Guide to the Nuclear Reactor

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Not to be confused with the Stormdrive, an engine that runs on magic. THIS engine runs on pure science! This guide details how to operate the AGCNR Nuclear Reactor, (but we're just going to call it the Nuclear Reactor for simplicity's sake) and if you follow it to the letter, you should have a working reactor generating enough power for your vessel within less than 10 minutes. So let's get started!

Terminology

Before we begin, it's important you understand a few key words that are going to be repeated throughout this guide:

  • Neutrons per generation (K): Rate of heat gain in the reactor.
  • Moderator: Gasses that cause special effects inside the reactor.
  • Power: How hot your reactor is versus a meltdown (%).


Generating Power

The Nuclear Reactor has two inputs: Moderator and Coolant. The first thing we're going to worry about is the coolant loop. Power is generated through a simple process: Uranium fuel rods are placed into the reactor which immediately starts the reaction, creating constant heat. Our coolant gas is pumped into the reactor, heats up to the heat of the reactor, and then carries said heat to a set of Turbines to generator additional power. After this is done, the gas finally enters a heat exchanger in space to cool down the gas for further use in the loop. The colder the gas you put into the loop, the faster the reactor cools down. Innately, it’s set up so that the temperature loss from coolant intake is balanced out against the heat generated by the fuel rods, represented by the controllable figure called K (Neutrons per generation). NOTE that the coolant gas can potentially retain heat and actually heat up the reactor, so, be certain to check the thermometers on the coolant loop often!

Starting up

Starting the Nuclear Reactor is easy. First, you’ll need to add your coolant of choice to the loop – you only need to do this once, as it will continually circulate around the pipes. Do this by wrenching a canister of your desired coolant onto the port on the cold side of the loop. Different gasses will have different effects as coolant, but it’s generally pretty simple:

Plasma Canister.png Plasma is an exceptional coolant, and can absorb a lot of heat. This is the coolant we tend to use, though it is highly vulnerable to sabotage. Oxygen is a somewhat safer alternative than plasma, however it can still be sabotaged if you add plasma to the loop to cause a pipe fire.

CO2 Canister.pngCO2 is an extremely safe coolant, but it’s not hugely effective. It cannot catch fire which is a definite bonus.

The reaction will start as soon as you insert the first fuel rod. This is done by clicking the reactor's center with fuel rods. You can only change the fuel rod while the reactor’s power is below 20%. Once you have inserted all of the fuel rods, bring the reactor to supercritical, generally you’ll want to go to the control rod console located nearby and set the desired K to 3. From this point on, you’ll have to wait a bit for the reactor to get up to operating temperature, so take this opportunity to set up the other machines in the department, and check that your coolant is flowing correctly. You can also use the convenient tablet monitoring program to remotely check up on how the reactor is doing, or conscript the AI to do it for you.

While the reactor is heating up, turn on your moderator inlet from atmospherics. You don’t have to worry about what the moderator does in depth yet – but just know that adding plasma to the reactor will cause it to generate power. Wait until the reactor’s power is at around 60~70% and then bring the reactor back to critical (K=1). From this point on your reactor is set up nicely and will produce several stable megawatts of power. You’ll need to occasionally check on the reaction to make sure it’s still stable (you can look at the graph of power, if it’s a nice flat line that’s not going up or down; you’re good).

Now that you’ve set up the engine, there’s very little you need to do. The reactor is designed to run for extended periods with little to no intervention. However, if you want to maximise your power output, you’ll need to put in a little more attention.

Moderator Types

Pumped into the reactor through the moderator line, Moderator Gasses can cause a variety of additional effects useful for managing heat and generating additional heat, but often come with their own set of risks. Here is a list of all available moderator gasses and their respective properties:

Fuel gasses

O2 Canister.pngOxygen: Power production multiplier. Allows you to run a low plasma, high oxy mix, and still get a lot of power.

Plasma Canister.pngPlasma: Power production gas. More plasma -> more power, but it enriches your fuel and makes the reactor much, much harder to control.

Tritium.pngTritium: Extremely efficient power production gas. Will cause chernobyl if used improperly.

Moderating gasses

N2 Canister.pngN2: Helps you regain control of the reaction by increasing control rod effectiveness, will massively boost the radiation production of the reactor.

CO2 Canister.pngCO2: Super effective shutdown gas for runaway reactions but produces a massive amount of radiation!

Pluoxium Canister.pngPluoxium: Same as N2, but without an increased radiation production.

Permeability Type (Coolant loop speeed)

BZ canister.pngBZ: Increases your reactor's ability to transfer its heat to the coolant, thus letting you cool it down faster (but the coolant exiting will be much hotter)

Water vapor.pngWater Vapour: More efficient permeability modifier

BZ canister.pngHyper Noblium: Extremely efficient permeability increase. (10x as efficient as bz)

Depletion type

BZ canister.pngNitryl: When you need weapons grade plutonium yesterday. Causes your fuel to deplete much, much faster. Not a huge amount of use outside of sabotage.

What can go wrong

The AGCNR, like real nuclear reactors, is not perfect. Sometimes, the reaction can get out of control and feedback loops can form which can lead to nuclear disaster. Your first indication of something going wrong is that the station’s lights will start to flicker, if you see this happen, you’re going to need to start preparing. Once the reactor spools up to over 100% power, the meltdown will begin. The reactor will start flashing red and the entire ship will be alerted to the danger.

A meltdown is caused when the reactor gets too hot and overheats, this is the less lethal possibility, as blowouts are far more deadly. To counteract a meltdown, attempt to lower K down to 0. If K will not stabilise, flood the reactor with n2/co2(whatever’s on hand) to help you gain control over the reaction. Check the reactor for damage after bringing it back down to stable levels, as you may need to repair it.

Blowouts occur when the pressure inside of the coolant loop becomes too great, causing the gas to rupture the reactor itself and spew ash and radioactive material. To counteract a blowout, you need to act quickly. First check for simple sabotages, such as the exit line not being activated or the presence of fire in the coolant line. If the pressure is too great because of a fire or an otherwise excessive amount of gas inside the loop, it's time to either activate the release valve or close the coolant valve into the reactor. The release valve will dump all of the fuel inside the line out to space. Ensure you've dumped all of the fuel before refueling the reactor.

Maintenance

Over time, your fuel rods will deplete into Plutonium. This plutonium can quickly cause a reaction to get out of hand, leading to a meltdown. If your rods deplete during your lifetime, bring the reactor down to 20% power and then use the fuel rod management computer to raise the spent rods out, and replace them. If the reactor was just recently saved from a blowout /meltdown, it’s likely that it took a lot of damage. Bust out your welders to repair any cracks if it’s really badly damaged, then finish up the job with flex seal found nearby.

Tips

  • Be careful to not exhaust your plasma supply. It is recommended you don't max out the moderator input when youre running plasma + O2, or you're at a tangible risk of running out of those gasses from atmos.
  • The reactor consumes moderator gasses very quickly, so keep this in mind before you use permeability gasses for riskier setups.
  • You don’t need to shut down the reactor to do maintenance, you only need to bring it down to 20% power.
  • Unlike the stormdrive, the temperature of the coolant matters! Don’t forget to set up your coolant loop.
  • This engine synergises well with other atmos based engines, try hooking it up to a TEG for free power.
  • You can cook food such as steak on the reactor's surface.
  • If the reactor makes banging noises, it’s not being actively cooled with coolant, and is taking damage.

Doubleagent.gif Sabotage

Sabotaging the Nuclear Reactor is incredibly easy to do, but can also be incredibly easy to fix depending on how much effort you put into your handiwork. Make sure there are no competent engineers nearby, roll up your sleeves, and let's get to work. You have a choice of starting either a meltdown or a blowout, with the latter being the deadliest but easiest to fix.

Meltdown:

  • Flood reactor moderator line with plasma, they won't be able to mitigate the reaction with control rods.
  • Shut off coolant entirely. Raise control rods.
  • Swap all fuel out with spent fuel, as it's way stronger.

Blowout:

  • Shut off exit valve for quick overpressure.
  • Cause a pipefire in the coolant line (LETHAL).
  • Tack heater onto coolant line (can also cause straight meltdown)