User:Bobbanz/Sandbox
Circuits
Refered to in the code as id_mod and is the default icon for all circuit boards.
Default icon for all electronics if they aren't set to have their own icon.
Refered to in the code as power_mod and is the icon used for the power control module that's installed in APCs.
Refered to in the code as airalarm_electronics and is the icon used for the air alarm and Airlock Controller electronics.
Refered to in the code as mainboard and is the icon used for both firelock electronics and certain exosuit circuit boards.
Refered to in the code as mcontroller and is the icon used for certain exosuit circuit boards alongside the firing electronics from old munitions.
Refered to in the code as std_mod and is the default icon for all AI upload modules and Exosuit boards.
Refered to in the code as command and is the circuit board icon for certain machines.
Refered to in the code as generic and is the circuit board icon for certain machines.
Refered to in the code as security and is the circuit board icon for certain machines.
Refered to in the code as science and is the circuit board icon for certain machines.
Refered to in the code as service and is the circuit board icon for certain machines.
Refered to in the code as medical and is the circuit board icon for certain machines.
Refered to in the code as engineering and is the circuit board icon for certain machines.
Refered to in the code as supply and is the circuit board icon for certain machines.
Checkmark
AI_module_designs [X]
autolathe_designs [X]
biogenerator_designs [X]
bluespace_designs [X]
stock_parts_designs [X]
computer_part_designs [X]
munitions_designs [X]
fighter_designs [X]
electronics_designs [X]
mecha_designs [X]
mechfabricator_designs [X]
limbgrower_designs [X]
medical_designs [X]
mining_designs [X]
misc_designs [X]
power_designs [X]
smelting_designs [X]
smelting_designs [X]
comp_board_designs []
machine_designs []
telecomms_designs []
tool_designs [X]
weapon_designs [X]
shield_designs [X]
wiremod_designs []
mechfabricator_designs []
nsv_circuitboard_designs []
ship_weapon_designs []
tool_designs [X]
Circuit Imprinter
- The Circuit Imprinter requires glass and occasionally gold or diamond. Here you will find circuits for most of the station's machinery and robotics' exosuits. With gold and diamonds, you can also make AI law modules.
- Information on how to construct machines is available at the Guide to advanced construction.
Engineering Department Circuit Imprinter
Science Department Circuit Imprinter
Security Department Circuit Imprinter
Medical Department Circuit Imprinter
Service Department Circuit Imprinter
Cargo Department Circuit Imprinter
Munitions Department Circuit Imprinter
Techfab
- The departmental Techfabs are circuit imprinters and departmental protolathes combined, except their available circuit boards differ depending on their department.
- These lists will only consist of items that can ONLY be found in a Technology Fabricator
Engineering Department Techfab
Icon | Item | Required Tech | Starting Tech? | Category |
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Science Department Techfab
Icon | Item | Required Tech | Starting Tech? | Category |
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Security Department Techfab
Icon | Item | Required Tech | Starting Tech? | Category |
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Medical Department Techfab
Icon | Item | Required Tech | Starting Tech? | Category |
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Service Department Techfab
Icon | Item | Required Tech | Starting Tech? | Category |
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Cargo Department Techfab
Icon | Item | Required Tech | Starting Tech? | Category | |||||||||||||
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Computer Design (Express Supply Console) | Mining Technology | No | Mining Designs | 1000 |
Munitions Department Techfab
Icon | Item | Required Tech | Starting Tech? | Category |
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Stormdrive
The First Steps
First off, we will prepare the Stormdrive and the required hardware in the Engine room (Second picture).
A Control Room can be found by going up the ladder marked with Green, the control room contains the Reactor Control Console (First picture).
- To start off you'll want to assemble the Particle Accelerator - everything inside the Orange box. Wire and Screwdriver them. Then go to the PA console and click scan. If you did everything right the rest of the console's interface will unlock.
- After that you will need to insert the control rods. These rods can be found in the two crates marked with Pink. First, go to the Reactor Control Console marked with Light Blue, and enable Maintenance Mode. Then grab five control rods, and mount them on the reactor one-by-one, while you're in there, change the output on the pump marked in Yellow to 800 kpa or a kpa setting of your own choice.
- Return to the Control Console marked with Light Blue and turn off Maintenance Mode followed by setting the reactor to AZ-5 Cold Start. This will ensure that even if you pump in fuel accidentally, the reactor won't overheat.
The Fuel
The Shrike's Stormdrive is fueled through the usage of a Supermatter engine, which doesn't require setup, and as such doesn't require the usage of a custom mix.
However if you wish to change the pump outputs or the mixer ratio, you can do so by going through the shutters marked in red. (Second picture)
Temperatures
The Stormdrive as a byproduct will rampantly heat up the surrounding atmosphere, onboard most vessels, this issue is usually solved by keeping the Stormdrive inside an enclosed area.
However as you can see in the first picture, the Shrike's Stormdrive isn't located inside of a fully enclosed area, as such, it will rapidly heat up the reactor room the second it's activated.
This is an issue which you need to start thinking about right after you activate the reactor.
- One solution to this issue is to perhaps use those Heat Exchange Pipes to cool the atmosphere down
Starting the Reactor
All you have to do now is to start the reactor itself. For this, return to the Engine room (the second picture).
- Turn on the PA, and set it to level 1 for a low amount of heat, or level 2 for a high amount of heat.
- At this point, the reactor should start heating up, and the fisson reaction should start. If this happens, you will hear a small announcement on the engineering radio.
- If the reactor activates, it will start heating on its own, so you should turn off the PA, to not overheat the whole thing accidentally.
Hydroponicia
Traits
Traits give your plants unique properties. There are plenty - Perennial Growth for example lets you harvest plants multiple times.
These can be transferred, just like reagents.
Click expand to see a list of traits:
Trait name | Properties |
---|---|
Bioluminescence | Causes the plant to glow, emitting light equal to 10% of potency. |
Shadow Emission | Causes the plant to absorb light, consuming light equal to 20% of potency. |
White Bioluminescence | Causes the plant to glow with White light |
Red Bioluminescence | Causes the plant to glow with Red light |
Yellow Bioluminescence | Causes the plant to glow with Yellow light |
Green Bioluminescence | Causes the plant to glow with Green light |
Blue Bioluminescence | Causes the plant to glow with Blue light |
Purple Bioluminescence | Causes the plant to glow with Purple light |
Pink Bioluminescence | Causes the plant to glow with Pink light |
Bluespace Activity | Gives the plant bluespace properties, making it teleport people hit if the plant has Liquid Contents, and on slip if it has Slippery Skin. Max radius is determined by potency. |
Capacitive Cell Production | Plants with this trait can be made into batteries with the addition of wire. Electrical Activity increases the cell's maximum charge. |
Carnivory | Makes the plant heal from pests instead of taking damage from them. |
Densified Chemicals | Doubles the reagent capacity of the plant. Keep in mind that reagent traits will still add a fixed amount to the plant (this just increases how much can fit in it). |
Electrical Activity | Gives the plant electrical charge, making it recharge batteries when eaten; it will also electrocute on slip if it also has Slippery Skin and on hit if it has Liquid Contents. |
Fire Resistance | Makes the seeds and produce fireproof. |
Fungal Vitality | The plant acquires mushroom-like properties, removing the need for water and greatly reducing damage from lack of light. Minimum yield is always 1 and the tray can't be overtaken by weeds. |
Gaseous Decomposition | Plants with this trait emit a smoke cloud when squashed, spewing reagents everywhere. Requires Liquid Contents to be useful. Only available through Strange seeds. |
Hypodermic Prickles | Plants with this trait will sting when thrown (or slipped on with Liquid Contents), transferring a portion of their chemicals to the target. |
Invasive Spreading | Plants with this trait will invade adjacent trays and destroy other plants growing there. Will not overwrite plants of the same species. |
Liquid Contents | Causes the plant to squash when thrown or slipped on (Slippery Skin), applying the reagents inside on the target and destroying the plant. |
Perennial Growth | Plants with this trait don't die on harvest (and can be harvested multiple times). |
Slippery Skin | Causes the plant, or any products of the plant, to become slippery. The stun time is (Potency * 0.08), divided by 3 unless the plant has lube or is a banana. Maximum stun is 7 seconds. Triggers Hypodermic Prickes and Liquid Contents when combined with them. |
Weed Adaptation | The plant acquires weed-like properties, removing the need for nutrients. Plant growth doesn't get slowed by weeds and the tray can't be overtaken by them. |
Plant reference chart
All you need to know about plants - their reagents, traits and what they can mutate into.
Plant Chart (mouse over (some of) the reagents to have a brief effect description)
Name | Type | Seed | Potting | Product | Reagent Production | Traits | Available from | Mutates into |
---|---|---|---|---|---|---|---|---|
Ambrosia deus | Normal | 5% nutriment, 15% omnizine, 15% synaptizine, 10% space drugs, 4% vitamin | Perennial Growth | Mutate Ambrosia vulgaris | Ambrosia gaia | |||
Ambrosia gaia | Normal | 6% nutriment, 5% earthsblood, 5% vitamin | Mutate Ambrosia deus | |||||
Ambrosia vulgaris | Normal | 5% nutriment, 10% Bicardine, 10% Kelotane, 15% space drugs, 10% toxin, 4% vitamin | Perennial Growth | MegaSeed Servitor | Ambrosia deus | |||
Apple | Normal | 10% nutriment, 4% vitamin. Fermentation: Hard cider | Perennial Growth | MegaSeed Servitor | Gold apple | |||
Bamboo | Normal | Harvesting results in bamboo logs. Cut these logs with a hatchet to produce stackable bamboo cuttings. Use the bamboo cuttings in hand to craft a either a punji stick trap (paralyzes and hurts those who step on it) or a blow gun (makeshift syringe gun that takes time to fire and deals stamina and suffocation damage to the user). | Perennial Growth | Mutate Sugarcane, Exotic Seeds Crate | ||||
Banana | Normal | 10% banana juice, 10% potassium, 4% vitamin, 2% nutriment. Fermentation: Banana Honk | Slippery Skin, Perennial Growth | MegaSeed Servitor, Exotic Seeds Crate | Mimana, Blue-space banana | |||
Berry | Normal | 10% nutriment, 4% vitamin. Fermentation: Gin | Perennial Growth | MegaSeed Servitor, Seeds Crate | Glow-berry, Poison-berry | |||
Blood tomato | Normal | 10% nutriment, 20% blood, 4% vitamin. Fermentation: Bloody Mary | Liquid Contents, Perennial Growth | Mutate Tomato | ||||
Blue-space banana | Normal | 20% singulo, 10% banana juice, 4% vitamin, 2% nutriment | Slippery Skin, Bluespace Activity, Perennial Growth | Mutate Banana | ||||
Blue-space tomato | Normal | 10% nutriment, 20% singulo, 20% space lube, 4% vitamin. Fermentation: Laughter | Slippery Skin, Bluespace Activity, Liquid Contents, Perennial Growth | Mutate Blue tomato | ||||
Blue cherry | Normal | 7% nutriment, 7% sugar | Perennial Growth | Mutate Cherry | ||||
Blue tomato | Normal | 10% nutriment, 20% space lube, 4% vitamin | Slippery Skin, Perennial Growth | Mutate Tomato | Blue-space tomato | |||
Blumpkin | Normal | 20% ammonia, 10% chlorine, 20% nutriment | Perennial Growth | MegaSeed Servitor, mutate Pumpkin | ||||
Bungo Tree | Normal | Harvest will yield both a fruit and a pit. Fruit: 10% nutriment, 10% Enzyme. Pit: 10% Bungotoxin, 4% nutriment. Only the fruit can have other chems from manipulated genes, but both the fruit and pit can have additional plant traits (such is Hypodermic Prickles). |
Perennial Growth | Mutate Cocoa | ||||
Cabbage | Normal | 10% nutriment, 4% vitamin | Perennial Growth | MegaSeed Servitor | Replica pod | |||
Cannabis | Normal | 15% space drugs, 35% lipolicide | Perennial Growth | MegaSeed Servitor (hacked) | Rainbow weed, Deathweed, Lifeweed, Omega weed | |||
Carpet | Normal | 2% nutriment, 5% hydrogen | Perennial Growth | Mutate Grass | ||||
Carrot | Normal | 5% nutriment, 4% vitamin, 25% oculine | MegaSeed Servitor, Seeds Crate | Parsnip | ||||
Chanterelle | Mushroom | 10% nutriment | Fungal Vitality | MegaSeed Servitor, Seeds Crate, can overtake a tray | Jupiter Cups | |||
Cherry | Normal | 7% nutriment, 7% sugar | Perennial Growth | MegaSeed Servitor | Blue cherry, Cherry Bulb | |||
Cherry Bulb | Normal | 7% nutriment, 7% sugar | Perennial Growth, Pink Bioluminescence | Mutate Cherry | ||||
Cherry Bomb | Normal | 10% nutriment, 10% sugar, 70% blackpowder | Perennial Growth | Only available from Xenobiology | ||||
Chili | Normal | 4% nutriment, 25% capsaicin, 4% vitamin | Perennial Growth | MegaSeed Servitor | Ghost chili, Ice Pepper | |||
Cocoa | Normal | 10% nutriment, 25% cocoa. Fermentation: Creme de Cacao | Perennial Growth | MegaSeed Servitor | Vanilla, Bungo Tree | |||
Coffee arabica | Normal | 10% coffee powder, 4% vitamin. Fermentation: Kahlua | Perennial Growth | MegaSeed Servitor | Coffee robusta | |||
Coffee robusta | Normal | 10% coffee powder, 4% vitamin, 10% ephedrine | Perennial Growth | Mutate Coffee arabica | ||||
Combustible Lemon | Normal | 5% nutriment (can be thrown like an IED) | Perennial Growth | Mutate Lemon | ||||
Corn | Normal | 10% nutriment, 20% corn oil, 4% vitamin. Fermentation: Whiskey | MegaSeed Servitor, Seeds Crate | Snapcorn | ||||
Corpse Flower | Normal | Right before it blooms, it starts producing miasma until harvested. Miasma production only works around normal pressure. Potency determines how high the pressure must be for miasma production to work. 50-60 potency is needed in standard pressure. Yield determines the output rate of the miasma. Harvesting does not yield any fruits. | Mutate Starthistle | |||||
Cotton | Normal | None. Can be turned into fabrics by using a loom, buildable with planks. | MegaSeed Servitor | Durathread | ||||
Death berry | Normal | 10% nutriment, 8% coniine, 10% tirizene, 4% vitamin | Perennial Growth | Mutate Poison-berry | ||||
Death nettle | Weed | 50% fluorosulphuric acid, 50% sulphuric acid | Perennial Growth, Weed Adaptation, Hypodermic Prickles | Mutate Nettle, weed mutation | ||||
Deathweed | Normal | 35% cyanide, 15% space drugs, 15% lipolicide | Perennial Growth | Mutate Cannabis | ||||
Destroying angel | Mushroom | 10% amatoxin, 4% mushroom hallucinogen, 20% amanitin | Fungal Vitality | Mutate Fly amanita | ||||
Durathread | Normal | None. Can be turned into durable fabrics by using a loom, buildable with planks. | Mutate Cotton | |||||
Eggplant | Normal | 10% nutriment, 4% vitamin | Perennial Growth | MegaSeed Servitor, Seeds Crate | Egg-plant | |||
Egg-plant | Normal | 10% nutriment, egg inside. Fermentation: Eggnog | Perennial Growth | Mutate Eggplant, Exotic Seeds Crate | ||||
Embershroom | Normal | 4% tinea luxor, 2% vitamin, 2% space drugs | Fungal Metabolism, Bioluminescence, Fire Resistance | Lavaland | ||||
Extradimensional orange | Normal | 5% nutriment, 4% vitamin. Fermentation: Triple Sec | Perennial Growth | Mutate Orange | ||||
Fly amanita | Mushroom | 35% amatoxin, 4% mushroom hallucinogen, 10% growth serum | Fungal Vitality | MegaSeed Servitor (hacked), Exotic Seeds Crate, can overtake a tray | Destroying angel | |||
Fruiting Cactus | Normal | 2% vitamin, 2% nutriment, 4% vitrium froth | Fire Resistance | Lavaland | ||||
Forget-Me-Not | Normal | 5% nutriment, 20% Kelotane | Corruption Detected | Mutate Geranium | ||||
Fairygrass | Normal | 2% nutriment, 5% hydrogen, 15% space drugs | Perennial Growth, Blue Bioluminescence | Mutate Grass | ||||
Galaxythistle | Weed | 5% nutriment, 10% silibinin | Weed Adaptation, Invasive Spreading | Mutate Starthistle | ||||
Garlic | Normal | 15% garlic juice, 10% nutriment | MegaSeed Servitor | |||||
Gatfruit | Normal | 10% sulfur, 10% carbon, 7% nitrogen, 5% potassium, a goddamn .357 revolver | Perennial Growth | Xenobiology | ||||
Geranium | Normal | 5% nutriment, 20% bicaridine | Mutate Poppy | Forget-Me-Not | ||||
Glow-berry | Normal | 10% nutriment, 25% uranium, 20% iodine, 4% vitamin. | White Bioluminescence, Perennial Growth | Mutate Berry | ||||
Ghost chili | Normal | 4% nutriment, 55% capsaicin, 30% condensed capsaicin | Perennial Growth | Mutate Chili | ||||
Glowshroom | Mushroom | 10% radium, 10% phosphorus, 4% nutriment. Glow: 10% | Bioluminescence, Fungal Vitality | MegaSeed Servitor (hacked) | Glowcap, Shadowshroom | |||
Glowcap | Mushroom | 10% teslium, 4% nutriment. Glow: 10%. | Electrical Activity, Red Bioluminescence, Fungal Vitality | Mutate Glowshroom | ||||
Gold apple | Normal | 10% nutriment, 20% gold, 4% vitamin | Perennial Growth | Mutate Apple | ||||
Grapes | Normal | 10% nutriment, 10% sugar, 4% vitamin. Fermentation: Wine | Perennial Growth | MegaSeed Servitor | Green grapes | |||
Grass | Normal | 2% nutriment, 5% hydrogen | Perennial Growth | MegaSeed Servitor | Carpet, Fairygrass | |||
Green grapes | Normal | 10% nutriment, 20% kelotane, 10% sugar, 4% vitamin. Fermentation: Cognac | Mutate Grapes | |||||
Harebell | Weed | 4% nutriment. Fermentation: Vermouth | Weed Adaptation | Can overtake a a tray | ||||
Holymelon | Normal | 20% holy water, 4% vitamin, 10% nutriment. Has anti-magic properties when held in hand. Has limited anti-magic charges. Will block 1 spell per 20 potency. | Perennial Growth, Yellow Bioluminescence | Mutate Watermelon | ||||
Ice Pepper | Normal | 2% nutriment, 25% frost oil, 2% vitamin | Perennial Growth | Mutate Chili | ||||
Inocybe Mushroom | Normal | 4% mindbreaker toxin, 8% entropic polypnium, 4% mushroom hallucinogen | Fungal Metabolism, Fire Resistance | Lavaland | ||||
Jupiter Cups | Mushroom | 10% nutriment, 10% Liquid Electricity (unextractable gene) | Fungal Metabolism, Carnivory (unextractable gene) | Mutate Chanterelle | ||||
Killer tomato | Normal | 10% nutriment, 4% vitamin, can be awoken. Fermentation: Demon's Blood | Liquid Contents | Mutate Tomato | ||||
Koibean | Normal | 5% nutriment, 10% carpotoxin, 4% vitamin | Perennial Growth | Mutate Soybean | ||||
Kudzu | Weed | 2% nutriment, 4% charcoal | Perennial Growth, Weed Adaptation | Mutagen weed mutation | Special, see this. | |||
Lemon | Normal | 5% nutriment, 4% vitamin | Perennial Growth | MegaSeed Servitor | Combustible Lemon | |||
Liberty-cap | Mushroom | 2% nutriment, 25% mushroom hallucinogen | Fungal Vitality | MegaSeed Servitor (hacked), Exotic Seeds Crate, weed mutation | ||||
Lifeweed | Normal | 35% omnizine, 15% space drugs, 15% lipolicide | Perennial Growth | Mutate Cannabis | ||||
Lily | Normal | 5% nutriment, 20% bicaridine | Perennial Growth | Mutate Poppy | Spaceman's Trumpet Plant | |||
Lime | Normal | 5% nutriment, 4% vitamin | Perennial Growth | MegaSeed Servitor, mutate Orange | Orange | |||
Lavaland Tobacco | Mushroom | 10% salbutamol, 8% nicotine, 4% lipolicide | Fungal Vitality | Lavaland | ||||
Meatwheat | Normal | 5% nutriment, 4% vitamin. When harvested, you can get "meat" and blood from this. | Mutate Wheat | |||||
Mimana | Normal | 10% nothing, 10% mute toxin, 2% nutriment. Fermentation: Silencer | Slippery Skin, Perennial Growth | Exotic Seeds Crate, Mutate Banana | ||||
Moonflower | Normal | 2% nutriment, 30% morphine, 20% moonshine. Fermentation: Absinthe | Purple Bioluminescence | Mutate Sunflower | ||||
Nettle | Weed | 50% sulphuric acid | Perennial Growth, Weed Adaptation | MegaSeed Servitor (hacked), Exotic Seeds Crate, can overtake a tray | Death nettle | |||
Novaflower | Normal | 25% condensed capsaicin, 30% capsaicin, 4% nutriment | Mutate Sunflower | |||||
Oat | Normal | 4% nutrient. Fermentation: Ale | Mutate Wheat | |||||
Omega weed | Normal | 30% space drugs, 30% mindbreaker toxin, 15% mercury, 15% lithium, 15% atropine, 15% haloperidol, 15% methamphetamine, 15% capsaicin, 15% barber's aid, 15% bath salts, 15% itching powder, 15% crank, 15% krokodil, 15% histamine, 15% lipolicide | Perennial Growth, Green Bioluminescence | Mutate Cannabis | ||||
Onion Sprouts | Normal | 4% vitamin, 10% nutriment | Red Onion Sprouts | |||||
Orange | Normal | 5% nutriment, 4% vitamin. Fermentation: Triple Sec | Perennial Growth | MegaSeed Servitor, mutate Lime | Lime, Extradimensional orange | |||
Parsnip | Normal | 5% vitamin, 5% nutriment | Mutate Carrot | |||||
Plump helmet | Mushroom | 10% nutriment, 4% vitamin. Fermentation: Manly Dorf | Fungal Vitality | MegaSeed Servitor (hacked), Exotic Seeds Crate, can overtake a tray | Walking mushroom | |||
Pineapple | Normal | 20% nutriment, 4% water, 2% vitamin | Perennial Growth | MegaSeed Servitor | Apple | |||
Poison-berry | Normal | 10% nutriment, 15% cyanide, 20% tirizene, 4% vitamin | Perennial Growth | Mutate Berry | Death berry | |||
Poisoned apple | Normal | 50% cyanide, 4% vitamin, 1% nutriment | Xenobiology | |||||
Polypore Mushroom | Normal | 6% sugar, 4% ethanol, 6% stabilizing agent, 2% mint. You can craft mushroom bowls from this. | Fungal Metabolism, Fire Resistance | Lavaland | ||||
Poppy | Normal | 5% nutriment, 20% bicaridine. Fermentation: Vermouth | MegaSeed Servitor | Geranium, Lily | ||||
Porcini Mushroom | Normal | 6% nutriment, 4% vitrium froth, 4% nicotine | Fungal Metabolism, Fire Resistance | Lavaland | ||||
Potato | Normal | 10% nutriment, 4% vitamin. Can be turned into a potato battery by using cable coil on it. Increase potency and add the Electrical Activity trait for higher capacity. Fermentation: Vodka | Capacitive Cell Production | MegaSeed Servitor, Seeds Crate | Sweet Potato | |||
Pumpkin | Normal | 20% nutriment, 4% vitamin | Perennial Growth | MegaSeed Servitor | Blumpkin | |||
Rainbow weed | Normal | 15% mindbreaker toxin, 35% lipolicide | Perennial Growth | Mutate Cannabis | ||||
Redbeet | Normal | 5% nutriment, 5% vitamin | Densified Chemicals | Mutate Whitebeet | ||||
Red Onion Sprouts | Normal | 4% vitamin, 10% nutriment, 5% tear juice | Mutate Onion Sprouts | |||||
Rice | Normal | 4% nutrient. Fermentation: Sake | MegaSeed Servitor | |||||
Reishi | Mushroom | 35% charcoal, 35% morphine | Fungal Vitality | MegaSeed Servitor (hacked), can overtake a tray | ||||
Replica pod | Normal | Special | MegaSeed Servitor, Exotic Seeds Crate, Mutate Cabbage | |||||
Shadowshroom | Normal | 20% radium, 4% nutriment | Shadow Emission, Fungal Metabolism | Mutate Glowshrooms | ||||
Snapcorn | Normal | 10% nutriment, 20% corn oil, 4% vitamin | Mutate Corn | |||||
Soybean | Normal | 5% nutriment, 3% cooking oil, 4% vitamin | Perennial Growth | MegaSeed Servitor, Seeds Crate | Koibean | |||
Space tobacco | Normal | 3% nutriment, 8% nicotine, 5% salbutamol | Mutate Tobacco | |||||
Spaceman's Trumpet Plant | Normal | 5% nutriment, 15% Polypyrylium Oligomers (unextractable gene) | Mutate Lily | |||||
Starthistle | Weed | None | Weed Adaptation | Can overtake a tray | Corpse Flower, Galaxythistle | |||
Steelcap | Mushroom | None. You can harvest metal rods from this. | Fungal Vitality | Mutate Towercap | ||||
Strange seeds | Normal | Random, read this. Fermentation: Wine with 10-150 boozepower, and tiny chance of 200. | Random | Hacked vending machine, cargo crates | ||||
Sugarcane | Normal | 25% sugar. Fermentation: Rum | Perennial Growth | MegaSeed Servitor, Seeds Crate | Bamboo | |||
Sunflower | Normal | 8% corn oil, 4% nutriment | MegaSeed Servitor, Seeds Crate | Moonflower, Novaflower | ||||
Sweet Potato | Normal | 10% nutriment, 10% sugar, 10% vitamin. Fermentation: Sbiten | Mutate Potato | |||||
Tea aspera | Normal | 10% tea powder, 4% vitamin | Perennial Growth | MegaSeed Servitor | Tea astra | |||
Tea astra | Normal | 10% tea powder, 10% synaptizine, 4% vitamin | Perennial Growth | Mutate Tea aspera | ||||
Tobacco | Normal | 3% nicotine, 3% nutriment. Fermentation: Creme de Menthe | MegaSeed Servitor | Space tobacco | ||||
Tomato | Normal | 10% nutriment, 4% vitamin. Fermentation: Enzyme | Liquid Content, Perennial Growth | MegaSeed Servitor, Seeds Crate | Blood, Blue or Killer tomato | |||
Towercap | Mushroom | None. You can harvest wood from this. | Fungal Vitality | MegaSeed Servitor, can overtake a tray | Steelcap | |||
Vanilla | Normal | 25% vanilla, 10% nutriment. Fermentation: Vanilla | Perennial Growth | Mutate Cocoa | ||||
Walking mushroom | Mushroom | 15% nutriment, 5% vitamin | Fungal Vitality | Mutate Plump helmet | ||||
Watermelon | Normal | 20% nutriment, 20% water, 4% vitamin | Perennial Growth | MegaSeed Servitor | Holymelon | |||
Wheat | Normal | 4% nutriment. Fermentation: Beer | MegaSeed Servitor, Seeds Crate | Oat, Meatwheat | ||||
Whitebeet | Normal | 5% nutriment, 20% sugar, 4% vitamin | MegaSeed Servitor | Redbeet | ||||
Rainbow Bunch | Normal | 5% nutriment. | Perennial Growth | Exotic Seeds Crate |