Difference between revisions of "Department Standard Operating Procedure: Engineering"

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=Foreword=
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{{Important
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|Title=These are In-Character Guidelines
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|Note=<font size='2'>[[Standard Operating Procedure]]s (SOPs) are general guidelines and may be used as justification for administrative action and/or IC punishments, such as being fired from your position. They are not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely.</font>
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|Color=#0398fc
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|Image=Docs blue.png
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}}
  
These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].
+
=[[File:Ce.png|64px]][[Chief Engineer]]=
 +
'''Higher alert levels overwrite SOP of lower ones.'''
 +
===Duty:===
 +
'''Coordinate engineering in maintaining the integrity of the vessel.'''
 +
 
 +
'''Assisting the captain in making decisions on engineering related matters.'''
 +
 
 +
===<span style="color:green">CONDITION 3 - RELAXED OPERATIONS</span>===
 +
 
 +
# The Chief Engineer is responsible for the setup, maintenance, and condition of the engine(s). The results of incorrect setup or misuse is their responsibility.
 +
# The Chief Engineer must ensure that the engine(s) are running and supplying power to the ship before any further action is taken by themselves or their team.
 +
# The Chief Engineer is permitted to carry a telescopic baton and a flash for use in self-defense.
 +
# The Chief Engineer, along with the Research Director, is responsible for maintaining the integrity of Telecommunications. Together they must diagnose and repair any issues that arise.
 +
# The Chief Engineer is responsible for the setup, maintenance and integrity of the ship's Atmospherics Systems. Repairs due to battle damage or similar must be repaired in a timely manner.  
 +
# The Chief Engineer must keep the ship Blueprints in a safe location at all times.
 +
# The Chief Engineer is not permitted to order the construction of additional engines (such as additional SM/Tesla/Singularity engines, or solar panels) until at least one engine is correctly set up and powering the ship, unless doing so is required to compensate for battle damage or similar casualties.
 +
 
 +
===<span style="color:orange">CONDITION 2 - STANDARD OPERATION</span>===
 +
<u>ALL REGULATIONS CARRY OVER FROM CONDITION 3 UNLESS OTHERWISE STATED</u>
 +
 
 +
# The Chief Engineer may declare an area "Condemned", if it is damaged to the point where repairs cannot reasonably be completed within an acceptable frame of time. Priority of repair is to be given to areas critical to the continued function of the ship. Medical holds the highest priority, followed by the bridge (if there is no battle-bridge), Engineering and Weapons dept. Areas that have been condemned or designated lower priority will have their atmospherics system turned off so as to preserve the ships air supply.
 +
# The Chief Engineer is not to permit any further building permits.
 +
# The Chief Engineer must ensure that the ship alarm monitor is being monitored regularly.
 +
# The Chief Engineer is not permitted to order the construction of additional engines, unless required to compensate for damages.
 +
 
 +
===<span style="color:red">CONDITION 1 - GENERAL QUARTERS</span>===
 +
<u>ALL REGULATIONS CARRY OVER FROM CONDITION 3 AND 2 UNLESS OTHERWISE STATED</u>
 +
 
 +
# The Chief Engineer must ensure that the shields/APNW are manned and functioning.
 +
# The Chief Engineer must coordinate their Engineers/Atmospheric technicians with the Executive Officer and the damage control squads if possible.
 +
# The Chief Engineer must ensure that the engines are running properly, and regularly inspect Atmospherics for damages.
 +
 
 +
===<span style="color:blue">CONDITION ZEBRA - AIRTIGHT DOORS ENGAGED</span>===
 +
<u>ALL REGULATIONS CARRY OVER FROM CONDITION 3,2 AND 1 UNLESS OTHERWISE STATED</u>
  
=[[File:Ce.png|64px]][[Chief Engineer]]=
+
# The Chief Engineer is to don a space-capable hardsuit, preferably their own, and need to maintain a constant supply of oxygen.
#The Chief Engineer is responsible for the setup, maintenance, and condition of the engine. The results of incorrect setup or misuse is on their head.
+
# The Chief Engineer must ensure that the cause of the alert is swiftly dealt with wherever it may occur.
#The Chief Engineer is permitted to carry a telescopic baton and a flash.
+
# The Chief Engineer must coordinate with the Executive Officer to ensure proper cooperation between their Engineers and the Damage control squads.
#The Chief Engineer must also adhere to Ship Engineer and Atmospheric Technician Guidelines.
 
  
 
=[[File:Engineer.png|64px]][[Ship Engineer]]=
 
=[[File:Engineer.png|64px]][[Ship Engineer]]=
#Ship Engineers are permitted to move the supermatter shard and use a burn chamber if they are not competently trained in setting up the supermatter engine.
+
'''Higher alert levels overwrite SOP of lower ones.'''
#Ship Engineers may not make major engine modifications before the SMES units are recharged, ship is undocked, and the mission is underway.
+
===Duty:===
#Ship Engineers must ensure that critical ship systems such as power, hull plating, gravity, weaponry, telecommunications, atmospherics, and the FTL drive are operational at all times.
+
'''Maintain the systems of the ship, repair broken sections or machines.'''
#Ship Engineers are permitted to carry out personal projects if there is no damage to the ship that requires fixing.
+
 
#Ship Engineers must periodically check on the engine.
+
===<span style="color:green">CONDITION 3 - RELAXED OPERATIONS</span>===
#Ship Engineers must seal off or repair all hull breaches.
+
 
#Ship Engineers are permitted to hack doors to gain unauthorized access to locations if said locations happen to require urgent repairs.
+
# Ship Engineers may not make major engineering modifications before the SMES units are charging, and the mission is underway.
#Ship Engineers may not wear hardsuits unless required for work in hazardous environments. Hardsuits must be returned after the work is completed.
+
# Ship Engineers must ensure that critical ship systems such as power, hull plating, telecommunications, and the FTL drive are operational at all times and repair damages to these systems as fast as possible.
#Ship Engineers should not perform the work of Atmospheric Technicians while active Atmospheric Technicians are available, unless it is urgent. Both are expected to deal with hull breaches, however.
+
# Ship Engineers are permitted to carry out personal projects.
 +
# Ship Engineers must periodically check on the engine(s).
 +
# Ships Engineers must work with Atmospherics Technicians to respond promptly to breaches, Failure to report within fifteen (15) minutes will be considered a breach of Standard Operating Procedure.
 +
# All Hazard Zones must be reported to the cognizant department, or the ship as a whole if it is in a public area.
 +
# All Hazard Zones must be cordoned off with Engineering Holobarriers or Atmospherics Holofans.
 +
# Ship Engineers should not perform the work of Atmospheric Technicians while active Atmospheric Technicians are available, unless it is urgent.
 +
# Engineering is not permitted to reset protocols on a department tech fab to research topics without contacting the research department.
 +
# Engineering should not siphon all the resources out of a tech fab, as other departments still need to use these materials.
 +
 
 +
===<span style="color:orange">CONDITION 2 - STANDARD OPERATION</span>===
 +
<u>ALL REGULATIONS CARRY OVER FROM CONDITION 3 UNLESS OTHERWISE STATED</u>
 +
 
 +
# Ship Engineers must remain available to maintain the functionality of the engine/APNW/shields at any time.
 +
# Ships Engineers must coordinate with Atmospherics Technicians repair breaches in order of the importance of the breached area to the functionality of the ship. Medical holds the highest priority, followed by the bridge (if there is no battle-bridge), Engineering and Weapons dept. Areas that have been condemned or designated lower priority will have their atmospherics system turned off so as to preserve the ships air supply.
 +
# Ships Engineers should report general tasking and intended or current destination on the engineering channel for coordination purposes.
 +
# All Hazard Zones must no longer be cordoned off with Engineering Holobarriers or Atmospherics Holofans.
 +
 
 +
===<span style="color:red">CONDITION 1 - GENERAL QUARTERS</span>===
 +
<u>ALL REGULATIONS CARRY OVER FROM CONDITION 3 AND 2 UNLESS OTHERWISE STATED</u>
 +
 
 +
# Ship Engineers are no longer permitted to carry out personal projects.
 +
# Ship Engineers are permitted to hack doors to gain unauthorized access to locations if said locations happen to require urgent repairs.
 +
# All Engines, the APNW, and shields must be vigilantly looked after throughout the battle.
 +
 
 +
===<span style="color:blue">CONDITION ZEBRA - AIRTIGHT DOORS ENGAGED</span>===
 +
<u>ALL REGULATIONS CARRY OVER FROM CONDITION 3,2 AND 1 UNLESS OTHERWISE STATED</u>
 +
 
 +
# Ship Engineers are to don space-capable suits, preferably their own, and need to maintain a constant supply of oxygen.
 +
# Ship Engineers must coordinate with the damage control squads via orders from the CE.
 +
 
  
 
=[[File:AtomsTech.png|64px]][[Atmospheric Technician]]=
 
=[[File:AtomsTech.png|64px]][[Atmospheric Technician]]=
#Atmospheric Technicians are permitted to modify the Atmospherics piping setup as they see fit, as long as no harmful gasses are released or pumped into the ship’s air supply.
+
'''Higher alert levels overwrite SOP of lower ones.'''
#Atmospheric Technicians are not permitted to create or release harmful gas mixes for any non-engine purposes.
+
===Duty:===
#Atmospheric Technicians are not permitted to tamper with the default values on Air Alarms except for fixing problems or enabling the filtration of harmful gasses.
+
'''Maintain the Atmosphere aboard the ship, fix small breaches and repressurize areas that are unlivable, Fix fire damage.'''
#Atmospheric Technicians are permitted to hack doors to gain unauthorized access to locations if said locations happen to require urgent repairs.
+
 
#Atmospheric Technicians may not wear hardsuits unless required for work in hazardous environments. Hardsuits must be returned after the work is completed.
+
===<span style="color:green">CONDITION 3 - RELAXED OPERATIONS</span>===
#Atmospheric Technicians must seal off or repair all hull breaches.
+
 
#Atmospheric Technicians should not perform the work of Ship Engineers while active Ship Engineers are available, unless it is urgent. Both are expected to deal with hull breaches, however.
+
# Atmospheric Technicians are permitted to modify the Atmospherics piping setup as they see fit, as long as no harmful gasses are released or pumped into the ship’s air supply.
 +
# Atmospheric Technicians are permitted to carry out personal projects.
 +
# Atmospheric Technicians are not permitted to tamper with the default values on Air Alarms except for fixing problems or enabling the filtration of harmful gasses.
 +
# Atmospheric Technicians shall coordinate with the ship’s Engineers to respond promptly to piping and ship breaches. Failure to report within fifteen (15) minutes will be considered a breach of Standard Operating Procedure, unless there are no spare Atmospheric Technicians to report, or an Engineer has arrived on scene first.
 +
# All Hazard Zones must be reported to the cognizant department, or the ship as a whole if it is in a public area.
 +
# All Hazard Zones must be cordoned off with Engineering Holobarriers or Atmospherics Holofans.
 +
# Atmospheric Technicians should not perform the work of Ship Engineers while active Ship Engineers are available, unless it is urgent.
 +
 
 +
===<span style="color:orange">CONDITION 2 - STANDARD OPERATION</span>===
 +
<u>ALL REGULATIONS CARRY OVER FROM CONDITION 3 UNLESS OTHERWISE STATED</u>
 +
 
 +
# Atmos technicians must isolate air to breached compartments, and restore air to those compartments when repairs are completed.
 +
# Atmospherics Technicians must coordinate with Ships Engineers to repair breaches in order of the importance of the breached area to the functionality of the ship. Medical holds the highest priority, followed by the bridge (if there is no battle-bridge), Engineering and Weapons dept.
 +
# Atmospherics Technicians should report general tasking and intended or current destination on the engineering channel for coordination purposes.
 +
# All Hazard Zones must no longer be cordoned off with Engineering Holobarriers or Atmospherics Holofans.
 +
 
 +
===<span style="color:red">CONDITION 1 - GENERAL QUARTERS</span>===
 +
<u>ALL REGULATIONS CARRY OVER FROM CONDITION 3 AND 2 UNLESS OTHERWISE STATED</u>
 +
 
 +
# Atmospheric Technicians are permitted, but not encouraged, to hack doors to gain unauthorized access to locations if said locations happen to require urgent repairs.
 +
# Atmospheric Technicians are no longer permitted to carry out personal projects.
 +
 
 +
===<span style="color:blue">CONDITION ZEBRA - AIRTIGHT DOORS ENGAGED</span>===
 +
<u>ALL REGULATIONS CARRY OVER FROM CONDITION 3,2 AND 1 UNLESS OTHERWISE STATED</u>
 +
 
 +
# Atmospheric Technicians are to don space-capable suits, preferably their own, and need to maintain a constant supply of oxygen.
 +
# Atmospheric Technicians  must coordinate with the damage control squads via orders from the CE.

Revision as of 18:12, 7 August 2022

Docs blue.png These are In-Character Guidelines

Standard Operating Procedures (SOPs) are general guidelines and may be used as justification for administrative action and/or IC punishments, such as being fired from your position. They are not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely.


Ce.pngChief Engineer

Higher alert levels overwrite SOP of lower ones.

Duty:

Coordinate engineering in maintaining the integrity of the vessel.

Assisting the captain in making decisions on engineering related matters.

CONDITION 3 - RELAXED OPERATIONS

  1. The Chief Engineer is responsible for the setup, maintenance, and condition of the engine(s). The results of incorrect setup or misuse is their responsibility.
  2. The Chief Engineer must ensure that the engine(s) are running and supplying power to the ship before any further action is taken by themselves or their team.
  3. The Chief Engineer is permitted to carry a telescopic baton and a flash for use in self-defense.
  4. The Chief Engineer, along with the Research Director, is responsible for maintaining the integrity of Telecommunications. Together they must diagnose and repair any issues that arise.
  5. The Chief Engineer is responsible for the setup, maintenance and integrity of the ship's Atmospherics Systems. Repairs due to battle damage or similar must be repaired in a timely manner.
  6. The Chief Engineer must keep the ship Blueprints in a safe location at all times.
  7. The Chief Engineer is not permitted to order the construction of additional engines (such as additional SM/Tesla/Singularity engines, or solar panels) until at least one engine is correctly set up and powering the ship, unless doing so is required to compensate for battle damage or similar casualties.

CONDITION 2 - STANDARD OPERATION

ALL REGULATIONS CARRY OVER FROM CONDITION 3 UNLESS OTHERWISE STATED

  1. The Chief Engineer may declare an area "Condemned", if it is damaged to the point where repairs cannot reasonably be completed within an acceptable frame of time. Priority of repair is to be given to areas critical to the continued function of the ship. Medical holds the highest priority, followed by the bridge (if there is no battle-bridge), Engineering and Weapons dept. Areas that have been condemned or designated lower priority will have their atmospherics system turned off so as to preserve the ships air supply.
  2. The Chief Engineer is not to permit any further building permits.
  3. The Chief Engineer must ensure that the ship alarm monitor is being monitored regularly.
  4. The Chief Engineer is not permitted to order the construction of additional engines, unless required to compensate for damages.

CONDITION 1 - GENERAL QUARTERS

ALL REGULATIONS CARRY OVER FROM CONDITION 3 AND 2 UNLESS OTHERWISE STATED

  1. The Chief Engineer must ensure that the shields/APNW are manned and functioning.
  2. The Chief Engineer must coordinate their Engineers/Atmospheric technicians with the Executive Officer and the damage control squads if possible.
  3. The Chief Engineer must ensure that the engines are running properly, and regularly inspect Atmospherics for damages.

CONDITION ZEBRA - AIRTIGHT DOORS ENGAGED

ALL REGULATIONS CARRY OVER FROM CONDITION 3,2 AND 1 UNLESS OTHERWISE STATED

  1. The Chief Engineer is to don a space-capable hardsuit, preferably their own, and need to maintain a constant supply of oxygen.
  2. The Chief Engineer must ensure that the cause of the alert is swiftly dealt with wherever it may occur.
  3. The Chief Engineer must coordinate with the Executive Officer to ensure proper cooperation between their Engineers and the Damage control squads.

Engineer.pngShip Engineer

Higher alert levels overwrite SOP of lower ones.

Duty:

Maintain the systems of the ship, repair broken sections or machines.

CONDITION 3 - RELAXED OPERATIONS

  1. Ship Engineers may not make major engineering modifications before the SMES units are charging, and the mission is underway.
  2. Ship Engineers must ensure that critical ship systems such as power, hull plating, telecommunications, and the FTL drive are operational at all times and repair damages to these systems as fast as possible.
  3. Ship Engineers are permitted to carry out personal projects.
  4. Ship Engineers must periodically check on the engine(s).
  5. Ships Engineers must work with Atmospherics Technicians to respond promptly to breaches, Failure to report within fifteen (15) minutes will be considered a breach of Standard Operating Procedure.
  6. All Hazard Zones must be reported to the cognizant department, or the ship as a whole if it is in a public area.
  7. All Hazard Zones must be cordoned off with Engineering Holobarriers or Atmospherics Holofans.
  8. Ship Engineers should not perform the work of Atmospheric Technicians while active Atmospheric Technicians are available, unless it is urgent.
  9. Engineering is not permitted to reset protocols on a department tech fab to research topics without contacting the research department.
  10. Engineering should not siphon all the resources out of a tech fab, as other departments still need to use these materials.

CONDITION 2 - STANDARD OPERATION

ALL REGULATIONS CARRY OVER FROM CONDITION 3 UNLESS OTHERWISE STATED

  1. Ship Engineers must remain available to maintain the functionality of the engine/APNW/shields at any time.
  2. Ships Engineers must coordinate with Atmospherics Technicians repair breaches in order of the importance of the breached area to the functionality of the ship. Medical holds the highest priority, followed by the bridge (if there is no battle-bridge), Engineering and Weapons dept. Areas that have been condemned or designated lower priority will have their atmospherics system turned off so as to preserve the ships air supply.
  3. Ships Engineers should report general tasking and intended or current destination on the engineering channel for coordination purposes.
  4. All Hazard Zones must no longer be cordoned off with Engineering Holobarriers or Atmospherics Holofans.

CONDITION 1 - GENERAL QUARTERS

ALL REGULATIONS CARRY OVER FROM CONDITION 3 AND 2 UNLESS OTHERWISE STATED

  1. Ship Engineers are no longer permitted to carry out personal projects.
  2. Ship Engineers are permitted to hack doors to gain unauthorized access to locations if said locations happen to require urgent repairs.
  3. All Engines, the APNW, and shields must be vigilantly looked after throughout the battle.

CONDITION ZEBRA - AIRTIGHT DOORS ENGAGED

ALL REGULATIONS CARRY OVER FROM CONDITION 3,2 AND 1 UNLESS OTHERWISE STATED

  1. Ship Engineers are to don space-capable suits, preferably their own, and need to maintain a constant supply of oxygen.
  2. Ship Engineers must coordinate with the damage control squads via orders from the CE.


AtomsTech.pngAtmospheric Technician

Higher alert levels overwrite SOP of lower ones.

Duty:

Maintain the Atmosphere aboard the ship, fix small breaches and repressurize areas that are unlivable, Fix fire damage.

CONDITION 3 - RELAXED OPERATIONS

  1. Atmospheric Technicians are permitted to modify the Atmospherics piping setup as they see fit, as long as no harmful gasses are released or pumped into the ship’s air supply.
  2. Atmospheric Technicians are permitted to carry out personal projects.
  3. Atmospheric Technicians are not permitted to tamper with the default values on Air Alarms except for fixing problems or enabling the filtration of harmful gasses.
  4. Atmospheric Technicians shall coordinate with the ship’s Engineers to respond promptly to piping and ship breaches. Failure to report within fifteen (15) minutes will be considered a breach of Standard Operating Procedure, unless there are no spare Atmospheric Technicians to report, or an Engineer has arrived on scene first.
  5. All Hazard Zones must be reported to the cognizant department, or the ship as a whole if it is in a public area.
  6. All Hazard Zones must be cordoned off with Engineering Holobarriers or Atmospherics Holofans.
  7. Atmospheric Technicians should not perform the work of Ship Engineers while active Ship Engineers are available, unless it is urgent.

CONDITION 2 - STANDARD OPERATION

ALL REGULATIONS CARRY OVER FROM CONDITION 3 UNLESS OTHERWISE STATED

  1. Atmos technicians must isolate air to breached compartments, and restore air to those compartments when repairs are completed.
  2. Atmospherics Technicians must coordinate with Ships Engineers to repair breaches in order of the importance of the breached area to the functionality of the ship. Medical holds the highest priority, followed by the bridge (if there is no battle-bridge), Engineering and Weapons dept.
  3. Atmospherics Technicians should report general tasking and intended or current destination on the engineering channel for coordination purposes.
  4. All Hazard Zones must no longer be cordoned off with Engineering Holobarriers or Atmospherics Holofans.

CONDITION 1 - GENERAL QUARTERS

ALL REGULATIONS CARRY OVER FROM CONDITION 3 AND 2 UNLESS OTHERWISE STATED

  1. Atmospheric Technicians are permitted, but not encouraged, to hack doors to gain unauthorized access to locations if said locations happen to require urgent repairs.
  2. Atmospheric Technicians are no longer permitted to carry out personal projects.

CONDITION ZEBRA - AIRTIGHT DOORS ENGAGED

ALL REGULATIONS CARRY OVER FROM CONDITION 3,2 AND 1 UNLESS OTHERWISE STATED

  1. Atmospheric Technicians are to don space-capable suits, preferably their own, and need to maintain a constant supply of oxygen.
  2. Atmospheric Technicians must coordinate with the damage control squads via orders from the CE.