Difference between revisions of "User:Bobbanz/Sandbox"
m (Added a specific copy of Guide to Munitions) |
m |
||
Line 19: | Line 19: | ||
<small>''(At the point of writing this section of the guide, only Railguns, Torpedo tubes and PDC racks are buildable)''</small> | <small>''(At the point of writing this section of the guide, only Railguns, Torpedo tubes and PDC racks are buildable)''</small> | ||
+ | |||
+ | {| role="presentation" class="wikitable mw-collapsible autocollapse" | ||
+ | | <strong>Lorem ipsum</strong> | ||
+ | |- | ||
+ | | Lorem ipsum dolor sit amet | ||
+ | |} |
Revision as of 23:14, 11 November 2020
More Dakka
Is the ships just floating around in friendly space? Are all the guns loaded and you have nothing better to do? Or are those glorified laser pointers simply not enough? Fear not, because now you can even BUILD more guns! From the smallest PDC rack to the largets Railgun, you can outfit your ship with all the firepower.
Disclamer: this is ADVANCED munitions knowledge, you don't need to know this to be a Munitions Technician. If you know this, all the better for you, but first time MTs shouldn't read this, as the knowledge told up above is more than enough. Also, most ships come equiped with all the neccesary weapons to defend themselves, so building new ones should only be a side job.
With that out of the way, here are a few tips if you want to arm your ship:
- To build any weapon, you will need circuits that are researched by R&D. These techs are costly, and are a good way down the tech tree, so don't expect them to be ready fast.
- If you have the circuits researched, you can begin the constructions by using metal or plasteel in your hand, scrolling down to the bottom of the menu, and picking the weapon frame, rack, etc. of your choice.
- Usually the more complicated the weapon's maintenance and loading is, the longer it will take to build it.
- The same goes for material cost. While a PDC rack might only need metal and a few machine parts, a Railgun will need metal, duranium, nanocarbon, and even more, complicated parts made from these materials, such as a loading tray.
- If at any point you don't know what to do, or you want to reverse something, you can just examine the weapon, and it will tell you what steps to take.
- Many weapon parts can be printed from the cargo protolathe. For this reason, it is a good idea to ask the Quartermaster for his spare machine board. If you can get your hands on the resources needed, you might want to set up an autolathe too.
- All big guns (Torp tubes, Railguns, MACs) will need a Munitions Computer linked to them. These computers are researched along other weapon parts, and can be constructed like a normal computer. To link them, use a multitool on the built weapon first, then the computer, and select the deseried option.
- One last tip: Don't overestimte how much ammo you have. Because while making the ship into a giant sniper rifle with 20 railguns might be fun, cargo WILL swiftly run dry of credits trying to supply you with ammo. 30 PDC racks WILL destroy all the Torpedos launched at you, but the crew will easily go deaf from all the BRRRRT.
- For this reason, giving the Munitions budget card to cargo is higly recommended.
As said before, this is advanced stuff, usually you don't need to build new guns, and it's one hell of a job to try and keep them all loaded. But it does take up the downtime that you otherwise would have spent in the bar, and some weird people might find it fun.
(At the point of writing this section of the guide, only Railguns, Torpedo tubes and PDC racks are buildable)
Lorem ipsum |
Lorem ipsum dolor sit amet |