Difference between revisions of "Syndicate Items"
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Jump to navigationJump to searchimported>Kosmos m (→Syndicate Borg: Correct syndieborg picture and name.) |
imported>Kosmos m (→Nuclear Strike Team: Added Syndicate Medical Supply Kit, Energy Shield, Ammo 12mm, Ammo 7.62mm, Flamethrower, Biohazardous Chemical Sprayer and Syndicate Detonator. Needs info!) |
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|description = It's a red balloon with a white S on it. It does balloon type stuff such as floating and being filled with air. Shitcurity may arrest you for having one as they hate balloons and fun. Buy four in [[Nuke]] for the [[ban|GRAND PRIZE]]. | |description = It's a red balloon with a white S on it. It does balloon type stuff such as floating and being filled with air. Shitcurity may arrest you for having one as they hate balloons and fun. Buy four in [[Nuke]] for the [[ban|GRAND PRIZE]]. | ||
}} | }} | ||
+ | |||
+ | {{needs revision | ||
+ | |reason=Few places with "???" need information added about strategies and such.}} | ||
==Nuclear Strike Team== | ==Nuclear Strike Team== | ||
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|name = Teleporter Circuit Board | |name = Teleporter Circuit Board | ||
|image = Circuit_board.png | |image = Circuit_board.png | ||
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 20 telecrystals, only available to [[Syndicate guide|Nuclear Agents]]. |
|usedfor = Completing your shuttle's teleporter. | |usedfor = Completing your shuttle's teleporter. | ||
|strategy = Storming the station in a surprise attack! Go in all together or split up to different tracking beacons | |strategy = Storming the station in a surprise attack! Go in all together or split up to different tracking beacons | ||
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|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
|name = Viscerator Grenade | |name = Viscerator Grenade | ||
− | |image = | + | |image = Delivery grenade.png |
|foundin = Ordered via syndicate uplink, costs 4 telecrystals, only available to Nuclear Agents. | |foundin = Ordered via syndicate uplink, costs 4 telecrystals, only available to Nuclear Agents. | ||
|usedfor = Crowd Control. | |usedfor = Crowd Control. | ||
|strategy = Essentially a tear gas grenade that can kill people, effective for clearing rooms. | |strategy = Essentially a tear gas grenade that can kill people, effective for clearing rooms. | ||
|description = This grenade, when thrown, will disperse 5 manhack viscerators. They will proceed to chase and attack any nearby Non-Syndicate personnel. They deal a surprisingly good amount of damage over time but can be outrun easily. The grenade is fantastic in helping clearing out a crowd of crewmen. However, it is very ineffective against Security personnel and the Captain as their armor and weapons allow them to ignore the viscerators long enough to (try to) gun you down. | |description = This grenade, when thrown, will disperse 5 manhack viscerators. They will proceed to chase and attack any nearby Non-Syndicate personnel. They deal a surprisingly good amount of damage over time but can be outrun easily. The grenade is fantastic in helping clearing out a crowd of crewmen. However, it is very ineffective against Security personnel and the Captain as their armor and weapons allow them to ignore the viscerators long enough to (try to) gun you down. | ||
+ | }} | ||
+ | |||
+ | ===Syndicate Medical Supply Kit=== | ||
+ | {{Item | ||
+ | |bgcolor1 = #cccccc | ||
+ | |bgcolor2 = #cccccc | ||
+ | |name = Syndicate Medical Supply Kit | ||
+ | |image = Syndicate Medical Supply Kit.png | ||
+ | |foundin = Ordered via syndicate uplink, costs 5 telecrystals, only available to Nuclear Agents. | ||
+ | |usedfor = Healing your fellow operative. | ||
+ | |strategy = ??? | ||
+ | |description = The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector for rapid healing, a medical hud for quick identification of injured comrades, and other medical supplies helpful for a medical field operative.. | ||
+ | }} | ||
+ | |||
+ | ===Energy Shield=== | ||
+ | {{Item | ||
+ | |bgcolor1 = #cccccc | ||
+ | |bgcolor2 = #cccccc | ||
+ | |name = Energy Shield | ||
+ | |image = Eshield.png | ||
+ | |foundin = Ordered via syndicate uplink, costs 8 telecrystals, only available to Nuclear Agents. | ||
+ | |usedfor = ??? | ||
+ | |strategy = ??? | ||
+ | |description = An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks. | ||
}} | }} | ||
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|name = C20r SMG | |name = C20r SMG | ||
|image = C20r.png | |image = C20r.png | ||
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 7 telecrystals, only available to Nuclear Agents. |
|usedfor = Killing/Stunning people. | |usedfor = Killing/Stunning people. | ||
|strategy = The signature weapon of Nuke Ops, it deals reliable damage and almost always knocks down the target. | |strategy = The signature weapon of Nuke Ops, it deals reliable damage and almost always knocks down the target. | ||
|description = Nuke Ops no longer spawn with an SMG, they must now buy it. It knocks the target down, similar to the detective's revolver, though chances are if you go down, you're not getting back up. Deals 20 brute damage per round with additional magazines costing 2 telecrystals. | |description = Nuke Ops no longer spawn with an SMG, they must now buy it. It knocks the target down, similar to the detective's revolver, though chances are if you go down, you're not getting back up. Deals 20 brute damage per round with additional magazines costing 2 telecrystals. | ||
+ | }} | ||
+ | |||
+ | ===Ammo-12mm=== | ||
+ | {{Item | ||
+ | |bgcolor1 = #cccccc | ||
+ | |bgcolor2 = #cccccc | ||
+ | |name = Ammo-12mm | ||
+ | |image = 12mmMag.png | ||
+ | |foundin = Ordered via syndicate uplink, costs 1 telecrystal, only available to Nuclear Agents. | ||
+ | |usedfor = Loading the SMG. | ||
+ | |strategy = Lock and load. | ||
+ | |description = A 20-round 12mm magazine for use in the C-20r submachine gun. | ||
}} | }} | ||
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|strategy = An expensive investment, designed for consistent and powerful fire support for assault teams. | |strategy = An expensive investment, designed for consistent and powerful fire support for assault teams. | ||
|description = Holds the most ammo of any gun available: 50 rounds dealing 60 brute damage each. Two good shots on someone and they're down. Its heavy investment cost means at most only a single weapon will be used by the Ops if any at all. Most nuke op teams prefer to invest in a Mech over the L6 due to the heavy risk of the L6 user being knocked down and having the weapon turned on the team. The operative using the L6 SAW should remain close to their team and not move alone and risk losing the gun. | |description = Holds the most ammo of any gun available: 50 rounds dealing 60 brute damage each. Two good shots on someone and they're down. Its heavy investment cost means at most only a single weapon will be used by the Ops if any at all. Most nuke op teams prefer to invest in a Mech over the L6 due to the heavy risk of the L6 user being knocked down and having the weapon turned on the team. The operative using the L6 SAW should remain close to their team and not move alone and risk losing the gun. | ||
+ | }} | ||
+ | |||
+ | ===Ammo-7.62×51mm=== | ||
+ | {{Item | ||
+ | |bgcolor1 = #cccccc | ||
+ | |bgcolor2 = #cccccc | ||
+ | |name = Ammo-7.62×51mm | ||
+ | |image = A762.png | ||
+ | |foundin = Ordered via syndicate uplink, costs 6 telecrystals, only available to Nuclear Agents. | ||
+ | |usedfor = Loading the L6 SAW. | ||
+ | |strategy = Lock and load. | ||
+ | |description = A 50-round magazine of 7.62×51mm ammunition for use in the L6 SAW machinegun. By the time you need to use this, you'll already be on a pile of corpses. | ||
+ | }} | ||
+ | |||
+ | ===Flamethrower=== | ||
+ | {{Item | ||
+ | |bgcolor1 = #cccccc | ||
+ | |bgcolor2 = #cccccc | ||
+ | |name = Flamethrower | ||
+ | |image = Flamethrower.png | ||
+ | |foundin = Ordered via syndicate uplink, costs 6 telecrystals, only available to Nuclear Agents. | ||
+ | |usedfor = Burning people. | ||
+ | |strategy = ??? | ||
+ | |description = A flamethrower, fueled by a portion of highly flammable biotoxins stolen previously from Nanotrasen stations. Make a statement by roasting the filth in their own greed. Use with caution. | ||
+ | }} | ||
+ | |||
+ | ===Biohazardous Chemical Sprayer=== | ||
+ | {{Item | ||
+ | |bgcolor1 = #cccccc | ||
+ | |bgcolor2 = #cccccc | ||
+ | |name = Biohazardous Chemical Sprayer | ||
+ | |image = Biohazardous Chemical Sprayer.png | ||
+ | |foundin = Ordered via syndicate uplink, costs 10 telecrystals, only available to Nuclear Agents. | ||
+ | |usedfor = ??? | ||
+ | |strategy = ??? | ||
+ | |description = A chemical sprayer that allows a wide dispersal of selected chemicals. Especially tailored by the Tiger Cooperative, the deadly blend it comes stocked with will disorient, damage, and disable your foes... Use with extreme caution, to prevent exposure to yourself and your fellow operatives. | ||
+ | }} | ||
+ | |||
+ | ===Syndicate Detonator=== | ||
+ | {{Item | ||
+ | |bgcolor1 = #cccccc | ||
+ | |bgcolor2 = #cccccc | ||
+ | |name = Syndicate Detonator<br>"Big red button" | ||
+ | |image = Big red button.png | ||
+ | |foundin = Ordered via syndicate uplink, costs 1 telecrystal, only available to Nuclear Agents. | ||
+ | |usedfor = ??? | ||
+ | |strategy = ??? | ||
+ | |description = The Syndicate Detonator is a companion device to the Syndicate Bomb. Simply press the included button and an encrypted radio frequency will instruct all live syndicate bombs to detonate. Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator. | ||
}} | }} | ||
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}} | }} | ||
− | ===Dark | + | ===Dark Mauler=== |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = Dark | + | |name = Dark Mauler |
|image = DarkMarauder.png | |image = DarkMarauder.png | ||
|foundin = Ordered via syndicate uplink, costs 70 telecrystals! Only available to Nuclear Agents. | |foundin = Ordered via syndicate uplink, costs 70 telecrystals! Only available to Nuclear Agents. | ||
|usedfor = Heavy Assault Platform. | |usedfor = Heavy Assault Platform. | ||
|strategy = For when you need to absolutely annihilate anything in your way, accept no substitute. | |strategy = For when you need to absolutely annihilate anything in your way, accept no substitute. | ||
− | |description = The single most expensive item available to the Operatives, the Dark | + | |description = The single most expensive item available to the Operatives, the Dark Mauler is an unholy terror to behold to even the most elite of Security personnel. Carrying a Solaris Heavy Laser Cannon, a SRM8 Missile Rack, a Power Relay for infinite power and additional armor layers, this monster can destroy the station 10-fold with the equipment it carries. Its armor makes it nearly impossible to destroy by all but the most concentrated, coordinated and well armed of counter attacks. Its main weakness is that is is very slow moving, making it easy to outrun. It can also be locked down by the AI by bolting doors, forcing it to expend its limited missiles to blast open a path. Just don't let it corner you or prepare to be bombed back to the stone age. |
}} | }} | ||
Revision as of 23:53, 4 June 2014
Syndicate Items
Syndicate people get access to these cool items during Traitor and Nuke!
How to Get These Items
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Conspicuous and Dangerous Weapons
Revolver
Mini Energy Crossbow
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Energy Sword
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EMP Kit
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Syndicate Minibomb
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Ammunition
Ammo 357
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Stealthy and Inconspicuous Weapons
Paralysis Pen
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Syndicate Soap
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Detomatix PDA Cartridge
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Stealth and Camouflage Items
Chameleon Jumpsuit
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Chameleon Stamp
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No-Slip Syndicate Shoes
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Agent ID Card
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Voice Changer
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Chameleon Projector
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Camera Bug
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Deviced and Tools
Cryptographic Sequencer
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Fully Loaded Toolbox
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Syndicate Space Suit
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Thermal Imaging Glasses
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Binary Translator Key
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Artificial Intelligence Detector
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Hacked AI Upload Module
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Plastic Explosive charge (C4)
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Power Sink
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Singularity Beacon
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Syndicate Bomb
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Implants
Freedom Implant
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Uplink Implant
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Adrenal Implant
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(Pointless) Badassery
Syndicate Bundle
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Syndicate Bundles
Spawning a Syndicate Bundle will give you one of the following sets:
Spy
- Chameleon Jumpsuit
- Voice Changer
- Agent Card
- Syndicate Shoes
Stealth
- Energy Crossbow
- Paralytic Pen
- Chameleon Projector
Operative
- 2x Tank Transfer Valve Bombs
- Power Sink
- Syndicate Space Suit and Helmet
Guns
- Revolver
- Ammo .357
- Cryptographic Sequencer
- C4 Plastic Explosive
Murder
- Energy Sword
- Optical Thermal Scanner
- Cryptographic Sequencer
- Syndicate Shoes
Hacker
- Cryptographic Sequencer
- Hacked AI Module
- Binary Encryption Key
Singularity
- Cryptographic Sequencer
- Singularity Beacon
- Syndicate Space Suit and Helmet
Dark Lord
- 2x Energy Sword
- Telekenesis SE Injector
- Agent Card
- Dark Lord robes
Implant
- Freedom Implant
- Uplink Implant
- Adrenaline Implant
- EMP Implant (Functions like an EMP grenade centered on yourself)
- Explosive Implant (Gibs the implanted on death, similar to a nuclear operative's implant)
For showing that you are The Boss
|
This page needs revising! The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example. The revision reason is: "Few places with "???" need information added about strategies and such." |
Nuclear Strike Team
Items only available to syndicate operatives during Nuke.
Teleporter Circuit Board
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Viscerator Grenade
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Syndicate Medical Supply Kit
|
Energy Shield
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C20r SMG
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Ammo-12mm
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L6 SAW
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Ammo-7.62×51mm
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Flamethrower
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Biohazardous Chemical Sprayer
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Syndicate Detonator
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Dark Gygax
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Dark Mauler
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Syndicate Cyborg
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