Difference between revisions of "Blood Cult"

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{{JobPageHeader
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|headerbgcolor = #8A0707
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|headerfontcolor = white
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|stafftype = ENEMY
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|imagebgcolor = #B70303
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|img_generic =
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|img = Cultist.png
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|jobtitle = Follower of Nar-Sie
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|access = Whatever you have
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|additional = Wherever a teleportation rune is
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|difficulty = Medium
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|superior = Nar-Sie
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|duties = Killing everyone and creating a construct army
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|guides = This is the guide
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}}
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{{Speech
 
{{Speech
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}}
 
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== [[File:Tome.png|60px]] '''FOR THE LOVE OF NAR-SIE, PLEASE READ THE GUIDE''' ==
+
 
 +
== '''FOR THE LOVE OF NAR-SIE, PLEASE READ THE GUIDE''' ==
  
 
===The Beginning of a New Era===
 
===The Beginning of a New Era===
 
The Geometer of Blood, Nar-Sie, has sent a number of her followers to Space Station 13. As a cultist, you have an abundance of cult magics at your disposal, something for all situations. You must work with your brethren to summon an avatar of your eldritch goddess!
 
The Geometer of Blood, Nar-Sie, has sent a number of her followers to Space Station 13. As a cultist, you have an abundance of cult magics at your disposal, something for all situations. You must work with your brethren to summon an avatar of your eldritch goddess!
  
Several cultists will arrive on the station. When you spawn, you'll find a piece of paper, which is really a three-use summoning talisman, a tome with a random selection of runes, and a sacrificial knife in your backpack. The three-use talisman will allow you to do summon useful talismans and other objects.
+
Several cultists will arrive on the station. When you spawn, you'll find a piece of paper, which is really a three-use summoning talisman in your backpack. The three-use talisman will allow you to do summon useful talismans and other objects.
 +
 
 +
==Objectives==
 +
 
 +
Your objectives usually require you to sacrifice a certain crew member and either:
 +
 
 +
* Summon Nar-Sie,
 +
* Esacape with a certain amount of converted crew members.
 +
 
 +
 
  
 
The general path of action of the cult and those in it:
 
The general path of action of the cult and those in it:
 +
# Summon your tome.
 
# Contact your allies through your Commune verb. The Commune verb sends a whispered message to all cultists.<br>'''Important: Communication and teamwork is essential! If you fail to read the guide this far and follow the steps until here, you will probably fuck up the round for everybody and are not worthy enough for the cult of Nar-Sie and may be antagbanned!'''
 
# Contact your allies through your Commune verb. The Commune verb sends a whispered message to all cultists.<br>'''Important: Communication and teamwork is essential! If you fail to read the guide this far and follow the steps until here, you will probably fuck up the round for everybody and are not worthy enough for the cult of Nar-Sie and may be antagbanned!'''
 
# Find an area to convert into a base, usually accessible by one or more members of the cult, and cut cameras and in general make the base usable and hidden for the cult.
 
# Find an area to convert into a base, usually accessible by one or more members of the cult, and cut cameras and in general make the base usable and hidden for the cult.
# Set up base defenses, usually consisting of stun runes at the doors, to stun any noncultist trying to enter, and wall runes on any windows.
+
# Setup a teleport rune, so all cultist can access it.
# Use summoning orbs from sacrificed targets to summon and fill a shell so that Nar-Sie's avatar may enter this world.
+
# Secure your base by placing wall runes infront of windows and doors.
 +
# Get some paper for talismans and if possible get metal for constructing empty shells and platsteel for creating cult structures.
 +
# Convert new members and give them a tome.
 +
# Fulfill your objectives
 +
 
 +
==[[File:Tome.png|60px]] The Tome==
 +
 
 +
Your Tome is your most important object and has several functions:
 +
 
 +
* It lets you communicate with your fellow cultists.
 +
* You can draw runes with it.
 +
* Hitting a cultist with it, removes holy water from them.
 +
* Hitting a non cultist with it, causes them burn damage.
 +
* Hitting runes with it, removes them.
 +
* Hitting cult structure  with it, will unachor and anchor them.
 +
 
  
 
If you're in a position that would usually wander the halls, try to seek out your fellow cultists in person. If not, check in with your brothers using your Commune verb, but do this in private, to prevent people from hearing your whispers.  A lot of jobs have access to isolated areas of the station that are great for this, and there's also space. Remember, '''if you get caught, you endanger the entire cult.'''
 
If you're in a position that would usually wander the halls, try to seek out your fellow cultists in person. If not, check in with your brothers using your Commune verb, but do this in private, to prevent people from hearing your whispers.  A lot of jobs have access to isolated areas of the station that are great for this, and there's also space. Remember, '''if you get caught, you endanger the entire cult.'''
  
 
==== Sacrifice ====
 
==== Sacrifice ====
<span style="color:red;">'''REMINDER:'''</span> Two cultists are required for living sacrifices, standing adjacent to the rune.
+
<span style="color:red;">'''REMINDER:'''</span> One cultist is required to sacrifice a dead body, three for a live one, standing adjacent to the rune.
  
To please Nar-Sie, you must find and sacrifice targets using a sacrifice rune to produce summoning orbs, to summon Her, and soulstones, to create constructs to defend your base.
+
To please Nar-Sie, you must find and sacrifice targets using a sacrifice rune.
  
 
=== The Starting Talisman ===
 
=== The Starting Talisman ===
You will have an innocuous-looking paper in your backpack or pocket. It's a special talisman imbued with blood, which can be invoked three times to spawn a number of useful objects, including a regular 1-use talisman of varying types, a soulstone, a construct shell, or a sacrifice rune. Make sure to hide the talisman from everyone who does not serve Nar-Sie.
+
You will have an innocuous-looking paper in your backpack or pocket. It's a special talisman imbued with blood, which can be invoked three times to spawn a number of useful objects, including a regular 1-use talisman of varying types, a soulstone or a construct shell. Make sure to hide the talisman from everyone who does not serve Nar-Sie.
  
 
{| border="2" cellspacing="1" cellpadding="2" class="wikitable"
 
{| border="2" cellspacing="1" cellpadding="2" class="wikitable"
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! style='background-color:brown' width='73px'|In Starting Talisman
 
! style='background-color:brown' width='73px'|In Starting Talisman
 
|-
 
|-
!Teleport
+
!Summon a soul stone
|A talisman which allows its user to transport themself instantaneously to a teleport rune with the keyword "'''veri'''".
+
|Summons a soul stone, used to capure the spirits of dead or dying humans
 +
|Only starting Talisman.
 +
|-
 +
!Summon a construct
 +
|Summons a construct shell for use with soulstone-captured souls..
 +
|Only starting Talisman.
 +
|-
 +
!Talisman of Tome Summoning
 +
|Summons an arcane tome, used to scribe runes and communicate with other cultists.
 
|Yes.
 
|Yes.
 
|-
 
|-
!EMP
+
!Talisman of Teleportation
|A talisman which creates a large EMP, disabling machines, cyborgs in particular.  
+
|A single-use talisman that will teleport a user to a teleport rune, which you can choose from a list.
 
|Yes.
 
|Yes.
 
|-
 
|-
!Veil
+
!Talisman of Veiling
|A talisman which hides unhidden nearby runes and reveals hidden nearby runes.  
+
|A multi-use talisman that hides nearby runes. On its second use, will reveal nearby runes.
 
|Yes.
 
|Yes.
 
|-
 
|-
!Immolate
+
!Talisman of Disguising
|A talisman which sets all nearby non-cultists on fire.
+
|A talisman that will make nearby runes appear fake.
 +
|No.
 +
|-
 +
!Talisman of Electromagnetic Pulse
 +
|A talisman that will cause a moderately-sized electromagnetic pulse.
 
|Yes.
 
|Yes.
 
|-
 
|-
!Summon Armaments
+
!Talisman of Arming
|A talisman which summons armored robes and a cult blade for the invoker, provided they have open slots.
+
|A talisman that will equip the invoker with cultist equipment if there is a slot to equip it to.
 
|No.
 
|No.
 
|-
 
|-
!Soulstone
+
!Talisman of Horrors
|A capturing device used to trap the souls of dead or dying humans. The soulstone itself is not particularly useful without a construct shell, however.
+
|A talisman that will break the mind of the victim with nightmarish hallucinations
|Yes.
+
|No.
 +
|-
 +
!Talisman of Construction
 +
|Use this talisman on at least twenty-five metal sheets to create an empty construct shell or on platsteel to create runed metal.
 +
|No.
 
|-
 
|-
!Construct Shell
+
!Talisman of Shackling
|An empty shell which, when filled with a soulstone, allows you to create a Construct.
+
|Use this talisman on a victim to handcuff them with dark bindings. Can be used several times.
|Yes.
+
|No.
 
|-
 
|-
!Sacrifice Rune
 
|Creates a sacrifice rune beneath you, useful if your Tome's random runeset does not include the sacrifice rune.
 
|Yes.
 
 
|}
 
|}
  
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{| border="2" cellspacing="1" cellpadding="2" class="wikitable"
 
{| border="2" cellspacing="1" cellpadding="2" class="wikitable"
! style='background-color:brown' width='140px'|Name
+
! style='background-color:brown' width='130px'|Name
! style='background-color:brown' width='900px'|Description
+
! style='background-color:brown' width='830px'|Description
! style='background-color:brown' width='60px'|Can be Imbued
+
! style='background-color:brown' width='73px' |Invokers Required
 
|-
 
|-
 
!{{anchor|Sacrifice Rune}}Sacrifice
 
!{{anchor|Sacrifice Rune}}Sacrifice
|This rune is used to sacrifice enemies of the Geometer. A lone cultist can sacrifice a corpse, but ''two cultists are required to sacrifice a living creature.'' A sacrifice completely destroys the body of its unfortunate victim, leaving behind its soul trapped in a soulstone and a '''summoning orb'''. The victim's soul can be inserted into a construct shell to make a construct.
+
|This rune is used to sacrifice enemies of the Geometer. A sacrifice completely destroys the body of its unfortunate victim, leaving behind its soul trapped in a soulstone. The victim's soul can be inserted into a construct shell to make a construct.
|No.
+
|1 if dead, 3 if alive
 +
|-
 +
!Convert
 +
|Converts a normal crewmember on top of it to the cult and spawns a tome for the new member. Does not work on mindshield-implanted crew.
 +
|2
 
|-
 
|-
 
!Form Wall
 
!Form Wall
 
|This rune magically thickens the air above it when used, stopping everything except gas trying to pass through it, including cultists. Invoke the rune to toggle this effect.
 
|This rune magically thickens the air above it when used, stopping everything except gas trying to pass through it, including cultists. Invoke the rune to toggle this effect.
|No.
+
|1
|-
 
!Time Stop
 
|This rune stops time for all noncultists in a 5x5 area around it when invoked, though it does some damage to the invokers and the effect is barely long enough to scribe a second rune.
 
|No.
 
 
|-
 
|-
 
!Boil Blood
 
!Boil Blood
|This requires two cultists to activate. When invoked, it instantly sends all non-cultists who can see the rune into crit. However, cultists in range of the rune will take 15 damage. The rune itself will lightly explode when used, so be careful!
+
|When invoked, it instantly deals extreme amounts of damage to any non-cultists who see it. However, cultists in range of the rune will take some damage. The rune itself will lightly explode when used, so be careful!
|No.
+
|3
|-
 
!Immolate
 
|This rune sets all nearby non-cultists who can see it on fire when invoked, though cultists near the rune will take some additional damage.
 
|Yes.
 
 
|-
 
|-
!Debilitate
+
!Electromagnetic Disruption
|This rune causes deafness, blindness, and muteness in all non-cultists who see it invoked, though it is single-use.
+
|This rune causes a large EMP, disabling machines and, more specifically, cyborgs, in a large area. However, the rune will be consumed on invoking. The more people invoke the rune at once, the bigger and stronger the EMPgets.
|No.
+
|1-9
|-
 
!Stun
 
|This rune temporarily stuns and mutes all non-cultists who see it invoked, though this is not the optimal use of it; Non-cultists who try to cross a Stun rune will find themselves stunned, allowing for a quick sacrifice.
 
|No.
 
|-
 
!EMP
 
|This rune causes a large EMP, disabling machines and, more specifically, cyborgs, in a large area. However, the rune will be consumed on invoking.
 
|Yes.
 
|-
 
!Drain Life
 
|This rune drains life from a living human on the rune, healing the invoker for between 5 and 25 damage.
 
|No.
 
 
|-
 
|-
 
!Raise Dead
 
!Raise Dead
|This rune raises a dead body on the rune to life, while draining a dead body not on the rune to revive the one on the rune. When invoked, both bodies must remain in place briefly, and after that brief delay, the body on the rune will be raised from the dead, fully healed. This works on, but will not convert, non-cultists, and should not be used to revive non-cultists.
+
|Requires two corpses, one on the rune and one adjacent to the rune. The one on the rune is brought to life, the other is turned to ash.
|No.
+
|1
 
|-
 
|-
 
!Teleport
 
!Teleport
|This rune allows you to teleport to other Teleport runes with the same keyword as it. The keyword is chosen upon scribing the rune.
+
|This rune warps everything above it to another teleport rune, which you can choose from a list.
|Yes.
+
|1
|-
 
!Teleport Other
 
|This rune allows you to teleport other creatures to Teleport Other runes with the same keyword as it. The keyword is chosen upon scribing the rune.
 
|No.
 
 
|-
 
|-
 
!Summon Cultist
 
!Summon Cultist
|This rune allows you to summon any cultist to the rune. This works across Z-levels, including the escape shuttle.
+
|This rune allows you to summon any cultist to the rune. This works across Z-levels, including the escape shuttle.  
|No.
+
|2
|-
 
!Veil Runes
 
|This rune makes nearby runes, excluding itself, invisible to everyone, including you. Activate it again to reveal nearby runes.
 
|Yes.
 
 
|-
 
|-
 
!Astral Communion
 
!Astral Communion
 
|This rune allows you to leave your mortal body and become a ghost. This comes with all those benefits of being a ghost -- being able to communicate with other ghosts, seeing invisible, and so on. You can re-enter your body the same way as you re-enter corpse as a regular ghost. The body itself slowly receives damage while you are ghosted, and the rune will automatically keep your body anchored to the rune itself.
 
|This rune allows you to leave your mortal body and become a ghost. This comes with all those benefits of being a ghost -- being able to communicate with other ghosts, seeing invisible, and so on. You can re-enter your body the same way as you re-enter corpse as a regular ghost. The body itself slowly receives damage while you are ghosted, and the rune will automatically keep your body anchored to the rune itself.
|No.
+
|1
 
|-
 
|-
 
!Manifest Spirit
 
!Manifest Spirit
 
|This rune allows you to manifest ghosts as semitransparent homunculi, which are effectively weak, humanoid cultists with no self preservation instinct. To sustain these homunculi, you must remain on the rune, and each homunculi you have summoned will cause you damage.
 
|This rune allows you to manifest ghosts as semitransparent homunculi, which are effectively weak, humanoid cultists with no self preservation instinct. To sustain these homunculi, you must remain on the rune, and each homunculi you have summoned will cause you damage.
|No.
+
|1
 
|-
 
|-
 
!Imbue
 
!Imbue
|This rune imbues an empty piece of paper with the power of an adjacent rune. It only works with a few select runes. Have a rune of mentioned type beside the imbue rune, put a paper on the imbue rune, invoke it. You will now have a 1-use talisman with the power of the target rune.
+
|This rune transforms paper into powerful magic talismans.You put a paper on top of it, invoke it and choose a from a list of possible talisman, which one you want to create. You will now have a talisman. For possible Talismans and their effects, see above.
|No.
+
|1
 
|-
 
|-
!Summon Armaments
+
!Summon Nar-Sie
|This rune attempts to equip the invoker with armored robes and a powerful blade, requiring only an open hand and exosuit slot.
+
|This rune tears apart dimensional barriers, calling forth the Geometer. To draw this rune you needs a free 3x3 space around you. Starting to draw this rune creates a weak 3x3 forcefield and alarms the entire station of your location. Requires 9 invokers. Can only be invoked, if all other objectives are fulfilled.
|Yes.
+
|9
 
|-
 
|-
!Fabricate Shell
 
|This rune creates a construct shell from 5 sheets of plasteel.
 
|No
 
 
|}
 
|}
  
== [[File:Summoningorb.png]] Summoning Nar-Sie [[File:Summoningorb.png]] ==
+
=== Structures ===
When you sacrifice humans, you get summoning orbs, the only way to attract Nar-Sie's attention for more than a few seconds. Using one of these orbs allows you to summon a '''large shell''', which you must fill with a number of orbs to attempt to summon an avatar of Nar-Sie.
+
By using a construction talisman on platsteel, you are able to get runed metal. With it you can build several structures, with unique powers. You can unanchor cult buildings by hitting them with your tome.
 +
 
 +
{| border="2" cellspacing="1" cellpadding="2" class="wikitable"
 +
! style="background-color:brown" width='140px'|Name
 +
! style="background-color:brown" width='830px'|Description
 +
! style="background-color:brown" width='73px'|Cost
 +
|-
 +
!Altar
 +
|A bloodstained altar dedicated to Nar-Sie. By using it, you are able to create a Eldritch Whetstone, to sharpen your weapon, a Zealot's Blindfold, which lets you see in he dark or a Flask of Unholy Water, which heals cultists. After using the altar, it needs some time to recharge.
 +
|5 runed metal
 +
|-
 +
!Forge
 +
|A forge used in crafting the unholy weapons used by the armies of Nar-Sie. By using it, you are able to create a Shielded Robe, which creates a powerful shield around the user, a Flagellant's Robe, which makes you faster, but at the cost of increased damage or a Nar-Sien Hardsuit, for space walks. After using the forge, it needs some time to recharge.
 +
|5 runed metal
 +
|-
 +
!Pylon
 +
|A floating crystal that slowly heals those faithful to Nar'Sie. Also slowly turns the surrounding floor into engraved floor.
 +
|3 runed metal
 +
|-
 +
!Archives
 +
|A desk covered in arcane manuscripts and tomes in unknown languages. Looking at the text makes your skin crawl. By using it, you are able to create a Supply Talisman, the one a cultist gets at the start of the round, a Veil Shifter, a 2 use random teleporter for medium distance or a Shuttle Curse, which when used, delays the escape shuttle for 2 minutes. You can only use a certain amount of shuttle curses each round. After using the archives, it needs some time to recharge.
 +
|2 runed metal
 +
|-
 +
!Runed door
 +
|Only opens for cultists. Useful securing your base, but a dead giveaway that a cult is onboard.
 +
|3 runed metal
 +
|-
 +
|}
  
[[File:Narshell.png]]
 
  
Upon filling the large shell to capacity, it will lock in place, alert the station with a delta alert, and start a three-minute countdown in which you must protect it until the avatar of Nar-Sie is summoned.
 
  
 
== Constructs ==
 
== Constructs ==
Line 164: Line 218:
  
 
* A filled soul stone, either by sacrificing a human, or capturing a soul manually with a stone from a supply talisman or an artificer.
 
* A filled soul stone, either by sacrificing a human, or capturing a soul manually with a stone from a supply talisman or an artificer.
* An empty shell, either by using 5 plasteel with a summon shell rune, from an artificer, or from a starting talisman.  
+
* An empty shell, either by using a construction talisman on 25 metal sheets, from an artificer, or from a starting talisman.  
  
 
When the filled soul stone shard is used on an empty shell, the cultist will be allowed to choose the desired construct to create. Keep in mind these guys are pretty much a dead giveaway that there is cult activity on the station, so try to be covert about it in the beginning.  
 
When the filled soul stone shard is used on an empty shell, the cultist will be allowed to choose the desired construct to create. Keep in mind these guys are pretty much a dead giveaway that there is cult activity on the station, so try to be covert about it in the beginning.  
  
 
[[Construct|A complete guide to constructs can be found here]]. Artificers will poop out new soulstones and shells, wraiths can kill the AI, and juggernauts are great tanks.
 
[[Construct|A complete guide to constructs can be found here]]. Artificers will poop out new soulstones and shells, wraiths can kill the AI, and juggernauts are great tanks.
 +
 +
 +
== Threats to the Enlightened==
 +
 +
Even with access to a large amount of different runes and talismans, there are still several threats to the cult on the station.
 +
 +
=== Ratvar Scum [[File:servant_of_ratvar.png]] ===
 +
 +
The followers of Ratvar want nothing more than do summon their machine god, so it can take revenge on our beloved Nar-Sie. Due to their connection to Ratvar, they or their constructs can not be converted, but they also can´t convert followers of Nar-Sie. As such, Ratvarian magic will be more effective against Nar-Sian cultists. The opposite is also true; much of Nar-Sie's magic is more effective against Ratvar's servants.
 +
 +
=== Security and the Chaplain [[File:Generic_hos.png]][[File:Generic_chaplain.png]] ===
 +
 +
Even the best prepeared cultists will have trouble to defend themselve against the united power of security .Especially if the Chaplain Helps them. The Chaplain  is able to turn normal water into Holy Water, which will turn cultist back to normal people, if it stays long enough in their system. The Chaplain is also immune to cult magic and his bible is able to  make hidden runes visible.
 +
  
 
== Tips ==
 
== Tips ==
* Cultists can know a rune's name and effects by examining it. If it's a teleport rune, it also lists the keyword.
+
* Cultists can know a rune's name and effects by examining it.
 
* Cultists often find a use for medibots. Having a single bot with a low threshold, backed up with the odd bruise pack, can allow a tiny number of cultists to summon and arm a vast number of ghostly warriors to their aid. A single bot can juggle multiple people at once, if they are relatively close to each other.
 
* Cultists often find a use for medibots. Having a single bot with a low threshold, backed up with the odd bruise pack, can allow a tiny number of cultists to summon and arm a vast number of ghostly warriors to their aid. A single bot can juggle multiple people at once, if they are relatively close to each other.
 
* Engineering staff during cult are top-priority converts, as they can sabotage telecomms for you.
 
* Engineering staff during cult are top-priority converts, as they can sabotage telecomms for you.
 
* Are you cult? Got talismans? You can store them on a clipboard, and nobody ever checks clipboards, especially if you're QM or another role that spawns with them. Right-click the papers to label them and keep track of their effects, or just examine them.
 
* Are you cult? Got talismans? You can store them on a clipboard, and nobody ever checks clipboards, especially if you're QM or another role that spawns with them. Right-click the papers to label them and keep track of their effects, or just examine them.
 
* Now, are you CHEF cult? Bake your talismans into fortune cookies and hand them out to cultmates.
 
* Now, are you CHEF cult? Bake your talismans into fortune cookies and hand them out to cultmates.
 +
* Get some platsteel either from mining, stealing it from robotics, engineering or storrage, or deconstructing reinforced walls if you are desperate.
 
* Drag paper bins onto you to pick them up. A single paper bin holds 30 papers, and that's 30 potential talismans!
 
* Drag paper bins onto you to pick them up. A single paper bin holds 30 papers, and that's 30 potential talismans!
 +
* Are almost all other cultist dead? Get a medibot and create a ghost army with Manifest Spirit and arm them with Talisman of Arming.
  
  
  
 
[[Category:Game Modes]] [[Category:Guides]]
 
[[Category:Game Modes]] [[Category:Guides]]

Revision as of 07:02, 10 June 2016



ENEMY STAFF
Cultist.png
Follower of Nar-Sie
Access: Whatever you have
Additional Access: Wherever a teleportation rune is
Difficulty: Medium
Supervisors: Nar-Sie
Rank: Not defined
Duties: Killing everyone and creating a construct army
Guides: This is the guide


Chaplain.png
 
Brother John says:
"So you've joined the cult of the almighty Nar-Sie, but don't know where to start? This is for you, apprentice.
(If you're part of the security force and looking for tips to fighting the cult, look here.)"


FOR THE LOVE OF NAR-SIE, PLEASE READ THE GUIDE

The Beginning of a New Era

The Geometer of Blood, Nar-Sie, has sent a number of her followers to Space Station 13. As a cultist, you have an abundance of cult magics at your disposal, something for all situations. You must work with your brethren to summon an avatar of your eldritch goddess!

Several cultists will arrive on the station. When you spawn, you'll find a piece of paper, which is really a three-use summoning talisman in your backpack. The three-use talisman will allow you to do summon useful talismans and other objects.

Objectives

Your objectives usually require you to sacrifice a certain crew member and either:

  • Summon Nar-Sie,
  • Esacape with a certain amount of converted crew members.


The general path of action of the cult and those in it:

  1. Summon your tome.
  2. Contact your allies through your Commune verb. The Commune verb sends a whispered message to all cultists.
    Important: Communication and teamwork is essential! If you fail to read the guide this far and follow the steps until here, you will probably fuck up the round for everybody and are not worthy enough for the cult of Nar-Sie and may be antagbanned!
  3. Find an area to convert into a base, usually accessible by one or more members of the cult, and cut cameras and in general make the base usable and hidden for the cult.
  4. Setup a teleport rune, so all cultist can access it.
  5. Secure your base by placing wall runes infront of windows and doors.
  6. Get some paper for talismans and if possible get metal for constructing empty shells and platsteel for creating cult structures.
  7. Convert new members and give them a tome.
  8. Fulfill your objectives

Tome.png The Tome

Your Tome is your most important object and has several functions:

  • It lets you communicate with your fellow cultists.
  • You can draw runes with it.
  • Hitting a cultist with it, removes holy water from them.
  • Hitting a non cultist with it, causes them burn damage.
  • Hitting runes with it, removes them.
  • Hitting cult structure with it, will unachor and anchor them.


If you're in a position that would usually wander the halls, try to seek out your fellow cultists in person. If not, check in with your brothers using your Commune verb, but do this in private, to prevent people from hearing your whispers. A lot of jobs have access to isolated areas of the station that are great for this, and there's also space. Remember, if you get caught, you endanger the entire cult.

Sacrifice

REMINDER: One cultist is required to sacrifice a dead body, three for a live one, standing adjacent to the rune.

To please Nar-Sie, you must find and sacrifice targets using a sacrifice rune.

The Starting Talisman

You will have an innocuous-looking paper in your backpack or pocket. It's a special talisman imbued with blood, which can be invoked three times to spawn a number of useful objects, including a regular 1-use talisman of varying types, a soulstone or a construct shell. Make sure to hide the talisman from everyone who does not serve Nar-Sie.

Name Description In Starting Talisman
Summon a soul stone Summons a soul stone, used to capure the spirits of dead or dying humans Only starting Talisman.
Summon a construct Summons a construct shell for use with soulstone-captured souls.. Only starting Talisman.
Talisman of Tome Summoning Summons an arcane tome, used to scribe runes and communicate with other cultists. Yes.
Talisman of Teleportation A single-use talisman that will teleport a user to a teleport rune, which you can choose from a list. Yes.
Talisman of Veiling A multi-use talisman that hides nearby runes. On its second use, will reveal nearby runes. Yes.
Talisman of Disguising A talisman that will make nearby runes appear fake. No.
Talisman of Electromagnetic Pulse A talisman that will cause a moderately-sized electromagnetic pulse. Yes.
Talisman of Arming A talisman that will equip the invoker with cultist equipment if there is a slot to equip it to. No.
Talisman of Horrors A talisman that will break the mind of the victim with nightmarish hallucinations No.
Talisman of Construction Use this talisman on at least twenty-five metal sheets to create an empty construct shell or on platsteel to create runed metal. No.
Talisman of Shackling Use this talisman on a victim to handcuff them with dark bindings. Can be used several times. No.

The Tome

The tome allows you to scribe a random set of these runes, using Scribe Rune, or to access information on these runes, with Read Tome, though you clearly don't need to do that if you're here.

Name Description Invokers Required
Sacrifice This rune is used to sacrifice enemies of the Geometer. A sacrifice completely destroys the body of its unfortunate victim, leaving behind its soul trapped in a soulstone. The victim's soul can be inserted into a construct shell to make a construct. 1 if dead, 3 if alive
Convert Converts a normal crewmember on top of it to the cult and spawns a tome for the new member. Does not work on mindshield-implanted crew. 2
Form Wall This rune magically thickens the air above it when used, stopping everything except gas trying to pass through it, including cultists. Invoke the rune to toggle this effect. 1
Boil Blood When invoked, it instantly deals extreme amounts of damage to any non-cultists who see it. However, cultists in range of the rune will take some damage. The rune itself will lightly explode when used, so be careful! 3
Electromagnetic Disruption This rune causes a large EMP, disabling machines and, more specifically, cyborgs, in a large area. However, the rune will be consumed on invoking. The more people invoke the rune at once, the bigger and stronger the EMPgets. 1-9
Raise Dead Requires two corpses, one on the rune and one adjacent to the rune. The one on the rune is brought to life, the other is turned to ash. 1
Teleport This rune warps everything above it to another teleport rune, which you can choose from a list. 1
Summon Cultist This rune allows you to summon any cultist to the rune. This works across Z-levels, including the escape shuttle. 2
Astral Communion This rune allows you to leave your mortal body and become a ghost. This comes with all those benefits of being a ghost -- being able to communicate with other ghosts, seeing invisible, and so on. You can re-enter your body the same way as you re-enter corpse as a regular ghost. The body itself slowly receives damage while you are ghosted, and the rune will automatically keep your body anchored to the rune itself. 1
Manifest Spirit This rune allows you to manifest ghosts as semitransparent homunculi, which are effectively weak, humanoid cultists with no self preservation instinct. To sustain these homunculi, you must remain on the rune, and each homunculi you have summoned will cause you damage. 1
Imbue This rune transforms paper into powerful magic talismans.You put a paper on top of it, invoke it and choose a from a list of possible talisman, which one you want to create. You will now have a talisman. For possible Talismans and their effects, see above. 1
Summon Nar-Sie This rune tears apart dimensional barriers, calling forth the Geometer. To draw this rune you needs a free 3x3 space around you. Starting to draw this rune creates a weak 3x3 forcefield and alarms the entire station of your location. Requires 9 invokers. Can only be invoked, if all other objectives are fulfilled. 9

Structures

By using a construction talisman on platsteel, you are able to get runed metal. With it you can build several structures, with unique powers. You can unanchor cult buildings by hitting them with your tome.

Name Description Cost
Altar A bloodstained altar dedicated to Nar-Sie. By using it, you are able to create a Eldritch Whetstone, to sharpen your weapon, a Zealot's Blindfold, which lets you see in he dark or a Flask of Unholy Water, which heals cultists. After using the altar, it needs some time to recharge. 5 runed metal
Forge A forge used in crafting the unholy weapons used by the armies of Nar-Sie. By using it, you are able to create a Shielded Robe, which creates a powerful shield around the user, a Flagellant's Robe, which makes you faster, but at the cost of increased damage or a Nar-Sien Hardsuit, for space walks. After using the forge, it needs some time to recharge. 5 runed metal
Pylon A floating crystal that slowly heals those faithful to Nar'Sie. Also slowly turns the surrounding floor into engraved floor. 3 runed metal
Archives A desk covered in arcane manuscripts and tomes in unknown languages. Looking at the text makes your skin crawl. By using it, you are able to create a Supply Talisman, the one a cultist gets at the start of the round, a Veil Shifter, a 2 use random teleporter for medium distance or a Shuttle Curse, which when used, delays the escape shuttle for 2 minutes. You can only use a certain amount of shuttle curses each round. After using the archives, it needs some time to recharge. 2 runed metal
Runed door Only opens for cultists. Useful securing your base, but a dead giveaway that a cult is onboard. 3 runed metal


Constructs

Robust cultists will likely want to enlist the services of a few constructs. To create a construct, a cultist requires:

  • A filled soul stone, either by sacrificing a human, or capturing a soul manually with a stone from a supply talisman or an artificer.
  • An empty shell, either by using a construction talisman on 25 metal sheets, from an artificer, or from a starting talisman.

When the filled soul stone shard is used on an empty shell, the cultist will be allowed to choose the desired construct to create. Keep in mind these guys are pretty much a dead giveaway that there is cult activity on the station, so try to be covert about it in the beginning.

A complete guide to constructs can be found here. Artificers will poop out new soulstones and shells, wraiths can kill the AI, and juggernauts are great tanks.


Threats to the Enlightened

Even with access to a large amount of different runes and talismans, there are still several threats to the cult on the station.

Ratvar Scum Servant of ratvar.png

The followers of Ratvar want nothing more than do summon their machine god, so it can take revenge on our beloved Nar-Sie. Due to their connection to Ratvar, they or their constructs can not be converted, but they also can´t convert followers of Nar-Sie. As such, Ratvarian magic will be more effective against Nar-Sian cultists. The opposite is also true; much of Nar-Sie's magic is more effective against Ratvar's servants.

Security and the Chaplain Generic hos.pngGeneric chaplain.png

Even the best prepeared cultists will have trouble to defend themselve against the united power of security .Especially if the Chaplain Helps them. The Chaplain is able to turn normal water into Holy Water, which will turn cultist back to normal people, if it stays long enough in their system. The Chaplain is also immune to cult magic and his bible is able to make hidden runes visible.


Tips

  • Cultists can know a rune's name and effects by examining it.
  • Cultists often find a use for medibots. Having a single bot with a low threshold, backed up with the odd bruise pack, can allow a tiny number of cultists to summon and arm a vast number of ghostly warriors to their aid. A single bot can juggle multiple people at once, if they are relatively close to each other.
  • Engineering staff during cult are top-priority converts, as they can sabotage telecomms for you.
  • Are you cult? Got talismans? You can store them on a clipboard, and nobody ever checks clipboards, especially if you're QM or another role that spawns with them. Right-click the papers to label them and keep track of their effects, or just examine them.
  • Now, are you CHEF cult? Bake your talismans into fortune cookies and hand them out to cultmates.
  • Get some platsteel either from mining, stealing it from robotics, engineering or storrage, or deconstructing reinforced walls if you are desperate.
  • Drag paper bins onto you to pick them up. A single paper bin holds 30 papers, and that's 30 potential talismans!
  • Are almost all other cultist dead? Get a medibot and create a ghost army with Manifest Spirit and arm them with Talisman of Arming.