Difference between revisions of "Blood Cult"
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+ | =Sacrifice Cult= | ||
+ | '''Sacrifice Cult''' - Cult has received a massive overhaul to how it works, focusing more on cult magics and sacrificing unbelievers. The most important changes are: | ||
+ | * Cult starts off with a lot more cultists, 6 cultists below 30 players and 9 above. | ||
+ | * Cultists start off with join, blood, self, and hell. These give the runes for the sacrifice and convert. | ||
+ | * Conversions now require three cultists | ||
+ | * Converts no longer reward words, words must be obtained via sacrifice | ||
+ | * Sacrificing players traps their soul in a soul stone, which can then be used on construct shells to implant the souls in them | ||
+ | * Constructs shells can be summoned via a new rune (travel, hell, technology) | ||
+ | * You can no longer convert the sacrifice target | ||
+ | * Wrote a system to allow all mob types to be sacrificable - currently only corgis are in the new system | ||
+ | * Sacrificing corgis or summoning Nar'sie when she is not an objective leads to !!FUN!! | ||
+ | * Holy water will deconvert cultists, takes around 35 units and two minutes to succeed | ||
+ | * Hitting a mob that contains holy water with a tome will convert that water to unholy water, conversely hitting any container that contains unholy water with a bible as chaplain will 'cleanse' the taint. | ||
+ | * Unholy water works like a combination synaptazine and hyperzine, with a twist of branes dimarge and highly toxic to non-cultists | ||
+ | * Cargo can order a religious supplies crate - it contains flasks of holy water, candles, bibles, and robes | ||
+ | * Cultists have an innate ability to communicate to the cult hive mind (BE AWARE - THIS DOES A LOT OF DAMAGE), cultists can also communicate via the new Commune option on their tomes (the Read Tome option has been shifted under the Notes option) | ||
+ | * The HoP can no longer be a round start cultist but is still convertible. | ||
+ | |||
+ | |||
+ | |||
+ | =OLD STUFF= | ||
== <div style="text-align: center;"> '''FOR THE LOVE OF NAR'SIE, PLEASE READ THE GUIDE''' </div> == | == <div style="text-align: center;"> '''FOR THE LOVE OF NAR'SIE, PLEASE READ THE GUIDE''' </div> == | ||
Revision as of 12:22, 28 May 2014
This page needs revising! The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example. The revision reason is: "hoo boy this is so fukken out of date." |
Sacrifice Cult
Sacrifice Cult - Cult has received a massive overhaul to how it works, focusing more on cult magics and sacrificing unbelievers. The most important changes are:
- Cult starts off with a lot more cultists, 6 cultists below 30 players and 9 above.
- Cultists start off with join, blood, self, and hell. These give the runes for the sacrifice and convert.
- Conversions now require three cultists
- Converts no longer reward words, words must be obtained via sacrifice
- Sacrificing players traps their soul in a soul stone, which can then be used on construct shells to implant the souls in them
- Constructs shells can be summoned via a new rune (travel, hell, technology)
- You can no longer convert the sacrifice target
- Wrote a system to allow all mob types to be sacrificable - currently only corgis are in the new system
- Sacrificing corgis or summoning Nar'sie when she is not an objective leads to !!FUN!!
- Holy water will deconvert cultists, takes around 35 units and two minutes to succeed
- Hitting a mob that contains holy water with a tome will convert that water to unholy water, conversely hitting any container that contains unholy water with a bible as chaplain will 'cleanse' the taint.
- Unholy water works like a combination synaptazine and hyperzine, with a twist of branes dimarge and highly toxic to non-cultists
- Cargo can order a religious supplies crate - it contains flasks of holy water, candles, bibles, and robes
- Cultists have an innate ability to communicate to the cult hive mind (BE AWARE - THIS DOES A LOT OF DAMAGE), cultists can also communicate via the new Commune option on their tomes (the Read Tome option has been shifted under the Notes option)
- The HoP can no longer be a round start cultist but is still convertible.
OLD STUFF
FOR THE LOVE OF NAR'SIE, PLEASE READ THE GUIDE
So you've joined the cult of the almighty Nar'Sie, but you don't know where to start? Then this is for you, apprentice. (So you're security? Read this.)
As a cultist, you have an abundance of cult magics at your disposal, something for all situations. In order to use cult magic, you need an Arcane Tome and the correct word combination to form a rune. If you've started the round out as a cultist, you are given a talisman that you can use to spawn various objects (More on that later.), memories of your cult objectives, and the translation of three words.
"That's just a doodle!"
When you become a Cultist at round start, you will have a paper imbued with blood in your backpack or pocket. It's a special talisman, which can be invoked 5 times to spawn a regular 1-use talisman of your choice. Make sure to hide this from basically everyone not in your little book club or they will robust your ass.
"I'm not a witch I'm not a witch!"
Fantastic, you've joined a cult, and not because of the Koolaid. At the beginning of the round, you start out with the talisman we mentioned earlier in your backpack. Depending on your experience with being a cultist, this talisman can either be your best friend, or your worst enemy. Every use of this talisman will do a small amount of damage to yourself as well as being exceptionally obvious to any passerby. It is incredibly versatile, yet if you're caught with it you will likely be killed. Avoid taking this out of your bag until you're positive nobody will walk in on your unholy deeds.
If you're in a position that would usually wander the halls, try to coordinate with your fellow cultists. Communication talismans are great for this but remember not to get caught, when you use the talisman you also chant a phrase out loud that people might hear if they're close enough! Never use your PDA, as the AI can intercept your messages and catch you. And remember, if you get caught, you endanger the entire cult.
The Stun Talisman option will spawn you another piece of paper, to use this one you only need to click on somebody with the paper in your hand. It has the same effect as a parapen, stunning people immediately and rendering them unable to speak, this also works on cyborgs if you need to. Like a parapen, this item is risky if you don't have a way to either convert your victim, or kill them.
"They gave me a word but didn't give me a jogging suit!"
There are 10 words used for rune scribing, what they translate to are: "travel", "self", "see", "Hell", "blood", "join", "technology", "destroy", "hide", and "other". Your Arcane tome, however, requires research and translation. Specifically, you must have words translated in its Notes section before you can scribe any runes that involve those words. Every cultist starts out with the words for "hell," "join," "blood," and "self," which are the words that make up the conversion rune and sacrifice rune.
Once you have your own tome, put your four starting words into your notes section, then for the love of Nar-Sie put the tome away where no one can see it. Once you've set words, runes will appear in the scribing section as preset rune combinations.
Culting and Not Getting Caught
You have your tome, you have words, and you want to start scribing runes. A lot of jobs on the station have access to areas great for research, remember that a simple examination can tell the non-believers whether a rune was drawn in your blood or with crayon. Runes can be deleted by smacking them with a tome or hidden by using a certain rune, but if you can't do either, at least try to place runes in areas people rarely frequent, that the AI won't be watching like a hawk. The AI can't actually see runes, but cyborgs can, and either will be more than happy to inform security of suspicious activity and you'll be hung and burned at the stake before you can say PRAISE NAR'SIE!
And remember, maintenance tunnels are low access and you could easily be caught with your pants down before you ever see them coming.
Learning Words
Once you've become a cultist, learning words will be key. There are two ways to find out the meaning of words. Converting crew-No longer works for getting new words. You can use sacrifice runes to sacrifice humans and monkeys. With each sacrifice comes a chance to suddenly remember a rune word. The other way is through trial and error. Knowing at least one word (preferably two) needed for a rune, you can find out the the other word(s) if you are clever. Trying to use a rune you scribed with incorrect translations does a great deal of brute damage, but all proper runes always have fixed colors and sprites, while incorrect runes are random colors, the exception being Armor runes which will always be random colors.
Take the five-use paper out of your bag, and summon a tome and get a stun talisman. You start with the words for convert and sacrifice but they don't automatically go into your tome, so set them in the notes section. You have two options: sacrifice someone, which will give the cult a word or convert someone, which will add to the cult's numbers. Three cultists are required for sacrifices and converts. You cannot convert or sacrifice alone. Teamwork is key!
Either way, the process is mostly the same. Put down a rune in a hard-to-find and secure location (for example, if you're a Bartender, smash the light in the back room and scribe it there, as the AI can't see with a broken light) Tell the rest of the cult your plans and the location of the rune so they can be there when you need them. Find someone alone, and click on them with the stun talisman. (Other ways work, but the victim may be able to scream for help.) They'll collapse for a long while, and you can cuff them/remove their headset, take them to the rune location, pull them over the rune and invoke it by clicking it with an empty hand to convert or sacrifice them. Conversions leave no evidence, but sacrifices leave gibs, so keep this in mind.
Communication is Key
You, or another cultist, has now translated all of the words. Hopefully you remembered to communicate them to the entire cult. With proper communication, you can do things like summon cultists to a meeting place, resurrect fallen allies, create teleportation networks for ease of escape or access to areas, supply the other cultists with armor, weapons, stun and teleport talismans, and whatever else you might think of. Be sure to inform your converted brothers about any runes or places of worship that you have set up, and if you're able, give them a tome of their own (translated) so they may help the cause.
A Cult that doesn't Communicate is a Dead Cult.
The Runes
Each rune contains three words combined to form a single rune through the "Scribe Rune" option. Runes can be destroyed by using your arcane tome on the rune. This will destroy the rune completely and you will need to scribe a new one.
"Journal of the Arch Heretic (Cultists can not into space)"
Today was a good day for the True Believers. We managed to get to the abandoned shuttle and set up camp there. I had the time to read through my book and translate everything and gathered everyone at the White Ship to lay seige to the station. We even managed to steal a communications board and killed the research director for his ID card to keep the shuttle from ever coming. The more ghost legions we sent to the station, the more bodies they sent back to us, allowing a way for the etherals to stay tied to this mortal realm. It took a while but we located the captain, killed him and sacrificed his body to the great one. All we left behind on the station was our mark, blood, gibs, and the bodies of the many non believers. They are sending our escape shuttle to another station....and we will cleanse that station too. Below I have listed the most effective means of showing the feeble minded the might of Nar-Sie. Even the Singularity is no match for great Nar-Sie.
How to into Space
The biggest problem facing the cult is getting caught early or not being able to research words. Here is a fun and easy way to to get into space to safely research. Get a toolbox, a firesuit, gloves if possible and a few cups of robust coffee. Proceed to the chapel and if the chaplain is there, ask him to massdrive you, sending you to the derelict. If the chaplain isnt there, break down the wall and grab a coffin to put into the mass driver.Once you have hit the derelict, drink your coffee and go into the pressurized and warm environment to the east. A space suit will be north from there. As a note, the abandoned ship makes the best base with wall runes as it cannot be broken into except by the chaplain.
Ghost Legion
If you were smart, you researched your words and you can now manifest an army. This requires a medibot (but medibots are useless now) for sustained use. What you need will be an active teleport rune that goes to the main station, 3 or 4 cult armor runes and a manifest ghost rune. Manifest as many ghosts as you have armor for, have them teleport to the station to MAIM BURN AND KILL.
Summoning others by yourself
If you are by yourself, you can still summon your cultist friends. Set up a manifest ghost next to a summon cultist (or free cultist) rune and manifest two ghosts. Have the two ghosts help summon your friend.
No medibot
On the chance that you are on the mining station or just dont have a medibot, you can still heal yourself. Set up a blood drain rune next to a manifest ghost rune. Manifest the ghost and have him stand on the blood drain rune and drain him of life. Rinse and repeat as needed.
Constructs
Using the supply-paper starting cultists are granted from their dark lord, they are able to create an army of shades and constructs. This can be used to bring those to your side who typically would never do so on their own, like the chaplain or security officers. A wise move is to create an artificer first, which saves you valuable points on the supply-paper.