate with security officers.
- To preserve the chain of command in case of dire circumstances, no more than 2 heads may be in a single room together unless communications have broken down.
CONDITION ZEBRA - AIRTIGHT DOORS ENGAGED[edit | edit source]
ALL REGULATIONS CARRY OVER FROM CONDITION 3,2 AND 1 UNLESS OTHERWISE STATED.
Alert level called when expecting major structural damage to minimize the loss of atmosphere.
- All non-critical personnel are to assist engineering with damage control and the identification of breaches.
- Fire alarms must not be deactivated.
- All personnel must take care not to unnecessarily vent any atmosphere if possible, doing so may be punished as sabotage with severity according to the sustained loss of air.
- If no Personnel are likely to help, the AI/Cyborgs may attempt to close and bolt any doors that are venting air, and/or turn off any vent pumps in affected areas.
- All essential crewmembers must be prepared to don vacuum-capable protective clothing, such as the provided skinsuit.
CODE DELTA - IMMINENT DESTRUCTION[edit | edit source]
ALL REGULATIONS CARRY OVER FROM CONDITION 3,2,1 AND ZEBRA UNLESS OTHERWISE STATED.
The ship’s self destruct mechanism has been engaged due to overwhelming threat to the ship.
- Suit sensors are to be turned fully on at all times.
- All orders from Heads of Staff and security must be followed, any disobedience is considered a capital crime and may be cause for summary execution.
- In the case of a Malfunctioning AI Unit or Nuclear Operatives that have armed a nuclear device, all non-vital personnel are to evacuate the vessel immediately.
- In the case of a Central Command-authorized activation of the on-board Nuclear Fission Device, all personnel are to obey instructions sent by Central Command.
Demotion Procedures[edit | edit source]
As a head of a department, or a direct superior of another crewmember (Captain down to Executive Officer for instance) you can call in security to help demote a crewmember.
Do note that you do not have to immediately demote someone, even if you have a reason to demote them. Feel free to warn them, or punish them more indirectly (such as a fine).
You can demote a crewmember if any of these requirements are correct:
- The crewmember can be charged with a crime more severe than an infraction.
- The crewmember has breached one of the departmental standard operating procedures.
As a head you're unable to demote someone within your department just because you dislike them. That is unless they have broken any of the previously mentioned points of course! Play some department politics.
You can also not demote somebody because they refused your order of leaving the department for instance.
Security personel is recommended to remember these guidelines incase an incompetent head tries to demote someone for a bad reason.
Martial Law[edit | edit source]
- During Martial Law, the “Severity Modifiers” of space law are to be added to all crimes that are applicable, and dealt with accordingly.
- Martial Law is active by default during Condition 1: General Quarters, and Code Delta.
- Martial Law can not be declared by the captain, During situations that warrant martial law activation, they are to raise the alert level to its appropriate setting.
- Security must prepare for lethal engagements, and carry the following at all times:
- A lethal weapon
- Armor against the expected threat
- First aid supplies
- An emergency oxygen supply(Provided)
- Security is advised to travel in teams only.
Different Situations[edit | edit source]
General Evacuation[edit | edit source]
- All personnel are to evacuate on the escape shuttle or pods.
- All personnel are required to assist with evacuation. All crew must be evacuated, regardless of their consciousness.
- Prisoners are to be brought to the secure area of the escape shuttle, except for prisoners who pose a severe threat, which must be restrained or sedated if required.
- Uncloned bodies are to be brought back to Central Command for processing.
- AI units may be brought to Central Command on portable card devices (IntelliCards) if structural failure is likely or AI units wish to leave.
- In case of malfunctioning AI units, It is advisable to bring them for analysis if possible.
- Mechs and Cyborg units are to be hauled to the escape shuttle for Central Command to inspect.
- Authorizing early pod launches is not authorized unless there is an immediate threat to shuttle integrity.
AGCNR Disaster[edit | edit source]
- Engineering must try to prevent a blowout at any cost.
- If a blowout seems unavoidable, engineers must:
- Inform the crew of the danger
- Attempt to delay the blowout
- Seek shelter from the blast
- Don protective equipment
- Prepare for recovery efforts
- All crew must either wear radiation-proof protective suits, or relocate to the nearest rad-shielded area(most often: maintenance).
- The Access restrictions on maintenance and external airlocks must be lifted.
- Engineering must clear all major hallways and departures of contaminated material.
- Cargo must purchase or produce enough supplies to treat the exposed crew, and enough shovels and radiation-proof suits to help in clean up efforts in that order.
- Medbay chemistry must immediately (after ensuring their personal safety) begin producing medicines for radiation exposure.
- The cleanup efforts must be performed by the damage control squads in protective clothing, while the captain/chief engineer must ensure that a suitable replacement source of power is built.
Stormdrive Disaster[edit | edit source]
- Engineering must try to avert a full core meltdown if possible.
- If a meltdown seems unavoidable, or has already occurred, engineers must:
- Inform the crew of the danger
- Evacuate the reactor core room (or department if an IPC)
- Prioritize Re-establishing comms before other repairs.
- Prepare for cleanup/repair efforts, being wary of space-time anomalies.
- All crew should seek the nearest emergency toolkit and secure a crowbar with which to open disabled doors.
- The cleanup/repairs should begin ASAP, while the captain/chief engineer must ensure that a suitable replacement source of power is built, Reconstructing the Stormdrive is preferable to a completely new engine if at all possible.
Fire and Other Environmental Hazards[edit | edit source]
- Immediate evacuation of the area of all untrained personnel.
- Fire and air alarms are to be used to control the hazard.
- Atmospheric Technicians, Ship Engineers and cyborg units are to remove the hazard.
- Pump air back into the area when fixed.
- Ensure the damage is repaired and atmospheric conditions have returned to safe levels.
Radiation Storm[edit | edit source]
- All crew should activate their suit location beacons.
- All crew are to move to the maintenance tunnels or equip radiation protection equipment.
- Wait until it's safe to move again, and continue your business. Report to Medbay if you're feeling strange.
- Medbay staff should be ready to administer medicine to the ones who got caught in the storm.
(Xeno)biological Threat[edit | edit source]
- Prevent hostile lifeforms from spreading to Central Command at any cost.
- Destroy all hostile lifeforms and their sources on the ship.
- Round up all hostile lifeforms and contain or terminate them, do not terminate if there is a chance of containment.
- If hostile lifeforms cannot be terminated or contained, arm and detonate the vessel’s nuclear self-destruct device to ensure their termination.
Meteoric Storm/Space Debris[edit | edit source]
- A general EVA ban is to be enacted until the condition subsides.
- Depending on severity, the captain should raise the alert level to a relevant condition.
- Depending on severity, personnel should be seeking safe areas near the center of the ship to avoid any casualties.
- Once the threat has passed, engineering is required to inspect the hull in its entirety and fix any damages.
- Paramedics should don EVA equipment and search the ship’s outermost areas for casualties if needed.
- If the damage is catastrophic or has rendered the ship otherwise unsalvageable, moving to a safe system and calling the emergency shuttle is advised.
Unidentified Lifesigns in ship proximity.[edit | edit source]
- A general EVA ban is to be enacted until the threat subsides or intel suggests the organisms are non-harmful.
- Security is to don space-capable hardsuits and patrol the outside of the ship.
- Security is to terminate or capture hostile fauna, or report the presence of harmless fauna.
- If the organisms are reported as hostile, personnel should keep distance from any windows, and close the external shutters where possible.
Department SOP[edit | edit source]
Additional clarification:[edit | edit source]
Standard operating procedure is not a way to detain and arrest somebody, but the groundworks for a reason to demote somebody. And on occasion a reason to not arrest crewmembers in specific circumstances.
Department Standard Operating Procedure: Command[edit | edit source]
This SOP applies to Command staff.
Department Standard Operating Procedure: Security[edit | edit source]
This SOP, along with the SOP on this page, applies to Security staff.
Department Standard Operating Procedure: Munitions[edit | edit source]
This SOP applies to Munitions staff.
Department Standard Operating Procedure: Engineering[edit | edit source]
This SOP applies to Engineering staff.
Department Standard Operating Procedure: Supply[edit | edit source]
This SOP applies to the Supply department.
Department Standard Operating Procedure: Science[edit | edit source]
This SOP applies to the soon to be up in flames Science sector.
Department Standard Operating Procedure: Medical[edit | edit source]
This SOP applies to the overburdened souls over in the Medical division.
Department Standard Operating Procedure: Service/Civilian[edit | edit source]
This SOP is just here for any greytide having second thoughts the Librarian to print up when there's nothing left.