User:Bobbanz/Sandbox
Circuits
Refered to in the code as id_mod and is the default icon for all circuit boards.
Default icon for all electronics if they aren't set to have their own icon.
Refered to in the code as power_mod and is the icon used for the power control module that's installed in APCs.
Refered to in the code as airalarm_electronics and is the icon used for the air alarm and Airlock Controller electronics.
Refered to in the code as mainboard and is the icon used for both firelock electronics and certain exosuit circuit boards.
Refered to in the code as mcontroller and is the icon used for certain exosuit circuit boards alongside the firing electronics from old munitions.
Refered to in the code as std_mod and is the default icon for all AI upload modules and Exosuit boards.
Refered to in the code as command and is the circuit board icon for certain machines.
Refered to in the code as generic and is the circuit board icon for certain machines.
Refered to in the code as security and is the circuit board icon for certain machines.
Refered to in the code as science and is the circuit board icon for certain machines.
Refered to in the code as service and is the circuit board icon for certain machines.
Refered to in the code as medical and is the circuit board icon for certain machines.
Refered to in the code as engineering and is the circuit board icon for certain machines.
Refered to in the code as supply and is the circuit board icon for certain machines.
Checkmark
AI_module_designs [X]
autolathe_designs [X]
biogenerator_designs [X]
bluespace_designs [X]
stock_parts_designs [X]
computer_part_designs [X]
munitions_designs [X]
fighter_designs [X]
electronics_designs [X]
mecha_designs [X]
mechfabricator_designs [X]
limbgrower_designs [X]
medical_designs [X]
mining_designs [X]
misc_designs [X]
power_designs [X]
smelting_designs [X]
smelting_designs [X]
comp_board_designs []
machine_designs []
telecomms_designs []
tool_designs [X]
weapon_designs [X]
shield_designs [X]
wiremod_designs []
mechfabricator_designs []
nsv_circuitboard_designs []
ship_weapon_designs []
tool_designs [X]
Circuit Imprinter
- The Circuit Imprinter requires glass and occasionally gold or diamond. Here you will find circuits for most of the station's machinery and robotics' exosuits. With gold and diamonds, you can also make AI law modules.
- Information on how to construct machines is available at the Guide to advanced construction.
Engineering Department Circuit Imprinter
Science Department Circuit Imprinter
Security Department Circuit Imprinter
Medical Department Circuit Imprinter
Service Department Circuit Imprinter
Cargo Department Circuit Imprinter
Munitions Department Circuit Imprinter
Techfab
- The departmental Techfabs are circuit imprinters and departmental protolathes combined, except their available circuit boards differ depending on their department.
- These lists will only consist of items that can ONLY be found in a Technology Fabricator
Engineering Department Techfab
Icon | Item | Required Tech | Starting Tech? | Category |
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Science Department Techfab
Icon | Item | Required Tech | Starting Tech? | Category |
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Security Department Techfab
Icon | Item | Required Tech | Starting Tech? | Category |
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Medical Department Techfab
Icon | Item | Required Tech | Starting Tech? | Category |
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Service Department Techfab
Icon | Item | Required Tech | Starting Tech? | Category |
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Cargo Department Techfab
Icon | Item | Required Tech | Starting Tech? | Category | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Computer Design (Express Supply Console) | Mining Technology | No | Mining Designs | 1000 |
Munitions Department Techfab
Icon | Item | Required Tech | Starting Tech? | Category |
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Stormdrive
The First Steps
First off, we will prepare the Stormdrive and the required hardware in the Engine room (Second picture).
A Control Room can be found by going up the ladder marked with Green, the control room contains the Reactor Control Console (First picture).
- To start off you'll want to assemble the Particle Accelerator - everything inside the Orange box. Wire and Screwdriver them. Then go to the PA console and click scan. If you did everything right the rest of the console's interface will unlock.
- After that you will need to insert the control rods. These rods can be found in the two crates marked with Pink. First, go to the Reactor Control Console marked with Light Blue, and enable Maintenance Mode. Then grab five control rods, and mount them on the reactor one-by-one, while you're in there, change the output on the pump marked in Yellow to 800 kpa or a kpa setting of your own choice.
- Return to the Control Console marked with Light Blue and turn off Maintenance Mode followed by setting the reactor to AZ-5 Cold Start. This will ensure that even if you pump in fuel accidentally, the reactor won't overheat.
The Fuel
The Shrike's Stormdrive is fueled through the usage of a Supermatter engine, which doesn't require setup, and as such doesn't require the usage of a custom mix.
However if you wish to change the pump outputs or the mixer ratio, you can do so by going through the shutters marked in red. (Second picture)
Temperatures
The Stormdrive as a byproduct will rampantly heat up the surrounding atmosphere, onboard most vessels, this issue is usually solved by keeping the Stormdrive inside an enclosed area.
However as you can see in the first picture, the Shrike's Stormdrive isn't located inside of a fully enclosed area, as such, it will rapidly heat up the reactor room the second it's activated.
This is an issue which you need to start thinking about right after you activate the reactor.
- One solution to this issue is to perhaps use those Heat Exchange Pipes to cool the atmosphere down
Starting the Reactor
All you have to do now is to start the reactor itself. For this, return to the Engine room (the second picture).
- Turn on the PA, and set it to level 1 for a low amount of heat, or level 2 for a high amount of heat.
- At this point, the reactor should start heating up, and the fisson reaction should start. If this happens, you will hear a small announcement on the engineering radio.
- If the reactor activates, it will start heating on its own, so you should turn off the PA, to not overheat the whole thing accidentally.
The Depot
Sugery Tools
Scalpel:
Retractor:
Hemostat:
Cautery:
Circular Saw:
Blood Filter:
Filter Blood
Used to purge any chemicals from the patients body without using chemicals with damaging side-effects, such as Calomel.
Procedure |
Step 1: Incise |
Step 2: Retract Skin |
Step 3: Incise |
Step 4: Filter Blood |
Step 5: Cauterize |
Viro
Symptom | Stealth | Resistance | Stage speed | Transmission | Severity | Level | Required Chemical | Effect | Threshold (hover mouse over for details) |
---|---|---|---|---|---|---|---|---|---|
Acute Respiratory Distress Syndrome | -2 | 0 | -1 | -2 | 5 | 9 | Highly Unstable Virus Food | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath | Stage Speed 8, Transmission 8 |
Alopecia | 0 | 3 | 2 | 2 | 0 | 4 | Unstable Mutagen/Sucrose Agar | Causes rapid hair loss. | None |
Alkali perspiration | 2 | -2 | -2 | -2 | 0 | 9 | Highly Unstable Virus Food | Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water. | Resistance 9, Stage Speed 8, Transmission 8 |
Autophageocytosis Necrosis | -2 | -2 | 1 | -2 | 6 | 9 | Highly Unstable Virus Food | Causes the mob's cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol. This is supported by the fact that it has no effect on the undead. | Stage Speed 7, Stealth 5 |
Bee Infestation | -2 | 2 | 1 | 1 | 2 | 8 | Highly Unstable Virus Food | Infests the host's stomach with bees, causing minor toxin damage and bee-filled coughs. | Resistance 14, Transmission 10 |
Blob Spores | 1 | 6 | -2 | 1 | 3 | 9 | Highly Unstable Virus Food | The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores. | Resistance 8, Resistance 11, Resistance 14 |
Cornu Cutaneum | -3 | 3 | -3 | 0 | 1 | 0 | Anomalous Virus Food | The host damages anyone next to them every so often | Resistance 6, Transmission 6 |
Coughing | -1 | 3 | 1 | 2 | 0 | 0 | Virus Food/Virus Rations | The hostcoughs occasionally | resistance 3, Resistance 10, Stage Speed 6, Stealth 4 |
Confusion | 1 | -1 | -3 | 0 | 2 | 4 | Unstable Mutagen/Sucrose Agar | Makes the affected mob be confused for short periods of time, making them walk in random directions. | Resistance 6, Transmission 6, Stealth 4 |
Deafness | -1 | -2 | -1 | -3 | 2 | 4 | Unstable Mutagen/Sucrose Agar | Causes intermittent loss of hearing. | Resistance 9, Stealth 4 |
Deoxyribonucleic Acid Saboteur | -2 | -3 | 0 | -3 | 3 | 6 | Plasma/Virus Plasma | Gives a random disability. The disabilities are cured when the disease is cured. | Stage Speed 10, Stage Speed 14, Resistance 8, Stealth 5 |
Ducatopod | 0 | 2 | 5 | -2 | 2 | 9 | Highly Unstable Virus Food | Causes the host to secrete industrial grade lubricant from their feet. | Transmission 10, Resistance 14 |
Eternal Youth | 3 | 4 | 4 | -4 | 0 | 5 | Plasma/Weakened Virus Plasma | Makes you never physically older than young adulthood and prevents death by old age. !Should be used for buffing your disease. | None |
Facial Hypertrichosis | 1 | 3 | 3 | 1 | 0 | 4 | Unstable Mutagen/Sucrose Agar | Makes you grow a massive beard, regardless of gender. | None |
Fever | -1 | 3 | 3 | 2 | 0 | 2 | Virus Food | Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met. | Resistance 5, Resistance 10 |
Hallucigen | 1 | -3 | -1 | -1 | 1 | 5 | Plasma/Weakened Virus Plasma | Makes the affected mob have hallucinations for short periods of time. Available in Virus Crates. | Stage Speed 7, Stealth 2 |
Headache | -1 | 4 | 2 | 0 | 0 | 1 | Virus Food/Virus Rations | Displays an annoying message! Should be used for buffing your disease. | Stage Speed 6, Stage Speed 9, Stealth 4 |
Heart Disease | 2 | 1 | -6 | -2 | 5 | 9 | Highly Unstable Virus Food | Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning. | Stealth 2, Transmission 10 |
Inorganic Biology | -1 | 4 | -2 | 3 | 0 | 5 | Plasma/Weakened Virus Plasma | The virus becomes able to affect inorganic species, such as Golems or Plasmamen. | None |
Hyperperspiration | 1 | -1 | 0 | -1 | 1 | 6 | Plasma/Virus Plasma | Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water. | Transmission 6, Transmission 8 |
Hyphema | -1 | -3 | -4 | -2 | 3 | 5 | Plasma/Weakened Virus Plasma | Inflicts eye damage over time. Causes blindness if left unchecked. | Resistance 12, Stealth 4 |
Irradiant Cells | -1 | 2 | -1 | 2 | 3 | 8 | Stable Uranium Gel | The host's cells destabilize, causing them to become radioactive and take radiation damage | Stage Speed 8 |
Itching | 0 | 3 | 3 | 1 | 0 | 1 | Virus Food/Virus Rations | Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. | Transmission 6, Stage Speed 7 |
Mind Restoration | -1 | -2 | 1 | -3 | -1 | 5 | Plasma/Virus Plasma | The virus strengthens the bonds between neurons, reducing the duration of any ailment of the mind. Heals brain damage, and can cure mild and heavy traumas if upgraded. | Resistance 6, Resistance 9, Transmission 8 |
Nano-symbiosis | 0 | 2 | 2 | -1 | -1 | 7 | Unstable Uranium Gel | The virus reacts to nanites in the host's bloodstream by enhancing their replication cycle. This can cause some unpredictable nanite activation. | Stage Speed 7, Transmission 5 |
Narcolepsy | 1 | -2 | -3 | -2 | 2 | 6 | Plasma/Virus Plasma | Makes the host drowsy and prone to falling asleep randomly. | Transmission 7, Resistance 10 |
Necrotic Metabolism | 2 | 2 | 2 | 0 | 0 | 5 | Plasma/Weakened Virus Plasma | The virus becomes able to affect undead races, and continues to process even when the host dies. It's especially useful if combined with symptoms like Bee Infestation or Macrophage | None |
Necrotizing Fasciitis | -3 | -4 | 0 | -4 | 4 | 6 | Plasma/Virus Plasma | Causes brute damage over time. Fatal if left untreated. | Resistance 7, Transmission 8 |
Necropolis Seed | 0 | 3 | -10 | -3 | -1 | 9 | Highly Unstable Virus Food | Makes the host do more damage with their punches, take less damage, and slows them down. | Stealth 8, Resistance 15, Resistance 20 |
Neural Decay | 1 | -2 | -3 | -1 | 3 | 8 | Stable Uranium Gel | The host's brain begins to die, dealing high brain damage | Resistance 10 Transmission 12 |
Organic Flux Induction | 0 | -1 | -1 | -2 | 2 | 6 | Plasma/Virus Plasma | Causes EMPs on the host occasionally. Has a cell damage healing threshold. | Stealth 2, Transmission 8 |
Pierrot's Throat | -1 | 3 | 1 | 2 | 0 | 0 | Anomalous Virus Food | The host honks occasionally | Transmission 10, Resistance 10, Resistance 15 |
Pituitary Disruption | -3 | -2 | 1 | -2 | 1 | 7 | Unstable Uranium Gel | Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds. | Stage Speed 6, Stage Speed 12 |
Polyvitiligo | 0 | 1 | 4 | 1 | 0 | 0 | Unstable Mutagen/Sucrose Agar | The host changes color randomly. | None |
Regenerative Coma | 0 | 2 | -3 | -3 | -2 | 8 | Stable Uranium Gel | Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds. | Stealth 2, Resistance 4, Stage Speed 7 |
Revitiligo | 1 | 2 | 1 | 2 | 0 | 5 | Plasma/Weakened Virus Plasma | Makes the host black. Every virologist's first joke plague. No one finds it funny anymore. | None |
SBG Syndrome | 0 | 3 | 3 | 1 | 0 | 0 | Anomalous Virus Food | Makes cockroaches crawl from the user's face. Should be used for buffing your disease. | Transmission 8, Stage Speed 8 |
Self-Respiration | 1 | -3 | -3 | -4 | -1 | 6 | Plasma/Virus Plasma | Quickly heals oxygen damage, negating the need for air. Causes occasional farting, which spreads miasma. | Resistance 8 |
Sensory Restoration | 0 | 1 | -2 | 2 | -1 | 4 | Unstable Mutagen/Sucrose Agar | Restores mob's senses by fixing eye and ear damage and curing hallucinations. | None |
Shivering | 0 | 2 | 2 | 2 | 0 | 2 | Virus Food | Cools down your body. Won't reach damaging levels unless thresholds are met. | Stage Speed 5, Stage Speed 10 |
Silicolysis | 0 | 4 | -1 | 1 | 0 | 7 | Unstable Uranium Gel | The virus reacts to nanites in the host's bloodstream by attacking and consuming them, which also causes them to go haywire as they die. | Stage Speed 5, Resistance 7 |
Sneezing | -2 | 3 | 0 | 4 | 0 | 1 | Virus Food/Virus Rations | Causes the mob to occasionally sneeze. | Stealth 4 |
Spontaneous Combustion | 1 | -2 | -3 | -3 | 4 | 6 | Plasma/Virus Plasma | Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat. | Stage Speed 4, Stage Speed 8, Transmission 8, Stealth 4 |
Superficial healing | -1 | -2 | -2 | 0 | -1 | 6 | Plasma/Virus Plasma | Heals brute and burn damage passively, if you have under 15 of either | Resistance 10 Stage Speed 8 |
Thermal Retrostable Displacement | 0 | 2 | -2 | -3 | 0 | 8 | Stable Uranium Gel | If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn't matter, though. Has burn healing thresholds. | Resistance 6, Transmission 8 |
Toxolysis | 0 | -2 | 2 | -2 | 0 | 7 | Unstable Uranium Gel | Purges all chemicals at a fast rate from the bloodstream. | Resistance 7, Stage Speed 6 |
Viral Aggressive Metabolism | 1 | -4 | 3 | -3 | 0 | 3 | Unstable Mutagen/Mutagenic Agar | The disease starts at level 5, but cures itself over time | Stealth 4 |
Viral Evolutionary Acceleration | -2 | -3 | 5 | 3 | 0 | 3 | Unstable Mutagen/Mutagenic Agar | No effects other than its stats, which are quite useful. You'll typically have at least one of this and Viral Self-Adaptation in your disease. | None |
Viral Self-Adaptation | 3 | 5 | -3 | 0 | 0 | 3 | Unstable Mutagen/Mutagenic Agar | No effects other than its stats, which are quite useful. You'll typically have at least one of this and Viral Evolutionary Acceleration in your disease. | None |
Vitiligo | 2 | 0 | 3 | 1 | 0 | 5 | Plasma/Weakened Virus Plasma | Makes the mob lose skin pigmentation. | None |
Voice Change | -1 | -2 | -2 | 2 | 2 | 6 | Plasma/Virus Plasma | Changes the voice of the affected mob. Causing confusion in communication. Available in Virus Crates. | Transmission 14, Stage Speed 7, Stealth 3 |
Vomiting | -2 | 1 | 0 | 2 | 1 | 3 | Unstable Mutagen/Mutagenic Agar | Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it. | Resistance 7, Transmission 7, Stealth 4 |
Weight Loss | -2 | 2 | -2 | 1 | 2 | 3 | Unstable Mutagen/Mutagenic Agar | The virus mutates the host's metabolism, making it almost unable to gain nutrition from food. | Stealth 4 |
Wizarditis | 1 | -2 | -3 | -1 | 0 | 0 | Anomalous Virus Food | The host believes themselves to be a wizard | Transmission 12, Stage Speed 7 |
Macrophage | -4 | 1 | -2 | 2 | 2 | 9 | Highly Unstable Virus Food | The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts. | Resistance , Stage Speed , Transmission 10, Transmission 12 |