A sandbox template. Do not actually include this on any pages. Do use this to test whatever template stuff you need to test.
Equipment
Description
Su-818 Rapier
An Su-818 Rapier space superiorty fighter craft. Designed for high maneuvreability and maximum combat effectivness against other similar weight classes.
Syndicate Light Fighter
The Syndicate's answer to Nanotrasen's light fighter craft, this fighter is designed to maintain aerial supremacy.
Su-410 Scimitar
An Su-410 Scimitar heavy attack craft. It's a lot beefier than its Rapier cousin and is designed to take out capital ships, due to the weight of its modules however, it is extremely slow.
Escape Pod
An escape pod launched from a space faring vessel. It only has very limited thrusters and is thus very slow. Note: (AI) enemies will not target these, but they can still hit them.
Su-437 Sabre
A Su-437 Sabre utility vessel. Designed for robustness in deep space and as a highly modular platform, able to be fitted out for any situation. While its interior may be cramped, it's definitely functional. Drag and drop crates / ore boxes to load them into its cargo hold.
Syndicate Utility Vessel
A boarding craft for rapid troop deployment. It contains a full combat medical bay for establishing FOBs.
Equipment
Tier
Description
Armour
Durasteel Armour Plates
Tier 1
A set of armour plates which can afford basic protection to a fighter, however heavier plates may slow you down
250
Ultra Heavy Fighter Armour
Tier 2
An extremely thick and heavy set of armour plates. Guaranteed to weigh you down, but it'll keep you flying through brasil itself.
450
Nanocarbon Armour Plates
Tier 3
A lightweight set of ablative armour which balances speed and protection at the cost of the average GDP of most third world countries.
300
Equipment
Can be attached to
Description
Hydraulic Clamp
Ripley, Firefighter
Gives it an ability to load objects into a cargo compartment, or lets you crush people with it. Great in combination with an ore box - nearby minerals will be loaded straight into the box.
Install a weapon by printing it from an exosuit fabricator and then hitting the finished mech with it. Some weapons require you to refill their ammo manually. To do this, print corresponding ammo boxes from an exosuit fabricator or from the security techfab, and then use them on the finished mech. Each ammo box will fill the weapon with the same amount as the "starting ammo".