Difference between revisions of "Guide to Munitions"
Line 236: | Line 236: | ||
==Acquiring ammunition== | ==Acquiring ammunition== | ||
This is inevitable, the ship will consume ammo at a rapid rate. If you are out of ammo outside of combat, the following list will instruct you on how to acquire more. If you are out of ammo mid-combat <s> you're fucked </s>, communicate this with CIC and the rest of your team and use what you have left for the other weapons while coordinating with cargo. | This is inevitable, the ship will consume ammo at a rapid rate. If you are out of ammo outside of combat, the following list will instruct you on how to acquire more. If you are out of ammo mid-combat <s> you're fucked </s>, communicate this with CIC and the rest of your team and use what you have left for the other weapons while coordinating with cargo. | ||
− | ===PDC/Flak/Deck | + | <div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;"> |
− | + | ===PDC=== | |
+ | <div class="mw-collapsible-content"> | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! scope="col" class='unsortable' |Icon | ||
+ | ! scope="col" style='width=25%' |Name | ||
+ | ! scope="col" style='width=25%' |Purchasable | ||
+ | ! scope="col" style='width=25%' |Crate Name | ||
+ | |- | ||
+ | |[[File:PDCAmmo.png]] | ||
+ | |Point Defense Cannon Ammo (30.12x82mm) | ||
+ | |Yes | ||
+ | |PDC mount rounds (x5) | ||
+ | |- | ||
+ | |} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;"> | ||
+ | ===Flak=== | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! scope="col" class='unsortable' |Icon | ||
+ | ! scope="col" style='width=50%' |Name | ||
+ | ! scope="col" style='width=50%' |Found | ||
+ | |- | ||
+ | |[[File:FlakAmmo.png]] | ||
+ | |40mm Flak Rounds | ||
+ | |Acquired Through Traders | ||
+ | |- | ||
+ | |} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;"> | ||
+ | ===Deck Gun=== | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! scope="col" class='unsortable' |Icon | ||
+ | ! scope="col" style='width=25%' |Name | ||
+ | ! scope="col" style='width=25%' |Purchasable | ||
+ | ! scope="col" style='width=25%' |Crate Name | ||
+ | ! scope="col" style='width:25%' |Researchable | ||
+ | ! scope="col" style='width:25%' |Printable in | ||
+ | |- | ||
+ | |[[File:NAV_Shell.png]] | ||
+ | |FTL-13 Naval Artillery Round | ||
+ | |Yes | ||
+ | |Naval Artillery Shells (x10) | ||
+ | |Yes | ||
+ | |Munitions Techfab | ||
+ | |- | ||
+ | |[[File:NAV_Cannonball.png]] | ||
+ | |Cannonballs | ||
+ | |Yes | ||
+ | |Cannonballs (x10) | ||
+ | |No | ||
+ | |N/A | ||
+ | |- | ||
+ | |[[File:NAV_AP_Shell.png]] | ||
+ | |TX-101 Armour Penetrating Naval Artillery Round | ||
+ | |No | ||
+ | |N/A | ||
+ | |Yes | ||
+ | |Munitions Techfab | ||
+ | |- | ||
+ | |[[File:Gunpowder_bag.png]] | ||
+ | |Gunpowder Bag | ||
+ | |Yes | ||
+ | |Powder bags (x10) | ||
+ | |Yes | ||
+ | |Munitions Techfab | ||
+ | |- | ||
+ | |[[File:Plasma-Accelerant.png]] | ||
+ | |Plasma-Based Projectile Accelerant | ||
+ | |No | ||
+ | |N/A | ||
+ | |Yes | ||
+ | |Munitions Techfab | ||
+ | |- | ||
+ | |} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;"> | ||
===Torpedoes and Missiles=== | ===Torpedoes and Missiles=== | ||
+ | <div class="mw-collapsible-content"> | ||
Torpedoes and missiles, unfortunately, cannot be ordered fully assembled and must be built by your own oil-covered hands. You need multiple things from cargo - components, casings, and warheads. Standard and armor piercing warheads can be ordered from cargo, but the other types must be researched by science before they can be made in the protolathe. Once you have all of these, turn on that conveyor belt and get this party started! | Torpedoes and missiles, unfortunately, cannot be ordered fully assembled and must be built by your own oil-covered hands. You need multiple things from cargo - components, casings, and warheads. Standard and armor piercing warheads can be ordered from cargo, but the other types must be researched by science before they can be made in the protolathe. Once you have all of these, turn on that conveyor belt and get this party started! | ||
− | + | {| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;" | |
+ | ! rowspan="2" style='background-color:#cce6ff;'|[[File:MissileTorp.gif]]<br>Missiles/Torpedoes | ||
+ | ! style='background-color:#99ccff; width:20%'|Requires to build | ||
+ | ! style='background-color:#99ccff'|How to build | ||
+ | ! style='background-color:#99ccff; width:20%; text-align: center'|Tools | ||
+ | |- | ||
+ | | | ||
+ | [[File:Metal.png|Metal]]x5-15 (Depending on the Type)<br> | ||
+ | [[File:Trop_prop.png|Propulsion System]]x1<br> | ||
+ | [[File:Torp_guide.png|Guidance System]]x1<br> | ||
+ | [[File:Torp_iff.png|IFF card]]x1<br> | ||
+ | [[File:CableCoils.png|Cable]]x5<br> | ||
+ | [[File:Warheads.gif|Warhead]]x1<br> | ||
+ | | | ||
# Get a casing, either made from metal or ordered from cargo. | # Get a casing, either made from metal or ordered from cargo. | ||
− | # Add the | + | # Add the '''Propulsion System''' |
− | # Wrench the propulsion into place. | + | # '''Wrench''' the propulsion into place. |
− | # Add the | + | # Add the '''Guidance System''' |
− | # Screwdriver the guidance system in place. | + | # '''Screwdriver''' the guidance system in place. |
− | # Add the IFF card | + | # Add the '''IFF card''' |
− | # Screwdriver the card in place. | + | # '''Screwdriver''' the card in place. |
− | # Add the | + | # Add the '''Warhead''' |
− | # Wrench the warhead in place. | + | # '''Wrench''' the warhead in place. |
− | # Wire it. | + | # '''Wire''' it. |
− | # Wrench once more. | + | # '''Wrench''' once more. |
− | # Weld it all together. | + | # '''Weld''' it all together. |
+ | | | ||
+ | [[File:Wrench.png|Wrench]]<br> | ||
+ | [[File:Screwdriver tool.png|Screwdriver]]<br> | ||
+ | [[File:Crowbar.png|Crowbar]]<br> | ||
+ | [[File:Wirecutters.png|Wirecutter]]<br> | ||
+ | [[File:Welder.png|Welding tool]] | ||
+ | |} | ||
There are a total of six different types of torpedoes you can make. Each serves a different purpose. | There are a total of six different types of torpedoes you can make. Each serves a different purpose. | ||
* Standard torpedoes are your stock standard torps. They carry an explosive payload that does a fair amount of damage to ships and fighters alike. | * Standard torpedoes are your stock standard torps. They carry an explosive payload that does a fair amount of damage to ships and fighters alike. | ||
Line 271: | Line 372: | ||
You can even extend the factory! The parts required for making factory machines can all be printed in the munilathe along with the conveyor belts after their research has been completed. | You can even extend the factory! The parts required for making factory machines can all be printed in the munilathe along with the conveyor belts after their research has been completed. | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;"> | ||
+ | ===Broadside Cannon=== | ||
+ | <div class="mw-collapsible-content"> | ||
+ | To create more Broadside Shells, do the following: | ||
+ | # Acquire Five Broadside Shell Casing: [[File:Broadside_casing.png]] | ||
+ | # Insert the Casings into the Broadside Shell Packer Bench: [[File:PackingBench.png]] '''=>''' [[File:PackingBench_casings.png]] | ||
+ | # Acquire Five Broadside Shell Loads: [[File:Broadside_load.png]] | ||
+ | # Insert the Loads into the Broadside Shell Packer Bench: [[File:PackingBench_casings.png]] '''=>''' [[File:PackingBench_loads.png]] | ||
+ | # Acquire the propellant of choice (either gunpowder or plasma-based accelerant): [[File:NAC_Propellant.gif]] | ||
+ | # Insert your propellant of choice into the Broadside Shell Packer Bench: [[File:PackingBench_loads.png]] '''=>''' [[File:PackingBench_full.png]] | ||
+ | # Interact with the Broadside Shell Packer Bench and hit "Pack Casings" [[File:PackingBench.png]] | ||
+ | |||
+ | To acquire more Shell casings or shell loads, see the following Table: | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! scope="col" class='unsortable' |Icon | ||
+ | ! scope="col" style='width=25%' |Name | ||
+ | ! scope="col" style='width=25%' |Purchasable | ||
+ | ! scope="col" style='width=25%' |Crate Name | ||
+ | |- | ||
+ | |[[File:Broadside_casing.png]] | ||
+ | |Broadside Shell Casing | ||
+ | |Yes | ||
+ | |Empty Broadside Casings/Broadside Pack | ||
+ | |- | ||
+ | |[[File:Broadside_load.png]] | ||
+ | |Broadside Shell Loads | ||
+ | |Yes | ||
+ | |Broadside Loads/Broadside Pack | ||
+ | |- | ||
+ | |} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;"> | ||
+ | ===Magnetic Phoron Acceleration Caster=== | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {{Test Merge | ||
+ | |link = [https://github.com/BeeStation/NSV13/pull/2132 #2132] | ||
+ | }} | ||
+ | |||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! scope="col" class='unsortable' |Icon | ||
+ | ! scope="col" style='width=25%' |Name | ||
+ | ! scope="col" style='width:25%' |Researchable | ||
+ | ! scope="col" style='width:25%' |Printable in | ||
+ | |- | ||
+ | |[[File:Plasma_Core.png]] | ||
+ | |Condensed Phoron Core | ||
+ | |Yes | ||
+ | |Munitions Techfab | ||
+ | |- | ||
+ | |} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width: 80%;"> | ||
+ | ===NT-ST049 'Sturm' coaxial railgun=== | ||
+ | <div class="mw-collapsible-content"> | ||
+ | The method of acquiring more railgun slugs for this weapon is semi-complicated. | ||
+ | |||
+ | You need to locate the "Defunct Railgun Techology Munitions Technology Disk" which can be found in Munitions, assuming some clown hasn't eaten it or it's been dusted in the Supermatter shard. | ||
+ | |||
+ | With this Technology Disk you need to upload the blueprints to the Techweb using a Research and Development Console, '''DO NOT DELETE THE BLUEPRINTS CONTAINED ON IT'''. | ||
+ | |||
+ | After you have uploaded the blueprints you can now print the Railgun Slugs in either the Cargo or Munitions Techfab | ||
+ | </div></div> | ||
+ | |||
==You're ready== | ==You're ready== | ||
It may be difficult to swallow all of the information you've read, but don't worry! You'll very rarely be working with all of these weapons at once as you have fellow Munitions Technicians at your side to pick up your slack. Above all, remember to have fun. With a bottle of spray paint, you can do all manner of things - name your torpedo tubes, draw funny faces near the PDC racks, and draw the borderline between the rest of the ship and the newly independent Munitia. | It may be difficult to swallow all of the information you've read, but don't worry! You'll very rarely be working with all of these weapons at once as you have fellow Munitions Technicians at your side to pick up your slack. Above all, remember to have fun. With a bottle of spray paint, you can do all manner of things - name your torpedo tubes, draw funny faces near the PDC racks, and draw the borderline between the rest of the ship and the newly independent Munitia. |
Revision as of 12:50, 24 February 2023
Do you long for new experiences? Are you comfortable working under pressure? Do you do well when working with explosives? Like making things go boom? If so, this is the guide for you! If you follow these simple instructions you will be prepared to load and maintain all of the weapons on your assigned vessel and qualified to call yourself a professional Munitions Technician. Be wary though, much like the goalie on a professional soccer team, you're the first one to blame if things go sour in combat, second only to the command staff, but if you can't handle the heat - stay out of the munitions bay.
Operating the guns
![]() |
No smoking!
Missiles, gunpowder bags and artillery shells blow up very easily, even from the smallest spark. Don't smoke, use welders, etc. in the weapons bay. |
As a Munitions Technician, munitions assigned squad member, or Master At Arms, your job is to supply and control the various weapons on the ship to make sure they continue firing. This includes 50 Cal. Cannons, Railguns, Artillery cannons, Torpedo tubes, Gauss turrets, and the Automated Missile System (AMS). The faster you can load and prepare these weapons, the faster they can open fire on enemy ships. Do note that not all of the weapons listed here may be on your assigned vessel, so be certain to take inventory at the beginning of a shift and prepare accordingly for each weapon's needs.
Artillery Cannon (Deck Gun)
The deck guns are massive cannons that, when operated correctly, can obliterate any enemy in an instant.
Superliminal Bluespace Artillery
Big Honking Space Gun, capable of not just annihilating your hearing, but also the enemy ship!
Flak cannons
Flak cannons fire a large amount of proximity-detonated ammunition at incoming torpedos and missiles.
Burst Phaser MK2
A coaxial laser system, capable of firing controlled laser bursts at a target.
Phase Cannon
An extremely powerful directed energy weapon which is capable of delivering a devastating beam attack.
Laser Anti Missile System
The Energy Weapon equivalent of a modified Autonomous Missile System
NT-ST049 'Sturm' coaxial railgun
A hybrid Railgun Weapon, capable of switching between firing Railgun Slugs and Deck Gun Shells.
Acquiring ammunition
This is inevitable, the ship will consume ammo at a rapid rate. If you are out of ammo outside of combat, the following list will instruct you on how to acquire more. If you are out of ammo mid-combat you're fucked , communicate this with CIC and the rest of your team and use what you have left for the other weapons while coordinating with cargo.
PDC
Flak
Deck Gun
Torpedoes and Missiles
Broadside Cannon
Magnetic Phoron Acceleration Caster
NT-ST049 'Sturm' coaxial railgun
You're ready
It may be difficult to swallow all of the information you've read, but don't worry! You'll very rarely be working with all of these weapons at once as you have fellow Munitions Technicians at your side to pick up your slack. Above all, remember to have fun. With a bottle of spray paint, you can do all manner of things - name your torpedo tubes, draw funny faces near the PDC racks, and draw the borderline between the rest of the ship and the newly independent Munitia.
More Dakka
Is the ships just floating around in friendly space? Are all the guns loaded and you have nothing better to do? Or are those glorified laser pointers simply not enough? Fear not, because now you can even BUILD more guns! From the smallest PDC to the largest Railgun, you can outfit your ship with all the firepower.
Disclaimer: You can't print new weapon circuit boards. This means that whatever weaponry you had roundstart, you are stuck with those. However, you can still move them.
With that out of the way, here is a tip if you want to arm your ship:
- Don't overestimate how much ammo you have. Because while making the ship into a giant sniper rifle with 20 NACs might be fun, cargo WILL swiftly run dry of credits trying to supply you with ammo. 30 PDCs WILL destroy all the Torpedoes launched at you, but the crew will easily go deaf from all the pom-pom-pom.
- For this reason, giving the Munitions budget card to cargo is highly recommended.
Here is how you can construct ship weaponry:
PDC loading rack
Torpedo Tube
VLS launch tube
![]() VLS launch tube |
Requires to build | How to build | |
---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
| ||
How to deconstruct | |||
Tools |
| ||
![]() ![]() Naval Artillery |
Requires to build | How to build | |
---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Building the indoors, multitile part
Building the outdoors part
| ||
How to deconstruct | |||
Tools |
The frame can be deconstructed this way:
The machines can be deconstructed this way:
| ||
As said before, this is advanced stuff, usually you don't need to build new guns, and it's one hell of a job to try and keep them all loaded. But it does take up the downtime that you otherwise would have spent in the bar, and some weird people might find it fun.
*Nanotrasen brand gunpowder is not suitable for use in hot or burning environments, keep away from children with lighters.