Department Standard Operating Procedure: Engineering
From NSV13
Foreword
These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal Standard Operating Procedure.
Chief Engineer
- The Chief Engineer is responsible for the setup, maintenance, and condition of the engine. The results of incorrect setup or misuse is on their head.
- The Chief Engineer is permitted to carry a telescopic baton and a flash.
- The Chief Engineer must also adhere to Ship Engineer and Atmospheric Technician Guidelines.
Ship Engineer
- Ship Engineers are permitted to move the supermatter shard and use a burn chamber if they are not competently trained in setting up the supermatter engine.
- Ship Engineers may not make major engine modifications before the SMES units are recharged, ship is undocked, and the mission is underway.
- Ship Engineers must ensure that critical ship systems such as power, hull plating, gravity, weaponry, telecommunications, atmospherics, and the FTL drive are operational at all times.
- Ship Engineers are permitted to carry out personal projects if there is no damage to the ship that requires fixing.
- Ship Engineers must periodically check on the engine.
- Ship Engineers must seal off or repair all hull breaches.
- Ship Engineers are permitted to hack doors to gain unauthorized access to locations if said locations happen to require urgent repairs.
- Ship Engineers may not wear hardsuits unless required for work in hazardous environments. Hardsuits must be returned after the work is completed.
- Ship Engineers should not perform the work of Atmospheric Technicians while active Atmospheric Technicians are available, unless it is urgent. Both are expected to deal with hull breaches, however.
Atmospheric Technician
- Atmospheric Technicians are permitted to modify the Atmospherics piping setup as they see fit, as long as no harmful gasses are released or pumped into the ship’s air supply.
- Atmospheric Technicians are not permitted to create or release harmful gas mixes for any non-engine purposes.
- Atmospheric Technicians are not permitted to tamper with the default values on Air Alarms except for fixing problems or enabling the filtration of harmful gasses.
- Atmospheric Technicians are permitted to hack doors to gain unauthorized access to locations if said locations happen to require urgent repairs.
- Atmospheric Technicians may not wear hardsuits unless required for work in hazardous environments. Hardsuits must be returned after the work is completed.
- Atmospheric Technicians must seal off or repair all hull breaches.
- Atmospheric Technicians should not perform the work of Ship Engineers while active Ship Engineers are available, unless it is urgent. Both are expected to deal with hull breaches, however.