Guide to Research and Development
This page needs revising! The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example. The revision reason is: "techwebs got merged" |
To clarify - This guide is basically worthless on tgstation, as it has been entirely replaced by the new system. It'll be updated... eventually
Research & Development
- R&D (not to be confused with the RD) consists of scientists spending research points on a tech web to unlock technology that can be used for various departments.
- Essentially this means that a scientist in this modern world doesn't actually have to know any of the concepts he's working with; it's all about pressing science buttons and playing with the resulting toys! Ain't life grand?
Tech Webs
Research points are generated at a static rate and can be spent on Technology Nodes at the console.
This is what your console will look like at the start of the round.
Simply click into any of the technologies to see what it requires and what it unlocks. The number next to each technology represents its cost. To unlock a technology, click the cost to spend your research points on it.
The console will update the screen to reflect your new research and send out a notification in chat.
For new scientists, you should strongly consider aiming for Advanced Bluespace Research and Advanced Mining Technology.
This will give mining the tools needed to bring back much more ore to fund science projects.
Certain round circumstances may call for different research early on, talk to your fellow scientists!
Deconstruction
Deconstruction is done through the Destructive Analyzer:
- Sync the Destructive Analyzer to the research computer if it's not synced.
- Insert an item into it.
- Use the computer.
The computer will show you the name of the object, if it unlocks any tech nodes, and how many materials you get from deconstruction.
The Destructive Analyzer will recover a portion of the materials contained inside scanned items and transfer it to a connected protolathe. Upgrading it will increase the amount recovered.
Construction
See here how to build machines out of the components you discover. This is where advanced technology you discovered by increasing tech trees will be made. Nothing exciting at first can be built, but you will get increasingly more fun devices as tech trees increase. You will unlock items for the Exosuit Fabricator as well.
Upgrading Machines
All machines are composed of components. There are better versions of many components, attained through research. They are organized in 4 tiers, and upgrading the tier of a machine's components will have different effects for each machine.
Without minerals, you can achieve up to tier 2-3; to go further you'll require ores for production.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Usual Effect | ||||
---|---|---|---|---|---|---|---|---|
Micro-Manipulator | Nano-Manipulator | Pico-Manipulator | Femto-Manipulator | Improves speed and efficiency. | ||||
Basic Matter Bin | Advanced Matter Bin | Super Matter Bin | Bluespace Matter Bin | Improves capacity. | ||||
Basic Micro-Laser | High-Power Micro-Laser | Ultra-High-Power Micro-Laser | Quad-Ultra Micro-Laser | Improves speed and efficiency. | ||||
Basic Scanning Module | File:Adv scan module.gif | Advanced Scanning Module | Phasic Scanning Module | Triphasic Scanning Module | Improves scanning precision. | |||
Basic Capacitor | File:Adv capacitor.png | Advanced Capacitor | Super Capacitor | Quadratic Capacitor | Improves power efficiency. |
Once you unlock advanced components, people around the station will probably want you to upgrade the machinery. The process is simple.
- Screwdriver on the machine.
- Crowbar on the machine.
- Take the board and re-insert it into machine.
- Insert parts you want to use.
- Screwdriver.
Alternately, you can use RPED (Rapid Part Exchange Device):
- Load RPED with parts.
- Screwdriver on the machine.
- Click on it with RPED.
- Screwdriver again.
Here you can see how the specific machines will benefit from parts.
Protolathe
- The Protolathe requires materials such as metal, glass and mineable minerals, each sheet gives 2000 units when inserted into a Protolathe. It allows you to build objects such as stock parts, mining equipment, power cells and many more. Weaponry can also be built, but will require a firing pin from the armory, the RD's locker or ordered from cargo, if you wish to use it for combat.
- Building 5 or 10 of the same item is faster than building it one at a time for 10 times; if you need lots of a particular item, mass produce them!
- Some items may also require chems. Just pour them into the Protolathe to insert them.
Icon | Item | Material | Enginee ring |
Plasma | Power | Blue space |
Bio | Combat | EMP | Data | Illegal | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rapid Part Exchange Device | 1 | 10000 | 5000 | ||||||||||||||||||
Intellicard AI Transportation System | 3 | 3 | 1000 | 200 | |||||||||||||||||
Personal Artificial Intelligence Card | 2 | 500 | 500 | ||||||||||||||||||
Plant Data Disk | 3 | 4 | 200 | 100 | |||||||||||||||||
Bluespace Rapid Part Exchange Device | 4 | 3 | 15000 | 5000 | 2500 | ||||||||||||||||
Design Storage Disk | 1 | 300 | 100 | ||||||||||||||||||
Technology Data Storage Disk | 1 | 300 | 100 | ||||||||||||||||||
Micro Manipulator | 1 | 100 | |||||||||||||||||||
Nano Manipulator | 3 | 2 | 150 | ||||||||||||||||||
Pico Manipulator | 5 | 5 | 4 | 200 | |||||||||||||||||
Femto Manipulator | 7 | 5 | 5 | 5 | 200 | 60 | 30 | ||||||||||||||
Basic Capacitor | 1 | 100 | 100 | ||||||||||||||||||
Advanced Capacitor | 3 | 150 | 150 | ||||||||||||||||||
Super Capacitor | 5 | 5 | 200 | 200 | 100 | ||||||||||||||||
Quadratic Capacitor | 5 | 5 | 6 | 5 | 200 | 200 | 100 | 100 | |||||||||||||
Basic Scanning Module | 1 | 100 | 50 | ||||||||||||||||||
Advanced Scanning Module | 3 | 150 | 100 | ||||||||||||||||||
Phasic Scanning Module | 5 | 5 | 200 | 150 | 60 | ||||||||||||||||
Triphasic Scanning Module | 5 | 5 | 5 | 6 | 200 | 200 | 60 | 30 | |||||||||||||
Basic Micro-Laser | 1 | 100 | 50 | ||||||||||||||||||
High-Power Micro-Laser | 3 | 150 | 100 | ||||||||||||||||||
Ultra-High-Power Micro-Laser | 5 | 5 | 200 | 150 | 60 | ||||||||||||||||
Quad-Ultra Micro-Laser | 5 | 5 | 5 | 6 | 200 | 200 | 100 | 60 | |||||||||||||
Basic Matter Bin | 1 | 100 | |||||||||||||||||||
Advanced Matter Bin | 3 | 150 | |||||||||||||||||||
Super Matter Bin | 5 | 5 | 200 | ||||||||||||||||||
Bluespace Matter Bin | 7 | 5 | 5 | 250 | 100 | 100 | |||||||||||||||
Subspace Ansible | 2 | 2 | 2 | 100 | 100 | ||||||||||||||||
Hyperwave Filter | 3 | 3 | 100 | 100 | |||||||||||||||||
Subspace Amplifier | 3 | 2 | 4 | 3 | 100 | 100 | 100 | ||||||||||||||
Subspace Treatment Disk | 2 | 3 | 3 | 2 | 100 | 200 | |||||||||||||||
Subspace Analyzer | 2 | 3 | 4 | 3 | 100 | 100 | |||||||||||||||
Ansible Crystal | 2 | 3 | 3 | 2 | 800 | 100 | 100 | ||||||||||||||
Subspace Transmitter | 4 | 4 | 3 | 100 | 100 | 100 | |||||||||||||||
Basic Power Cell | 1 | 700 | 50 | ||||||||||||||||||
High-Capacity Power Cell | 2 | 700 | 60 | ||||||||||||||||||
Super-Capacity Power Cell | 3 | 3 | 700 | 70 | |||||||||||||||||
Hyper-Capacity Power Cell | 5 | 5 | 5 | 700 | 80 | 150 | 150 | ||||||||||||||
Bluespace Power Cell | 6 | 5 | 6 | 5 | 800 | 160 | 300 | 300 | 160 | 300 | 100 | ||||||||||
Light Replacer | 4 | 3 | 1500 | 3000 | 150 | ||||||||||||||||
Mass-Spectrometer | 2 | 2 | 300 | 100 | |||||||||||||||||
Advanced Mass-Spectrometer | 3 | 3 | 4 | 500 | 200 | ||||||||||||||||
File:MMI.gif | Man-Machine Interface | 2 | 2 | 3 | 1000 | 500 | |||||||||||||||
Positronic Brain | 3 | 4 | 5 | 1700 | 1350 | 500 | |||||||||||||||
Bluespace Beaker | 5 | 4 | 6 | 3000 | 3000 | 250 | 250 | ||||||||||||||
Cryostasis Beaker | 3 | 3 | 3 | 3000 | |||||||||||||||||
Bluespace Syringe | 4 | 5 | 4 | 2000 | 1000 | 1000 | 500 | ||||||||||||||
Cryo Syringe | 3 | 3 | 2000 | 1000 | |||||||||||||||||
Piercing Syringe | 7 | 5 | 3 | 2000 | 1000 | ||||||||||||||||
Bluespace Body Bag | 4 | 4 | 5 | 3000 | 200 | 500 | 500 | ||||||||||||||
Plasmaman Jumpsuit Refill | 2 | 3 | 4000 | 1000 | |||||||||||||||||
Welding Shield Implant | 4 | 5 | 4 | 4 | 600 | 400 | |||||||||||||||
Breathing Tube Implant | 2 | 3 | 600 | 250 | |||||||||||||||||
File:Toolset arm implant.png | Toolset Arm Implant | 3 | 4 | 4 | 4 | 2500 | 1500 | 1500 | |||||||||||||
Medical HUD Implant | 5 | 4 | 4 | 600 | 600 | 500 | 500 | ||||||||||||||
Security HUD Implant | 5 | 4 | 3 | 4 | 600 | 600 | 750 | 750 | |||||||||||||
X-Ray Implant | 7 | 6 | 7 | 5 | 5 | 600 | 600 | 1000 | 600 | 600 | 1000 | ||||||||||
Thermals Implant | 6 | 4 | 7 | 5 | 4 | 600 | 600 | 1000 | 600 | 600 | |||||||||||
Anti-Drop Implant | 5 | 5 | 6 | 600 | 600 | 400 | 400 | ||||||||||||||
CNS Rebooter Implant | 6 | 6 | 5 | 600 | 600 | 500 | 1000 | ||||||||||||||
Nutriment Pump Implant | 3 | 4 | 3 | 500 | 500 | 500 | 500 | ||||||||||||||
Nutriment Pump Implant PLUS | 5 | 4 | 4 | 600 | 600 | 500 | 750 | ||||||||||||||
Reviver Implant | 5 | 5 | 4 | 800 | 800 | 500 | 1000 | 2000 | |||||||||||||
Thrusters Set Implant | 5 | 7 | 5 | 4 | 4000 | 2000 | 1000 | 1000 | |||||||||||||
Implanter | 2 | 3 | 2 | 600 | 200 | ||||||||||||||||
File:Implant case.png | Implant Case | 2 | 500 | ||||||||||||||||||
Sad Trombone Implant Case | 2 | 3 | 2 | 500 | |||||||||||||||||
Freedom Implant Case | 5 | 6 | 3 | 3 | 800 | 500 | 500 | ||||||||||||||
Adrenalin Implant Case | 6 | 6 | 6 | 1000 | 500 | 500 | 600 | 600 | |||||||||||||
Test-range Firing Pin | 2 | 2 | 500 | 300 | |||||||||||||||||
Mindshield Firing Pin | 6 | 5 | 600 | 200 | 600 | ||||||||||||||||
Tesla Revolver | 4 | 5 | 4 | 10000 | 10000 | 10000 | |||||||||||||||
Advanced Energy Gun | 5 | 5 | 5 | 10000 | 2000 | 4000 | 1000 | ||||||||||||||
Telescopic Riot Shield | 3 | 4 | 4 | 4000 | 5000 | 300 | 200 | ||||||||||||||
Accelerator Laser Cannon | 3 | 5 | 5 | 10000 | 3000 | 3000 | |||||||||||||||
Decloner | 5 | 7 | 6 | 5 | 5000 | 10000 | |||||||||||||||
Rapid Syringe Gun | 3 | 2 | 5000 | 1000 | |||||||||||||||||
Energy Crossbow | 3 | 5 | 5 | 3 | 5000 | 1500 | 1500 | 1500 | |||||||||||||
Temperature Gun | 4 | 3 | 4 | 2 | 5000 | 500 | 3000 | ||||||||||||||
Floral Somatoray | 2 | 4 | 2000 | 500 | |||||||||||||||||
Large Grenade | 3 | 3 | 3000 | ||||||||||||||||||
Pyro Grenade | 4 | 4 | 2000 | 500 | |||||||||||||||||
Advanced Release Grenade | 4 | 3 | 3000 | 500 | |||||||||||||||||
Xray Laser Gun | 4 | 5 | 7 | 5 | 5000 | 5000 | 4000 | 2000 | 2000 | ||||||||||||
Ion Carbine | 5 | 4 | 8000 | 6000 | 2000 | ||||||||||||||||
Bluespace Wormhole Projector | 5 | 6 | 7 | 5 | 5000 | 2000 | 2000 | 3000 | |||||||||||||
File:Modular receiver.png | Modular Receiver | 4 | 4 | 6500 | 500 | ||||||||||||||||
WT-550 Auto Gun Magazine (4.6×30mm) | 1 | 1 | 4000 | ||||||||||||||||||
WT-550 Auto Gun Armor Piercing Magazine (4.6×30mm AP) | 1 | 1 | 6000 | 600 | |||||||||||||||||
WT-550 Auto Gun Incendiary Magazine (4.6×30mm IC) | 1 | 1 | 6000 | 1000 | 600 | ||||||||||||||||
WT-550 Auto Gun Uranium Magazine (4.6×30mm TX) | 1 | 1 | 6000 | 600 | 2000 | ||||||||||||||||
Stun Shell | 3 | 3 | 200 | ||||||||||||||||||
Unloaded Technological Shell | 3 | 4 | 3 | 3 | 1000 | 200 | |||||||||||||||
File:Universal suppressor.png | Universal Suppressor | 5 | 6 | 3 | 2000 | 500 | |||||||||||||||
One-Point Bluespace-Gravitational Manipulator | 5 | 4 | 4 | 4 | 5 | 6000 | 6000 | 7000 | 6000 | 3000 | 3000 | ||||||||||
Mining Drill | 2 | 3 | 2 | 6000 | 1000 | ||||||||||||||||
File:Diamond Mining Drill.png | Diamond Mining Drill | 6 | 5 | 5 | 6000 | 1000 | 2000 | ||||||||||||||
Plasma Cutter | 3 | 3 | 2 | 1500 | 500 | 400 | |||||||||||||||
Advanced Plasma Cutter | 4 | 2 | 4 | 3 | 3 | 3000 | 1000 | 2000 | 500 | ||||||||||||
Sonic Jackhammer | 7 | 6 | 5 | 5 | 6000 | 2000 | 2000 | 6000 | |||||||||||||
Kinetic Accelerator Damage Mod | 5 | 4 | 4 | 3 | 4 | 8000 | 1500 | 1500 | 1000 | ||||||||||||
Kinetic Accelerator Cooldown Mod | 5 | 4 | 4 | 3 | 4 | 8000 | 1500 | 1500 | 1000 | ||||||||||||
Kinetic Accelerator Range Mod | 5 | 4 | 4 | 3 | 4 | 8000 | 1500 | 1500 | 1000 | ||||||||||||
Kinetic Accelerator Pressure Mod | 5 | 4 | 4 | 3 | 4 | 8000 | 1500 | 2000 | 2000 | ||||||||||||
Kinetic Accelerator Mining AoE Mod | 7 | 5 | 5 | 4 | 5 | 8000 | 1500 | 2000 | 2000 | 2000 | |||||||||||
Kinetic Accelerator Trigger Guard Mod | 5 | 4 | 4 | 3 | 4 | 8000 | 1500 | 1500 | 1000 | ||||||||||||
Upgraded Resonator | 4 | 3 | 4 | 3 | 4000 | 1500 | 1000 | 1000 | |||||||||||||
Tracking Beacon | 1 | 150 | 100 | ||||||||||||||||||
GPS Device | 2 | 2 | 500 | 1000 | |||||||||||||||||
Bag of Holding | 5 | 5 | 6 | 7 | 3000 | 250 | 1500 | 2000 | |||||||||||||
Mining Satchel of Holding | 3 | 4 | 4 | 250 | 500 | ||||||||||||||||
Artificial Bluespace Crystal | 6 | 4 | 3 | 1500 | 1500 | ||||||||||||||||
Health Scanner HUD | 2 | 3 | 500 | 500 | |||||||||||||||||
Night Vision Health Scanner HUD | 6 | 4 | 4 | 5 | 600 | 600 | 350 | 1000 | |||||||||||||
Security HUD | 2 | 3 | 500 | 500 | |||||||||||||||||
Night Vision Security HUD | 6 | 4 | 4 | 5 | 600 | 600 | 350 | 1000 | |||||||||||||
Diagnostic HUD | 2 | 3 | 500 | 500 | |||||||||||||||||
Night Vision Diagnostic HUD | 6 | 4 | 4 | 5 | 600 | 600 | 300 | 1000 | |||||||||||||
Welding Gas Mask | 2 | 3 | 3000 | 1000 | |||||||||||||||||
Portable Seed Extractor | 2 | 3 | 1000 | 400 | |||||||||||||||||
Air Horn | 4 | 4 | 4000 | ||||||||||||||||||
Optical Meson Scanners | 2 | 2 | 2 | 500 | 500 | ||||||||||||||||
Night Vision Optical Meson Scanners | 4 | 5 | 5 | 5 | 600 | 600 | 350 | 1000 | |||||||||||||
File:Tray scanners.gif | Optical T-Ray Scanners | 3 | 2 | 2 | 500 | 500 | |||||||||||||||
File:Engi glasses.gif | Engineering Scanner Goggles | 4 | 4 | 3 | 3 | 500 | 500 | 100 | |||||||||||||
Night Vision Goggles | 4 | 5 | 4 | 5 | 600 | 600 | 350 | 1000 | |||||||||||||
File:Science goggles.png | Science Goggles | 2 | 500 | 500 | |||||||||||||||||
Magnetic Boots | 4 | 5 | 4 | 4500 | 1500 | 2500 | |||||||||||||||
Advanced Mop | 4 | 3 | 2500 | 200 | |||||||||||||||||
Trashbag of Holding | 5 | 4 | 3 | 4 | 1500 | 1500 | 250 | ||||||||||||||
Floor Buffer Upgrade | 4 | 4 | 3000 | 200 | |||||||||||||||||
Holographic Sign Projector | 3 | 2000 | 1000 | ||||||||||||||||||
File:Adv welder.gif | Experimental Welding Tool | 4 | 5 | 4 | 3 | 1000 | 500 | 1500 | 200 | ||||||||||||
Alien Alloy (Requires abductor tech) | 7 | 2 | 4000 | 4000 |
Circuit Imprinter
- The Circuit Imprinter requires acid, glass and occasionally gold or diamond. Here you will find circuits for most of the station's machinery and robotics' exosuits. With gold and diamonds, you can also make AI law modules.
- Information on how to construct machines is available at the Guide to advanced construction.
- Circuits cost 1000 glass and 20 acid each, becoming cheaper with upgrades.
Exosuit Fabricator
- Robotics starts with two of these. This machine will build everything a roboticist needs to do his job, aside from circuits. To update its research levels:
- Sync the R&D Research Console.
- Sync the Robotics Research Console.
- Sync the Exosuit Fabricator.
- Can be used directly, without the Research Console.
Items available from the start:
Reseachable items:
(Note: Bananium is not used and skipped from the table.)
Icon | Item | List | Materials | Engineering | Plasma | Power | Bluespace | Biological | Combat | EMP | Data | Illegal | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
File:PBT "Pacifier" mounted taser.png | Pacifier mounted taser | Exosuit Equip | 3 | 10000 | |||||||||||||||
Ultra AC 2 LMG | Exosuit Equip | 4 | 10000 | ||||||||||||||||
Mounted Sleeper | Exosuit Equip | 3 | 2 | 3 | 5000 | 10000 | |||||||||||||
Exosuit Syringe Gun | Exosuit Equip | 4 | 4 | 3 | 4 | 3000 | 2000 | ||||||||||||
Exosuit Medical Beamgun | Exosuit Equip | 7 | 6 | 5 | 6 | 15000 | 8000 | 3000 | 8000 | 2000 | |||||||||
SGL-6 grenade launcher | Exosuit Equip | 4 | 4 | 22000 | 8000 | 6000 | |||||||||||||
Diamond-tipped exosuit drill | Exosuit Equip | 5 | 4 | 10000 | 6500 | ||||||||||||||
Exonuclear reactor | Exosuit Equip | 3 | 4 | 5 | 10000 | 1000 | 500 | ||||||||||||
File:LBX AC 10 "Scattershot".png | LBX AC 10 "Scattershot" | Exosuit Equip | 4 | 10000 | |||||||||||||||
File:FNX-99 "Hades" carbine.png | FNX-99 "Hades" carbine | Exosuit Equip | 4 | 5 | 10000 | ||||||||||||||
MKIV Ion Heavy Cannon | Exosuit Equip | 5 | 6 | 5 | 10000 | ||||||||||||||
Reactive armor booster module | Exosuit Equip | 5 | 4 | 20000 | 5000 | ||||||||||||||
Reflective armor booster module | Exosuit Equip | 5 | 3 | 5 | 20000 | 5000 | |||||||||||||
SRM-8 missile rack | Exosuit Equip | 5 | 5 | 6 | 22000 | 8000 | 6000 | ||||||||||||
Mounted wormhole generator | Exosuit Equip | 3 | 4 | 4 | 10000 | 8000 | |||||||||||||
File:CH-LC "Solaris" laser cannon.png | CH-PS "Immolator" laser | Exosuit Equip | 3 | 3 | 3 | 10000 | |||||||||||||
SOB-3 clusterbang launcher | Exosuit Equip | 5 | 5 | 3 | 20000 | 10000 | 10000 | ||||||||||||
Mounted gravitational catapult | Exosuit Equip | 4 | 4 | 3 | 10000 | ||||||||||||||
Exosuit repair droid | Exosuit Equip | 5 | 3 | 3 | 10000 | 5000 | 2000 | 1000 | |||||||||||
MKIV ion heavy cannon | Exosuit Equip | 5 | 6 | 5 | 20000 | 6000 | 2000 | ||||||||||||
File:CH-LC "Solaris" laser cannon.png | CH-LC "Solaris" laser cannon | Exosuit Equip | 4 | 4 | 4 | 10000 | |||||||||||||
Mounted RCD | Exosuit Equip | 5 | 5 | 4 | 3 | 4 | 30000 | 25000 | 20000 | 20000 | |||||||||
Tesla energy relay | Exosuit Equip | 4 | 5 | 4 | 10000 | 2000 | 3000 | 2000 | |||||||||||
Mounted teleporter | Exosuit Equip | 8 | 5 | 10000 | 10000 | ||||||||||||||
Cyborg VTEC | Borg Upgr | 5 | 4 | 4 | 80000 | 6000 | 5000 | ||||||||||||
Cyborg Ion Thrusters | Borg Upgr | 4 | 4 | 80000 | 6000 | 6000 | |||||||||||||
Cyborg Diamond Drill | Borg Upgr | 6 | 5 | 10000 | 2000 | ||||||||||||||
Cyborg Ore Satchel of Holding | Borg Upgr | 4 | 4 | 4 | 10000 | 250 | 500 | ||||||||||||
Cyborg Hyper-Kinetic Accelerator | Borg Upgr | 7 | 5 | 5 | 4 | 5 | 8000 | 1500 | 2000 | 2000 | 2000 | ||||||||
Cyborg Ash Storm Plating | Borg Upgr | 4 | 4 | 4 | 8000 | 10000 | |||||||||||||
Cyborg Self-Repair | Borg Upgr | 4 | 4 | 15000 | 15000 | ||||||||||||||
Illegal equipment module | Borg Upgr | 4 | 2 | 10000 | 15000 | 10000 | |||||||||||||
Power cell | Misc | 1 | 700 | 50 | |||||||||||||||
High-capacity power cell | Misc | 2 | 700 | 60 | |||||||||||||||
Super-capacity power cell | Misc | 3 | 3 | 700 | 70 | ||||||||||||||
Hyper-capacity power cell | Misc | 5 | 5 | 5 | 700 | 80 | 150 | 150 | |||||||||||
Bluespace power cell | Misc | 5 | 5 | 6 | 5 | 800 | 160 | 300 | 300 | 160 | |||||||||
Man-machine interface | Misc | 2 | 2 | 3 | 1000 | 500 | |||||||||||||
Positronic Brain | Misc | 3 | 4 | 5 | 1700 | 1350 | 500 | ||||||||||||
Synthetic flash | Misc | 2 | 3 | 750 | 750 |
Duke's R&D Guide
Player XDTM posted an RnD guide on the forums that is very popular among experienced scientists. Here it is:
Start - Gather and scan these materials from the RnD room
- Analyzer
- Micro Manip
- Capacitor
- Welder
- Flamethrower ( with another welder; just screwdriver it then attach a rod )
Alternate Start (if you can't be assed to make a flamethrower/want to keep a welding tool just in case. I use this one now)
- Analyzer
- Micro Manip
- Capacitor
- Welder
- Meson Goggles
- Toolbox
Protolathe - We don't need circuits till a lot later, don't waste acid
- Mining Drill
- Nano Manip
- Mass Spectrometer
- Medical HUD
- Security HUD
- Super power cell
- Holographic sign projector
- Adv. Mass Spectrometer
- Adv. Release Grenade
- Welding Shield Eyes ---> Mat 5 -->Picos and Super Bins
With this you can make pico manips and super matter bins. Print an RPED, some picos and some super bins and upgrade your protolathe and circuit imprinter, greatly reducing the part cost. Do this before printing circuits or you'll waste acid!
For bluespace:
- Tracking Beacon
- GPS Device --> Blu 3 (Enough for Bluespace RPEDs)
Circuit Imprinter
- Power Turbine Board --->Power 5, Data 5 --> Required for chem dispenser board
- Teleporter Board
- Teleport. Station Board OR Quantum Pad board --->Bluespace 5, enough for femtos and bluesp. matter bins with material 7
- Chem dispenser board --->Plasma 5 (Needed for NV mesons)
- Durand weapon board --->Combat 5
Minerals/Mining (in the rare event that miners didn't die)
- Uranium --->Mat 6
- Diamond --->Mat 7
- 2 Bluespace Crystals --->Bluespace 7
- Jetpack Upgrade --->Engineering 6 (You can just decon a piercing syringe for this one)
- Lazarus Injector --->Electromag 7
- Mining Drone AI upgrade --->Data 7
Advanced
- Piercing Syringe --->Engineering 6
- Phazon Torso --->Plasma 6 (Enough for BoHs if you have bluespace 7 too)
- DNA syringe --->Engineering 7 with 6 powers (and no disabilites) (comic sans voice IS a disability)
- Slime Power Cell --->Power 6
- Drone Shell --->Bio 5
- Heart/Brain --->Bio 6 (You can just butcher a monkey for both)
- Sentience Potion --->Bio 7
- 'Purge' AI Board ---> Data 6
Cargo
- Combat Shotguns --->Combat 7
- Prototype --->Engineering 7
Botany
- Golden Apple --->Mat 6
- Glowberry/shrooms --->Plasma 7
- Glowcap --->Power 7
- Bluespace Banana/Tomato --->Bluespace 6
- Blood Tomato --->Bio 6
- Death Nettle --->Combat 6
- Gatfruit --->Combat 7 (actually needs to be made by xeno first)
- Ghost Chili --->Magnets 6
- Walking Mushroom --->Data 6
- Ambrosia Gaia --->Bio 7
Remember that with only a bit of silver you can build an autocloner thanks to phasic scanners and a bluespace RPED; if you're a miner reading this guide please deliver the two pieces that you see near the mining dock before leaving to mine!
When getting some high level parts (like anomaly cores) it will bring the tech to the item level (not item level+1) so, if possible, try to get to the item's level first, but it's acceptable to consume an anomaly since it'll usually land you on the max.